******************************************************************************* Final Fantasy VII: Enemy Skill FAQ Copyright 2004, Apathetic Aadvark Email: Sinenomine@gmail.com All rights reserved Version Moogle 8/30/2004 I AM ALSO KNOWN AS SINENOMINE ON THE GAMEFAQS MESSAGES BOARDS ******************************************************************************* Index/Table of Contents ******************************************************************************* Disclaimer.......................i Version History..................ii Enemy Skill Materia..............iii The Enemy Skills.................iv* Monsters.........................v* Comparison with other materia....vi Comparison with each other.......vii Other Notes......................viii Order of obtaining...............ix Credits..........................x * = If you're just looking for the basic skill information, these are the only two sections which will be of any use to you. The remaining sections are for users trying to get the biggest bang for their mp buck or alternate uses to the skills. ******************************************************************************* i) Disclaimer (Legal stuff) ******************************************************************************* Copyright 2004, Apathetic Aardvark All rights reserved. The following sites have my permission to post this without asking; www.gamefaqs.com http://www.angelfire.com/retro/ff7sbphotosite/ www.neoseeker.com www.ffspirit.com Any site, magazine, or other form of media, that is not included on this list caught hosting this guide without my written consent is in violation of copyright laws and will be prosecuted to the full extent of the laws. ******************************************************************************* ii) Version History ******************************************************************************* 5/22/2003 Version 1.0 - Added all the skills, what they do, enemies to learn them from, locations of the enemies and a generic comparison of enemy skills vs. standard spells. Also added a recommended order of obtaining. 5/26/2003 Version 1.1 - Added the data charts do verify claims of damage. Moved monster locations to the skill information area to save time on the searching through this guide. Moved all of the technical stuff to the end of the guide so people who just want to learn about skills don't have to sift through it all. 7/12/2003 Version 1.2 - Very minor changes, added alternate skill uses. 3/11/2004 v1.3 - fixed a few minor details, mostly clarifications. Greatly increased the usefulness of the monster section. 6/20/2004 - version Moogle changed email address... please stop emailing me WRONG information about Trine and White Wind. ******************************************************************************* iii) Enemy Skill Materia Locations and How do they work ******************************************************************************* There are four enemy skill materias in the game. Ideally, you're going to want at least three of them, one for every active member in your party. Enemy Skill matera is a command materia, but is not found on the master command. The materia itself adds no stats, such as MP or magic power, but also does not take stats away such as strength and HP. Enemy skill cannot be paired with any support materia. #1 - Found on the 67th floor of the Shinra headquarters of Midgar. It appears after the boss battle occurs. The materia will be bouncing just in front of the containing device labeled "Sample". #2 - Found in the intermediate training hall, in Junon. You may get this on your first trip to Junon while dressed up as a Shinra soldier. #3 - Found in the Ancient City in the building where Cloud and company stop to rest at. It is slightly hidden behind the uppermost bed. #4 - Found in Chocobo Sages house, talk to the green chocobo there and it will drop it. ------------------------------------------------------------------------------- To learn an enemy skill, an opponent must use the skill on a character who is equipped with the enemy skill materia. Once hit, your character will spin a circle and you will see "Learned Enemy Skill xxxxxxxx". Once this is said, you may use that skill for the remainder of the battle. Upon winning the battle you will be able to use that skill from that particular enemy skill materia[s] at any time. Should you run from the battle or be kicked off of it, you will NOT retain the skill. You can NOT learn enemy skills in the battle arena and you can NOT learn them by having one party member casting them onto another party member. ******************************************************************************* iv) The Enemy Skills ******************************************************************************* Listed in order of Stars. This section will illustrate what each of the twenty four enemy skills do, the pros and cons to the skill and what enemies can cast it. This section will also list the enemies location but if you need a more specific location refer to section v. ------------------------------------------------------------------------------- Frog Song: Effect - Turns a single target into a frog and puts them too sleep. Pros - Frogs do minimal damage and may not cast any spell other than toad. Sleeping enemies are sitting ducks. May also be used to remove toad status from party members. Cons - Only hits one target. Does not work fully on many enemies. Mp Cost - 5mp Can learn from - Touch me [Gongaga area], Toxic frog [Temple of the Ancients], and Christopher [Crater] ------------------------------------------------------------------------------- L4 Suicide: Effect - Causes critical damage to enemies with level divisible by four. May also cause 'mini' status as well. Pros - Critical damage is a HUGE amount of current hp. Hits all enemy targets. Cons - Many enemies do not have levels divisible by four. This skill can NOT kill an enemy either. Mp Cost - 10mp Can learn from - Mu [Chocobo farm area], Trickplay [Icicle area] Note: Critical damage is defined as [HP * 31 / 32] damage. Furthermore, this spell can be reflected. When reflected the spell only hits one target per reflect. ------------------------------------------------------------------------------- Magic Hammer: Effect - Takes up to 100mp from an opponent and gives it to the caster. Pros - Good way to replenish 97mp per casting. Can drain enemies of MP completely so they have do not have any to cast with. Cons - This skill can be reflected thus you drain mana from yourself causing a net loss of 3mp. Somewhat timely if being used to remove enemy MPs. Mp Cost - 3mp Can learn from - Razor Weed [Wutai Area] Note: If the enemy has less