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mag·ic / n. 1. Supposed art of influencing or controlling events supernaturally. 2. Conjuring tricks. 3. Enchanting quality or phenomenon. [Gk magicus, rel. to MAGUS]
This is NOT a complete ability list (I invite you to check out the Game Help section for that) but a list of crossover magic and abilities. Most of the spells and many abilities throughout the series are recycled. Although the original names given here are constant, the translated names can differ wildly. Usually, 8 and above used the correct name.
Here are the notations I'll be using throughout the page:
- WM = White Magic
- BM = Black Magic
- BL = Blue Magic
- TM = Time Magic
- DM = Dimensional Magic
- YY = Yin Yang Magic
- MG = generic Magic
- AB = ability/technique
- SA = Support Ability
- GG = Garment Grid ability
- GM = Green Magic
- AM = Arcane Magic
Note that in X-2, the Gun Mage uses Blue Magic. Also, in FF12RW, any job class is always an enemy job class. If an ability is usable by a character or Esper, their names will be provided.
- ???? (5, 7 BL)
- Effect: HP and max HP-related damage.
- 1000 Needles (7CC/8 in Cactuar summon; 9/X-2 BL; 10 non-usable; 12 AB; 12RW Cactoid)
- AKA: Blow Fish (5/6 BL)
Effect: Exactly 1000 HP worth of damage regardless of enemy defenses. In FF8 it multiplies it by a certain amount. FF10 also has 10,000 and 100,000 Needle attacks, though characters can't learn them. In 12RW, it's just a regular attack.
- Aero (2 MG; 3 WM; 5/6 BL; 8 MG; 9 non-usable; 12/MQ BM; 12RW Sylph; TA Bishop/Sage)
- Effect: Air-elemental attack. 12 also has Aeroga.
- Alert (8/9 SA)
- Caution (5 SA,Tactics-PSX Thief), Pre-emptive (7 SA), Initiative (10 SA, X-2 Thief), Vigilance (Tactics Thief)
Effect: Prevents back attacks or increases Preemptive Strike chances.
- Aqua Breath (8/9/10 BL)
- AKA: Aqua Rake (5/6 BL), Aqualung (7 BL)
Effect: Water-elemental attack on all enemies.
- Arise (5/12/Tactics WM)
- AKA: Life2 (1/3/4/6 WM; 7 MG), Full-life (8 MG, 10/X-2/TA WM; CC MG), Life (MQ WM), Raise 2 (11/Tactics-PSX)
Effect: Revive ally with full HP
- Armor Break (9 Steiner, 10 Auron, 12j AB, X-2 Warrior, 11 Great Axe, Tactics Knight, TA)
- AKA: Expose (12), Rend Armor (12RW Sky Soldier/Sky Pirate)
- Effect: Breaks armor or lowers defense.
- Auto-Haste (8/9/10/X-2 SA)
- Effect: Haste status is always in effect during battle.
- Auto-Potion (8/9/10/Tactics SA)
- Effect: Character uses potion when hit.
- Auto-Protect (9/10 SA; X-2 Mascot)
- Effect: Character always in Protect status.
- Auto-Reflect (8/9/10/X-2 SA)
- Effect: Reflect status is always in effect during battle.
- Auto-Shell (9/10 SA; X-2 Mascot)
- Effect: Character always in Shell status.
- Bad Breath (7/8/9/10/X-2/TA BL, 7CC/12RW/Tactics Malboro)
- AKA: Bad Bracelet (Tactics-PSX Malboro),Sour Mouth (6 BL)
Effect: Adds many status ailments to entire enemy party. It exists in 12 but can't be learned byt he party.
- Berserk (2 MG; 4/5 WM; 6 DM; 7/8 MG; 9 WM; X-2 Berserker; 11 Warrior; 12 AM; 12RW Ba'Gamnan; Tactics Beowulf)
- AKA: Fervor (Tactics YY), Blind Rage (Tactics-PSX Mystic)
Effect: Causes Berserk status. In X-2 can only be used on self.
