»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» FINAL FANTASY IX - SECRETS OF THE LAND ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« Created by Gwydion Version 3.00 Started August 29, 2002 | 13:41:57 GMT Last updated September 22, 2005 | 01:30:33 GMT Word Count 28.275 (63 pages) Playstation is a registered trademark of Sony Computer Entertainment Inc. Final Fantasy is a registered trademark of Square Co., Ltd. All other trademarks are property of their respective companies. Copyright 2002-2005 Gwydion »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» 00. PROLOGUE ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« 001. INTRO ID#00.001 »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» This guide to Final Fantasy IX marked my second contribution to the gaming world back in 2002. One of these days I found myself looking back at what I had created, and how much things had changed. Not just myself, but everything in general. Basically, I was bored, so I started working on all my FAQs once again, and tried to give them a proper final version. I recreated most of the layout to make them more simple and intuitive but all the information is still here, with some corrections and modifications. This is a Secrets FAQ. This means that I will not be giving any explanations on how to actually beat the game or on how to defeat any kind of monster, with some honorable exceptions. I won't be giving any indications on how to work with the menus and the controls or on how to work with the game. This is a guide for people who have already finished the game once. If you're having troubles, just seek out a different guide. Also, as you can imagine, spoilers run free in this guide. If you're by any chance allergic to them, you should probably get the hell out of here. Just giving you the heads up. You won't be warned again. On another topic. Please... do not email me. DO NOT EMAIL ME. I'm not giving you any rules and procedures on how to contact me because, you simply shouldn't. I'm not going to answer it so don't bother trying, there are lots of people eager to please. I'm just not one of them. CURRENTLY IN STOCK ------------------------------------------------------------------------------- Abe's Exoddus: Quest for the missing Mudokons Final Fantasy IX: Secrets of the land Chrono Cross: Chronicles of time ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« 002. COMMONS DEED ID#00.002 »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» You are free: - To copy, distribute, display, and perform the work Under the following conditions: - You must give the original author credit. - You may not use this work for commercial purposes. - You may not alter, transform, or build upon this work. For any reuse or distribution, you must make clear to others the license terms of this work. Any of these conditions can be waived if you get permission from the copyright holder. Your fair use and other rights are in no way affected by the above. More information on these links: http://creativecommons.org/licenses/by-nc-nd/2.5/deed.en http://www.creativecommons.org ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« 003. DATABASE ID#00.003 »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» If you need to find a specific section of this guide, just press CTRL+F (only in English software) and use the ID numbers on the right to fast forward this whole thing. 00. PROLOGUE ------------------------------------------------------------------------------- 001. INTRO ID#00.001 002. COMMONS DEED ID#00.002 003. DATABASE ID#00.003 01. ABOUT THE GAME ------------------------------------------------------------------------------- 001. THE BASICS ID#01.001 002. THE COMPLETE STORIES ID#01.002 02. CHARACTERS AND SKILLS ------------------------------------------------------------------------------- 001. THE CAST ID#02.001 002. THE SUPPORTING CAST ID#02.002 003. SPECIAL ABILITIES ID#02.003 004. SECRET DAMAGE FORMULAS ID#02.004 005. THE HIDDEN POWER ID#02.005 03. THE QUEST ------------------------------------------------------------------------------- 001. THE EXCALIBUR ID#03.001 002. THE STELLAZZIOS ID#03.002 003. MAILING SERVICES ID#03.003 004. THE WANDERING MOOGLE ID#03.004 005. RAGTIME'S QUIZ SHOW ID#03.005 006. THE SPIRITS OF GAIA ID#03.006 007. MORRID'S COFFEE ID#03.007 008. THE ACTION FIGURES ID#03.008 009. THE HOUSES OF TRENO ID#03.009 010. SECRETS OF THE QU ID#03.010 011. MONEY, POWER AND FAME ID#03.011 012. THE REST OF THE QUEST ID#03.012 04. TREASURE HUNTING ------------------------------------------------------------------------------- 001. CHOCOBO HOT AND COLD ID#04.001 002. THE CHOCOGRAPHS ID#04.002 003. THE PARADISE TREASURES ID#04.003 004. HEALING SANDS ID#04.004 05. THE ARCADE ------------------------------------------------------------------------------- 001. BLACKJACK ID#05.001 002. KING OF JUMP ROPE ID#05.002 003. ATHLETE QUEEN ID#05.003 004. THE NERO BROTHERS ID#05.004 06. MYTHICAL BATTLES ------------------------------------------------------------------------------- 001. IN THE LAND OF OZ ID#06.001 002. THE LEGENDARY SYNTHESIST ID#06.002 003. A BOOKWORM ID#06.003 004. THE SPIRIT OF DARKNESS ID#06.004 005. DEFEATING THE GRAND DRAGONS ID#06.005 006. DEFEATING THE MIGHTY YANS ID#06.006 07. MASTER OF FOUR BY FOUR ------------------------------------------------------------------------------- 001. PLAYING THE GAME ID#07.001 002. LOCATING THE CARDS ID#07.002 003. RULING THE GAME ID#07.003 004. THE CARDS MASTERS ID#07.004 08. ENDING STATEMENTS ------------------------------------------------------------------------------- 001. FREQUENTLY ASKED QUESTIONS ID#08.001 002. VERSION HISTORY ID#08.002 003. ACKNOWLEDGEMENTS ID#08.003 004. OUTRO ID#08.004 »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» 01. ABOUT THE GAME ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« 001. THE BASICS ID#01.001 »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or while playing video games, including games played on the PlayStation game console, may induce an epileptic seizure in these individuals. Certain conditions may induce previously undetected epileptic symptoms even in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition, consult your physician prior to playing. If you experience any of the following symptoms while playing a video game dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions IMMEDIATELY discontinue use and consult your physician before resuming play. Set up your Playstation according to the instructions. Be sure the power is off before introducing/removing the disc. Insert the disc 1 of the game and close the disc cover. Insert the game controllers and memory card (to save the game you will need one free block) and turn on the Playstation. It is recommended that you DO NOT insert any peripherals or Memory Cards while the Playstation is turned on. Follow on-screen instructions and begin the game. For you health, you should rest about 15 min. for each hour of play. Do not play when tired or suffering from lack of sleep. If you want to start a new game remember you will require a free block on your memory card to save the game, otherwise you will end up in nowhere. Highlight if you want to begin a new quest or choose to continue a previously saved game. To save your game, talk to a Moogle, those cute furry creatures. To call a Moogle on the world map press the SQUARE BUTTON. When changing disks you will also be prompted to save your game. When you reach the end of a disc, you will be asked to insert the next disc. DO NOT TURN OFF THE POWER, open the disc cover and insert the correct CD. If you have progresses to a later disc you can begin the game with that disc instead of DISC 1. Just begin the game using the relevant CD instead of DISC 1 yet remember that only DISC 1 has the intro movie. ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« 002. THE COMPLETE STORIES ID#01.002 »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» Final Fantasy IX is a story of love and war, of sacrifice and hope and became one of the greatest RPGs for the Playstation. This chapter sums up the events of the ninth installment of the Final Fantasy Series. FINAL FANTASY IX ------------------------------------------------------------------------------- In Alexandria a festival is starting, a group of actors will be performing "I want to be your canary" for several people including the royal family. They arrive in a ship called Prima Vista but these "actors" are in fact a group of thieves called the Tantalus and they pretend to kidnap Princess Garnet. Baku leads the operation. Meanwhile, Zidane and Blank are in charge of the kidnap. As Prima Vista flies over Alexandria a very strange kid arrives to see the play, Vivi. But he's been tricked, his ticket is a fake. Fortunately he meets another kid named Puck that helps him get inside the castle. As the play starts Zidane and Blank manage to sneak inside the castle to proceed with the plan. On their way to the royal quarters they encounter a stranger who seems to be in a hurry. The stranger is in fact Princess Garnet, running away from the castle. After a frenetic chase by Steiner, the Captain of the Knights of Pluto and bodyguard of the princess they accidentally end up in stage. Zidane and Garnet quickly start improvising and manage to continue with the play. Meanwhile Vivi and Puck are being chased by the guards for entering without a ticket. Vivi also ends up in the middle of the stage and while trying to stop the guards with his fire magic he accidentally burns Garnet's clothes that kept her disguised. Queen Brahne gets very mad and starts launching giant harpoons to trap the ship and cannons to destroy it at all cost while Steiner is fighting with Zidane, Vivi, Garnet and everyone else. The Prima Vista manages to escape but suffers too much damage and eventually crashes in Evil Forest from where no one was ever able to get out. Zidane gets thrown out of the ship and Vivi, Steiner and Garnet are missing. But once he sees them Garnet is kidnapped by a plant monster and Vivi is trapped by another. After freeing Vivi they return to the ship and set up a plan to save the princess. Baku refuses to put his crew in jeopardy so Zidane goes on alone with Vivi and Steiner. When they reach Garnet she's being kept by a huge plant monster and they engage in battle with it. Blank appears to help and after defeating the plant they start being chased by minions of the plant monsters. With the death of the Plant Monster, the whole forest starts to turn into stone. The party manages to escape but Blank sacrificed himself and turned into stone. The group now needs to go through the Ice Cave so they can reach the top of the Mist. The Mist is very dangerous, it invades the spirit and the mind. It's also breeding ground for various monsters and evil creatures. While going through the Ice Cave they are struck by a powerful blizzard that knocks the party out. Zidane manages to wake up and checks what is causing the blizzard. He encounters a creature that calls himself Black Waltz Nr. 1. After defeating him the party proceeds to the village of Dali. Before reaching the village, Garnet adopts an alias, everyone will be calling her Dagger from now on so people don't find out that she's actually the heir to the throne of Alexandria. When they arrive to Dali, people start acting strange and after a while Vivi is kidnapped. Zidane and Dagger quickly try to save him and find a secret factory underneath the village. Meanwhile Steiner goes to the Observatory Mountain trying to find out when the next ship arrives. Zidane and the rest of the gang keep exploring the factory and see various machines processing Mist, making strange eggs that turn out to be, Black Mages just like Vivi! These Black Mages seem dolls and they were being shipped to Alexandria Castle. Finally a ship arrives but the party is suddenly stunned by the arrival of a Black Mage, Black Waltz Nr.2. After defeating him everyone boards the ship. They quickly realize that the cargo ship is controlled by Black Mages! They act like zombies and can't seem to speak. Zidane immediately manages to get a hold of the ship and changes course to Lindblum. The Black Waltz Nr. 3 appears and tries to kill Vivi but suddenly all the Black Mages protect him and because of that the Black Waltz kills them all. Devastated by such atrocious act, Vivi defeats the Black Waltz. One thing is clear, Queen Brahne ordered the 3 mages to search for Garnet. They reach Lindblum and quickly ask to see Regent Cid. Shockingly, Regent Cid is an Oglop! He was turned into an Oglop by his wife for his womanizing before leaving with his Hilda Garde 1 airship that was able to fly without Mist. Eventually Cid reveals that he was the one who ordered Tantalus to kidnap the princess. Seems that he was worried about the Queen's recent behavior and keeping a promise to Garne's father he decided to try to save her while maintaining a low-profile. After a while the party encounters Baku and his crew. They managed to escape the Evil Forest unharmed. After that Zidane goes into town and meets an old friend, Freya who is in Lindblum for the Hunting Contest. After the festival is over, during the awarding ceremony a message comes from Burmecia, they were being attacked by a powerful army of Black Mages. Maintaining an ancient alliance Cid quickly sends the airships protecting the border with Alexandria but Freya still wants to go by herself. Zidane also wants to go and Vivi as well but they have to wait before the gates are opened. They have a lunch in the mean time but the food has a sleeping weed in it and everyone faints. Dagger was the one to blame. She wants to return to Alexandria and challenge her mother. Steiner gladly escorts the princess back home. When the rest of the gang wakes up they move on to Burmecia and on the way they meet a new pal. Quina joins the party at Qu's Marsh, ordered by her master to see the world and meet new people. In Burmecia the kingdom is practically destroyed. Brahne, Beatrix, the greatest knight of Alexandria and a mysterious man named Kuja are in a meeting. The party hears the discussion. They are planning to attack Creyra next, a village built in a giant tree and protected by a powerful sandstorm. Zidane and his friends try to stop them but Beatrix quickly defeats them. Meanwhile Dagger and Steiner reach the Summit Station where they find two of the Tantalus members, Cinna and Marcus. Cinna was returning to Lindblum while Marcus was trying to find the Supersoft that could bring their friend Blank back to life. Dagger quickly offers to help in gratitude for Blank's sacrifice and so they head for Treno on board of a train. In the middle of the trip the Black Waltz Nr. 3 appears once again only to be finally defeated. Dagger, Marcus and Steiner finally reach Treno and in the middle of the night they enter a store to steal the Supersoft only to be found by Doctor Tot, Dagger's childhood tutor. Tot says he will give them the item later and after a while they meet him again in his tower where they finally get a hands on the Supersoft. Marcus needs to get to Evil Forest. Meanwhile, Dagger and Steiner still need to get to Alexandria. For that Tot tells them about a tunnel that connects Treno and Alexandria. They travel through the tunnel riding a Gargant. When they arrive at Alexandria's Castle through Gargant Roo, Zorn and Torn trap them. Steiner says he returned with the princess but the two jesters reply he was considered a traitor by Queen Brahne. Meanwhile Zidane and the rest of the party reach Creyra right on time to save Puck from being killed by an Antlion. Afterwards a ritual starts to make the sandstorm stronger. The strings of the sacred harp that was being used for the ritual break and the villagers consider this a terrible omen. The sandstorm eventually stops and the King of Burmecia, that fled to Creyra begins to consider the possibility of an invasion by Brahne's forces. In Alexandria, Dagger talks to her mother but Kuja puts her into a deep sleep so that they can extract from her the Eidolons, powerful summons. Zorn and Torn manage to extract them from Dagger and Brahne intends to use this new power. Meanwhile Brahne's forces begin their attack on Creyra and the villagers take shelter in the chapel. Beatrix manages to steal the stone that powered the harp of the sandstorm ritual and escapes through a teleporting system. The party uses this same system to reach Brahne's Red Rose, the flagship. Using the extracted Eidolons Brahne summons Odin. Odin throws his sword and completely destroys Creyra, just like Kuja said it would. Brahne is delighted by the Eidolon's terrific powers but Beatrix is frustrated since she believed her forces would be more that enough to attack Creyra and Burmecia. She meets the Queen and delivers her the jewel she stole, only one jewel remains. Brahne shows no appreciation for her work and Beatrix gets sad as the queen just keeps giving more and more orders. Brahne orders the execution of Garnet for escaping with the royal pendant leaving Beatrix in shock. Knowing this, the party teleports to Alexandria to save Garnet. They meet up with Steiner and Marcus. Marcus goes to the Evil Forest to save Blank and the rest of the party will go to the secret dungeon to try and save Dagger. After finding the princess they quickly dispose of Zorn and Thorn but soon Beatrix shows up to stop them and she easily defeats the party. Once she sees the princess in a deep sleep Beatrix uses her powers to awake Dagger. Brahne arrives at last and orders the execution of everyone. Freya and Beatrix stay behind as the rest of the party escapes but Steiner feels he has to return and goes in help of the two knights. Meanwhile Zidane and the rest of the gang get caught once again by Zorn and Torn only to be freed by Marcus and Blank, finally restored of his petrification. Once again they ride the Gargant to Treno but a Ralvuimahgo chases them and they end up in Pinnacle Rocks near Lindblum. In here Garnet finds Ramuh, god of the thunder who accepts being her Eidolon. Meanwhile Zorn and Torn aren't allowed to get near the Queen as punishment for letting Dagger escape with the jewel. Brahne brings out 2 hunters Lani and a mysterious red-haired man and offers them a reward for the pendant that Dagger has with her, giving them full permission to do whatever it takes to retrieve it and she also requests them to murder Vivi. Not only that but Brahne is also interested in Zidane and offers an extra reward to whoever kills him. The red-haired man seems particularly glad about it. As they leave a soldier informs Brahne they are ready to leave. While leaving Pinnacle Rocks the party sees Brahne invading Lindblum with the Black Mages and summoning Atomos, leaving the town in ruins and destroying the whole Industrial District. They rush to the city to talk to Cid. The regent puts the party up to date on how Kuja's the responsible for Brahne's weapons and that he's probably from the Outer Continent. Brahne demanded the control of Lindblum's new airship and of the Falcon Claw as terms for Lindblum's surrender. Confident that they really need to stop Kuja and end Brahne's weapons supply they rush to Fossil Roo that apparently is a connection to the outer continent. They reach the underground passage only to be stopped by Lani who wants the pendant back. She is eventually defeated and the party is allowed to proceed to the Outer Continent. As they reach the new continent they notice there's no Mist there. The party proceeds to Conde Petie, a small village where they find a Black Mage, a talking Black Mage. They end up chasing him and discover his hidden village. As the party enters the Black Mage Village Vivi goes hysterical and tries to find anyone to talk with. The villagers seem very frightened and by talking to some of them Zidane and the rest of the party discover they were tools of war that gained a conscience on the battlefield. Terrified, they ran and ended up hiding in this village. Vivi is sad about how the Black Mages were treated and about the secret he found out. Black Mages have a short lifespan, and eventually come to a stop. At the inn, later on Zidane starts telling a story to Dagger about a man who didn't know where he came from. One day he left the home of his adoptive father in search for his birthplace but never found it. He returned to his adoptive father and he smacked him up for running away but the son was happy and he knew that was his real home (the only reason for referring the story is that it's pretty obvious that the man is actually Zidane and the adoptive father is Baku). Zidane meets up with Vivi. He's talking to a Black Mage about stopping and death. In the morning they decide to return to Conde Petie and reach a place called the Sanctuary, to where some Black Mages saw Kuja heading. They try to reach the Sanctuary but only those who pass the marriage ceremony are allowed to travel to the Sanctuary. And so, Zidane "marries" Dagger and Vivi "marries" Quina. On their way they bump into a thief, a little girl named Eiko. In battle the party finds out that the girl also has the power to summon eidolons. Zidane and his friends follow her to her home, Madain Sari. They arrive and see a village in shambles. Eiko decided to prepare a great dinner while Zidane and Dagger visit the Eidolon Wall. During the meal Eiko reveals more about the Iifa Tree (the Sanctuary) and how it is protected by a seal. Apparently the ancient summoners that lived in Madain Sari tried to summon a Eidolon near the Iifa Tree but failed, as a result they sealed the location fearing another tragedy, like the one that haunted their past. After a lot of discussion the party