than 100mp remaining, you will still knock that enemy down 100mp however, you will only gain as much mp as it actually had. ------------------------------------------------------------------------------- White Wind: Effect - Heals all allies (or enemies) by the amount of current hp the caster has. Also cures the following status changes: sleep, poison, confusion, silence, slow, stop, frog, mini, slow-numb, petrify, berserk, paralyzed, and darkness, death force and Shield. If shield status is removed, no other status will be removed in that casting. Pros - This is a healing spell with the built in property of 'all' saving you a materia slot. If you have a lot of life, you can heal your party far cheaper this way than with the standard cure spells, besides, it changes a large amount of status changes. Cons - When you first get White Wind, you may not have enough HP to make it worth casting. Also changes a lot of unlisted good status such as temporary death immune [death force] back to normal. Mp Cost - 34mp Can learn from - Zemzelett [Junon area]. Wind Wing [Whirlwind Maze]* * = To learn from Wind Wing you must confuse the wind wing. White Wind is not a learnable skill from the manipulate menu. ------------------------------------------------------------------------------- Big Guard: Effect - Casts Barrier, Magic Barrier and Haste on all allies (or enemies) Pros - Is a big mana saver from casting them all individually. Also has a built in 'all' saving you many materia slots as well. You will take half damage from physical and magical attacks while getting more turns. Cons - The Barrier and Magic Barrier drain faster than they would if you were not in Haste mode* *A bug exists. If you are immune to Slow and Stop, you will also be made immune to haste, thus the barriers will not drain at double speed Mp Cost - 56mp Can learn from - Beach plug [Costa del sol beaches] ------------------------------------------------------------------------------- Angel Whisper: Effect - Fully revives one dead ally, heals an injured ally to full. Angel whisper also cures the following status changes: KO, Sleep, poison, confusion, silence, slow, stop, frog, mini, petrify, berserk, darkness and paralyzed. Pros - This is life2/full cure/semi-Esuna on the same spell, and fairly cheap to cast too. Cons - Only hits one target Mp Cost - 50mp Can learn from - Pollensalta [Crater] ------------------------------------------------------------------------------- Dragon Force: Effect - Raises Defense and Magic Defense* Pros - You take less damage Cons - Somewhat expensive, targets only one target and seems to be ineffective. Mp Cost - 19mp Can learn from - Dark Dragon [Crater] *Final Fantasy VII has a Magic defense bug. Your magic defense will NOT in fact increase in the game because of the bug. In fact, no magic defense works. The only way to increase your resistance to magic is by raising the 'spirit' stat. Dragon Force will still increase the base spirit stat but the MDef armor stat will not be included, though its multiplier will be. ------------------------------------------------------------------------------- Death Force: Effect - Target becomes immune to death Pros - Protects against sudden death. Will not remove a countdown, but if still active when the timer hits zero, will protect from the dying. Cons - Only hits on target, very limited use. Easily removed by many friendly spells. Mp Cost - 3mp Can learn from - Adamantaimai [Wutai Area] ------------------------------------------------------------------------------- Flame Thrower: Effect - Projects a stream of flame at one target Pros - A source of fire damage which hits one target. Cons - very weak damage, possibly the most useless of all enemy skills. It is also reflectable, this benefits you in no way though since it's a single target spell, thus, you can reflect it only once per casting. Mp Cost - 10mp Can learn from - Ark Dragon [Mithril Mines], Dragon [Mount Nibel] ------------------------------------------------------------------------------- Laser: Effect - A gravity based attack which takes one half of a single targets current hp away. Pros - Cheaper than demi2 and has the same effect. Cons - Only hits one target, most bosses are immune to gravity attacks. Laser is also reflectable, this benefits you in no way though since it's a single target spell, thus, you can reflect it only once per casting. Mp Cost - 16 Can learn from - Death Claw [Desert Prison], Dark Dragon [Crater] ------------------------------------------------------------------------------- Matra Magic: Effect - Light non-elemental damage to all enemies Pros - Possibly the best early game spell. Very cheap, hits all enemies and does decent damage. Furthermore, this spell can be reflected. When reflected the spell only hits one target per reflect. If your entire party has reflect set up, you can hit a total of three targets once or one target three times. Cons - Quickly becomes obsolete because of it's low damage. Mp Cost - 8mp Can learn from - Custom Sweeper [Midgar area], Bullmotor [Desert Prison], and Death Machine [Desert Prison] ------------------------------------------------------------------------------- Bad Breath: Effect - Casts confusion, frog, mini, poison silence, and sleepel on all enemies. Pros - A very large amount of status changes which render many enemies defenseless. Cons - Does not work on most bosses, somewhat expensive Mp Cost - 58mp Can learn from - Malboro [Gaea's Cliff, Crater] ------------------------------------------------------------------------------- Beta: Effect - Extreme fire damage to all opponents Pros - Massive fire damage spell which can be obtained very early. Hits all targets. Cons - None, unless you cast it on fire absorbing opponents Mp Cost - 35mp Can learn from - Midgar Zolom [Chocobo farm area] ------------------------------------------------------------------------------- Aqualung: Effect - Extreme water damage to all opponents Pros - Can be obtained very early. Not many enemies are well defended against water. Excellent spell against bosses. Furthermore, this spell can be reflected. When reflected the spell only hits one target per reflect. If your entire party has reflect set up, you can hit a total of three targets once or one target three times. Very effective against bosses. Cons - None, unless you cast it on the very rare water absorbing opponents. Mp Cost - 34mp Can learn from - Harpy [Corel area*], Jenova Life [City of the Ancients], and Serpent [Gelnika Airplane] Harpy's are found ON THE SAND outside of the gold sacuer ON THE WORLD MAP, you may only go on this area and encounter battles in the buggy. They can also be encountered with Chocobos on the nearby tracks. THESE