- Bio (3/4/5/6; 8 MG; 9/11/12 BM; 12RW BM/Kytes; TA Sage)
- AKA: Virus (4a BM), Bio2/Bio3 (7 MG), Biora (Tactics Reaver)
Effect: Strong attack, adds Poison status
- Black Shock
- AKA: Flash (5 BL), Dischord (6 BL)
Effect: Lowers enemy's level by half.
- Blind (1 BM; 2 MG; 3 BM; 8 MG; 9 WM; 11 BM; 12 GM; Tactics-PSX YY;TA Sage)
- AKA: Blindga (12RW BM)
- AKA: Umbra (Tactics YY; Tactics Beowulf)
Effect: Causes Blind status
- Blink (2 MG; 4/5 WM)
- AKA: Invis (1n WM), Invis1 (1 WM), Invisible (11 WM)
Effect: Raise evade % of target, or cause attacks to completely miss.
- Blizzaga (8 MG; 7CC/9/10/X-2/12/TA BM; 12RW Kytes; CC MG; Tactics BM)
- AKA: Ice3 (1/3/4/5/6/Tactics-PSX BM; 7 MG), Blizzard III (11 BM)
Effect: Strong ice-elemental attack. In CC, can cause Frozen status.
- Blizzara (8 MG; 7CC/9/10/X-2/12/TA BM; CC MG; Tactics BM)
- AKA: Ice2 (1/3/4/5/6/Tactics-PSX BM; 7 MG), Blizzard II (11 BM)
Effect: Medium ice-elemental attack. In CC, can cause Frozen status.
- Blizzard (8 MG; 7CC/9/10/X-2/11/12/MQ/TA BM; 12RW BM/TM/Shivan/Shivar; CC MG; Tactics BM)
- AKA: Ice (1 BM; 2 MG; 3/4/5/6/Tactics-PSX BM; 7 MG)
Effect: Weak ice-elemental attack. In CC, can cause Frozen status.
- Break (1 BM; 2 MG; 3/5/6 BM; 7/8 MG; 9 BM; X-2 Dark Knight; 12 TM; Tactics Beowulf; TA Bishop)
- AKA: Stone (4/11 BM), Induration (Tactics YY), Petrify (Tactics-PSX Mystic)
- Effect: Causes Petrify or Stone status. In 7 this also deals Earth damage. In 11, does not petrify, only deals Earth damage.
- Chakra (5 Monk; 9 Amarant; 11/Tactics/TA Monk; 12RW Monk/Champion)
- AKA: Mantra (6 Sabin)
Effect: Recovers HP and possibly MP or status for a character.
- Cherry Blossom (9 Freya; Tactics Cloud)
- Effect: Strong physical attack on all enemies.
- Climhazzard (7 Cloud; 9 Steiner; Tactics Cloud)
- Effect: Physical damage against one enemy.
- Comet (4 Twin; 5 DM; 7 MG; 9 BM; 12RW TM/Ashe)
- Effect: Non-elemental attack. See "Meteor".
- Confuse (1n BM; 3 WM; 7/8 MG; 9 WM; X-2 Dark Knight; 12 AM; Tactics Beowulf)
- AKA: Charm (4 WM, 12 AB), Muddle (1 BM, 2 MG, 5 WM, 6 DM), Confusiong Song (Tactics-PSX Mystic), Delirium (Tactics YY), Confusega (12RW BM)
Effect: Cause Confusion status
- Counter (5/11 Monk; 8/9/Tactics/TA SA)
- AKA: Counter Attack (7 SA), Counterattack (10 SA; X-2 Berserker)
Effect: Character physically attacks whenever damaged.
- Cover (4 Cecil; 5 Knight; 7/8/9/TA SA; 11 Paladin; 12RW Basch)
- AKA: Sentinel (10 Auron, X-2 Warrior)
Effect: Character takes damage instead of an ally. The True Knight relic has this effect in 6.