reaches the Tree and notice all the Mist and how the Iifa Tree seems to be the source of all the Mist. Eiko removes the seal and they manage to reach the core of the Tree where the creature responsible for creating the Mist rests. After defeating it the Mist stops and the party returns to Madain Sari. As they enter a Moogle warns that something precious was stolen. The sacred jewel of Madain Sari was stolen. In the Eidolon Wall Eiko is held hostage by Lani. She stole the jewel and wants Dagger's jewel as well, her pendant, in exchange for Eiko's life. Meanwhile the red-haired man arrives and tells Lani to take a hike. After that, he challenges Zidane to a fight and looses, leaving in shame. That afternoon Dagger has a vision on how she was actually from Madain Sari and she saw its destruction by a giant eye in the sky. The next day they decide to return to the Iifa tree and wait there for Kuja. After his defeat, the red-haired man decides to join the party, his real name is Amarant. They reach the top of the tree just as Kuja arrives, but Brahne is also there, together with her naval fleet and she wants to take Kuja down as he's the only one powerful enough to mach her forces. The only thing Brahne wants is total domination and she starts firing at Kuja while he summons monsters to attack Brahne's forces. Meanwhile Dagger tries to help her mother and runs to the place where the summoners failed to retrieve an Eidolon in hope she can gain its power. In fact she does manage to retrieve it but this Eidolon attacks with a powerful tsunami which would kill her mother instead of helping her. Tired of the fight Brahne summons Bahamut, the Dragon King. Kuja seems to have been expecting that moment and brings forth the giant eye in the sky, killing the Black Mages, corrupting Bahamut and turning the Eidolon against its summoner, Brahne. After the battle is over, the party finds the queen ashore near her escape pod with several injuries. She eventually dies but in her last moments she comforts Garnet and shows her regrets. Using the queen's escape pod the party returns to Alexandria with the four jewels. Garnet is now Queen of Alexandria and the party decides to attend the Card Tournament in Treno since the kingdom is now at peace. Garnet and Eiko trade jewels and each one will keep two of them. After the tournament they talk with Cid who was in town to participate in the tournament but also to test the new Hilda Garde 2, but Eiko is very afraid, something is happening in Alexandria. Bahamut, the Dragon King, controlled by Kuja, is attacking Alexandria. Garnet watches powerless to stop him. She eventually reaches a part of the castle she had never seen before. In the sky appears the Hilda Garde 2 and Eiko's two Jewels begin to sparkle, she jumps only to be saved by the power of the Jewels. Together with Garnet they both pray for the Holy Judgment. The castle transforms and Alexander appears, the most powerful Eidolon. The holy summon quickly disables Bahamut. Kuja is amazed and tries to control it just like he did with Bahamut. But someone seems to be there to ruin his plans, an old man named Garland and he uses the power of the Invincible, the great eye in the sky, to destroy Alexander. The party awakes in Lindblum after being rescued. Garnet is sad because of her mother and the kingdom, she doesn't seem to be able to talk. Cid tells Zidane and the rest of the gang about his discovery on how Kuja has a hold of the Hilda Garde 1 and he's using it to travel. Meanwhile, a new attempt to turn Cid into human once again ends in failure. Now traveling by boat the party decides to visit the Black Mage Village again to know more about Kuja and the location of his headquarters. Thanks to the information given by the Black Mages they manage to enter Kuja's palace only to walk in a trap. Kuja makes a proposition to Zidane, he chooses a party to go on a quest or he kills all of them. Zidane accepts and the four selected members are dropped in Oeilvert, an ancient place surrounded by an anti-magic field. In here Zidane and the rest of the gang find out a lot from that eye in the sky, the Invincible. The Invincible is in fact a ship. They also know more about a strange planet called Terra and on how it declined to a certain doom with no chance of stopping it. The party retrieves the Gulug Stone and returns to the palace. Meanwhile the others left behind find a way to escape and they meet up with Zidane and try to put a stop to Kuja but Eiko is captured by Zorn and Torn and they all manage to escape in the Hilda Garde 1, only to be followed by the rest of the party aboard the Blue Narciss. They follow Kuja to Esto Gaza in the Lost Continent and proceed to Mount Gulug where Kuja is hiding. They can see Eiko and Zorn and Torn are trying to retrieve her Eidolons as they did to Dagger. They fail because Eiko isn't 16 years old, the minimum age needed for the Eidolons to be extracted, but Kuja insists he needs a more powerful Eidolon so he can beat Garland. The extraction continues but Mog protects Eiko and goes into Trance revealing his true form, an Eidolon named Madeen. Kuja is amazed by the power a subject gains as he enters in Trance. After Kuja escapes, the party finds Hilda, Cid's wife who was being held by Kuja. Back in Lindblum Hilda transforms Cid back into human and prepares a conference to brief everyone about Kuja's plans. Kuja told Hilda that he was not from this world. Kuja is from a planet known as Terra and he called the planet they're in, Gaia and he's using it to achieve an even greater power. He also referred a passage to this new world located in the Shimmering Islands but a seal seems to prevent anyone from entering. They prepare to leave to Ipsen's castle to break the seal until they find Dagger is missing. They search everywhere and Zidane finally locates her in Alexandria, Dagger can talk again and uses a knife to cut her hair. Finally the party goes on to Ipsen's Castle and successfully retrieve the Four Keys to break the seal. The party realizes all the keys must be inserted at once and so they split up, Steiner and Vivi, Amarant and Freya, Eiko and Dagger and Zidane and Quina. They manage to break the seal and through the Shimmering Islands they reach Terra. Once they arrive Garland is already waiting for them but he disappears. Zidane and everyone else reach Bran Bal and they see the Invincible. Dagger faints, but an astonishing revelation is made. That planet is filled with clones of Zidane. They call themselves the Genomes. Apparently these Genomes are empty, with no emotions but Zidane had a special purpose when he was created and that's why he is different. Wanting to know more Zidane meets Garland at Pandemonium. Garland reveals his plan to turn Gaia into Terra and how Zidane is a very special Genome as is Kuja. Kuja was mean to be nothing more than a temporary soldier to fill in the place that should be occupied by Zidane when he grew up. Kuja didn't accept his fate and dumped Zidane on Gaia hoping he would die before claming his rightful place. Zidane doesn't accept Garland's ideals and swears to take him down at all cost, but the old man puts Zidane in a deep sleep. When Zidane awakes he starts thinking about all the things he discovered. The rest of the party help him see the right path and they head to fight Garland. After defeating the old man, Kuja appears controlling the Invincible. Using the ship's powers to manage souls Kuja uses the souls that the ship has to make him reach a Trance. Insane and more powerful than ever Kuja unleashes Ultima, sending the planet to a spiral of destruction that will eventually consume the whole planet. Using the Invincible the party escapes with all the Genomes on board. When returning to Gaia they notice that the whole planet is covered in Mist. After leaving the Genomes in the Black Mage Village the party rushes to the Iifa Tree where they enter Memoria. Memoria is a place where the memories of everyone since the beginning built a parallel world. Through Memoria they revive moments since the dawn of time and finally reach the end of their adventure, they have to save the powerful Crystal that sustains the balance of the world from being destroyed by Kuja. In a frenetic battle the fallen angel of Garland's plan is defeated but his Ultima Attack puts the party on the limit of their strength. The crystal has been broken. A strange voice talks to Zidane and his companions. The voice threatens to use the Crystal to remove the things that exist and create a new world from scratch. Zidane and the party oppose and gain enough strength to win the ultimate battle. As Necron dies, the world of nothing from which he came starts to collapse around him. Before the explosion killed the eight daring adventurers, Kuja uses his last shred of power to teleport the party to safety. Outside Memoria, Cid, aboard the Hilda Garde 3 and Beatrix aboard the Red Rose patiently waited for their friends. They all board the Hilda Garde but Zidane goes back to save Kuja. He locates him but is suddenly struck by the Iifa Tree and dies. Some time later, life returns to the normal course and The Tantalus return to Alexandria to perform "I want to be your canary". Dagger still misses Zidane but she believes she has to go on with her life, like Zidane would want her to. Quina is now a consecrated chef, Amarant continues with Lani, Steiner finally shows his love for Beatrix, Freya is now with her long-lost love Sir Fratley and they plan to reconstruct Lindblum, Vivi supposedly married and has many sons who came to watch the play and Eiko is with Cid and Hilda and she treats Cid as Father, both Cid and Hilda seem to like the idea. And the grand finale, in the middle of the play Zidane reveals himself and runs to Dagger. After the Iifa Tree struck him, he was injured but alive. The final moments are a reunion between two souls of the same kind. Zidane and Garnet. They lived happily ever after. »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» 02. CHARACTERS AND SKILLS ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« 001. THE CAST ID#02.001 »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» Let's meet the cast. There are 8 heroes you can choose from to help you battle the forces of evil. Each has special and unique abilities, whether it's special skills, magic or summoning powers. ZIDANE TRIBAL ------------------------------------------------------------------------------- Member of the group of thieves, Tantalus and the typical womanizer. He was once part of a plan meant to kidnap Princess Garnet, now he's her protector. Zidane's past is a mystery even to himself. Age 16 Occupation Thief Quote "You don't need a reason to help people." Character Virtue Special Commands (Steal & Skill) Steal will enable Zidane to steal an item from the enemy if he has one and Skill lets Zidane use various types of skills than he learns along the way. Trance (Dyne) In trance, Zidane will be able to damage the enemies with extremely powerful non-elemental attacks. VIVI ORNITIER ------------------------------------------------------------------------------- A young and innocent Black Mage, often naive. He casually meets Zidane and the rest of the gang in a play and follows them around the rest of the story in search for his true origin. His origin is something of a mystery. Age 9 Occupation Black Mage Quote "How do you prove that you exist? Maybe we don't exist..." Character Sorrow Special Commands (Black Magic & Focus) Black Magic let's Vivi use his magical powers while Focus rises his Magic Attack Power for the remaining of the battle. Trance (Double Black Magic) In trance, Vivi will be able to use his Black Magic twice in the same turn. If the enemy has a counter-attack his turn will be interrupted until the attack is made, after which, Vivi will continue with the second strike. ADELBERT STEINER ------------------------------------------------------------------------------- Captain of the Knights of Pluto and bodyguard of Princess Garnet. He and Zidane don't get along at all but they both feel they have to protect Garnet. Age 33 Occupation Royal Knight Quote "Having sworn fealty, must I spend my life in servitude?" Character Dilemma Special Commands (Sword Art & Sword Magic) Sword Art enables Steiner to use many different sword techniques. Sword Magic uses a combination with Vivi, the number of sword magic available depends on the Black Magic Vivi knows. If Vivi faints or is unable to perform the magic, the attack will be cancelled and Steiner will waste his turn. Trance (Extra Damage) In trance, Steiner's attacks will do much more damage than what they usually do. Unlike others characters, Steiner's abilities do not suffer any change besides the damage improvement. GARNET TIL ALEXANDROS 17TH (AKA DAGGER) ------------------------------------------------------------------------------- Princess of Alexandria, the pride of the kingdom. Yet she is unhappy with her life. She's planning on leaving the castle and seeing the world. Age 16 Occupation Princess Quote "Someday I will be queen, but I will always be myself." Character Devotion Special Commands (Summon & White Magic) Summon will allow Garnet to summon a Eidolon while White Magic let's her use her healing and status changing magic. Trance (Eidolon) In trance, Garnet can use the Eidolon command. When an Eidolon is summoned it will keep attacking until the Trance ends without having to summon it once again. Meanwhile, you can keep using Garnet's remaining abilities. AMARANT CORAL ------------------------------------------------------------------------------- One of the most wanted bandits in the city of Treno and a fearsome bounty-hunter. Amarant may seem arrogant, but he has a soft heart inside. Age Unknown Occupation Bounty Hunter Quote "The only dependable thing about the future is uncertainty." Character Arrogance Special Commands (Flair & Throw) Flair makes Amarant use his various techniques, if he has learned any. Throw will make him throw a weapon in you inventory list (careful for you will lose whichever weapon you throw). Trance (Elan) In trance, Amarant's Flair abilities will affect multiple targets instead of single ones. FREYA CRESCENT ------------------------------------------------------------------------------- The use of the spear marks Freya as a dragon. She is a powerful warrior in search of her long-lost love, Sir Fratley. Age Unknown Occupation Dragon Knight Quote "To be forgotten is worse than death." Character Despair Special Commands (Jump & Dragon) Jump will make Freya rise high in the sky for about 3 turns, while she's there she can't be attacked, then she will come down and strike a single enemy. Dragon let's Freya use her Dragon Powers. Trance (High Jump) In trance, Freya's Jump skill will do a lot more damage and it will affect multiple enemies instead of single ones. QUINA QUEN ------------------------------------------------------------------------------- Quina was a chef at Alexandria Castle and you find him at Qu's Marsh where he lives with his master learning the ways of the tribe, he will join Zidane in search of new places and new types of food. Age Unknown Occupation Chef Quote "I do what I want! You have problem!?" Character Indulgence Special Commands (Eat & Blue Magic) Eat will allow Quina to eat an enemy when he's weak and learn any special skills the monster might have to offer. Blue magic let's Quina use any magic he might have already learned from the various enemies. Trance (Cook) In trance, Quina will cook the monster and learn any abilities he might have to offer you. It's an improved version of Eat, so you don't need to weaken the monster that much. EIKO CAROL ------------------------------------------------------------------------------- A young child with the power to summon Eidolons, she protects the village of Madain Sari with a little help of her friends, the Moogles. Age 6 Occupation Summoner Quote "I don't wanna be alone anymore..." Character Solitude Special Commands (White Magic & Summon) White Magic will let Eiko use her magical skills just like Garnet and Summon will also enable her to summon Eidolons. Trance (Double White Magic) In trance, Eiko will have an ability identical to Vivi's Double Black Magic. Eiko can use her White Magic twice. If the enemy has a counter-attack her turn will be interrupted until the attack is made, after which, Eiko will continue with the second magic. ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« 002. THE SUPPORTING CAST ID#02.002 »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» They are not part of the group, but you'll eventually meet them in your journey. Some of them will help you in your quest, but others will be there just to ruin your day. QUEEN BRAHNE ------------------------------------------------------------------------------- She's Garnet's mother, a corrupted Queen that seeks to expand the Empire of Alexandria. She's willing to remove anyone who stands in her way. Helping in her quest is the mysterious Kuja. REGENT CID FABOOL ------------------------------------------------------------------------------- Current ruler of Lindblum. For flirting with other women, his wife turned him into an oglop. Regent Cid is a technology expert and is creating a new type of ship powered by steam. He was best friends with Garnet's father. THE TANTALUS ------------------------------------------------------------------------------- Baku, Blank, Cinna, Marcus, Ruby, and the Nero Brothers are, together with Zidane, members of Tantalus. They pretend to be actors and perform shows in various locations but in fact they are a group of daring thieves. Ruby is perhaps the only one in the group that actually cares more about the acting than the other less-than-honorable dealings the group has. BEATRIX ------------------------------------------------------------------------------- The greatest Alexandrian Knight who ever lived. Beatrix's devotion for the Queen is almost blinding. Later, she repents for her actions by helping Zidane's group in their quest. ZORN AND THORN ------------------------------------------------------------------------------- A couple of evil court jesters. Zorn and Thorn have strange powers, as they can extract a summoner's Eidolons. Their origin is a complete mystery. DOCTOR TOT ------------------------------------------------------------------------------- A known scholar and man of science. He was Garnet's tutor during her childhood. He has a profound knowledge of Eidolons and the power to summon them. He helps Zidane and the party in all that he cans. KUJA ------------------------------------------------------------------------------- Kuja is introduced as a weapons supplier, serving Queen Brahne with entire armies of Black Mages. Kuja is a versatile mage, adept at both White and Black Magic. Kuja has a supreme ego, a god complex complemented by the theatrical behaviors. GARLAND ------------------------------------------------------------------------------- Garland is the mastermind behind Kuja's actions and the key to Zidane's and Garnet's past. He is not originally from Gaia. To travel between Gaia and his planet, Terra, he uses the Invincible, a marvelous ship. BLACK MAGES ------------------------------------------------------------------------------- Man-made weapons. They are, quite literally, dolls used for war. But some of them started to gain consciousness and a will of their own and eventually ran away, hiding in a village on another continent. They quickly realized their lifespan is quite short and because of that they help Kuja in his quest when he promises them to solve the problem. SIR FRATLEY ------------------------------------------------------------------------------- He is Freya's long-lost love. He went out on a journey to improve his combat skills and never returned. After hearing of the destruction of Burmecia he returned home, but he doesn't remember anything from his past. PUCK ------------------------------------------------------------------------------- Prince of Burmecia, he was Vivi's first friend when he first arrived in Alexandria. Puck doesn't like the royal life. He prefers to see the world, visit distant lands, and enjoy all that the world has to offer. MOG ------------------------------------------------------------------------------- Mog is Eiko's best friend, they were born on the same day and since then they have been true companions. Mog is a bit of a coward and although she loves Eiko, she is usually too afraid to save her. MIKOTO ------------------------------------------------------------------------------- A female genome rescued from Terra and brought back to Gaia after the fall of Garland. Mikoto was meant to be the third genome of the Angel of Death Project, but her services were never required. NECRON ------------------------------------------------------------------------------- After Kuja unleashes Ultima and successfully breaks the Crystal, Necron appeared. He comes from a world of nothing and is set to bring death to all of the people of Gaia and Terra. ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« 003. SPECIAL ABILITIES ID#02.003 »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» All characters have special and unique abilities. As the game progresses, you'll be able to learn new and more powerful magical spells and special skills. Each technique is presented with the MP required to cast it, the equipment that teaches it and the AP required to learn it (or in Quina's case, the monster you have to eat to be able to learn the blue magic from). ZIDANE'S SKILLS AND DYNE ABILITIES ------------------------------------------------------------------------------- Flee 40 AP 0 MP Dagger, Germina's Boots, Mage Masher, Ultima Weapon, Zorlin Shape Detect 40 AP 0 MP Mage Masher, Orichalcon What's That!? 40 AP 2 MP Butterfly Sword Soul Blade 35 AP 6 MP The Ogre Annoy 50 AP 4 MP Gladius, Sargatanas Sacrifice 55 AP 32 MP Exploda, Masamune Lucky Seven 85 AP 6 MP Exploda, Gladius, Rune Tooth, The Tower, Thief Hat Thievery 100 AP 8 MP Angel Bless, The Tower Free Energy 0 AP 10 MP - Tidal Flame 0 AP 12 MP - Scoop Art 0 AP 14 MP - Shift Break 0 AP 16 MP - Stellar Circle 5 0 AP 24 MP - Meo Twister 0 AP 32 MP - Solution 9 0 AP 48 MP - Grand Lethal 0 AP 60 MP - VIVI'S BLACK MAGIC ------------------------------------------------------------------------------- Fire 25 AP 6 MP Leather Hat, Mage Staff Fira 50 AP 12 MP Flame Staff, Mage's Hat, Power Belt, Topaz Firaga 75 AP 24 MP Octagon Rod Sleep 20 AP 10 MP Flame Staff Blizzard 25 AP 6 MP Leather Wrist Blizzara 50 AP 12 MP Ice Staff, Opal Blizzaga 85 AP 24 MP Octagon Rod Slow 20 AP 6 MP Ice Staff, Magus Hat Thunder 25 AP 6 MP Glass Buckle, Silk Shirt Thundara 50 AP 12 MP Lightning Staff, Peridot Thundaga 80 AP 24 MP Octagon Rod Stop 25 AP 8 MP Oak Staff Poison 35 AP 8 MP Lightning Staff Bio 40 AP 18 MP Oak Staff Osmose 70 AP 2 MP Gaia Gear, High Mage Staff Drain 60 AP 14 MP Oak Staff Demi 30 AP 18 MP Amethyst, Black Belt, Cypress Pile Comet 55 AP 16 MP Cypress Pile Death 45 AP 20 MP Black Hood Break 30 AP 18 MP Cypress Pile Water 55 AP 22 MP N-Kai Armlet Meteor 95 AP 42 MP High Mage Staff Flare 95 AP 40 MP Black Robe Doomsday 150 AP 72 MP Mace of Zeus STEINER'S SWORD ART AND SWORD MAGIC* ------------------------------------------------------------------------------- Darkside 30 AP 0 MP Blood Sword Minus Strike 35 AP 8 MP Excalibur II, Iron Sword, Rubber Helm Iai Strike 40 AP 16 MP Rune Blade Power Break 40 AP 8 MP Diamond Sword Armor Break 30 AP 4 MP Mythril Sword Mental Break 45 AP 8 MP Gold Helm, Ice Brand Magic Break 25 AP 4 MP Flame Saber Charge! 30 AP 10 MP Aegis Gloves, Coral Sword Thunder Slash 30 AP 24 MP Defender, Ragnarok Stock Break 35 AP 26 MP Ultima Sword, Excalibur II Climhazzard 70 AP 32 MP Excalibur, Excalibur II Shock 60 AP 46 MP Ragnarok Fire 0 AP 6 MP - Fira 0 AP 12 MP - Firaga 0 AP 30 MP - Blizzard 0 AP 6 MP - Blizzara 0 AP 12 MP - Blizzaga 0 AP 30 MP - Thunder 0 AP 6 MP - Thundara 0 AP 12 MP - Thundaga 0 AP 30 MP - Bio 0 AP 20 MP - Water 0 AP 26 MP - Flare 0 AP 50 MP - Doomsday 0 AP 60 MP - *Steiner's sword magic depends on Vivi's magical abilities. GARNET'S WHITE MAGIC AND SUMMONS ------------------------------------------------------------------------------- Cure 30 AP 6 MP Magic Racket, Rod, Silk Shirt Cura 50 AP 10 MP Barette, Healing Rod Curaga 155 AP 22 MP Whale Whisker, Wizard Rod Life 30 AP 8 MP Cachusha, Healing Rod, Mythril Rod, Rebirth Ring, Whale Whisker Scan 25 AP 4 MP Air Racket, Desert Boots Panacea 15 AP 4 MP Air Racket, Rod Stona 25 AP 8 MP Multina Racket Shell 35 AP 6 MP Cotton Robe, Gold Choker, Moonstone, Multina Racket, Mythril Racket, Mythril Rod, Wizard Rod Protect 30 AP 6 MP Desert Boots, Mythril Racket, Rod, Steepled Hat, Wizard Rod Silence 30 AP 8 MP Asura's Rod, Magic Armlet, Mythril Rod, Priest's Racket Mini 40 AP 8 MP Asura's Rod, Feather Boots, Magic Racket Reflect 20 AP 6 MP Mythril Racket, Reflect Ring, Ruby, Stardust Rod Confuse 35 AP 8 MP Asura's Rod, Lamia's Tiara Berserk 30 AP 6 MP Magic Racket Blind 40 AP 6 MP Magician Shoes, Multina Racket Float 20 AP 6 MP Feather Boots, Lamia's Tiara, Stardust Rod Shiva 20 AP 24 MP Opal Ifrit 20 AP 26 MP Topaz Ramuh 35 AP 22 MP Peridot Atomos 25 AP 32 MP Amethyst Odin 30 AP 28 MP Dark Matter Leviathan 40 AP 42 MP Aquamarine Bahamut 80 AP 56 MP Garnet Ark 100 AP 80 MP Pumice AMARANT'S FLAIR ABILITIES ------------------------------------------------------------------------------- Chakra 30 AP 4 MP Cat's Claws, Leather Plate Spare Change 40 AP 0 MP Poison Knuckles, Rune Claws No Mercy 25 AP 12 MP Duel Claws, Dragon's Claws Aura 25 AP 12 MP Duel Claws, Scissor Fangs Curse 20 AP 12 MP Kaiser Knuckles, Mythril Claws Revive 35 AP 20 MP Rebirth Ring, Rune Claws, Tiger Fangs Demi Shock 50 AP 20 MP Avenger, Rune Claws Countdown 40 AP 16 MP Kaiser Knuckles FREYA'S DRAGON SKILL ------------------------------------------------------------------------------- Lancer 20 AP 10 MP Coral Ring, Dragon Wrist, Partisan Rei's Wind 20 AP 12 MP Angel Earrings, Gold Helm, Holy Lance, Mythril Spear Dragon Breath 205 AP 78 MP Dragon's Hair White Draw 90 AP 36 MP Emerald, Ice Lance, Kain's Lance Luna 30 AP 12 MP Trident Six Dragons 25 AP 28 MP Heavy Lance Cherry Blossom 40 AP 46 MP Kain's Lance, Obelisk Dragon's Crest 45 AP 16 MP Holy Lance, Kain's Lance QUINA'S BLUE MAGIC ------------------------------------------------------------------------------- 1000 Needles 0 AP 8 MP Cactuar Angel's snack 0 AP 4 MP Behemoth, Epitaph, Ironite, Mistodon Aqua Breath 0 AP 14 MP Axolotl, Clipper, Sahagin, Vepal Auto-Life 0 AP 14 MP Carrion Worm, Cerberus, Gimme Cat, Stilva, Yan Bad Breath 0 AP 16 MP Anemone, Marlboro, Worm Hydra Doom 0 AP 12 MP Ash, Veteran Earth Shake 0 AP 20 MP Adamantoise, Earth Guard, Shell Dragon Frog Drop 0 AP 10 MP Gigan Toad Frost 0 AP 8 MP Chimera, Kraken, Wraith Goblin Punch 0 AP 4 MP Goblin, Goblin Mage Limit Glove 0 AP 10 MP Axe Beak, Blazer Beetle, Catoblepas, Jabberwock, Mandragora, Mu Lv3 Def Less 0 AP 12 MP Carve Spider, Grand Dragon, Lamia, Lizard Man, Ochu, Sand Scorpion Lv4 Holy 0 AP 22 MP Amdusias, Feather Circle, Torama Lv5 Death 0 AP 20 MP Dracozombie, Lich, Stroper, Whale Zombie Magic Hammer 0 AP 2 MP Magic Vice, Ring Leader Matra Magic 0 AP 8 MP Armstrong, Dragonfly, Land Worm, Ogre, Trick Sparrow, Zaghnol Mighty Guard 0 AP 64 MP Antlion, Gargoyle, Gigan Octopus, Myconid, Serpion Mustard Bomb 0 AP 10 MP Bomb, Grenade, Marilis, Red Vepal, Wraith Night 0 AP 14 MP Abomination, Grimlock, Nymph, Seeker Bat Pumpkin Head 0 AP 12 MP Bandersnatch, Basilisk, Hedgehog Pie, Lady Bug, Python, Skeleton, Yeti Roulette 0 AP 18 MP Ghost, Hecteyes, Zombie Twister 0 AP 22 MP Abadon, Red Dragon, Tiamat Vanish 0 AP 8 MP Drakan, Gnoll, Hornet, Troll, Vice White Wind 0 AP 14 MP Garuda, Griffin, Zemzelett, Zuu EIKO'S WHITE MAGIC AND SUMMONS ------------------------------------------------------------------------------- Cure 20 AP 6 MP Magic Racket, Silk Shirt Cura 40 AP 10 MP Barette, Golem's Flute Curaga 80 AP 22 MP Angel Flute, Hamelin Regen 25 AP 14 MP Fairy Earrings, Fairy Flute Life 35 AP 8 MP Cachusha, Golem's Flute, Rebirth Ring Full-Life 90 AP 24 MP Light Robe, Siren's Flute Panacea 15 AP 4 MP Air Racket Stona 25 AP 8 MP Lamia's Flute, Multina Racket Esuna 80 AP 6 MP Angel Flute, Fairy Flute, Rubber Suit, Siren's Flute Shell 20 AP 6 MP Cotton Robe, Gold Choker, Moonstone, Multina Racket, Mythril Racket Protect 20 AP 6 MP Desert Boots, Mythril Racket, Steepled Hat Haste 30 AP 8 MP Emerald, Fairy Flute, Running Shoes Silence 25 AP 8 MP Lamia's Flute, Magic Armlet, Priest's Racket Mini 35 AP 8 MP Feather Boots, Magic Racket Reflect 25 AP 6 MP Mythril Racket, Reflect Ring, Ruby Float 25 AP 6 MP Feather Boots, Lamia's Flute, Lamia's Tiara Dispel 35 AP 16 MP Siren's Flute, Tiger Racket Might 25 AP 14 MP Hamelin, Priest's Racket Jewel 50 AP 4 MP Hamelin Holy 110 AP 36 MP Angel Flute, White Robe Carbuncle 35 AP 24 MP Ruby Fenrir 55 AP 30 MP Sapphire Phoenix 40 AP 32 MP Phoenix Pinion Madeen 120 AP 54 MP Ribbon ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« 004. SECRET DAMAGE FORMULAS ID#02.004 »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« Thanks to ffonline.com for providing me with information on the formulas used to calculate the damage made by some of the techniques. »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» Most abilities cause certain damage depending on the character's strength and the enemy's defense. But there are skills that have a different way of working or that have a special formula to calculate the damage made. ZIDANE ------------------------------------------------------------------------------- Flee You will drop an amount of Gil equal to 10% of the total Gil you would've won from the battle. Lucky Seven When the last digit in Zidane's current HP is 7, Zidane will inflict at random either 7, 77, 777, or 7777 damage on a single target. Thievery Damage is equal to the number of times Zidane has successfully stolen multiplied by half Zidane's Speed. VIVI ------------------------------------------------------------------------------- Comet Power is equal to 56 multiplied by a random number between 1 and (Vivi's current level + Vivi's Magic). Meteor Power is equal to 88 multiplied by a random number between 1 and (Vivi's current level + Vivi's Magic). The chance of Success is equal to (Vivi's current level divided by 2) + Vivi's Spirit STEINER ------------------------------------------------------------------------------- Darkside Steiner expends 12.5% of his total HP to deliver an attack that is 40% stronger than normal and ignores the target's Protect status. Minus Strike Steiner inflicts damage on a single enemy equal to the amount of HP he has lost. Thunder Slash Damages the target equal to 19% of its Max HP with a lightning-elemental attack. GARNET ------------------------------------------------------------------------------- Life Character recovers (5 + target's Spirit)% of their Max HP. AMARANT ------------------------------------------------------------------------------- Chakra Character recovers 20% of the Max HP and MP. Spare Change Uses an amount of Gil equal to Amarant's current level multiplied by 101. Damage is equal to (Amount of Gil used [squared] multiplied by Amarant's Spirit) divided by (amount of Gil owned multiplied by 10). Revive Amarant recovers a KO'd party member and restores an amount of HP equal to (20 + Target's Spirit)% of their Max HP. Demi Shock Damages an enemy equal to 20% of their Max HP. FREYA ------------------------------------------------------------------------------- Lancer Causes physical damage to an enemy that is 20% stronger sthan a regular attack. MP is also reduced by 1/16 of the amount of damage inflicted. Six Dragons Six dragons appear to perform one of three possible results to each character individually in the party: 30% chance HP and MP is fully restored, 35% chance that nothing will happen and 35% chance HP and MP is reduced to 1. White Draw Restores MP for the whole party by an amount equal to anywhere between 0 and 1 less than double the enemy's level you selected. Dragon Breath Damages all enemies by an amount equal to how much HP the targeted monster has lost. Dragon's Crest Delivers an amount of damage to a single enemy equal to the square of the number of Dragon type monsters the party has slain. QUINA ------------------------------------------------------------------------------- Aqua Breath Inflicts an amount of water-elemental damage to all enemies equal to 1/4 their Max HP. Twister Inflicts random damage to all enemies based on 55 multiplied by a random number between 1 and (Quina's current level + Quina's Magic). Frog Drop Damage is equal to Quina's current level multiplied by the number of frogs caught. White Wind Recovers HP to all party members equal to Quina's Max HP divided by 3. Magic Hammer Reduces one target's MP by a random amount between 0 and the target's current MP. EIKO ------------------------------------------------------------------------------- Life Character recovers (5 + target's Spirit)% of their Max HP. ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« 005. THE HIDDEN POWER ID#02.005 »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« Thanks to ffonline.com for providing me with information on the formulas used to calculate the damage made by the Eidolons. »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» When summoned, Eidolons perform attacks or healing effects either in the party or in the target enemies but they all have secrets behind these attacks that will determine the damage the Eidolon makes even when they are summoned in Trance. If summoned in Trance the number of stones in stock will not determinate the attack power. EIDOLON ATTACK POWER ------------------------------------------------------------------------------- Shiva 36 + Nr. of Opals in stock (34 when in Trance) Ifrit 42 + Nr. of Topaz in stock (37 when in Trance) Ramuh 32 + Nr. of Peridot in stock (31 when in Trance) Leviathan 59 + Nr. of Aquamarine in stock (63 when in Trance) Bahamut 88 + Nr. of Garnet in stock (77 when in Trance) Ark 106 + Nr. of Lapis Lazuli in stock (87 when in Trance) Madeen 71 + Eiko's current level But there are other attacks that can be a bit tricky to calculate or that change if some conditions are met. ATOMOS' G-FORCE 199 ------------------------------------------------------------------------------- Atomos unleashes G-Force 199. This attack's damage is based on the % of the enemy's Max HP (30 + Nr. of Amethyst in stock). For instance, by having 70 Amethyst stones in your inventory, you can cut off 100% of the enemy's HP (although the damage is capped at 9999). When in Trance the damage is always 16% of the Max HP. ODIN'S ZANTETSUKEN ------------------------------------------------------------------------------- Odin's attack is great because it can instantly kill and enemy. The odds of that happening depend on the number of Ores in your inventory (Nr. of Ores in stock ÷ 2). Since you can carry a max of 99 Ores, the best you can get is 49,5% of Odin killing the enemy. Although, if you have Odin's Sword equipped and if the enemy survives the attack, the number of Ores will work against you (142 - Nr. of Ores in stock), so if you have 99 Ores in your inventory, Odin's attack power will be 43. When in Trance, Odin's attack will have an attack power of 42. CARBUNCLE'S LIGHT ------------------------------------------------------------------------------- Carbuncle's attack will change depending on the stone Eiko has equipped. The normal version will cast Reflect on the party. If Eiko has a Diamond equipped, Carbuncle will cast vanish. With an Emerald, Carbuncle will cast Haste and if Eiko has a Moonstone equipped, it will be Shell. An extra spell can be cast depending on the animation version. The long version will also cast Protect on the party, regardless of the jewel equipped. FENRIR'S MILLENNIAL DECAY ------------------------------------------------------------------------------- Fenrir has two attacks. The normal is an earth-based Terrestial Rage but if the Maiden Prayer is equipped, Fenrir will perform a wind-elemental attack named, Millennial Decay. The attack power for both attacks is also different. The Terrestial Rage is a weaker attack (42 + Nr. of Sapphires in stock) than the Millennial Decay (44 + Nr. of Sapphires in stock) but both depend on the number of Sapphires in stock. PHOENIX'S REBIRTH FLAME ------------------------------------------------------------------------------- Phoenix's rebirth flame causes damage to the enemy while restoring your party members to a % of their Max HP (30 + Spirit stat). Both the damage and the HP recovered increase with the full animation. But Phoenix may also cast Rebirth Flame after all party members are KO'd, in essence giving you a continue instead of a game over (Phoenix Pinions in stock ÷ 256). Since the max number of Phoenix Pinions you can have is 99, the change of Phoenix using Rebirth Flame automatically is 0.38, multiplied by 100 you get 38%. »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» 03. THE QUEST ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« 001. THE EXCALIBUR ID#03.001 »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» There are two versions of the Excalibur on Final Fantasy IX. One of them will require money, and the other will require time. The quest for the Excalibur II is perhaps the most annoying and difficult in the game. » EXCALIBUR « The mythical Excalibur makes an appearance on Final Fantasy once again. But this little baby needs certain items that you can get by making offers at Treno's Auction House and selling them to people certain people before you can actually get it. (More information here: ID#03.009) ITEMS BUYERS ------------------------------------------------------------------------------- Rat Tail Mage near the Card Carta Club Doga's Artifact Man at the Synthesis Shop Griffin's Heart Mage near the Card Carta Club Une's Mirror Rich Man walking around the Card Carta Club When you buy and sell these 4 items, a rare object will appear at the Auction that's very expensive, the Magical Fingertip. Be sure that you have a good amount of money before bidding. Bring the item to Daguerreo and give it to the old man near the Inn. In return he will give you the Excalibur. You can buy and sell these items for as long as you like and don't worry, the Magical Fingertip can sometimes take a while to appear, just proceed with the game and it will eventually show up. » EXCALIBUR II « Getting the Excalibur is easy, but I can't say the same about the Excalibur II. To get it you will need no reach Memoria and defeat Lich in less than 12 hours. It's a race against time to get the most powerful sword in the game and every help on how to cut time is useful. Skip all ATEs and FMVs (open and close the disc cover to skip the FMVs). Don't save a lot and ride as much as you can with Choco to prevent battles (be careful because this will make your characters weak and impossible to defeat a boss). Put all the game speed at max and pray to heavens so you can get there on time. The Excalibur II is right on the screen where you fight Lich. Usually, there's a Save point on the left side of the room but if you're under 12 hours the (?) will become an (!). Examine it and you'll get the Excalibur II with a note from Gil's brother. "To Brother Gil. Bro, I found the sword like you told me. But there were two of them. One of 'em had a lame name, somethin' II. It was a dingy, old thing with flashy decorations, something you'd probably like. So I went with Excalipur. I'll be back after I find the Tin Armor." The Excalipur appeared on Final Fantasy V and Gilgamesh actually uses this sword. But once you get a hold of it it's very lame. With the Excalibur II in your possession it's time to go in search for all the things you left behind and start leveling up. There has been a rumor saying that if you wait until the clock reaches 99:99:99 he will reset back to 00:00:00 and you can get the Excalibur II then. It's true that the clock resets back to 00:00:00 and turns red but the Excalibur II will not appear. If you want it just reach Memoria in 12 hours or less, there's no other way. ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« 002. THE STELLAZZIOS ID#03.002 »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» All around Gaia you can find some coins, these coins are of no importance to you, but in Treno, Queen Stella collects them and she's willing to give you a reward for every coin you deliver. The more coins you give her, the better the prizes will be. ARIES ------------------------------------------------------------------------------- Location: The Windmill in Dali. Story: "The story of 12 Zodiacs. The 11 Zodiacs pondered. How best to catch Virgo's Heart? Aries headed east." TAURUS ------------------------------------------------------------------------------- Location: It's behind the item shop in Treno (Slums). Story: "Taurus had an idea. He would give Virgo a gift. Through the forest and over the mountain, he found a star." GEMINI ------------------------------------------------------------------------------- Location: By the fountain when you enter Treno, drop 10 Gil 11 times. Story: "Gemini thought by the river: 'I will sing her a song'. He didn't know where she was, but he hoped his song would reach her." CANCER ------------------------------------------------------------------------------- Location: In Burmecia, behind a cart filled with apples by the entrance. Story: "Cancer headed to the cape where Virgo waited. The sun was setting into the ocean. Will he finally see her?" LEO ------------------------------------------------------------------------------- Location: In the room with the Neptune Statue in Alexandria Castle. Story: "Leo was waiting for the sun to set into the ocean. Then Cancer showed up, and they began to fight. Into the ocean they fell." VIRGO ------------------------------------------------------------------------------- Location: In the Black Mage Village's Inn. Story: "Watching the sunset from the cape, Virgo whispered, 'My only wish is to be with you now...'" LIBRA ------------------------------------------------------------------------------- Location: Behind the fountain in Madain Sari. Story: "Libra was a perverse fellow. He would always walk in the opposite direction of the sun. Would he ever see Virgo?" SCORPIO ------------------------------------------------------------------------------- Location: Down the ladder in Quan's Dwelling. Story: "Scorpio was very timid. He always looked at his shadow, until one day, he decided to look away. He walked up a hill." SAGITTARIUS ------------------------------------------------------------------------------- Location: In Lindblum, to the left of the woman selling pickles. Story: "Sagittarius dashed through the night, defying the chilly northern wind that was touching his right cheek." CAPRICORN ------------------------------------------------------------------------------- Location: Search the water by the entrance of Daguerreo. Story: "Impatient Capricorn ran up a hill toward the sun and fell asleep from exhaustion." AQUARIUS ------------------------------------------------------------------------------- Location: On the first screen of Ipsen's Castle. Story: "Aquarius arrived late. He asked everyone, 'Who kissed Virgo?'" PISCES ------------------------------------------------------------------------------- Location: Inside the Invincible. Story: "Pisces said to Aquarius, "Virgo made her choice. Go see him and he'll tell you the rest." OPIUCHUS ------------------------------------------------------------------------------- Location: Where you found the coin of the one who kissed Virgo. Story "Their future was uncertain, but Scorpio and Virgo kissed in the light of dusk that moment meant everything." =Opiuchus= The story in the coins actually points to the location of the Opiuchus. It's clearly to the East, in a hill, probably surrounded by mountains and forests, near the ocean. Leo and Cancer fell in the sea so there's probably something in the water near that location. It's somewhere between night and day. Eventually, all clues lead to Quan's Dwelling, where you found Scorpio. It's in a hill, near the sea (where you can find a treasure with Choco) surrounded by forests, with a beautiful sunset between the night (Treno) and day (Alexandria). Go to the location where you found Scorpio and you will get the Opiuchus. After that, go meet Queen Stella to collect the rewards. COINS REWARDS ------------------------------------------------------------------------------- 1 Stellazzio 1000 Gil 2 Stellazzios Phoenix Pinion 3 Stellazzios 2000 Gil 4 Stellazzios Blood Sword 5 Stellazzios 5000 Gil 6 Stellazzios Elixir 7 Stellazzios 10.000 Gil 8 Stellazzios Black Belt 9 Stellazzios 20.000 Gil 10 Stellazzios Rosetta Ring 11 Stellazzios 30.000 Gil 12 Stellazzios Robe of Lords 13 Stellazzios Hammer ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« 003. MAILING SERVICES ID#03.003 »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« Thanks to Amy Dubs for informing me of some Mistakes in the letter sequence and Tom Margett for the location of Mochos. »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» Since Moogles help you along the way it would be nice if you could help them. It seems that Mognet Central, which is responsible for delivering the mail, is not doing a good job, so it's your job to help them out. Something is wrong with the machine that processes the mail and a very special item is needed. Below is a list of the letters you can deliver, remember you need to deliver at least 50% of the letters to be able to fix Mognet Central. FROM LOCATION TO LOCATION ------------------------------------------------------------------------------- Kupo Alexandria Chapel Monty Evil Forest Mois Ice Cavern Gumo Dali Kumop Dali Underground Mogki Lindblum Castle Mogki Lindblum Castle Atla Burmecia Grimo South Gate Citadel Nazna Summit Station Atla Burmecia Monev Creyra Trunk Nazna Summit Station Mochos Gargant Roo Mopli Creyra Settlement Serino Red Rose Serino Red Rose Moodon Lindblum Inn Mosh Alexandria Chapel Monty Pinnacle Rocks Moodon Lindblum Inn Moonte Dragon's Gate Kuppo Fossil Roo Kupo Alexandria Chapel Mogmatt Conde Petie Suzuna Conde Petie Mountain Path Mogryo Black Mage Village Mocchi Iifa Tree Mogki Lindblum Castle Moodon Lindblum Inn Mimoza Oeilvert Mooel Oeilvert Mojito Desert Palace Mogsam Desert Palace Mogrika Esto Gaza Moolan Mount Gulug Moolan Mount Gulug Mogtaka Mount Gulug Mogki Lindblum Castle Kumool Ipsen's Castle Moorock Pandemonium Mozme Pandemonium Kupo Alexandria Chapel Atla Burmecia Atla Burmecia Mogryo Black Mage Village Mogryo Black Mage Village Kumool Ipsen's Castle Kumool Ipsen's Castle Mois Fossil Roo Entrance Mois Fossil Roo Entrance Noggy Daguerreo Noggy Daguerreo Kupo Alexandria Chapel These letters are listed in the order as you get them. That means that if you skip a letter you probably missed a moogle. That doesn't mean they have to be delivered in this particular order but be careful of certain moogles and locations because they might become inaccessible to you at certain points of the game. As far as I know, this list is complete, so there are only 28 letters you can deliver. The final sequence starts after your visit to Terra. For that, head to Alexandria and talk to Kupo. Kupo will have a letter to Atla, Atla will have one to Mogryo, Mogryo needs you to deliver one to Kumool, Kumool has one for Mois, Mois to Noggy and Noggy will ask you deliver the last letter to Kupo. When Kupo receives the final letter from Noggy he will tell you the item that Mognet Central needs is the Superslick and that someone in Alexandria has it. Go talk to Ruby (she's at the theatre near the chapel) and she will give you the item the moogles need. Now you need to rush to Mognet Central. To the North of Madain Sari is a relatively big island with a forest and some mountains, if you look closely there is a crack on one of the sides of the mountain, it's the entrance to Mognet Central, get yourself a Gold Chocobo and use a Dead Pepper to break your way through. Inside, give the Superslick to Artemicion, head of Mognet. You will receive a gift for all your trouble, a Protect Ring! If you’re curious on how many letters you delivered one of the Moogles will give you that info. Once again, remember that you need to deliver at least 50% of the letters in order to access the final sequence. That means you need to deliver at least 11 letters of the first part of the letters sequence. ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« 004. THE WANDERING MOOGLE ID#03.004 »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» Stlitzkin is a very adorable Moogle that travels all around the world visiting many other Moogles. You can easily know who he is since his color is different, he's yellow. Sometimes, he also has good deals to offer you. LOCATION OFFER PRICE ------------------------------------------------------------------------------- Burmecia Ether, Hi-Potion, Soft 333 Gil Creyra Settlement Hi-Potion, Ether, Phoenix Pinion 444 Gil Fossil Roo Phoenix Pinion, Remedy, Ether 555 Gil Mountain Path Magic Tag, Tent, Ether 666 Gil Alexandria Phoenix Pinion, Hi-Potion, Elixir 777 Gil Oeilvert Hi-Potion, Emerald, Elixir 888 Gil Bran Bal Diamond, Ether, Elixir 2222 Gil Alexandria Moonstone, Ruby, Elixir 5555 Gil In Alexandria (DISC 4), after you buy what Stlitzkin has to offer, talk to him once again. If you bought all of Stlitzkin's offers he will award you with a Ribbon. ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« 005. RAGTIME'S QUIZ SHOW ID#03.005 »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» During your adventure you will encounter special battles. One of such special battles are the ones in which you battle the Ragtime Mouse, he will make you a total of 16 questions, one for each time you face him. He's hard to encounter but you can find him in any forest of the world. Personally, I just moved randomly through the forest outside the Black Mage Village. When you enter in a battle with the Ragtime Mouse do not attack him and be sure you actually read the sentence. There are two signs behind the Ragtime. Attack the one that answers your question, yes or no. For each battle you'll get a good amount of EXP and Gil. After answering all of the questions just meet him one more time and he will be defeated. After that you'll be awarded with a Protect Ring. TRUE OR FALSE ANSWER ------------------------------------------------------------------------------- The War in Lindblum started in the year 1600. False "I want to be your Canary" was written by Lord Afon. False Chocobo forest is located between Lindblum and South Gate. True The theatre ship Prima Vista was built in Artania Shipyards. False Lindblum's Air Cabs operate around the clock. True Fossil Roo is a tunnel that connects Treno and Alexandria. False Berkmea Cable Cars have been running for 8 years. True Lindblum Castle is larger than Alexandria Castle. True Some Mu's are friendly and don't attack. True Only one desert exists in the entire world. False Conde Petie is a village of Goblins. False Prima Vista means Love at First Sight. False Treno's Cafe, Card Carta, is members-only. True Bobo Bird is a bird that brings you fortune. False You can defeat Ragtimer. True The Theatre ship Prima Vista uses Mist as source of energy. True ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« 006. THE SPIRITS OF GAIA ID#03.006 »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» Besides the Ragtime Mouse's quiz show there are special battles called Spirits of Gaia. In specific locations you will find monsters that will make you a request, if you give them the item they want you'll get a reward. Remember, don't attack the spirits or they'll go away. Also, you don't need to meet them in any particular order, except the Yan, although there is a certain logic to it, since most spirits will reward you with the items you need to comply with the request of the next spirit. To be able to meet the Yan you are required to have met all the other spirits. Also, helping the spirits will make you gain lots of AP, so before trying to find any of them activate the Ability Up and prepare to learn some techniques. MU ------------------------------------------------------------------------------- Location: The forest near Dali. Request: 1 Ore Reward: 10 AP, Potion GHOST ------------------------------------------------------------------------------- Location: Right outside of Treno. Request: 1 Ore Reward: 10 AP, Hi-Potion LADYBUG ------------------------------------------------------------------------------- Location: Forest surrounding the Black Mage Village. Request: 2 Ores Reward: 20 AP, Ether YETI ------------------------------------------------------------------------------- Location: The big forest on the Lucid Plain near Madain Sari. Request: 2 Ores Reward: 20 AP, Elixir NYMPH ------------------------------------------------------------------------------- Location: The Eesistern Coast, north of Creyra. Request: 3 Ores Reward: 30 AP, Emerald JABBERWOCK ------------------------------------------------------------------------------- Location: Forest directly east of Oeilvert. Request: Emerald Reward: 40 AP, Moonstone FEATHER CIRCLE ------------------------------------------------------------------------------- Location: Outside of Esto Gaza. Request: Moonstone Reward: 30 AP, Lapis Lazuli GARUDA ------------------------------------------------------------------------------- Location: Forest outside of Gizamaluke's Grotto, after you climb the rope. Request: Lapis Lazuli Reward: 40 AP, Diamond YAN ------------------------------------------------------------------------------- Location: Forest on Vile Island. Request: Diamond Reward: 50 AP, Rosetta Ring Completing this particular sidequest brings other benefits. By answering the request of the spirits of Gaia, Ozma will be a lot easier to defeat. On another topic, be careful of the Gimme Cat. He can usually be found right outside of Daguerreo or on the surrounding islands. He will ask you for a Diamond. Don't give him anything. If you do he will simply leave without giving you any reward of any kind. Don't attack him either, he has powerful attacks and even if you beat him, the rewards aren't that great. ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« 007. MORRID'S COFFEE ID#03.007 »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» In Dali's Observatory lives an old man named Morrid. He searches for three very special coffee beans - Burman, Moccha and Kirman Coffee. If you give him the three coffees he will in return award you with his Mini-Prima Vista. COFFEE BEAN LOCATION ------------------------------------------------------------------------------- Burman Coffee Dali's Windmill Kirman Coffee Eiko's Kitchen in Madain Sari Moccha Coffee In South Gate, by the fountain The Mocha Coffee can be found in South Gate, by the fountain where Cinna made some coffee for Baku and the rest of the Tantalus after they left Evil Forest (as seen in the ATE "Baku and his crew"). The Kirman Coffee is pretty straightforward. The Burman Coffee is the harder to get because you need to get the Mayor's key in order to go through the locked door. To do that, return to the Mayor's house when he's not there, during the Card Tournament in Treno. You will be given the chance to explore the room. This is sort of a mini-game, you have to explore the room without waking up the Mayor's son. Choose to explore any part of the house. Now, you will be given the option to explore more. Choose to explore the same place until the Mayor's son goes back to a deep sleep (if you search another place right away the Mayor's son will awake). Do this until you find the Mayor's Key. Enter the windmill and look below the plate full of Chocobo food. You will find some Gil and the Burman Coffee. This sidequest has to be done before DISC 4. Otherwise the Observatory will be locked by roots along with the South Gate and Morrid will be dead because of the earthquake that occurred when the roots of the Iifa Tree extended. Don't forget to do it before you reach Terra. ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« 008. THE ACTION FIGURES ID#03.008 »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» You can collect these small action figures all around the world. They seem to do nothing besides taking up space in your key items inventory, but they'll be a great help when you try to get the S Rank. FIGURINE LOCATION ------------------------------------------------------------------------------- Mini-Cid Treno's Auction house Mini-Burmecia The Tantalus' hideout in Lindblum Mini-Brahne The Mayor's House in Dali Mini-Prima Vista The Tantalus' hideout in Lindblum Getting the Mini-Cid is easy. Just bid for it at Treno's Auction House. The Mini-Burmecia can be found in the Tantalus' hideout in Lindblum. For the Mini-Brahne, when searching for the Mayor's key at his house you can also find the Mini-Brahne on the desk. As for the Mini-Prima Vista complete Morrid's Coffee sidequest and go to the Tantalus' hideout in Lindblum to get it. I personally couldn't get the Mini-Prima Vista. The item is there in the hideout and I can see it but I can't get it, but I was still able to get the S Rank Medal, which means that although some people might not be able to get it, it still counts for the S Class ranking, even though it doesn't appear in the key items list. ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« 009. THE HOUSES OF TRENO ID#03.009 »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» There are two very important houses in Treno, the Auction House and the Knight's House. In the Auction House you can bid for valuable items. In the Knight's House you can battle powerful beasts for a prize. » THE AUCTION HOUSE « The Auction House sells important items and rare equipments. But you can't buy anything unless you have a bit of money. Some items are more wanted than others and this can make the price go up way beyond the item's real value. To give your bid just get near the Auctioneer and press the X BUTTON. Now just choose the amount you want to use... and good luck. Some items can be bought and sold later for a higher price to certain people which is good to raise some quick money. Please note that this list is incomplete but these are the most important items on sale. Now, the most important rule when it comes to bidding it not to get yourself in the middle of a bidding war. This can cause the prices to rise very quickly, beyond a reasonable price. Let the nobles bid all they want, make a bid moments before the end of the auction. This will help you lower the average price of an item. ITEM AV. PRICE USAGE ------------------------------------------------------------------------------- Mini-Cid 2000 Gil Complete your figurine collection Griffin's Heart 6500 Gil Part of the quest for the Excalibur Doga's Artifact 12.000 Gil Part of the quest for the Excalibur Une's Mirror 15.000 Gil Part of the quest for the Excalibur Rat Tail 16.000 Gil Part of the quest for the Excalibur Dark Matter 18.000 Gil Learn to summon Odin Thief Gloves 22.000 Gil Learn Master Thief Magical Fingertip 55.000 Gil Part of the quest for the Excalibur Ribbon 80.000 Gil Learn to summon Madeen » THE KNIGHT'S HOUSE « The Knight's House is actually the equipment shop of Treno. Downstairs you can see a monster which will change over time. You can fight the monsters by talking to the person taking care of the store and choosing to fight the beast. Each time you defeat one of these beasts you will get a prize. Note that these beasts change over time. If you missed one you won't be able to fight it again. MONSTER DISC REWARD ------------------------------------------------------------------------------- Griffin 2 Tonberry Card Catoblepas 3 15000 Gil Amdusias 3 Running Shoes Behemoth 4 Circlet ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« 010. SECRETS OF THE QU ID#03.010 »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» All you need to know about Quina, Quale and Quan. Quale is Quina's master and Quan was Quale's master. Quan was Vivi's grandfather and he was training Quale before leaving him in the middle of his training. Quale now trains Quina, and he helps him in the ways of the Qu. » FROG SEASON « From the beginning you can see that Quina likes frogs, a lot. And she can hunt them in kind of a mini-game. In every Qu's Marshes there is a sort of lake full of frogs, all Quina has to do is catch them to receive wonderful prizes from Quan. There are four Qu's Marshes around Gaia, one in the Mist Continent, one in the Outer Continent, one in the Forgotten Continent and one on the Salvage Archipelago. The regeneration of the frogs is slow but there are ways to speed up the process, first of all, never eat all the frogs. Try to leave at least a male and female frog (they have different colors). Don't eat the baby frogs, they'll eventually grow up and reproduce themselves and don't eat the golden frogs, they lower the reproducing time. There's no technique or trick to capture the frogs, just be patient and be ready. FROGS REWARD ------------------------------------------------------------------------------- 2 Frogs Potion 5 Frogs Ether 9 Frogs Silk Robe 15 Frogs Elixir 23 Frogs Silver Fork 33 Frogs Bistro Fork 45 Frogs Battle Boots 99 Frogs Gastro Fork After you eat your 99th frog Quale will come out. It's time for the student to test his skills by facing the teacher. Quale isn't that hard to beat. All you need is a good Auto-Reflect on your party. By doing this most of Quale's status changing attacks will be harmless. But keep some Remedies ready, just in case. All you need to watch out for is his Rolling Attack, nothing that a Curaga spell can't handle. Attack and most importantly, steal his Robe of Lords. He has one, so don't kill him before you get it. After the battle is over you will receive the Gastro Fork. Quina can still continue to eat frogs but at this point it's quite useless except for powering the Frog Drop. » QUAN'S DWELLING « After the destruction of Alexandria, stop by Quan's Dwelling with Vivi and Quina. When you enter a funny scene will take place. Quina will see a lot of food on the table and will start eating it. Unfortunately, it's all in his imagination. After Quina goes onto the balcony he finds none other than Quan, Vivi's grandfather. Quale will arrive moments later. We find out that Quan was Quale's master and that he left his student in the middle of his training. Quan claims to have discovered the meaning of life for the Qu. Eating food is not about seeing it or feeling it, but rather imagining it. According to him, anyone who imagines the food will be able to eat as much as they want. After his explanation, Vivi will walk in. Quan says he tried to teach as much as he could about the world to Vivi, he gained enough knowledge eventually, knowledge enough for him to have an imagination. After that, Quan simply disappears. Zidane could not see Quan during this whole discussion. After that, if you examine the clock you can get some valuable Running Shoes. ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« 011. MONEY, POWER AND FAME ID#03.011 »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« Thanks to Saynt for providing me with an alternative method on how to gain some good amount of Gil. »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» During your quest there are three things to look out for. Experience, Ability Points and Gil. There are several ways to get any of them. This part of the guide will teach you some of those ways. » MONEY « Locate Chocobo's Paradise Treasure # 4, in Seatence Field, North of the Outer Continent. Inside you will find 8 Straw Hat, 8 Pearl Armlet, 7 Aloha T-Shirt and 8 Sandals (you can get the other Aloha T-Shirt from Moguta at Gizamaluke's Grotto by giving her a Kupo Nut). When you sell them you will raise a whole lot of money. The other option is to use Quina's Millionaire Ability and start fighting or complete the various sidequests that many times award large amounts of Gil, like the Mognet Central. Another way is to go out and buy 99 Gysahl Greens (100 Gil each) and 99 Phoenix Downs (150 each). This goes for a total of 24.750 Gil. Take these items to Hades and synthesize 99 Phoenix Pinions for a total of 29.700 Gil. Now, you had a loss of 54.450 Gil but each Phoenix Pinion sells for 1000 Gil. That means a grand total of 44.550 Gil in profit. Not only that but since that in order to get to Hades you have to cross Memoria, you end up getting a lot of experience and extra Gil. The only weak point about this is that you can only do it later in the game, at which point you probably won't have any purpose to the money. You can buy Gysahl Greens from Mene at a lower price so in the end, you can actually raise your profit margin significantly. » POWER « An obvious way to get AP is to learn the technique Ability Up. This will double your AP after battle. With Ability Up your characters will learn new abilities in a flash. Now, all you have do is find a monster who gives away some good amount of AP (just cruise around Memoria). The other way is to complete the Spirits of Gaia sidequest (More information here: ID#03.006). Each friendly monster will give away a good amount of AP. In fact you will have received about 240 AP when you complete the quest. Another tip on learning abilities is that, if you use two items from which you can extract the same ability, the AP to learn that skill will be chopped in half making it easier to learn it, and if you have Ability Up you will learn the ability in a 1/4 of the time. » FAME « In Vile Island to the South of Iifa Tree lives a terrifying monster that the people of Gaia call Yan. Deep in the forest, these untamed beasts can match your characters even at Lv.99. If you have Level Up equipped you can get to Lv.99 in a few hours (More information here: ID#06.005). If you're still too weak to defeat the Yans just head to Palmnell Island to the South of Daguerreo and fight Grand Dragons (More information here: ID#06.005). If you prefer, just visit Memoria and fight every monster you can find. Needless to say that Level Up will be a great help, making you gain 50% more EXP than usual. ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« 012. THE REST OF THE QUEST ID#03.012 »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» This section is related to minor quests you can do along the game, or little pieces of information about a particular part of the story that were otherwise too small to star in a section of their own. » FIGHT CLUB « During the play "I want to be your canary", Zidane and Blank will perform a small battle sequence. This is in fact a small game you can do to win some pretty good amount of money and a valuable item. The item you get depends on your ability to impress the nobles present in the crowd. If you impress them all as well as Queen Brahne you'll get up to 10.000 Gil. When you're controlling Steiner don't forget to talk to the Queen to collect your reward. NOBLES REWARD ------------------------------------------------------------------------------- 1-49 Nobles Ether 50-79 Nobles Elixir 80-99 Nobles Silk Shirt 100 Nobles Moonstone » DEPLOYING THE TROOPS « When Alexandria is being attacked by Bahamut Garnet will have to deploy the forces of Alexandria. Through the game, when you find these soldiers they give you information on what exactly they do. If you order them correctly Beatrix will give you the Angel Earrings. TROOPS TASK ------------------------------------------------------------------------------- Weimar & Haagen Protect the townspeople Breireicht & Laudo Contact Lindblum Blutzen & Kohel Gather information Mullenkedheim & Dojebon Fire the cannons » THE SECRETS OF DAGUERREO « If you have the Namingway card in your collection you can rename you characters. To do that just go on to Daguerreo and drop down to the balcony through the stairs located near the Inn (they are kind of hidden). Anyway, if you talk to a man he will notice your Namingway card and if you show it to him, he will let you rename one of your characters. Also in Daguerreo you can get the S Rank Medal. To get you must have all the 24 Chocograph treasures and the 8 Paradise treasures and all the figurines. Just talk to the guy near the Moogle, Alleyway Jack. He'll look at your rank and when he sees it he will runaway scared. Go back to the entrance and talk to him again. He'll tell you his real name, but if you're a Final Fantasy veteran you should already have guessed. He's also a treasure hunter. After a little conversation he'll give you the medal that proves you found all the treasures. Before showing your rank to Alleyway Jack fight him in a card battle. He has most of the Ship Cards. So if you're missing some of those cards you can get them now, because after he gives you the S Rank Medal he will leave Daguerreo. » THE EIDOLON WALL OF MADAIN SARI « In Madain Sari there is a sanctuary where Eiko used to pray every day before meeting Zidane. In DISC 4 the Eidolon Wall will be different and you will be able to read various writings. Go to Eiko's kitchen with Zidane, Steiner, Dagger and Eiko and you will see Lani although she runs away. Leave Madain Sari and enter again but this time do it with Zidane, Quina, Steiner and Vivi in your party. Go again to the kitchen and this time Lani won't runaway. She'll tell you something about some carvings on the treasure chest in Eiko's room. The writings say something about going clockwise and counter clockwise 9 times. Go to the Eidolon Wall and rotate clockwise (to the right) until you reach the door again. When you do, you'll hear a sound. Now go counter clockwise (to the left) until you hear the same sound. Repeat this 9 times and you will be healed. Now you can see writings you couldn't see before. The main reason to do this minor quest is to learn Garnet's real name. Her real father left a message on the Eidolon Wall to his wife Jane and his daughter Sarah that were on a boat and were lost on the night of the big storm. » THE RING OF FOSSIL ROO « This is a game many people don't care to play and most don't even know it exists. The game consists in you digging up for treasures. In Fossil Roo you'll eventually end up in a section where a treasure hunter awaits you. Give him a Potion so he can lend you his tool. Now, first of all break down the top wall and Kuppo will come out. Don't forget the letter he has for you. Now, most of the rewards are lame but if you wait you can eventually gain a Madain's Ring. As far as I know, that's the best prize you can get and the only reason for you to play this game. Be patient. It can take a while for the ring to show up. » FINAL FANTASY III'S ORIGINAL SOUNDTRACK « At the Black Mage's Village you can hear the OST of Final Fantasy III. First of all, you have to be on DISC 4. You'll also need to have the Une's Mirror and the Doga's Artifact. You can buy both of them at the Treno's Auction House. Once you have them, start playing the gramophone at the village's inn and the songs playing will be from Final Fantasy III. » THE ULTIMATE WEAPONS « Every character will have an ultimate weapon. That is, the most powerful weapon in the game. If you're having troubles finding them, here's a full list of them CHARACTER WEAPON LOCATION ------------------------------------------------------------------------------- Zidane Ultima Weapon Locate Paradise Treasure #8 Dagger Whale Whisker Locate the Ocean Chocograph Tiger Racket Chocobo treasure at Quan's Dwelling Steiner Excalibur II Defeat Lich in less than 12 hours Ragnarok Locate the Outer Island Chocograph Vivi Mace of Zeus In Memoria before fighting Lich, near the stairs Quina Gastro Fork Catch 99 frogs and defeat Quale Amarant Rune Claws In Memoria after fighting Tiamat search to the left of the screen Freya Dragon's Hair Locate Paradise Treasure #1 Eiko Angel Flute In Memoria near the second save point Tiger Racket Chocobo treasure at Quan's Dwelling »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» 04. TREASURE HUNTING ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« 001. CHOCOBO HOT AND COLD ID#04.001 »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» Once you leave Lindblum trying to reach Gizamaluke's Grotto make a little detour and go on through the bridge into a strange looking forest that you saw with the telescope back when you were in the castle's balcony. In here you will see a Chocobo and a Moogle, the Chocobo will run away. Mene, the Moogle will give you some Gysahl Green, a Chocobo's favorite food. All you need to do is use the Gysahl Green near some Chocobo tracks and he will come right away. With the Chocobo you can ride without facing any monsters which is quite useful, but most importantly, you will be able to dig up treasures and items with your Chocobo. After calling Choco using the Gysahl Green on the tracks near the forest enter the forest again and Mene will tell you a big secret. He will explain you that in that forest Choco can dig up various items for a small price. To dig you only need to use the SQUARE BUTTON, depending on the noise Choco makes you can guess if you're close or far from the treasure, that's why the game is called Chocobo Hot and Cold. CLUE MEANING ------------------------------------------------------------------------------- Kweh Cold Kweh!? Mild Kwehhh!? Warm K-KWEHHH!!! Jackpot When you find a treasure a number will pop up, this number represents how deep the treasure is buried. Valuable items are buried deeper underground. When it reaches 0 you will get the treasure. Every item also represents a certain number of points, these points are used to increase Choco's beak level but also to trade for items. Mene will give you a list of thing you can buy with the points you gain. ITEM POINTS REQUIRED ------------------------------------------------------------------------------- Robe of Lords 10.000 Points Protect Ring 8500 Points Wing Edge 3500 Points Viltgance Card 1800 Points Ether 450 Points Ore 250 Points Phoenix Down 150 Points Gysahl Green 10 Points Chocobo's Forest is the first of many digging spots. Each one of them will have different rules and prizes. These digging spots may also need Choco to learn a particular skill before being reachable. CHOCOBO'S FOREST ------------------------------------------------------------------------------- You can only dig for a minute and you pay Mene 60 Gils per game. If within this minute you find and dig 4 items you will get a bonus of +10 sec. and every item you dig from that moment on will count double. Another rule is the 5 sec. timing. Let's say you dig up a certain item, if you dig another item within 5 sec. you will get a bonus of 5 points. If you manage to get 8 items Mene will force you to stop giving you a bonus according to the time left. A new area will be available when you get the Mountain Chocobo. Choco will be able to reach the ledges you couldn't reach before. CHOCOBO'S LAGOON ------------------------------------------------------------------------------- This Lagoon is located on the Salvage Archipelago and you can only reach it when you get the Reef Ability. The way to the Lagoon is like a maze but not that hard to figure out. You need to land your airship in a nearby island and use Choco to reach the Lagoon. There are new rules in the Lagoon, half-time, half-price. 30 Gil for a 30 sec. play. Also, it will be harder to dig because items will be buried deeper. If you find 4 items Mene will force you to stop giving the bonus you deserve and also, that 5 sec. timing will now award you with 10 points instead of 5. Once again a new area will be opened later on. This time you will need the Ocean Chocobo so you can go deeper into the Lagoon. CHOCOBO'S AIR GARDEN ------------------------------------------------------------------------------- To begin with, you will need a Golden Chocobo, after that you will need some Dead Pepper. Now, the Air Garden keeps on moving throughout Gaia. There are a total of five locations: 1 - To the North of the Salvage Archipelago 2 - Near Alexandria, close to the sea 3 - South of the Desert Palace 4 - Near Ipsen's Castle 5 - Right in the centre of the world map Anyway, you can locate the Air Garden by a relatively big circled shadow on the ground. When you locate it, give a Dead Pepper to Choco while he's flying. Make sure you're right under the shadow. When you leave the Air Garden it will be permanently located on the map. Once again you will be able to dig up for a whole minute and you will receive a lot more points for each item. The 5 sec. timing will increase, this time you will receive 15 points. In the Air Garden there will be 2 sections, sometimes a treasure might not be in the section you are currently at and so Choco will need to move on to the other island which can consume a lot of time. CHOCOBO'S PARADISE ------------------------------------------------------------------------------- After collecting all Chocographs you will be able to reach the Chocobo's Paradise. The Paradise is located in a very familiar spot, the corner of the map, where you could find the Knights of the Round in Final Fantasy VII and the Deep Sea Research Centre in Final Fantasy VIII. Head to that spot and you will see a little island with a forest and a mountain that hides the entrance to the Paradise. In the Chocobo's Paradise you will see the Fat Chocobo. He will ask Choco to stay in the Paradise with him and the other Chocobo's but Mene will tell them that Choco isn't ready yet and so you can keep on searching for more treasures with Choco. Now, the Chocobo's in the Paradise will give you a hint on the location of a few more treasures. Beware that some Chocobo's give you two locations (if you talk to a Chocobo with the X BUTTON he will give you a location but if you talk to him with the SQUARE BUTTON he might give you another hint). To move on to other digging spot, Choco will have to learn new abilities. As he develops, he will be able to cross various kinds of terrains. Choco can gain various new abilities every time he visits the Chocobo's Dream World. To reach this dream world you will need to find the location of some specific Chocographs. ABILITY COLOR CHOCOGRAPH ABILITY ------------------------------------------------------------------------------- Field Yellow None None Reef Light Blue Healing Shores Cross shallow waters Mountain Red Dawn Lagoon Climb mountains Sea Dark Blue Green Plains Swim through the ocean Sky Golden Mist Ocean Fly ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« 002. THE CHOCOGRAPHS ID#04.002 »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« Thanks to Amy Dubs who spotted a Mistake in two of the Paradise Treasures. »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» It's digging time, just bring your Chocobo and he will do the rest. Well, now it's time to give a use for all those Chocographs you've been digging up. Each one of them shows an image of the location you need to find and a bit of information to help your search. To allocate a Chocograph on the search mode just open the Chocograph menu and choose the Chocograph you want to search for. Choco cannot find the treasure unless he has the Chocograph, even if you already know its location. Anyway, the menu also shows your current abilities and the abilities you need to catch the treasure, which will also give you a hint on the location of the Chocograph (if a Chocograph requires the ability to cross mountains it won't be hidden in the ocean, it will probably be in a mountain or in a place you can only reach if you cross a mountain). CHOCOGRAPH #1 - STREAMSIDE ------------------------------------------------------------------------------- "Go check where the river meets the ocean. Kupo!" Abilities: Field Location: West of the Chocobo's Forest, near the bridge Reward: 2 Elixirs, 4 Ethers, 2 Germinas Boots, 3 Hi-Potions CHOCOGRAPH #2 - BETWEEN MOUNTAINS ------------------------------------------------------------------------------- "Go look near the mountains facing the ocean in the southwest side of the Mist Continent." Abilities: Field Location: Southwest section of the Mist Continent Reward: 2 Cotton Robes, 5 Hi-Potions, 5 Potions, 2 Tents CHOCOGRAPH #3 - UNCULTIVATED LAND ------------------------------------------------------------------------------- "The treasure is buried near a river, kupo!" Abilities: Field Location: Just follow the river near Evil Forest Reward: 10 Antidotes, 1 Cargo Ship Card, 1 Jade Armlet, 3 Wing Edges CHOCOGRAPH #4 - HEALING SHORE ------------------------------------------------------------------------------- "I’ve seen a beach that looks like this near a city with high winds, kupo." Abilities: Field Location: North of Creyra Reward: The reef ability, Choco can cross shallow waters CHOCOGRAPH #5 - ABANDONED BEACH ------------------------------------------------------------------------------- "There's a beach near a huge dying forest. That might be it. Kupo!" Abilities: Field Location: East of the Black Mage Village Reward: 1 Diamond Gloves, 12 Peridot, 5 Phoenix Downs, 9 Phoenix Pinions CHOCOGRAPH #6 - COLD FIELD ------------------------------------------------------------------------------- "Looks like a very cold place, kupo..." Abilities: Field, Reef Location: Quelmiera Shores, Lost Continent Reward: 5 Echo Screens, 7 Hi-Potions, 3 Tents, 1 Theater Ship Card CHOCOGRAPH #7 - FORGOTTEN LAGOON ------------------------------------------------------------------------------- "Kupo! Why not go play in icy-cold water!" Abilities: Field, Reef Location: Island near Esto Gaza Reward: 1 Dragon's Claws, 5 Ethers, 8 Gysahl Greens, 7 Hi-Potions CHOCOGRAPH #8 - FARAWAY LAGOON ------------------------------------------------------------------------------- "I heard there is a long stretch of reef.. That might be it, kupo." Abilities: Field, Reef Location: East of the Water Shrine Reward: 1 Gaia Gear, 6 Magic Tags, 37 Potions, 1 Shield Armor CHOCOGRAPH #9 - ABANDONED LAGOON ------------------------------------------------------------------------------- "I hear there's a sunken treasure near a peninsula in the southern part of the Outer Continent, kupo." Abilities: Field, Reef Location: West of Fossil Roo Reward: 4 Ethers, 1 Feather Boots, 1 N-Kai Armlet, 6 Softs CHOCOGRAPH #10 - BIRD'S EYE LAGOON ------------------------------------------------------------------------------- "There are so many small islands surrounding the Mist Continent, Kupo!" Abilities: Field, Reef Location: West of the Qu's Marsh where you found Quina Reward: 3 Ethers, 1 Magician Robe, 4 Phoenix Downs, 8 Potions CHOCOGRAPH #11 - SMALL BEACH ------------------------------------------------------------------------------- "It's a beach on a small island! A right place to vacation, kupo." Abilities: Field, Reef Location: South of Chocobo Forest Reward: 2 Elixir, 1 Oak Staff, 4 Remedies, 8 Rising Sun CHOCOGRAPH #12 - DAWN LAGOON ------------------------------------------------------------------------------- "It's near a city where the night never ends." Abilities: Field, Reef Location: Southeast of Treno Reward: The mountain ability, Choco can climb mountains CHOCOGRAPH #13 - DUSK PLAINS ------------------------------------------------------------------------------- "What a beautiful sunset, Kupo!" Abilities: Field, Reef, Mountain Location: Southwest of Oeilvert Reward: 1 Iron Man Card, 1 Kaiser Knuckles, 14 Ores, 12 Phoenix Downs CHOCOGRAPH #14 - FORBIDDEN FOREST ------------------------------------------------------------------------------- "The forest lies where many mountain ranges merge, Kupo!" Abilities: Field, Reef, Mountain Location: West of Dali Reward: 2 Elixir, 7 Ethers, 1 High Mage Staff, 10 Wing Edge CHOCOGRAPH #15 - GREEN PLAINS ------------------------------------------------------------------------------- "There are treasures on the high plains too, Kupo!" Abilities: Field, Reef, Mountain Location: Northwest of Alexandria Reward: The sea ability, Choco can swim through the ocean CHOCOGRAPH #16 - FORGOTTEN PLAINS ------------------------------------------------------------------------------- "The long peninsula sort of points to the location of the treasures, Kupo!" Abilities: Field, Reef, Mountain Location: South of Ipsen's Castle Reward: 1 Demon's Mail, 5 Ethers, 14 Opals, 17 Ores CHOCOGRAPH #17 - SEA AT DUSK ------------------------------------------------------------------------------- "There must be more treasures deeper at the ocean." Abilities: Field, Reef, Mountain, Sea Location: North of the Wind Shrine Reward: 1 Diamond, 1 Masamune Card, 15 Phoenix Pinions, 1 White Robe CHOCOGRAPH #18 - OCEAN ------------------------------------------------------------------------------- "Look carefully! There's a small reef, Kupo!" Abilities: Field, Reef, Mountain, Sea Location: West of the Forgotten Continent Reward: 1 Alexander Card, 1 Light Robe, 27 Ores, 1 Whale Whisker CHOCOGRAPH #19 - COLD LAGOON ------------------------------------------------------------------------------- "What a complicated cove, the water looks very cold, Kupo!" Abilities: Field, Reef, Mountain, Sea Location: West of the Fire Shrine Reward: 9 Opals, 11 Peridot Gems, 15 Sapphires, 19 Topaz CHOCOGRAPH #20 - MIST OCEAN ------------------------------------------------------------------------------- "Look around the small islands located in the north-eastern shore of Mist Continent." Abilities: Field, Reef, Mountain, Sea Location: North of Alexandria Reward: The sky ability, Choco can fly CHOCOGRAPH #21 - OUTER ISLAND ------------------------------------------------------------------------------- "Kupo. It isn't a very big island." Abilities: Field, Reef, Mountain, Sea, Sky Location: Northeast of Kuja's Desert Palace Reward: 21 Amethyst, 16 Garnet, 1 Genji Armor, 1 Ragnarok CHOCOGRAPH #22 - OUTER ISLAND 2 ------------------------------------------------------------------------------- "I think there's a desert nearby, Kupo." Abilities: Field, Reef, Mountain, Sea, Sky Location: Northwest of Kuja's Desert Palace Reward: 1 Circlet, 1 Hilda Garde 3 Card, 1 Pumice Piece, 11 Sapphires CHOCOGRAPH #23 - FAIRY ISLAND ------------------------------------------------------------------------------- "There's a mountain in the middle of the island." Abilities: Field, Reef, Mountain, Sea, Sky Location: Southwest of Iifa Tree Reward: 15 Annoyntments, 1 Dark Matter Card, 1 Holy Miter, 33 Potions CHOCOGRAPH #24 - FORGOTTEN ISLAND ------------------------------------------------------------------------------- "What a strange shape for an island, Kupo." Abilities: Field, Reef, Mountain, Sea, Sky Location: North of the Forgotten Continent Reward: 13 Amethyst, 1 Ark Card, 1 Rebirth Ring, 1 Ribbon ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« 003. THE PARADISE TREASURES ID#04.003 »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» All of the Paradise Treasures require that you use a Dead Pepper on Choco. You can get a lot of Dead Peppers if you talk to the Chocobo sitting next to the Fat Chocobo but in the beginning you need to dig them like every other Chocobo in the world at the Chocobo's Forest/Lagoon/Air Garden. Now, Dead Peppers enhance certain abilities in Choco. To use it open the Chocobo Menu and choose to feed him with a Dead Pepper. 