-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SPLIT INFINITY PRESENTS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- '''o,_,, , ,_ OO ', ,,,;;;', , '' O'~O'' _,, ;';;,; ,,', ; o'' _,~' ;;;;,,;; ';;; _,,oo',, ,,;,';;;, ',;;;;, , ',,~' Oo,O,~' ;' ''';;',';;;;,;' ,,~'~,', , OOO,','~~ ';;;,';;;'; ; ' ,o,';o OOOOO ,;;;;, '';;;' ,,,''O;,oO''''' ''';''''''''; ' ',OOOOO @"@ @ @ @ @ @ @"@ @ @ @ @@@ @ 6"@ @ @ ; q p , OOOOO @,' @ @t@ @ @ @,' @ @t@ j@t @ ",' Y Y ;; q p o ',OOOO @@ @ @'@ ;"; @ @@ ;"; @'@ @ ;"; ", V ,;;; @ '',' ,OOOO' @' @ @ @ @,@ @ ; @' @,@ @ @ @ @,@ @ @ @ ;;; d b ,''o,o,',' O @ , @ @ @ @ @ @,@ , @ @ @ @ @ ~ @ @ @ ",9 @ ,, d b o, O ~',O =========================================================== , ,oO''~',OOOO OOOO,~, ;',',,' ,;;;;;,,'';, '''',;;;;;;' ' '~o'''' '~', ','',o'''o' ,' ;,oo',oo' ,,; ;;;;;;;;;;;;;;;;; , ,''O~,, ,, ' ' ,',OOO' ,' o,o',ooo, ' ';;;;,,;;;;;,,,;;;;' ,'' ,o',OO ' , OOOOO' ;',o,o,',o' ',;;' , ''''' ,OOO ,'OO''' ,,OOO', ,';,ooooooo' ;' '' o' ,' ,'', ,o ,o' ,o,ooooooo'' , ' ',',OOO',''''~~~oo,''', ''''o',o'''''' ' OO'O' ,OOOOOO''''O' ''' O' ,'oO' ,,,oO' ' 'o, (text art by Paul Courtney) ----------------------------------------------------------------------------- Name of game: Final Fantasy X, Part 1 (for PAL format) Type of guide: Full Walkthrough / FAQ Platform: Playstation 2 Version: Final, released on 10th December 2005 Author: Damir Kolar (Split Infinity) Copyrighted to: (c) Damir Kolar - All rights reserved Made in: MS Word, Courier New, Font Size 10, Chrs/Line 79 Best viewed: MS Word, Courier New, Font Size 10, Chrs/Line 79 ----------------------------------------------------------------------------- Easy to use PSE (Phrase Search Engine) Step 1: Scroll down until Page 5. Step 2: PSE is before you. Step 3: Find a phrase you're looking for. Listing is in alphabetical order (left to right, top to bottom). Step 4: Note the code number next to the phrase you found. Step 5: Press CTRL + F at same time, then type in code number. Step 6: Press 'Enter' two times. Step 7: Voila! What you've looked for is found. ----------------------------------------------------------------------------- CTRL + F, then type in A9999, then press ENTER twice for Walkthrough. ----------------------------------------------------------------------------- ============================================================================= ============================================================================= I) LATEST UPDATES ============================================================================= ============================================================================= - Final Version (10th December 2005) # Finalized the guide. # Added one more site. ============================================================================= ============================================================================= II) LEGAL INFORMATION ============================================================================= ============================================================================= This document is copyrighted to me, Damir Kolar. It is intended for *PRIVATE* use only. It cannot be used in ANY form of printed or electronic media involved in a commercial business, in part or in whole, in any way, shape, or form. It cannot be given away freely, as bonus or prize, it can't be given away with the game and so on. It cannot be used for profitable or promotional purposes, regardless of the situation. Breaking any of these rules is in direct violation of copyright law. This document is protected by copyright law and international treaties. Unauthorized reproduction and distribution of this document, or any portion of it, may result in severe civil and criminal penalties, and will be prosecuted to the maximum extent possible under the law. Any characters, names, places, or miscellaneous objects are copyright of their respective companies. If you are a webmaster of the site that wishes to post this document, you may do so under one condition - you must e-mail me first for permission. If permission is granted, you cannot change a single character of this document, and you must leave it in txt format. Permission will *not be granted* to fan based websites. This FAQ can *only* appear on the following site(s): - http://www.gamefaqs.com - http://www.neoseeker.com - http://www.cheats.de (German site) - http://www.cheats-corner.de (German site) - http://www.ign.com - http://SPOnG.com - http://www.angelfire.com/anime5/a-dimension - http://www.pregaming.com - http://www.ComputerUnderground.com - http://www.squareenix.com - http://www.boundkingdom.com - http://ffspirit.net - http://www.ffslo.tk - http://www.ffworlds.net - http://www.1up.com - http://www.ffcompendium.com - http://www.psxextreme.com - http://www.rpglimits.com ============================================================================= ============================================================================= III) TABLE OF CONTENTS ============================================================================= ============================================================================= SECTION NUMBER AND NAME WHAT IS IT ABOUT? ----------------------------------------------------------------------------- I. Latest Updates | Read what was added in last update. II. Legal information | Copyright protection and legal info. III. Table of Contents | Sections of this part of the guide. IV. Phrase Search Engine | Quick search engine of FFX phrases. V. About characters | Learn about characters' backgrounds. ----------------------------------------------------------------------------- VI. Charts and abbreviations | Understanding my charts and abbreviations. VII. Basic Controls | Learn how to control your characters. VIII. What's Sphere Grid? | Learn Sphere Grid's basics. IX. Standard Sphere Grid | Tips on how to best use Standard grid. X. Expert SG (PAL/Int only!) | Tips on how to start using Expert grid. ----------------------------------------------------------------------------- XI. About menus | Learn everything you need about menus. XII. About battles | Learn the way of the warrior! XIII. Walkthrough ---> A9999 | Spoiler-free guide from start to finish! XIV. About items | Detailed descriptions of all 112 items! XV. About key items | Key items, unlocked! ----------------------------------------------------------------------------- XVI. About aeons | Shiva, I choose you...? *becomes frozen* XVII. About overdrives | Learn everything about overdrives! XVIII. About overdrive modes | Learn everything about overdrive modes! XIX. About White Magics | Which is better? Protection of white... XX. About Black Magics | ... or destruction of black? It's here. ----------------------------------------------------------------------------- XXI. About Specials | 22 specialists. Which to choose? XXII. About Skills | 22 skilled warriors. Which to choose? XXIII. About Steal | Steal or not to steal... what from whom? XXIV. About Bribe | Bribing done the 'funny' way. XXV. About drop items | ABC of dropped items. ----------------------------------------------------------------------------- XXVI. About weapons | Lionheart? Excalibur? Save The Queen? XXVII. About weapon abilities| Learn everything about weapon abilities. XXVIII. About armors | This armor is heavy... what do I need? XXIX. About armor abilities | Learn everything about armor abilities. XXX. About statuses | What are those two lil stars and more... ----------------------------------------------------------------------------- XXXI. About shops | Gone shopping? Learn what and where to! XXXII. About blitzball | Everything you need about blitzball! XXXIII. FAQ | ... or Frequently Asked Questions. XXXIV. Past Revisions | History of this guide resides here... XXXV. Credits | All who contributed... Thank you! ----------------------------------------------------------------------------- XXXVI. Contact Info | Find out how to reach me. ----------------------------------------------------------------------------- ============================================================================= ============================================================================= IV) PHRASE SEARCH ENGINE ============================================================================= ============================================================================= Q1 - What is this? Why would I even need it? A1 - With the guide at current state it becomes difficult to find what you're looking for. This inspired me to create this phrase search engine (PSE). Q2 - Okay, sounds good. What am I going to find in it? A2 - What you will find here is an alphabetical list of every item, magic, enemy etc. etc. Q3 - Nothing special. I can make one of my own, if I wish... A3 - What will be so special about this alphabetical list, you ask? Let me tell you then. Each entry shall be given a specific code number. Q4 - How is that going to help me jump straight to what I need? A4 - Let's say you'd need a strategy to help defeat 'Optional boss'. So you look into this list... you look up 'Optional boss' which would appear like this: ... Optional Boss - XBOSS ... Take note of code number at the end. Now press CTRL + F at same time. In the pup-up window type in XBOSS and press Enter twice to be taken to what you're looking for. No hassle whatsoever. Speed satisfaction is guaranteed. Q5 - There are few phrases which mean different things...? A5 - No problem there. Such phrases will be marked by special code in parenthesis. Find what it is here. ----------------------------------------------------------------------------- BB - Blitz tech | C - Celestial wpn upgr. | SS - Special Sphere KI - Key item | WM - White magic | I - Item S - Status | OS - Overdrive skill | F - Fiend S1 - Special command | S2 - Skill command | ----------------------------------------------------------------------------- Q6 - Why are some phrases shortened to one letter only...? A6 - By throwing a quick view in the list, you may notice that some names are abbreviated. That's because these names are spoilers. The only way for these entries to be included was like this. Q7 - I can't find the thing I'm looking for in this part of the guide. Where is it? A7 - In the second part of the guide, found here: http://db.gamefaqs.com/console/ps2/file/final_fantasy_x_eu_2_2.txt ----------------------------------------------------------------------------- LETTER A ----------------------------------------------------------------------------- A. Aeon - A000 | Abaddon - A001 | Abaddon Flame - A682 Ability Dis. - A002 [I]| Ability Dis. - A732 [S]| Ability Sphere - A003 Abyss Worm - A004 | Accuracy Sphere - A005 | Achelous - A006 AR2 codes - A007 | Adamantoise - A008 | Aeon's Soul - A771 Aerospark - A736 | Aerouge - A009 | Affection guide - A837 Agility Sphere - A010 | Ahriman - A011 | Aim - A012 Airship coor. - A013 | Airship passes - A014 | Al Bhed Potion - A015 Al Bhed P. I - A788 | Al Bhed P. II - A789 | Al Bhed P. III - A790 Al Bhed P. IV - A791 | Al Bhed P. V - A792 | Al Bhed P. VI - A793 Al Bhed P. VII - A794 | Al Bhed P. VIII - A795 | Al Bhed P. IX - A796 Al Bhed P. X - A797 | Al Bhed P. XI - A798 | Al Bhed P. XII - A799 Al Bhed P. XIII - A800 | Al Bhed P. XIV - A801 | Al Bhed P. XV - A802 Al Bhed P. XVI - A803 | Al Bhed P. XVII - A804 | Al Bhed P. XVIII - A805 Al Bhed P. XIX - A806 | Al Bhed P. XX - A807 | Al Bhed P. XXI - A808 Al Bhed P. XXII - A809 | Al Bhed P. XXIII - A810| Al Bhed P. XXIV - A811 Al Bhed P. XXV - A812 | Al Bhed P. XXVI - A813 | Al Bhed P. again - A851 Al Bhed Ranks - A850 | Alchemy - A016 | Alcyone - A017 Ally - A018 | Amulet - A019 | Anacondaur - A020 Anima - A737 | Another Story - A465 | Antarctic Wind - A021 Antidote - A022 | Anti-Drain - A857 | Anti-Drain 2 - A858 Anti-Nap - A859 | Anti-Nap 2 - A860 | Anti-Venom - A861 Anti-Venom 2 - A862 | Anti-Wither - A863 | Anti-Wither 2 - A864 AP gaining fast - A840 | Aqua Breath - A023 | Aqua Flan - A024 Aqua Toxin - A691 | Arctic Wind - A025 | Armor Break - A026 [S2] Armor Break - A027 [S] | Armors lists - A825 | Attack Reels - A028 Attribute Sphere - A029 | Aurochs Reels - A030 | Aurochs Spirit - A865 Auron's Sphere - A667 | Auron's weapons - A823 | Auron's armors - A831 Auto-Haste - A031 | Auto-Life - A032 | Auto-Life - A033 Auto-Med - A034 | Auto-Phoenix - A035 | Auto-Potion - A036 Auto-Protect - A037 | Auto-Reflect - A038 | Auto-Regen - A039 Auto-Shell - A040 | Avenger - A041 | ----------------------------------------------------------------------------- LETTER B ----------------------------------------------------------------------------- Baaj Temple - A042 | Bad Breath - A043 | Bahamut - A738 Bandersnatch - A044 | Banishing Blade - A045 | Barbatos - A046 Bashura - A047 | Basilisk - A048 | Bat Eye - A049 Battle Mechanics - A856 | Behemoth - A050 | Behemoth King - A051 Berserk - A052 | Berserkproof - A053 | Berserk Ward - A054 Br. F. Aeon - A055 | Bio - A056 | Bite Bug - A057 Black Ice - A696 | Black Element - A058 | Black Hole - A699 Black Magic Sp. - A059 | Blaster Mine - A674 | Blessed Gem - A060 Blizzaga - A061 | Blizzara - A062 | Blizzard - A063 Blitz Ace - A064 | Blitzball info - A833 | Blossom Crown - A814 Blue Element - A065 | Bomb - A066 | Bomb Core - A067 Bomb Fragment - A068 | Bomb King - A069 | Bonus DVD - A841 Braska's Sphere - A667 | Brawler - A866 | Break Damage Limit - A070 Break HP Limit - A071 | Break MP Limit - A072 | Bribe - A073 Bribe info - A853 | Brimstone - A681 | B. Ronso - A074 Buer - A075 | Bunyip - A076 | Burning Soul - A680 Bushido - A077 | Butterfly Hunter - A078| ----------------------------------------------------------------------------- LETTER C ----------------------------------------------------------------------------- Cactuar - A079 | Cactuar Hunter - A080 | Cactuar King - A081 Caladbolg - A082 | Calamity Bomb - A676 | Camisade - A739 Candle of Life - A083 | Capture - A084 | Catastrophe - A085 Catoblepas - A086 | Cave Iguion - A087 | Cavern of the S. F. - A088 Celestial Mirror - A767 | Celestial Weap. - A089 | Chaos Grenade - A677 Char.'s quotes - A090 | Cheer - A091 | Chimera - A092 Chimera Brain - A093 | Chimerageist - A094 | Chocobo Eater - A095 Chocobo Feather - A096 | Chocobo Trainer - A097 | Chocobo Wing - A098 Clear Sphere - A099 | Cloudy Mirror - A766 | Cluster Bomb - A672 Coeurl - A100 | Coeurlregina - A101 | Comrade - A102 Condor - A103 | Confuseproof - A104 | Confuse Ward - A105 Confusion - A106 | Copycat - A107 | Counter-Attack - A108 Coward - A109 | Crawler - A110 | Cura - A112 Curaga - A113 | Cure - A114 | Curse - A115 Curseproof - A116 | | ----------------------------------------------------------------------------- LETTER D ----------------------------------------------------------------------------- Daigoro - A740 | Dancer - A117 | Daredevil - A118 Dark A. Aeon - A119 | Dark Attack - A120 | Dark B. Aeon - A121 Dark Buster - A122 | Dark Element - A123 | Dark Flan - A124 Dark If. Aeon - A125 | Dark Ix. Aeon - A126 | Dark M. S. Aeon - A127 Dark Matter - A128 | Dark Rain - A692 | Dark S. Aeon - A129 Darkness - A130 | Darkproof - A131 | Darkstrike - A132 Darktouch - A133 | Dark V. Aeon - A134 | Dark Y. Aeon - A135 Dark Ward - A136 | Death - A137 | Deathproof - A138 Deathstrike - A139 | Deathtouch - A140 | Death Ward - A141 Defence +3% - A142 | Defence +5% - A143 | Defence +10% - A144 Defence +20% - A145 | Defence Sphere - A146 | Defend - A845 Defender - A147 | Defender X - A148 | Defender Z - A149 Delay Attack - A150 | Delay Buster - A151 | Delta Attack - A741 Demi - A152 | Demonolith - A153 | Designer Wallet - A154 Diamond Dust - A742 | Dingo - A155 | Dinonix - A156 Dispel - A157 | Distil Ability - A158 | Distil Mana - A159 Distil Power - A160 | Distil Speed - A161 | Don Tonberry - A162 Doom - A163 | Doom - A164 | Door to Tomorrow - A165 Double AP - A166 | Doublecast - A167 | Double Overdrive - A168 Dragon Fang - A169 | Dragon Scale - A170 | Drain - A171 Drain Tackle - A867 | Drain Tackle 2 - A868 | Drain Tackle 3 - A869 Drop items info - A854 | Dream Powder - A172 | Dual Horn - A173 ----------------------------------------------------------------------------- LETTER E ----------------------------------------------------------------------------- Earth Eater - A174 | Eccentrick - A731 | Echo Screen - A175 Eject - A765 | Electro Marble - A176 | Electroshock - A686 Element Reels - A177 | Elite Defence - A870 | Elixir - A178 [I] Elixir - A706 [OS]| Energy Blast - A743 | Energy Rain - A179 Energy Ray - A744 | Entrust - A180 | Epaaj - A181 Espada - A182 | Esuna - A183 | Ether - A184 Evade & Counter - A185 | Evasion Sphere - A186 | Evil Eye - A187 Evrae - A188 | Evrae Altana - A189 | Exoray - A190 Expert SG - A838 | Exp. SG stat-max - A846| Extract Ability - A191 Extract Mana - A192 | Extractor - A193 | Extract Power - A194 Extract Speed - A195 | Eye Drops - A196 | ----------------------------------------------------------------------------- LETTER F ----------------------------------------------------------------------------- Fafnir - A197 | Fake chest - A666 | Fallen Monk - A198 Farplane Shadow - A199 | Farplane Wind - A200 | Fenrir - A201 Final Elixir - A709 | Final Phoenix - A705 | Fira - A202 Firaga - A203 | Fire - A204 | Fire Breath - A205 Fire Eater - A206 | Fire Gem - A207 | Fireproof - A208 Firestorm - A679 | Firestrike - A209 | Fire Ward - A210 First Strike - A211 | Fish Scale - A212 | Flame Flan - A213 Flare - A214 | Flash Flood - A689 | Flee - A215 Flint - A769 | Floating Death - A216 | Floating Eye - A217 Flower Sceptre - A815 | Focus - A218 | Fortune Sphere - A219 Frag Grenade - A220 | Frag Grenade - A669 | Freedom - A724 Freedom X - A725 | Freq. Asked Q. - A842 | Friend Sphere - A221 Full Break - A222 | Full-Life - A223 | Funguar - A224 Fury - A225 | | ----------------------------------------------------------------------------- LETTER G ----------------------------------------------------------------------------- Gamble - A871 | Gambler's Spirit - A226| Gandarewa - A227 Garm - A228 | Garuda - A229 | Gemini - A230 Geosgaeno - A231 | Ghost - A232 | Gillionare - A233 Godhand - A234 | Gold Element - A235 | Golden Arm - A872 Gold Hourglass - A236 | Good Morning! - A873 | Grand Summon - A237 Grat - A238 | Greater Sphere - A239 | Great Malboro - A240 Grenade - A241 [F]| Grenade - A242 [I]| Grenade - A668 [OS] Grendel - A243 | Grip Gloves - A874 | Grothia - A244 Guado Guardian - A245 | Guard - A246 [S1]| Guard - A843 [S] ----------------------------------------------------------------------------- LETTER H ----------------------------------------------------------------------------- Half MP Cost - A247 | Halma - A248 | Haste - A249 [S] Haste - A250 [WM]| Hastega - A251 | Hazardous Shell - A675 Healer - A252 | Healing Spring - A253 | Healing Water - A254 Heat Blaster - A678 | Heavenly Strike - A745 | Hellfire - A746 Hero - A255 | Hero Drink - A728 | Hints & Tips - A665 Hi-Potion - A256 | Hi-Risk - A875 | Holy - A257 Holy Water - A258 | Hornet - A259 | Hot Spurs - A730 HP +5% - A260 | HP +10% - A261 | HP +20% - A262 HP +30% - A263 | HP Sphere - A264 | HP Stroll - A265 Hypello Potion - A266 | Hyper Mana - A723 | Hyper Mighty G - A717 Hyper NulAll - A712 | Hyper Vitality - A720 | ----------------------------------------------------------------------------- LETTER I ----------------------------------------------------------------------------- Ice Eater - A267 | Icefall - A694 | Ice Flan - A268 Ice Gem - A269 | Iceproof - A270 | Icestrike - A271 Ice Ward - A272 | Ifrit - A747 | Iguion - A273 Imp - A274 | Impulse - A748 | Initiative - A275 Invisible Shot - A876 | Ipiria - A276 | Ironclad - A277 Iron Giant - A278 | Ixion - A749 | ----------------------------------------------------------------------------- LETTER J ----------------------------------------------------------------------------- Jecht Shot - A877 | Jecht Shot 2 - A878 | Jecht's Sphere - A772 [KI] Jecht's Sph. - A667 [SS]| Jinx - A279 | Jormungand - A280 Juggernaut - A281 | Jumbo Flan - A282 | Jump - A283 Jupiter Crest - A284 [C]| Jupiter Cr. - A782 [KI]| Jupiter Sigil - A285 [C] Jupiter Sig. - A783 [KI]| | ----------------------------------------------------------------------------- LETTER K ----------------------------------------------------------------------------- Killer Bee - A287 |Kimahri's weapons - A824| Kimahri's armors - A832 Klikk - A288 | KO - A289 | Kottos - A290 Kozuka - A750 | Krysta - A697 | Kusariqqu - A291 ----------------------------------------------------------------------------- LETTER L ----------------------------------------------------------------------------- Lancet - A292 | Lamashtu - A293 | Land Worm - A294 Larva - A295 | Left Fin - A296 | Lv. 1 Key Sphere - A297 Lv. 2 Key Sphere - A298 | Lv. 3 Key Sphere - A299| Lv. 4 Key Sphere - A300 Life - A301 | Light Curtain - A302 | Lightning Bolt - A685 Lightning Dodger - A303 | Lightning Eater - A304 | Lightning Gem - A305 Lightning Marble - A306 | Lightningproof - A307 | Lightningstrike - A308 Lightning Ward - A309 | Loner - A310 | Lord Ochu - A311 Luck - A312 | Luck Sphere - A313 | Lulu's weapons - A820 Lulu's armors - A828 | Lunar Curtain - A314 | ----------------------------------------------------------------------------- LETTER M ----------------------------------------------------------------------------- Machea - A315 | Maelspike - A316 | Mafdet - A317 Magic +3% - A318 | Magic +5% - A319 | Magic +10% - A320 Magic +20% - A321 | Magic Booster - A322 | Magic Break - A323 [S2] Magic Break - A324 [S]| Magic Counter - A325 | Magic Def. +3% - A326 Magic Def. +5% - A327 | Magic Def. +10% - A328 | Magic Def. +20% - A329 Magic Defence Sp. - A330| Magic Sphere - A332 | Magic Urn - A333 Magus Sisters - A751 | Malboro - A334 | Malboro Menace - A335 Mana - A721 | Mana Dist. - A331 [I]| Mana Dist. - A734 [S] Mana Sphere - A336 | Mana Spring - A337 | Mana Tablet - A338 Mana Tonic - A339 | Mandragora - A340 | Map - A341 Mark of Conquest - A816 | Mars Crest - A342 [C]| Mars Crest - A778 [KI] Mars Sigil - A343 [C]| Mars Sigil - A779 [KI]| Masamune - A344 Master Coeurl - A345 | Master Sphere - A346 | Master Thief - A347 Master Tonberry - A348 | Maze Larva - A349 | Mech Defender - A350 Mech Guard - A351 | Mech Gunner - A352 | Mech Hunter - A353 Mech Leader - A354 | Mech Scouter - A355 | Mega Flare - A752 Megalixir - A356 [I]| Megalixir - A707 [OS]| Mega Mana - A722 Mega NulAll - A711 | Mega Phoenix - A357 [I]| Mega Phoenix - A704 [OS] Mega-Potion - A358 | Mega Vitality - A719 | Melusine - A359 Mental Break - A360 [S2]| Mental Break - A361 [S]| Mercury Crest - A362 [C] Mercury Cr. - A786 [KI]| Mercury Sig. - A363 [C]| Mercury Sigil - A787 [KI] Meteor Strike - A753 | Mi'ihen Fang - A364 | Mighty G - A715 Mighty Guard - A365 | Mighty Wall - A714 | Mimic - A366 Miracle Drink - A729 | Mix - A367 | Monster Arena - A368 Monster enc. info - A834| Moon Crest - A369 [C]| Moon Crest - A776 [KI] Moon Sigil - A370 [C]| Moon Sigil - A777 [KI]| Mortibody - A531 Mortiorchis - A480 | Mortiphasm - A536 | Movie Spheres - A371 MP +5% - A372 | MP +10% - A373 | MP +20% - A374 MP +30% - A375 | MP Sphere - A376 | MP Stroll - A377 Mug - A378 | Murussu - A379 | Music Spheres - A380 Mushussu - A381 | Musk - A382 | ----------------------------------------------------------------------------- LETTER N ----------------------------------------------------------------------------- Nab Gil - A383 | Nap Pass - A879 | Nap Pass 2 - A880 Nap Pass 3 - A881 | Nap Shot - A882 | Nap Shot 2 - A883 Nap Shot 3 - A884 | Nap Tackle - A885 | Nap Tackle 2 - A886 Nap Tackle 3 - A887 | Nebiros - A384 | Nega Burst - A698 Nega Elemental - A385 | Negator - A111 | Nemesis - A386 Neslug - A387 | Nidhogg - A388 | Nirvana - A389 No AP - A390 | No Encounters - A391 | Nova - A392 NulAll - A710 | NulBlaze - A393 [S]| NulBlaze - A394 [WM] NulFrost - A395 [S]| NulFrost - A396 [WM]| NulShock - A397 [S] NulShock - A398 [WM]| NulTide - A399 [S]| NulTide - A400 [WM] ----------------------------------------------------------------------------- LETTER O ----------------------------------------------------------------------------- Oblitzerator - A401 | Oblivion - A754 | Ochu - A402 Octopus - A403 | Ogre - A404 | O. Ruins - A405 O. Ruins Treasure - A847| Omega Weapon - A406 | One-Eye - A407 One MP Cost - A408 | Onion Knight - A409 | Ornitholestes - A410 Osmose - A411 | Overdrive -> AP - A412 | ----------------------------------------------------------------------------- LETTER P ----------------------------------------------------------------------------- Pain - A755 | Panacea - A702 | Pass - A888 Passado - A756 | Penance - A413 | Pendulum - A414 Petrification - A415 | Petrify Grenade - A416 | Phlegyas - A417 Phoenix Down - A418 | Pickpocket - A419 | Piercing - A420 Pineapple - A670 | Pile Venom - A889 | Pile Wither - A890 Pilfer Gil - A421 | Piranha - A422 | Poison - A423 Poison Fang - A424 | Poisonproof - A425 | Poisonstrike - A426 Poisontouch - A427 | Poison Ward - A428 | Potato Masher - A671 Potion - A429 | Power Break - A430 [S2]| Power Break - A431 [S] Power Dist. - A432 [I]| Power Dist. - A735 [S]| Power Sphere - A433 Pray - A434 | Protect - A435 [S]| Protect - A436 [WM] Provoke - A437 [S1]| Provoke - A438 [S]| Pterya - A439 Pteryx - A440 | Purifying Salt - A441 | Puroboros - A442 ----------------------------------------------------------------------------- LETTER Q ----------------------------------------------------------------------------- Qactuar - A443 | Quartet of 9 - A726 | Quick Hit - A444 Quick Pockets - A445 | | ----------------------------------------------------------------------------- LETTER R ----------------------------------------------------------------------------- Ragora - A446 | Raldo - A447 | Raptor - A448 Razzia - A757 | Red Element - A449 | Reflect - A450 [S] Reflect - A451 [WM]| Reflex - A452 | Regen - A453 [S] Regen - A454 [WM]| Regen - A895 [BB]| Remedy - A455 Remiem Temple - A456 | Remora - A457 | Rename Card - A458 Return Sphere - A459 | Ribbon - A460 | Right Fin - A461 Rikku's weapons - A821 | Rikku's armors - A829 | Rolling Thunder - A684 Ronso Rage - A462 | Rook - A463 | Rusty Sword - A773 ----------------------------------------------------------------------------- LETTER S ----------------------------------------------------------------------------- S. - A464 | Sahagin - A466 | Sahagin Chief - A467 Sanctuary Keeper - A468 | Sandragora - A469 | Sand Wolf - A470 Sand Worm - A471 | Saturn Crest - A472 [C]| Saturn Crest - A780 [KI] Saturn Sigil - A473 [C]| Saturn Sig. - A781 [KI]| Scan - A855 [S] Scan - A474 [WM]| Seed Cannon - A475 | Self-Destruct - A476 Sensor - A477 | Sentinel - A478 [S1]| Sentinel - A844 [S] S. Flux - A479 | Shadow Gem - A481 | Shell - A482 [S] Shell - A483 [WM]| Shining Gem - A484 | Shining Thorn - A485 Shinryu - A486 | Shiva - A758 | Shooting Star - A487 Shops info - A835 | Shot - A891 | Shred - A488 Silence - A489 | Silence Attack - A490 | Silence Buster - A491 Silence Grenade - A492 | Silenceproof - A493 | Silencestrike - A494 Silencetouch - A495 | Silence Ward - A496 | Silver Hourglass - A497 Simurgh - A498 | Sin, first - A499 | Sin, second - A661 Sin, third - A662 | Sinscale - A500 | Sinspawn Ammes - A501 Sinspawn Echuill. - A502| Sinspawn Genais - A663 | Sinspawn Geneaux - A503 Sin. G.'s Tent. - A504 | Sinspawn Gui - A505 | Sin. Gui's Head - A506 Sin. Gui's Arm - A507 | Skill Sphere - A508 | Skoll - A509 Slayer - A510 | Sleep - A511 | Sleep Attack - A512 Sleep Buster - A513 | Sleeping Powder - A514 | Sleepproof - A515 Sleep Sprout - A516 | Sleepstrike - A517 | Sleeptouch - A518 Sleep Ward - A519 | Slice & Dice - A520 | Slots - A521 Slow - A522 [S]| Slow - A523 [WM]| Slowga - A524 Slowproof - A525 | Slowstrike - A526 | Slowtouch - A527 Slow Ward - A528 | Smoke Bomb - A529 | S. Natus - A530 Snow Flan - A532 | Snow Flurry - A693 | Snow Wolf - A533 Soft - A534 | S. Omnis - A535 | Sonic Wings - A759 SOS Haste - A537 | SOS NulBlaze - A538 | SOS NulFrost - A539 SOS NulShock - A540 | SOS NulTide - A541 | SOS Overdrive - A542 SOS Protect - A543 | SOS Reflect - A544 | SOS Regen - A545 SOS Shell - A546 | Soul Spring - A547 | Spare Change - A548 Spathi - A549 | Special Sphere - A550 | Spectral Keeper - A551 Speed Dist. - A552 [I]| Speed Dist. - A733 [S]| Speed Sphere - A553 Sphere Grid - A836 | Sphere Shot - A892 | Spherimorph - A554 Spin Ball - A893 | Spiral Cut - A555 | Spirit - A556 Spirit Lance - A557 | Splasher - A558 | Stamina Spring - A559 Stamina Tablet - A560 | Stamina Tonic - A561 | Standard SG guide - A849 Star Curtain - A562 | Stat-max info - A839 | Status Reels - A563 Steal - A564 | Steal info - A852 | Stoic - A565 Stone Breath - A566 | Stoneproof - A567 | Stonestrike - A568 Stonetouch - A569 | Stone Ward - A570 | Stratoavis - A571 Strength +3% - A572 | Strength +5% - A573 | Strength +10% - A574 Strength +20% - A575 | Strength Sphere - A576 | Sufferer - A577 Summoner's Soul - A770 | Sunburst - A700 | Sun Crest - A578 [C] Sun Crest - A774 [KI]| Sun Sigil - A579 [C]| Sun Sigil - A775 [KI] Super Elixir - A708 | Super Goalie - A894 | Super Mighty G - A716 Supreme Gem - A580 | Suteki Da Ne - A286 | Swamp Mafdet - A581 Swordplay - A582 | | ----------------------------------------------------------------------------- LETTER T ----------------------------------------------------------------------------- Tackle - A896 | Tackle Slip - A897 | Tackle Slip 2 - A898 Tactician - A583 | Tanket - A584 | Tallboy - A673 Tech Find - A899 | Teleport Sphere - A585 | Tetra Elemental - A586 Th'uban - A587 | Thorn - A588 | Thor's Hammer - A760 Threaten - A589 [S1]| Threaten - A590 [S]| Three Stars - A591 Thrust Kick - A592 | Thundaga - A593 | Thundara - A594 Thunder - A595 | Thunderblast - A687 | Thunderbolt - A683 Thunder Flan - A596 | Tidal Wave - A690 | Tidus' weapons - A818 Tidus' armors - A826 | Tips & Hints - A665 | Tonberry - A597 Tornado - A598 | Trio of 9999 - A727 | Triple AP - A599 Triple Foul - A600 | Triple Overdrive - A601| Tros - A602 Turbo Ether - A603 | Twin Stars - A604 | ----------------------------------------------------------------------------- LETTER U ----------------------------------------------------------------------------- Ultima - A605 | Ultima Buster - A606 | Ultima Weapon - A607 Ultra Cure - A703 | Ultra NulAll - A713 | Ultra Potion - A701 Underdog's Secret - A608| Use - A609 | ----------------------------------------------------------------------------- LETTER V ----------------------------------------------------------------------------- Valaha - A610 | Valefor - A761 | Varuna - A611 Venom Pass - A900 | Venom Pass 2 - A901 | Venom Pass 3 - A902 Venom Shot - A903 | Venom Shot 2 - A904 | Venom Shot 3 - A905 Venom Tackle - A906 | Venom Tackle 2 - A907 | Venom Tackle 3 - A908 Venus Crest - A612 [C]| Venus Crest - A784 [KI]| Venus Sigil - A613 [C] Venus Sigil - A785 [KI]| Victim - A614 | Victor - A615 Vidatu - A616 | Vitality - A718 | Volley Shot - A909 Volley Shot 2 - A910 | Volley Shot 3 - A911 | Vorban - A617 Vouivre - A618 | | ----------------------------------------------------------------------------- LETTER W ----------------------------------------------------------------------------- Wakizashi - A762 | Wakka's weapons - A822 | Wakka's armors - A830 Warrior Monk - A619 | Warrior - A620 | Warp Sphere - A621 Wasp - A622 | Water - A623 | Watera - A624 Water Eater - A625 | Waterfall - A688 | Water Flan - A626 Waterga - A627 | Water Gem - A628 | Waterproof - A629 Waterstrike - A630 | Water Ward - A631 | Weapons lists - A817 Wendigo - A632 | White Element - A634 | White Magic Sphere - A635 White Wind - A636 | Wings to Discov. - A637| Winning Formula - A638 Winter Storm - A695 | Wither Pass - A912 | Wither Pass 2 - A913 Wither Pass 3 - A914 | Wither Shot - A915 | Wither Shot 2 - A916 Wither Shot 3 - A917 | Wither Tackle - A918 | Wither Tackle 2 - A919 Wither Tackle 3 - A633 | Withered Bouquet - A768| Worker - A639 World Champion - A640 | Wraith - A641 | ----------------------------------------------------------------------------- LETTER X ----------------------------------------------------------------------------- X-Potion - A642 | Xiphos - A643 | ----------------------------------------------------------------------------- LETTER Y ----------------------------------------------------------------------------- Y. Aeon - A644 | YAT-97 - A645 | YAT-99 - A646 Yellow Element - A647 | YKT-11 - A648 | YKT-63 - A649 Yojimbo - A763 | Yojim.'s compat. - A848| Yowie - A650 Y. Ronso - A651 | Yuna's weapons - A819 | Yuna's armors - A827 Yu-Pagoda - A664 | Y. Woman - A652 | ----------------------------------------------------------------------------- LETTER Z ----------------------------------------------------------------------------- Zanmato - A764 | Zaurus - A653 | Zombie - A654 Zombie Attack - A654 | Zombieproof - A656 | Zombiestrike - A657 Zombietouch - A658 | Zombie Ward - A659 | Zu - A660 ============================================================================= ============================================================================= V) ABOUT CHARACTERS ============================================================================= ============================================================================= ----------------------------------------------------------------------------- TIDUS | AGE: 17 | JOINS: He's present from the beginning ----------------------------------------------------------------------------- BACKGROUND | Star player of the Zanarkand Abes, a famous team known throughout Zanarkand, is heading for the play that will decide the victor. During blitzball match, a mysterious force known as Sin destroys Zanarkand. In the chaos that ensues after the attack Tidus is swallowed up many years into the future... far away from Zanarkand he once knew. Torn up from everything and everybody he unwillingly sets foot on a pilgrimage throughout Spira as one of Yuna's guardians. During the trip he develops feelings for Yuna (but we already knew he would, right?:)). But there's one other thing on Tidus' mind: hatred for Jecht, his father. ----------------------------------------------------------------------------- FIGHTING STYLE | His main advantage is high dexterity, therefore making him an excellent choice for disposing of fast and agile enemies. However, he has trouble hitting flying enemies. For being bent on speed domination Tidus employs a variety of agility enhancing techniques, such as Haste and Hastega. As a countermeasure he uses Slow and delay techs to disallow fast enemies to even get a turn in. He is first character capable of fighting underwater. ----------------------------------------------------------------------------- OVERDRIVE | His overdrive is called Swordplay. Once selected, try to stop the marker in highlighted area of the bar for additional damage. New overdrives are learned thru repeated use of existing overdrives. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- YUNA | AGE: 17 | JOINS: Besaid island, after leaving Besaid vil. ----------------------------------------------------------------------------- BACKGROUND | Daughter of high summoner Braska, the last summoner who was able to defeat Sin 10 years ago. She has just recently became fully-fledged summoner after her prayers have been anwered at Besaid temple and she was entrusted with first aeon. Yuna has decided long ago that she will follow in her father's footsteps and become the next summoner, who will bring the Calm to Spira. For that to happen she must journey to many temples and pray to fayth inside each temple in order to obtain Final Aeon, the only means of destroying Sin. ----------------------------------------------------------------------------- FIGHTING STYLE | Yuna is one of the weakest characters on the battlefield, when it comes to taking physical damage (she makes up for lack of defence with high starting evasion). Her magical prowess is high, however. She can aid the party well with waste array of her white magic spells, most important being Esuna, Holy, Auto-Life, Protect, Shell and Reflect (there's many more spells, tho'). Her other strength lays in aeons - she's the only one who can summon. Is there a particularly strong enemy in your way that just won't go down? Call in Yuna and let the fiend have a taste of what it feels like to be outmatched. ----------------------------------------------------------------------------- OVERDRIVE | Her overdrive is called Grand Summon. When used, the aeon called enters the fray with full overdrive gauge. Once aeon uses the overdrive, overdrive gauge returns to previous level. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- LULU | AGE: 22 | JOINS: Besaid island, after leaving Besaid vil. ----------------------------------------------------------------------------- BACKGROUND | One of Yuna's guardians. She considers Yuna like a younger sister, which needs to be protected. After Yuna becomes fully-fledged summoner, Lulu decides that she will protect her on the journey, no matter the costs. This is Lulu's third pilgrimage so far and since the third is usually the best... Lulu is calm and always seems to be in control of the situation. However, under the fierce outside appearance a gentle and compassionate heart beats. ----------------------------------------------------------------------------- FIGHTING STYLE | Much like Yuna, Lulu is also pretty weak when it comes to taking physical damage (her starting evasion is even higher than that of Yuna). She's fairly tough when it comes to taking heavy brunts of magic attacks. Her main specialty is black magic, the most important being Demi, Flare, Ultima and Death (there's many more). She is the fear of flan-type and element-type elements, for she can dispose of those using only one of many elemental spells she can learn. ----------------------------------------------------------------------------- OVERDRIVE | Her overdrive is called Fury. When selected, rotate the right stick as fast as you can. New Furies are available once Lulu learns respective spell. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- RIKKU | AGE: 15 | JOINS: Moonflow - North bank ----------------------------------------------------------------------------- BACKGROUND | A young Al Bhed girl, equivalent of FF7's Yuffie and FF8's Selphie, this cheerful individual will surely keep you in the good mood. There seems to be a certain relationship between her and Yuna... what it is about, I'll let you find out for yourself when playing the game. ----------------------------------------------------------------------------- FIGHTING STYLE | Another character that falls easily to physical attacks. She makes up for it with superior starting speed. Where she does come in useful are her special abilities, with which she can steal from enemies (stealing from most robot-type enemies will destroy those instantly), attack enemies using excessive gil or even bribe enemies and receive rare items in exchange. She is second character capable of fighting underwater. ----------------------------------------------------------------------------- OVERDRIVE | Her overdrive is called Mix. By combining two items from your inventory she can conjure up one of 64 ending results ranging from healing to attack. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- WAKKA | AGE: 22 | JOINS: Besaid beach ----------------------------------------------------------------------------- BACKGROUND | Captain of Besaid Aurochs, an unsuccessful blitz team, who is yearning for victory, even if just one. Wakka is easily recognizable with his trademark hairstyle. He introduces Tidus to the rest of the gang after Tidus washes up at the beach of Besaid. After this year's blitz tournament Wakka will retire and devote his time to be full-time guardian. Will he really...? ----------------------------------------------------------------------------- FIGHTING STYLE | Armed with a strange weapon, blitzball, he can take on flying enemies and enemies with high evasion. Thanks for this goes to his superior starting accuracy. Other field Wakka's good at are his skills, with which he can put enemies to sleep, silence or darkness them. He is third and final character capable of fighting underwater. ----------------------------------------------------------------------------- OVERDRIVE | His overdrive is called Slots. When activated, fruit machine with three reels will spin. Depending on the symbols shown a variety of attacks can be launched. More overdrives are available by winning blitz games. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- AURON | AGE: 35 | JOINS: Luca, during blitz tourney ----------------------------------------------------------------------------- BACKGROUND | Former guardian of Braska, Auron helped defeat Sin ten years ago. Now he joins forces with Yuna and other guardians to put a stop to Sin's terror once and for all. Rather than words he lets his huge sword do the talking. But there's something about Auron which just doesn't seem to be right... how the heck does he know so much about Sin? This and many other questions will be answered late in the game. ----------------------------------------------------------------------------- FIGHTING STYLE | A powerful melee fighter, Auron is primary choice for dealing with tough enemies, especially those who are armored. He is also known for his Break abilities, which cut down on enemy's attack and defence. Two downsides, low agility and weak magic defence make him susceptible to taking many hits (augmented by high HP). ----------------------------------------------------------------------------- OVERDRIVE | His overdrive is called Bushido. When activated, enter the commands in given time limit to enable additional damage or effects. New overdrives are learned by collecting Jecht spheres. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- KIMAHRI | AGE: 25 | JOINS: S.S. Liki ----------------------------------------------------------------------------- BACKGROUND | Member of the Ronso tribe, proud race of warriors who inhabit Gagazet mountain, Kimahri has watched over Yuna since she was small child. Like Auron, he doesn't speak much, instead focuses only on his job as the guardian. ----------------------------------------------------------------------------- FIGHTING STYLE | Another strong close combat expert, tearing thru armored enemies like they weren't even there. Fails to hit flying and agile enemies, though... in addition he's also somewhat slow and prone to magic damage. ----------------------------------------------------------------------------- OVERDRIVE | His overdrive is called Ronso Rage. When selected, choose one of enemy skills and use it against the enemies themselves. New Ronso Rages are learned by using Lancet on respective enemies. ----------------------------------------------------------------------------- ============================================================================= ============================================================================= VI) UNDERSTANDING CHARTS AND ABBREVIATIONS ============================================================================= ============================================================================= ***************************************************************************** 1 - BOSS / MONSTER CHART - OVERVIEW ***************************************************************************** Boss parts within the Walkthrough section, monster parts in 'About monsters' and any enemy I deem worthy enough to be examined will be listed: ----------------------------------------------------------------------------- 1. Name | 2. Hit Points | 5. Stats 3. Magic Points | 4. AP awarded | ----------------------------------------------------------------------------- 6. Steal items | 7. Dropped items 8. Gil reward | 9. Bribed items ----------------------------------------------------------------------------- 10. Status immune | 11. Status resist 12. Doom counter | 13. Poison % ----------------------------------------------------------------------------- 14. Element prop ----------------------------------------------------------------------------- 15. Equipment prop ----------------------------------------------------------------------------- 16. Sensor / Scan ----------------------------------------------------------------------------- 17. Attack prop ----------------------------------------------------------------------------- 18. Strategy ----------------------------------------------------------------------------- ***************************************************************************** 2 - BOSS / MONSTER CHART - IN-DEPTH EXPLANATION ***************************************************************************** Above chart alone doesn't explain much, does it? As you can see, it's set up in 8 aspect classes when it comes to boss / monster information. Abbr you see mentioned below terms are then found in place of their respective longer cousins. ----------------------------------------------------------------------------- ASPECT CLASS 1 - BOSS' / MONSTER'S VITAL INFORMATION ----------------------------------------------------------------------------- 1. Name: Name of the boss / monster 2. Hit Points: Hit Points boss / monster has - once they reach zero, HP boss / monster is defeated; the other value you'll see here after the slash is how much damage you must inflict to achieve Overkill NOTE: NO OV! mark means that Overkill can't be achieved. 