- Cure (1 WM; 2 MG; 3/5/6 WM; 7/8 MG; 7CC/9/10/X-2/11/12/MQ WM; 12RW White Hare/Carbuncle; CC MG)
- AKA: Cure1 (4 WM)
Effect: Small HP gain
- Cura (8 MG; 7CC/9/10/X-2/12/TA/Tactics WM, TA Bishop; CC MG)
- AKA: Cure2 (1/3/4/5/6/Tactics-PSX WM; 7 MG), Cure II (11 WM)
Effect: Medium HP gain
- Curaga (8 MG; 7CC/9/10/X-2/12/TA/Tactics WM; 12RW WM/Penelo; CC MG)
- AKA: Cure3 (1/3/4/5/6/Tactics-PSX WM; 7 MG), Cure III (11 WM)
Effect: Large HP gain
- Curaja (12/Tactics WM)
- AKA: Cure 4 (Tactics-PSX WM), Cure IV (11 WM)
Effect: Huge HP gain
- Darkside (8 AB; 9 Steiner)
- Dark Wave (4 Cecil), Darkness (7CC AB, X-2 Dark Knight), Souleater (12 AB)
- Effect: Damages enemy at HP cost to self.
- Death (2 MG; 3/4 BM; 7/8 MG; 7CC/9/Tactics BM; X-2 Dark Knight; 12 AM; TA Alchemist)
- AKA: XXXX (1n BM), Fatal (4a BM), Doom (1/5/6 BM)
Effect: Instantly kills enemy, heals undead fully
- Death Sentence (7 BL,Tactics-PSX)
- AKA: Condemn (5/6 BL, Tactics Orator), Doom (8/9/10 BL; X-2 Dark Knight), Countdown (9 Amarant; 12 TM)
Effect: Counter appears above target's head; when counter is at 0, target dies.
- Dispel (4/5 WM; 6 DM; 8 MG; 7CC/9/10/X-2 WM; 11 RM; 12 WM; TA Bishop)
- AKA: DeSpell (7 MG), Dispelga (12RW WM/Fran); Dispel Magic (Tactics-PSX Mystic), Harmony (Tactics YY), Despair (Tactics Beowulf)
Effect: Erases all magical effects from target
- Drain (2 MG; 3/4/5/6 BM; 8 MG; 7CC/9/10/11 BM; X-2 Dark Knight; 12 AM; 12RW Ba'Gamnan/Atomos; Tactics Beowulf; TA Sage)
- AKA: Life Drain (Tactics YY)
Effect: Drain HP from target to caster
- Esuna (2 MG; 4 WM; 7/8 MG; 7CC/9/10/12/X-2/TA WM)
- AKA: Heal (3/4a/5/MQ WM; Tactics-PSX Squire), Remedy (6 WM), Esunaga (12RW WM/Penelo), Clear/Clearaga (CC MG), Salve (Tactics Squire)
Effect: Cure all status ailments
- Final Heaven (6j Sabin; 7 Tifa; 8 Zell)
- Effect: Strongest physical attack.
- Fira (8 MG; 7CC/9/10/12/X-2/TA BM; CC MG; Tactics BM)
- AKA: Fire2 (1/3/4/5/6/Tactics-PSX BM; 7 MG), Fire II (11 BM)
Effect: Medium fire-elemental attack. In CC, can cause Burn status effect.
- Firaga (8 MG; 7CC/9/10/12/X-2/TA BM, 12RW BM/TM/Kytes; CC MG; Tactics BM)
- AKA: Fire3 (1/3/4/5/6/Tactics-PSCX BM; 7 MG), Fire III (11 BM)
- Effect: Strong fire-elemental attack. In CC,can cause Burn status effect.
