[Image] Items This list is based on this file, which I assume was compiled from a hex dump of the ROM. You may want to grab it, it includes info that can be used in cheat codes (I think), as well as dummy items and call beasts, which are left out here. If it says a weapon deals '*something*' damage, it deals more damage to enemies weak against the named element, and less to monsters strong against it. It might even heal monsters strong against that element. *something* could be Fire, Ice, Lightning, Water, Wind, Holy or Poison. Some of items may be missing battle or other effects. If you know of one, be sure to tell me about it. Also, remember that this list was made based on the old patch for the FF5 ROM, so some of the items' names may be different from the ones you're used to. I'll add in the new item names sometime soon. General Items ID # Item Effect(s) E0 Potion Recover 50 HP E1 HiPotion Recover 500 HP E2 Ether Recover 40 MP E3 Elixir Recover full HP/MP E4 FenixDown Recover from 'Wounded' status E5 MaidnKiss Cure 'Frog' status E6 HolyWater Cure 'Zombie' status E7 TurtlShell Ingredient for Mix E8 Antidote Cure 'Poison' status E9 Eyedrop Cure 'Blind' status EA DragnFang Ingredient for Mix EB DrkMatter Ingredient for Mix EC Soft Cure 'Stone' status ED LuckMallet Cure 'Mini' status Summons call beasts in battle, starting with Bahamut and working its way down to Chocobo Kick. Can EF MagicLamp be recharged by returning it to the place you find it (behind a waterfall in the 3rd world). (Thanks to Jon) F0 Tent Rest a night to recover HP/MP F1 Cottage Rest a night to recover to full HP/MP F2 Giant Doubles max HP when drank during battle F3 Power Raises attack power when drank during battle F4 Speed Effect of 'Haste' when drank during battle F5 Protect Raises defense power when drank during battle F6 Hero Raises all abilities when drank during battle Knives ID # Knife Attack Power Special Effects 02 Knife 4 None 03 Dagger 11 None 04 Mithril 20 None 05 Kunai 26 +1 agility +1 magic power, 06 MageMasher 28 occasionally mutes enemies. Randomly blocks physical 07 Guardian 33 attacks. (Thanks to Keester) 08 Kodachi 43 +1 agility 09 Orialcon 38 None 0A Air Knife 53 Deals 'Wind' damage. +1 agility, 0B Assassin 78 Randomly casts 'Death'. (Thanks to Dan) +1 agility, Randomly blocks 0C Sasuke 96 physical attacks. (Thanks to Onion Kid) Causes you to run away in battle. Takes a few runaways to get its 63 Chicken 3-127 attack power up, using !Capture will prevent this effect. (Thanks to Jon) +2 magic power, vitality, strength, 6B ManEater 86 agility, effective against humanoid enemies. 6C Thief 63 +1 agility, chance of steal +1 magic power, 6D Dancing 48 agility, usually does random dances. Swords ID # Sword Attack Power Special Effects 0D Broad 12 None 0E Long 19 None 0F Mithril 28 None 10 Coral 34 Deals 'Water' damage. Occasionally 11 Ancient 40 causes enemies to age. 12 Great 54 None Occasionally 13 Slumber 46 puts enemies to sleep. Randomly blocks physical 14 Defender 96 attacks. (Thanks to Onion Kid) +5 strength, 15 Excalibur 107 deals 'Holy' damage. 16 Ragnarok 137 None +5 magic power, Drain HP from enemies. Do NOT 55 Blood Sword 81 use against undead. Misses often. (Thanks to Jon) Consumes MP to 56 Rune Edge 47 do a critical hit with every attack. 57 Flame 60 Deals 'Fire' damage. 58 Ice Brand 62 Deals 'Ice' damage. Says 100 attack power in game but acts as 0. 