============================================================================== ----------------------[ 3D Delta Developers Presents ]------------------------ ============================================================================== MMM M M M M MM MMM M M M MMM M MMM MM MM M M M M M M MM M M M M M MMM M M M M M M M M M M M M M M M MMM M M M M M M M M M M MMM M M M MMM M M M MMM M MMM MMM M M M MMM M MMM MMM M M M MMM M MMM M M M MMM MMM M M M MMM MMM M MMM MMM MMM M M MMM M M M M M M MMM M M M M M M M M M MMM M M M MMM M M M MMM M M M MMMMM M M M M M M M MMMMMM M M M M M M M M M M MM M M M M M M M MMM MM M M M M M M M M M M M M MM MMM M M M M M MMM MM MMM M M M M M M M MMM MMM M MM M MM MMMMM M MMMMMMMMM MMMM M M MMMMM M M M MMMM M MMMM MMM M M MMM M MM M M M M M M M M MMM MM M M M M M M M M M M M M M M M M M M M M M MMMM MMM M M M M M M M M M M M MMiM M MM M MMiM M M M MMM M MM M M M M M M MM MM MM MM M M M M M M M M MMM MMM MM M M M M M M M M MMMMM MM M M M M M M M M M MM MMMMMM M M MM M M M M MM MM MM MMMMM MMM M M M MMM MM M M MM M M M MMMM MMM MMM MMMM MM MM MM MMM MM MMMM MMM MM MMMMMM MMMMMM ============================================================================== -= Final Fantasy: Crystal Chronicles =- FAQ / Walkthrough U.S. Version Version 1.0 -= A Snickers and Roots Production =- Text file last updated on 07-23-2004 (05:00 pm) ============================================================================== ------------------------[ Taking YOU to a higher level ]---------------------- ============================================================================== Title : FINAL FANTASY: CRYSTAL CHRONICLES - FAQ / Walkthrough Created By : Bremen (bremen@3ddelta.com) Copyright : Do I really have to say this? [Make your own!] ============================================================================== Table of Contents ============================================================================== The [###] is the search code. Use it to search for specific sections in this FAQ/Walkthrough. Many subsections have their own search codes to be used within a particular section. They will be listed at the top of such sections. ---------------------------------------------------- [001] I. Introduction ---------------------------------------------------- [002] II. How To Use This Guide ---------------------------------------------------- [003] III. Game Information & Story ---------------------------------------------------- [004] IV. Updates ---------------------------------------------------- [005] V. Controls ---------------------------------------------------- [006] World Map Controls [007] Battle Controls [008] Menu Controls ---------------------------------------------------- [009] VI. Menu System ---------------------------------------------------- [010] VII. Battle System ---------------------------------------------------- [011] Attacking [012] Spells [013] Spell Fusion (Spell Combination) [014] Status Ailments ---------------------------------------------------- [015] VIII. Items/Equipment ---------------------------------------------------- [016] Food [017] Equipment [018] Materials [019] Magicite [020] Artifacts [021] Forging [022] Crystal Chalice ---------------------------------------------------- [025] IX. Moogle Mail ---------------------------------------------------- [030] X. Characters ---------------------------------------------------- [031] Races [032] Clavats [033] Lilties [034] Yukes [035] Selkies [036] Family Trades [037] Blacksmith [038] Tailor [039] Farmer [040] Rancher [041] Miller [042] Fisherman [043] Merchant [044] Alchemist [045] NPC's ---------------------------------------------------- [046] XI. Enemies/Bosses/Optional Bosses ---------------------------------------------------- [047] Enemies [048] Bosses [049] Optional Bosses ---------------------------------------------------- [050] XII. World Map ---------------------------------------------------- [051] Tipa Peninsula [052] Ironmine Downs [053] Vale of Alfitaria [054] Veo Lu [055] Plains of Fum ---------------------------------------------------- [100] XIII. Walkthrough ---------------------------------------------------- [101] Introduction [102] Tipa [103] Year 1 [104] Port Tipa [105] River Belle Path [106] The Miasma Stream (Water) [107] Marr's Pass [108] Jegon River [109] The Mushroom Forest [110] The Mine of Cathuriges [111] Year 2 [112] Goblin Wall [113] Alfitaria [114] Tida [115] Shella [116] Moschet Manor [117] Year 3 [118] Veo Lu Sluice [119] Jegon River [120] The Fields of Fum [121] Daemon's Court [122] Selepation Cave [123] Year 4 [124] Conall Curach [125] Rebena Te Ra [126] Kilanda [127] Year 5 [128] Leuda [129] Lynari Desert [130] Year ? [131] Mag Mell [132] Mount Vellenge ---------------------------------------------------- [950] XIV. Secrets/Sidequests ---------------------------------------------------- [951] Painting/Trimming Mog [952] Moogle Stamps [953] SECRET Item Locations [954] Random Caravan Side Events ---------------------------------------------------- [970] XV. Mini-Games ---------------------------------------------------- [971] Blazin' Caravans ---------------------------------------------------- [995] XVI. Glitches ---------------------------------------------------- [996] XVII. Thanks ---------------------------------------------------- [997] Thanks [998] Credits ---------------------------------------------------- [999]XVIII. Contact ---------------------------------------------------- ============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [001] I. Introduction -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This FAQ was written by Bremen to help all of you who may need it or for those of you who are just curious about the game. *Note: While I will make every attempt to avoid ruining the story, this is NOT a spoiler free FAQ/Walkthrough! I cannot guarantee the story will not be ruined for you by reading this FAQ. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [002] II. How To Use This Guide -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The [###] is the search code. Use it to search for specific sections in this FAQ/Walkthrough. Use the find feature in conjunction with the section search codes above listed on the "Table of Contents" to page through to specific sections of the FAQ. Basically, the FAQ is divided into 18 sections. Section "XIII." is the walkthrough portion of the FAQ and probably the most useful. Everything else is just extra. The Walkthrough Section is the full walkthrough. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [003] III. Game Information & Story -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Title: Final Fantasy: Crystal Chronicles Publisher: Square-Enix Developer: Square-Enix Genre/Category: Role-Playing System: Gamecube Number of Players: 1-4 Release Date: 02/09/2004 Play Time: 20-100+ Hours Replay: 20 hours - Infinite (depending on your definition of fun) Story: Final Fantasy: Crystal Chronicles is the first Final Fantasy game to make it's return to Nintendo. The basic plot is this: Long ago, a substance called miasma covered the world of Final Fantasy: Crystal Chronicles. The substance called miasma is sort of like radiation. It's invisible but permeates the air. Prolongued contact with the miasma begins to drain your life away until you eventually die. However, certain crystals were found that can keep the miasma at bay. Large crystals are found in the center of towns to protect the entire town from miasma. The problem is that the crystals lose power after about a year and must be purified by a substance called myrrh. Myrrh is collected from myrrh trees. These trees are very rare and only produce a single drop every two years. Thus, crystal caravans were formed. These caravans are sent out by each town to travel the world in search of myrrh trees. They harvest the myrrh and place it in a container called a crystal chalice and then bring it back to their town to purify the crystal. This is the story of your crystal caravan. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [004] IV. Updates -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Version 0.5 - February 12, 2004 FAQ first submitted to GameFAQs. Introduction is complete. Main shell of FAQ complete. - February 14, 2004 Year 1 updated. Maps added and multiple sections updated. Version 0.6 - February 17, 2004 Year 1 of walkthrough section is complete. Maps added and multiple sections updated. - February 18, 2004 Year 2 of walkthrough section has been updated. Maps added and multiple sections updated. - February 23, 2004 I had some spacing issues that I fixed. This should reduce the size of the FAQ and make it much faster to download. - February 24, 2004 Year 2 of walkthrough section has been updated. Maps added and multiple sections updated. - February 25, 2004 Added explanation on years/cycles. - March 4, 2004 Added sidequest information. I also updated Year 2 with maps and level information. Other sections updated as well. - March 5, 2004 Added sidequest information. I also updated Year 2 with maps and level information. Other sections updated as well. - March 8, 2004 Added sidequest information. I also updated Year 2 with maps and level information. Added maps for Tida and The Goblin Wall. - March 9, 2004 Added sidequest information. I also updated Year 2 with maps and level information. Added map for Shella. - March 26, 2004 Added sidequest information. I also completed Year 2 with maps and level information. Added information and maps on Year 3. Version 0.7 - March 29, 2004 Added sidequest information. I also completed Year 3 with maps and level information. Added information and maps on Year 4. - April 12, 2004 Added sidequest information. I also added maps and level information on year 4. - April 22, 2004 Added sidequest information. I also added maps and level information on year 4. Version 0.8 - April 26, 2004 Added sidequest information. I also added maps and level information on year 4. The enemies list has finally begun. I will be updating it frequently with all the information regarding enemies in subsequent updates. Version 1.0 - July 23, 2004 Finished the walkthrough section of the FAQ. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [005] V. Controls -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------------------------------------------------------------ [006] -- World Map Controls -------------------------------------------------- ----------------------------------------------------------------------------- Description Control/Button | -----------------------------------------------------------------------------| Moves your caravan around on the screen D-Pad | | Moves your caravan around on the screen Left Analog | | Confirm, enter selected area A | | Bring up menu B | | Pause the game, skips cutscenes Start | | Not Used Y | | Not Used X | | Not Used C-Stick | | Not Used Z Button | | Not Used L & R | | ----------------------------------------------------------------------------- ------------------------------------------------------------------------------ [007] -- Battle Controls ----------------------------------------------------- ----------------------------------------------------------------------------- Description Control/Button | -----------------------------------------------------------------------------| Moves your character around on the screen D-Pad | While holding "A", moves target around on | the screen | | Moves your character around on the screen Left Analog | While holding "A", moves target around on | the screen | | Attacks (executes selected command), casts A | spells, uses items | | Pick up, drop, throw, open treasure chest, B | talk, examine | | Pause the game, skips cutscenes Start | | Bring up menu Y | | Commands Mog to pick/drop chalice X | Hold "X" down to call Mog over to you | | Not Used C-Stick | | Not Used Z Button | | Cycle through your command stack L & R | (Attack, defend, cast spell, use item) | | ----------------------------------------------------------------------------- ------------------------------------------------------------------------------ [008] -- Menu Controls ------------------------------------------------------- ----------------------------------------------------------------------------- Description Control/Button | -----------------------------------------------------------------------------| Moves your cursor around on the screen D-Pad | | Moves your cursor around on the screen Left Analog | | Confirm A | | Back to previous menu, cancel B | | Confirm Start | | Not Used Y | | Not Used X | | Not Used C-Stick | | Not Used Z Button | | Cycle through menus L & R | | ----------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [009] VI. Menu System -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The [M##] is the search code for menu system ONLY. Use it to search for a specific menu item in this section. Each menu item has its own information about it what it is used for and any submenus contained within it. Use the search code listed next to a particular menu item to jump to that section for it or simply scroll down to it. The menu system in Final Fantasy Crystal Chronicles is very similar to any other RPG's you have played before. You access the main menu by pressing the "X" button while in a dungeon. Here is a list of the menu items on the main menu and their appropriate search codes: [M01] Command List [M02] Items [M03] Equip [M04] Artifacts [M05] Treasures [M06] Money [M07] Favorites [M08] Family [M09] Letters Here is a quick diagram to help you get the idea: --------------------------------------------------------------------------- | X XXXXXXXXXXXXXXXXX X | | --------------- X XXXXXXXXXXXXXXXXX X | | ==> Command List | X XXXXXXXX XXXXXXXX X | | --------------- X XXXXXX XXXXXX X | | --------------- X XXXX XXXX X | | | Items | X XXX Face XXX X | | --------------- X XXXX XXXX X | | --------------- X XXXXXX XXXXXX X | | | Equip | X XXXXXXXX XXXXXXXX X | | --------------- X XXXXXXXXXXXXXXXXX X | | --------------- X XXXXXXXXXXXXXXXXX X | | | Artifacts | Strength XXXXXXXXXXX 22 | | --------------- X XXXXXXXXXXXXXXXXX X | | --------------- Defense XXXXXXXXXXXX 25 | | | Treasures | X XXXXXXXXXXXXXXXXX X | | --------------- Magic XXXXXXXXXXXXXX 10 | | --------------- X XXXXXXXXXXXXXXXXX X | | | Money | Memories XXXXXXXXXXX 12 | | --------------- X XXXXXXXXXXXXXXXXX X | | --------------- X XXXXXXXXXXXXXXXXX X | | | Favorites | X XXXXXXXXXXXXXXXXX X | | --------------- X XXXXXXXXXXXXXXXXX X | | --------------- X XXXXXXXXXXXXXXXXX X | | | Family | X XXXXXXXXXXXXXXXXX X | | --------------- X XXXXXXXXXXXXXXXXX X | | --------------- X XXXXXXXXXXXXXXXXX X | | | Letters | X XXXXXXXXXXXXXXXXX X | | --------------- X XXXXXXXXXXXXXXXXX X | | X XXXXXXXXXXXXXXXXX X | | --------------------------------------------------------------------- | | | Help on the currently selected item. | | | | | | | | | | | --------------------------------------------------------------------- | | X XXXXXXXXXXXXXXXXX X | -------------------------------------------------------------------------- ------------------------------------------------------------------------------ - [M01] Command List --------------------------------------------------------- The Command List menu allows you to assign commands to your Command List. The Command List is a submenu you can use during battle to perform actions in battle like attack or defend. ------------------------------------------------------------------------------ - [M02] Items ---------------------------------------------------------------- The Items menu allows you to browse through all the items that you currently have. You can use or drop the items as well using this menu. ------------------------------------------------------------------------------ - [M03] Equip ---------------------------------------------------------------- The Equip menu allows you to equip/unequip your characters. ------------------------------------------------------------------------------ - [M04] Artifacts ------------------------------------------------------------ The Artifacts menu shows you all the artifacts you have collected and kept throughout the game. Only the artifact you choose after defeating a level boss will show here. ------------------------------------------------------------------------------ - [M05] Treasures ------------------------------------------------------------ The Treasures menu shows you all the artifacts/spells you have gathered during your current dungeon. Once you leave the dungeon, they all disappear. ------------------------------------------------------------------------------ - [M06] Money ---------------------------------------------------------------- The Money menu shows you how much gil you currently have. ------------------------------------------------------------------------------ - [M07] Favorites ------------------------------------------------------------ The Favorites menu shows you how much you like each food. The higher your likeness for a food, the more health it will heal you for when you eat it. ------------------------------------------------------------------------------ - [M08] Family --------------------------------------------------------------- The Family menu shows you your family members and whether they are happy, content, or sad. ------------------------------------------------------------------------------ - [M09] Letters -------------------------------------------------------------- The Letters menu shows you the letters your family has written to you during your adventures. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [010] VII. Battle System -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Battling in Final Fantasy: Crystal Chronicles is somewhat different from what you may be used to. ------------------------------------------------------------------------------ [011] -- Attacking ----------------------------------------------------------- Attacking in Final Fantasy: Crystal Chronicles is very simple. There are various ways to deal damage to enemies. You can attack using your weapon or cast spells on them. Attacking is fairly straight-forward. While in a dungeon, you simply select "Attack" from your command list (top left of screen) by using the "L1" or "R1" buttons to rotate it. When "Attack" is highlighted, you are ready to attack. Now simply press the "A" button to begin swinging your weapon at enemies. By timing your attacks correctly, you can perform a combo attack. Try not to just mash the buttons but get a smooth rythm going. You can also perform something called a "Focus" attack. Simply hold the "A" button down and your character will charge up. A round target will appear on the ground near you. Use the Left Analog or D-Pad to move the target over to an enemy while you are still holding "A" down. When you get the target on an enemy, let go of the "A" button to perform the focus attack. This attack is much stronger than your standard attack. You can also attack enemies with spells. Spells will be covered in the next section. ------------------------------------------------------------------------------ [012] -- Spells -------------------------------------------------------------- There are many different spells in the game. To use a spell you must first find it somewhere in a dungeon. Once you find a spell, you must then equip it to your command list using the "Command List" option in the menu. After you equip it you can use it. Casting spells is fairly straight-forward. While in a dungeon, you simply select the name of the spell (Fire, Gravity, etc.) from your command list (top left of screen) by using the "L1" or "R1" buttons to rotate it. When the name of the spell is highlighted, you are ready to use it. Now, simply hold the "A" button down and your character will charge up. A round target will appear on the ground near you. Use the Left Analog or D-Pad to move the target over to an enemy while you are still holding "A" down. When you get the target on an enemy, let go of the "A" button to cast the spell. To use healing spells on yourself, simply place the target on top of your character and cast the spell. Here is a list of all the spells in the game. --------------------------------------------------------------------------- | Spell | Effect | |---------------------------------------------------------------------------| | Fire | Damages the target with fire | |---------------------------------------------------------------------------| | Fira | A more powerful version of Fire with a larger blast radius | |---------------------------------------------------------------------------| | Firaga | A more powerful version of Fira with a larger blast radius | |---------------------------------------------------------------------------| | Blizzard | Damages the target with ice | |---------------------------------------------------------------------------| | Blizzara | A more powerful version of Blizzard with a larger blast radius | |---------------------------------------------------------------------------| | Blizzaga | A more powerful version of Blizzara with