- Fire (1 BM; 2 MG; 3/4/5/6 BM; 7/8 MG; 7CC/9/10/12/X-2/11/MQ/Tactics/TA BM; 12RW BM/TM/Lamia; CC MG)
- AKA: Fire1 (4 BM)
Effect: Weak fire-elemental attack. In CC, can cause Burn status effect.
- Fire Breath (8/10/X-2 BL; TA Dragoon)
- AKA: Emission (5 BL), Flame Thrower (7 BL)
Effect: Fire attack on one enemy.
- Flametongue (X-2 Warrior)
- AKA: Emission (5 BL), Flame Thrower (7 BL), Fire Sword (12RW Warmage), Fire Blade (7CC)
Effect: Sword attack with fire element.
- Flare (1 BM; 2 MG; 3/4/5/6 BM; 7/8 MG; 7CC/9/10 BM; X-2 GG; 12 BM; 12RW BM/Kytes/Chaos; MQ Wizard; Tactics BM; TA Alchemist)
- AKA: Nuke (1n/4a BM)
Effect: Ultimate fire-elemental attack (in 8, it's fire/ice/bolt-elemental and in 10 it's non-elemental).
- Flee (9 Zidane, 10 Tidus, X-2/11 Thief)
- Effect: Instantly allows all characters to run away from battle.
- Float (4 WM; 5/6 DM; 8 MG; 9 WM; 12 TM)
- Effect: Causes target to Float.
- AKA Levitate (Tactics TM)
- Focus (9/10/X-2 BM)
- Effect: Raises magic power.
- Frog Song (5, 7 BL)
- Effect: Turns target into a sleeping Frog.
- Full Cure (7 MG; 7CC BM; Selphie's Limit Break in 8; 10/X-2 WM)
- AKA: Renew (12 WM)
Effect: Cures all HP for one target or a very large amount of HP for multiple targets; in 12 cures all HP for all targets.
- Gil Toss (5 Samurai, 12 AB, 7CC AB)
- AKA: Coin Toss (6 Setzer), Coin (7 AB), Spare Change (9 Amarant; 10 Rikku; X-2 Samurai; 12j AB)
Effect: Cause damage to the enemy by throwing money.
- Gillionaire (10 SA; X-2 Lady Luck)
- AKA: Millionaire (9 Quina), Gilfinder (11 Thief)
Effect: Get more Gil after battle.
- Goblin Punch (5/7/9 BL; 7CC AB; 12/Tactics enemy spell; 12RW Goblin; TA BL)
- Effect: Physical attack which costs no MP; if enemy is on same level as caster, effect is greater.
- Graviga/Gravija (7CC BM; 8/10 non-usable, 12 AM; 12RW Zodiark; CC MG;Tactics TM)
- AKA: Demi3 (7 MG), Demi2 (5 BM; Tactics-PSX TM), Quarter (6 BM, TA TM), Gravira (CC MG)
Effect: Target(s) lose(s) a high % of HP
- Gravity (7CC BM; 11 RM; 12 AM; 12RW Diabolos; CC MG;Tactics TM)
- AKA: Demi (5 DM; 6 BM; 7/8 MG; 9/10 BM; X-2 Dark Knight; Tactics-PSX/TA TM)
Effect: Target loses a certain % of HP. In CC, target is also brought to the ground.
- Haste (1 BM; 2 MG; 3/4 WM; 5/6 DM; 7/8 MG; 9/10/11 WM; 12/Tactics/TA TM)
- AKA: Fast (1n BM; 4a WM)
Effect: Raise target's speed
- Hastega (10/11 WM; 12/Tactics TM; 12RW TM/Ashe; X-2 GG; CC MG)
- AKA: Haste2 (5, 6 DM)
Effect: Raises targets' speed
- Holy (2 MG; 3/4/5 WM; 8 MG; 9/10/11/12/Tactics WM; X-2 GG; 12RW WM/Penelo/Zarela; TA Bishop; CC MG)
- AKA: Pearl (6 BM), White (4a WM; MQ Wizard)
Effect: Strong Holy-elemental attack. Part of the storyline in 7. In CC, makes undead creatures take physical form (and therefore vunerable to physical attacks).
