FFFFFF II NNN NN AAA LL FF II NN N NN AA AA LL FFFF II NN N NN AA AA LL FF II NN N NN AAAAAAAAA LL FF II NN NNN AA AA LL FF II NN NN AA AA LLLLLLL FFFFFF AAA NNN NN TTTTTT AAA SSSSS YY YY FF AA AA NN N NN TT AA AA SS YY YY FFFF AA AA NN N NN TT AA AA SSSSS YY FF AAAAAAAAA NN N NN TT AAAAAAAAA SS YY FF AA AA NN NNN TT AA AA SS YY FF AA AA NN NN TT AA AA SSSSS YY TT TT TT TT TTTTTT AAA CCCCCC TTTTTT II CCCCCC SSSSS TT AA AA CC TT II CC SS TT AA AA CC TT II CC SSSSS TT AAAAAAAAA CC TT II CC SS TT AA AA CC TT II CC SS TT AA AA CCCCCC TT II CCCCCC SSSSS \/ \/ HIDDEN SPECIAL CHARACTERS GUIDE Written by Sword Seraph (imperium314@yahoo.com) (c) 2002 All damage formulas are (c) Aerostar (aerostar@fftactics.net) 2002, used with permission ^ | | | My bad attempt at ASCII art. =( [The Game] Final Fantasy Tactics [The System] PlayStation [The Genre] Strategy RPG [The Version] v. 1.03 [The Author] Peter Chickris (Sword Seraph) [Last Updated] Friday, January 3, 2003 _______________________________________ ____________________/LEGAL STUFF that SHOULD be Common Sense\_____________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This document was created and maintained by Sword Seraph, it's author. It is the sole property of its author, whom bears the copyright and reserves all rights. It is protected by "United States Code: Title 17 - Copyrights", the "Berne Convention for the Protection of Literacy and Artistic Works (Paris Text 1971)", any and all copyright and patent laws applicable and International Treaties. This document can only appear in one of two forms: electronic and a personal printed file for private use. The ONLY website that can post this document is: - GameFAQs This document may not be reproduced or retransmitted (the above listed websites are the only sites exempted from this) in any way, shape, form, or medium. You may not alter, edit, format, remove, or add materials to any part of this document. It may not be offered for money and/or compensation (even if profit attempt fails) or offered as a bonus or gift for accessing a web page or purchasing an item. It may not be added to an archive of any type. It must always remain in the English Language. It will not be translated to any language for any reason whatsoever. It will not appear in any publication. This document was in no way intended for commercial, promotional and/or profitable uses. This guide is limited to personal and private use only. The author, Sword Seraph, MUST approve any other uses, prior to being used. If this copyright is transgressed, the violators will face immediate civil and/or criminal penalties to the fullest extent possible. Any breach of copyright (which includes acts of stealing, plagiarism, pirating, uses not private and personal, posting without permission, etc.) is considered a felony, and will be punished accordingly. By accessing, reading, viewing, or using this document in any way, you automatically agree to abide by this copyright. This copyright supercedes any conversation, verbal exchange and written statements that have any affiliation with this guide. The latest version of this document contains the copyright information that is valid for the latest version, and all prior versions. There's no reason for not checking the latest version, their locations are listed above. Ignorance to this, the copyright, or the law is no excuse. Also, any part of this copyright may change at anytime, without prior warning. The FINAL FANTASY series, all characters and associated materials are copyright SQUARE CO., LTD. No breach of copyright intended. This guide, its author, and persons otherwise associated (through contributions, hosting, etc.) Make no claims to the above stated articles. All trademarks and copyrights not acknowledged in this document are respected. Information in this document is provided "as is," without warranty or guarantee of any kind, either express or implied. Under no circumstances will this guide, its author, and persons otherwise associated with this guide, be held responsible by any party for any direct, indirect, consequential, or special damages incurred through use of this document, including without limitation, lost profits, and loss of computer data. If for any reason you do not agree with parts or the entire copyright, your only remedy shall be to not use this guide. As for AeroStar's damage formulas, he gave me permission to use them. If you want to use them, please e-mail him, not me. _______________ ____________________/On To The Info!