5C Excalipur 0 Still has 100 attack power when Thrown. (Thanks to Dan) +5 strength, decreases in attack power by +/- 20 points 61 BraveBld 144-23 if you run away, permanently. (Thanks to Jon and Dan) 6E Enhancer 99 +3 magic power Spears ID # Spear Attack Power Special Effects 17 Javelin 52 +1 strength 18 Spear 22 +1 agility 19 Mithril 27 None Deals 'Water' 1A Trident 34 damage. (Thanks to Dan) Occasionally 1B Wind 41 attacks with 'Aero 2' 1C Partisan 59 None 1D Heavy 51 None +3 strength, 1F Holy 106 deals 'Holy' damage. (Thanks to Dan) Dragons are weak 20 Hiryuu 119 against this weapon. (Thanks to Filter) Axes ID # Axe Attack Power Special Effects 21 Battle 20 None 22 Mithril 25 None 23 Ogre 30 None 24 Warhammer 35 None Deals 'Poison' 25 Poison 45 damage. (Thanks to Dan) Randomly causes 26 Earth 55 an earthquake. (Thanks to Jon) +3 magic power, consumes MP to do 27 Rune 68 a critical hit with every attack. Deals 'Lightning' 28 Thor 78 damage. (Thanks to Dan) Randomly kills 69 DoomCut 40 enemies. (Thanks to Jon) 6A Giant's 88 None Katanas ID # Two-Handed Sword Attack Power Special Effects 29 Ashura 39 None Occasionally 2A Airblade 41 attacks with a wind attack. 2B Kotetsu 55 None 2C Bizen 48 None 2D Kiku 84 None 2E Murasame 94 None Always 2F Masamune 104 attack first in battle. Occasionally hits for 30 Nimbus 117 double damage. (Thanks to ShaheenJim) Rods ID # Rod Attack Power Special Effects 31 Rod 5 +1 magic power Deals 'Fire' damage, 32 Fire 13 casts 'Fire3' and shatters if used as an item Deals 'Ice' damage, 33 Ice 13 casts 'Ice3' and shatters if used as an item Deals 'Lightning' 34 Thunder 13 damage, casts 'Bolt3' and shatters if used as an item 35 Poison 29 Deals 'Poison' damage. 36 Lillith 27 +3 magic power +2 magic power, occasionally casts a random spell on the 60 Wonder 0 enemy, casts 'Return' if used as an item. (Thanks to Dan) Increases the power 37 Wizard 37 of all Black and White spells by 50%. (Thanks to Dan) Staffs ID # Staff Attack Power Special Effects 38 Staff 6 None 39 Mithril 16 None Attacks with 3A Power 0 'Berzerk'. (Thanks to Dan) +6 magic power, 3B Cure 0 attacks with 'Cure2' 3C Light 42 +2 magic power Increases damage of "Holy", very 3D Sage 50 effective against Undead enemies. (Thanks to Onion Kid) +3 magic power, 3E Judgement 57 deals "Holy" damage. (Thanks to Onion Kid) Canes These can be equipped by anyone who can equip staffs; basically, they are staffs which do the same amount of damage from the back row. ID # Cane Attack Power Special Effects 94 Flail 13 Same damage from back row. 95 MornStar 47 Same damage from back row. Crossbows ID # Crossbow Attack Power Special Effects 3F Flame 36 Deals 'Fire' damage. 40 Frost 36 Deals 'Ice' damage. 41 Thunder 36 Deals 'Lightning' damage. Randomly causes 42 Darkness 39 Blindness. (Thanks to Pootmonkey) Randomly casts 43 KillerBow 46 'Death'. (Thanks to Dan) 44 Elfin 53 None 45 Yoichi 98 +3 strength, agility 46 Artemis 108 None 65 Silver 35 None Randomly does XFight (i.e. 66 Gust 66 attacks 4 times at half strength). (Thanks to Jon) 67 Mafuuji 0 Casts 'Quiet'. (Thanks to Dan) Double damage to 68 Avis 88 any Avis. (Thanks to Jon) Bard Weapons ID # Harp Attack Power Special Effects 47 Silver 12 None. Occasionally causes 48 Dream 22 enemies to fall asleep. 49 Lamia 32 Occasionally confuses enemies. 4A Apollon 42 Very effective against Undead. Whips ID # Whip Attack Power Special Effects 4B Whip 23 Occasionally paralyzes enemies. 4C Chain 49 Occasionally paralyzes enemies. Deals 'Lightning' damage, 4D Blitz 39 occasionally attacks enemy with 'Bolt'. (Thanks to Dan) +2 strength, agility, deals 4E Firebute 79 'Fire' damage, randomly casts 'Fire 3'. (Thanks to Jon and Dan) 4F Dragon 89 None (?) 5D Beastkill 69 Occasionally paralyzes enemies. Bells ID # Elemental Weapon Attack Power Special Effects 50 Giyaman 21 Same damage from back row. Same damage 51 Earth 32 from back row, randomly casts "Quake". 