a larger blast radius | |---------------------------------------------------------------------------| | Thunder | Damages the target with lightning | |---------------------------------------------------------------------------| | Thundara | A more powerful version of Thunder with a larger blast radius | |---------------------------------------------------------------------------| | Thundaga | A more powerful version of Thundara with a larger blast radius | |---------------------------------------------------------------------------| | Cure | Restores health to the target | |---------------------------------------------------------------------------| | Cura | A more powerful version of Cure | |---------------------------------------------------------------------------| | Curaga | A more powerful version of Cura | |---------------------------------------------------------------------------| | Gravity | Damages the target with a gravity attack and grounds flying | | | enemies | |---------------------------------------------------------------------------| | Holy | Damages the target with a holy attack and forces wraiths to | | | materialize | |---------------------------------------------------------------------------| | Slow | Slows down the targets movements, spell casting, and charging | | | times | |---------------------------------------------------------------------------| | Haste | Speeds up the targets movements, spell casting, and charging | | | times | |---------------------------------------------------------------------------| | Clear | Removes status effects from the target | --------------------------------------------------------------------------- See the section "Spell Fusion (Spell Combinations)" for more information on how to create the higher level spells by fusing magicite. ------------------------------------------------------------------------------ [013] -- Spell Fusion (Spell Combinations) ----------------------------------- The six basic types of magicite will give you the six standard spells in the game. However, by combining certain types of magicite will give you higher level spells that are more powerful. Here is a list of all the Spell Fusion (Spell Combinations) in the game: -------------------------------------------------------------------------- | Spell | Fusion (Combination) | |--------------------------------------------------------------------------| | Fira | Fire + Fire | |--------------------------------------------------------------------------| | Firaga | Fire + Fire + Fire | |--------------------------------------------------------------------------| | Blizzara | Blizzard + Blizzard | |--------------------------------------------------------------------------| | Blizzaga | Blizzard + Blizzard + Blizzard | |--------------------------------------------------------------------------| | Thundara | Thunder + Thunder | |--------------------------------------------------------------------------| | Thundaga | Thunder + Thunder + Thunder | |--------------------------------------------------------------------------| | Cura | Cure + Cure | |--------------------------------------------------------------------------| | Curaga | Cure + Cure + Cure | |--------------------------------------------------------------------------| | Gravity | Fire + Blizzard | | | Fire + Thunder | | | Blizzard + Thunder | |--------------------------------------------------------------------------| | Holy | Life + Blizzard | | | Life + Thunder | |--------------------------------------------------------------------------| | Slow | Life + Fire | |--------------------------------------------------------------------------| | Haste | Life + Cure + Cure | -------------------------------------------------------------------------- ------------------------------------------------------------------------------ [014] -- Status Ailments ----------------------------------------------------- Status Ailments can be inflicted on your character by the enemies in the game. You can also inflict them upon yourself. Most of them wear off eventually. -------------------------------------------------------------------------- | Status Ailment | Effect | |--------------------------------------------------------------------------| | Burning | Character gets set on fire and lightly damages you for | | | a moment. | |--------------------------------------------------------------------------| | Curse | Cuts your strength, defense, and magic stats by half. | |--------------------------------------------------------------------------| | Death | You are dead. In multi-player you can be revived. | | | In single player, equip a Phoenix Down to | | | automatically revive you. | |--------------------------------------------------------------------------| | Freezing | Character cannot move and takes heavy damage. Move | | | your control stick around rapidly to quickly break | | | free. | |--------------------------------------------------------------------------| | Haste | Speeds up your characters movements, spell casting, | | | and charging times. | |--------------------------------------------------------------------------| | Paralysis | Character cannot move. Move your control stick around | | | rapidly to quickly break free. | |--------------------------------------------------------------------------| | Petrification | Character cannot move. The effect will eventually | | | wear off. | |--------------------------------------------------------------------------| | Poison | Character gradually loses health. The effect will | | | eventually wear off. | |--------------------------------------------------------------------------| | Shock | Character cannot move. Move your control stick around | | | rapidly to quickly break free. | |--------------------------------------------------------------------------| | Slowness | Character moves very slowly. The effect will | | | eventually wear off. | -------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [015] VIII. Items/Equipment -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------------------------------------------------------------ [016] -- Food ---------------------------------------------------------------- Food is used in the game to replenish your characters health, sort of like potions in other Final Fantasy games. Each race begins the game with likes and dislikes for certain foods. By feeding your character foods they do not like, they will begin raising their likeness for that food. If you work hard enough at it, you can eventually have your character like all foods. See the section "Characters" below for information on starting food likes/dislikes for each race. All foods heal your character. However, depending on your like or dislike for a food, the effect it has may not boost your character, but actually lower that stat for your character (temporarily). Here is a list of all the foods in the game: -------------------------------------- | Food | Effect (Temporary) | |--------------------------------------| | Cherry Cluster | Magic + 2 | | Fish | Strength + 2 | | Gourd Potato | Defense + 2 | | Meat | Strength + 2 | | Rainbow Grapes | Magic + 2 | | Round Corn | Defense + 2 | | Star Carrot | Defense + 2 | | Striped Apple | Magic + 2 | -------------------------------------- ------------------------------------------------------------------------------ [017] -- Equipment ----------------------------------------------------------- Here is a list of all the equipment in the game: Steel Blade Sonic Lance Dual Shooter Rune Hammer More coming soon... ------------------------------------------------------------------------------ [018] -- Materials ----------------------------------------------------------- Materials are found in dungeons throughout the game. You use these materials to forge new weapons and armor in the game. Here is a list of all the materials in the game: Iron Bronze Crystal Ball Mythril More coming soon... ------------------------------------------------------------------------------ [019] -- Magicite ------------------------------------------------------------ Magicite is basically a type of magic. You find stones inside dungeons that are of a particular type of Magicite. Getting one of these stones allows you to use that type of magic during that dungeon. When you leave the dungeon however, you lose them all. There are six types of Magicite in the game: Fire Blizzard Thunder Cure Life Clear You can combine these types and create more powerful spells like Holy and Gravity. See the section "Spell Fusion (Spell Combinations)" for more information on fusing magicite. ------------------------------------------------------------------------------ [020] -- Artifacts ----------------------------------------------------------- Artifacts are basically special items you find in dungeons. As you collect these items in a dungeon, they automatically get applied to your character. Once you leave the dungeon however, you will lose them all. The only way to keep an artifact PERMANENTLY, you must defeat the boss of that dungeon. After you defeat the boss, you will get the option to choose ONE artifact that you have collected to keep permanently. The artifact you choose will stay with you for the rest of the game. *Note: Artifacts are one time only items. Meaning you can only get it once per character, per game. An example of this is the Moogle Pocket. *Note: Dungeons change the artifacts you receive from them dependant on when you go into them. The artifacts can change every year that the drop of myrrh is replenished at that dungeon. It is not based on the current year. It is based on the drop of myrrh. Everytime the drop of myrrh is replenished at a dungeon, the artifacts might change. I will refer to this as a cycle in the table below. Each new cycle can bring different artifacts. In other words, you can get a drop of myrrh from a dungeon, EVERY OTHER YEAR. So if you got a drop of myrrh from River Belle Path in year 1, you could get the next drop of myrrh from River Belle Path during year 3. Just add 2 to whatever year you are on when you get the drop of myrrh from that dungeon. Year 1 + 2 years = Year 3. Not exactly 2 years the way we think about it, but that's basically the gist of it. I will list all of the artifacts in the game as well as information about them and the location where you can find it. Here is a list of all of the artifacts in the game: -------------------------------------------------------------------------- | Artifact | Attribute | Location | Cycle | |--------------------------------------------------------------------------| | Ashura | Strength + 1 | Tida | 1 | | Double Axe | Strength + 1 | River Belle Path | 1 | | Flametongue | Strength + 1 | Moschet Manor | 1 | | Green Beret | Strength + 1 | The Mushroom Forest | 1 | | Ice Brand | Strength + 2 | Tida | 1 | | Kaiser Knuckles | Strength + 1 | Veo Lu Sluice | 1 | | Maneater | Strength + 1 | The Mine of Cathuriges | 1 | | Mjollnir | Strength + 3 | Rebena Te Ra | 1 | | Ogrekiller | Strength + 2 | Selepation Cave | 1 | | Power Wrist | Strength + 1 | Veo Lu Sluice | 1 | | Shuriken | Strength + 1 | River Belle Path | 1 | | Twist Headband | Strength + 2 | Tida | 1 | |--------------------------------------------------------------------------| | Arai Helm | Defense + 2 | Goblin Wall | 1 | | Buckler | Defense + 1 | River Belle Path | 1 | | Drill | Defense + 1 | Veo Lu Sluice | 1 | | Main Gauche | Defense + 1 | Veo Lu Sluice | 1 | | Silver Spectacles | Defense + 1 | The Mushroom Forest | 1 | | Spark Bracer | Defense + 1 | Tida | 1 | | Wonder Bangle | Defense + 3 | Conall Curach | 1 | |--------------------------------------------------------------------------| | Book of Light | Magic + 1 | Veo Lu Sluice | 1 | | Cat's Bell | Magic + 1 | River Belle Path | 1 | | Dragon Whisker | Magic + 1 | River Belle Path | 1 | | Faerie Ring | Magic + 1 | Goblin Wall | 1 | | Mage Masher | Magic + 1 | The Mushroom Forest | 1 | | Rune Staff | Magic + 1 | Moschet Manor | 1 | | Sage's Staff | Magic + 3 | Veo Lu Sluice | 1 | | Silver Bracer | Magic + 1 | The Mushroom Forest | 1 | | Winged Cap | Magic + 1 | Goblin Wall | 1 | | Wonder Wand | Magic + 3 | Moschet Manor | 1 | |--------------------------------------------------------------------------| | Chocobo Pocket | Slot + 1 | Tida | 1 | | Gobbie Pocket | Slot + 1 | Rebena Te Ra | 1 | | Moogle Pocket | Slot + 1 | River Belle Path | 1 | |--------------------------------------------------------------------------| | Earth Pendant | Heart + 1 | The Mushroom Forest | 1 | | Moon Pendant | Heart + 1 | Veo Lu Sluice | 1 | | Star Pendant | Heart + 1 | Conall Curach | 1 | -------------------------------------------------------------------------- More coming soon... ------------------------------------------------------------------------------ [021] -- Forging ------------------------------------------------------------- To forge new weapons, armor, and accessories, you must find designs for them in dungeons. You must also find materials for forging them like bronze and iron. You must then go to a Blacksmith and pay them to forge new weapons, armor, etc. for you. ------------------------------------------------------------------------------ [022] -- Crystal Chalice ----------------------------------------------------- The crystal chalice is something that you simply cannot live without. It forms a protective barrier around it that keeps miasma away. Since miasma is poisonous, you will die if you get too far away from the chalice for too long. On the world map the chalice goes along with your caravan and you don't need to worry about it. However during dungeons, you must manually pick it up and carry it around with you. While you are holding the chalice, you cannot attack or defend. In fact you can't do anything other than walk around with it. In single player you have a friend with you named Mog. He will carry the chalice for you. simply drop the chalice by pressing "B". Then press "X" to have him pick it up. He will carry it for a while until he gets tired. This doesn't mean you have to take it from him, but he will move slower and you will eventually get frustrated because you will accidentally keep walking outside the protective barrier since he starts lagging behind. To fix this, simply have him drop it and carry it around until you see him say he wants it back. Then give it back. Repeat this cycle as neccessary. In multi-player, you or one of your friends has to carry it. While this seems like the person carrying the chalice will get left out of the battle, it simply isn't true. In fact, being the person with the chalice means you are the leader since no one can go anywhere without you. Also, you can drop the chalice at anytime and start fighting enemies with your friends. Often your friends will form a protective barrier around you to protect you while you drop the chalice as well. So the chalice holder is often the most important of the bunch. Okay, so keep the chalice with you to survive. Now, in the world there are miasma streams. They are basically like walls of miasma that you can't pass through unless your chalice is the same elemental type as the stream. So if the stream blocking your way is "Water" then you need to find a "Hot Spot" in a dungeon that is blue (Water) and set the chalice down on it to change the chalice to that element. Then you can return to the stream and walk past it. Once you beat a dungeon, you don't need to re-enter it to change the chalice to a different element. If that dungeon had a Water and Fire hot spot inside and you finished the level, then next time you go to enter the dungeon you will get the option to enter the dungeon, cancel, or change your chalice's elemental type to Water or Fire from a menu that pops up. Now, changing your chalice to a different element also has an effect on your character. Here are the effects based on the elemental type of the chalice: Water - Character resists cold Fire - Character resists fire Wind - Character resists thunder Earth - Character resists poison and petrification So you want to pay attention to what elemental type your chalice is set to. For example if you fight a lot of enemies that cast fire spells on your characters, you may want to change the chalice to the fire type to lessen the damage you receive from their attacks. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [025] IX. Moogle Mail -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Moogle Mail is basically just regular postal mail delivered by moogles. Throughout the game, your family will send you mail. You can read the mail and send replies along with items or money back to them. Depending on what you reply or send back, it will make your family happier or sadder. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [030] X. Characters -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------------------------------------------------------------ [031] -- Races --------------------------------------------------------------- [032] Clavats Specialty: Defense Traits: High Defense & skill in magic Hearts/HP: 4/8 Strength: 6 Defense: 7 Magic: 13 Food Likes/Dislikes: --------------------------- | Likes | Striped Apple | | | Cherry Cluster | | | Rainbow Grapes | | | Star Carrot | | | Gourd Potato | | | Round Corn | | | Meat | | Dislikes | Fish | --------------------------- Male - Cowlick - Natural - Headband - Cap Female - Long Hair - Short Hair - Dark Coat - White Cap [033] Lilties Specialty: Offense Traits: High strength & high proficiency with spears Hearts/HP: 4/8 Strength: 7 Defense: 6 Magic: 12 Food Likes/Dislikes: --------------------------- | Likes | Meat | | | Gourd Potato | | | Round Corn | | | Star Carrot | | | Fish | | | Rainbow Grapes | | | Cherry Cluster | | Dislikes | Striped Apple | --------------------------- Male - Bare Head - Horned Helm - Steel Visor - Bucket Head Female - Bare Head - Blue Armor - Elegant - Red Mask [034] Yukes Specialty: Magic Traits: Quick spellcasting Hearts/HP: 4/8 Strength: 5 Defense: 5 Magic: 15 Food Likes/Dislikes: --------------------------- | Likes | Star Carrot | | | Round Corn | | | Fish | | | Cherry Cluster | | | Rainbow Grapes | | | Meat | | | Gourd Potato | | Dislikes | Striped Apple | --------------------------- Male - One Horn - Bumpy - Long Beak - Black Mage Female - Spiral - Tulip - Spoon - Heart Top [035] Selkies Specialty: Agility Traits: Quicker focus attacks & longer range Hearts/HP: 4/8 Strength: 7 Defense: 6 Magic: 12 Food Likes/Dislikes: --------------------------- | Likes | Fish | | | Meat | | | Striped Apple | | | Rainbow Grapes | | | Cherry Cluster | | | Star Carrot | | | Round Corn | | Dislikes | Gourd Potato | --------------------------- Male - Wolfie - Shark Eyes - Bandanna - Raccoon Tail Female - Wolfie - Raccoon Tail - Shark Eyes - Owl Head ------------------------------------------------------------------------------ [036] -- Family Trades ------------------------------------------------------- [037] Blacksmith - Forges weapons & armor [038] Tailor - Crafts accessories [039] Farmer - Grows wheat from wheat seeds [040] Rancher - Raises cattle for meat [041] Miller - Mills wheat into flour [042] Fisherman - Catches fish [043] Merchant - Sells items [044] Alchemist - Creates designs for weapons & armor ------------------------------------------------------------------------------ [045] -- NPC's --------------------------------------------------------------- ------------------------------------------------- Name: Alan Gyle Race: Lilty Sex: Male Description One of the members of the Aliftaria caravan led by Sol Racht. ------------------------------------------------- ------------------------------------------------- Name: Amidatty Race: Yuke Sex: Male Description A traveller you will meet on your journey. He offers you Yukish wisdom (helpful tips) for a small fee. ------------------------------------------------- ------------------------------------------------- Name: Andy Race: Clavat Sex: Male Description One of the members of The Fields of Fum caravan. ------------------------------------------------- ------------------------------------------------- Name: Artemicion Race: Moogle Sex: Male Description One of the three Striped Brigands. ------------------------------------------------- ------------------------------------------------- Name: Bal Daf Race: Selkie Sex: Male Description One of the three Striped Brigands. ------------------------------------------------- ------------------------------------------------- Name: Dah Yis Race: Selkie Sex: Male Description One of a pair of Selkies you will encounter on your journey. They end up fighting with each other more than they fight monsters. ------------------------------------------------- ------------------------------------------------- Name: Donny Myrce Race: Lilty Sex: Male Description One of the members of the Aliftaria caravan led by Sol Racht. ------------------------------------------------- ------------------------------------------------- Name: Enf Dalace Race: Lilty Sex: Male Description One of the members of the Aliftaria caravan led by Sol