\_____________________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [--------------------] {Table of Contents } [--------------------] _____________________ / 1. FAQ Information \ / 1.1 About \ 1.2 Updates / \ ____________________/__________________________________________________ / 2. The Hidden Special Characters of FFT (general information/bios) \ / 2.1 Worker 8 \ 2.2 Beowulf Kadmas / 2.3 Reis Dular \ 2.4 Cloud Strife / 2.5 Byblos \ / ______________________________________________________________________\ / 3. Obtaining the Hidden Special Characters of FFT (in 17 easy steps) \ / 3.1 Obtaining Yon Specials! \ / ______________________________________________________________________\ / 4. The Hidden Specials' Skillsets \ / 4.1 Notes on How to Read \ 4.2 Common Abbreviations / 4.3 Worker 8 \ 4.4 Beowulf Kadmas / 4.5 Reis Dular \ 4.6 Cloud Strife / 4.7 Byblos \ / _____________________________________\ / 5. Setups \ / 5.1 Noes on How to Read \ 5.2 Beowulf Kadmas / 5.3 Reis Dular \ 5.4 Cloud Strife / \ / ________________________________\___ \ \ 6. Miscellaneous / \ 5.1 Frequently Asked Questions / 5.2 Version History \ 5.3 Thank You! / \ ____________________________________/ ___________________ ____________________/ 1. FAQ Information\_________________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -1.1 About- Ah yes, Final Fantasy Tactics. It's possibly the jewel in Squaresoft's crown of games. It's the jewel that fell between the cracks and has recently been recovered and re-mounted. Now, I've looked through most of these guides, and to my horror, none of them goes truly in-depth on getting all of the hidden special characters! They touch on it, of course, but none does _THAT_ great a job. So here I am, and I present to you a complete, tested FAQ of how to get all of the hidden special characters. I've gotten some new information from board members as to the authenticity of this and I even learned some new things. I'm basically making this guide for 2 reasons: 1) No other guide goes as in-depth on getting the hidden characters. And 2) Maybe, just MAYBE it will quell the number of "How do I get _____?" topics on the FFT message board. I do my best to keep a topic about it on the board, but, it does get purged every once in awhile. This is just a (hopefully) permanent source for this information. I've also decided to include the abilities these characters can use, and their damage formulas (thanks to AeroStar for letting me use this information.) Of course, there are _MASSIVE SPOILERS_ in this guide. If you want to figure this stuff out for yourself, TURN BACK NOW. -1.2 Updates- Sunday, March 17, 2002: Made minor changes addressing slight errors in content. Monday, November 4, 2002: Made several setups to be posted soon, updated e-mail addy. Friday, January 3, 2002: More setups, finally had some time to do this. Will send update today or tomorrow. Setup section is FAR from complete, but I've at least started. =) _______________________________________ ____________________/2. The Hidden Special Characters of FFT\_____________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- I'm going to give you a short biography on each of the 5 characters. Background information 'n' such. Quite a bit of it I got from the Record and the rest I pieced together from in-game scenes. -2.1 Worker 8- Class: Steel Giant Sex: N/A Zodiac Sign: Gemini Skillset: Work Class Bonuses: Inherent Innocent, Counter, Any Weather, Any Ground, Defense UP, cannot enter water Class Equips: none (monster) Worker 8 is a relic from Saint Ajora's time when airships flew in the sky and humanoid robots helped man. Steel Giants were demolition androids used to raze buildings and lift heavy objects. Worker 8's power comes from the Aquarius Zodiac Stone. In its unpowered state, Worker 8 resembles a large metal ball. This ball was unearthed from beneath Goug Machine City by Besrodio Bunanza and subsequently powered up by the Aquarius Zodiac Stone found in the mines beneath Goland Coal City. Worker 8 acknowledges Ramza as its master and follows his commands