ARE NOT FOUND INSIDE OF THE DESERT PRISON. ------------------------------------------------------------------------------- Trine*: Effect - Strong lightning damage to all opponents Pros - Very cheap, hits all targets, good damage Cons - Not as strong as Beta or Aqualung, bad choice against lightning absorbing opponents. Mp Cost - 20mp Can learn from - Materia Keeper [Mount Nibel], Godo [Wutai], and Stilva [Gaea's cliff] *Note: Trine is ONLY taught by these three enemies and they are all one time only. The Materia Keeper you MUST fight before getting the second and third copies of Enemy skill materia. Stilva's MUST be fought before getting the fourth copy of Enemy skill materia. This means Godo is your ONLY source of Trine after you get the Highwind and the fourth enemy skill materia. If you kill him before this you do so AT YOUR OWN LOSS. ------------------------------------------------------------------------------- Magic Breath: Effect - Extreme fire/lightning/ice damage to all opponents Pros - Possibly the most powerful all enemy hitting elemental attack in the entire game. Cons - If an enemy is able to absorb any one of the elements, that enemy will absorb all of the damage. If any one element is nullified the damage to the enemy will be zero. Mp Cost - 75mp Can learn from - Stilva [Gaea's Cliff], Parasite [Crater] ------------------------------------------------------------------------------- ????: Effect - Does non elemental damage. Casters [max hp - current hp] = damage Pros - Good damage if you frequently have 1/9999 hp Cons - not enough damage if you don't have high max hp and Mp Cost - 3mp Can learn from - Jersey [Shinra Mansion], Behemoth [Midgar] ------------------------------------------------------------------------------- Goblin Punch: Effect - Physical damage to one target based on magical attack. The damage is greater as your level is nearer to an enemy level. Pros - If you don't want to waste a limit break, this is a good way to do decent damage for no cost. Cons - Is weak against enemies, especially in the late game as few monsters are above level fifty. Mp Cost - 0mp Can learn from - Goblin [Goblin Island] ------------------------------------------------------------------------------- Chocobuckle: Effect - Non-elemental damage to a single target. Damage is equal too the number of battles you have run from. Pros - In theory you can do 9,999 damage with this skill. However, better uses are getting it to 1,111 or 2,222 damage to inflict easy Lucky 7's on your party. Cons - Takes a VERY long time to power up, somewhat of a pain to learn too. Mp Cost - 3mp Can learn from - Chocobos [Chocobo Tracks] ------------------------------------------------------------------------------- L5 Death: Effect - Casts instant death on any target with a level divisible by 5. Pros - Targets all enemies, quickly kills them if able Cons - Does not effect most enemies, does not effect enemies immune to death. Mp Cost - 22mp Can learn from - Parasite [Crater] ------------------------------------------------------------------------------- Death Sentence: Effect - Creates a sixty second timer above one targets head. When the timer reaches zero Instant death will be cast. Pros - None Cons - 60 seconds if forever in this game. Even if it reaches zero, some enemies will still be immune to the death effect. Mp Cost - 10mp Can learn from - Gi Spector [Cave of Gi] , Sneaky Step [Cave of Gi], and Boundfat [Bone village area] ------------------------------------------------------------------------------- Roulette: Effect - Selects a random target from ALL targets on the battle screen and casts death on that target Pros - It is somewhat amusing to watch, though it's pretty useless. Cons - You can kill yourself! Mp Cost - 6mp Can learn from - Death Dealer [Crater] ------------------------------------------------------------------------------- Shadow Flare: Effect - Extreme non-elemental damage to a single target Pros - The damage is huge, more powerful than flare. Cons - Hits only one target, quite expensive to cast. Shadow flare is also reflectable, this benefits you in no way though since it's a single target spell, thus, you can reflect it only once per casting. Mp Cost - 100mp Can learn from - Dragon Zombie [Crater], Ultimate Weapon [Cosmo Canyon] ------------------------------------------------------------------------------- Pandora's Box*: Effect - Heavy magical damage to all enemies. This attack is piercing, meaning it ignores defense. Pros - Hits all targets, does large damage. Furthermore, this spell can be reflected. When reflected the spell only hits one target per reflect. If your entire party has reflect set up, you can hit a total of three targets once or one target three times. Very effective against bosses. Cons - Very expensive. Mp Cost - 120mp Can learn from - Dragon Zombie [Crater] *=This is a one time learn skill, make sure you have ALL of your enemy skill materias on. When the first Dragon Zombie you kill dies, it will cast this. Once cast, it will set the variable to be disabled so the attack can never be repeated. -Note: Some people have seen it happen twice in a game, even in a battle, the only explanations I can offer are: 1) The changing of the variable somehow failed due to faulty memory blocks. 2) There is another global variable which is presently unknown which is able to reset it. I lean to explanation one. Plan on only seeing this attack ONCE. ******************************************************************************* v) Monsters ******************************************************************************* This section will illustrate which enemies can give what skills, where they are located and if they need to be manipulated to get the enemy skill. It is also a solid reference for anything else you may wish to know about these monsters. ------------------------------------------------------------------------------- Name: Adamantaimai Level: 30 HP: 1600 MP: 240 EXP: 720 AP: 100 Gil: 2000 Steal: Adaman Bangle Morph: Nothing Win: Weak: Half: Nullify: Gravity Absorbs: Manipulate: Yes, necessary Location: Wutai Beaches Learnable Skill - Death Force Notes: Don't worry about this battle, the pretty turtle will cast barrier and MBarrier on himself before thinking about attacking you. ------------------------------------------------------------------------------- Name: Ark Dragon Level: 18 HP: 280 MP: 124 EXP: 84 AP: 10 Gil: 180 Steal: Nothing Morph: Phoenix Down Win: Weak: Wind Half: Nullify: Absorbs: Manipulate: Yes, not necessary Location: Mythril Mines, right room Learnable Skill - Flamethrower Notes: Appears in the upper right room of the Mithril