Final Fantasy Compendium

Adaman Vest (9, Tactics-PSX, TA), Adamant Vest (Tactics) A low-to-medium-strength light armor.
Aegis Shield (1, 2, 3, 4, 5, 6, 10, 11, 12, Tactics, MQ, TA, TA2), Aegis Armlet (7, 7CC, 8, 10), Aegis Gloves (9), Aegis Gauntlet (10) Good at evading magic attacks. In 8 used to junction magic to Evade stat. In 10 it's an armor equipped with all four element "proof" abilities. In 7CC raises Vitality and Spirit.
Angel Earrings (9, 11, X-2), Angel Ring (11, Tactics, TA, TA2)Protects from instant death, may add Auto-Life.
Barette (9, Tactics, TA, TA2) A helmet for women that protects from some status ailments.
Battle Boots (9, 11, 12RW, Tactics, TA, TA2) An accessory that raises movement capability.
Black Belt (6, 9, 11, 12, X-2)Either adds counterattack ability, or raises strength and/or defense. In 12 it protects against Disable.
Black Robe (2, 3, 4, 5, 9, Tactics, TA), Black Robes (12, 12RW) Strong robe for black mages.
Bracer (9, Tactics), Bracers (11, TA, TA2) Gloves that raise strength.
Brigandine (9, 12, Tactics, TA, TA2), Brigandine Armor (11) A medium-power light armor for thieves and monks.
Buckler (1, 2, 6, 10, 11, 12, Tactics) Low-level shield.
Cachusha (9, Tactics, TA, TA2) A helmet for women that protects from some status ailments.
Carabini Mail (9, Tactics-PSX, TA), Carabineer Mail (12, 12RW, Tactics, TA2) Fairly strong heavy armor.
Chain Plate (9, TA), Chainmail (Tactics-PSX, 11, 12, TA2), Ringmail(Tactics) A low-level light armor.
Circlet (5, 6, 7, 7CC, 8, 9, 11, 12, X-2, Tactics, TA, TA2) A strong helmet/accessory with various effects. In 8 it teaches "SumMag+10%".
Cross Helm (9, Tactics-PSX, TA), Close Helmet (Tactics) A medium-strength helmet for knights.

Crystal Equipment (3, 4, 5, 6, 7, 10, 12, X-2, Tactics) Most powerful equipment set in the game; includes shield, armor, glove, helmet, and sometimes a sword. In 10 it's a weapon or armor that absorbs/strikes with all 4 elements.

Diamond Equipment (1, 2, 3, 4, 6, 7, 8, 9, 10, 11, 12, X-2, Tactics, TA, TA2), Opal Equipment (1n) Very powerful heavy equipment; includes sword (except in 9), shield, armor, glove, and helmet. Diamond Armor in 8 teaches "GFHP+40%". In 10 it's an armor with all four "Defense+X%" abilities.
Feather Boots (9, TActics-PSX, TA), Winged Boots (Tactics, TA2) An accessory that makes the wearer float.
Feather Hat (3, 4, 9, TActics-PSX), Leather Hat (4a), Plumed Hat (5, 6, Tactics, TA2), Feather Cap (7CC, 12, TA) Magic user's hat. Raises break capacity in 7CC.
Gaia Robe/Gear (2, 4, 5, 6, 9, 12, 12RW, Tactics, TA, TA2), Gaia Doublet (11) Absorbs Earth attacks.
Gauntlet (3, 5, 6), Paladin Gauntlet (4), Gauntlets (9, 12, 12RW, X-2, TA, TA2) Glove for Knights (or Dragoons in 9). Accessory in 6 which allows a weapon to be held in two hands. Accessory in 12 which increases shield block rate. In 12RW it increases Strength.

Genji Equipment (2, 3, 4, 5, 6, 7CC, 9, 10, 12, Tactics, TA, TA2), Samurai Equipment (4a) Equipment used by Magic Knights, Samurais, or Ninjas. Extremely powerful. Includes armor, shield (except in 9), helmet, and glove. The Genji Glove relic in 6 allows weapons to be held in both hands. In 10 it was an armor with "Break HP Limit" on it. In 12 it was an accessory which increases attack combo rate.
Germinas Boots (9, 12RW, Tactics, TA, TA2) A high-level accessory that has various effects. Named after Mount Germinas in FF Tactics.
Gold Hairpin (2, 5, 6, 7CC, 11, 12, X-2, Tactics, TA, TA2), Golden Hairpin (9), Tiara (4) A hat in 2, 4, 5, and Tactics; an accessory in 6 and X-2 which cuts MP use in half. Breaks MP limit in 7CC.

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