without question. As a robot, Worker 8 has no belief in God. Thus, Faith-based magic does not work on him (as Faith is belief in God.) -2.2 Beowulf Kadmas- Class: Temple Knight Sex: Male Zodiac Sign: Libra Skillset: Magic Sword Class Bonuses: Inherent Equip Knight Sword Class Equips: Swords, Knight Swords, Armor, all non-female accessories Beowulf was a Temple Knight working for the Glabados Church. Note the "was." He fell in love with a woman named Reis Dular. Unfortunately, a Glabados priest, Buremonda, also had feelings for Reis. But Reis had eyes only for Beowulf. Consumed with rage, Buremonda attempted to cast a spell on Beowulf. At the last second, Reis blocked the spell for Beowulf and she was transformed into the Holy Dragon. Reis ran off, and Beowulf left the Temple Knights to find her and hopefully find a way to return her to her human form. Beowulf meets Ramza and co. in the bar at Lesalia Castle. They decide to investigate the rumors of monsters in the coal mines together, since the description of one of the monsters bears a striking resemblance to a Holy Dragon... -2.3 Reis Dular- Class: Holy Dragon/Dragoner Sex: Female Zodiac Sign: Pisces Skillset: Breath/Dragon Class Bonuses: Inherent Two Swords, Train, Monster Skill (as Dragoner) Class Equips: none (Holy Dragon) Bags, Ribbons, Perfumes, Armlets (as Dragoner) Reis was employed by the Glabados Church. She fell in love with Beowulf Kadmas, a Temple Knight. She was also the object of lust for a Glabados Priest named Buremonda. Buremonda attempted to curse Beowulf for his love for Reis but Reis intercepted the spell and turned into a Holy Dragon. She then fled the Church and, one way or another, wound up beneath Goland Coal City, where an Archaic Demon and his Plague lackeys attacked her. Ramza and Beowulf rescued her, and defeating the Demon yielded the Aquarius Zodiac Stone. After defeating Worker 7 *NEW at Nelveska Temple, Reis was able to return to her human form using the Cancer Zodiac Stone. She and Beowulf decided to stay with Ramza in his quest to defeat the Lucavi. -4.4 Cloud Strife- Class: SOLDIER Sex: Male Zodiac Sign: Aquarius Skillset: Limit Class Bonuses: Can equip Ribbons even though he is male Class Equips: Swords, Hats, Ribbons, Clothes, all non-female accessories Yes, it is Cloud from Final Fantasy VII. After retrieving the Cancer Zodiac Stone, Ramza inserted it into another machine excavated from Goug: the Celestial Globe. The energy of the stone reached across time and space and pulled Cloud from his home world to Ivalice. Nobody knows if this is the real Cloud or one of his memory clones from within the Lifestream. After being summoned, Cloud runs off to defeat Sephiroth. Ramza and co. find him at Zarghidas Trade City, protecting a flower girl named Aeris from a gang of brigands. After slaying the villains, Cloud joins the party in an attempt to find a way home. Unlike all the other characters (excluding Agrias and Mustadio), Cloud starts at Level 1 instead of at the level of the highest party member. -4.5 Byblos (name varies in the game)- Class: Byblos Sex: N/A Zodiac Sign: varies Skillset: Byblos Class Bonuses: Inherent Counter, Secret Hunt, and Ignore Height, cannot enter water Class Equips: none (monster) Not much is known about the enigmatic Byblos. This one seems to be the last of its kind and does not reproduce. The Byblos appears on the final level of Deep Dungeon, END, during the fight with Elidibs, possessor of the 13th Zodiac Stone, Serpentarius (the Sign of Neutrality.) Elidibs senses the energy released by the Zodiac Stones that Ramza is carrying, and he wants them, so he attacks. Byblos shows up to lend the team a helping hand...err...claw. After the battle, the Byblos joins your team (if he survives and is not crystallized/chestized.) He has sharp claws, a long skinny tail, stands on two feet, and closely resembles an Apanda. _________________________________________________ ____________________/3. Getting the Hidden Characters in 17 Easy Steps\___ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -3.1 Getting Yon Specials!