Racht. ------------------------------------------------- ------------------------------------------------- Name: Genk Wauck Race: Lilty Sex: Male Description One of the members of the Aliftaria caravan led by Sol Racht. ------------------------------------------------- ------------------------------------------------- Name: Gurdy Race: ?? Sex: Male Description ?? ------------------------------------------------- ------------------------------------------------- Name: Hana Kohl Race: Selkie Sex: Female Description One of a pair of Selkies you will encounter on your journey. They end up fighting with each other more than they fight monsters. ------------------------------------------------- ------------------------------------------------- Name: Hurdy Race: ?? Sex: Male Description ?? ------------------------------------------------- ------------------------------------------------- Name: Jake Race: Clavat Sex: Male Description One of the members of The Fields of Fum caravan. ------------------------------------------------- ------------------------------------------------- Name: Lyne Doff Race: Lilty Sex: Male Description One in a group of three Lilties you run into on your journey. They tell you they challenged the Black Knight and lost. ------------------------------------------------- ------------------------------------------------- Name: Leuts Royce Race: Lilty Sex: Male Description One in a group of three Lilties you run into on your journey. They tell you they challenged the Black Knight and lost. ------------------------------------------------- ------------------------------------------------- Name: Lulie Race: Clavat Sex: Female Description One of the members of The Fields of Fum caravan. ------------------------------------------------- ------------------------------------------------- Name: Meh Gaj Race: Unknown Sex: Male Description One of the three Striped Brigands. ------------------------------------------------- ------------------------------------------------- Name: Roland Race: Unknown Sex: Male Description One of the town elders of your home town of Tipa. ------------------------------------------------- ------------------------------------------------- Name: Rolf Wood Race: Lilty Sex: Male Description One in a group of three Lilties you run into on your journey. They tell you they challenged the Black Knight and lost. ------------------------------------------------- ------------------------------------------------- Name: Sheula Race: Clavat Sex: Female Description One of the members of The Fields of Fum caravan. ------------------------------------------------- ------------------------------------------------- Name: Sol Racht Race: Lilty Sex: Male Description A Lilty knight and the leader of the Alfitaria caravan who tells you about the Black Knight and many other things during your travels. ------------------------------------------------- ------------------------------------------------- Name: Stiltzkin Race: Moogle Sex: Male Description A moogle who trains you in the art of combat. He also helps you during your journey. ------------------------------------------------- ------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [046] XI. Enemies/Bosses/Optional Bosses -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This section lists all the enemies in the game. I have broken it up into three subsections: Enemies, Bosses & Mini-Bosses. The listing is in alphabetical order. ------------------------------------------------------------------------------ [047] -- Enemies ------------------------------------------------------------- The [E###] is the search code for enemies ONLY. Use it to search for specific enemies in this section. First I will list the enemies in the game. Each enemy has its own information about it such as the HP, STR, MAG, etc. Use the search code listed next to a particular enemy to jump to that section for it or simply scroll down to it. Key: HP = Hit/Health Points STR = Strength DEF = Defense MAG = Magic WEAK = Weaknesses to be exploited Here is a list of the enemies in the game and descriptions of each: (Arranged in alphabetical order) [E001] Abaddon [E051] Mimic [E002] Ahriman [E052] Minion A [E003] Bat [E053] Minion B [E004] Behemoth [E054] Minion C [E005] Blazer Beetle [E055] Monstrous Minion [E006] Bomb [E056] Mu [E007] Cactuar [E057] Nightmare [E008] Carrion Worm A [E058] Ochu [E009] Carrion Worm B [E059] Ogre A [E010] Cerberus [E060] Ogre B [E011] Chimera [E061] Orc [E012] Cockatrice [E062] Orc - Mace [E013] Coeurl [E063] Orc - Spear [E014] Dark Flan [E064] Orc Mage [E015] Dark Hedgehog [E065] Practice Goblin [E016] Death Knight [E066] Rock Scorpion [E017] Electric Jellyfish [E067] Sahagin [E018] Electric Scorpion [E068] Sahagin Lord [E019] Flan A [E069] Sand Sahagin [E020] Flan B [E070] Scorpion [E021] Gargoyle [E071] Shade [E022] Ghost [E072] Shade - Mace [E023] Gigan Toad A [E073] Shade - Spear [E024] Gigan Toad B [E074] Skeleton [E025] Gigas [E075] Skeleton - Mace [E026] Goblin [E076] Skeleton - Spear [E027] Goblin - Mace [E077] Skeleton Mage [E028] Goblin - Spear [E078] Skeleton Mage - Fire [E029] Goblin Chieftain [E079] Skeleton Mage - Blizzard [E030] Goblin Mage [E080] Skeleton Mage - Thunder [E031] Gremlin [E081] Skeleton Mage - Any [E032] Griffin [E082] Snow Mu [E033] Hedgehog Pie [E083] Sonic Bat [E034] Hell Plant [E084] Sphere [E035] Ice Ahriman [E085] Stone Hedgehog [E036] Ice Bomb [E086] Stone Plant [E037] Killer Bee [E087] Stone Sahagin [E038] Lamia [E088] Tentacle - Poison [E039] Lava Ahriman [E089] Tentacle - Fire [E040] Lava Mu [E090] Tentacle - Ice [E041] Lizard Captain [E091] Tentacle - Thunder [E042] Lizard Mage [E092] Thunder Bomb [E043] Lizard Skirmisher [E093] Tiny Worm [E044] Lizard Soldier [E094] Tonberry [E045] Lizard Warrior [E095] Tonberry Chef [E046] Lizard Wizard [E096] Vampire Bat [E047] Lizardman [E097] Water Flan [E048] Lizardman - Mace [E098] Wraith [E049] Lizardman - Spear [E099] Zu [E050] Magic Plant ------------------------------------------------- - [E001] -------------------------------------------------------------------- | Name: Abaddon | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E002] -------------------------------------------------------------------- | Name: Ahriman | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E003] -------------------------------------------------------------------- | Name: Bat | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E004] -------------------------------------------------------------------- | Name: Behemoth | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E005] -------------------------------------------------------------------- | Name: Blazer Beetle | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E006] -------------------------------------------------------------------- | Name: Bomb | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E007] -------------------------------------------------------------------- | Name: Cactuar | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E008] -------------------------------------------------------------------- | Name: Carrion Worm A | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E009] -------------------------------------------------------------------- | Name: Carrion Worm B | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E010] -------------------------------------------------------------------- | Name: Cerberus | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E011] -------------------------------------------------------------------- | Name: Chimera | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E012] -------------------------------------------------------------------- | Name: Cockatrice | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E013] -------------------------------------------------------------------- | Name: Coeurl | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E014] -------------------------------------------------------------------- | Name: Dark Flan | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E015] -------------------------------------------------------------------- | Name: Dark Hedgehog | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E016] -------------------------------------------------------------------- | Name: Death Knight | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E017] -------------------------------------------------------------------- | Name: Electric Jellyfish | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E018] -------------------------------------------------------------------- | Name: Electric Scorpion | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E019] -------------------------------------------------------------------- | Name: Flan A | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E020] -------------------------------------------------------------------- | Name: Flan B | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E021] -------------------------------------------------------------------- | Name: Gargoyle | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E022] -------------------------------------------------------------------- | Name: Ghost | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E023] -------------------------------------------------------------------- | Name: Gigan Toad A | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E024] -------------------------------------------------------------------- | Name: Gigan Toad B | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E025] -------------------------------------------------------------------- | Name: Gigas | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E026] -------------------------------------------------------------------- | Name: Goblin | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E027] -------------------------------------------------------------------- | Name: Goblin - Mace | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E028] -------------------------------------------------------------------- | Name: Goblin - Spear | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E029] -------------------------------------------------------------------- | Name: Goblin Chieftain | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E030] -------------------------------------------------------------------- | Name: Goblin Mage | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E031] -------------------------------------------------------------------- | Name: Gremlin | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E032] -------------------------------------------------------------------- | Name: Griffin | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E033] -------------------------------------------------------------------- | Name: Hedgehog Pie | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E034] -------------------------------------------------------------------- | Name: Hell Plant | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E035] -------------------------------------------------------------------- | Name: Ice Ahriman | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E036] -------------------------------------------------------------------- | Name: Ice Bomb | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E037] -------------------------------------------------------------------- | Name: Killer Bee | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E038] -------------------------------------------------------------------- | Name: Lamia | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E039] -------------------------------------------------------------------- | Name: Lava Ahriman | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E040] -------------------------------------------------------------------- | Name: Lava Mu | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E041] -------------------------------------------------------------------- | Name: Lizard Captain | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E042] -------------------------------------------------------------------- | Name: Lizard Mage | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E043] -------------------------------------------------------------------- | Name: Lizard Skirmisher | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E044] -------------------------------------------------------------------- | Name: Lizard Soldier | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E045] -------------------------------------------------------------------- | Name: Lizard Warrior | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E046] -------------------------------------------------------------------- | Name: Lizard Wizard | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E047] -------------------------------------------------------------------- | Name: Lizardman | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E048] -------------------------------------------------------------------- | Name: Lizardman - Mace | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E049] -------------------------------------------------------------------- | Name: Lizardman - Spear | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E050] -------------------------------------------------------------------- | Name: Magic Plant | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E051] -------------------------------------------------------------------- | Name: Mimic | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E052] -------------------------------------------------------------------- | Name: Minion A | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E053] -------------------------------------------------------------------- | Name: Minion B | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E054] -------------------------------------------------------------------- | Name: Minion C | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E055] -------------------------------------------------------------------- | Name: Monstrous Minion | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E056] -------------------------------------------------------------------- | Name: Mu | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E057] -------------------------------------------------------------------- | Name: Nightmare | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E058] -------------------------------------------------------------------- | Name: Ochu | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E059] -------------------------------------------------------------------- | Name: Ogre A | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E060] -------------------------------------------------------------------- | Name: Ogre B | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E061] -------------------------------------------------------------------- | Name: Orc | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E062] -------------------------------------------------------------------- | Name: Orc - Mace | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E063] -------------------------------------------------------------------- | Name: Orc - Spear | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E064] -------------------------------------------------------------------- | Name: Orc Mage | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E065] -------------------------------------------------------------------- | Name: Practice Goblin | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E066] -------------------------------------------------------------------- | Name: Rock Scorpion | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E067] -------------------------------------------------------------------- | Name: Sahagin | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E068] -------------------------------------------------------------------- | Name: Sahagin Lord | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E069] -------------------------------------------------------------------- | Name: Sand Sahagin | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E070] -------------------------------------------------------------------- | Name: Scorpion | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E071] -------------------------------------------------------------------- | Name: Shade | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E072] -------------------------------------------------------------------- | Name: Shade - Mace | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E073] -------------------------------------------------------------------- | Name: Shade - Spear | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E074] -------------------------------------------------------------------- | Name: Skeleton | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E075] -------------------------------------------------------------------- | Name: Skeleton - Mace | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E076] -------------------------------------------------------------------- | Name: Skeleton - Spear | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E077] -------------------------------------------------------------------- | Name: Skeleton Mage | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E078] -------------------------------------------------------------------- | Name: Skeleton Mage - Fire | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E079] -------------------------------------------------------------------- | Name: Skeleton Mage - Blizzard | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E080] -------------------------------------------------------------------- | Name: Skeleton Mage - Thunder | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E081] -------------------------------------------------------------------- | Name: Skeleton Mage - Any | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E082] -------------------------------------------------------------------- | Name: Snow Mu | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E083] -------------------------------------------------------------------- | Name: Sonic Bat | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E084] -------------------------------------------------------------------- | Name: Sphere | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E085] -------------------------------------------------------------------- | Name: Stone Hedgehog | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E086] -------------------------------------------------------------------- | Name: Stone Plant | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E087] -------------------------------------------------------------------- | Name: Stone Sahagin | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E088] -------------------------------------------------------------------- | Name: Tentacle - Poison | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E089] -------------------------------------------------------------------- | Name: Tentacle - Fire | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E090] -------------------------------------------------------------------- | Name: Tentacle - Ice | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E091] -------------------------------------------------------------------- | Name: Tentacle - Thunder | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E092] -------------------------------------------------------------------- | Name: Thunder Bomb | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E093] -------------------------------------------------------------------- | Name: Tiny Worm | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E094] -------------------------------------------------------------------- | Name: Tonberry | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E095] -------------------------------------------------------------------- | Name: Tonberry Chef | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E096] -------------------------------------------------------------------- | Name: Vampire Bat | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E097] -------------------------------------------------------------------- | Name: Water Flan | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E098] -------------------------------------------------------------------- | Name: Wraith | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- - [E099] -------------------------------------------------------------------- | Name: Zu | HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? | | Strategy: | Coming Soon... | | ------------------------------------------------ ------------------------------------------------- ------------------------------------------------------------------------------ [048] -- Bosses -------------------------------------------------------------- The [B##] is the search code for bosses ONLY. Use it to search for specific bosses in this section. First I will list the bosses in the game. Additionally, all bosses will have strategies listed on how to defeat them. Use the search code