Time Mage
Appearances: FF5, FFT, FFTA
Aliases: None
Time mages have the ability to slow down and speed up the actions of people, along with a hodge-podge of other spells. Like Bards, their magic is not damage-causing, thus they are no more than a weak support job. With many other classes that can kill the enemy before they even have a chance to attack, this class tends to fall by the wayside. Some Time Mages also can cast Meteor or Comet, a high damage attack with a low accuracy.
Similar Job Classes: Bard, White Mage, Black Mage
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FF5 |
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NAME: Time Mage |
OVERVIEW: Can cast a variety of magic spells, including some Black Magic. |
WEAPONS: Knives, Rods, Staffs, Flail, Morning Star |
ABILITIES/MAGIC:
!Time - Cast Time Magic (default)
Equip Rods & Staves - Allows character to equip rod or staff despite job class
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ATTRIBUTES: High magic
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FF12RW |
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NAME: Time Mage / Ashe |
OVERVIEW: Only enemy moogles can be archers, but Ashe holds her own as well. |
WEAPONS: Hand-bombs (Ashe only) |
ABILITIES/MAGIC (Time Mage):
Fire, Blizzard, Thunder, Stone, Firaga, Slowga, Hastega, Regenga, Stopga, Comet
ABILITIES/MAGIC (Ashe):
Slowga, Hastega, Regenga, Comet
Combustion (Increase attack radius)
Pyrotechnics (Deal damage in a wide area)
Teleport (Teleport Espers to current position)
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FF: Tactics |
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NAME: Time Mage |
OVERVIEW: Abilities only include time and movement, plus Meteor. |
WEAPONS: Staff |
ABILITIES/MAGIC:
Time Magicks/Time Magic (PSX): Haste, Hasteja/Haste 2 (PSX), Slow, Slowja/Slow 2 (PSX) , Stop, Immbolize/Don't Move (PSX), Float, Reflect, Quick (increase everyone's speed), Demi/Gravity (PSX), Demi 2/Gravija (PSX), Meteor
Reaction Abilities: Critical Quick (when HP is critical, selected action is next executed), MP Switch (physical damage translates to lost MP)
Support Abilities: Swiftness/Short Charge (PSX)
Move Abilities: Teleport (move immediately to destination, chance of failure proportional to distance), Levitate/Float (PSX) |
ATTRIBUTES: High magic power, low attack power, low evasion |
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FF: Tactics Advance |
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NAME: Time Mage |
OVERVIEW: Does not include Meteor, but has Gravity attacks. |
WEAPONS: Rod |
ABILITIES/MAGIC:
Time Magic:
Haste - Double frequency of target turns
Quicken - Target takes turn after user
Slow - Half frequency of target turns
Reflect - Cast Reflect on target
Stop - Stop target from turns
Silence - Prevent spellcasting
Quarter - Damage equal to 1/4 target's current HP
Demi - Damage equal to 1/2 target's current HP
Reaction Abilities: Last Quicken - Cast Quicken when HP critical
Support Abilities: None
Combo: Time Combo |
ATTRIBUTES: High magic power, high magic defense, low evasion |
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FF: Tactics A2 |
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NAME: Time Mage |
OVERVIEW: Mostly identical to Time Mage from FFTA, with a few skills moved to Green Mage and two more added. |
WEAPONS: Rod |
ABILITIES/MAGIC:
Time Magick:
Haste - Double frequency of target turns
Quicken - Target takes turn after user
Slow - Half frequency of target turns
Reflect - Cast Reflect on target
Stop - Stop target from turns
Hastega - Haste on area
Extend - Increase duration of all status on targets
Reaction Abilities: Critical:Quicken - Cast Quicken when HP critical
Support Abilities: Evade Magick - No damage from abilities that use MP |
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Traits of Time Mage in Other Games
FF10: Tidus' main abilities are through manipulation of time, such as Haste and Delay Attack. |
FFX-2: Warrior has Delay Attack and Delay Buster. |

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