- Here are the steps to get ALL the special hidden characters (Worker 8, Beowulf, Reis, Cloud, and Byblos.) Requirements: MUST BE IN CHAPTER 4 The biggest requirement: MUSTADIO MUST BE IN THE PARTY (HE CANNOT HAVE BEEN CRYSTALLIZED/CHESTIZED/DISMISSED) The reason: Many of these events center around excavations at Goug Machine City that Besrodio does. If Mustadio is gone, his father (Besrodio) won't help you. If he isn't in the party, start a new game or start at an old save. Or use a GameShark/FFTEdit/FFTastic to get him in the party. Also, whenever you head for the Goug area from the north, I suggest you save before crossing Bariaus Hill. I would hate to see people working on this quest for an hour or two only to be wiped out by the powerful enemies in the Bariaus Hill Super Monster Battle. THE STEPS: 1) Anytime in Chapter 4, head to Goug Machine City and view the "Steel Ball" Scene. Besrodio comments that the Steel ball is unpowered. It has an Aquarius sign etched into its surface. 2) See the rumor at Goland Coal City's bar about monsters underground, and you return to the World Map. 3) Meet Beowulf at Lesalia Castle's bar. He's interested in exploring the coal mines, and Ramza decides to go with him. Once you return to the world map, Goland Coal City has turned into a red dot, signifying a story batle. What you'll face, however, is a battle series, so prepare accordingly. 4) Go underground Goland and fight the Underground Colliery Battles. Eventually, you will have to save Reis (the purple dragon) from the Archaic Demon and Plagues. You get the Aquarius Zodiac Stone. Beowulf and Reis (the Holy Dragon) join up. It's not the "true" Reis. 5) Go back to Goug and re-energize the Steel Ball using Aquarius. Worker 8 joins the party, and Ramza issues his first command to a Steel Giant, with hilarious results. Continue the game until you can get to Zeltennia Castle. 6) Unlock Nelveska Temple area at Zeltennia through rumor at bar. Despite the red dot, there's no battle here yet (as noticed if you go to the dot, nothing happens.) Just continue the game. 7) Buy Aeris' flower at Zarghidas Trade City (plot event, there's only 1 chance to do so, it is on the way to Limberry Castle to fight Elmdor. (It's just 1 gil! Buy it!) 8) Return to Goug Machine City. Besrodio has unearthed a new toy. This strange device has a Cancer sign inscribed on it and is called a "Celestial Globe." 9) Go back to Nelveska Temple. The battle will now occur, the only battle there ever. Fight Worker 7 *NEW (don't forget the 4 great items!) After the battle, you win the Cancer Zodiac Stone (Worker 7 *NEW's power source.) 10) Try to leave and Reis regains her humanity by Cancer's power. A touching reunion between lovers ensues (don't worry, nothing explicit.) 11) Take the Cancer stone to Goug and summon Cloud from the Celestial Globe--he runs off (nothing you can do.) 12) Continue the main quest until you reach the battles at Igros Castle. Defeat the Zodiac Demon Adramelk within the castle and the next leg of the journey will open up. 13) Return to Zarghidas Trade City, view the scene, and save Cloud from the thieves. Cloud joins up. Retrieve his Materia Blade (the very top of Bervenia Volcano (Move-Find with low Brave) in order to use his Limits. 14) Play until you defeat Vampiric Zalbag at Murond Holy Place. 15) Go to Warjilis Trade City and view the rumor about a Deep Dungeon. 16) Play the Deep Dungeon (don't miss the awesome items on every level.) 17) Defeat Elidibs at END (learn Zodiac for your Summoner, it's now or never) and recruit the uber-Apanda, Byblos. THAT'S IT! You should now have Worker 8, Beowulf, Reis (human,) Cloud, and Byblos in your party. Congrats! If you want info on their powers, then read on... _________________________________ ____________________/4. The Hidden Specials' Skillsets\___________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Here are the skillsets for the hidden special characters, including damage formulas (THANK YOU AEROSTAR!) First, the basics of how to read this. -4.1 How to Read the Charts- Attack Name: The name of the skill, as listed in the Skillset. MP Cost: The amount of MP expended using the ability. Ctr.: "Clockticks til resolution" (how long before attack is executed) ***Range: The RANGE of an attack is the number of squares, counted in a straight line, that the attack has the potential to target (not counting the caster himself). It is represented on the screen when an attack is selected by red, glowing panels. Usually, Range