listed next to a particular boss to jump to that section for it or simply scroll down to it. Here is a list of the bosses in the game and strategies for each: (Arranged in alphabetical order) [B01] Armstrong [B06] Golem [B02] Cave Worm [B07] Jack & Maggie [B03] Dragon Zombie [B08] Lich [B04] Giant Crab [B09] Marlboro [B05] Goblin Mage [B10] Orc King ------------------------------------------------- - [B01] ----------------------------------------- Name: Armstrong Strategy: Take out the small skeletons immediately. Once they are out of the way start attacking Armstrong with physical focus attacks. Just get around behind him and attack. Charge up your attack and unleash it. If you have strong magical attacks you can try to use them instead. However, I think physical attacks work much better. If he summons any of the smaller skeletons, take them out quickly and return to fighting the boss. The key to this battle is to keep moving at all times. If you find yourself low on health, just run to an open spot and heal. This battle shouldn't be too difficult. ------------------------------------------------- ------------------------------------------------- - [B02] ----------------------------------------- Name: Cave Worm Strategy: This boss can be easy or hard depending on how you go about killing it. When the battle begins, take out the smaller electric enemies quickly. Now turn your attacks to the main boss. If you get too close to him, he will start moving around and if you get hit it can hurt you badly. The best way is to stay near him, but not too close. I found that the best place to stand is to the left of him about five to seven steps away. At this location he will keep trying to use his attack where he sucks you to him. When he does that, run towards him and start flailing on him. Don't use focus attacks because they are too sloe. Just keep pounding on him with physical attacks. When he stops sucking, run back to your spot. At that spot, you can get hit by his other attacks, but they aren't that bad. Simply run to the back of the arena and heal yourself as needed. Eventually he will go down. ------------------------------------------------- ------------------------------------------------- - [B03] ----------------------------------------- Name: Dragon Zombie Strategy: This boss can be easy or hard depending on how you go about killing it. I recommend having the following things equipped to your command list. Have Cure, Phoenix Down, and Holy. When the battle begins, take out the smaller enemy quickly. Now turn your attacks to the main boss. You cannot physically attack this boss so you have to rely on magic. Holy is the best spell to use on him becasue it does damage regardless of if he is invisible or not. Just keep casting Holy on him and you will take him out easily. Heal as needed by running to one of the sides all the way over and then heal. Take out any smaller enemies he summons as fast as possible with physical attacks. Continue using this strategy until he goes down. ------------------------------------------------- ------------------------------------------------- - [B04] ----------------------------------------- Name: Giant Crab Strategy: This boss isn't too difficult. Just avoid the electric ball he sends out and get around behind him and attack. He also uses his claw to attack you physically. Just watch his pattern and avoid it. I would suggest combining your Blizzard magic together and using Blizzara on him. It will only take about 10 Blizzara spells to defeat him. If you don't have Blizzard, try Fusing Life and Thunder together to create Holy and use that on him. If you don't have anything good to fuse a spell together with, just use standard spells or get around behind him and attack him with your weapon. Remember to heal often and try to keep a Phoenix Down equipped in case you die. ------------------------------------------------- ------------------------------------------------- - [B05] ----------------------------------------- Name: Goblin Mage Strategy: Take out the small goblins immediately. Once they are out of the way start attacking the main Golbin Mage with physical focus attacks. Just get around behind him and attack. Wait until he starts casting and move around behind him. Then charge up your attack and unleash it. If you have strong magical attacks you can try to use them instead. However, I think physical attacks work much better. If he summons any of the smaller goblins, take them out quickly and return to fighting the boss. The key to this battle is to keep moving at all times. ------------------------------------------------- ------------------------------------------------- - [B06] ----------------------------------------- Name: Golem Strategy: As soon as the battle begins, take out the two flans as quickly as possible. Once you have them out of the way, attack the main boss. If he casts slow on you, either wait until it wears off or use a Clear spell to get rid of it. Use fruits, vegetables, or Cure spells to heal yourself if you need to. Get around behind Golem and use physical attacks. Eventually he will go down. ------------------------------------------------- ------------------------------------------------- - [B07] ----------------------------------------- Name: Jack (Gigas Master) & Maggie (Lamia Wife) Strategy: At the start of the battle, run up to Jack and hit him once. This will trigger a scene where Maggie comes out to help Jack. Once she appears focus all your attacks on her until she is defeated. You will know she is defeated when you see her go to the bottom left door of the house and sits there the rest of the battle. Don't worry if you don't see a health bar when you attack Maggie, she doesn't have one, but eventually you will defeat her. Now that she is out of the way, turn all your attacks towards Jack. Try to get behind Jack and attack him. Eventually he will go down. ------------------------------------------------- ------------------------------------------------- - [B08] ----------------------------------------- Name: Lich Strategy: This boss can be impossible if you do not have the proper spells. First of all you will need the spell Holy. If you do not have it, then give up. Next you will need Cure or some healing items. At the start of the battle, take out the small skeleton goon. Then head over to the two orbs, one on the right and one on the left, and hit them with a spell like Fire, Thunder, Blizzard, etc. Once the barrier is removed from both orbs, you will be able to attack the main boss. Now use Holy on the boss to make him visible. Once he is visible, get close to him and start hacking away at him with your sword. Eventually, the barriers will go back up around the orbs. He will be invulnerable during this time. Hit the orbs with spells again and take out any small goons and then use Holy again on the boss. Then use physical attacks. Use healing spells/items as needed. Repeat this process until he is destroyed. ------------------------------------------------- ------------------------------------------------- - [B09] ----------------------------------------- Name: Marlboro Strategy: This boss isn't too difficult. Just avoid the tentacles that come out of the ground. Equip Fire, Cure, and Clear in your command list. Use Fire to attack the Marlboro. Use Cure to heal yourself when you get low on health. Use Clear to remove any status effects it might inflict on you. If you find yourself low on health, simply run all the way down and away from the Marlboro and heal yourself. If any of the smaller plants popup, take them out first. ------------------------------------------------- ------------------------------------------------- - [B10] ----------------------------------------- Name: Orc King Strategy: This boss isn't too difficult. Equip 2 Blizzard's to get Blizzara if you have it. Also equip a Cure and a Clear. Avoid the Orc King by staying outside his reach. He will mostly cast a fire spell that you can avoid and while he is casting it, simply cast Blizzara on him. If he summons a smaller orc, take it out first and then focus on the Orc King. If you get too close to him he will either perform a spinning attack or try to smash you with his hammer. These two physical attacks are fairly weak. Just stay at a distance and keep casting spells on him. Evenutally he will put a yellow colored barrier around himself. This is his final move. Heal yourself immediately and run as far away from him as you can get. He will then blow up and deal a good amount of damage to your character before he dies. ------------------------------------------------- ------------------------------------------------- ------------------------------------------------------------------------------ [049] -- Optional Bosses ----------------------------------------------------- The [O##] is the search code for optional bosses ONLY. Use it to search for specific optional bosses in this section. First I will list the optional bosses in the game. Additionally, all optional bosses will have strategies listed on how to defeat them. Use the search code listed next to a particular optional boss to jump to that section for it or simply scroll down to it. Here is a list of the optional bosses in the game and strategies for each: (Arranged in alphabetical order) ------------------------------------------------- - [O01] ----------------------------------------- Name: ?? Strategy: ------------------------------------------------- ------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [050] XIII. World Map -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This section contains the entire world map of Final Fantasy: Crystal Chronicles. The map begins at the very bottom where you start the game. Scroll down to the bottom of the map and find the town of Tipa and you will see the label "(Start)" denoting this is where you start the game. Under each dungeon you will see elements in parenthesis like (Fire, Water). This will tell you what elemental hot spots each dungeon contains, so you can use them to change your chalice quickly into the element you need to travel through the Miasma Streams. Notice that under the Miasma Streams you will see a code (EL##). This code refers to the chart below that describes what elemental property the stream has depending on what year it is. The element of the stream changes every year so use the chart to see what element you need to change your chalice to to get past it. Miasma Stream Elemental Chart: ---------------------------------------------------- | Code | Year 1 | Year 2 | Year 3 | Year 4 | Year 5 | |----------------------------------------------------| | EL01 | Water | Fire | Wind | Earth | ?? | |----------------------------------------------------| | EL02 | Earth | Water | Fire | Wind | ?? | |----------------------------------------------------| | EL03 | Wind | Earth | Water | Fire | ?? | |----------------------------------------------------| | EL04 | Fire | Wind | Earth | Water | ?? | |----------------------------------------------------| | EL05 | Gold | Gold | Gold | Gold | Gold | ---------------------------------------------------- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X // // X X--------------------- // // X X----------------------- /// // X X [056] Rebena Plains | /// // X X----------------------- // // X X--------------------- // // X X // // X X /// // X X // Rebena Te Ra // X X ///// // X X //// * // X X /// XX XXXX // X X //// The * XX XXXX XXX The Miasma Stream // X X //// Miasma XX XXX XX (EL04) // X X // Stream XX XXX XX // X X // (EL05) XX XXXX XX XXXXXXX * // {C} X X // XXXX XX XXX // X X // XXXX // X X // XXXXX // X X // XX // X X // XX // X X // XX // X X// XXXX // X X Conall Curach * XXXXXXX // X X // X X // X X // X X // X X // X X // X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X // X X--------------------- X X----------------------- X X [055] Plains of Fum | X X----------------------- X X--------------------- X X // X X // X X // The Fields X X // Daemon's Court of Fum X X // X X // * XXX * X X // XXX XXXX XX X X // XX XXX XX XX X X // XX XXXXX XX XX X X // XXX XXXX XX XX X X // XXX XXXXXXXXXXXXXXXXX * {B} X X // XXX XX X X // XXXX XX Jegon X X {C} // * XXXXXXXXX XX River X X // XX X X // The Miasma Stream XX X X // (EL04) XX X X // XX X X // XX X X // XX X X // Selepation * XXXXX X X // Cave X X // (Wind) X X // X X // X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X // X X--------------- // X X----------------- // X X [054] Veo Lu | // X X----------------- // X X--------------- // X X // X X // X X // X X // X X The Miasma Stream // X X (EL03) // X X Shella * XXXXXXXXXXXXXXXX // X X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX * // {A} X X XX // X X XX // X X XX // X X XX // X X XX // X X XX // X X XX // X X XX // X X XX // X X // X X * // X X // X X Veo Lu Sluice // X X // X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X // X X // -----------------------X X // -------------------------X X // | [053] Vale of Alfitaria X X // -------------------------X X // -----------------------X X // X X // Tida (Earth, X X // Wind) X X // Alfitaria * X X // XX X X // * XX X X // XX XX X X // XX XX X X // XX XX X X // XX XX X X // XX XX X X // The Miasma Stream XX XX X X // (EL03) XX XX X X // XX XXX X X {A} // * XXXXXXXXXXXX XX XX X X // XX XXXXXX XX XX X X // XX XXXXXXXXXXXX XXXX X X // XX XX XXXXXXXX X X // XX XX X X // XX XX X X // XX XX X X // XX XX X X // XX XX X X // XX XX X X // XX X X // * XX X X// XX X X// Moschet Manor XX X X/ (Fire, Water) XX X X XX X X XX X X X X * X X X X The Miasma Stream X X (EL02) X X //////////////////X X ///////// X X ///////////////// X X ////////////// ----------------------X X ///////// ------------------------X X /////// | [052] Ironmine Downs X X /// ------------------------X X//// ----------------------X X The Miasma Stream X X (EL02) X X X X * X X XX X X XX X X XXX X X XXX X X XXX X X XXX X X XXX X X XXXXXXXXXXX * The Mine X X XX of Cathuriges X X XX (Fire) X X Marr's XX X X Pass XXX X X XXX X X {B} Jegon * XXXXXXXXXX * XXX X X River X X XX X X XX X X XX X X XX X X XX X X XX X X XXX X X The XXXXXXX X X Mushroom * XXX XX X X Forest XX X X (Water) XX X X XXX X X XXXX X X X X * X X X X The Miasma Stream X X (EL01) X X //////////////////X X ///////// X X ///////////////// X X ////////////// ----------------------X X ///////// ------------------------X X /////// | [051] Tipa Peninsula X X /// The Miasma Stream ------------------------X X//// (EL01) ----------------------X X X X * X X XXX X X XX X X XX X X XX X X XX X X XX XXXX * Goblin X X XX XXXXXXXXXXXXX Wall X X XXX XX (Fire, Earth) X X XXX ^ X X XXX '--- Opens on Year 2 X X XX X X XXX X X XX X X XX X X XX X X XXXXXXXXXXXXXXX X X Port * XX XX X X Tipa XX X X XX * River Belle Path X X XX XXX (Water, Wind) X X XX XXX X X XX XXX X X XXXX X X XX X X XX X X XX X X Mount Kilanda XX X X XX X X * XX X X X XX X X X XX X X * XX X X X X Jegon River * X X Port X X Tipa (Start) X X X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [100] XIII. Walkthrough -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This is the walkthrough section of this FAQ. I will attempt to avoid spoiling the game when I can. The game is broken down into several sections by year, however each year contains multiple missions. This section will concentrate on going full out in the game. ------------------------------------------------------------------------------ [101] Introduction ------------------------------------------------------------------------------ When you begin the game you will get an introductory scene telling you about the world in which the game takes place. You will have to create a name for your town. For the walkthrough I will use the default town name of "Tipa". Press the "Start" button when after you create your name. You will then get a screen with a diary on it. When you are finished reading it press "A" to exit. You will then be shown five different options. You can press left ot right to rotate the options around. Here are the five options: Diary - This is a book that records all the information from your adventures. Save Game - This is where you save the game. Options - This screen allows you to change all of your options. Bring a Friend - This allows you to import a character into your game from a memory card. Set Out - This is where you create/select a character to play the game as. Choose "Set Out" and you will be asked to create a character. Choose a slot and create a character. See the section "Characters" above for information on the differences on the races and trades. After you create a character the game will automatically jump you into a scene with your character leaving home in search of myrrh. The basic plot of the game is this: Long ago, a substance called miasma covered the world of Final Fantasy: Crystal Chronicles. The substance called miasma is sort of like radiation. It's invisible but permeates the air. Prolongued contact with the miasma begins to drain your life away until you eventually die. However, certain crystals were found that can keep the miasma at bay. Large crystals are found in the center of towns to protect the entire town from miasma. The problem is that the crystals lose power after about a year and must be purified by a substance called myrrh. Myrrh is collected from myrrh trees. These trees are very rare and only produce a single drop every two years. Thus, crystal caravans were formed. These caravans are sent out by each town to travel the world in search of myrrh trees. They harvest the myrrh and place it in a container called a crystal chalice and then bring it back to their town to purify the crystal. This is the story of your crystal caravan. The game progresses in years. After you gather 3 drops of myrrh, the game will advance by 1 year. The only way to get a drop of myrrh is to complete a dungeon. Once you complete a dungeon you will get 1 drop of myrrh from the myrrh tree there. However, once you get a drop from that dungeon/tree, you cannot get another drop from that dungeon/tree for another 2 years because it takes two years for the tree to replenish (grow) a new drop of myrrh. So you can go back inside and complete that dungeon 100 times during that same year and never get another drop of myrrh. Once you have advanced the game 2 years, you can go back into that dungeon and get another drop of myrrh from it. In other words, you can get a drop of myrrh from a dungeon, EVERY OTHER YEAR. So if you got a drop of myrrh from River Belle Path in year 1, you could get the next drop of myrrh from River Belle Path during year 3. Just add 2 to whatever year you are on when you get the drop of myrrh from that dungeon. Year 1 + 2 years = Year 3. Not exactly 2 years the way we think about it, but that's basically the gist of it. I will refer to this as a cycle. Basically a new cycle begins in a dungeon once the myrrh drop replenishes. So at the start of the game, the first dungeon you go into will be on cycle 1 and stays on cycle 1 until you beat the dungeon and then wait two years. Then when you enter the dungeon after two years, the myrrh drop will be replenished and you will be on cycle 2 for that dungeon. As cycles advance in dungeons, some items you get may change and the enemies/bosses may get harder. So you see, each dungeon has cycles. Cycles aren't the same as years. Keep this in mind as you play through the game. Now, throughout the game there are certain random events that happen while traveling along the roads in your caravan. Basically, your caravan will stop and shake on the road just like when you enter a town or something, however it happens on the road where there is no town. It will then jump you into a little side story of sorts and usually adds a page to your diary. Sometimes the events ask you for input as to what you want to do. Since these events are random, I will not list them in the walkthrough section of the FAQ. Instead I will list them all in the "Random Caravan Side Events" section of this FAQ. ------------------------------------------------------------------------------ [102] -- Tipa ---------------------------------------------------------------- Enter Tipa and walk around to see what your hometown looks like. You can create up to 8 characters of different trades in the game. Each one will occupy a slot in the town. If you haven't created a character of that trade yet, a moogle will be at the house and tell you nobody is home. Here is a map of Tipa: XXXX XXX XXX --------------------------------------------------- X X | Map Legend | X X |---------------------------------------------------| X {S} X | S = Starting Point | X X | M = Moogle House | X X | C = Crystal | X X | E = Elders House | X X | {S} = SECRET Item | X X --------------------------------------------------- X X | House Trades | X X |---------------------------------------------------| X X | R = Rancher | X X | MI = Miller | X X | ME = Merchant | X X | F = Fisher | X X | FA = Farmer | X X | B = Blacksmith | X X | A = Alchemist | X X | T = Tailor | X X --------------------------------------------------- X X X X XXXXXXX X X XXXX XXXX XX X X X X