- Holyra (CC MG)
- AKA: Holy II (11 WM)
Effect: Next-level Holy-elemental attack. In CC, hits all targets and makes undead creatures take physical form (and therefore vunerable to physical attacks).
- HP Stroll (10 SA; X-2 Trainer)
- AKA: Move-HP Up (8 SA,Tactics-PSX Monk)
- AKA Lifefont (Tactics Monk)
Effect: HP is recovered as you walk around.
- Ice Brand (X-2 Warrior)
- AKA: Blizzard Sword (5/9 SM), Frostbite/Freezebite (11 Greatsword), Icestrike (CC MG), Blizzard Sword (12RW Warmage), Blizzard Blade (7CC)
Sword attack with ice element
- Level 3 Flare (5 BL)
- AKA: Level 4 Flare (6 BL), LV? S-Flare (TA BL)
Effect: All enemies at a level divisible by 3 (or 4) are hit with a Flare spell.
- Level 5 Death (6/7/9 BL)
- AKA: Level 5 Doom (5 BL), Level?Death (8 BL)
Effect: All enemies at a level divisible by 5 are instantly killed. In 8 it depends on Quistis's HP. All the "level X" skills are also done (with FAR more variety) by the Arithmetician in Tactics.
- Libra (3 WM; 7CC/12 SA; X-2 Floral Fallal)
- AKA: Rabur (4 WM), Peep (4a WM), Scan (4 WM, 5 WM and Blue Mage ability; 6 DM; 7/8 MG; 9/10 WM; X-2 Gun Mage), Analyze (5 Blue Mage ability)
Effect: Sees enemy HP/MP, sometimes also weaknesses and other info
- Liquid Steel (X-2 Warrior)
- AKA: Water Sword (5/9 SM)
Effect: Sword attack with water element.
- Magic Break (9 Steiner, 10 Auron, X-2 Warrior, 12j AB, Tactics Knight, TA Warrior/Soldier)
- AKA: Skullbreaker (11 Club), Shear (12 AB), Rend Magick (12RW Sky Soldier/Sky Pirate)
Effect: Lowers enemy's magic power.
- Magic Hammer (5/7/9/TA BL)
- AKA: Fear (12 enemy spell)
- Effect: Spell lowers target MP (in 7 the caster gains MP as well).
- Manipulate (7 AB)
- AKA: Control (5 Mediator, 6 Relm, TA Beastmaster), Charm (11 Beastmaster)
- Effect: Controls an enemy's actions.
- Mental Break (9/10/X-2/12j AB)
- AKA: Addle (12 AB), Rend Mind (12RW Sky Soldier/Sky Pirate)
- Effect: Lowers enemy's magic defense.
- Meteor (3/4 BM; 5 DM; 6 BM; 8 MG; 9 BM; 10/X-2 non-usable; MQ Wizard; Tactics TM, TA Alchemist)
- AKA: Comet2 (7 MG)
- Effect: Multi-hit non-elemental attack on all enemies. See "Comet".
- Mighty Guard (8/9/10/X-2/TA BL; 12RW Tiamat/Warmage)
- AKA: Guardian (5 BL), Big Guard (6/7 BL), Perfect Guard (12 enemy spell), Might Guard (12RW Tiamat), Aegis (Tactics Princess)
Effect: Casts Protect, Shell, and sometimes Haste on the entire party. In Tactics it's just on one person.
- Mime (5 Mime; 6 Gogo; 7 AB; Tactics Mime)
- AKA: Copycat (10 Rikku)
Effect: Mimics the last action done by an ally.