mines. ------------------------------------------------------------------------------- Name: Beach Plug Level: 16 HP: 200 MP: 100 EXP: 95 AP: 10 Gil: 155 Steal: Nothing Morph: Turbo Ether Win: Weak: Half: Nullify: Absorbs: Manipulate: Yes, necessary Location: Gongaga Beaches,Costa Del Sol Beaches, Corel Area Beaches Learnable Skill - Big Guard Notes: This skill is very helpful, even if it does cost a ton of mp. ------------------------------------------------------------------------------- Name: Behemoth Level: 45 HP: 7000 MP: 400 EXP: 1500 AP: 100 Gil: 2200 Steal: Phoenix Down, War Gong Morph: Nothing Win: Nothing Weak: Half: Nullify: Absorbs: Manipulate: no Location: Sector 8 Underground [Midgar Raid, Disc 2 only] Learnable Skill - ???? Notes: Behemoth casts ???? far more often than Jersey seems to, so take advantage of an encounter with them. They can't be manipulated though, and they counter most magic attacks with flare, which will likely kill a party member. ------------------------------------------------------------------------------- Name: Boundfat Level: 27 HP: 500 MP: 80 EXP: 420 AP: 40 Gil: 350 Steal: Dazers Morph: Dazers Win: Dazers Weak: Half: Nullify: Absorbs: Cold Manipulate: Yes, not necessary Location: Corral Valley Learnable Skill - Death Sentence ------------------------------------------------------------------------------- Name: Bull Motor Level: 19 HP: 420 MP: 96 EXP: 92 AP: 9 Gil: 140 Steal: X-Potion Morph: Win: Weak: Half: Nullify: Absorbs: Manipulate: Yes, not necessary Location: Desert Prison Learnable Skill - Matra Magic ------------------------------------------------------------------------------- Name: Christopher Level: 34 HP: 6000 MP: 200 EXP: 1300 AP: 80 Gil: 800 Steal: Earth Drum Morph: Nothing Win: Phoenix Down Weak: Half: Nullify: Absorbs: Manipulate: No Location: Crater - left - up Learnable Skill - Frog Song Notes: Appears with Gighee, they tend to work as a pair ------------------------------------------------------------------------------- Name: Chocobo Level: Varies HP: Varies, can not be reduced MP: Varies Manipulate: no* Location: anywhere you see chocobo tracks Learnable Skill: Chocobuckle* * Feed the chocobo a mimett greens [or skylis] and hit it more than 31/32's of its max hp but don't kill it. Since this is not likely going to happen with most forms of damage there is a much easier way. Be sure the chocobo has a level divisible by four. All chocobos around Mideel are divisible by four and so are some by the chocobo farm. Then, after giving it the green, hit it with L4 suicide. ------------------------------------------------------------------------------- Name: Custom Sweeper Level: 15 HP: 300 MP: 100 EXP: 63 AP: 7 Gil: 120 Steal: Atomic Scissors Morph: X-Potion Win: Weak: Lightning Half: Nullify: Absorbs: Manipulate: Yes, not necessary Location: Midgar Area - dirt areas Learnable Skill - Matra Magic Notes: Matra Magic is a wonderful spell which will carry you clear across the entire continent. ------------------------------------------------------------------------------- Name: Dark Dragon Level: 57 HP: 14000 MP: 600 EXP: 5000 AP: 350 Gil: 2500 Steal: Morph: Vaccine Win: Elixir Weak: Half: Nullify: Lightning Absorbs: Manipulate: Yes, necessary for Dragon Force Location: Crater - top Learnable Skill - Laser, Dragon Force Notes: Manipulate him and cast them on yourself. Be very careful about killing him though, he occasionally casts Ultima. ------------------------------------------------------------------------------- Name: Death Claw Level: 19 HP: 400 MP: 120 EXP: 96 AP: 10 Gil: 168 Steal: Platinum Bangle Morph: Win: Weak: Half: Nullify: Absorbs: Manipulate: Yes, not necessary Location: Desert Prison Learnable Skill - Laser Notes: Just make sure to get laser, it's a long wait if you don't. ------------------------------------------------------------------------------- Name: Death Dealer Level: 48 HP: 7000 MP: 400 EXP: 1800 AP: 200 Gil: 2000 Steal: Turbo Ether Morph: Nothing Win: Stardust Weak: Half: Nullify: Absorbs: Manipulate: Yes, not necessary but highly recommended. Location: Crater - right Learnable Skill - Roulette Notes: Roulette will kill anything not protected against death, this includes the death dealers themselves. Make sure to protect them with death force in case they get hit by the roulette instead of you. ------------------------------------------------------------------------------- Name: Death Machine Level: 35 HP: 2500 MP: 150 EXP: 900 AP: 80 Gil: 1200 Steal: W-Machine Gun Morph: Nothing Win: Weak: Half: Nullify: Absorbs: Manipulate: Yes, not necessary Location: Junon alarm, Junon path Learnable Skill - Matra Magic ------------------------------------------------------------------------------- Name: Dragon Level: 32 HP: 3500 MP: 250 EXP: 900 AP: 110 Gil: 1400 Steal: Gold Armlet Morph: Nothing Win: Fire Fang Weak: Half: Nullify: Absorbs: Manipulate: Yes, not necessary Location: Mount Nibel [Indoor areas] Learnable Skill - Flamethrower Notes: Lots of HP and does a good deal of damage for this part of the game. Be careful getting this skill. ------------------------------------------------------------------------------- Name: Dragon Zombie Level: 54 HP: 13000 MP: 400 EXP: 4000 AP: 300 Gil: 2800 Steal: Cauldron Morph: Vaccine Win: Weak: Holy, Curative Half: Nullify: Absorbs: Death [this is not an element but is treated as an elixir] Manipulate: No Location: Crater - right Learnable Skill - Shadowflare, Pandora's Box* [usually a final attack] Notes: Dragon Zombies are very rare to encounter, they are in the right path of the crater. Pandora's Box will be used as a finishing move if you kill it normally. Dragon Zombies are vulnerable to healing spells though highly resistant to normal magic. Using white wind will often petrify them making it impossible for them to cast Pandora's Box *=This is a one time learn skill, make sure you have ALL of your enemy skill materias on. When the first Dragon Zombie you kill dies, it will cast this. Once cast, it will set the variable to be disabled so the attack can never be repeated. -Note: Some people have seen it happen twice in a game, even in a battle, the only explanations I can offer are: 1) The changing of the variable somehow failed due to faulty memory blocks. 