XXXX XXXXXX... E X X X X T . ... X X XXXX .. ... XX X ... ....XX XXXXX X M XX A X XXXX XXX . X XXXX X C X ...X XXXX ... X X X XXXXXXXXX X XX X X-|-|-|-X XXXX X X X... X X X | | | XXX X X X X X . X X X X-|-|-|-. XX FA X X X X .. XX X X X | | | . .... XXXX X X B .. X X X X-|-|-|-. X X XXX X X X | | | . X XXXXX X X X-|-|-|-. XXXXXXX X X X X | | | XXX XXXXX X X X XXXXXXXXX X XXX XXXXX X X ~ X XXXX XXXX XXX X XX .X X X F XXX XX ME . . X ~ . XX .. . .. . X . ... ... . R X ~ . XXX . X . XXXX XXX . X ~ . XXXX XX XX . XX X X ~ . XX X XX X X X X X X ~ X X ... X X X X X. . X X X X MI .X --- X X ~ ~ --- ~ ~ XXXX --- X X X X X S X To World Map Find the large crystal in the center of the town and walk around behind it. You will see the word "Examine" come up on your screen. Examine the area and you will find an entrance. Go inside. This is a moogle house. Inside you will find a moogle that will initiate a sidequest in the game to go around and find all the moogle houses and get a stamp from each on your moogle card. Have him stamp your card. You can also paint your moogle here as well. See the sections on Moogle Stamps and Moogle Painting for more information. Now head all the way to the far left side of the town and go all the way up the long path. Near the top of the path that dead ends, search around until you see "Examine" popup on the screen. Examine the area to get a SECRET item. I will refer to this as a SECRET item in the game so you know when you come across one. The SECRET items in the game replenish themselves everytime you complete a dungeon. This gives you incentive to recheck this spot to get a new SECRET item everytime. Sometimes the SECRET item is of little value like a seed or something. However, occasionally you will get something really good. For the remainder of the walkthrough I will use the following text to remind you to go get the secret items after completing a dungeon: GO COLLECT ALL SECRET ITEMS FROM TOWNS. So when you see it, you need to go and collect them all each time from all the towns you currently have access to. When you are done exploring, leave the town and take your caravan up on the world map. You will get a scene with some people and you will meet Mog and another moogle. This will jump you into a tutorial. Go through the tutorial and exit when you are finished. ------------------------------------------------------------------------------ [103] Year 1 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ [104] -- Port Tipa ----------------------------------------------------------- Head to the left and enter Port Tipa. Head down the path to find a cave entrance. Go inside and speak to the moogle to get another stamp. Leave the cave and if you head down the path you will see a familiar area. This is where you were during the tutorial. You can view the tutorial again as well as change your chalice to the water elemental. When you are ready to go, leave Port Tipa. ------------------------------------------------------------------------------ [105] -- River Belle Path ---------------------------------------------------- Here is where the real part of the game begins. Head down and to the right on the world map and enter River Belle Path. After a brief introduction, you will have control back. Here is a map of River Belle Path: --------------------------------------------------- | Map Legend | |---------------------------------------------------| | S = Starting Point | | P = Pedestal (Opens Gate) | | C = Moogle Cave | | M = Moogle House | --------------------------------------------------- | Road Signs | |---------------------------------------------------| | S1 = Right - Roundabout Route | | Left - Scenic Route | | S2 = Right - Lots of Monsters | | Left - Lots of Monsters | | S3 = Right - Moogle House | | Left - Old Road (Dead End) | | S4 = Right - Moogle House | | Left - Extreme Danger, kupo! | --------------------------------------------------- | Elemental Hot Spots | |---------------------------------------------------| | B = Water G = Wind | | R = Fire Y = Earth | --------------------------------------------------- | Treasure Chests | |---------------------------------------------------| | 1 = Stone of Cure | | 2 = Design for Iron Shield | | 3 = Silver Spectacles | | 4 = Design for Bronze Sallet | | 5 = Design for Novice's Weapon | | 6 = Stone of Life | | 7 = Design for Bronze Armor | --------------------------------------------------- To Boss XXXXX XX X XX XXXXXXXXX XXX XX XX ~ X XX XX XX XX XX XX X XX XX M XX XX 7 XX XX ~ X XX XX XX XX XXXXXXXXX X XX XX XX XX X ~ X XXXXX XX XX XX S3 X X XXXXXX XX XX XX O-----O B XXXXXX XX XX | | | S4 XX XX O-----O XX XXXXXXXXXXX XXX X XXXXXX XXXXXX XX XXXXX X XXXXXX XXXXX X 5 XX XX X ~ XXXXXX XXXXXXXXXXXX XX XX XX X X XXXXXXXXXXXXXXXXXXXXX XXX XX XX X X XXXXXXXXXXXXXXXXXX 4 XXXXX XX XX X 6 X XXXXXXXXXXXXXXX XXXXXX XX XXXX X X ~ XXXXXXXXXXXXXXXXXX XXXXXX XX XXX X X XXXXXX XXXX XX XX XXXX X X XXXXX XX XX XXXXXX O---- - ----O XX XX XXXXXXXX | |--/- -| | XX XX XXXXXXXXXX O---- -\----O XXXXXX XX XXXXXXXXXX X X XXXXXXX XX XXXXXXX X ~ X XX XX X X XX XX X X X XXXXXXXXXXXXXX XX X X X XX X XX XX X X ~ X XXX--XX XX XX X X X XX C XX XX X X X X XX XXXXXX XXXX X X X XX XX XXXXXXXXX X XO----|-|----OX XX XX P XXXXXXXXXXX ~ X X 3 XX XXO--|-|--OXXXXXXXXXXXXX X P XX XXX XX XX XXXXXXXXXXXXXX X XXXXXXX X XX XX XXXXXXXXXXXXXX ~ X X XX XX XXXXXXXXXXXX X X XX XX XXXXXXXXXXX X X XX XX XXXXXXXXX X X XX XX XXXXXXX ~ X X XX XX P X X X XX XX |O-------O X XX XX XXX = | | | | X XX XX XX XXXX |O-------O S2 X XX XX XX XX X X X XX XX XX XX X X X XX XX XX XX X ~ X X XX XX XX XX X X X XX XX XX XX X X X XX XXX XX XX X XXX ~ X X XX XXXX XXX XX XXX X XXX X XX XXXXXXX XX XXXXX B X XXX X XX XX XXXXXX X ~ X X XX XXX XXXXXX X X X X XX XXX XXXXX X X X XX X XX XXX XXX XX 1 X ~ X X X XX XXX XXXX X X X X XX XX XXXXXXXX X X X XX XX XX XXXXXXXXXXXXXXXX X ~ X X X XX XX XXXXXXXXXXXXXXXXX X X X 2 X XX XX XXXXXXXXXXXXXXXXXX ~ X X XX XX XX XXXXXXXXXXXXXXXXX X XXXX X XX XX XXXXXXXXXXXXXXXXX ~ ~ X XXXXX XXX XX XXXXXXXXXXXXXXXX X G XX XX S1 []O-----XXXX-----O[] XXXX XX | | X X | | XXX XX | | X X | | XXX XXX []O-----XXXX-----O[] XXXXX XXXXXXX XXX XXXX XXXXX XXXX XXXXX ~ ~ XX XXXXXX XX XX XX XX XX S XX XX ~ XX XX XX XX XX To World Map Enter River Belle Path and upon your entry to a dungeon you will always be prompted to setup your command list. Press the "Y" button to do this. When you are ready, exit the menu and press the "A" button to start the level. To your right will be a raised drawbridge. To lower it, simply drop the chalice on one of the square switches on the ground and then go over and stand on the other one at the same time and it will lower. However you will notice that the other side is still up so you can't get across. In essence, lowering either side of the bridge is pretty pointless so you might as well ignore it. It's a shortcut back from the other side, however you won't have a need to come back. Instead, go to the left and follow up the map over to the "B". Kill any enemies along the way. Once you get to the "B" (Blue Water Hot Spot), drop your chalice on it to change it's elemental type to water. You will need it to be water to get into the next area of the game later on. Now go down on the map and grab the "Stone of Cure" from the treasure chest. This will make things easier now that you can heal yourself easily without wasting any food. Also, if you picked up a "plume of phoenix (Phoenix Down) after defeating any enemies, go into your command list and equip it. By adding one to your command list, it will automatically get used and revive you if you die. Now head on up to the gate blocking the bridge and kill the enemy there. Anytime you see a gate blocking your path, there should be an enemy nearby. When you kill that enemy, it will drop a round key that fits on top of the pedestal near the gate. Pick up the key and drop it onto the pedestal to open the gate. Now, use the map to explore the area and grab all the treasures. Make sure you go to the "C" marked on the map. It initially looks like a wall but when you get close to it you will see "Examine" popup in the screen. Examine the wall to reveal a cave opening. Go inside and get your moogle stamp. Come back outside and follow the map and grab all the treasures in the entire area. Make sure you always kill all of the enemies in an area because you get some great items from them. When you are ready, go to the small path that goes off the top of the screen (marked "To Boss") on the map, and you will encounter your first boss in the game. -- Boss Battle -- Name: Giant Crab Strategy: This boss isn't too difficult. Just avoid the electric ball he sends out and get around behind him and attack. He also uses his claw to attack you physically. Just watch his pattern and avoid it. I would suggest combining your Blizzard magic together and using Blizzara on him. It will only take about 10 Blizzara spells to defeat him. If you don't have Blizzard, try Fusing Life and Thunder together to create Holy and use that on him. If you don't have anything good to fuse a spell together with, just use standard spells or get around behind him and attack him with your weapon. Remember to heal often and try to keep a Phoenix Down equipped in case you die. -- You will receive your first drop of myrrh. It takes three drops of myrrh to protect your village and advance to the next year. You will also get the option to read your new mail and send something back to your family. Send them something depending on what trade your family is. You will also get the option of choosing which artifact you want to keep. I would suggest keeping the "Moogle Pocket" so you can permanently keep an additional slot in your command list. Now, you can go back through River Belle Path as many times as you want and keep getting money, artifacts, etc. It's up to you. However you can only get one of each artifact. GO COLLECT ALL SECRET ITEMS FROM TOWNS. ------------------------------------------------------------------------------ [106] -- The Miasma Stream (water) ------------------------------------------- When you are ready, head up to The Miasma Stream (Water) at the top of the world map and go inside. Once in the Miasma Stream, you will notice that you must carry the chalice yourself, Mog will not be there to help. Simply carry the chalice to the other side of the path and exit. You will then be on a new area of the world map. Our next stop is up the path to Marr's Pass. ------------------------------------------------------------------------------ [107] -- Marr's Pass --------------------------------------------------------- Here is a map of Marr's Pass: --------------------------------------------------- | Map Legend | |---------------------------------------------------| | S = Starting Point | | C = Crystal | | M = Moogle House | | B = Blacksmith | | {W} = Well | | {S} = SECRET Item | --------------------------------------------------- To World Map X X X X X X X X X X XX X XX XX XX XX XX X . X XXX X C X XX XXX XX . X X X XX........XX .. .. . B X XXX ... XXXXXXXXX . X X B. X X X. X X XX X To X . X World XX XX. X Map X X ..X X XXXX .. X XX XXXXX XXXXX . X XXX XXXXX XXXXX X XXXXXX. X XXXXXXX__X X X XXXXXX X__X XXXX X{W} X X XXX MX X {S} X X X X X XXXXXXXXX X X X X X X X X X X X X X X X X X X X X X S X X X To World Map Marr's Pass is a crossroads and central hub of this area. You can choose to enter Marr's Pass and travel to the left or right and exit it to continue along the path. Or simply move your caravan over top of it and pass it up without entering it. Head inside Marr's Pass and on the left side of the main path is a well. When the "Examine" pops up on the screen, examine the well. This will give you a SECRET Item. Now along the left side of the town you will also find some wooden steps leading down. Go down the steps and examine the hole in the wall to go inside. Talk to the moogle there and get your card stamped. ------------------------------------------------------------------------------ [108] -- Jegon River --------------------------------------------------------- There isn't anything to do at Jegon River for now, so you can head over and take a look around if you want. Here is a map of Jegon River: --------------------------------------------------- | Map Legend | |---------------------------------------------------| | T = Tristan (Boat Captain) | | B = Boat | --------------------------------------------------- | Road Signs | |---------------------------------------------------| | S1 = Right: Ironmine Downs | | Left: Pier | | S2 = Right: Pier | | Left: The Plains of Fum | --------------------------------------------------- ~ ~ ~ ~ ~ XXXXXXXXXXXXXXX | . . X ... | ....... X . . | X .. .. -------- X ..B.. |T|||||| X .. .. -------- X XXXXXXXXXXX . . | X To S2 XXXX . . | X World XXX . | X Map X . XXXXXXX X XXXXXXXXXX X X X XX X ~ X X X X X X X X ~ ~ X X X X X X X X ~ X X X X X X X X ~ X X X X X X X X ~ ~ X X X X X X X X ~ X X X X X XX X X ~ ~ X XXXXX X X X S1 To X X . X World X X . XX Map X X . . XXXXXXXXXX X X . . X -------- .. .. X ||||||T| ..B.. X -------- .. .. X | . . X | ... X | XXX XXX ~ ~ XXXXXX ~ ~ ~ Tristan, the boat captain, and the boat will not be at Jegon River until year 3. Once he arrives, he will charge you 50 gil to use the boat each time you cross the river. When you are ready, leave and head down to The Mushroom Forest. ------------------------------------------------------------------------------ [109] -- The Mushroom Forest ------------------------------------------------- Enter The Mushroom Forest and you will get a brief introduction on the forest. Here is a map of The Mushroom Forest: --------------------------------------------------- | Map Legend | |---------------------------------------------------| | S = Starting Point | | M = Moogle House | | # = Platform (Arrows denote which way they will | | take your character) | --------------------------------------------------- | Elemental Hot Spots | |---------------------------------------------------| | B = Water | --------------------------------------------------- | Treasure Chests | |---------------------------------------------------| | 1 = 30 gil | | 2 = Silver Spectacles | | 3 = Silver Bracer | | 4 = Green Beret | | 5 = Moogle Pocket | --------------------------------------------------- To Boss XXXXXXX XXX XXX XX XX XX XX XX XX XX XX XX XX XX 5 M XX XX XX XX XX XX XX XX XX XXX XXX XX XX XX XX XX XX XX XX ### XX XX #|^|# XXX XXX #v|v# XXX XX ### XX XX XX XX XX XX XXX XXX XXXXX XX XXXXXXXXX XXXXXXXXXXXX XXX XXX XX XXXX XX 2 XXXX XXX XX XXXXX XX XX XX XX XXX XX XX XX XXXXXXXXXXXXXXXXXXXXXXXX XXX XX ### XX XXX XX XXXXXXXXXXXXXX #--># XX XX XX XXX XX#--># XX XX B XX XX ###XX XXXXXXXXXXXXXX XX XX XX XX XX XXXXXXX XX XX XX XX XX XXX XX XX XX XXXX X XX XXX XX XX XX XX XXXXXX XXX XX XX XXXX XX XX 4 XX XX XXXXXXXX XX XX BXX XXX XXX XX XX XX XXXXXXXX XX XX XX ### XX XX XXX XX XXXXXXX XX XXXX #|||#XX XX XX XX XX XX XXXXXXX XX #vvv# XX XXXX XX XX XX XX XXXXX XX XXX ###XX XX XXXX XXXXXXX XX XXX XXX XX XXXXX XX XX XXX XX 3XX XX XXX X XXXXXXXXXXX XX XX XX XX XX XX XX XX XXXXXX XXX XX XX XXX XXXXXXXXXXXXXXX XX XX XX XXXXX XXXX 1 XXX XXX XX XXXX XX XXXXXXXXX XX S XX XX XX To World Map Make your way along to the map and grab the five treasure chests. To the right of treasure 5 is a the moogle house. Search along the right side of that area and when the "Examine" pops up, press "A" and go inside to grab another stamp. Make sure you always kill all of the enemies in an area because you get some great items from them like Iron. Now head to the top of the screen to come across your next boss battle. -- Boss Battle -- Name: Marlboro Strategy: This boss isn't too difficult. Just avoid the tentacles that come out of the ground. Equip Fire, Cure, and Clear in your command list. Use Fire to attack the Marlboro. Use Cure to heal yourself when you get low on health. Use Clear to remove any status effects it might inflict on you. If you find yourself low on health, simply run all the way down and away from the Marlboro and heal yourself. If any of the smaller plants popup, take them out first. -- You will receive your second drop of myrrh. After you defeat the Marlboro, you will get the option to read your new mail and send something back to your family. Send them something depending on what trade your family is. You will also get the option of choosing which artifact you want to keep. I would suggest keeping the "Earth Pendant" so you can permanently gain an extra heart for your life gauge. GO COLLECT ALL SECRET ITEMS FROM TOWNS. Now, before we head to The Mine of Cathuriges and the end of year 1, let's go forge some new weapons and armor. Head all the way back on the world map to your home town (Tipa). Talk to the Blacksmith there and forge yourself a Novice's Weapon (Iron Sword if you are a Clavat), an Iron Shield, and some Bronze Armor. If you are a different race you can also forge an accessory like a pair of gloves. If you don't have enough Iron then you can either buy some from a merchant or go get more at The Mushroom Forest. It's up to you but I prefer finding them versus buying them since they cost so much money to buy. When you are ready to go, head back and enter The Mine of Cathuriges. ------------------------------------------------------------------------------ [110] -- The Mine of Cathuriges ---------------------------------------------- Upon entering The Mine of Cathuriges, you will get a brief introduction. Here is a map of The Mine of Cathuriges: --------------------------------------------------- | Map Legend | |---------------------------------------------------| | S = Starting Point | | M = Moogle House | | P = Pedestal (Opens Gate) | | MC = Mine Cart | | .. = Mine Cart Tracks | | [X] = Mine Cart Switch (Correct One) | --------------------------------------------------- | Elemental Hot Spots | |---------------------------------------------------| | R = Fire | --------------------------------------------------- | Treasure Chests | |---------------------------------------------------| | 1 = 10 gil | | 2 = Stone of Clear | | 3 = Stone of Life | | 4 = Stone of Cure | | 5 = 10 gil | | 6 = Stone of Clear | | 7 = Buckler | | 8 = Earth Pendant | --------------------------------------------------- To Boss X X X X X X XX XX X X X X X X XXXXXXXXXX XXXXXXXXXX X 8 X X X X XXXXXXXXXXXXXXXXX X | X XXXXXXXXXXXXXXXXX X X X X XXX X XXXXX X XXXXXXXXXXXXXXXXXXXXXX X X X X XX XX X XX X X XXXXXX X XX XXXXX X X X X X X XXXXXX XX X X X X X X X XX X XXXX XXX X X X X XX X X X XXXXX XXXXXXXX X X X X X X XXXXXXXXXXX XXXXXXXXXXXXX X X X 7 X X X XXXX X X X XXXX XXX X M X XXXXXXXXXXXXXXXXXX XXXXXX XXXXX X X X X X XXXXX X X X XXXXX XXXXXXXXXX X X X X XXXXXXXXXX X X X X X X X X XXXXX X X XXXXX X X X X X X X X X XXXXXXXXXXXX XXXXXXXXXXX X X X 6 X X XXXXXXXXXXXXXXX X | X XXXXXXXXXXXXXXX X X X X XXXXX XXXXXXXXXXXXXXXXXX X X X X X X ------------------------------ {A} X X | XXXXX X | X X X X | X-||-X XXXXX X | XP.. X X X | X .. X X X | X .. X X X | XXXXXXXXXXXXXXXXXX .. X X X | X ' ' .. X X X | X \ ''''' ''' .. X X XXXXX | X \ 5 ' ' .. X X X | X \ ' ' .. X X XXXXX | X \ ' ' .. XXXXXXXXXXXXXXX X X | X ' ' ' .. ' X X X | X ' ' ' ..'''' '''''''' X X X | X ' ' ' ..' ' 4' X | X ' ' ' '''' '.. ' X {A} <-------- X ' ' ' ' '.. ' X X ' ' ' ' '.. ' X X ' ' ' ::::::' '.. ' X X |||| ' '''' ' ' ' X X ' ' ' ' ' ' X X ' ' '''' ' ' ' X X ' 3 ' ' .. ' ' ' X X '''''''''''' ' .. ' ' \\\\\ X XXXXXXXXXXXXXXXXXX..XXXXXXXXXXXXXXXXXX X..X X..X X..X X..X XXXXXXXXXXXXXXX==XXXXXXXXXX X .. X X .. X X .. X X .. X X .. X X [X].. X X :::::::::::::::::| X ..[ ] X X .. X X .. 2 X XX .. X XXXXXXXXXXXX XXX .. X X XX X .. X X '''''' ' XX XXXXXXXXXX..XXXXXXXXXXXXXXXX X / ' ' XXX X..X X ' / ' XX X..X X ' ' X X..X X ' ' XX X..X X 'R ' XXX X..X X ' ' XX XXXXXXXXXX==XXXXXXXXXX X '''''' XX X .. X XXXXXXXXXXXX XXX '''''''..''''''' X XX ' .. 