- Mini (2 MG; 3/4/5 WM; 7 MG; 9 WM)
- AKA: Size (4a WM)
- Effect: Turn target to/from Midget status
- Missile (5 BL)
- AKA: Laser (7 BL)
Effect: Halves target HP.
- Mug (5 Thief; 7/8/9 SA; 7CC AB; 10 Rikku; X-2 GG; 11 Thief; TA Soldier)
- AKA: Capture (6 Locke)
Effect: Steal and attack simultaneously. In 11, allows thief to steal gil.
- No Encounters (10 SA; X-2 SA)
- AKA: Enc-None (8 SA)
Effect: Allows you to walk around without running into random battles.
- Osmose (2 MG; 6 DM; 7CC/9/10 BM; X-2 GG)
- AKA: Psych (4a BM), Asper (5 BM), Aspir (4/11 BM), Empowerment (Tactics YY), Syphon (12 AM), MP Absorb (X-2 BM), Spell Absorb (Tactics-PSX YY);Syphon (Tactics Beowulf)
Effect: Drains MP from target to caster
- Poison (5/6 BM; 8 MG; 7CC/9/11 BM; 12 GM; Tactics BM, TA Alchemist/Red Mage)
- AKA: Venom (3/4 BM), Bio (7 MG; 10 BM; X-2 Dark Knight)
Effect: Poisons enemy plus (usually) loss of HP
- Poisona (7 MG; 11/12 WM)
- AKA: Esuna (1 WM), Pure (1n/3 WM), Antidote (5/6 WM), Panacea (9 WM)
Effect: Cures Poison (and Venom).
- Power Break (9 Steiner, 10 Auron, 12j AB, X-2 Warrior, Tactics Knight, TA Soldier/Warrior)
- AKA: Wither (12 AB), Rend Power (12RW Sky Soldier/Sky Pirate)
- Effect: Lowers enemy's attack power.
- Protect (8 MG; 9/10/X-2/11 WM; 12 GM; Tactics/TA WM)
- AKA: Shield (2 MG), Safe (3 WM; 6 DM), Armor (4 WM) Protes (5 WM), Barrier (7 MG, 7CC WM), Protectga (12RW WM/Basch)
Effect: Raises physical defense
- Pray (4 Rosa, X-2 White Mage)
- AKA: Health (6 Banon)
Effect: Heals a small amount of HP to the whole party.
- Quake (1/3/4/6/7CC BM; 7/8 MG; MQ BM; Tactics ?)
- AKA: Earth Shake (9 BL), Earthquake (10 non-usable), Tremor (12 non-usable)
Effect: Strong earth-elemental attack on all enemies
- Quick (5/6 DM; Tactics TM)
- AKA: Quicken (TA TM)
Effect: Allow for multiple actions for a short amount of time. Tidus's Quick Hit in 10 has a similar ability.
- Raise (5/11/12/Tactics WM; 12RW Penelo)
- AKA: Life (1n WM; 2 MG; 3/6 WM; 7/8 MG; 9/10/X-2/TA WM; CC MG), Life1 (1/4 WM)
Effect: Revive ally with minimal HP
- Reflect (5 WM; 6 DM; 7/8 MG; 9/10/X-2 WM; 12/Tactics/TA TM)
- AKA: Wall (1n/3/4 WM), NulAll (1)
Effect: Causes spells to bounce back from target
- Regen (5 DM; 6 WM; 7/8 MG; 7CC/9/10/X-2/11/12/Tactics WM)
- AKA: Regenga (12RW TM/Ashe)
Effect: Causes HP to slowly regenerate
- Reraise (11/Tactics/TA WM)
- AKA: Life 3 (6 WM), Auto-Life (9 BL; 10 WM), Raise (7CC WM)
Effect: Character comes back to life when killed.
- Return Magic (9/10/Tactics/TA SA)
- Effect: When hit with magic, character casts same magic on opponent.
- Revive (5 Chemist ability; 8 AB; 9 Amarant; Tactics Monk)
- AKA: Raise (TA Sage)
Effect: Revive from KO with about half (or more) HP.