2) There is another global variable which is presently unknown which is able to reset it. I lean to explanation one. Plan on only seeing this attack ONCE. ------------------------------------------------------------------------------- Name: Gi Spector Level: 23 HP: 450 MP: 88 EXP: 260 AP: 20 Gil: 150 Steal: Nothing Morph: Win: Weak: Fire, Holy, Curative Half: Nullify: Absorbs: Manipulate: Yes, not necessary Location: Cave of Gi Learnable Skill - Death Sentence Notes: There are some mandatory encounters with these so you should not have any problem getting this skill. ------------------------------------------------------------------------------- Name: Goblin Level: 40 HP: 2000 MP: 80 EXP: 20 AP: 20 Gil: 20 Steal: Zeio Nut Morph: Nothing Win: Zeio Nut Weak: Half: Nullify: Absorbs: Manipulate: Yes, not necessary Location: Goblin Island, North east part of the map, island is covered about half by forest and half by grasslands, very small. They are the only enemies which appear in the forested area. Learnable Skill - Goblin Punch Notes: Goblins also house the elusive zeio nuts, might as well steal one while you wait for goblin punch. ------------------------------------------------------------------------------- Name: Godo(optional boss) Level: 41 HP: 10000 MP: 1000 EXP: 5000 AP: 60 GIL: 40000 Win: All Creation Weakness: none Manipulate - no Location - Wutai Pagoda, fifth floor Learnable Skill - Trine Notes: IF YOU KILL GODO ON DISC ONE YOU WILL BE UNABLE TO GET TRINE ON THE 4TH COPY OF THE ENEMY SKILL MATERIA. KILL HIM AT YOUR OWN RISK. ------------------------------------------------------------------------------- Name: Harpy Level: 18 HP: 800 MP: 200 EXP: 148 AP: 14 Gil: 210 Steal: Striking Staff Morph: Elixir Win: Weak: Half: Nullify: Absorbs: Manipulate: Yes, not necessary Location: Gold Saucer Area. They appear IN THE SAND around the GOLD SAUCER on the WORLD MAP. NOT, I repeat, NOT inside of the Desert Prison. You may only walk on this area and get in battles with the buggy. They also appear with Chocobos on the nearby tracks. Learnable Skill - Aqualung Notes: You may want to have big guard or an Mbarrier on since Aqualung will do a lot of damage this early. ------------------------------------------------------------------------------- Name: Jenova Life(boss) Level: 50 HP: 10000 MP: 300 EXP: 4000 AP: 350 GIL: 1500 Win: Wizard Bracelet Weakness: Earth Manipulate - no Location - City of the Ancients Learnable Skill - Aqualung Notes: Along with two other water attacks, Aqualung and reflect make up the rest of her arsenal. If you have a water ring on you can't lose the fight so just wait until she casts it. ------------------------------------------------------------------------------- Name: Jersey Level: 25 HP: 500 MP: 100 EXP: 320 AP: 30 Gil: 384 Steal: Turbo Ether Morph: Nothing Win: Turbo Ether Weak: Half: Nullify: Absorbs: Manipulate: No Location: Shinra Mansion Learnable Skill - ???? Notes: I really don't remember what causes these guys to cast ????, I know they do, but they're a real pain when they don't. ------------------------------------------------------------------------------- Name: Malboro Level: 44 HP: 4400 MP: 900 EXP: 1000 AP: 100 Gil: 100 Steal: M-Tentacles Morph: Nothing Win: M-Tentacles Weak: Water Half: Nullify: Gravity Absorbs: Poison Manipulate: No Location: Gaea's Cliff, Crater - right Learnable Skill - Bad Breath Notes: They use bad breath very rarely, unlike future Final Fantasy games which is the only attack they seem to use. Anyway, frozen beam is their main attack. As the name suggests, it's an ice attack which does considerable damage. Be careful if you're getting this skill on Gaea's Cliff. ------------------------------------------------------------------------------- Name: Materia Keeper(boss) Level: 38 HP: 8400 MP: 300 EXP: 3000 AP: 200 GIL: 2400 Win: Jem Ring Weakness: none Absorbs: Fire Manipulate - No Location - Nibel Mountains Learnable Skill - Trine Notes: He absorbs fire, just so you know. I doubt he'll forget to cast trine on you so there's really nothing to fear. ------------------------------------------------------------------------------- Name: Midgar Zolom Level: 26 HP: 4000 MP: 348 EXP: 250 AP: 25 Gil: 400 Steal: Nothing Morph: Nothing Win: Nothing Weak: Half: Nullify: Absorbs: Manipulate: No Location: Grasslands - Swamps, Marsh between Chocobo Farm and Mithril Mines Learnable Skill - Beta Notes: In theory this can be the fourth enemy skill you'll get. However, the Zolom packs quite a punch and you're going to find it difficult. Elemental and fire paired together in the armor will cut Betas damage in half. To about 650 at very low levels. However, since it's almost always followed up by a bite attack you're going to want to have around 900 hp just to be safe. If you are unable to get it right away, just do it when you come back later. ------------------------------------------------------------------------------- Name: Mu Level: 12 HP: 210 MP: 52 EXP: 54 AP: 6 Gil: 130 Steal: Nothing Morph: Nothing Win: Weak: Half: Nullify: Absorbs: Manipulate: No Location: Grasslands Learnable Skill - L4 Suicide Notes: They will use this skill, sometimes you have to sit around forever though. ------------------------------------------------------------------------------- Name: Parasite Level: 51 HP: 6000 MP: 300 EXP: 1100 AP: 100 Gil: 1000 Steal: Remedy Morph: Remedy Win: Weak: Holy, Wind Half: Nullify: Earth Absorbs: Manipulate: Yes, not necessary Location: Crater - top and right path Learnable Skill - L5 Death, Magic Breath Notes: A rather annoying enemy, it will counter attack magic with a silencing spell. In order to save time just manipulate them. ------------------------------------------------------------------------------- Name: Pollensalta Level: 41 HP: 4000 MP: 220 EXP: 1000 AP: 100 Gil: 1000 Steal: Hyper Morph: Nothing Win: Weak: Half: Nullify: Absorbs: Fire Manipulate: Yes, necessary Location: Crater - right Learnable Skill - Angel Whisper Notes: She's hot, no really, fire heals her. Angel Whisper is the ultimate in healing spells. Pollensalta appears ONLY in the right path of the crater. ------------------------------------------------------------------------------- Name: Razor Weed Level: 27 HP: 1000 MP: 145 EXP: 375 AP: 30 Gil: 350 Steal: Nothing Morph: Nothing Win: Tranquilizer Weak: Half: Nullify: Absorbs: Manipulate: Yes, not necessary Location: Wutai Area Learnable Skill - Magic Hammer Notes: They have a silence attack which can be annoying, otherwise not a threat. ------------------------------------------------------------------------------- Name: Serpent Level: 40 HP: 14000 MP: 240 EXP: 1400 AP: 70 Gil: 2500 Steal: Water Ring Morph: Mind Source Win: Weak: Wind Half: Nullify: Gravity, Earth Absorbs: Water Manipulate: No Location: Gelnika Learnable Skill - Aqualung Notes: Serpents are the rarest of the monsters in the Gelnika Airplane. They have the best appearing ratio right around where you found the Hades materia. They seldom cast Aqualung and you may need to give them a few ethers when they run out of skill power. ------------------------------------------------------------------------------- Name: Sneaky Step Level: 21 HP: 600 MP: 65 270EXP: AP:24 Gil: 330 Steal: Nothing Morph: Win: Weak: Half: Nullify: Absorbs: Manipulate: Yes, not necessary Location: Cave of Gi Learnable Skill - Death Sentence ------------------------------------------------------------------------------- Name: Stilva Level: 40 HP: 2000 MP: 300 EXP: 1000 AP: 110 Gil: 1100 Steal: Nothing Morph: Holy Torch Win: Ether Weak: Half: Nullify: Gravity Absorbs: Manipulate: Yes, not necessary Location: Gaea's Cliff Learnable Skill - Magic Breath, Trine Notes: Gaea's Cliff is a one time area only, if you have already defeated Godo this is your LAST chance to get Trine. They are also difficult enemies so be careful. ------------------------------------------------------------------------------- Name: Touch Me Level: 18 HP: 300 MP: 74 EXP: 170 AP: 23 Gil: 180 Steal: Impaler Morph: Remedy Win: Maiden's Kiss Weak: Half: Nullify: Absorbs: Manipulate: Yes, not necessary Location: Gongaga Forests Learnable Skill - Frog Song Notes: Touch Me is a frog creature who's only other attack is frog jab, a punch which will turn you into a toad and back to yourself if hit again. ------------------------------------------------------------------------------- Name: Toxic Frog Level: 26 HP: 500 MP: 100 EXP: 420 AP: 30 Gil: 260 Steal: Impaler Morph: Remedy Win: Impaler Weak: Cold Half: Nullify: Absorbs: Manipulate: Yes, not necessary Location: Temple of the Ancients Learnable Skill - Frog Song Notes: Also has the annoying attack frog jab which will turn you into a toad and back to yourself if struck again. ------------------------------------------------------------------------------- Name: Trickplay Level: 24 HP: 1500 MP: 100 EXP: 480 AP: 35 Gil: 1600 Steal: Nothing Morph: Nothing Win: Hi-Potion Weak: Half: Nullify: Absorbs: Manipulate: No Location: Icicle Area - Grasses, Corral Valley Learnable Skill - L4 Suicide Notes: If you didn't get L4 suicide, you can encounter these guys in the green grass around chocobo sages house. In addition you can encounter Vlakorados and get carob nuts for mating chocobos. ------------------------------------------------------------------------------- Name: Ultimate Weapon Level: 61 HP: 100000 MP: ??? EXP: 0 AP: 0 GIL: 0 Steal: varies with location [Cursed ring, reflect ring, circlet] Win: Ultima Weapon [last battle only] Weakness: None Manipulate - no Location - All over the world, skill gotten Near Cosmo Canyon Learnable Skill - Shadow Flare Notes: He will only use Shadowflare in the final encounter near Cosmo canyon. Shadowflare is his final attack, this it will only target the member who killed him. To ensure you get it on every enemy skill materia, stack all of them on the same character and make sure that character is the only one attacking Ultimate Weapon in this battle. If you wish to get the AP for the battle as well, equip a touph ring, as many hp pluses as you can and have an Mbarrier up. Hopefully, with all of this up his Shadowflare will only do around 4,100 damage to you and you'll be able to make good use of his 3,500ap as well as getting three copies of shadow flare. ------------------------------------------------------------------------------- Name: Zemzelett Level: 17 HP: 285 MP: 36 EXP: 70 AP: 7 Gil: 165 Steal: Nothing Morph: Hi-Potion Win: Weak: Wind Half: Nullify: Absorbs: Manipulate: Yes, necessary Location: Junon Area, mostly in the grassy areas Learnable Skill - White wind Notes: if he casts thunderbolt before you manipulate him you'll need to give him an ether because he won't have enough mp to cast white wind. ------------------------------------------------------------------------------- ******************************************************************************* vi) Comparison with other materia ******************************************************************************* This section compares the effectiveness of several enemy skills to similar spells which are usable from other materia. Currently aside from mp cost ------------------------------------------------------------------------------- Frog Song: Similar Spells - Toad, Sleepel Cost of other spells - 14, 8 Final choice - Frog song is far cheaper and is available at about the same point in the game. ------------------------------------------------------------------------------- White Wind: Similar Spells - Cure1, Cure2, Cure3, Full cure Cost of other spells - 5, 24, 64, 99 Final choice - varies, if you have a lot of current hp with the caster, White wind is a far more effective spell than any of the cures. ------------------------------------------------------------------------------- Big Guard: Similar Spells - Barrier, MBarrier, Wall, Haste Cost of other spells - 16, 24, 58, 18 Final choice - Big Guard, far cheaper and much easier to set up than casting all of the other spells. If the haste bothers you, put time-added affect in your armor and you will be unable to enter haste mode, as well as being slowed or stopped. ------------------------------------------------------------------------------- Angel Whisper: Similar Spells - Life2, Full Cure Cost of other spells - 100, 99 Final choice - Angel Whisper is far more effective than full cure and just as good as life2 for half the price. ------------------------------------------------------------------------------- Flame Thrower: Similar Spells - Fire, Fire2, Fire3 Cost of other spells - 4, 22, 55 Final choice - Flamethrower does do the most damage per mp point of any fire skill aside from fire[1]. However, since the damage is quite low you will need to take several turns to get to the damage of fire3 and such. ------------------------------------------------------------------------------- Laser: Similar Spells - Demi2 Cost of other spells - 33 Final choice - Much cheaper than demi2, however, demi2 can be paired with an 'all' materia to hit many targets or 'Quadra magic' to be cast four times. ------------------------------------------------------------------------------- Bad Breath: Similar Spells - Hades Cost of other spells - 150 Final choice - Bad breath is much cheaper, but Hades deals damage as well as a few additional status effects. ------------------------------------------------------------------------------- Beta: Similar Spells - Fire-all, Fire2-all, Fire3-all, Ifrit [Summon] Cost of other spells - 4, 22, 55, 34 Final choice - Beta is the best off all of these spells. Beta does over 125% the amount of damage of Fire3 for 67.3% of the cost. Compared to Ifrit which has roughly the same casting cost, Beta does just over 200% the damage. ------------------------------------------------------------------------------- Aqualung: Similar Spells - Leviathan [Summon] Cost of other spells - 78 Final choice - Aqualung is a far better