52 Rune 42 Same damage from back row. 53 Tinker 52 Same damage from back row. Ninja/Thief Weapons (these can also be used by Mimics) ID # Ninja/Thief Weapon Attack Power Special Effects 59 Crescent 32 Same damage from back row. 64 RisingSun 68 Same damage from back row. Attacks twice, 1E TwinLance 58 only counters once. (Thanks to Jon) Thrown Weapons ID # Weapon 5A Shuriken 5B Fuuma 62 Soot FC FlameTech FD WaterTech FE BoltTech Shields ID # Shield Defense Power Evade Special Effects 81 Leather 0 10 None 82 Bronze 1 15 None 83 IronShld 2 20 None 84 Mithril 3 25 None 85 GoldShld 4 30 None +1 magic power, randomly 86 Aegis 5 33 evades magic attacks. (Thanks to Onion Kid) 87 Diamond 6 35 None 88 Crystal 8 45 None +5 magic defense, C4 Flame 7 40 blocks 'Fire' attacks. (Thanks to Dan) C6 Genji 9 50 +1 magic defense +5 magic defense, CD IceShld 7 40 blocks 'Ice' attacks. (Thanks to Dan) CE Bloodied 15 1 +5 magic defense Helmets ID # Helmet Defense Power Magical Defense Special Power Effects 89 Leather 1 1 None 8A Bronze 2 2 None 8B IronHelm 4 2 None 8C Mithril 6 2 None 8D GoldHelm 8 2 None 8E Diamond 10 2 None 8F Crystal 13 2 None 90 Feather 2 2 None 91 Tricorn 4 2 +1 magic power 92 Mitre 6 2 +2 magic power 93 Socklet 10 2 +3 magic power Halves MP 94 Hairpin 0 2 cost of spells in battle. +5 strength, agility, vitality, magic power, 95 Ribbon 12 2 prevents most status ailments. (Thanks to Jon) 96 Headband 6 0 +3 strength 97 GrnBeret 3 2 +1 strength, agility 98 DarkHood 12 2 +2 agility 99 Lamian 3 7 +3 magic power C3 TigrMask 9 2 None (?) C7 Genji 22 2 None +1 magic power, raises CB Hypno 5 4 !Control success rate. (Thanks to Jon) -5 magic power, CC Thornlet 20 5 causes character's HP to fall in battle. Armors ID # Armor Defense Power Magical Defense Special Power Effects 9A Leather 1 1 None 9B Bronze 4 2 None 9C Iron 6 2 None 9D Mithril 9 2 None 9E Gold 12 2 None 9F Diamond 15 2 None A0 Crystal 20 2 None A1 Copper 3 2 None A3 Silver 7 2 None A5 DiaPlate 13 2 None A6 DarkSuit 17 2 +1 strength, agility Gives wearer standard BF BoneMail 30 5 undead weaknesses. Beware! C8 Genji 22 2 None Robes ID # Robe Defense Power Magical Defense Power Special Effects A2 Training 5 2 +1 strength A4 Stealth 9 2 +1 agility A7 Cotton 2 4 None A8 SilkRobe 4 6 None A9 Earth 8 2 None AA Bard 6 8 None AB Lumina 11 12 +2 magic power AC Black 14 14 +5 magic power +3 magic AD White 14 14 power, vitality Causes first attack towards AE Mirage 14 4 wearer to miss in every battle. (Thanks to Jon) B9 Strength 11 0 +3 strength +5 vitality, prevents BB AngelGwn 10 11 most status ailments. (Thanks to Dan) Raises chance of CF Rainbow 18 3 Dancer's "Sword Dance". Accessories ID # Ring Effects +10 defense, magic defense, AF Protect +5 vitality, cast "Regen" on wearer. (Thanks to Keester) B0 Thief +4 defense, +1 agility, successful 'Steal' rate up. +5 strength, vitality, -5 B1 Giant agility, magic power, +9 defense, +1 magic defense +3 magic defense, +1 magic power, agility, causes B2 Elf Cape physical attacks against the wearer to miss occasionally. (Thanks to CyberTaco) B3 Cursed +25 defense, +5 magic defense, cursed. (duh ;) +1 defense, magic defense, B4 Glasses prevents 'Blind' status. (Thanks to Dan) B5 Hermes Casts 'Haste' on wearer. B6 Mithril +3 defense B7 Silver +2 defense, +3 magic defense B8 Diamond +4 defense, +5 magic defense BA PwrWrist +3 defense, strength. +5 defense, +10 magic BC AngelRng defense, prevents 'Zombie' and 'Aging' status. +5 defense, magic defense, absorbs Flame attacks, BD FlameRng causes weakness to Water attacks, protects against Ice attacks. (Thanks toJon) +5 defense, magic defense, absorbs Water attacks, BE CoralRng causes weakness to Thunder attacks, protects against Flame attacks. (Thanks to Jon) C0 Leather +1 defense, magic defense C1 KaiserKn +8 defense, +5 strength, 'Brawl' attack power up. C2 Gauntlet +6 defense, +1 magic defense Makes it so you only have C5 ConagoJr to reduce an enemies HP to 1/2 instead of 1/8 to !Catch it. (Thanks to Jon) C9 Genji +12 defense, +1 magic defense CA WallRing Casts 'Wall' on wearer. +11 defense, +2 magic D0 RedShoes defense, raises chance of Dancer's "Sword Dance". (Thanks to Dan) Cool but Useless ID # Item Description You get this for beating F7 DrgnCrest Shinryuu. Does absolutely nothing. F8 OmegaMedl You get this for beating Omega. Doesn't do a thing. Efuefu is Japanese for FF Efuefu 'Final Fantasy'. It's unlikely it can be found in the game.. 6F L. Hand A Monk's best weapon. 70 R. Hand The perfect compliment to the L. Hand.