- Roulette (5/6/7/9/TA BL)
- Effect: Randomly kills one fighter from either side
- Sacrifice (9 Zidane)
- AKA: Pep Up (5/6 BL), Revive (12 AB)
Effect: Completely removes caster from battle and completely heals one ally.
- Shell (2 MG; 4/5 WM; 6 DM; 8 MG; 9/10/X-2/11 WM; 12 GM; Tactics/TA WM)
- AKA: MBarrier (7 MG, 7CC WM), Shellga (12RW WM/Basch)
Effect: Raises magic defense
- Shock (6 Leo; 9 Steiner; 12 BM; Tactics Beowulf)
- AKA: Shockwave (11 Greatsword)
Effect: Strong physical attack against all enemies.
- Sight (3/4 WM)
- Effect: See more of the world map
- Silence (1 WM; 2 MG; 7/8 MG; 7CC/9 BM; 11 WM; 12 GM; Tactics Beowulf; TA TM/Templar)
- AKA: Mute (1n WM; 3/4/5 WM; 6 DM), Quiescence (Tactics YY), Silencega (12RW BM), Silence Song (Tactics-PSX Mystic)
Effect: Stops target from casting spells
- Sleep (1n BM; 2 MG; 3/4/5 BM; 6 DM; 8 MG; 9 BM; 11 BM; 12 GM; Tactics-PSX Mystic; TA Red Mage)
- AKA: Sleep1 (1 BM), Sleepel (7 MG), Sleepga (12RW BM), Repose (Tactics YY; Tactics Beowulf)
Effect: Puts target to sleep
- Slot (6 Setzer, 7 Cait Sith, 8 Selphie; X-2 Lady Luck)
- Effect: Random effects, including heavy damage, curing the party, and ending battle immediately. Wakka's Overdrive (in 10) also uses slots, as does all of the Gadgeteer's abilities in TA.
- Slow (2 MG; 4 WM; 5/6 DM; 7/8 MG; 9 BM; 10/11 WM; 12/Tactics/TA TM; CC MG)
- Effect: Lowers enemy's speed
- Slowga (10/11 WM; 12/Tactics TM; 12RW TM/Ashe; CC MG)
- AKA: Slow2 (5/6 DM)
Effect: Lowers enemies' speed
- Steal (3/5/10/X-2/11 Thief; 4 Edge; 6 Locke; 7/7CC AB; 9 Zidane; Tactics/TA Thief)
- Effect: Steal an item from an enemy.
- Steal Gil (9 Zidane(SA); Tactics/TA Thief)
- AKA: Pilfer Gil (10/X-2 Thief), Mug (11 Thief)
Effect: Steal Gil from an enemy.
- Stona (1/9/11/12 WM)
- AKA: Soft (1n/3 WM)
- Effect: Heals Stone status
- Stop (2 MG; 4 BM; 5/6 DM; 7/8 MG; 7CC/9 BM; 12/TA TM; CC MG)
- AKA: Paralyze (11 WM), Timeslip (12RW Vaan), Stopga (12RW TM), Hesistation (Tactics TM)
Effect: Paralyzes target
- Suicide (used by Bomb throughout the series)
- AKA: Exploder (5, 6 BL), Self-Destruct (10 BL, 12RW Bomb), Charon (X-2 Dark Knight), Blowup (TA BL)
Effect: Kills caster in exchange for a strong fire or non-elemental attack on one enemy.
- Teleport (11 WM)
- AKA: Exit (1n WM; 2 MG; 3/4 WM), Warp2 (1 WM), Telepo (5 DM), Warp (6 DM; 11 WM)
Effect: Warps party out of a dungeon.
- Throw (5/Tactics/TA Ninja; 6 Shadow; 7 AB; 9 Amarant)
- AKA: Use (10 Rikku), Hurl (TA Juggler)
Effect: Allows a character to throw shurikens or other weapons in battle; some games also allow special Elemental balls or scrolls.