3. Magic Points: Magic Points boss / monster has MP 4. AP awarded: as with HP you will see two figures, like this -> XX-YY; AP XX are AP you earn by defeating boss / monster normally and YY are AP gained for Overkill 5. Stats: Information on boss' / monster's statistics, which will go like this... Strength (St), Defence (Df), Magic (Mg), Magic Defence (Md), Agility (Ag), Luck (Lu), Evasion (Ev), Accuracy (Ac) ----------------------------------------------------------------------------- ASPECT CLASS 2 - BOSS' / MONSTER'S ITEM & GIL INFORMATION ----------------------------------------------------------------------------- 6. Steal items: First number and item listed denote common steal, second ST number and item denote rare steal; if there's only one item listed, then same item counts as both common and rare steal; two examples follow Same item for both steals -> 1x-2x Mana Sphere Different item -> 1x Power Sphere, 3x HP Sphere 7. Dropped items: First number and item listed denote common drop, second DR number and item denote rare drop; if there's only one item listed, then same item counts as both common and rare drop; if boss / monster is Overkilled, you usually receive double amount of that item; two examples follow Same item for both drops -> 2x-4x; 2x-4x Special Sphere Different item -> 1x-2x HP Sphere; 1x-2x MP Sphere 8. Gil reward: Amount of gil received at end of battle GIL 9. Bribed items: Item you get by successfully bribing *some* bosses and BR most monsters, followed by amount of gil you need to 'donate' to receive that item ----------------------------------------------------------------------------- ASPECT CLASS 3 - BOSS' / MONSTER'S STATUS INFORMATION* ----------------------------------------------------------------------------- 10. Status immune: All statuses boss / monster is immune to STIMM 11. Status resist: All statuses which can be inflicted upon a boss / STRESIS monster, but with a certain % probability 12. Doom counter: Some monsters / bosses have no immunity or resistance to DCOUNT Doom status. That's why this special entry is needed. Number here marks amount of turns fiend has remaining before being KO-ed. 13. Poison %: Some monsters / bosses have no immunity or resistance to POI% Poison status. That's why this special entry is needed. Number here marks percentage of MAX HP fiend loses for each turn it takes. * - if there is a status NOT mentioned, this means you can inflict that status with almost 100% prob. ----------------------------------------------------------------------------- ASPECT CLASS 4 - BOSS' / MONSTER'S ELEMENT INFORMATION ----------------------------------------------------------------------------- 14. Element prop: Information on boss' / monster's element affinities, ELEMWEAK which are fire, ice, lightning, water and holy; elements ELEMHALF not mentioned cause normal damage to the fiend, while ELEMIMM abbr to the left of this should be self-explanatory ELEMABS ----------------------------------------------------------------------------- ASPECT CLASS 5 - BOSS' / MONSTER'S EQUIPMENT INFORMATION ----------------------------------------------------------------------------- 15. Equipment prop: Information on how many slots you can expect to find on EQUIPMENT dropped pieces of equipment, how many abilities you can DWA expect to find forged into the equipment (DWA - weapons, DAA DAA - armors) weapon and finally prob. % of equipment piece being dropped ----------------------------------------------------------------------------- ASPECT CLASS 6 - BOSS' / MONSTER'S SENSOR & SCAN INFORMATION ----------------------------------------------------------------------------- 16. Sensor / Scan: What info do Sensor and Scan of target fiend hide? ----------------------------------------------------------------------------- ASPECT CLASS 7 - BOSS' / MONSTER'S ATTACK PROPERTIES ----------------------------------------------------------------------------- 17. Attack prop: Information on boss' / monster's attacks, like who they target etc.; if the attack inflicts any statuses, listed in parenthesis will be info for how many chr's turns (those not mentioned are permanently in effect) ----------------------------------------------------------------------------- ASPECT CLASS 8 - BOSS' / MONSTER'S STRATEGIC INFORMATION ----------------------------------------------------------------------------- 18. Strategy: Complete and in-depth strategy on how to defeat the boss; for monsters expect to find a quick hint on defeating a certain monster ----------------------------------------------------------------------------- IMPORTANT NOTE: IF YOU SEE A PART OF THE CHART NOT PRESENT, THAT MEANS THAT MONSTER / BOSS IN QUESTION DON'T PRESENT OR DON'T HAVE THAT PARTICULAR PART! Example 1: Most bosses are immune to Doom, so I'll be omitting DCOUNT part for such bosses. Example 2: Most bosses are immune to Bribe, so BR part will not be included. Example 3: Many regular enemies have no statuses they resist with certain %, so making STRESIS entry is not necessary. ***************************************************************************** 3 - ABBREVIATIONS USED IN THIS GUIDE ***************************************************************************** There will be a lot of abbrs. They're as follows... ----------------------------------------------------------------------------- WATT - water magic attack | WATTP - water based physical attack FATT - fire magic attack | FATTP - fire based physical attack LATT - lightning magic attack | LATTP - lightning based phys. attack IATT - ice magic attack | IATTP - ice based physical attack GRATT - gravity magic attack | GRATTP - gravity based physical attack HATT - holy magic attack | NATT - non-elemental magic attack CATT - counterattack | STATT - special type attack VS - versus | chr - single character chrs - multiple characters | phd - physical damage mgd - magic damage | std - special type damage fire phd - fire el. physical damage | lightning phd - light. el. phy. damage water phd - water el. physical damage| ice phd - ice el. physical damage holy phd - holy el. physical damage | fire mgd - fire el. magical damage lightning mgd - lig. el. mag. damage | water mgd - water el. magical damage ice mgd - ice el. magical damage | holy mgd - holy el. magical damage NS - nothing special | RAA - recommended armor abilities RWA - recommended weapon abilities | SG - Standard Sphere Grid ESG - Expert Sphere Grid | SIL - silence SLE - sleep | DAR - darkness POI - poison | PET - petrification SLO - slow | ZOM - zombie POW - power break | MAG - magic break ARM - armor break | MEN - mental break THR - threaten | DEA - death PRV - provoke | DOO - doom NUL - nul effects | SHE - shell PRT - protect | REF - reflect HAS - haste | REG - regen DIS - distil effects | SEN - sensor SCA - scan | DEM - demi DEL - delay effects | EJE - eject ST - steal from enemy | DR - drop after battle BR - item that can be bribed | STIMM - status immunity STRESIS - status resistance | DWA - dropped weapon abilities DAA - dropped armor abilities | prob. - probability ELEMWEAK - el. fiend is weak against | ELEMHALF - el. fiend is strong against ELEMIMM - el. fiend is immune to | ELEMABS - el. fiend absorbs as HP FIR - fire | LIG - lightning WAT - water | ICE - ice HOL - holy | na - not applicable DCOUNT - Doom counter | POI% - poison percentage per turn ----------------------------------------------------------------------------- ***************************************************************************** 4 - EXAMPLE OF BOSS / MONSTER CHART ***************************************************************************** ----------------------------------------------------------------------------- Chocobo Eater | HP: 10000-800 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 5 | AP: 90-135 | 25, 25, 20, 35, 12, 15, 0, 25 ----------------------------------------------------------------------------- ST: 1x-1x Potion | DR: 2x Lv.1 Key Sp. GIL: 970 | ----------------------------------------------------------------------------- STIMM: BER, BRI, CON, DEA, DEM, DOO | STRESIS: 50% Break sk., 40% POI EJE, PET, SIL, SLE, THR, ZOM | POI%: 5% ----------------------------------------------------------------------------- ELEMWEAK: FIR ----------------------------------------------------------------------------- EQUIPMENT: 1-2, 1-2, 99% DWA: Mag+5%, Mag+10%, Piercing, Sensor, Str+5%, Str+10% DAA: Fireward, Iceward, Lightningward, Waterward ----------------------------------------------------------------------------- SENSOR: Vulnerable to darkness. SCAN: Stick with piercing weapons until you knock him over... ----------------------------------------------------------------------------- a) 'Rush attack' - GRATTP VS all chrs - phd - tears off 18,75% of current HP b) You're next! - charge turn for Fist of Fury attack... ----------------------------------------------------------------------------- STRATEGY | An interesting battle. It's comprised of five 'slots'... ----------------------------------------------------------------------------- If you look at the chart with a deep-eye, you'll see few parts missing. As already said, this doesn't mean I forgot about them - IT MEANS THAT BOSS / MONSTER IN QUESTION DOESN'T OFFER THIS PARTICULAR PIECE OF INFO. Let's examine what's not mentioned: 1. Bribe part is missing. Reason? You don't get anything for Bribing Chocobo Eater, as it is immune to Bribe. 