1 ' X X ' .. ' X X ' .. ' X X ' .. ' X X ' .. ' X XXXXXXXXXXXX X ''''''''..'''''''' X X X X .. ' X X '''''' X X ''''''''..'''''''' X X / ' X X ' .. ' X X ' / ' XXXXXXXXXXXXXXXXXXXXXXXXXXX' ' [X] .. ' X X ' ' ::::::||:::::::::::::::::::::: ' X X ' ' XXXXXXXX..XXXXXXXXXXXXXXXXX' ' [ ] .. ' X X 'R ' X X..X XX '''''''..''''''' X X ' ' X X..X XXXXXXXXX--XXXXXXXXXX X '''''' X XMCX XXXXXXXXXXXX X..X X.SX X..X To World Map Make your way along the dungeon. You will find that where the "||" is on the map above, you are blocked. To get past this, simply go over to the mine cart, (MC) on the map and hit it with your weapon from behind. It will crash through the rocks and open a path. You basically need to continue using the mine cart to break down any barriers along the way. Occasionally you will have to hit a switch so the mine cart follows the correct tracks. On the map above I have an [X] on the correct switch you should hit to make the mine cart go the correct way. If you hit the mine cart to the wrong path, simply go back to where the mine cart was and try again after switching the mine cart tracks. Near the end of the dungeon is a track off to the left of the screen. Follow it over to find a small opening. You will get an "Examine" popup on the screen. Examine the area to find a moogle house and go inside to grab another stamp. Now head on up to the boss. -- Boss Battle -- Name: Orc King Strategy: This boss isn't too difficult. Equip 2 Blizzard's to get Blizzara if you have it. Also equip a Cure and a Clear. Avoid the Orc King by staying outside his reach. He will mostly cast a fire spell that you can avoid and while he is casting it, simply cast Blizzara on him. If he summons a smaller orc, take it out first and then focus on the Orc King. If you get too close to him he will either perform a spinning attack or try to smash you with his hammer. These two physical attacks are fairly weak. Just stay at a distance and keep casting spells on him. Evenutally he will put a yellow colored barrier around himself. This is his final move. Heal yourself immediately and run as far away from him as you can get. He will then blow up and deal a good amount of damage to your character before he dies. You can also try and defeat him before he blows up. Simply run up to him and start flailing wildly. If you are strong enough, he will die before he has a chance to self-destruct. -- You will receive your third drop of myrrh. After you defeat the Orc King, you will get the option to read your new mail and send something back to your family. Send them something depending on what trade your family is. You will also get the option of choosing which artifact you want to keep. Upon completing The Mine of Cathuriges, you will conclude year 1. You will see a long scene showing the myrrh ceremony revitalizing the crystal and a celebration. During the scene all of the diary entries you gathered during your first year will be displayed. ------------------------------------------------------------------------------ [111] Year 2 ------------------------------------------------------------------------------ It's a new year and it's time to set off again in search of three more drops of myrrh. Since it takes two years for myrrh trees to replenish (every other year), we cannot visit the three places we did in year one to collect myrrh. You can still go there and get items and artifacts, but not myrrh. Before you set off, go and find your family and talk to them. Hopefully they will give you something like money, fruits & vegetables, etc. GO COLLECT ALL SECRET ITEMS FROM TOWNS. If you want to you can shop around and talk to people. When you are ready, exit the town. Upon exiting you will be stopped by the town elders. Roland will talk to you about your destiny and send you on your way. On the world map, head up the path toward the Goblin Wall. the Goblin Wall was previously unavailable to you, but should be open now. Along the way you will be stopped by a scene with 3 Lilties by the names of Rolf Wood, Leuts Royce, and Lynne Doff. They will tell you they challenged the Black Knight and got beaten. ------------------------------------------------------------------------------ [112] -- Goblin Wall --------------------------------------------------------- Upon entering the Goblin Wall, you will get a brief introduction. Here is a map of the Goblin Wall: --------------------------------------------------- | Map Legend | |---------------------------------------------------| | S = Starting Point | | M = Moogle House | | P = Pedestal (Opens Iris Door) | | * = Skull Switch | | A = Leads to {A} | | B = Leads to {B} | | - = Door (opened by skull switches) | | = = Boulders (open in later cycles) | --------------------------------------------------- | Elemental Hot Spots | |---------------------------------------------------| | R = Fire Y = Earth | --------------------------------------------------- | Treasure Chests | |---------------------------------------------------| | 1 = Design for Iron Gloves | | 2 = Tome of Wisdom | | 3 = Moogle Pocket | | 4 = Design for a Warrior's Weapon | | 5 = Green Beret | | 6 = 30 gil | | 7 = 20 gil | | 8 = Silver Spectacles | | 9 = Design for an Iron Belt | | 10 = Design for Iron Armor | | 11 = Cat's Bell | --------------------------------------------------- To Boss XXX-||-XXX X P X X XX XXXXXXXXXXX XX X XX X X X XX XXXXXX XXXXXXXXXXXXX XXXX X X X X 11 X X X X X * * * * * * X X XXXXXXXXX===XXXXXX===XXXXXX-9-XXX-10-XXXX===XXXXX===X X XXX X X XXX X X XXXX * * * * X X * X X XXXXXXXXX-6-XXXX---XXX---XX-7-XX X-8-X X X X X X X X X XX X X X * * XXX X X X XXXX---XXXXXXX---XXXXXXXXXX X X X X X X X X XX X X X XX XXX R X X X XX XXXX X X XX X X XXXX XXX X X XXXXXXXXXXXXXXXXX XX X XXXXXX X X X XX X X X X X X X X X X X X X X X X {A} {B} XXXXXXXXXXXXXXXXXXXXXXX X X X XXXXXXXXXXXXXXXXXXXXXXXXXXX X XX XX X X XX X * X Y X X XXXX-5-XXX X X X X X X XXXXXXXX X X X * * X X XXXXXXXXXX---XXXXXX-4-XXXXX X * X X XXX---XX X X X X * X X-A-X X XXX-M-XXX X XXXX-B-XXXX XX X X X XX X X X X X X X X X X * * X X * X X XXXX-3-XXXXX-2-XXXXXXXXXXXXXXXXXXX XXXXX-1-XXXXX X X XX X X X XX X X X XX X X X XXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X S X X X X X X X To World Map Make your way along the dungeon. To open the gates blocking you or covering treasure chests, you will need to get above the gate and hit the skull switch for each one. On the map above where the "M" is, you will need to open that gate and then enter the alcove and go to the back left corner of it. You will get an "Examine" on the screen. Press "A" and go inside to grab another stamp. Also, you will come to some skull switches above what looks like cave openings blocked by boulders. These switches do not work and you cannot open the boulder openings. These will open up later in the game so ignore them for now. You will also notice an area on the right of the Goblin Wall that you cannot get to along with a treasure chest you cannot get to. Ignore that for now since you cannot get it until later in the game when the boulder doors open up. Just keep climbing up the Goblin Wall and grabbing all the items from the treasure chests. Eventually you will get to the top where there is an iris door with a pedestal near it. Take out the enemies there and grab the key to open it up. Head on inside for your next boss battle. -- Boss Battle -- Name: Goblin Mage Strategy: Take out the small goblins immediately. Once they are out of the way start attacking the main Golbin Mage with physical focus attacks. Just get around behind him and attack. Wait until he starts casting and move around behind him. Then charge up your attack and unleash it. If you have strong magical attacks you can try to use them instead. However, I think physical attacks work much better. If he summons any of the smaller goblins, take them out quickly and return to fighting the boss. The key to this battle is to keep moving at all times. -- You will receive your first drop of myrrh for year 2. After you defeat the Goblin Mage, you will get the option to read your new mail and send something back to your family. Send them something depending on what trade your family is. You will also get the option of choosing which artifact you want to keep. GO COLLECT ALL SECRET ITEMS FROM TOWNS. Return to the Goblin Wall and use the menu to change your chalice to the Fire elemental. Now head through the Miasma Stream. Once you reach Ironmine Downs head to The Mushroom Forest and change your chalice to the water element. Then head to the Miasma Stream and go through to the other side. ------------------------------------------------------------------------------ [113] -- Alfitaria ----------------------------------------------------------- Here is a map of Alfitaria: --------------------------------------------------- | Map Legend | |---------------------------------------------------| | S = Starting Point | | C = Crystal | | M = Moogle House | | B = Blacksmith | | ME = Merchant | | {S} = SECRET Item | --------------------------------------------------- To Palace X X X X ~ ~ X X ~ ~ X X XXX ~ ~ X X ~ ~ X XXXXXXXXXXX X X XXXXX X .XXXXXXXXXXXXXXXXXX XXXXXX XXXXXXXX X............ . B . X X ... X XXXXX X X X..................... .. ... X X X . . . . ..... X X X . . . . . X X ...X . . C . . . X X . X . . . . ... X X ...X..................... .. ..... .X X XXXXX ME . X X |||| .. .. . X X XXXXX .... ... . . X X XX {S} . . . X XXXXX XX X--XXXXXXXXXXX XXXXXXXXXXXXXXX--X X XX X-- MEX X M --X X XX XXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXX XX XX X X XXXX ~ ~ ~ X X ~ ~ ~ X X XXXXXXXXX XXXXXXXXX X .. X X . . X X .. X X X X X X S X X X X X To World Map Upon reaching this new area called the Vale of Alfitaria, head up the path to Alfitaria. Enter the town and head to the right after crossing the bridge. Find the steps leading down on the right side of the town and go down them. At the bottom, follow the path all the way to the left to find an "Examine" popup. Examine the area to find a moogle house. Enter it and grab another stamp. Now leave and head back up the steps. Now go all the way to the left side of the town and when you find some stairs leading up, go to the left side of them and search around. You will find another SECRET Item. When you are ready, exit the town and head up to Tida. ------------------------------------------------------------------------------ [114] -- Tida ---------------------------------------------------------------- Upon entering Tida, you will get a brief introduction. Here is a map of Tida: ----------------------------------------------------- | Map Legend | |-----------------------------------------------------| | S = Starting Point | | M = Moogle House | | P = Pedestal (Opens Door) | | C = Crystal | | - = Plants (Destroy with Fire) | ----------------------------------------------------- | Road Signs | |-----------------------------------------------------| | S1 = Welcome to Tida, the Sunniest Village Anywhere | | S2 = Three days until the caravan returns! Let's | | give them a warm welcome! | ----------------------------------------------------- | Elemental Hot Spots | |-----------------------------------------------------| | G = Wind Y = Earth | ----------------------------------------------------- | Treasure Chests | |-----------------------------------------------------| | 1 = Plume of Phoenix Down | | 2 = Stone of Clear | | 3 = Design for Iron Armor | | 4 = 15 gil | | 5 = Helm of Arai | | 6 = Maneater | | 7 = Design for a Warrior's Weapon | | 8 = 20 gil | | 9 = Chocobo Pocket | | 10 = Design for a Mythril Belt | | 11 = Cat's Bell | | 12 = 20 gil | | 13 = Design for Iron Gloves | ----------------------------------------------------- To Boss X X X----------------------------------|-|---------X XXXXXXX X P X XXXXXX X X X X 11 X X X X X XX X X X X XXX XX \ XXX X XX XXX X X X XXXXXXXXX XXXXXXXO OXX XXX XX X X |--| XXXXXXXXXXXXXXX X X |--| X X |--| X X XXX XXXXX |--| XXXXX X / XXX XX XX XO OX X X XXX | X X XX X \ XX XXXX X X XX X X X X X XX XX X X X X X XXXXXXXXXX X X X X 13 XXX \ XXX X X XX XX X X XX ---- X X X X XXXX XXXXXXXXXXX ---- X X X X X X--X X ---- X X X X....X X X X ---- ..X XX X X X. .X X X X ---- . X XXXX X XX X X X....X X X X ---- ..X X X X X X X 8 X X 12X X ---- XXX XX \ X X X XXXX X ---- | | X X----X X | | X X X XXX XXXXXXXXXXXXXX XX X X X X X XXXXX X X X XX X XXX X X XX | XX X X XXXXX X X X XXXXX X X X X X X X XXX XXXX XX X X X XX X X / XXX X X | X X \ X X | X X XXX X XXXXXX--X X X X XXXXX X XXXXXXXXXXX S2 XXXXX X \ XXXX X XXXXXX Y XXX XXXXXX XXX X XXXX | XXXXXXX--XXX X X XXXXXX | XXXXXXX XXX X X XXXXXXXXX XXX XXXXX XX X X X X XX | X X X X X / XXXX X X XX X X XXX X X P X XXXXXXXX X X XX X XX--|-|--X X-||-X XX X X X X X X XP XX X X XX XX X X X XXXX X 10X X XXXXX XXX 9 XXX XX XXXXXXXXXXXXXXXXX XXXX X XXXX X XXXXX X XXXXXX XXXXXXXXX X XXXXXXX X X . XXXXX X XXXXXX XXXX 5 X X.... X X XX X XXX XXXXXX X X 6 X X XXXXX XX XXX XXX XXX X X X XXXXXX XXXXXXXXXXX X X X X X XXX P XXX X X | XXX X X XXX XXX XXX XX XXX X X XXXXXXXXX XXXXXXXX XXXXXXXXX XX X X X X X XXXXX . X X . . X X X X X X X XXXX ..... X X 2..... X X X XXXX 7 X X X X M XXXXX X X X XXXX X X X C XXXX G X X X X X XX 4 3XXXXX XXX X X X XXX Y XXXXXXXXXXXXXX X X X X XXXXXXXXXXXXXXXXX XXX X X XX XXXXXXXXXXXXXXXXXXXXX X X XX XXX XXXXXXXXXXXXXXXXXXXXXXXXX X X X XXXXXXXXXXXXXXXXXXXXXXXXXXXX X X X XXXXXXXXXXXXXXXXXXXXXX XXXXX X X X XXXXXXXXXXXXXXXXX S1 XXX X XXX X X XXXXXXXX . XX XX X X X ..... . .XXX X X .... X X 1 X X X XXXXXXX S XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X X X X To World Map Make your way along the ruined town of Tida. Use Fire spells on the plants that block your way to make them go away long enough for you to pass through. If you have Fira or Firaga, cast it on the plants to make them permanently go away. If you see a pedestal underneath some vines, simply torch them with a Fire spell to uncover the pedestal. Find the "M" on the map and go inside the hole in the house to grab another stamp. Now follow the path along and eventually you will reach the next boss. -- Boss Battle -- Name: Armstrong Strategy: Take out the small skeletons immediately. Once they are out of the way start attacking Armstrong with physical focus attacks. Just get around behind him and attack. Charge up your attack and unleash it. If you have strong magical attacks you can try to use them instead. However, I think physical attacks work much better. If he summons any of the smaller skeletons, take them out quickly and return to fighting the boss. The key to this battle is to keep moving at all times. If you find yourself low on health, just run to an open spot and heal. This battle shouldn't be too difficult. -- You will receive your second drop of myrrh for year 2. After you defeat Armstrong, you will get the option to read your new mail and send something back to your family. Send them something depending on what trade your family is. You will also get the option of choosing which artifact you want to keep. I would suggest choosing the Chocobo Pocket if you got one to permanently increase your command slots. GO COLLECT ALL SECRET ITEMS FROM TOWNS. ------------------------------------------------------------------------------ [115] -- Shella -------------------------------------------------------------- Now, change your chalice element to Earth using the menu at Tida and go through the Miasma Stream over to Veo Lu. Follow the path over to the left to find the town of Shella. You will be greeted and told that you cannot enter the town unless you have the Mark of Shella. When you leave the town your diary will also be updated. Now, to get the Mark of Shella enter Veo Lu Sluice and kill all the enemies that you can access for now. One of the enemies will drop a Mark of Shella that you can use to enter Shella. Once you have the Mark of Shella, simply exit Veo Lu Sluice and return to Shella. Give the Mark of Shella to the person standing near the entrance and he will create a bridge for you to cross. Note: Once you use the Mark of Shella, it is gone forever. To get another one, you can buy one from a merchant in town, or find another one in Veo Lu Sluice. I suggest buying a couple from the merchant before leaving the town. Here is a map of Shella: --------------------------------------------------- | Map Legend | |---------------------------------------------------| | S = Starting Point | | C = Crystal | | M = Moogle House | | B = Blacksmith | | ME = Merchant | | {S} = SECRET Item | | * = Person you give the Mark of Shella to. | --------------------------------------------------- XXXXXXX XXXXXXX XXX XXX XXX XXX X . . X X . . X X ......... X X ......... X X X X {S} X X . X X X X . . X X X X . X X X X X X X XXXXXXXX X X XXXXXXXX X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X XXX X X X X X X X X .. X X . . X X . . X X . C . X X . . X X .. X X X X X X X X X X XXX X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X XXXXXXXX X X XXXXXXXX X.. X X ....X X .M X X B . . X X . X X . . X X . X X . . X X .ME X X .... X X . X X X X . ME X X R X XXXX XXX XXX XXX X X XXXXXXX X X X X X X X X X X X X X X X X X X X X X * X X X X S X To World Map When you are ready, head back to the Vale of Alfitaria and enter Moschet Manor. ------------------------------------------------------------------------------ [116] -- Moschet Manor ------------------------------------------------------- Upon entering Moschet Manor, you will get a brief introduction about the owners of Moschet Manor, Jack and Maggie. Here is a map of Moschet Manor: -------------------------------------------------------------------------- | Map Legend | |--------------------------------------------------------------------------| | S = Starting Point | | M = Moogle House | | Ma = Maggie | | [] = Door Switches (step on it when your race is showing to trigger it) | | Boss = Location where boss appears after killing all 10 Tonberry's | -------------------------------------------------------------------------- | Tonberry's (must kill all 10 of them before boss will appear) | |--------------------------------------------------------------------------| | T1 - T10 = Tonberry Chef's | -------------------------------------------------------------------------- | Library Books | |--------------------------------------------------------------------------| | B1 = Trees of myrrh began to yield their dew only after miasma had | | deluged the world. | | B2 = Soon after the coming of miasma, terrible fiends began to appear. | | B3 = Long ago, there was no miasma, nor monsters. Our folk were blessed | | with the crystal's aura. | -------------------------------------------------------------------------- | Elemental Hot Spots | |--------------------------------------------------------------------------| | B = Water R = Fire | -------------------------------------------------------------------------- | Treasure Chests | |--------------------------------------------------------------------------| | 1 = Stone of Life | | 2 = Fashion Kit | | 3 = Flametongue | | 4 = Wonder Wand | | 5 = 8 gil | | 6 = Helm of Arai | -------------------------------------------------------------------------- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X ||. .|| X X-- ... T4 T5 ... --X X--. .--X X... ................. ...X X ... ... X X . . . . X X ... ... X X... ................ ...X X--. .--X XXXXXXXXXXXXXXXXX X-- ... ... --X XXXXXXXXXXXXXXX X B2 X X ||. .|| X X 5 R X X T2 T3 X XXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXX X . X X X X----X X. . . X X B3X XXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXX X . . T6X XB1 X X X X. ...X X XXX [] XXX . X X [] | [] [] | [] . X X XXX XXX ...X X 4 X X ............................ X X X XXXXXXXXXXXXXXXXX X . . X XXXXXXXXXXXXXXX X . ...................... . X X . . . . X X . . / \ . . X XXXXXXXXXXXXXXXXX X . . / \ . . X XXXXXXXXXXXXX X ...... X X . . . . X X X X . . XXX . . . . XXX T7 X X ...... [] | [] . . . . [] | [] - . X X XXX . . Boss . . XXX - - . X X 3 X X . . . . X X - - . X X ........ X X . . . . X X X X . X X .. . . X X . . . . X X X X . X X ..M. . X X . . . . X X X X T8 . X X ........ X X . . . . X X X X . X X X X . . \ / . . X X X X . X X X X . . \ / . . X X - - . X X XXX . ...................... . XXX - - . X X . [] | [] . . [] | [] - . X X . T1 XXX ............................ XXX T9 X X . X X X X X XXXXXXXXXXXXXXXXX X X XXXXXXXXXXXXX X X XXXXXXXXXXXXXXX X X XXXXXXXXXXXXXXX X . 2 X X X X . 