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Final Fantasy Radio
The Role-Playing Jew


Final Fantasy Jobs: Fighter

Fighter

Appearances: FF1, FF2, FF3, FFT, FFTA, FFTA2
Aliases: Squire, Soldier, Warrior, Mog Knight, Moogle Knight

Not to be confused with Warrior, which was originally known as Fighter, the contemporary fighters usually have access to a variety of skills with which to cause heavy damage to enemies. On the flip side, they often have lower defense and straight-up strength than Knights or their spinoffs. Similar Job Classes: Knight

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FF12RW
NAME: Warrior/Berserker
OVERVIEW: Attacks with various techniques. (Enemy hume only)
WEAPONS: N/A
ABILITIES/MAGIC:
  • Rush (Damage one enemy)
  • Cripple (Immobilize and damage enemy)
  • Riot (Inflict Berserk)
  • Backdraft (Consume HP to cause fire damage)
  • FF12RW
    NAME: Gladiator
    OVERVIEW: Attacks with various techniques. (Enemy bangaa only)
    WEAPONS: N/A
    ABILITIES/MAGIC:
  • Pummel (Attack enemy three times)
  • Warcry (Disable all enemies in range)
  • Frenetic Rage (Lower Stamina to increase Strength)
  • Iron Will (Lower Strength to increase Stamina)
  • Cold Blood (Consume HP to damage enemy)

  • FF: Tactics Advance
    NAME: Fighter
    OVERVIEW: A class dressed like a French soldier, who focuses greatly on strong physical attacks.
    WEAPONS: Blade
    ABILITIES/MAGIC:
    Fighter Tech:
  • Rush - Damage and knock back target
  • Wild Swing - Damage to adjacent units
  • Beatdown - 2x damage with 1/2 accuracy
  • Blitz - 1/2 damage with 2x accuracy
  • Air Render - Distance attack
  • Far Fist - Wide range of damage
  • Air Blast - Air-elemental damage
  • Backdraft - Fire-elemental damage, possibility of backfire
    Reaction Abilities: Strikeback - Counter before attack, block attack
    Support Abilities: Double hand (hold a sword with both hands for greater damage)
    Combo: Fight Combo
  • ATTRIBUTES: High attack power

    FF: Tactics A2
    NAME: Fighter
    OVERVIEW: Almost identical to the FFTA Fighter.
    WEAPONS: Blade
    ABILITIES/MAGIC:
    Pugilism:
  • Rush - Damage and knock back target
  • Wild Swing - Damage to adjacent units
  • Beat Down - 2x damage with 1/2 accuracy
  • Blitz - 1/2 damage with 2x accuracy
  • Air Render - Distance attack
  • Far Fist - Wide range of damage
  • Aurablast - Air-elemental damage
  • Back Draft - Fire-elemental damage, possibility of backfire
    Reaction Abilities: Bonecrusher - Counter attack and deal greater damage than dealt
    Support Abilities: Doublehand (hold a sword with both hands for greater damage)