is independent of vertical height, but for some skills (e.g., TALK SKILL), it can be limited by height difference. If this is so, it will be noted in the handbook with a "vX" after the range number, where X is the vertical tolerance of the attack in height units. For instance, the range of 'Threaten' is 3v2. - The EFFECT AREA of an attack determines which panels will actually be hit by the attack. It is determined by counting the number of squares an attack can hit from the center to one corner of the effect area. Effect area is usually restricted by vertical height. Height restrictions will be noted in the guide with "vX" appended on to the effect number, with X being the vertical tolerance of the attack in height units. For instance, the effect area of 'Haste 2' is 2v3. A combination of range and effect area is used to determine the attack's firing range. We represent this in the guide as two numbers, the first being the range and the second the effect area. For instance, a spell with firing range {5/1} means it has a range of 5 and an effect area of 1. If there is an effect area greater than one, it can make the attack go further than the range. ~~~ MATHEMATICAL FUNCTIONS * signifies multiplication / signifies division [X] means to truncate X -- that is, convert X to a decimal and then drop all decimal places, regardless of what numbers they contain. For instance, [3.001] = 3; [3.999] = 3; [0.556] = 0; [-0.872] = 0; [-7.25] = -7. Note that this differs from the greatest integer (floor) function in its treatment of negative numbers: [-9.1] = -9 while floor(-9.1) = -10. FFT uses truncation, not floor. RU{X}, the round-up function, means to truncate X and add 1 to the absolute value of X, while maintaining X's sign. That is, RU{X} = [X] + |X|/X. This means that if X is positive, RU{X} = [X] + 1, but if X is negative, RU{X} = [X] - 1. max{x,y} = (x if x > y) or (y if y > x) min{x,y} = (x if x < y) or (y if y < x) (x..y) means that the game generates a random integer between x and y, inclusive ~~~ {NOTE: Magic that depends on faith and causes a special effect -- such as a status abnormality, a reduction in stats, or a reduction in HP by a set percentage -- is governed by this equation: success % = [CFa/100 * TFa/100 * (MA + Y)] * (evasion factor)} where Y is a percentage multiplier peculiar to the spell CFa is the caster's faith TFa is the target's faith Evasion factor = (1 - (target's M.SEV)) * (1 - (target's M.AEV)). ~~~ JP cost: How much JP is required to learn the ability Effect: The formula for calculating the damage/effect done by the attack. The % sign represents the % chance for the attack to hit. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> -4.2 Common Abbreviations- PA = Physical Attack Power stat (number beside sword icon on status screen) MA = Magical Attack Power stat (number beside rod icon on status screen) Sp = Speed stat Br = Brave stat Fa = Faith stat C_MaxHP = caster's Max HP T_MaxHP = target's max HP C_CurrentHP = caster's current HP T_CurrentHP = target's current HP C_CurrentMP = caster's current MP T_CurrentMP = target's current MP CFa = caster's Faith TFa = target's Faith Status changes: BS : Blood Suck con: Confusion DA : Don't Act DM : Don't Move drk: Darkness fai: Faith frg: Frog has: Haste oil: Oil pet: Petrify poi: Poison pro: Protect ref: Reflect rer: Reraise rgn: Regen shl: Shell sil: Silence sle: Sleep slw: Slow stp: Stop zrk: Berserk 'support status' means: haste, protect, shell, float, regen, reraise, and transparent Add: (status) = causes this status ailment [100%] = attack ignores evasion percentages and never misses (unless target is somehow protected from its effect -- for instance, equipped with an accessory that prevents the status that the attack inflicts) -4.3 Worker 8- Job Command: Work* Attack Name Range JP Cost Effect Destroy 1v2/1 0 Damage: 10 * PA [100%] to caster: [(10 * PA) / 8] Compress 1v2/1 0 Damage: 12 * PA [100%] to caster: [(12 * PA) / 6] Dispose 8/1 0 Damage: 10 * PA [100%] to caster: [(10 * PA) / 4] Crush 1v0/1 0 Damage: 16 * PA [100%] to caster: [(16 * PA] / 4] * Backlash from the attack also does some damage to the caster, as noted -4.4 Beowulf Kadmas- Job Command: Magic Sword* Y : constant used in determining the success rate of the spell (number in the {}. For