spell. For only 43.5% the cost of Leviathan, Aqualung does almost 68% as much damage. Making it far more cost effective. Add into that the animation is shorter and it can be reflected and you have yourself an all purpose spell. ------------------------------------------------------------------------------- Trine: Similar Spells - Lightning-all, Lightning2-all, Lightning3-all, Ramuh Cost of other spells - 5, 22, 55, 40 Final choice - I would be lying if I said trine isn't one of the best spells in the entire game. For only 38.5% the cost of Bolt3, Trine does 80% the amount of damage. Ramuh, the lightning summon, costs twice as much as trine and does only 88.5% of trines damage. Trine has one of the best dmg/mp ratios of any spell in the game. ------------------------------------------------------------------------------- Magic Breath: Similar Spells - Kjata [Summon] Cost of other spells - 110, 160 Final choice - Magic Breath costs about 68% of Kjata and does almost 78% as much damage. ------------------------------------------------------------------------------- Pandora's Box: Similar Spells - Ultima, Bahamut [Summon], Neo Bahamut [Summon], Bahamut Zero [Summon] Knights of the Round [Summon] Cost of other spells - 130, 100, 140, 180, 250 Note: They are only similar in the effect that they all do huge damage to all targets. All of these spells [except Ultima] ignore defense [in this case magic defense [called piercing]] to ensure large damage. Final choice - Pandora's Box is 110% more expensive than Bahamut, 79% as expensive as Neo Bahamut, 61% as expensive as Bahamut Zero, and 85% as costly as Ultima. It does about 93% the damage of Bahamut, 50% the damage of Bahamut Zero and only 65% as much damage as Ultima, making it a highly expensive skill with no real advantage over any of the other spells. ******************************************************************************* vii) Comparing to each other ******************************************************************************* So, after seeing above how enemy skills are in general far more cost friendly, why not take the time to answer the next question I'm begging. Which enemy skill should I run around casting in random battles? Of course, the answer does vary depending on the immunities a monster has. But, for the purpose of demonstration, I tested all enemy skills which do variable damage against monsters. While I could have just checked game code, there are many bugs which could throw such a thing off. For anyone who cares, the testing was done on the enemy 'Head Hunter' found near Mideel. This enemy was selected for several reasons. First, and most importantly, they appear close to 75% of the battles in the forests around Mideel. Secondly, they appear in groups of three or four, giving me many targets to hit. Another important reason was the lack of immunity to any element I was testing. They suffered no double damage either, making this a fast process. Each spell was tested 100 times and averaged out. I will include 20 random picks from the testing in this FAQ to demonstrate what occurred. Note: All testing was done by Vincent, who had 255 magic attack at level 71. I did NOT factor in the magic defense of the head hunter since I was also comparing damages of many spells which pierce magic defense, which would be an unfair comparison. Note, in order to get the 'real' damage of some spells I was forced to use a magic barrier on them, and then doubled the answer. This could cause a VERY small inaccuracy as 5500 doubled could be 10999, 11000, or 11001 damage. However, a total of one hundred possible damage from one hundred testings is a rather small number compared to the 1,300,000+ damage which was done. Key: B=Beta T=Trine AL=Aqualung MB= Magic Breath MM=Matra Magic SF=Shadow Flare FT=Flame Thrower PB=Pandora's Box ___________________________________________________________________________ Data: | B | T | AL | MB | MM | SF | FT | PB | mp | 35 | 20 | 34 | 75 | 8 | 100 | 10 | 110 | Test1 | 5670 | 3656 | 5498 | 7424 | 1182 | 13178 | 1455 | 6971 | Test2 | 5487 | 3605 | 5468 | 8348 | 1141 | 13121 | 1460 | 7318 | Test3 | 5691 | 3571 | 5578 | 8132 | 1180 | 12958 | 1462 | 1232 | Test4 | 5648 | 3627 | 5550 | 8177 | 1167 | 13043 | 1436 | 7181 | Test5 | 5470 | 3659 | 5384 | 8103 | 1148 | 13008 | 1512 | 7122 | Test6 | 5524 | 3569 | 5579 | 7924 | 1126 | 13405 | 1484 | 7014 | Test7 | 5502 | 3437 | 5374 | 8348 | 1157 | 13596 | 1496 | 7039 | Test8 | 5459 | 3613 | 5628 | 8309 | 1167 | 12837 | 1507 | 7306 | Test9 | 5719 | 3440 | 5612 | 7954 | 1169 | 13312 | 1512 | 7354 | Test10 | 5561 | 3445 | 5345 | 8248 | 1184 | 13585 | 1482 | 7225 | Test11 | 5610 | 3497 | 5475 | 7925 | 1163 | 13281 | 1452 | 7046 | Test12 | 5536 | 3581 | 5404 | 8003 | 1130 | 12772 | 1486 | 7215 | Test13 | 5691 | 3485 | 5346 | 8031 | 1135 | 12872 | 1431 | 7183 | Test14 | 5509 | 3491 | 5546 | 7921 | 1169 | 13034 | 1443 | 7134 | Test15 | 5711 | 3515 | 5309 | 8218 | 1124 | 13653 | 1484 | 6927 | Test16 | 5703 | 3607 | 5592 | 8082 | 1170 | 13354 | 1477 | 7172 | Test17 | 5477 | 3427 | 5422 | 7964 | 1153 | 13065 | 1512 | 7355 | Test18 | 5639 | 3495 | 5390 | 8375 | 1147 | 13061 | 1510 | 7306 | Test19 | 5687 | 3611 | 5429 | 7884 | 1170 | 13162 | 1485 | 7289 | Test20 | 5585 | 3613 | 5349 | 8089 | 1129 | 13123 | 1492 | 7374 | Total |111,879| 70,944|107,278|161,454|23,110 | 263,423| 29,578|143,762| Avg/tar |5593.95|3574.20|5363.90|8097.70|1155.50|13171.15|1478.90|7188.10| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Now, we see that Shadow flare obviously does the most damage per target. But, since it only hits one target it's not such a bargain. In the next set of tables we will go about analyzing the spells more; in hopes of showing which ones are really worth it under what circumstances. This first table is a comparison of how expensive the enemy skills are in relation to one another. There is a line with each skill's cost being set as 100% the cost and showing others costs around it. ____________________________________________________________________________ Data: | B | T | AL | MB | MM | SF | FT | PB | mp to cast | 35 | 20 | 34 | 75 | 8 | 100 | 10 | 110 | % mp of B | 100 | 57.14| 97.14 | 214.29| 22.86| 285.71| 28.57| 315.29| % mp of T | 175 | 100 | 170 | 375 | 40 | 500 | 50 | 550 | % mp of AL | 104.94| 58.82| 100 | 220.59| 23.53| 294.12| 29.41| 323.53| % mp of MB | 46.67| 26.67| 45.33 | 100 | 10.67| 133.33| 13.33| 146.67| % mp of MM | 437.50| 250 | 425 | 937.5 | 100 |1250 | 125 | 1375 | % mp of SF | 35 | 20 | 34 | 75 | 8 | 100 | 10 | 110 | % mp of FT | 350 | 200 | 340 | 750 | 80 |1000 | 100 | 1100 | % mp of PB | 31.81| 18.18| 30.91 | 68.18| 7.27| 90.91| 9.09| 100 | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This