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Final Fantasy Radio
The Role-Playing Jew


Final Fantasy Weapons

ImageNameDescription
Air Knife (2, Tactics), Air Lance (5), Air Lancet (6) Wind-elemental knife.
Ancient Sword (2, 3, 4, 5, 11. 12, Tactics, TA, TA2) Medium-strength sword. In 5 this casts Old on the target. In 12 it causes Petrify.
Artemis Bow (4, 5, 12, 12RW, Tactics, TA, TA2) Generally the ultimate bow. Mistranslated as Ultimus Bow in Tactics.
Ashura (3, 4, 5, 6, 7, 12, TA, TA2), Middle Knife (4a), Asura (Tactics, 10) Low-level katana. In 10 it has several Counter abilities.
Assassin Knife/Dagger (4, 5, 6, Tactics), Assassin's Dagger (12) Ultimate knife, randomly kills enemy.
Battle Axe (2, 3, 5, 11, MQ, Tactics) Low-strength axe.
Blood Spear (3, 4, 5), Drain Spear (4a), Bloody Lance (11), Blood Lance (12RW) Drains HP from the enemy.
Blood Sword (2, 3, 4, 5, 9, 12, 12RW, Tactics, TA, TA2), Drain Sword (4a), Drainer (6) Drains HP from the enemy.
Broad Sword/Broadsword (2, 5, 9, 11, 12, Tactics, TA2), Shortsword (TA) Low-level sword.
Cat Claw (1n, 2, 3, 4, 11, MQ), Cat Claws (1, TA, TA2), Cat's Claws (9) A claw in 1, 3, 4, 9, and MQ TA, and a knife in 2. Fairly powerful.
Chain Whip (4, 5, 8) Low-level whip.
Coral Sword (1, 5, 9, 11, Tactics), Coral Blade (12RW) Varies according to the game.
Cure Staff (5, TA), Heal Rod (6), Healing Rod, (9, 12), Healing Staff (11, Tactics, TA2) A staff that heals whoever it hits.
Defender (1, 3, 5, 9, 12, 12RW, Tactics, TA, TA2), Defense Sword (1n, 2, 4) A powerful sword which raises defense; sometimes requires two hands to use.
Dragon Claw (3, 6, 7, MQ), Dragon's Claws (9, 11) Powerful claw.
Dragon's Whisker (12, Tactics, TA), Dragon Whisker (TA2), Dragon's Hair (9) One of the strongest spears.
Dream Harp (3, 5), Dreamer (4) Puts enemies to sleep.
Earth Bell (3, 5, TA) Earth-elemental bell.
Enhance Sword/Enhancer (5, 6, 7), Enhancing Sword (11) Raises magic power.
Excalibur (1, 2, 3, 4, 5, 6, 8, 9, 10, 11, 12, 12RW, MQ, Tactics, TA2), XCALBR (1n) The ultimate sword, it's usually Holy-elemental. Gilgamesh uses this in 8. In 10 it has Break Damage Limit attached.
Excalipur (5, 8, Tactics non-usable) A comically weak sword which is a good imitation of Excalibur, this is Gilgamesh's sword. It was a Treasure in Tactics.