any spells of this type that cause damage, the damage is unaffected by Protect, Shell, Magic Attack UP and Magic Defend UP, but the success rate _is_ affected. Attack Name MP Cost Range JP Cost Effect Blind 6 4/1 50 Add: Darkness, {220} Aspel 2 4/1 0 Drain RU{T_MaxHP / 4} {200} Drain 12 4/1 180 Drain RU{T_MaxMP / 4} {200} Faith 10 4/1 200 Add: Faith, {200} Innocent 10 4/1 200 Add: Innocent, {200} Zombie 14 4/1 150 Add: Undead, {190} Silence 16 4/1 90 Add: Silence, {200} Berserk 16 4/1 200 Add: Berserk, {180} Chicken 12 4/1 500 Target's Brave -50, {200} Confuse 14 4/1 200 Add: Confusion, {190} Despair 20 4/1 300 Cancel: support status, fai, ref {190} Don't Act 14 4/1 50 Add: Don't Act, {200} Sleep 20 4/1 170 Add: Sleep, {190} Break 24 4/1 300 Add: Petrify, {180} Shock 20 8/1 600 Damage: [C_MaxHP - C_CurrentHP] * Must be equipped with a Sword/Knight Sword to use any Magic Sword attacks -4.5 Reis Dular- Job Command: Breath (Holy Dragon form) Attack Name Range JP Cost Effect Fire Bracelet 2 (4dir)/1 0 Damage: MA * 5 (Fire elemental) Ice Bracelet 2 (4dir)/1 0 Damage: MA * 5 (Ice elemental) Thnder Brcelet 2 (4dir)/1 0 Damage: MA * 5 (Lightning elemental) Job Command: Dragon (Dragoner form) Attack Name Range JP Cost Effect Ice Bracelet* 2(4dir)/1 0 Damage: MA * 12 (Ice elemental) Fire Bracelet* 2(4dir)/1 0 Damage: MA * 12 (Fire elemental) Thndr Brcelet* 2(4dir)/1 0 Damage: MA * 12 (Lightning elemental) Dragon Tame 2v2/1e 300 Add: Invite on dragon/ hydra Dragon Care 2v2/1 300 'Wish' effect on dragon/hydra; cancel drk, con, sil, oil, zrk, frg, poi, stp, sle, DM, DA Dragon PowerUp 2v2/1 400 Sp +2, PA +2, MA +2, Br +5 to dragon/hydra Dragon LevelUp 2v2/1 400 Add: Quick on dragon/ hydra Holy Bracelet 4/3v3 900 Damage: [(MA + 20) / 2] * MA (Holy, random targets, random number of strikes between 1 and 4, inclusive) * Note that these are different versions of Ice Bracelet, Fire Bracelet, and Thunder Bracelet than the dragons use. Dragoner versions are stronger, with a MA multiplier of 12 instead of 5. -4.6 Cloud Strife- Job Command: Limit* Attack Name ctr. Range JP Cost Effect Braver 3 2/1 150 Damage: 12 * MA Cross-slash 4 2/2v0 200 Damage: 22 * MA Blade Beam 5 2/1 250 Damage: (C_MaxHP - C_CurrentHP) Climhazzard 7 2/1 450 Damage: (T_MaxHP - T_CurrentHP) Meteorain 10 3/3v0 560 Damage: 26 * MA Finish Touch 5 3/2v0 670 Add: Dead, Petrify, Stop [100%]** Omnislash 15 3/3v0 900 Damage: 40 * MA Cherry Blossom 20 3/3v0 1200 Damage: 60 * MA * A 'Materia Blade' must be equipped to use any of these skills! * All Limits have a 100% success rate and ignore evade percentages ** One of these three status ailments will be added at random -4.7 Byblos- Job Command: Byblos Attack Name Range JP Cost Effect Energy 4/1 0 Heals target by RU{C_MaxHP * .40}** Parasite 4/1 0 Add: pet, drk, con, sil, oil, frg, poi, sle [25% chance for each] Shock 5v3/1 0 Damage: (C_MaxHP - C_CurrentHP) [100%] Difference 5v3/1 0 Damage: (T_CurrentMP) [100%] ** Caster loses [half] the HP healed ---------->I would like to make a note that ALL of these formulas came from AeroStar's Battle Mechanics Guide (AKA the FFT Bible.) Thanks for letting me use them! For more formulas, feel free to consult the BMG.<---------- _________ ____________________/5. Setups\___________________________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -5.1 Notes on How To Read- I made setups currently for Beowulf, Reis, and Cloud in avariety of job classes. I obviously did not include Worker 8 and Byblos as they are not customizable in normal gamepley (i.e. without GameShark, FFTEdit, FFTastic, or other editors.) Feel free to submit setups THAT ARE PROVEN IN BATTLE TO BE GOOD. I may include setups for all Specials at a later date. *****THIS SECTION IS A WORK IN PROGRESS***** Setups will alwyas be given in the following format: Job Suggested Brave/Faith Primary Ability Secondary Ability Reaction Ability Support Ability Movement Ability Equip in Left Hand Equip in Right Hand Headgear Body Gear Accessory ((Short description on the use of the setup)) All of the abbreviations listed in [4.3] are the same. -5.2 Beowulf Kadmus- Temple Knight Brave 97, Faith 94 Magic Sword Time Magic Blade Grasp Short Charge Teleport Excalibur Escutcheon II Grand Helm Robe of Lords Magic Gauntlet This setup takes full advantage of Beowulf's