- Thundaga (8 MG; 7CC/9/10/X-2/12/TA/Tactics BM; 12RW Kytes; CC MG)
- AKA: Lit3 (1n/4a BM), Bolt3 (1/3/4/5/6/Tactics-PSX BM; 7 MG), Thinder III (11 BM)
Effect: Strong lightning-elemental attack. In CC, can cause Paralyzed status.
- Thundara (8 GM; 7CC/9/10/X-2/12/TA/Tactics BM; CC MG)
- AKA: Lit2 (1n/4a BM), Bolt2 (1/3/4/5/6/Tactics-PSX BM; 7 MG), Thunder II (11 BM)
Effect: Medium lightning-elemental attack. In CC, can cause Paralyzed status.
- Thunder (8 MG; 7CC/9/10/X-2/11/12/TA/Tactics BM; 12RW BM/TM/Quetzalcoatl; MQ Wizard; CC MG)
- AKA: Lit (1n BM), Bolt (1 BM; 2 MG; 3/4/5/6/Tactics-PSX BM; 7 MG), Lit1 (4a BM)
Effect: Weak lightning-elemental attack. In CC can cause Paralyzed status.
- Thunder Blade (X-2 Warrior, 7CC AB)
- AKA: Thunder Sword (5/9 SM, 12RW Warmage), Thunderstrike (CC MG)
Effect: Sword attack with thunder element.
- Toad (2 MG; 3 WM; 4/5 BM; 7 MG; TA Alchemist;Tactics BM)
- AKA: Frog 9(Tactics-PSX BM)
Effect: Turn target to/from Frog status
- Tornado (4 BM; 7/8 MG)
- AKA: WWind (3 WM; 6 BM), Weak (4a BM), Twister (9/TA BL)
Effect: Air-elemental attack which leaves targets with single-digit HPs
- Ultima (2 MG; 6 BM; 7/8 MG; 9 enemy spell; 7CC/10 BM; X-2 GG; Tactics Squire[Ramza]; Tactics Assassin)
- Effect: Ultimate non-elemental attack on all enemies. In TA each species had one Ultima attack. Humans: Ultima Shot (Hunter); Bangaa: Ultima Sword (Gladiator); Nu Mou: Ultima Blow (Sage); Viera: Ultima Masher (Assassin); Moogle: Ultima Charge (Mog Knight)
- Vanish (6 DM; 9 BL; 12 AM)
- AKA: Hide (11 Thief), Conceal (TA Sniper)
Effect: Makes a character disappear. 12 also has Vanishga, which affects the whole party.
- Wall (7 MG; 7CC WM; Selphie's Limit in 8; Tactics WM)
- AKA: Barrier (TA Bishop)
Effect: Raises physical and magical defense
- Warp (1n BM; 2 MG; 3/4 BM; 12 TM), Warp1 (1 BM)
- Effect: Warps one or more floors towards the exit of a dungeon. In 12 this warps the *enemies* out of the battle, similar to 7's Remove spell.
An interesting point: In Tactics, when Loffrey opens the magical door to Murond Death City, the final word in the chant is "Dejeon"; the Japanese name for this magic is "Dejon", which might really mean "De-zone".
- Water (10/12 BM; TA Bishop/Sage)
- Effect: Weak/medium water attack.
- White Wind (5/7/8/9/10 BL; 12 enemy spell; X-2/TA BL)
- AKA: Pearl Wind (6 BL)
Effect: Heals entire party of HP based on caster's current or maximum HP. In 12 it stops status effects from affecting an enemy.
- X-Zone (5/6 BM)
- Effect: Instantly kills one or more enemies
- Zombie (6 DM; 8 MG; Tactics YY; Tactics Beowulf)
- Effect: Causes target to become Undead
FFXI Gil Final Fantasy XI
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