2. DCOUNT part is missing. Reason? If you look at STIMM part, you'll see DOO among the crowd - boss is immune to Doom, so no need to make DCOUNT part. 3. In element section only ELEMWEAK is present, others are missing. Reason? Chocobo Eater's only elemental affinity is fire - it's vulnerable to fire. Other four elements needn't be mentioned, as boss takes normal damage from those elements. ============================================================================= ============================================================================= VII) BASIC CONTROLS ============================================================================= ============================================================================= BASIC CONTROL EXPLANATIONS I'll get you started by explaining what are the controls you'll be using when playing the game. There are four distinctive control modes you'll have to get used to. These are battle screen controls (inside random or boss battle), field screen controls (when walking about), menu screen controls (when inside many menus, accessible with triangle button; when shopping) and lastly Sphere Grid controls. May be hard for a start, but you'll get a grasp of it in ten minutes. I - BATTLE SCREEN CONTROLS Up/down dir.b. - move cursor Left analog stick - move cursor, change between command sets Left/right dir.b. - change between command sets Right analog stick - used only in Lulu's Overdrives Circle button - cancel selection, return to previous selection X button - confirm selection, advance to next selection Triangle button - character defends (also skips the turn) Square button - used only in some of Auron's Overdrives L1 button - display chr switch window, select character to switch L2 button - select character to switch R1 button - scroll CTB window up R2 button - scroll CTB window down Start button - not used Select button - turn help window on or off II - FIELD SCREEN Direct. buttons - move character about Left analog stick - move character about Right analog stick - not used Circle button - cancel selection, return to previous sel., walk (hold) X button - confirm selection, advance to next sel., talk, examine Triangle button - enter menu Square button - press near blitz players for their status (once it is available), used to trigger few special events L1 button - not used L2 button - not used R1 button - not used R2 button - not used Start button - pause the game (disabled during some scenes) Select button - not used III - MENU SCREEN Direct. buttons - move cursor Left analog stick - move cursor Right analog stick - not used Circle button - cancel selection, return to previous selection X button - confirm selection, advance to next selection Triangle button - not used Square button - not used L1 button - switch characters L2 button - scroll menu list backwards R1 button - switch characters R2 button - scroll menu list forwards Start button - not used Select button - not used IV - SPHERE GRID SCREEN Direct. buttons - move cursor Left analog stick - move cursor Right analog stick - not used Circle button - cancel selection, return to previous selection X button - call the basic menu (Move or Use), confirm selection, advance to next selection Triangle button - call up status info, scroll thru status info Square button - not used L1 button - change view L2 button - change view R1 button - switch to next character R2 button - switch to previous character Start button - not used Select button - zoom in or out Finally, pressing L1, L2, R1, R2, Select and Start buttons all together performs soft reset and returns you to start up sequence. Soft reset is disabled during certain sequences and during battle animations. ============================================================================= ============================================================================= VIII) WHAT'S SPHERE GRID? ---> A836 ============================================================================= ============================================================================= Q1 - What is Sphere Grid? A1 - Sphere Grid is what I would call an advancement system of sorts. If you haven't noticed already, there is no EXP or chrs' levels in FFX. Instead you get to use Sphere Grid, a rather big board with lots of circles, called nodes. These nodes are filled with all kind of stuff... black magic, white magic, special abilities etcetera. You are required to move across this grid, activating the nodes as you pass them in order to raise your characters. Q2 - Raise my characters? I'm not their mother! A2 - Bad wording.:P Anyway, by raising I mean raising chr's statistics, such as HP and Strength. Fighting alone will bring you nowhere, as it doesn't increase stats. You have to use Sphere Grid (SG from now on) in order to increase chr's stats to be able to defeat enemies late in the game. Q3 - So how do I that? A3 - You may have noticed something called S. Level (SLV from now on). This stands for Sphere Level. By having your chrs participate in a battle and defeating fiends any character that made at least one action in that battle (even if just defending for one turn) will gain AP (Ability points). Once you gain enough AP for certain chr's SLV to increase by say one level, that character can now move ahead or back on SG. By ahead I mean moving over SG on nodes character hasn't yet activated or been to, and by back I mean moving on nodes character has already activated or been to. Q4 - My SLV increased by five levels. Now what do I do? A4 - You have two options. Most common decision is to move forward, in which case the cost will be 1 SLV per one new node. In case you decide to move back, cost is 1 SLV for up to four old nodes. So in your case you'd be able to move 5 nodes forward, 20 nodes back or 12 nodes back, then 2 nodes forward. Remember, once you move on SG, that's it! SLV used for the process are lost for good. Q5 - I see a node that has something in it. What is that for? A5 - There's 16 different kinds of nodes you're able to find on SG. a) Empty node - wanna guess? b) Node with letter H - once activated, raises chr's HP c) Node with letter M - once activated, raises chr's MP d) Node with sword - once activated, raises chr's Str e) Node with shield - once activated, raises chr's Def f) Node with encircled triangle - once activated, raises chr's Mag g) Node with shielded triangle - once activated, raises chr's Mdef h) Node with arrow (points left)- once activated, raises chr's Agi i) Node with star - once activated, raises chr's Luck j) Node with 'yin-yang' symbol - once activated, raises chr's Eva k) Node with bulls-eye - once activated, raises chr's Acc l) Node with letter 'X' - once activated, chr can use this Skill m) Node with encircled + - once activated, chr can use this Special n) Node with white square - once activated, chr can use this Wht Magic o) Node with black square - once activated, chr can use this Blk Magic p) Node with L.* sign - this is a Lock node and prevents chrs from advancing past this node; it can be removed with appropriate Lv.* Key Sphere Note: * represents numbers 1, 2, 3 or 4 Q6 - Activate nodes? How do I do that? A6 - There's two requirements in order for a chr to activate a node. First, chr must be on or adjacent to the node you want to activate and second, you'll need spheres. Lots of them. All of such spheres and what they do is listed below: - POWER SPHERE - activates Strength, Defence and HP nodes - MANA SPHERE - activates Magic, Magic Defence and MP nodes - SPEED SPHERE - activates Agility, Accuracy and Evasion nodes - ABILITY SPHERE - activates Skill, Special, Wht Magic and Blk Magic nodes - FORTUNE SPHERE - activates Luck nodes - ATTRIBUTE SPHERE - activates attribute node already activated by ally - SPECIAL SPHERE - activates Special node already activated by ally - SKILL SPHERE - activates Skill node already activated by ally - WHT MAGIC SPHERE - activates White Magic node already activated by ally - BLK MAGIC SPHERE - activates Black Magic node already activated by ally - MASTER SPHERE - activates any node - LV.1 KEY SPHERE - removes Lv.1 Lock - LV.2 KEY SPHERE - removes Lv.2 Lock - LV.3 KEY SPHERE - removes Lv.3 Lock - LV.4 KEY SPHERE - removes Lv.4 Lock - HP SPHERE - turns empty node into HP+300 node - MP SPHERE - turns empty node into MP+40 node - STRENGTH SPHERE - turns empty node into Str+4 node - DEFENCE SPHERE - turns empty node into Def+4 node - MAGIC SPHERE - turns empty node into Mag+4 node - MAGIC DEF SPHERE - turns empty node into Mdef+4 node - AGILITY SPHERE - turns empty node into Agi+4 node - EVASION SPHERE - turns empty node into Eva+4 node - ACCURACY SPHERE - turns empty node into Acc+4 node - LUCK SPHERE - turns empty node into Luck+4 node - CLEAR SPHERE - removes nodes from SG** - RETURN SPHERE - returns to any previously activated node by current chr - FRIEND SPHERE - teleports to any ally's location - TELEPORT SPHERE - teleports to any activated node - WARP SPHERE - teleports to any node Note: ** Clear Spheres cannot erase Ability, White Magic, Black Magic, Skill and lock nodes. Q7 - OK, I get activation and that... btw, what are those small spots I see around every node on SG? A7 - These are used to quickly tell which chr has already activated which node. There are 7 spots, differently colored and representing one of each of playable chrs. Once certain chr has activated a certain node, that chr's spot around activated node will light up. This is a useful feature for quick reference without having to switch thru all chrs to see which chr has activated which node. Also, when chr is selected, you will see a colored line after or before that chr. Use this to see what path that chr has already walked on in order to avoid wasting SLV for trips over paths you've already been to. - LIGHT BLUE color belongs to Tidus - WHITE color belongs to Yuna - PURPLE color belongs to Lulu - GREEN color belongs to Rikku - RED color belongs to Auron - DARK BLUE color belongs to Kimahri - YELLOW color belongs to Wakka Q8 - I need advice on choosing the SG I would like to use during the game. A8 - If FFX is your very first FF or you're playing it for the first time, I highly suggest you choose Standard Sphere Grid. However, if you have already finished the game once, or are feeling daring enough to undertake the challenge of Expert Sphere Grid, be my guest. Expertize as you see fit. What is very good about Expert SG is that all chrs start very close, therefore if you want to have a party consisting of black mages only, this isn't a problem. The bad side is that you need to plan ahead on what path you'd like to take. Q9 - What are all those empty nodes for? I doubt they're there just for an eye- candy... A9 - *eats a candy* Nope. They're to be used late in the game, when you have access to Monster Arena. By defeating monsters there you can gain possession of special spheres that can be used to fill empty nodes. For example, by defeating Ironclad you'll get HP Sphere, which you can use anywhere on SG (as long as it's used on an empty node) in order to raise your HP by 300. The same applies for all other 9 statistics. Q10 - There's a lot of crappy +1 nodes on SG. And all spheres I use on empty nodes morph into +4 nodes, so I wanna get rid of all +3 and lesser nodes. A10 - Your help awaits in Monster Arena again. By unlocking Ultima Buster in Monster Arena you'll be able to buy Clear Spheres, which is used to remove any node (except Ability nodes) from SG permanently. Beware - if you remove say Str+3 node which has been activated by Lulu and Yuna, Str bonus that erased node carried is also 'lost' for Yuna and Lulu, ie their Str stat will drop by 3 when Str+3 node is erased. Q11 - What are new abilities added in FFX PAL version? A11 - Indeed we're lucky bastards... - PILFER GIL (steal gil from enemies) - NAB GIL (steal gil from enemies and deal damage at same time) - FULL BREAK (Power, Armor, Magic and Mental Break on one enemy) - QUICK POCKETS (use items quickly with reduced recovery time) - EXTRACT POWER (target fiend drops Power Spheres) - EXTRACT