Final Fantasy Compendium

 

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Antidote (1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, X-2, Tactics, TA, TA2) Pure Potion (1n) Cures Poison status (and Venom in 9).
Bacchus Wine (2, 4, 12) Bacchus's Cider (3), Speed Drink (5, 7) Speeds up one ally, or casts Berserk him (in 4 and 12).
Bomb Fragment (3, 4, 8, 10, 12, X-2) Bomb (4), Firebomb (4a), Fire Fang (7), Bomb Cinder (12RW) Weak fire attack on enemy, except for 8 where it raises compatibility with Ifrit, and 12, where it's a general Loot item. A Material in 12RW.
Bomb Spirit (8) Kamikaze (4), Bomb Shell (12RW, TA, TA2) Use or teach Kamikaze ability (self-destruct). In TA and TA2 this is a "quest item" and it's a Material in 12RW.
Bomb's Right Arm (7) Bomb Arm (3, 11, TA2) Inferno (4), Bomb Core (10, X-2) Strong fire attack on enemy, except for 7 where it's non-elemental. The effect of this item is carried out by "Fire Veil". In TA2 this is a rod.
Cottage (2, 4) Cabin (1n, 4, 5), Tent (1, 6, 7, 8, 9) Heals all HP and MP for party; can only be used at Save Points or World Map.
Dark Matter (4, 5, 7CC, 8, 9, 10, 12, X-2, TA2)   In 4, lowered attack power of final boss; in 5 and 7CC, was a mixing ingredient; in 8, taught Quistis's Shockwave Pulsar spell; in 9, taught the Odin spell; in 10, 12, X-2, and TA2, does a non-elemental attack.
Earth Drum (2, 7) Earthen Drums (3) GaiaDrum (4) Strong Earth-elemental attack on all enemies.
Echo Screen (6, 7, 8, 9, 10, X-2, TA) Mallet (2), Echo Herbs (3, 12, Tactics, TA2), EchoNote (4), Echo Drops (11) Cures Mute status.
Elixir (2, 3, 4, 5, 6, 7, 7CC, DoC, 8, 9, 10, 11, 12, X-2, MQ, Tactics, TA, TA2)   Restores all HP and MP for one ally, except in MQ where it is a story item, 8 where it restores HP and status, and 11 where it restores some HP/MP.
Ether (2, 4, 5, 7, 7CC, DoC, 9, 10, 11, 12, X-2, Tactics, TA, TA2) Ether1 (4), Tincture (6) Heals small amount of MP.
Eye Drop (5, 6, 7, 10) Eye Drops (2, 3, 4, 8, 9, 11, 12, X-2, Tactics, TA, TA2) Cures Blind/Darkness status.
Gysahl Greens (3, 7, 7CC, 8, 9, 11, 12, X-2, TA) Carrot (4a), Gisahl Vegetable (4) Summons Fat/Chubby Chocobo in 3 and 4, used to catch Chocobos in 7 and 12, summons your chocobo in 8 and 9. Used to feed chocobos in X-2. A "quest item" in TA, and a fusion ingredient in 7CC.
Heavenly Wrath (3) ThorRage (4), Swift Bolt (7) Strong lightning-elemental attack on enemy. There is a loot item called Wrath of the Gods in 12.
Gold Needle (1, 2, 3, 12, Tactics, TA2) Soft (4, 5, 6, 7, 8, 9, 10, X-2, TA), Soft Potion (1n) Cures Stone and Gradual Petrify status.
Hi-Ether (7, 11, 12, Tactics) Ether2 (4), X-Ether/Ether (6), Turbo Ether (7, 10, X-2) Heal all or a large amount of MP.
Hi-Potion (3, 4, 5, 7, 7CC, DoC, 8, 9, 10, 11, 12, X-2, Tactics, TA, TA2) Cure2 Potion (4a), Potion (6) Heal large amount of HP for one ally.
Holy Water (8, 10, 11, X-2, Tactics, TA, TA2) Revivify (5, 6), Magic Tag (9) Heal Undead, Curse, or Zombie status.
Lilith's Kiss (3) Vampire (4), Vampire Fang (7) Drain HP from target.
Luck Mallet (3, 4, 5) Cornucopia (7) Cures Mini status.
Maiden's Kiss (2, 3, 4, 5, 7, Tactics, TA2)   Cures Frog/Toad status.
Megalixir (6, 7, 8, 10, 11, 12, X-2)   Restores all HP and MP for entire party, except in 8 where it restores HP and status, and 11 where it heals all HP/MP for the character.
X Mega-Potion (DoC, 8, 10, X-2)   Cures a moderate amount of HP for all allies, except for DoC where it restores a large amount of HP to Vincent.
Gnomish Bread (3) Eagle Eye (4), Child's Bread (Tactics), Kiddy Bread (TA) See more of world map. Also a Treasure in Tactics and a "quest item" in TA.
North Wind (2, 8) Boreas (4), Ice Crystal (7), Arctic Wind (3, 10, 12, X-2) Strong Ice attack on enemy, except in 8 where it raises compatibility with Shiva, and 12 where it's a loot item.
Phoenix Down / Fenix Down (2, 3, 5, 6, 7, DoC, 7CC, 8, 9, 10, 12, X-2, Tactics, TA, TA2) Life Potion (4, MQ) Brings ally back to life, except in DoC and 7CC where it acts as a "Reraise".
Potion (1, 2, 3, 4, 5, 7, 7CC, DoC, 8, 9, 10, 11, 12, X-2, Tactics, TA, TA2) Heal Potion (1n), Cure1 Potion (4a), Tonic (6) Heal small amount of HP for one ally.
Rat Tail (1, 4, 9, 12RW, Tactics, TA, TA2)   A special item used for diverse purposes; it's a Treasure in Tactics, a "quest item" in TA and TA2, and a material in 12RW.
Remedy (4, 6, 7, 7CC, 8, 9, 10, 11, 12, X-2, Tactics, TA2) Heal Potion (4a, MQ), Cureall (TA) Heal most status problems.
South Wind (8) Notus (4), Iceblast (4a), Antarctic Wind (3, 7, 10, 12, X-2) Weak ice-elemental attack on enemy, except in 12 where it's a loot item.
Tent (1n, 4, 5) Sleeping Bag (1) Recovers moderate amount of HP and MP for entire party.
Turtle Shell (3, 5, 8, 11, TA2) Lunar Curtain (7, 10, X-2), Tortoise Shield (6) Raises physical defense, except for 5 where it is a mixing ingredient and 6 where it is a shield. In 8 it teaches "Vit 20%". A quest item in TA2.
X-Potion (4, 6, 7, 7CC, 8, 10, 11, 12, X-2, Tactics, TA, TA2) Hi-Potion (2), Cure3 Potion (4a) Cures all (or a large amount) of HP for one ally.
Zeus' Wrath (3) Rage of Zeus (4) Litbolt (4a), Bolt Plume (7) Weak lightning-elemental attack on enemy.

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