6 X X . X X''''''''''''''''''''''''''''''''''''''''X X... X X.. Ma X X O O X X T10 X X XXX XXX ..X X ..B.. [] | [] [] | [] . X X . . XXX XXX . X X ..... X X 1 S X XXXXXXXXXXXXXXX XXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXX X X X X To World Map In order to open doors, simply stand on one of the pads in front of the door and once the glyph changes to the same symbol that represents your characters race (Clavat, Lilty, Yuke, or Selkie), the door will open. To get to the boss you simply need to go through the house and find and kill all 10 of the Tonberry's. Use the map above to find all 10 of them and take them out. I recommend starting with the bottom left hand corner room and going clockwise around the house until you have gotten them all. That way you will only have to go into each room once and you will get all the treasures. Find the "M" Moogle House in the room on the left of the house under the large table and go inside to get your next stamp. Make your way through the manor until you reach the next boss. -- Boss Battle -- Name: Jack (Gigas Master) & Maggie (Lamia Wife) Strategy: At the start of the battle, run up to Jack and hit him once. This will trigger a scene where Maggie comes out to help Jack. Once she appears focus all your attacks on her until she is defeated. You will know she is defeated when you see her go to the bottom left door of the house and sits there the rest of the battle. Don't worry if you don't see a health bar when you attack Maggie, she doesn't have one, but eventually you will defeat her. Now that she is out of the way, turn all your attacks towards Jack. Try to get behind Jack and attack him. Eventually he will go down. -- You will receive your third drop of myrrh for year 2. After you defeat Jack & Maggie, you will get the option to read your new mail and send something back to your family. Send them something depending on what trade your family is. You will also get the option of choosing which artifact you want to keep. Upon completing The Moschet Manor, you will conclude year 2. You will see a long scene showing the myrrh ceremony revitalizing the crystal and a celebration. During the scene all of the diary entries you gathered during your first year will be displayed. You can choose to skip them if you want and it will not affect the game. ------------------------------------------------------------------------------ [117] Year 3 ------------------------------------------------------------------------------ It's a new year and it's time to set off again in search of three more drops of myrrh. Since it takes two years for myrrh trees to replenish (every other year), we cannot visit the three places we did in year two to collect myrrh. You can still go there and get items and artifacts, but not myrrh. Before you set off, go and find your family and talk to them. Hopefully they will give you something like money, fruits & vegetables, etc. GO COLLECT ALL SECRET ITEMS FROM TOWNS. If you want to you can shop around and talk to people. When you are ready, exit the town. Upon exiting you will be stopped by the town elders. Roland will talk to you about your destiny and send you on your way. On the world map, head up to River Belle Path and change your element to Wind. Head through the Miasma stream and go to The Mine of Cathuriges and change your chalice element to Fire and go through the next miasma stream. Now go to Moschet Manor and change your chalice element to Water and go through the miasma stream to Veo Lu. Now head over to Veo Lu Sluice. ------------------------------------------------------------------------------ [118] -- Veo Lu Sluice ------------------------------------------------------- Upon entering Veo Lu Sluice, you will get a brief introduction. Here is a map of Veo Lu Sluice: -------------------------------------------------------------------------- | Map Legend | |--------------------------------------------------------------------------| | S = Starting Point | | M = Moogle House | | P = Pedestal (Opens Gate) | | W = Location of water spout that pedestal key comes out of | | [] = Key Switches (step on it to raise water spout to get pedestal key) | -------------------------------------------------------------------------- | Elemental Hot Spots | |--------------------------------------------------------------------------| | None | -------------------------------------------------------------------------- | Treasure Chests | |--------------------------------------------------------------------------| | 1 = Plume of Phoenix Down | | 2 = Power Wristband | | 3 = Main Gauche | | 4 = Stone of Thunder | | 5 = Book of Light | -------------------------------------------------------------------------- XXXXXXXX XX XX XX XX X XXXXXX X X X X X X X X X X X X X X X X X X .XX XX. X XX . . XX XX XX X X X X X X X X XXXXXXXXX X X X X XXXXX--XXXXX XX X X -- X X XX X X -- XX M XXXXXXX X X XXX X X ~ X X XXXXXXXXXX X 1 XX XX X XX ~ X[] X X X XX X X 2 XXX--XXXX X X X XXX To XX XXX X X -- X X X XXX S World X XXXX X X -- X X X X XXX Map XX XXXXXXX X- ~ ~ X X X X XX . .X WX- ~ X X X X/ X ... X X X XX X X / XXX P [] X X ~ X X X X / To | XX XXXXXXX X X X X Boss | XX X X X X X XXX / XXXXXXXXXXXX XX X X XXX / X P X X X / X-||-XXXXXXX X X X X X X ~ X X X X ~ X X X X- X X X WX- XXXX X X X ~ X 4 X X X X.. X X X ~ X . XXX XXXX X X X. XXXXX X X X XXX 3 X X XXXX X XXXXXXX X XXX X ~ XX XX XXXX X XX ~ X X X XXXXXX XX X X X / XXXX X X X X X / XX XXXXXXXXXXXXX X X--X / X / X X PX ~ XP XXXXXXX--XXXX X X X X -- X X- X X -- XXXXXXXXXX X WX- ~ X[]X- X X X X ~ X WX- ~ ~ X 5 X X X X X X X X XXXXXXX XX X ~ XX XXXXXXX X []....XXXXXX / XX XX XXX XX / XXXXXXXXXXXX XX XXXXXXXXXXXXXXX / XX XXXXXXXXXXXXXX Make your way through Veo Lu Sluice to the end boss and take him out. -- Boss Battle -- Name: Golem Strategy: As soon as the battle begins, take out the two flans as quickly as possible. Once you have them out of the way, attack the main boss. If he casts slow on you, either wait until it wears off or use a Clear spell to get rid of it. Use fruits, vegetables, or Cure spells to heal yourself if you need to. Get around behind Golem and use physical attacks. Eventually he will go down. -- You will receive your first drop of myrrh for year 3. After you defeat the boss, you will get the option to read your new mail and send something back to your family. Send them something depending on what trade your family is. You will also get the option of choosing which artifact you want to keep. GO COLLECT ALL SECRET ITEMS FROM TOWNS. ------------------------------------------------------------------------------ [119] -- Jegon River --------------------------------------------------------- Now, head back down to Jegon River. Here is a map of Jegon River: --------------------------------------------------- | Map Legend | |---------------------------------------------------| | T = Tristan (Boat Captain) | | B = Boat | --------------------------------------------------- | Road Signs | |---------------------------------------------------| | S1 = Right: Ironmine Downs | | Left: Pier | | S2 = Right: Pier | | Left: The Plains of Fum | --------------------------------------------------- ~ ~ ~ ~ ~ XXXXXXXXXXXXXXX | . . X ... | ....... X . . | X .. .. -------- X ..B.. |T|||||| X .. .. -------- X XXXXXXXXXXX . . | X To S2 XXXX . . | X World XXX . | X Map X . XXXXXXX X XXXXXXXXXX X X X XX X ~ X X X X X X X X ~ ~ X X X X X X X X ~ X X X X X X X X ~ X X X X X X X X ~ ~ X X X X X X X X ~ X X X X X XX X X ~ ~ X XXXXX X X X S1 To X X . X World X X . XX Map X X . . XXXXXXXXXX X X . . X -------- .. .. X ||||||T| ..B.. X -------- .. .. X | . . X | ... X | XXX XXX ~ ~ XXXXXX ~ ~ ~ Talk to Tristan, the boat captain, give him 50 gil to have him take you to the other side of the river. Follow the path and head leave Jegon River. Now go up the path to The Fields of Fum. ------------------------------------------------------------------------------ [120] -- The Fields of Fum --------------------------------------------------- Here is a map of The Fields of Fum: --------------------------------------------------- | Map Legend | |---------------------------------------------------| | S = Starting Point | | C = Crystal | | M = Moogle House | | R = Rancher (Sells Cows) | | ME = Merchant | | ME2 = Merchant (Sells Food) | | {S} = SECRET Item | --------------------------------------------------- | Road Signs | |---------------------------------------------------| | S1 = Fresh milk and delicious striped apples are | | here at The Fields of Fum! | --------------------------------------------------- X--- X \ X ------- X .... ....\ X X X. .. .| X X X. .... .| X X X .... ..| X X X X X | X ~ X X C X X | Fields X X X X X | X ~ X X X X | X X X-----X X \ X ~ X X X X | X XXXXXXXXXXXXXXX X X X \ X ~ X X X X X -----------X X X X X X ME X ~ X........ X X X X X X . X X X X ----------- .....X X X X ||||||||||| {S}. X X X X ----------- . X X XX XXXXXXXXXXXXX X . X X XX X ~ X .....X X XX X XXXXXX X .. . X X ... X X XX X X ~ X. . . X X. .X X X X X X .. . X . . X X X X X ME2 .....XXX ... X X X . XXXXXX. S1 XXX To X XX X . . S World X X X ........ XXX Map X X X XXXXXXXXXXXXX X X X X X X X X X X X X X X X ... X X X X . . XXXXXXXXXXXXXXX X X X--| |--. C . . X X X X ... ---- M ..X XXX . X X ------- X XXXXXXXX. . X X R --- X X ..... X X | X X X X | X X X X / X X X X / X XXXXXXXXXXX X X | X X X X | X X X XX / X X X X / X X X X | X X X XX | X XX XXXX X / X XXX XX XXX XX / X XXX X X---X X-- X XXXXXXXXXXX XXXXXXX XX X X X XX X XXXXXXXXXXXXXXXXXXXXX You can buy a cow from the Rancher and have it sent back to your home town. You will receive milk from it eventually in the game. Grab the SECRET Item and the moogle stamp and when you are finished looking around, head on out and let's go to Daemon's Court. ------------------------------------------------------------------------------ [121] -- Daemon's Court ------------------------------------------------------ Upon entering Daemon's Court, you will get a brief introduction. Here is a map of Daemon's Court: -------------------------------------------------------------------------- | Map Legend | |--------------------------------------------------------------------------| | S = Starting Point | | M = Moogle House | | P = Pedestal (Opens Gate) | | [] = Switches (step on it to activate blades during boss battle) | -------------------------------------------------------------------------- | Elemental Hot Spots | |--------------------------------------------------------------------------| | None | -------------------------------------------------------------------------- | Treasure Chests | |--------------------------------------------------------------------------| | 1 = Stone of Blizzard | | 2 = Stone of Life | | 3 = Plume of Phoenix Down | | 4 = Book of Eyewear Techniques | | 5 = Book of Light | | 6 = Main Gauche | | 7 = Twisted Headband | | 8 = Stone of Cure | | 9 = Design for a Warrior's Weapon | | 10 = Chocobo Pocket | -------------------------------------------------------------------------- XXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXX X X X X X X 9 7 X X XXXX XXXXXXXXXXXXXXXXX.--.XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX--XX XXXX X X .--. M XXXXXXXXXX ~ ~ X -- X X X 10 X .-- ....XXXXXXXX....XXXXXXXXXXXXXXXXX X -- X 6 X X X . X X 3 . 4 . X ~ X X X X X . X X . . X X X X X X . X X . . X X X X X X . X X . ..--.....X ~ X X X X X . X [] X . -- X X X X X X ... X X ... -- X X X X X X . X X . XXXXX X X X X .-. X X .-. ||||| X X X X .-. X Boss X .-. XXXXX X X X X .-. X X .-. X X X X X X . X X . X X X X X X . X X . X ~ X X X X X ........... . X [] X . X X X X X X . . . X X . X X X X X X . . . X X . XXXXX X X X X . ||| . X X . X X X X . . . X X . XXXXX X X X X . . .8 X X 2. X X XXXXXX X X X ........... ..X X.. X ~ X X ||| X X X X X X X X--XXX X X X X||X X X X--X X X X X P P ......... X ~ X X--X X X X XXXXXX . ||| X X X X X ||| X . . X XXXXXXXX X X X X--X ||| . X X X X X X--X ......... XXXXXXX ~ X X X X X--X X X 5 X X X S 1 X X X XXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXX XXXX X X X--X ~ X X X X ~ ~ ~ ~ ~ ~ ~ X--X ~ ~ ~ X X XXXX X--X XXXX To World Map To get to the boss, you need to find the two enemies in the level that have the two pedestal keys. They are randomly placed somewhere in the level so you just need to kill all the enemies until you find them. Once you get the keys, simply take them back to the two pedestals and place them on them to open the gate to the boss. You don't have to enter it yet though, only when you are ready. You will encounter ghost type enemies in this dungeon. Simply cast Holy on them to make them visible and then hit them with physical attacks. This will make them MUCH easier to kill. Make sure you get the moogle stamp from inside the moogle house. It's located to the left of the main building, under the bridge. When you are ready, head inside the main building to face your next boss. -- Boss Battle -- Name: Lizardman King Strategy: This guy is pretty easy. When the battle begins, take out the smaller enemies, the Coeurls and Lizardmen. Once they are out of the way, focus on the Lizardman King. You can easily avoid his attacks and just keep running around behind him. There are also switch pads in the area that you can step on if you want to. They will activate saw blades in the ground that will come out and hit anything that walks on them. The damage they take away is minimal so I wouldn't waste time with it. Just get around behind the boss and flail away. It shouldn't be too difficult to take him out. -- You will receive your second drop of myrrh for year 3. After you defeat the boss, you will get the option to read your new mail and send something back to your family. Send them something depending on what trade your family is. You will also get the option of choosing which artifact you want to keep. GO COLLECT ALL SECRET ITEMS FROM TOWNS. ------------------------------------------------------------------------------ [122] -- Selepation Cave ----------------------------------------------------- Upon entering Selepation Cave, you will get a brief introduction. Here is a map of Selepation Cave: -------------------------------------------------------------------------- | Map Legend | |--------------------------------------------------------------------------| | S = Starting Point | | M = Moogle House | | O = Pool of Water (Fish enemies jump out) | | * = Switches to open gates (hit them simultaneously with a focus | | attack to trigger them) | | [] = Elevator Bridges (to operate them, simply step on it and make sure | | Mog is also on it) -------------------------------------------------------------------------- | Elemental Hot Spots | |--------------------------------------------------------------------------| | G = Wind | -------------------------------------------------------------------------- | Treasure Chests | |--------------------------------------------------------------------------| | 1 = Design for an Iron Shield | | 2 = Design for a Mythril Sallet | | 3 = Design for Mythril Armor | | 4 = Green Beret | | 5 = 50 gil | | 6 = Ring of Thunder | | 7 = Design for a Master's Weapon | | 8 = Main Gauche | -------------------------------------------------------------------------- XXXXXXXXXXX To Boss X X XX XXXXXXXXXXXXXXXXX X X X X X X X X X / XX X XX X X X / **X X O X X G X X X X XXXXX XXXXXXXXXXX X X X X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X X X X X XXXXXXXXX X XXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X X X 8 X X X X X X XX X O X X X XX .. X X XX X X XXXXX XX X . . X XX XX X XXXX XXX XXX .. X X X X XXX X X XXX XX XXXX XX X XO XXXX XX X XXXXXXXXXXXXXXX X X X XXX X X XX X X X X XXXXXX X X X XX X X 7X X XX X X X XXX X XX X X X X X.-X X XXX X X X X X -X XXX X X X X X X X X X X X X X X X X X X X X X XXX X X X X X X X XXXXX X X X X X X X XXXX X X X X X X X X XXXXXXXXX X X X XXX X X X X X X X X X O X X XXXXXXXXXXXXXX X X X X X X X | ** X XXXXXX X X X X X X XXXXXXXXXXXXXX | X X X X X X X X...-..X XXXXX X X 3 X X X X X X - X XX X X X X X XX.-.X X X X X X XXX X X X - X X O X X X X XX X X XXXX X X X X XX X X--XXXXXXX X X X X O X X O X XXXX XX [] X X 6 X XX X X X XXXX XXX XX XX--XXXXXX X X X X X X X X XXXXXXX XXXX XX X X X X XX X.-.XXXX X X X 2 || XX XX X X X XX X X - \\ X X XXXX X XXXXX X X X X XX X O O X XXX XXXX X XXX XXXX X XXXXXXXX--X X XXXX X XXXXXX X |[] X X X X XXXXXXXXX XX--XX X X X XX X X X X X X XXXXXX / *X X XX X XX--XX X X XX *X X X X 5 X |[] XXX X XXX X X X 4 X XM || XX--X XX X XXXXXXXXXX X X XXX XXXXXXXXX XXXX X 1 || XXX XXX XXXXX XXXXX X XXXXXXXXX XXXXXXXXXXXXXX XXXXX XXX XXXXXXXX XXXXX XXXXXXX S XXXXX X X X X To World Map Make your way through Selepation Cave grabbing all the treasure chests. When you come to two purple tubes near a gate, simply hit them both at the same time with one focus attack and they will open the gate. To operate bridges simply step on them and make sure Mog is completely on it with you. Sometimes I push him in. Get to the top level and grab the moogle stamp from another moogle house. Now make your way through the caves to the next boss. -- Boss Battle -- Name: Cave Worm Strategy: This boss can be easy or hard depending on how you go about killing it. When the battle begins, take out the smaller electric enemies quickly. Now turn your attacks to the main boss. If you get too close to him, he will start moving around and if you get hit it can hurt you badly. The best way is to stay near him, but not too close. I found that the best place to stand is to the left of him about five to seven steps away. At this location he will keep trying to use his attack where he sucks you to him. When he does that, run towards him and start flailing on him. Don't use focus attacks because they are too sloe. Just keep pounding on him with physical attacks. When he stops sucking, run back to your spot. At that spot, you can get hit by his other attacks, but they aren't that bad. Simply run to the back of the arena and heal yourself as needed. Eventually he will go down. -- You will receive your third drop of myrrh for year 3. After you defeat the boss, you will get the option to read your new mail and send something back to your family. Send them something depending on what trade your family is. You will also get the option of choosing which artifact you want to keep. Upon completing The Selepation Cave, you will conclude year 3. You will see a long scene showing the myrrh ceremony revitalizing the crystal and a celebration. During the scene all of the diary entries you gathered during your first year will be displayed. You can choose to skip them if you want and it will not affect the game. ------------------------------------------------------------------------------ [123] Year 4 ------------------------------------------------------------------------------ It's a new year and it's time to set off again in search of three more drops of myrrh. Since it takes two years for myrrh trees to replenish (every other year), we cannot visit the three places we did in year three to collect myrrh. You can still go there and get items and artifacts, but not myrrh. Before you set off, go and find your family and talk to them. Hopefully they will give you something like money, fruits & vegetables, etc. GO COLLECT ALL SECRET ITEMS FROM TOWNS. If you want to you can shop around and talk to people. When you are ready, exit the town. Upon exiting you will be stopped by the town elders. Roland will talk to you about a young scholar who got help from a renowned knight. On the world map, head up to the Goblin Wall and change your element to Earth. Now head through the Miasma stream to the next area. Now head over to the Mushroom Forest and change your element to Water. Note: When you change your element to water you will be cut off from your home town of Tipa until the next year! So make sure you get what you need from there before you change it! There is no way to get your element back to earth. Now head over to Jegon River and take the boat across to the other side. Then go over to the next Miasma stream (water) and pass through to the next area called Rebena Plains. Now let's go to Conall Curach. ------------------------------------------------------------------------------ [124] -- Conall Curach ------------------------------------------------------- Upon entering Conall Curach, you will get a brief introduction. Here is a map of Conall Curach: Coming Soon... Make your way through Conall Curach grabbing all the treasure chests. You will encounter ghost type enemies in this dungeon. Simply cast Holy on them to make them visible and then hit them with physical attacks. This will make them MUCH easier to kill. Make your way through the marsh to the next boss. -- Boss Battle -- Name: Dragon Zombie Strategy: This boss can be easy or hard depending on how you go about killing it. I recommend having the following things equipped to your command list. Have Cure, Phoenix Down, and Holy. When the battle begins, take out the smaller enemy quickly. Now turn your attacks to the main boss. You cannot physically attack this boss so you have to rely on magic. Holy is the best spell to use on him becasue it does damage regardless of if he is invisible or not. Just keep casting Holy on him and you will take him out easily. Heal as needed by running to one of the sides all the way over and then heal. Take out any smaller enemies he summons as fast as possible with physical attacks. Continue using this strategy until he goes down. -- You will receive your first drop of myrrh for year 4. After you defeat the boss, you will get the option to read your new mail and send something back to your family. Send them something depending on what trade your family is. You will also get the option of choosing which artifact you want to keep. GO COLLECT ALL SECRET ITEMS FROM TOWNS. ------------------------------------------------------------------------------ [125] -- Rebena Te Ra -------------------------------------------------------- Upon entering Rebena Te Ra, you will get a brief introduction. Here is a map of Rebena Te Ra: Coming Soon... Make your way through Rebena Te Ra grabbing all the treasure chests. You will encounter ghost type enemies in this dungeon. Simply cast Holy on them to make them visible and then hit them with physical attacks. This will make them MUCH easier to kill. When you come to a glowing orb, you must hit it with a spell to deactivate it. If the orb is Red you need to hit it with Fire. If it is Blue, then hit it with Blizzard. If it is Purple, hit it with Thunder. If it is white, then any spell will work. Once the orb is deactivated, hit it with your weapon to destroy it. When you come to a pattern on the ground that lights up when you stand on it, you will need to allow a skeleton enemy to cast the correct spell on you to activate the floor switch. If the pattern is Red you need to get hit with a Fire spell. If it is Blue, then get hit by a Blizzard spell. If it is Purple, then you need to get hit with Thunder. If it is white, then any spell will work. Make your way through the temple grounds to the next boss. -- Boss Battle -- Name: Lich Strategy: This boss can be impossible if you do not have the proper spells. First of