MANA (target fiend drops Mana Spheres) - EXTRACT SPEED (target fiend drops Speed Spheres) - EXTRACT ABILITY (target fiend drops Ability Spheres) Q12 - Any other tips you can give me? A12 - Let's see... Rather then collecting lots of SLV, use them to teach your characters new abilities or to increase their attributes. Finally, save your game when you enter SG. Thus, if you make a mistake, you can always reload. ============================================================================= ============================================================================= IX) STANDARD SPHERE GRID ---> A849 ============================================================================= ============================================================================= In here you'll find info on how many Sphere Levels a certain character must reach in order to learn all abilities on his/her path before reaching the end of its path in case you chose Standard Sphere Grid (I'll make few exceptions of course). Don't understand what I mean? Don't worry, you'll soon get what I mean when you throw a look a bit below. Notes: --> Some abilities require a certain character to stray a bit off from his or her path (for example, Death). I'll include them as well. --> Info on how many Sp. L. you need to gain is based on Standard Sphere Grid --> It'll look like this example: Name of ability - Sphere Levels needed --> After you reach last ability on character's path, I'll suggest on what to do next, for example, send Tidus down Auron's path or something similar ----------------------------------------------------------------------------- I - TIDUS ----------------------------------------------------------------------------- Cheer - 2 | Flee - 5 | Extract Speed - 11 Haste - 14 | Provoke - 22 | Delay Attack - 27 Slow - 40 | Slowga - 53 | Delay Buster - 68 Hastega - 78 | Quick Hit - 105 | ----------------------------------------------------------------------------- WHERE TO NEXT?: Tidus finishes his stroll very close to first third of Yuna's path - which is the way I recommend to go. First wait a bit until you get Lv.3 Key Sp. to remove the annoying lock. Then move in to learn Shell, Protect and Cura. Afterwards proceed in Yuna's direction... ----------------------------------------------------------------------------- II - AURON ----------------------------------------------------------------------------- Power Break - learned | Extract Power - 7 | Guard - 10 Magic Break - 21 | Threaten - 40 | Armor Break - 48 Mental Break - 53 | Sentinel - 87 | ----------------------------------------------------------------------------- WHERE TO NEXT?: Auron finishes close to Tidus' path. While Auron has HP and Str, he lacks Agi and Eva, so I suggest going after Tidus. There's a small matter removing Lv.2 Lock first tho'. After it's gone, learn Delay Attack and Provoke, then proceed after Tidus' path. ----------------------------------------------------------------------------- III - WAKKA ----------------------------------------------------------------------------- Dark Attack - learned | Silence Attack - 7 | Extract Ability - 12 Aim - 20 | Sleep Attack - 27 | Dark Buster - 41 Drain - 44 | Silence Buster - 56 | Sleep Buster - 68 Osmose - 77 | Triple Foul - 105 | ----------------------------------------------------------------------------- WHERE TO NEXT?: Wakka's got the Acc, but not HP and sufficient Str. So Auron's is the way to go. Remove Lv.3 Lock first, then have Wakka learn Armor Break, after which go after Auron's path. ----------------------------------------------------------------------------- IV - KIMAHRI Oh boy, his is a little bit complicated. Namely, Kimahri's path does contain few abilities, but once you learn them all, you'll have to decide what you want Kimahri to be. White Mage, Black Mage, choice is yours... However, I'd suggest sending him down Rikku's path, as having two characters being able to steal always pays off. You may see a problem, tho'. Two Lv.1 Locks. Don't worry, by the time we send Kimahri on Rikku's path, you'll already have a bunch of Lv.1 Key Spheres. From Kimahri's position send him right first. My calculations are done based on that decision. ----------------------------------------------------------------------------- Lancet - learned | Scan - 6 | Extract Mana - 7 Jinx - 8* | At 45 Sp.L...** | Steal - 52 Use - 53*** | | ----------------------------------------------------------------------------- * - now send him past Lancet ability up and travel all over these stat nodes to improve Kimahri's stats ** - use your first Lv.1 Key Sp. to remove first lock and at 49 Sp.L. use your second Lv.1 Key Sp. to remove second lock - you're now on Rikku's path *** - Here use Lv.2 Key Sp. to remove the lock and accumulate additional 3 Sp.L. to learn Dispel, then return on the path Rikku took ----------------------------------------------------------------------------- V - LULU ----------------------------------------------------------------------------- Fire - learned | Water - learned | Thunder - learned Blizzard - learned | Focus - 12 | Fira - 26 Thundara - 27 | Watera - 27 | Blizzara - 28 Reflex - 36 | Bio - 52 | Demi - 68 Death - 75 | Waterga - 78 | Firaga - 79 Thundaga - 79 | Blizzaga - 79 | Flare - 104 ----------------------------------------------------------------------------- WHERE TO NEXT?: Lulu's got the Eva and Mag, but not HP or Agi, so I'd actually go for three choices. If you want to make her even more deadly, go after Yuna's path (in this case use one of Teleport Spheres). If you want to make her fare longer in battle, go after Auron's path (use Teleport Sphere as well). For Agi go down Rikku's path (use Teleport Sphere). ----------------------------------------------------------------------------- VI - RIKKU ----------------------------------------------------------------------------- Use - learned | Steal - learned | Luck - 11 Spare Change - 17 | Mug - 41 | Bribe - 71 ----------------------------------------------------------------------------- WHERE TO NEXT?: Tough call. Personally I'd make her HP bigger, so Auron's path would be the way to go. I've received an excellent tip from GamerZombie666 regarding Rikku. Once you regain her back when crossing a large body of water on a certain animal, you'll see that she starts very close to Reflect on the standard SG - there's only a matter of Lv.2 Lock in the way. First Lv.2 Key Sp. you can obtain after getting Rikku permanently is after beating Spherimorph boss in Macalania woods. So save Rikku's SLVL until after beating boss mentioned, then use her SLVL to move over SG toward Reflect node, use newly gained LV.2 Key Sp. to remove Lv.2 Lock and Reflect is yours. It will prove mightily useful for later battles. ----------------------------------------------------------------------------- VII - YUNA ----------------------------------------------------------------------------- Cure - learned | Esuna - learned | NulBlaze - 2 NulShock - 3 | NulFrost - 4 | NulTide - 5 Life - 14 | Pray - 19 | Cura - 37 Shell - 43 | Protect - 48 | Reflect - 59 Dispel - 64 | At 65th Sp.L...* | Steal - 68 Curaga - 82 | Regen - 89 | Holy - 106 ----------------------------------------------------------------------------- * have Yuna use Lv.2 Key Sp. to remove Lv.2 Lock - gain two more Sp.L. to learn Use WHERE TO NEXT?: If you keep going, you can get Full-Life for 12 SLVL ahead. Once you get hold of some of spheres that teleport you across the grid, return to start of Yuna's section (armed with LV.4 Key Sp. as well) and get Auto- LifeSame call as with Lulu, so take a look below Lulu's section - where Lulu's mentioned, substitute her name with Yuna's and you've got where you want to go. ============================================================================= ============================================================================= X) EXPERT SPHERE GRID ---> A838 ============================================================================= ============================================================================= This is an interesting section, especially for those who own PAL version. When I first purchased FFX, I chose Expert grid, only to find myself later in the game way underpowered since I didn't know how to utilize that grid. Instead of gaining insane amounts of AP to backtrack, I quit and started new game, this time with usual Sphere Grid. I finished the game with no problems that way (well, if I don't count times I died in boss fights). Q1 - What is Expert Sphere Grid (ESG)? A1 - Expert Sphere Grid (ESG) is additional Sphere Grid (SG) you can choose from when starting a new game. ESG is only available in FFX: PAL version and FFX: International. It's not in the NTSC version of FFX. Q2 - What are the differences between regular SG and ESG? A2 - First big difference is starting point of all characters. All chrs, sans Rikku start very close together. If you take a look at expert grid in your game, you will see that Lv.1 Lock is all that separates Rikku from the rest of the party (or vice versa, if you wish looking at it that way). According to my notes, first Lv.1 Key Sphere is obtained at start of Mi'ihen highroad - so only after that event you'll be able to remove the first (this one, if you like) Lv.1 Lock. Second difference is total amount of nodes available on ESG. ESG has 55 nodes less than ordinary SG. Third difference is 8 more abilities were added to PAL version. These abilities are also on ordinary SG, but it feels right to mention them again: - PILFER GIL (steal gil from enemies) - NAB GIL (steal gil from enemies and deal damage at same time) - FULL BREAK (Power, Armor, Magic and Mental Break on one enemy) - QUICK POCKETS (use items quickly with reduced recovery time) - EXTRACT POWER (target fiend drops Power Spheres) - EXTRACT MANA (target fiend drops Mana Spheres) - EXTRACT SPEED (target fiend drops Speed Spheres) - EXTRACT ABILITY (target fiend drops Ability Spheres) Q3 - Any recommendations on how to start with my characters when they join my party (when using ESG)? Note: For reference use the picture at following URL: http://splitinfinity.50megs.com/images/chr_start.jpg A3 - I'd suggest the following course of action when playing ESG: --> Tidus, Wakka, Lulu and Yuna learn Lancet - that way you'll be supplied with endless stream of HP and MP, both of which you'll be able to get from random enemies you'll encounter along the way --> if you can spare some time, also have Kimahri and Tidus learn Dark Attack --> then have Tidus, Wakka, Lulu and Kimahri learn Cure and Esuna --> around now I'll assume you're able to fight Lord Ochu - kill him (make sure you Overkill him) in order to receive 2x HP Sphere (if you get MP Spheres, reset and kill him again) - use those two HP Spheres on two empty nodes near Esuna and you'll gain quick 600 HP boost for all characters --> after that is learned, have Yuna and Kimahri follow the path that leads to Lulu's Thunder, Fire, Blizzard and Water spells - when you reach them, naturally have them learn those spells --> now you have a party of characters, all of which are able to cure status ailments (no longer you have