next table will compare the average damage done to a target of one spell to the average damage of the same target with a different spell. After doing this, they will be compared by how much damage they do to a single target in relation to how much damage they do to that target. Since this obviously benefits skills which hit only one target, they will then be compared by how much total damage they do to a full screen of targets, five, in one casting. Since this will obviously dis-favor skills which only hit one target I decided to compare and ultimately rank them in both ways. ______________________________________________________________________________ Data: | B | T | AL | MB | MM | SF | FT | PB | Avg/tar |5593.95|3574.20|5363.90|8097.70|1155.50|13171.15|1478.90|7188.10| % dmg of B | 100 | 63.41| 95.89| 144.76| 20.66| 235.45| 26.44| 128.50| % dmg of T | 157.70| 100 | 151.22| 228.28| 32.57| 371.31| 41.69| 202.64| % dmg of AL | 104.29| 66.13| 100 | 150.97| 21.54| 245.55| 27.57| 134.00| % dmg of MB | 69.08| 43.81| 66.24| 100 | 14.27| 162.65| 18.26| 88.77| % dmg of MM | 484.22| 307.05| 464.31| 700.95| 100 | 1140.11| 128.02| 622.12| % dmg of SF | 42.45| 26.92| 40.71| 61.45| 8.77| 100 | 11.22| 54.55| % dmg of FT | 378.25| 239.85| 362.70| 547.55| 78.13| 890.60| 100 | 486.04| % dmg of PB | 77.82| 49.35| 74.62| 112.65| 16.07| 183.24| 20.57| 100 | mp to cast | 35 | 20 | 34 | 75 | 8 | 100 | 10 | 110 | Dmg/Mp 1 tar| 159.83| 177.36| 157.76| 107.97| 144.44| 131.71| 147.89| 65.35| Rank 1 tar | 2 | 1 | 3 | 7 | 5 | 6 | 4 | 8 | Dmg/Mp 5 tar| 799.15| 886.80| 788.80| 539.85| 722.20| 131.71| 147.89| 326.75| Rank 5 tar | 2 | 1 | 3 | 5 | 4 | 8 | 7 | 6 | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ******************************************************************************* viii) Other Notes ******************************************************************************* About a third of all enemy skills are able to be reflected. The following ones can be reflected; L4 Suicide - 1 target per reflect Magic Hammer Flame Thrower Laser Matra Magic - 1 target per reflect Aqualung - 1 target per reflect Shadow Flare Pandora's Box - 1 target per reflect Be weary of these and use them to your advantage whenever possible. ------------------------------------------------------------------------------- White Wind has a hidden status attack when used as an offensive spell against the unholy/undead. It will frequently petrify them. Angel Whisper can also be used offensively. ------------------------------------------------------------------------------- Frog Song can both inflict and cure Toad and sleep statuses ------------------------------------------------------------------------------- Big Guard can be used to clear the statuses of Slow and Stop since it casts haste, however, if you defend slow and stop big guard will not be able to grant you haste at all. ******************************************************************************* ix) Order of Obtaining ******************************************************************************* Depending on how many enemy skills materias you wish to complete will depend on the order you get the skills. Some skills, such as trine, are only available in areas which can not be accessed over and over. ------------------------------------------------------------------------------- If you're using only one enemy skill materia you will get them in this order. 1. Matra Magic [Custom Sweeper] 2. L4 Suicide [Mu] 3. Chocobuckle [Chocobo] 4. Beta [Midgar Zolom]* 5. Flamethrower [Ark Dragon] 6. Laser [Death Claw] 7. Big Guard [Beach Plug] 8. Aqualung [Harpy] 9. White Wind [Zemzelett] 10. Frog Song [Touch Me] 11. Death Sentence [Gi Spector] 12. ???? [Jersey] 13. Trine [Materia Keeper] 14. Death Force [Adamantaimai] 15. Magic Hammer [Razor Weed] 16. Magic Breath [Stilva] 17. Bad Breath [Malboro] 18. Goblin Punch [Goblin] 19. Shadowflare [Ultimate Weapon] 20. Dragon Force [Dark Dragon] 21. L5 Death [Parasite] 22. Roulette [Death Dealer] 23. Angel Whisper [Pollensalta] 24. Pandora's Box [Dragon Zombie] *the Midgar Zolom will likely be too powerful at this point in the game, come back for beta when you backtrack to pick up White wind from Zemzelett. ------------------------------------------------------------------------------- If you're using the first two enemy skill materias, the most efficient ways to get the skills you will have missed are; 1. Matra Magic [Bullmotor] 2. L4 Suicide [Mu* or Trickplay] 3. Chocobuckle [Chocobo] 4. Flamethrower [Dragon or Arc Dragon*] 5. Beta [Midgar Zolom]* *Since you will likely be backtracking to get Beta on the first enemy skill as well, it's just as easy to pick up all of these skills from the weaker enemies. ------------------------------------------------------------------------------- If you're using the first three enemy skill materias, the first skill you will get on the third on is Aqualung, from Jenova Life. You will pick up starting at Magic Breath. The best way to learn the first 15 skills are: 1. Matra Magic [Custom Sweeper] 2. L4 Suicide [Trickplay] 3. Chocobuckle [Chocobo]* 4. Beta [Midgar Zolom] 5. Flamethrower [Ark Dragon] 6. Laser [Dark Dragon] 7. Big Guard [Beach Plug] 8. Aqualung [Serpent] 9. White Wind [Zemzelett] 10. Frog Song [Touch Me] 11. Death Sentence [Boundfat] 12. ???? [Behemoth] 13. Trine [Stilva]** 14. Death Force [Adamantaimai] 15. Magic Hammer [Razor Weed] *Wait until you get the highwind and just do this at Mideel. **This involves no backtracking at all and you can get it along with Magic Breath. ------------------------------------------------------------------------------- If you plan to max out all four enemy skill materias, be CERTAIN you do NOT kill Godo before getting the fourth one. If you do, your only remaining source of the skill, Trine, will be lost. When you get this materia, the first copy will [can] have all skills 1-17. For those skills you will be able to pick up some of them in the crater, but most of them you'll be forced to backtrack for. Remember, and I can not emphasize this enough, Godo is the ONLY source for Trine for this enemy skill. ******************************************************************************* x) Credits ******************************************************************************* CJayC = the founder of GameFAQs for hosting this guide. Terence - Half dozen minor damage formulae corrections Arctic - Suggestions Shadow666 - Suggestions about layout, not to mention hosting this too ^_x Melissa - Fixing some wrong words and misspellings. ScorpioSunLily - <3 ___________________________________ Copyright 2003, Apathetic Aardvark| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