1 - If Choco is in the ground when you use it he will dig frenetically. If you're near a crack, it will open and you can get treasures or find entrances to special places. 2 - If Choco is on the sea he will dive furiously and if there are any treasures underwater he will get them. 3 - If the Chocobo is flying he will spread his wings and fly. This ability is only needed to reach the Air Garden. Here are all the locations of the treasures. There are a total of 8 treasures To be found, and the locations are revealed to you by many Chocobos at the Paradise and by the Fat Chocobo too. Beware that some Chocobo's give you two locations (if you talk to a Chocobo with the X BUTTON he will give you a location but if you talk to him with the SQUARE BUTTON he might give you another location). Since you don't have any Chocographs to guide you, there are other ways to find the treasures. There are 2 different clues. If the treasure is on land there will be a crack to mark the spot. If the treasure is underwater there will be bubbles on the surface. PARADISE TREASURE #1 ------------------------------------------------------------------------------- Location: In Quan's Dwelling. Enter with Zidane, without Choco. Approach the ledge on the balcony and examine the (!). Feed Choco with a Dead Pepper and dive. Reward: 9 Ore, 1 Red Rose Card, 1 Tiger Racket, 15 Topaz PARADISE TREASURE #2 ------------------------------------------------------------------------------- Location North of Oeilvert, in a mountain you'll find a crack. Reward: 19 Eye Drops, 1 Genji Helmet, 1 Hilda Garde 1 Card, 1 Madain's Ring PARADISE TREASURE #3 ------------------------------------------------------------------------------- Location: In a crack at Seaways Canyon on the Forgotten Continent. Reward: 1 Dragon's Hair, 1 Gauntlets, 1 Odin Card, 1 Maiden Prayer PARADISE TREASURE #4 ------------------------------------------------------------------------------- Location: In Seatence Field, North of the Outer Continent. Reward: 1 Airship Card, 41 Lapis Lazuli, 1 Protect Ring, 1 Rosetta Ring PARADISE TREASURE #5 ------------------------------------------------------------------------------- Location: South of the Wind Shrine, in a small lagoon. Reward: 1 Black Robe, 1 Blue Narciss Card, 1 Protect Ring, 10 Remedies PARADISE TREASURE #6 ------------------------------------------------------------------------------- Location: North of Alexandria, in the ocean. Reward: 7 Aloha T-Shirt, 8 Pearl Armlet, 8 Sandals, 8 Straw Hat PARADISE TREASURE #7 ------------------------------------------------------------------------------- Location: Right between the Outer and the Lost Continent. In the centre of the map a bit up North. It's hard but you'll find it. Reward: 7 Elixir, 9 Ether, 25 Hi-Potions, 50 Potions PARADISE TREASURE #8 ------------------------------------------------------------------------------- Location: where the Shimmering Islands were before they were destroyed. Reward: 10 Aquamarines, 1 Invincible Card, 1 Maximillian, 1 Ultima Weapon When you find all the 8 Paradise Treasures Choco can finally stay in Paradise. After a while Choco decides to stay with you. Don't forget to talk to the Fat Chocobo so he gives you his card. ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« 004. HEALING SANDS ID#04.004 »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» There's a final quest to do with Choco. Visit all the beaches and shores in the world to gain a cool healing power. When you're at a beach, press the CIRCLE BUTTON and you will hear a sound. Do this in every single beach of the world. You don't need to do it with Choco, you can use the Invincible to visit every beach and although it seems hard it's quite easy, the problem is that if you miss a small shore it will be hard to find out which one you missed, so try to get a map to signal the beaches you already visited. Anyway, when you do this you will gain a healing power. Press the CIRCLE BUTTON on any beach and you will be automatically healed. It doesn't work on any corner of the globe, only in beaches and shores, but it will be incredibly useful when fighting the Grand Dragons later on. »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» 05. THE ARCADE ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« 001. BLACKJACK ID#05.001 »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» When the words "THE END" appear, if you press a certain sequence of buttons, you will get to play a little bit of twenty-one, Blackjack. Quite boring I'll say, but as a secret, I have the duty to show it. R2 L1 R2 R2 UP X RIGHT CIRCLE DOWN TRIANGLE L2 R1 R2 L1 SQUARE SQUARE ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« 002. KING OF JUMP ROPE ID#05.002 »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» There are 3 games you can play in Alexandria. The 1st one is the jump rope. To play talk to the girls playing the game when you gain control of Vivi in the beginning of the game, or later on in DISC 4. Jump Rope is hard at the beginning because of the camera view, you can do it the first time if you want to get the cards (they might be useful in the beginning). After Alexandria is destroyed the girls will appear again, this time in the chapel of Alexandria, this time Eiko can play too. While playing the game press the X BUTTON when you see the (!). This will make Vivi or Eiko jump. At the beginning it's easy, but at 20 jumps the speed will increase, again at 50 jumps and at 100 jumps. At 200 jumps the speed will decrease a little bit. From 300 onward, the speed will remain the same. Depending on the number of jumps you do you can get various rewards. JUMPS REWARD ------------------------------------------------------------------------------- 20 times 10 Gil 50 times Cactuar Card 100 times Genji Card 200 times Alexandria Card 300 times Tiger Racket Card 1000 times King of Jump Rope ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« 003. ATHLETE QUEEN ID#05.003 »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» The other game in Alexandria is the racing game. When you return to Alexandria and you get to control Vivi alone, talk to Hippaul's mother (she's on one of the streets) and you can choose to race against Hippaul. By playing with Hippaul you can get various items. Talk to Hippaul's mother in the streets of Alexandria on DISC 3. Once the game begins, quickly press the CIRCLE and SQUARE BUTTONS alternately (I advice you to change the button configuration because the normal configuration makes it hard to pull it off). At start Hippaul will be slow, really slow, but he will raise his level as he runs until he reaches a point when he's unbeatable. His mom will give you prizes every time he reaches a certain level. LEVEL REWARD ------------------------------------------------------------------------------- Level 10 Wyerd Card Level 20 Carrion Worm Card Level 30 Tantarian Card Level 40 Armstrong Card Level 50 Ribbon Card Level 60 Nova Dragon Card Level 70 Genji Card Level 80 Athlete Queen If you missed Hippaul's mom in Alexandria or didn't care to win the Athlete Queen then you can forget about it since you'll never be able to race him ever again, if you really want the key item do not leave town without it. You can race Hippaul even after you got the Athlete Queen but it will be just a waste of time if you ask me. ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« 004. THE NERO BROTHERS ID#05.004 »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» At the beginning of DISC 3 in Alexandria's Weapon Shop you can find Benero, Genero and Zenero, these guys want to play a game with you. You have to bet some money and then you need to memorize who is who. The brothers will shuffle positions and in the end they will ask you where is one of the brothers (because of that you need to remember all the 3 brothers and not only 1). If you win, you'll receive all the money you betted and some more for winning the bet. After that the brothers will ask you to quit and collect your reward or to keep on playing, if you do, the bets will increase and so do the profits. You can keep playing to a max of 25600 Gil. Personally, I find it useless, the lower levels don't give you almost any Gil and the higher levels are too hard so you're most likely to lose money instead of winning. There are better ways to make some Gil. »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» 06. THE MYTHICAL BATTLES ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« 001. IN THE LAND OF OZ ID#06.001 »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« Thanks to Jeff who gave me Ozma's stats and George Buttner for the tip on Eiko's Holy against him. »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» For those who don't know, Ozma is the toughest and most powerful enemy in the whole game. You can find him in Chocobo's Air Garden when you examine a rock that looks a bit strange. If you proceed on examining the rock despite Mene's warning, Ozma will come out to fight you. OZMA ------------------------------------------------------------------------------- Level 99 Type Flying HP 55.565 MP 9999 AP 100 EXP 65.565 Gil 18.312 Attacks Mini, Berserk, Curaga, Flare Star, Doomsday, Meteor, Flare, Death, Lv.4 Holy, Lv.5 Death, Curse, MP Absorb Defense Earth (avoid), Holy/Shadow (absorb) Petrify, Zombie, Stop, Haste, Vanish, Venom, Death, Poison, Float, Doom, Silence, Confuse, Sleep, Heat, Mini, Trouble, Berserk, Regen, Freeze, Reflect Weakness Holy/Shadow, Wind Steal Dark Matter, Elixir, Pumice Piece, Robe of Lords Reward Dark Matter, Ozma Card, Pumice Many people told me Ozma is very hard. I personally had more troubles to defeat Kuja than this guy. First of all, do the Spirits of Gaia sidequest (More information here: ID#03.006). If you don't do it, Ozma will be out of range to physical attacks. Now, there's something that you need to get about Ozma. He has two different sides. A light side and a dark side. The side on top will determine Ozma's weakness. If the dark side is on top, Ozma will absorb Holy but he'll be weak against Shadow attacks. If the light side is on top, Ozma will absorb Shadow attacks but he'll be weak against Holy. Ozma rotates from time to time, so it's hard to take advantage of his weaknesses. Now, personally, I had a harder time beating Trance Kuja than this guy. My characters were on a Lv.62 average. Zidane kept doing 9999 points of damage with Thievery. Steiner did the same with Shock. Now, Vivi can be a good bet, although he will only reach his true potential when he's able to cast Doomsday, if at the time Ozma is absorbing Shadow damage, just use powerful non-elemental attacks. I also used Eiko and she kept using Madeen and Holy if Ozma didn't absorb it (Holy will do some good amount of damage if you equip the White Robe). About your Support Abilities, first of all have all your party on Auto-Reflect. You can prevent almost half of Ozma's attacks this way. Have Eiko with Reflect-Null to do the Healing. Equip Return Magic too. Except for Curse, Flare Star and Absorb MP you can return all of Ozma's attacks. Auto regenerative skills are also important, specially Auto-Potion and Auto-Regen. Try to boost your HP with HP increasing abilities. Protect your party from status like Slow, Mini and Confuse (Ozma has an attack called Curse that induces these and other status ailments, but these are the most annoying). The most important attack you need to avoid is Doomsday, to do that equip items that protect of absorb Shadow damage. After that just keep attacking and healing. Try to keep more than half of you HP at all times. When you beat Ozma you will receive the Strategy Guide. This key item gives you not only a hint on how to have the highest score at Tetra Master but it's also the proof that you defeated Ozma. ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« 002. THE LEGENDARY SYNTHESIST ID#06.002 »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» In Memoria you can find the Legendary Synthesist, a mythical person that can create the finest and rarest items. Before fighting Kraken, in the screen that looks like the ocean, search behind the rocks. Keep on pressing the X BUTTON until someone talks to you. Hades will fight you. HADES ------------------------------------------------------------------------------- Level 92 Type Demon, Flying HP 55.535 MP 9999 AP 30 EXP 65.535 Gil 9638 Attacks Judgement Sword, Reflect, Doomsday, Freeze, Mustard Bomb, Cleave, Curse Defense Earth (avoid), Shadow (absorb) Petrify, Trouble, Berserk, Regen, Vanish, Venom, Zombie, Stop, Float, Doom, Silence, Death, Poison, Heat, Mini, Darkness, Confusion, Sleep, Freeze Weakness Holy Steal Battle Boots, Reflect Ring, Robe of Lords, Running Shoes Reward Elixir, Holy Card, Wing Edge Hades may seem terrifying but he's not that big of a threat. Most importantly equip items that protect of absorb Shadow damage. It is essential that you protect your characters from most status ailments, specially, Slow, Mini and Confuse. Return Magic's not a good bet because even though most of Hades' attacks are returnable, you would also be returning Doomsday and in essence, healing Hades. Before going into battle, put all your characters on the back row. Use Long Reach for those characters that use physical attacks, otherwise Hades will use Cleave and that can wipe out your front row members. Other than that Hades is not that hard. Attack with your most powerful skills and magic. After an exhausting fight, Hades will consider you a worthy opponent and offers his services as a master synthesist. ITEMS MATERIALS PRICE ------------------------------------------------------------------------------- Robe of Lords White Robe & Black Robe 30.000 Gil Tin Armor Ore & Hammer 50.000 Gil Protect Ring Dark Matter & Rebirth Ring 40.000 Gil Pumice Pumice Piece & Pumice Piece 50.000 Gil Pumice Piece Hammer & Pumice 25.000 Gil Save the Queen Javelin & Silver Gloves 50.000 Gil Garnet Ore & Remedy 350 Gil Amethyst Ore & Annoyntment 200 Gil Peridot Ore & Soft 100 Gil Sapphire Ore & Antidote 200 Gil Opal Ore & Potion 100 Gil Topaz Ore & Eye Drops 100 Gil Lapis Lazuli Ore & Dead Pepper 400 Gil Phoenix Pinion Phoenix Down & Gysahl Greens 300 Gil Ether Echo Screen & Vaccine 500 Gil ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« 003. A BOOKWORM ID#06.003 »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» The Tantarian is one cool and very hard to beat monster. He's at Alexandria's Castle Library, inside a book and you can fight him just before meeting with Garnet and Eiko at the top of the Castle in DISC 3. If you've been stealing a lot with Zidane there shouldn't be a problem. TANTARIAN ------------------------------------------------------------------------------- Level 41 Type Demon HP 21.997 MP 1456 AP 30 EXP 12.585 Gil 4472 Attacks Edge, Doom, Poison, Paper Storm Defense Shadow (50% protection) Petrify, Zombie, Stop, Float, Doom, Venom, Death, Poison, Heat, Mini, Silence, Confuse, Sleep, Freeze, Trouble, Berserk, Regen, Vanish Weakness Holy Steal Demons's Mail, Elixir, Ether, Silver Fork Reward Ramuh Card, Running Shoes The most important thing to remember before fighting the Tantarian is to protect everyone with Antibody. This monster is tricky because most of the time he'll be with the book closed. When he's like this, he will use most of his attacks and not only that but he'll be almost immune to any attack you do. To make him open up, attack him physically. For instance, if Zidane attacks for 100 HP, Tantarian will open page 100. To make Tantarian reveal himself you'll have to find out the page he's in. Try different sequences of physical attacks and remember them because once you find out the sequence all you need to do is repeat and he'll be found again. When he's open, do not attack him physically. That will just make him close once again, instead use all the magic you got. During this time, all Tantarian will do is attack you with Poison, which shouldn’t really bother you. Once he hides, repeat the sequence you used to find him and attack with magic once again. If you've been leveling up consistently during the game there shouldn’t be a problem. ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« 004. THE SPIRIT OF DARKNESS ID#06.004 »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» Necron, the bringer of death. He's the final enemy you'll have to face. After Kuja's defeat, choose your characters for battle and step up to stop him from destroying the universe. NECRON ------------------------------------------------------------------------------- Level 39 Type Demon, Flying HP 54.100 MP 9999 AP 0 EXP 0 Gil 0 Attacks Blue Shockwave, Firaga, Blizzaga, Thundaga, Flare, Shell, Protect, Neutron Ring, Grand Cross Defense Earth (avoid) Petrify, Trouble, Berserk, Slow, Vanish, Venom, Zombie, Stop, Heat, Mini, Silence, Death, Poison, Darkness, Confusion, Sleep Weakness Holy, Wind Steal Elixir Reward None Preparing for this battle is essential. You'll have an opportunity to do so after you defeat Kuja. The first thing you have to remember is that, Necron isn't that difficult. First of all, protect your party from every status ailment possible and use the remaining stones to Auto-Reflect. If you can equip Auto-Regen and Auto-Potion as well. Now, Auto-Reflect will protect you from the minor attacks. The greatest problem with Necron is his Grand Cross that inflicts your party members with every status effect. He also tends to unleash the Neutron Ring that can seriously damage your party and the Blue Shockwave that reduces a character's HP to 1. To defeat this final boss throw him with all you got, and I do mean everything. If you're using Amarant, throw every item in your inventory. If you have Dark Matter, use it. Use every character's most powerful attacks. Zidane should be doing 9999 by know and so should Steiner. A healing character is essential. I prefer Eiko because she can also do a good amount of damage with Holy. Keep attacking and Healing and try not to let you HP get below 3000 because Necron might strike with a Neutron Ring and you're done for. Besides that, he's not that difficult. ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« 005. DEFEATING THE GRAND DRAGONS ID#06.005 »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« Thanks to George Buttner who informed me of another way to slay the Dragons and to ffonline.com for the stats of the Grand Dragon. »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» All around the islands near Daguerreo you can find one of the most untamed beasts in Gaia. The very powerful Grand Dragons. Now, these green guys can be though, but not if you know what to do. GRAND DRAGON ------------------------------------------------------------------------------- Level 60 Type Dragon HP 13.206 MP 2550 AP 3 EXP 35.208 Gil 2604 Attacks Poison Claw, Thundaga, Venom Breath Defense Lightning (50% protection) Silence, Confusion, Darkness, Vanish Weakness Ice Steal Ether, Rising Sun, Tent Reward Ether, Grand Dragon Card, Phoenix Down Now, Grand Dragons are perfect for leveling up when you're on lower levels. Most attacks are avoidable. Just equip Auto-Reflect and Antibody. This will make him almost inoffensive. Auto-Haste is recommended to speed up the battle and also the Level Up and Ability Up. This is all you need to defeat these dragons, which is also perfect to power-up Freya's Dragon's Crest. I also recommend doing the Healing Sands sidequest (More information here: ID#04.004). Once you complete it you will be able to heal yourself in any beach on Gaia by pressing the CIRCLE BUTTON. If you wanna fight the Grand Dragons head to Palmnell Island (from Chocobo's Lagoon) and go into battle. After you win just heal and prepare yourself for another round. This saves a lot of time and tents and you can use all the powerful techniques in battle and replenish your MP quickly. Besides that, there isn't much to say about Grand Dragons. They aren't that difficult so you shouldn't have too much trouble. Just develop your characters until they're good enough to fight the Yans. If you're trying the easy approach, just use Quina's Lv.5 Death for an instant kill. ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« 006. DEFEATING THE MIGHTY YANS ID#06.006 »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« Thanks to ffonline.com for the stats of the Yan. »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» Compared to these babies, Ozma can sometimes seem like a little kid's ball than an ultimate boss. A single Yan can easily wipe out your entire party. Knowing how to deal with them might just help you survive. To find them just head to Vile Island, Southwest of the Iifa Tree. YAN ------------------------------------------------------------------------------- Level 72 Type Normal HP 19.465 MP 3378 AP 3 EXP 42.673 Gil 2218 Attacks Snort, Comet, Aera, Virus Powder, Float Defense Holy (50% protection) Silence, Berserk, Confusion, Vanish Weakness Shadow Steal Elixir, Ore Reward Ether, Hi-Potion, Phoenix Down, Zemzelett Card The problem with Yans is that they usually come in packs of three. If a Yan is a threat, three Yans are a serious problem. You need to defeat them quick and with the least possible number of turn. If you're fighting Yans your characters have to hit for 9999 of damage. A Yan's worst ability is the Snort. A Snort will immediately and permanently remove a party member from battle preventing him or her from winning any AP or EXP. They use Snort as a counter-attack, as well as Float. This is why you should focus all your power on a single Yan and avoid the attacks that damage every enemy. This lowers your change of getting yourself snorted. Comet, as you know, deals a random amount of damage, but a single one can kill you easily. Auto-Life, Auto-Potion and Auto-Regen are essential. Auto-Haste is advisable since the Yans are fast as well as HP boosting abilities. Also, equip everyone Insomniac and use Quina's Night. The Yans will fall asleep. At this point you can use Doomsday, if you are protected against Shadow damage or Eidolons, especially Odin that usually kills the Yans if you have enough Ore in your inventory. The best part of making the Yans fall asleep is that they won't counter-attack your moves. Comet will always be a Yan's worst attack. The good part of a Comet is the 33% change it has of failing. So, try to boost your Magic Evade. Level Up and Ability Up are good to speed up the whole process and making your characters stronger. With two hits at 9999 you can kill a Yan. If you're still not getting it with a specific ability don't use it. This is to minimize the counters a Yan will do and thereby reducing the chances of a character being snorted. The Virus can be a good status effect in the end. By leaving all except one character affected by the Virus, you can get almost 200.000 EXP (if you're fighting three Yans and only one character remains to receive experience). And that's all for the Yans. Don't forget to save frequently and soon enough you'll be at Lv.99. »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» 07. MASTER OF FOUR BY FOUR ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« 001. PLAYING THE GAME ID#07.001 »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» Tetra Master is simple to learn but hard to master. The game field is a 4x4 cell board. You have to place your cards on the board. Some cells are blocked and you can't place any card there, this means that some strategy may be required to win. Every card has arrows (at least most of them) these arrows indicate which direction a card can attack or defend. Each card also has number and letters: ---------- | | | | | | |< 1M23 >| | | | | | | ---------- The 1st number represents the card's attack power and the letter determines which type of attack it is. M stands for Magical Attack and P stands for Physical Attack (eventually a card will level up and the attack type will change to X, which means that the card will choose the lowest defense or to A, in which the card will choose the lowest number, regardless of what that number stands for). The 2nd number represents the physical defense while the 3rd number represents the magical defense (eventually a card will level up and the attack type will increase). Usually, cards with higher levels will win in battle. In the beginning of a game you will need to choose 5 cards from your list. A coin is tossed to determine who begins first. To conquer a card you can either make it easily by placing a card next to an enemy card that has no arrows facing back at your card. If there is an arrow pointing at the opposite direction of your arrow, a battle will ensue. To win you have to defeat the other card by dropping its HP to 0. This depends on the attack power and the defense of the cards in battle. Beware that cards (just like your party members) will weaken if you use them constantly. Their HP will be less than normal and they may also have more difficulties to conquer other cards. After some battles, cards will evolve. Attack and Defense begin as numbers, ranging from 1 to 9. After that they will turn to letters, ranging from A to F. The higher the number, the more powerful a particular stat will be. The same goes for the letters. In the end, the player with the most cards of his color will win. Unless there's a draw and then no one looses any card. When you win you may choose one of the opponent's card but only those which you were able to turn blue. If you make a perfect game by turning all the cards blue you can have all of the opponent's cards. ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« 002. LOCATING THE CARDS ID#07.002 »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« Thanks also to Tom Margett for another location of the Namingway and to George Buttner for the info Alleyway Jack's cards. »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» Around the world there are cards to be found. Most of them are easy to get. To help you out here's a little list of locations. Except for the Namingway, the locations are all from DISC 4 to make the life of those who went on to get Excalibur II easier, although some of them are available before that. CARD LOCATION ------------------------------------------------------------------------------- #001 Goblin Card seller (outside Card Stadium - Treno) #002 Fang Card seller (outside Card Stadium - Treno) #003 Skeleton Card seller (outside Card Stadium - Treno) #004 Flan Card Seller (outside Card Stadium - Treno) #005 Zaghnol Card Freak Gon (Residence - Lindblum) #006 Lizard Man Card Freak Gon (Residence - Lindblum) #007 Zombie Self-Proclaimed Artist Michael (Studio - Lindblum) #008 Bomb Self-Proclaimed Artist Michael (Studio - Lindblum) #009 Ironite Self-Proclaimed Artist Michael (Studio - Lindblum) #010 Sahagin Self-Proclaimed Artist Michael (Studio - Lindblum) #011 Yeti Red Chocobo near Fat Chocobo (Chocobo's Paradise) #012 Mimic Red Chocobo near Fat Chocobo (Chocobo's Paradise) #013 Wyerd Red Chocobo near Fat Chocobo (Chocobo's Paradise) #014 Mandragora Red Chocobo near Fat Chocobo (Chocobo's Paradise) #015 Crawler Weimar, Pluto Knight VII (Steeple - Alexandria) #016 Sand Scorpion Weimar, Pluto Knight VII (Steeple - Alexandria) #017 Nymph Aschley (Alley - Alexandria) #018 Sand Golem Aschley (Alley - Alexandria) #019 Zuu Aschley (Alley - Alexandria) #020 Dragonfly Immigrant from Lindblum (Main Street - Alexandria) #021 Carrion Worm Immigrant from Lindblum (Main Street - Alexandria) #022 Cerberus Immigrant from Lindblum (Main Street - Alexandria) #023 Antlion Young Lady (Main Street - Lindblum) #024 Cactuar Young Lady (Main Street - Lindblum) #025 Gimme Cat Indus. District Engineer (B.D. Station - Lindblum) #026 Ragtimer Indus. District Engineer (B.D. Station - Lindblum) #027 Hedgehog Pie Indus. District Engineer (B.D. Station - Lindblum) #028 Ralvuimahgo Booklover (Entrance - Daguerreo) #029 Ochu Booklover (Entrance - Daguerreo) #030 Troll Scholar (Right Hall - Daguerreo) #031 Blazer Beetle Adventurer (Left Hall - Daguerreo) #032 Abomination Adventurer (Left Hall - Daguerreo) #033 Zemzelett Adventurer (Left Hall - Daguerreo) #034 Stroper Adventurer (Left Hall - Daguerreo) #035 Tantarian Scholar (Right Hall - Daguerreo) #036 Grand Dragon No.189 (Pond - Black mage Village) #037 Feather Circle No.44 (Pond - Black Mage Village) #038 Hecteyes No.44 (Pond - Black Mage Village) #039 Ogre No.44 (Pond - Black Mage Village) #040 Armstrong No.44 (Pond - Black Mage Village) #041 Ash No.56 (Cemetery - Black Mage Village) #042 Wraith No.56 (Cemetery - Black Mage Village) #043 Gargoyle No.56 (Cemetery - Black Mage Village) #044 Vepal No.33 (Water Mill - Black Mage Village) #045 Grimlock Straight Shooter Shak (Card Stadium - Treno) #046 Tonberry Straight Shooter Shak (Card Stadium - Treno) #047 Veteran Straight Shooter Shak (Card Stadium - Treno) #048 Garuda Straight Shooter Shak (Card Stadium - Treno) #049 Malboro Malboro Master Joe (Card Stadium - Treno) #050 Mover Beast Master Gilbert (Card Stadium - Treno) #051 Abadon Beast Master Gilbert (Card Stadium - Treno) #052 Behemoth Beast Master Gilbert (Card Stadium - Treno) #053 Iron Man Chocograph #13 (Dusk Plains) #054 Nova Dragon Master Phantom (Stairs of time - Memoria) #055 Ozma Dark Phantom (Stairs - Memoria) #056 Hades Rare Phantom (Time Warp - Memoria) #057 Holy Magic Master Thalisa (Card Stadium - Treno) #058 Meteor Magic Master Thalisa (Card Stadium - Treno) #059 Flare Magic Master Thalisa (Card Stadium - Treno) #060 Shiva Eidolon Master Leyra (Card Stadium - Treno) #061 Ifrit Eidolon Master Leyra (Card Stadium - Treno) #062 Ramuh Eidolon Master Leyra (Card Stadium - Treno) #063 Atomos Eidolon Master Leyra (Card Stadium - Treno) #064 Odin Paradise Treasure #3 #065 Leviathan Eidolon Master Leyra (Card Stadium - Treno) #066 Bahamut Eidolon Master Leyra (Card Stadium - Treno) #067 Ark Chocograph #24 (Forgotten Island) #068 Fenrir Eidolon Master Leyra (Card Stadium - Treno) #069 Madeen Eidolon Master Leyra (Card Stadium - Treno) #070 Alexander Chocograph #18 (Ocean) #071 Excalibur II Weapon Master Hunt (Card Stadium - Treno) #072 Ultima Weapon Weapon Master Hunt (Card Stadium - Treno) #073 Masamune Chocograph #17 (Sea at Dusk) #074 Elixir Rare Phantom (Time Warp - Memoria) #075 Dark Matter Chocograph #23 (Fairy Island) #076 Ribbon Rare Phantom (Time Warp - Memoria) #077 Tiger Racket No.56 (Cemetery - Black Mage Village) #078 Save the Queen Weapon Master Hunt (Card Stadium - Treno) #079 Genji Rare Phantom (Time Warp - Memoria) #080 Mythril Sword Weapon Master Hunt (Card Stadium - Treno) #081 Blue Narciss Paradise Treasure #5 #082 Hilda Garde 3 Chocograph #22 (Outer Island 2) #083 Invincible Paradise Treasure #8 #084 Cargo Ship Chocograph #3 (Uncultivated Land) #085 Hilda Garde 1 Paradise Treasure #2 #086 Red Rose Paradise Treasure #1 #087 Theater Ship Chocograph #6 (Cold Field) #088 Viltgance Alleyway Jack (Right Hall - Daguerreo) #089 Chocobo Fat Chocobo (Chocobo's Paradise) #090 Fat Chocobo Fat Chocobo (Chocobo's Paradise) #091 Mog Rare Phantom (Time Warp - Memoria) #092 Frog Rare Phantom (Time Warp - Memoria) #093 Oglop Oglop Master Gon (Card Stadium - Treno) #094 Alexandria Boy running from a girl (Square - Alexandria) #095 Lindblum Strong Phantom (Lost Memory - Memoria) #096 Two Moons Rare Phantom (Time Warp - Memoria) #097 Gargant Dropped from Adamantoise and Ralvuimahgo #098 Namingway In Kuja's room (Desert Palace) #099 Boco Rare Phantom (Time Warp - Memoria) #100 Airship Paradise Treasure #8 ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« 003. RULING THE GAME ID#07.003 »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« Thanks to ffonline.com for providing me with information on the card game scoring system and to Aaron B Tadeu for the collector's rank. »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» In Tetra Master you will have a rank. This rank will tell you how good you are at collecting unique cards. The only way to have the maximum rank is by having all the cards with unique arrows arrangements. RANK POINTS ------------------------------------------------------------------------------- Beginner 0000 - 0299 Novice 0300 - 0399 Player 0400 - 0499 Senior 0500 - 0599 Fan 0600 - 0699 Leader 0700 - 0799 Coach 0800 - 0899 Advisor 0900 - 0999 Director 1000 - 1099 Dealer 1100 - 1199 Trader 1200 - 1249 Commander 1250 - 1299 Doctor 1300 - 1319 Professor 1320 - 1329 Veteran 1330 - 1339 Freak 1340 - 1349 Champion 1350 - 1359 Analyst 1360 - 1369 General 1370 - 1379 Expert 1380 - 1389 Shark 1390 - 1399 Specialist 1400 - 1449 Elder 1450 - 1474 Dominator 1475 - 1499 Maestro 1500 - 1549 King 1550 - 1599 Wizard 1600 - 1649 Authority 1650 - 1679 Emperor 1680 - 1689 Pro 1690 - 1697 Master 1698 - 1700 Now, each card will give you different points, depending on the type of card and arrow arrangement as well as the attack type and level. To be a Tetra Master you will need 100 unique cards, with completely unique arrow arrangements, all of them with an attack type of at least X and an attack or defense level of at least A. The points awarded are as followed: CARD TYPE POINTS AWARDED ------------------------------------------------------------------------------- Unique card 15 points Unique card with non-unique arrows 10 points Extra card 05 points Extra card with non-unique arrows 00 points Level X card 01 bonus point Level A card 02 bonus points ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« 004. THE CARD MASTERS ID#07.004 »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» At the Treno Card Stadium you can find several Masters and interesting players with specific cards and card types. Some of the rarest cards will be found here after the Card Tournament is over. CARD MASTER CARD TYPES ------------------------------------------------------------------------------- Straight Shooter Shak Rare cards Oglop Master Gon Oglop cards Bomb Master Shannon Bomb cards Beast Master Gilbert Beast cards Magic Master Thalisa Magic cards Malboro Master Joe Malboro cards Weapon Master Hunt Weapon cards Eidolon Master Leyra Eidolon cards Gilbert's Teacher Rare cards Worker Number 9 Iron Man cards At Memoria you can find 5 card masters who hold the rarest cards. It's hard to beat them and you need your best cards to pull it off. You can't see the Masters, instead, when you find a (!) in a screen and it seems to do nothing just press the SQUARE BUTTON instead of the X BUTTON and prepare yourself for a card fight. CARD MASTER LOCATION ------------------------------------------------------------------------------- Master Phantom Stairs of Time Defense Phantom Recollection Strong Phantom Lost Memory Rare Phantom Time Warp Dark Phantom Stairs »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» 08. ENDING STATEMENTS ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« 001. FREQUENTLY ASKED QUESTIONS ID#08.001 »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» #1 - ABOUT BRAHNE ------------------------------------------------------------------------------- Queen Brahne was the ruler of the Kingdom of Alexandria. Alexandria was one of the most powerful nations on the continent but the Queen eventually started showing some erratic behavior. This coincided with the appearance of a strange man named Kuja. Kuja told the Queen about the Alexandrian National Jewel and about the three other sister jewels that combined could bring forth a power greater than any other. The recently widowed Queen saw this as the opportunity to expand the Empire of Alexandria and using the weapons provided by Kuja she was quick to crush the neighboring nations. The Queen was even ready to sacrifice her own daughter for the great power and after Garnet left with the jewel she used all her powers to get it back. She even ordered Zorn and Torn to extract Garnet's Eidolons to use in her conquering efforts during a brief time when she held her own daughter captive. In the end she rebelled against Kuja, the only threat to her total domination and summoned Bahamut, the Kind of Dragons to destroy him but Kuja subverted the Eidolon and unleashed him upon its summoner. The queen managed to escape on her emergency pod but her wounds were fatal and she eventually died on the beach, but not before showing her regrets to Garnet. #2 - ABOUT KUJA ------------------------------------------------------------------------------- Kuja was a Genome, a being created by Garland as the first part of the Angel of Death Project. Unlike the other Genomes Kuja was special, he had a soul. Garland considered him too powerful to be a proper vessel, and even considered discarding him, but Kuja's power amazed him and after that he created the project. After finding out about the second part of the project and the arrival of a second and more powerful Genome Kuja rebelled against his creator. When the second Angel of Death was created, eight years after Kuja was given life, Kuja could not accept his fate and four years after he left Garland, taking Zidane with him and abandoning the child in Gaia. After that, Kuja vowed to prove Garland wrong and to show him that he was more powerful and better suited for the job and that Zidane was in fact weaker than he was. To disrupt the flow of souls, Kuja required war. To wage war he was going to need weapons. Using the Mist he created the Black Mages, soulless dolls with powerful magic. Kuja set up an underground factory in Dali and began producing the Black Mages but he still needed someone greedy and power-hungry enough to start a war. Eventually he convinced Brahne with the story of the Four Jewels. Meanwhile, Kuja began a new part of his plan, to prove that he was in fact better than Garland ever was. He convinced Brahne to extract Garnet's Eidolons. He was prepared to be betrayed by the Queen and when she eventually did by unleashing Bahamut, Kuja was ready and used the powers of the Invincible to corrupt the Dragon King and make him attack Brahne's fleet. But to defeat Garland, Kuja was going to need a more powerful Eidolon. He was going to need Alexander, the Holy Summon. By attacking Alexandria he hoped to lead Garnet to summon Alexander and she did, but at the same time, Garland was already aware of Kuja's plans and seized control of the Invincible once again. Failing to acquire Alexander, Kuja searched for another Eidolon. He kidnapped Eiko to extract her summons but Mog protected her and entered a Trance. Kuja was amazed by this power and so he returned to Terra and by using the flow of souls from the Invincible he was able to reach a state of Trance. Kuja was quick to defeat Zidane and to push Garland to his death. But the old man said that his victory was doomed to be short-lived, because he was a Genome designed to be eventually replaced by the second Angel of Death. Much like the Black Mages, Kuja was meant to die. This pushed Kuja over the limit, and he completely destroyed Terra. Then, with his new powers he created Memoria and through it he managed to reach the Crystal, source of all life and what maintained balance in the universe. Unable to defeat Zidane and his party, Kuja unleashed Ultima as a last attempt to destroy everything. When the Crystal was broken, the Eternal Darkness, Necron came out and planned to destroy the current universe and build a new one. Having lost his Trance and with his death imminent Kuja used his last shred of powers to help Zidane and his friends to defeat Necron and to transport them back to safety. Zidane went back to save his brother, trapped in the Iifa Tree. Kuja eventually died, regretting for the pain and sorrow he caused and for not realizing the true purpose of life. #3 - ABOUT ZIDANE ------------------------------------------------------------------------------- Zidane is a thief and a member of Tantalus. The leader of Tantalus is Baku, who adopted Zidane when he was four. Zidane has no memories of his childhood or his origin. In fact, Zidane is a Genome, the second part of the Angel of Death Project, developed by Garland. Zidane was meant to grow up and to eventually be more powerful than Kuja. Kuja never accepted his fate so he took Zidane and left him to die on Gaia but Zidane survived. During his adventure Zidane falls in love with Princess Garnet. Usually he tries to act as a romantic hero, failing most of the time. Since he was abandoned at age four, he was never educated by Garland, he never got to know his purpose of existence. In the end he fights his creator and stops the very process he was supposed to help with. It is impossible to say if Garland searched for Zidane or if he just considered him a lost Genome. Garland usually seems to sympathize with Zidane but we can't say if he ever worried about his disappearance, besides he was quick to find a replacement (although we can't tell when Mikoto was created, given her appearance it seems that she was probably created after Zidane's disappearance. By Garland's speech at Pandemonium we learn that although he suspected Kuja from the beginning he was at that point unable to confirm his involvement in the incident or to give up his services. Garland probably considered that Zidane was likely dead. #4 - ABOUT MIKOTO AND THE GENOMES ------------------------------------------------------------------------------- Much like Zidane was meant to eventually step up and take Kuja's place, Mikoto was created as the third part of the Angel of Death Project. It is impossible to tell when Mikoto was created or why. She was either meant to take Zidane's place or to take Kuja's place after he left Zidane on Gaia. Since Garland never recovered Zidane it is possible that he created Mikoto to fill in the void left by Zidane. Another possibility is that Garland knew that Zidane was not dead, even though he didn't know where he was but that he would eventually return home to fulfill his destiny and created Mikoto to eventually take his place. The rest of the Genomes are soulless vessels. When Terra completely assimilates Gaia, the souls of the people of Terra will fill the Genomes as they awaken. After the destruction of Terra, the Genomes start living in the Black Mage Village. They are empty of knowledge but they are conscientious and willing to learn. Only Mikoto never seems completely satisfied by the move. She was meant to have a different goal in life. #5 - ABOUT GARLAND AND THE ANGEL OF DEATH PROJECT ------------------------------------------------------------------------------- Garland is in charge of bringing back the people of Terra. After the planet began a path to its own destruction the people when to a deep sleep. Garland was created to oversee the restoration of Terra. To complete that restoration, Gaia has to become Terra. His first attempt ended in failure when he tried to take Gaia by force. But in the end that almost led to his own destruction. This way Garland waited many years and devised a more complex plan. Garland's only fear was the power