high MA and Faith. Both his magic abilities rely on the high Faith, and the MA boosts from Robe of Lords and Magic Gauntlet allow Magic Sword and Time Magic statuses to hit with close to 100% accuracy. Also, Meteor will do incredible damage. Short Charge is really for Time Magic, as Magic Sword is inherently non-charged. Excalibur gives auto-Haste, Robe of Lords gives Protect and Shell, and the Escutcheon II + Blade Grasp makes assault from all sides a waste of a turn. The only possible problem is that magic will be incredibly effective on Beowulf, but the Shell effect should help with that. Basically a strong mage and possible frontline fighter. -5.3 Reis Dular- Dragoner Brave 97, Faith 94 Dragon Math Skill (all magic known) Counter Magic Equip Sword Move +2/Teleport Rune Blade Rune Blade Ribbon -- Chantage This is one of the mage Reis setups. Reis can really do anything. She has naturally high PA, MA, HP...she's an all-around badass. Math Skill hits everything, Dragon of course to convert enemy units or beef up allied dragons. Counter Magic is nice since any spell can be countered. 2 Rune Blades give +4 MA and more decent physical punch. Ribbon + Chantage essentially makes her invincible to status and immortal. Dragoner Brave 97 Faith 03 Dragon Punch Art Counter Martial Arts Move +2 (bare fist) (bare fist) Ribbon -- Setiemson Dragoner Reis has innately high PA, MA, HP. She lacks speed, but the Haste from Setiemson can help out with that...and starting Transparent. Punch Art + Martial Arts is a killer, especially on Reis. The high Brave enhances the bare fist damage even more. Counter basically ensures anything in her range that attacks her will get a chunk of HP taken out of it. Her naturally high HP makes killing her difficult, and she has Chakra just in case. Ribbon, of course, for status immunity. Basically a frontline Reis. -5.4 Cloud Strife- SOLDIER Brave 94, Faith 60 Limit Draw Out Blade Grasp Short Charge Move +3 Rune Blade -- Ribbon Rubber Costume Genji Gauntlet Short Charge makes Limit come off at a reasonable time, and Ribbon prevents all negative statuses. The Materia Blade is crappy for attacking but necessary for Limit, so meh. Rubber Costume is almost exclusively for the HP boost. Draw Out to give positive statuses to self (Masamune and Kiyomori come to mind,) and for instant damage. Blade Grasp basically to evade the inevitable attacks. The low-ish Faith makes healing slightly tricky but prevents too much damage from enemy mages. Geomancer Brave 97, Faith 80 Elemental Draw Out Auto-Potion Two Swords Teleport Rune Blade Rune Blade Flash Hat Wizard Robe Genji Gauntlet A classic hybrid unit. Elemental allows long range strikes, and Draw Out is incredibly versatile. The dual Rune Blades, Flash Hat, Wizard Robe, and Genji Gauntlet really boost MA (by 9!), which affects both Elemental and Draw Out. In addition, the Gauntlet enhances PA by 2, which affects Elemental. Cloud in this form can take the front, strike from long range, or hit in an area around him. Teleport gets him right where he needs to be, and Auto-Potion helps heal before a Murasame is necessary. Faith allows for magical healing. Incredibly versatile. ________________ ____________________/6. Miscellaneous\____________________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -5.1 Frequently Asked Questions- 1. Q: How come Reis' Dragon Tame/Care/LevelUp/PowerUp always has a 0% success rate when I target one of my characters with it? A: It only works on Dragon-type and Hydra-type monsters. 2. Q: What's the best way to level up Cloud? A: If you have extremely high level allies, let him pound on them and he'll gain a level every few turns. Cast Haste and/or Yell on him to speed up the process. It's possible to level him from level 1 to 70 in just one battle, since he does so little damage to them at low levels. 3. Q: How can you POSSIBLY say someone what starts as Level 1 can be useful? I don't want to level him all the way up! A: OK, fine. Cloud IS one of the strongest warriors in the game, though, if you put enough work into him. SOLDIER Job has nice growth. 