A loner hero, a mysterious sorceress, a space shuttle, amnesia-inducing magical creatures, and a four-student concert are some of the elements you'll meet on this fantasy/space opera for PlayStation. The GF/Junction system allows for even greater customizing, and physical interaction is more pronounced in the continued Limit system.
- Final Fantasy VIII (PSX - 02/11/1999 JP, 08/31/1999 NA, 10/27/1999 EU)
- Final Fantasy VIII (PC - 12/31/1999 NA)
The American version had two main differences, besides the changed default controller settings (a moot point): A new, very useful menu option called "Junction Exchange", and the ability to draw missed GFs from bosses in Ultimecia Castle. Several points of decision within conversations were also taken out from the American release, and the Fire Cavern time limit restrictions were changed. The PC version also came with a PocketStation emulator, to play the Chocobo World mini-game.
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Final Fantasy 8 Shrine
FF8 FAQ by Cephiroth (400 KB)
FF8 Triple Triad FAQ by Sister (123 KB)
FF8 Triple Triad Card List by KasketDarkFyre (23 KB)
FF8 Triple Triad Rule Manipulation FAQ by Oswauld (2 KB)
FF8 Card Mod Cheat FAQ by Doctor Gamma (11 KB)
FF8 Item/Magic FAQ by Cidolfas (113 KB)
FF8 Monster Encyclopedia by Split Infinity (638 KB)
FF8 Guardian Force FAQ by Ranma (63 KB)
FF8 Chocobo World Pocketstation FAQ by Rhombus (23 KB)
FF8 Devour Guide by Narshe101 (37 KB)
FF8 SeeD Test Answers by Ian P. (26 KB)
FF8 World Map
FAQs at GameFAQs
FFVIII Game Script by Shotgunnova
Final Fantasy VIII Promo CD (1999)
Eyes On Me (1999)
Final Fantasy VIII: Original Sound Version (1999)
Fithos Lusec Wecos Vinosec: Final Fantasy VIII (1999)
Piano Collections: Final Fantasy VIII (1999)
Final Fantasy VIII Music Collections (2001)
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