all you will need the spell Holy. If you do not have it, then give up. Next you will need Cure or some healing items. At the start of the battle, take out the small skeleton goon. Then head over to the two orbs, one on the right and one on the left, and hit them with a spell like Fire, Thunder, Blizzard, etc. Once the barrier is removed from both orbs, you will be able to attack the main boss. Now use Holy on the boss to make him visible. Once he is visible, get close to him and start hacking away at him with your sword. Eventually, the barriers will go back up around the orbs. He will be invulnerable during this time. Hit the orbs with spells again and take out any small goons and then use Holy again on the boss. Then use physical attacks. Use healing spells/items as needed. Repeat this process until he is destroyed. -- You will receive your second drop of myrrh for year 4. After you defeat the boss, you will get the option to read your new mail and send something back to your family. Send them something depending on what trade your family is. You will also get the option of choosing which artifact you want to keep. GO COLLECT ALL SECRET ITEMS FROM TOWNS. ------------------------------------------------------------------------------ [126] -- Kilanda ------------------------------------------------------------- Upon entering Kilanda, you will get a brief introduction. Here is a map of Kilanda: Coming Soon... Make your way through Kilanda grabbing all the treasure chests. Make your way through to the next boss. -- Boss Battle -- Name: Iron Giant Strategy: Coming Soon... -- You will receive your third drop of myrrh for year 4. After you defeat the boss, you will get the option to read your new mail and send something back to your family. Send them something depending on what trade your family is. You will also get the option of choosing which artifact you want to keep. Upon completing The Kilanda, you will conclude year 4. You will see a long scene showing the myrrh ceremony revitalizing the crystal and a celebration. During the scene all of the diary entries you gathered during your first year will be displayed. You can choose to skip them if you want and it will not affect the game. ------------------------------------------------------------------------------ [127] Year 5 ------------------------------------------------------------------------------ GO COLLECT ALL SECRET ITEMS FROM TOWNS. Head back to the boat and choose the option to go to the Lynari region. Upon arrical you will head to the town of Leuda. ------------------------------------------------------------------------------ [128] -- Leuda --------------------------------------------------------------- Here is a map of Leuda: Coming Soon... This is another town in the game. There is a mini-game to play here and some merchants. Once you are finished exploring this town, head out to our next area, Lynari Desert. ------------------------------------------------------------------------------ [129] -- Lynari Desert ------------------------------------------------------- Here is a map of Lynari Desert: Coming Soon... Make your way through Lynari Desert grabbing all the treasure chests. Make your way through to find several different rocks around the desert. You need to cast the corresponding elemental magic (Fire, etc) on the rocks. Finally, make your way back near the entrance and find a flower. Cast Holy on the flower to reveal a Holy Hot Spot. This will enable you to change your element to Holy. By doing that, you can get through the final miasma stream and also never have to change your element again as it allows you to pass through all the other elements as well. -- Boss Battle -- Name: Antlion Strategy: Coming Soon... -- You will receive your first drop of myrrh for year 5. After you defeat the boss, you will get the option to read your new mail and send something back to your family. Send them something depending on what trade your family is. You will also get the option of choosing which artifact you want to keep. ------------------------------------------------------------------------------ [130] Year ? ------------------------------------------------------------------------------ GO COLLECT ALL SECRET ITEMS FROM TOWNS. Now, you can either choose to go straight to the end of the game now, or play a few more years to try and boost the stats on your character. Then end level and boss can be difficult so it is up to you. If you are ready, head to the Miasma stream EL05 (gold) on the map near Conall Curach. Pass through the stream to the other. Make sure you have the Holy element however to get past the stream. Talk to Stiltzkin to get more story and head on up to see a Carbuncle run away. Head over to Mag Mell. ------------------------------------------------------------------------------ [131] -- Mag Mell ------------------------------------------------------------ Here is a map of Mag Mell: Coming Soon... Take a look around and when you are ready, leave Mag Mell and head to the final area of the game, Mount Vellenge. ------------------------------------------------------------------------------ [132] -- Mount Vellenge ------------------------------------------------------ Here is a map of Mount Vellenge: Coming Soon... At the start of the level you will be attacked by a Chimera. Take it out and then make your way through Mount Vellenge grabbing all the treasure chests. Continue on to find the next boss battle. -- Boss Battle -- Name: Meteor Parasite Strategy: Coming Soon... -- After you defeat the boss you will get more story and be teleported to a new area where you will be attacked. Take out the enemies and continue on, talking to the person. Answer all the questions and continue going. You will then be taken to the next boss battle. -- Boss Battle -- Name: Raem I (Morea) Strategy: Coming Soon... -- After defeating this boss, you will get more story and then one final boss battle. -- Boss Battle -- Name: Raem II (Memiroa) Strategy: Coming Soon... -- After you defeat the boss, you need to simply walk up to it and hit it one more time for the death blow. This will trigger the ending sequence of the game. You will see the world removed from Miasma and return to your hometown. Contgratulations, you finished the game! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [950] XIV. Secrets/Sidequests -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------------------------------------------------------------ [951] -- Painting/Trimming Mog ----------------------------------------------- When you find a moogle house, you will notice that Mog is sitting on the carpet near the fireplace. If you talk to him you will get a menu asking if you want to paint Mog. Choose "yes" to paint him. Now you can paint him red, green or blue. You can also wash him and cut his hair. Use the D-Pad on your controller to spin him around and make him lay down so you can paint/trim all of his body. Painting Mog has the following effects: 1. It changes the kind of radar your GameBoy Advance screen displays if you have one connected. Painting it the following colors has the following effects: None - Terrain Radar Red - Monster Radar Green - Scouter Blue - Treasure Radar 2. It changes the kind of spells your moogle will cast in battle. Painting it the following colors has the following effects: None - Random spells Red - Fire spells Green - Thunder spells Blue - Blizzard spells Trimming Mog's hair has the following effects: Throughout the game there are dungeons that are either hot or cold. Depending on how long Mog's hair is in these dungeons, he will get tired slower or faster. If you cut his hair short in a hot dungeon, then he will not get tired as fast. However, if you let it grow long Mog will say "It's too hot!" and get tired much faster. This is annoying because you will have to carry the chalice frequently. So cut his hair short before going into a hot dungeon. If you let his hair grow long in a cold dungeon, then he will not get tired as fast. However, if you cut it short Mog will say "It's freezing here!" and get tired much faster. This is annoying because you will have to carry the chalice frequently. So let his hair grow long before going into a cold dungeon. ------------------------------------------------------------------------------ [952] -- Moogle Stamps ------------------------------------------------------- Collecting moogle stamps in the game allows you to unlock the mini-game Blazin' Caravans. The game will unlock once you collect all the stamps. To begin collecting stamps you simply need to find a moogle house and talk to a moogle. The first time you speak to one it will initiate this sidequest. The moogle will give you a stamp card as well as your first stamp. Each time you visit a different moogle in the world, you will get a new stamp. Here is a diagram of the stamp card the moogle gives you: ----------------------------------------------- | | | | | | | | A | B | C | D | E | F | | | | | | | | |-----------------------------------------------| | | | | | | | | G | H | I | J | K | L | | | | | | | | |-----------------------------------------------| | | | | | | | | M | N | O | P | Q | R | | | | | | | | |-----------------------------------------------| | | | | | | | | S | T | U | V | W | X | | | | | | | | ----------------------------------------------- A = Moschet Manor M = The Fields of Fum B = The Mine of Cathuriges N = Rebena Te Ra C = Tida O = Alfitaria D = Goblin Wall P = Shella E = Port Tipa Q = Marr's Pass F = The Mushroom Forest R = Selepation Cave G = Mount Vellenge S = Tipa H = Mag Well T = Jegon River I = Lynari Desert U = River Belle Path J = Conall Curach V = Leuda K = N/A W = Kilanda L = Daemon's Court X = Veo Lu Sluice In this section I will list the locations of all the moogle houses. -- Tipa -- Enter Tipa and find the large crystal in the center of the town and walk round behind it. You will see the word "Examine" come up on your screen. Examine the area and you will find an entrance. Go inside and grab your stamp. -- Port Tipa -- Enter Port Tipa and head down the path to find a cave entrance. Go inside and speak to the moogle to get a stamp. -- River Belle Path -- Enter River Belle Path and head to the far left of the area and up a long path that appears to dead end. It initially looks like a wall but when you get close to it you will see "Examine" popup in the screen. Examine the wall to reveal a cave opening. Go inside and get your moogle stamp. Use the map in the River Belle Path walkthrough section to find it easily, it is marked as "C" on the map. -- Marr's Pass -- Enter Marr's Pass and along the left side of the town you will find some wooden steps leading down. Go down the steps and examine the hole in the wall to go inside. Talk to the moogle there and get your card stamped. -- The Mushroom Forest -- Enter The Mushroom Forest and head to the far top right of the area. You have to take a platform up to a ledge where a treasure chest is. Examine the wall along the right side to reveal an opening into a mushroom. Go inside and get your moogle stamp. Use the map in The Mushroom Forest walkthrough section to find it easily, it is marked as "M" on the map. -- The Mine of Cathuriges -- Near the end of the dungeon is a mine cart path leading off to the left. It dead ends and at the end of the path you will see "Examine" pop up on the screen. Examine this area to reveal an opening. Go inside to get the stamp. -- Goblin Wall -- Upon entering the Goblin Wall, head immediately to the left and take the ramp up to the next level. The first alcove to the far left blocked by the gate contains the entrance to the moogle house. Make your way up to the next level and hit the skull switch to open the gate blocking the alcove. Once it is open, go back down and enter the alcove. Search along the back of the alcove and you will get the "Examine" that pops up. Examine it and enter the moogle house to grab another stamp. -- Alfitaria -- Enter the town and head to the right after crossing the bridge. Find the steps leading down on the right side of the town and go down them. At the bottom, follow the path all the way to the left to find an "Examine" pop up. Examine the area to find a moogle house. Enter it and grab the stamp. -- Tida -- Enter the town and go straight up on the screen. You will come to a large chasm that you cannot get across. Look over the chasm and you will see a treasure chest, a place where the town's crystal used to be, and a run down house. The moogle house entrance is a crack in that house. To get there, make your way to the far right from the entrance to Tida. Follow the path up and then left. Cross over the small bridge and keep going until you hit a door that has a pedestal with overgrown vines on it. From there go down and follow the path around to the run down house. Examine the house to find the moogle house and go inside to grab another stamp. -- Shella -- Enter the town and cross the first bridge that is created when you give the Yuke the Mark of Shella. Behind the first house you come to on the left is a tree stump with a hole in it. Examine that area to find the moogle house. Go inside and grab your stamp. -- Moschet Manor -- Enter the manor and go through the second door on the left side of the house. Go to the left side of the large table and walk between the chair and the table until you see the "Examine" pop up. Examine the area and go inside to talk to the moogle and grab another stamp. -- Veo Lu Sluice -- Near the end of the level, pass up the final boss door and follow the path. At a dead end going right you will find the "Examine" pops up on the screen. Examine the area and go inside to talk to the moogle and grab another stamp. -- The Fields of Fum -- Upon entering the town, follow the path to the left and go down at the first fork. Follow the path down and around to the right. In the corner of the path you will see a small house as part of the ground. An "Examine" pops up on the screen. Examine the area and go inside to talk to the moogle and grab another stamp. -- Daemon's Court -- Upon entering the courtyard, head around the left side of the large building in the center of the courtyard. Follow it around to the back left side and under a bridge. An examine will popup near the back wall. Examine the area and go inside to talk to the moogle and grab another stamp. -- Selepation Cave -- Enter Selepation Cave and go to the top left of the first area to find an entrance into the cave. This will take you to a new area inside the cave. Hug the right wall and follow it around and then down to an exit that will take you back outside to the first area. You will now be up high in the center area of the first area. Follow the path down and ignore the elevator on the left. Continue going around to the right and you will see another elevator on the right. Ignore this one and go down on the screen to see another elevator and some stairs to the left of the elevator. Take the stairs up and find the next set of stairs leading down to find the hole. An examine will popup. Examine the area and go inside to talk to the moogle and grab another stamp. -- Conall Curach -- Make your way to the far east side of the second area and find the moogle nest tucked away at a dead end. An examine will popup. Examine the area and go inside to talk to the moogle and grab another stamp. -- Rebena Te Ra -- Make your way to the far west side of the first are and follow it up. Then in the second area head north all the way up. Find a semi-circle structure sort of like a well without the hole. Look in the center area of it and an examine will popup. Examine the area and go inside to talk to the moogle and grab another stamp. -- Kilanda -- More coming soon... ------------------------------------------------------------------------------ [953] -- SECRET Item Locations ----------------------------------------------- Throughout the game in certain locations, you will find something I will refer to as a SECRET item. The SECRET items in the game replenish themselves everytime you complete a dungeon. This gives you incentive to recheck each spot to get a new SECRET item everytime. Sometimes the SECRET item is of little value like a seed or something. However, occasionally you will get something really good. In this section I will reveal the locations of all the SECRET items in the game. -- Tipa -- Enter the town of Tipa and head all the way to the far left side of the town and go all the way up the long path. Near the top of the path that dead ends, search around until you see "Examine" popup on the screen. Examine the area to get the SECRET item. -- Marr's Pass -- Head inside Marr's Pass and on the left side of the town is a well. When the "Examine" pops up on the screen, examine the well. This will give you a SECRET Item. -- Aliftaria -- Enter the town and head to the left after crossing the bridge. Find the steps leading up at the far right of the town and go to the left side of them instead of going up them. Search around and you will find a SECRET Item. -- Shella -- Enter the town and head to the center of town where the crystal is. Now take the topright fork and follow the path up to a house. To the far right of the house "Examine" pops up on the screen. Examine the area to get the SECRET Item. -- The Fields of Fum -- Upon entering the town, head up just path the house along the path. Search around that area along the houses to find it. An "Examine" pops up on the screen. Examine the area to get the SECRET Item. -- Leuda -- -- Mag Mell -- More coming soon... ------------------------------------------------------------------------------ [954] -- Random Caravan Side Events ------------------------------------------ Two Crystal Caravan people run by scene. Sol Racht telling about the Black Knight scene. Alfitaria caravan passing by scene. Striped Brigands steal item from your caravan scene. Lilties run after monster scene. The Striped Brigands try to stall you and steal an item but fail because one of them falls asleep scene. A Yuke named Amidatty asks you to trade an iron shard for a chunk of gold scene. Fields of Fum caravan scene. Buy some Yukish Wisdom - Flan. Buy some Yukish Wisdom - Orc King. Buy some Yukish Wisdom - Cockatrice. Rolf Wood - Any luck finding myrrh? Get Marr Sword +22 Strength. Dah Yis, Hana Kohl - Selkies fighting with each other. Rolf Wood chasing a monster that got away. Striped Brigands discuss their next job and you eavesdrop on it. Rolf Wood tells you about a phantom city hidden within a volcanic cavern. Then choose "Help him." with Gurdy. Rolf Wood gives you a piece of jade. You meet Sheula, Andy, and Lulie and they have you eat with them and give you a cherry cluster. Scene where you can buy gold from Sheula. Scene where you can buy ogre fangs from Sheula. Andy tells you the secret to growing crops. Sol Racht tells you about a flan that attacked them from behind. Sol Racht tells you about a goblin that attacked them from behind. Sol Racht tells you about the Marr's Pass caravan being attacked by the Black Knight and that a boy wants revenge on the Black Knight for killing his father. Sheula and Gurdy scene about a package never arriving. Then choose to give Gurdy 1000 gil to help. Sol Racht and his caravan give you a Star Carrot scene. Sol Racht and his caravan give you a Striped Apple scene. Striped Brigands demand that you give them money. Choose to either give them a lot of gil or run them over. More coming soon... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [970] XV. Mini-Games -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This section covers all the mini-games contained within Final Fantasy Crystal Chronicles. ------------------------------------------------------------------------------ [971] -- Blazin' Caravans ---------------------------------------------------- This is a multi-player only racing style mini-game. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [995] XVI. Glitches -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- None so far! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [996] XVII. Thanks -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------------------------------------------------------------ [997] -- Thanks -------------------------------------------------------------- Me - for playing the game and creating this walkthrough (pats self on back) CJayC - for creating and maintaining GameFaqs.com, and keeping it free... Nintendo - for creating the Gamecube Square-Enix - for creating Final Fantasy: Crystal Chronicles ------------------------------------------------------------------------------ [998] -- Credits ------------------------------------------------------------- None so far! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [999] XVIII. Contact -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- GameFaqs ID: bremen Email: bremen@3ddelta.com [co-founder] Website: http://www.3ddelta.com THANX, AND I SINCERELY HOPE YOU FOUND THIS FAQ HELPFUL -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Copyright 2004 3D Delta Developers. All rights reserved. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-