4. Q: If Beowulf's attacks are Swordskills, how come Faith is in the equation? A: They're basically just spells with no charge time, and have the same formulas and damage rules as all other spells. They only have the added requirement of needing a Sword/Knight Sword equipped to cast. 5. Q: What is this Super Monster Battle at Bariaus Hill you mentioned? A: It's a rare battle in which you face one Dragon, one Blue Dragon, one Red Dragon, one Behemoth, one King Behemoth, one Dark Behemoth, one Hyudra, one Hydra, and one Chocobo of a random color. The enemies are usually quite a bit higher levelled than you are. That's why I suggest you save, they can wipe unprepared parties out easily. If you have human Reis, she can Invite 5 of the enemies to your side with Dragon Tame and turn the tide quickly. You also have a few Guests of the types listed above to help you out. Just always remember to save before going south through the hill and you'll be fine. 6. Q: Why can't Cloud perform his Limits after I learn them? A: He MUST be equipped with a Materia Blade to use Limit. The one Materia Blade you can find is located on top of Bervenia Volcano, just south of Riovanes Castle. Bervenia Volcano appears at the start of Chapter 4. Get your Move-Finder in a class with good Jump and Speed stats (like Ninja or Thief) and tack on a pair of Germinas Boots for the extra boost. Once at Bervenia Volcano, you should notice the peak is extremely high up. The very top peak is your goal where the Materia Blade awaits. 7. Q: How do I get to the next Deep Dungeon level? I beat the battle but there's no new level?! A: You have to find the exit, which appears randomly on one of five possible squares. Once you find the exit and beat the battle, the next level opens up. I know what you're thinking..."Where are the exit squares?" Check out the "Deep Dungeon Exits FAQ." It never failed me. 8. Q: What are some good setups for these characters? A: I've put a couple in, but that section is nowhere near complete. I'll be adding more at a later date. Ask on the board for now. -5.2 Version History- Version 1.1 (Sunday, March 10, 2002): Yes, I DID write this entire thing in one day. No, I didn't have anything better to do. Well, I did...but this won out once I started it. I'm contemplating adding decent set-ups for these characters and such at a later date, and maybe adding the other Special Characters at some point. Hmm... (Friday, March 15, 2002): Made a couple changes, re-sent the guide. It actually got posted this time. =P Version 1.2 (Monday, April 1, 2002): FFT is the worst. Game. EVAR. April Fool's! =P Sending updated Guide, and I plan to work on setups in the near future. Version 1.3 (Friday, January 3, 2003): Wow, I've been neglectful. Added a FEW setups. Many more to follow. Sorry for the wait. =) -5.3 Thank You!- I would like to take this time to thank: AeroStar, for letting me use his Battle Mechanics Guide formulas...this is what? The 5th or so time I've thanked him in the guide? Well he deserves it, he's one of the TRUE FFT Legends. Also to everyone else who worked on the BMG, I know AeroStar wasn't the only one. CJayC for posting my FAQ even though the FFT FAQ page is pretty damn full. Ex Soldier Cloud for pointing out that you can get Dragoner Reis before beating Adramelk. Well, I _THINK_ it was ESC... O_o Mooglelicious, MunkiBleedsGreen, Lew Uber Alles, and the rest of my friends on the Final Fantasy Tactics Social Board for not letting me become a 100% bitter vet. 95% is enough. Philsov and superaielman, for pointing out flaws right after the FAQ was put up. Woo for revisions. nova314 for keeping me sane on long nights with humor and innuendo. Square Electronics (for making this game! Yay!) Everyone who posts (intelligently) at the Final Fantasy Tactics Main Board (http://cgi.gamefaqs.com/boards/gentopic.asp?board=20051). I made this for you guys, especially those who don't know this stuff. If anyone sees an error in the FAQ, or if you discover something new, please e-mail me. I'll update the guide and I'll be sure to give you credit. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ This guide is (c) 2002 Peter Chickris (AKA Sword Seraph or imperium314@yahoo.com) This guide has been posted at: GameFAQs.com. If you find it anywhere else, please e-mail me so I can find out and sue whoever posted it for all they're worth. >=) Final Fantasy, Final Fantasy Tactics, and Squaresoft are all trademarks of Square Electronic Arts, L.L.C. [End Transmission]