of Eidolons and he destroyed the Summoners' Village so that the people of Gaia could never again learn about such power. In Bran Bal, Garland gave birth to a project, the Angel of Death Project. The project was meant to create an assistant for Garland, someone to help him speed up the cycle of souls, to submerge Gaia into an unstoppable war. For that he created Kuja. Kuja was the first part of the project. He was meant to be a first assistant. Kuja was born 24 years ago. Eight years after, Garland created Zidane. Zidane was created as a more advanced version and a more powerful Genome than Kuja. The first Angel of Death never accepted the existence of his successor, so he left him to die on Gaia. Kuja followed Garland's plan, by convincing Queen Brahne to wage war. But he never forgot that Garland tried to substitute him. Still, Garland needed a new Genome to serve his purposes. He created Mikoto, the third Angel of Death. Although Mikoto is part of the project, her services where never required. Meanwhile, Kuja was seeking a way to surpass even Garland. The old man managed to stop his plans at first but eventually Kuja reached Trance, killed Garland and destroyed Terra. The remaining memories of Garland, or perhaps his spirit still help Zidane and his friends at Memoria, by teaching them and guiding them to Kuja. Some have speculated that Garland is actually the Final Fantasy I Garland who fought and was defeated by the Light Warriors. Although not likely, I am forced to say that it is not impossible. FFI takes place in an unknown world with three large continents and the balance is maintained by Four Elemental Crystals. The story begins with the Four Crystals going dark and causing chaos through the land. A prophecy is made, in which Four Light Warriors will appear and restore order. One day, Four Knights appear in the Kingdom of Coneria. The princess had been kidnapped by a rogue knight named Garland. The Light Warriors defeat the knight and save Princess Sara. But the real adventure is to destroy the Four Elemental Fiends, spread throughout the world, Lich in Melmond, Maliris on Mt. Gulg (Gulug), Kraken in the underwater palace and Tiamat on the sky fortress. Their defeat restores the Crystals and the balance of the world. But the Four Beasts have created a demon using the body of Garland, Chaos. In an ultimate battle the Four Light Warriors defeat the dark monster and restore the flow of time. In the world of Final Fantasy we have three major continents, the seal to Terra is maintained by the Four Elemental Shrines, guarded by the Four Elemental Fiends and their appearances are very similar in both games. Also, places like Oeilvert obviously show that ancient civilizations once inhabited the planet. Some speculate that much like Garland created the Genomes and he was created by the people of Terra, there could also be clones of Garland. The process of assimilation by Terra is known to be slow, so it's possible that this was the same, or a clone of Garland. He himself states the fact that he once tried to rule the world (but this may be a reference to his first attempt to turn Gaia into Terra by seizing the power of the Eidolons). Once again, this possibility is improbable, but it is a possibility. #6 - ABOUT VIVI AND THE BLACK MAGES ------------------------------------------------------------------------------- Vivi and the rest of the Black Mages are spawned from Mist using an unknown process which Kuja briefly describes as he mocks Vivi: "Begin with broth of Mist, add fermented souls, and boil... Then, pour genuine black magic into a mixing bowl and heat-". The Mist itself is a by-product of the refining process that occurs in the Iifa Tree. Vivi was created as a prototype, the first version of the Black Mages. It is uncertain exactly where Vivi as created or when. Even his adoption by Quale is never fully explained. As a prototype, his lifespan is bigger than that of the other Black Mages but he will eventually stop. The Black Mages start as lifeless dolls, and the process of them gaining life and a consciousness is never explained in detail. The only information we have comes from Quan. When you meet him at Quan's Dwelling he says he tried to teach Vivi all about the outside world, and Vivi learned a lot, enough for him to develop an imagination of his own. Apparently, this explains exactly how the Black Mages come to life, through knowledge and experience. One of the greatest parts of the game is the ending sequence in which a Black Mage arrives in Alexandria, much like Vivi did in the beginning. He eventually reveals himself to be Vivi's son. It is impossible to say if Vivi's offspring were in fact created much like the other Black Mages were or if they are the consequence of a real relationship. Such aspect of the game is never revealed. The rest of the Black Mages are created by Kuja in an underground facility in Dali. From there they are shipped to Alexandria Castle and used in the war against Alexandria's neighboring nations. But some Black Mages gain conscience on the battlefield and flee. Eventually they set up a village on the Outer Continent. Their lifespan is reduced when compared to Vivi, and when their time is up they simply stop. Because of that, Black Mages developed a different concept of what is death and of life after that. #7 - ABOUT GARNET AND EIKO ------------------------------------------------------------------------------- Garnet and Eiko are both the remaining survivors of the Summoner Tribe. They had the power to bring forth spirits of legends and employ their power in battle. Garland feared them more than everything on Gaia but at first he sought to gain that same power to serve his purposes. He tried to summon Alexander and failed. The result meant the destruction of the original Summoners' Village. After that, fearing the power of Alexander the tribe broke the jewel in four and scattered the pieces through the Mist Continent. Their village remained destroyed so those that survived moved to the Outer Continent and founded Madain Sari. But Garland, unable to use the power of the Eidolons, destroyed the village with the power of the Invincible. Garnet and her mother were on a boat that day and were cast away. The boat ended up in Alexandria. Garnet survived but her mother died. She was adopted by the King and Queen of Alexandria. After the destruction of Madain Sari only a few Summoners survived. By the time Zidane and his friends reach the village only Eiko remains. Summoners are characterized by a horn. The horn bestows them with the power to speak with Eidolons. This is how they train. Apparently, the fact that Garnet no longer has a horn and is unable to communicate with the Eidolons does not prevent her from summoning them. Garnet's name is engraved in the Eidolon Wall. Her name is Sarah. As far as we can tell from the game, there is no evidence that Garnet and Eiko are related, but since they are part of a small tribe, that possibility should not be discarded. #8 - ABOUT NECRON AND THE CRYSTAL ------------------------------------------------------------------------------- Necron lived in a world of nothing. Necron, the darkness of eternity. After the destruction of the Crystal Necron appeared. Seeing Kuja trying to kill himself and anyone else, Necron supposed that all people desired death and was willing to be the one to bring it. His purpose was exactly that. To bring everything to the zero world, to create a universe of nothingness. Eventually Necron lost to Zidane and his party. He was not destroyed. According to his own words, as long as there is life and death, Necron will always exist. The Crystal, which contained Necron, is the nexus of all life, the point of origin of the universe and the only thing that maintains the balance. By destroying it Kuja believed that everything would seize to exist, instead Necron came out. The game does not revealed exactly what happened to the Crystal, it was either destroyed or simply damaged. But given the fact that the universe managed to survive relatively unharmed, it is safe to say that the Crystal probably survived the Ultima spell of Kuja. #9 - ABOUT THE IIFA TREE AND THE MIST ------------------------------------------------------------------------------- Garland's ultimate plan is to turn Gaia into Terra. Terra is an old and dying planet that has to absorb younger planets to survive, it has absorbed other planets in the past. But Terra is old, and can't consume other planets anymore. Because of that Garland had to devise a greater plan. He installed the Iifa Tree. The Tree's purpose was to filter and disrupt the cycle of souls. Every planet has a natural cycle of souls. When people die, their soul eventually returns to the planet and is born again. With the Iifa Tree the souls don't go back to Gaia, instead they are replaced by the souls of the people of Terra. In the end, after the cycle is complete and the souls of everyone in Gaia are replaced, Gaia will become Terra. The Mist comes as a by-product of this process and is ejected by the roots to the distant Mist Continent. The Mist is believed to stir the mind and body, and to spawn evil creatures. The Mist seems to bring out the worst in people and animals but it also powers all kinds of machinery and vehicles. Kuja also uses the Mist to create the Black Mages, the magical and lifeless weapons that he supplies to Queen Brahne. After destroying the Soulcage inside the Iifa Tree the party manages to stop the refining process of souls and the production of Mist. This clears all the Mist from the planet's surface but brought an unfortunate downside of stopping almost every ship on the planet, except the steam-powered Hilda Gardes of Regent Cid, and most machines. After the destruction of Terra the Iifa Tree is forced to refine large amounts of souls from the destroyed Terra and to process them quickly. This causes the Mist to fill the whole planet. #10 - ABOUT THE SUMMONER TRIBE AND THE EIDOLONS ------------------------------------------------------------------------------- The original Summoners' Village was located in the Mist Continent, in Alexandria. During his first attempt to dominate Gaia, Garland tried to summon Alexander but failed. That led to the destruction of the village and almost killed Garland himself. After that, the jewel was divided and scattered. The remaining summoners then began a journey that ended in the Outer Continent, where they founded Madain Sari. But at that point, Garland began to fear the power of the summoners and used the Invincible to wipe out the remaining members of the tribe. When the story begins, only Garnet and Eiko remain as the last surviving members of the Summoner Tribe. A summoner is mainly identified by the horn on its heads. The horn enables them to speak with the Eidolons and animals so they can learn and train. The horn does not give them the power to summon an Eidolon. That power is given by the different jewels and stones. That is why Garland, Brahne and Kuja are able to summon Eidolons even though they are not summoners. Garnet had her horn removed when she was adopted by the King and Queen of Alexandria. The origin of Eidolons is a mystery even to the Summoner Tribe. They didn't know if Eidolons were born out of the myths or if the myths were born out of the Eidolons. But either way, Eidolons are spirits, powerful forces that a summoner can call in times of need. There are 13 known Eidolons. Most of them you will be able to use in battle. The process of summoning an Eidolon is difficult and requires training. If it fails, the consequences can be devastating. After Garland failed to summon Alexander, the Summoner Tribe started a tradition of sealing Eidolons they failed to summon, much like Leviathan was sealed by another Eidolon, Carbuncle. #11 - ABOUT ALEXANDER AND THE 4 JEWELS ------------------------------------------------------------------------------- Alexander is probably the most powerful summon known to the people of Gaia. In his quest to assimilate Gaia, Garland tried to use the power of Alexander to conquer the land but failed. The result meant the destruction of the original Summoners' Village. Fearing such power, the summoners broke the jewel in four and scattered it. One part became the Silver Pendant, National Treasure of Alexandria. Another part became the Falcon Claw, National Treasure of Lindblum. The other became the Desert Star, the jewel that protected Creyra by maintaining the whirlwind around the giant tree. The final jewel became the Memory Earring of the Summoner Tribe. Together, the jewels can bring forth Alexander, the holy summon with a power that surpasses even the Dragon King. Alexander also seems to be very different than the regular summons. He seems to be the one to call out for a summoner in times of need. The close relation to Alexandria castle cannot be overlooked. It is impossible to say if Alexander can be summoned in other places, specially given his size. Seems that Alexander is the protector of Alexandria, and his powers will only be revealed if the city is in danger. Also, we can't say what exactly happened to Alexander after Garland used the Invincible. Common knowledge suggests he was simply sent back and not killed, much like Alexander defeated Bahamut. Eidolons will survive as long as the legends that feed their existence remain. #12 - ABOUT GAIA AND TERRA ------------------------------------------------------------------------------- Terra was home of an obviously advanced civilization. But Terra is a dying planet. Eventually, the people of Terra were forced to go into a deep sleep in order to survive. To oversee the restoration of Terra they created Garland. Terra began absorbing planets but by the time the events on Final Fantasy IX take place Terra is already a very old planet, and it's ability to absorb other planets is weakening. So Garland was forced to come up with another plan, he created the Iifa Tree, a device that would stop the natural flow of souls. He also created the Genomes. As the original souls of Gaia leave the planet, they are replaced by the ones of Terra. When the exchange is complete, Gaia will become Terra, the people of the dying planet will awake and the Genomes will fulfill their purpose by receiving their souls. In the beginning, Garland tried to take Gaia by force but that plan eventually failed, thus he created the Angel of Death Project and tried to start an unstoppable war on Gaia and eventually he succeeded. The process of assimilation is long, and many years are required for it to be complete. The purpose of the Angel of Death Project is to speed up the cycle of souls. When the process is complete, the light of Terra will change from blue to red and Gaia will become Terra. Terra has always absorbed younger planets to survive, but the difference between them and Gaia is that Gaia has life. While absorbing other planets, Terra never gained enough energy to stop its own decline. But with Gaia, a planet filled with energy and life, it will be possible to complete the restoration of Terra. In the end, Kuja reaches Trance and unleashes his ultimate spell and destroys Garland as well as Terra. The Genomes are transported aboard the Invincible to the Black Mage Village where they start living alongside the Black Mages, which once Kuja created as weapons. #13 - ABOUT MOGUO ------------------------------------------------------------------------------- Many of you keep asking what happens if you piss of Moguo. Well, nothing happens. I know Moguo might start saying some frightening things like "I'm sharpening my knife!" and other lines like that, but trust me, it's not going to do anything to you. He's a moogle, he's furry, he's cute, he's not a psycho. Stop asking me about this. Seriously. #14 - ABOUT MY FINAL FANTASY EXPERIENCE ------------------------------------------------------------------------------- My party has Zidane (obviously), Steiner (unbeatable strength) Vivi and Eiko. Zidane is equipped with the Ultima Weapon, a Golden Skullcap, a Bracer, a Dark Gear and a Protect Ring. Steiner has the Ragnarok, a Grand Helm, the Venetia Shield, the Tin Armor and a ProMist Ring. Vivi carries the Mace of Zeus, a Circlet, a Bracer, a Robe of Lords, and a Reflect Ring. Eiko has the Multina Racket, a Circlet, a Bracer, a Robe of Lords and a Ribbon. My favorite character is Vivi. He's a sensitive Black Mage and a nice kid and he has some awesome magical powers, plus his story is pretty sad but has some heck of an ending. Unfortunately he can't learn Ultima. Sucks. #15 - ABOUT THE FAQ AND ON HOW TO CONTACT ME ------------------------------------------------------------------------------- I cannot be 100% sure that everything that I state in this guide is true, specially when it comes to the plot, since everyone has a different theory on how something could've happened. On the other hand, most things are clearly stated in the game, or are obvious in terms of context and evolution of the plotline. About a walkthrough. I've said it before, I'm not going to make one. It takes too much time, too much energy, too much patience, none of which I have or wish to spend on a task like this. There are dozens of FAQs ready to help you out on that one, this is not one of them. This guide is for those who want to draw more of their gaming experience, who want to explore every single part of the game. It's especially for those who have already finished the game at least once. As for my email. You're not getting it. I said it before. Don't bother visiting the sites where this guide is posted. My email is there, but if you send me an email you're just going to get yourself blocked. I'm retired. There are many people ready to help, just not me. ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« 002. VERSION HISTORY ID#08.002 »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» Version 1.00 - Most sidequests and mini-games have been introduced. The Treasure Hunting section is still missing. Version 1.10 - Corrected some major, huge Mistakes in the layout. Also added some info on the character's skills. The Tetra Master sections is far from being complete. Version 1.20 - Added the info on the element types. Added a strategy to beat Grand Dragons and Yans. Version 1.30 - Frequently Asked Questions altered, added the location of the Phantom Masters as well as the location of most cards. Also added Ozma's stats. Version 1.40 - More card locations added some Mistakes were corrected. The mailing information was remodeled. Dedicated a section to the runes and to the 4 Jewels. Version 1.50 - Completed 4 Jewels section. Added easier locations to get some of the cards. Version 1.51 - Changed the Tetra Master Game Scoring System. Version 1.60 - Small change in layout. Added the info on the book monster, Tantarian. Version 1.70 - New ASCII Artwork. Removed the Dark rose project and added the Author's Fiction. Version 1.71 - Small corrections on the layout. Version 1.80 - Updated series' facts, updated the copyrights section. Added an alternative way to gain more Gil and corrected some Mistakes on the Mognet Central Guide and on two of the Paradise Treasures. Version 2.00 - Major change in layout. Various sections suffered significant modifications. The guide is now much more organized. Version 2.01 - Some Mistakes corrected and added the location of Mochos. Version 2.02 - I have putted an end to my career as a guide maker by publishing my final FAQ on Chrono Cross entitled Chronicles of Time. Version 2.10 - A great deal of information on eidolons, equipments and abilities was added. A few sections were altered or simply disappeared. Version 2.11 - Mailing section completely modified. Version 2.20 - Mailing rules altered. Copyrights section modified. Some Mistakes corrected and information was updated. Version 2.21 - The only modification is in the nickname I use. Instead of KraZymAdaFaKeR I'm now Skazi. Version 2.22 - A new site features this FAQ. The email address was removed. Version 3.00 - Major layout modifications. Section about the Gameplay was removed. Full update on all parts of the guide. Corrected spelling errors. Some chapters were reorganized and ended merging with others. Re-wrote the entire Version History in order to follow the standard version numbers. ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« 003. ACKNOWLEDGEMENTS ID#08.003 »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» This FAQ exists thanks to many people and organizations. Here, I thank them all, because this guide would probably be nothing without them. I thank all those who contributed in enriching this guide, and general appreciators of my work. Aaron Tadeu, for being a brilliant FAQ maker and a true inspiration. Also, my family and friends, for putting up with me. Not to mention Hironobu Sakaguchi, for creating the Final Fantasy Series, and for his part on the whole story. I'd also like to thank Square Co., Ltd. (now Square Enix) for a hell of a team work and finally to GameFAQs, Neoseeker, GameNotOver and all the sites who host this guide. Thank you. ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« 004. OUTRO ID#08.004 »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» This is it for this quest on Gaia and Terra. Final Fantasy was indeed one of the greatest RPG series for the old Playstation and I had a great time playing it. My interests have shifted since 2003 when I stopped updating this guide but I still love games. This will hopefully be the last version of this guide. There is too much to enjoy... The revolution will not be webcast. Copyright 2002-2005 Gwydion »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» THE END «««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««