to rely on Yuna only), all of which are able to restore lost HP (no longer you have to rely on Yuna only), all of which are able to restore HP and MP at same time while weakening the monsters with help of Lancet ability (no longer you have to rely on Save Points and Ethers, which are hard to find) and three formidable black mages (no longer you need to rely on Lulu only) --> after this preparations are accomplished, distribute the characters back to the way they used to be (you might want to have one more chr go up Tidus' path until both Tidus and that other chr learn Haste) This section remains as it is. I can't think of any reasonable way for the characters to go or recommend to go. There is always a chance that a certain skill is better in certain situation etc. I just can't. Apart from starting tips I provided a bit up I leave you on your own path of choosing what's the best for you. ============================================================================= ============================================================================= XI) ABOUT MENUS ============================================================================= ============================================================================= In this part I'll do my best to thoroughly explain each menu, submenu, mastermenu and god knows what menus are there left. I'll decipher in-battle menus first, then those that appear once a battle is over, then those you come by when shopping or selling stuff, and finally the mastermind behind them all - famous Bermuda Triangle, which appears once you press Triangle button whenever on a field screen. *Shoots down UFO*. Better start before the invasion begins... ***************************************************************************** 1A - BATTLE MENUS - MAIN COMMAND WINDOW ***************************************************************************** This is the command menu you'll be using the most when in battle. It is located in lower left of battle screen. It houses seven different commands you can choose from. Not all are available from the start of game. But once you learn a specific ability that falls into one of the command categories, that command will become selectable. Each command, when chosen, will as next step require you to select a target, or lead you to a submenu where even more options await you. Have no fear, the explanations are here. ----------------------------------------------------------------------------- ATTACK | attack an enemy with equipped weapon Very simple. After you select Attack command, you'll be prompted to select one of the targets on the battlefield. By default marker (which will be either a red triangle [meaning you're targeting a fiend] or green triangle [meaning you're targeting one of the party members]) will point to one of the fiends on the battlefield. Choose carefully who you want to attack. If help window is enabled (you'll know so by the additional line at top of the screen), it'll show the name of the target you're attempting to attack. Once the target is selected, the chr performing the action will try to physically attack the target. What may happen is explained below. ----------------------------------------------------------------------------- SUMMON | summon an aeon This command is exclusive to Yuna, for she's the only one who can summon. Select this command to be taken to a submenu. Choose one of the available aeons, press X and aeon is summoned to be used in battle. There are occasions when aeons can't be summoned, or certain aeons are unavailable. ----------------------------------------------------------------------------- SKILL | use Skills Here are stored abilities, which help you alter the flow of battle to your advantage. If you select this command, you'll be taken to another submenu. In here you can find up to 22 additional commands, ie Skills which you can choose from to be used either on your enemies or your comrades. Each Skill when selected, will prompt you to select a target. Do so, confirm with X and ability will be executed. All Skills require certain amount of MP. If that amount of MP is not available, then you won't be able to use that skill. What may happen is explained below. - Sleep Attack - select this, choose a target, press X - Silence Attack - select this, choose a target, press X - Dark Attack - select this, choose a target, press X - Sleep Buster - select this, choose a target, press X - Silence Buster - select this, choose a target, press X - Dark Buster - select this, choose a target, press X - Zombie Attack - select this, choose a target, press X - Triple Foul - select this, choose a target, press X - Delay Attack - select this, choose a target, press X - Delay Buster - select this, choose a target, press X - Power Break - select this, choose a target, press X - Magic Break - select this, choose a target, press X - Armor Break - select this, choose a target, press X - Mental Break - select this, choose a target, press X - Extract Power - select this, choose a target fiend, press X - Extract Mana - select this, choose a target fiend, press X - Extract Speed - select this, choose a target fiend, press X - Extract Ability - select this, choose a target fiend, press X - Full Break - select this, choose a target, press X - Mug - select this, choose a target fiend, press X - Nab Gil - select this, choose a target fiend, press X - Quick Hit - select this, choose a target, press X ----------------------------------------------------------------------------- SPECIAL | use Special Abilities Here you will find abilities, which help you in battle either by altering certain stats or putting enemies into unfavourable positions. There are 22 Specials, some of which will need further detailed explanations, which will issue immediately. What distinguishes Specials from Skills is, that Specials can be used either on enemies, or allies. No Special ability can target both. Some Specials require MP. If you don't have that, certain Special can't be chosen. What may happen is explained below. - Flee - select this, press X - Steal - select this, then select enemy to steal from, press X - Use - select this to be taken to a submenu, here select one of available items (check what it does using help window at top of the screen), then select whom to use it on (some items can only be used on enemies, some only on allies, and some can be used on either target party) - Pray - select this, press X - Cheer - select this, press X - Aim - select this, press X - Focus - select this, press X - Reflex - select this, press X - Luck - select this, press X - Jinx - select this, press X - Lancet - select this, then select enemy you'll Lancet, press X - Guard - select this, press X - Sentinel - select this, press X - Spare Change - select this and another window will appear with two lines; 'How much?' prompts you to input the amount of Gil you'd like to use; you can use as less as 0 and as much as 100000 Gil; 'Gil left:' shows amount of money left after Gil chosen to spent will be used; once satisfied with decision, press X; now choose the enemy you want to attack; damage done is amount of Gil thrown divided by 10 - Threaten - select this, choose an enemy, press X - Provoke - select this, choose an enemy, press X - Entrust - select this, choose an ally (may choose yourself, but it is useless), press X - Copycat - select this, press X (can't copy Overdrives and summons) - Pilfer Gil - select this, choose an enemy, press X - Quick Pockets - select this to be taken to a submenu, choose item to be used, choose a target on which you want to use item chosen, press X - Doublecast - select this to be taken to black magic submenu of that chr; select one of black magics available, then select the target for that black magic to be used on; again you'll see black magic submenu of that chr, so just repeat the exercise; finally press X for the execution - Bribe - select this and another window will appear with two lines; 'How much?' prompts you to input the amount of Gil you'd like to use; you can use as less as 0 and as much as all Gil you currently hold; 'Gil left:' shows amount of money left after Gil chosen to spent will be used; once satisfied with decision, press X; now choose the enemy you want to Bribe; Bribe is successful if you use enemy's MAX HP multiplied by 10 Gil; if it still fails, keep giving that fiend 1 gil until it goes away ----------------------------------------------------------------------------- BLK MAGIC | use black magic spells Sanctum for black mages, this is where you will find all 19 of available black magic spells. Once you select Blk Magic command, a submenu with available spells will appear. Pick one of the magics, then select target to use it on (may be an enemy or ally), and press X for final time for spell to be executed. All black magics (sans Osmose) require MP to be cast. Insufficient MP means no black magics. Only Ultima and Demi are multi-target spells. What may happen is explained below. ----------------------------------------------------------------------------- WHT MAGIC | use white magic spells Sanctum for white mages, this is where you will find all 22 of available white magic spells. Once you select Wht Magic command, a submenu with available spells will appear. Pick one of the magics, then select target to use it on (may be an enemy or ally), and press X for final time for spell to be executed. All white magics require MP to be cast. Insufficient MP means no white magics. What may happen is explained below. ----------------------------------------------------------------------------- ITEM | use an item Select this to be taken to another submenu, where you select an item, then select the target to use that item on and press X for one final time. ----------------------------------------------------------------------------- ***************************************************************************** 1B - BATTLE MENUS - SUB COMMAND WINDOW ***************************************************************************** This screen is also found in lower left of battle screen. But to access it, you must press right when in main command screen. It houses three different commands you can choose from. ----------------------------------------------------------------------------- WEAPON | change equipped weapon Select it to be taken to a submenu, which will display a list of available weapons for that chr; moving a yellow arrow over names of weapons will display abilities integrated in that weapon in another window just a bit to the right; select appropriate weapon you'd like to use and press X to accomplish the change ----------------------------------------------------------------------------- ARMOR | change equipped armor Select it to be taken to a submenu, which will display a list of available armors for that chr; moving a yellow arrow over names of armors will display abilities integrated in that armor in another window just a bit to the right; select appropriate armor you'd like to use and press X to accomplish the change ----------------------------------------------------------------------------- ESCAPE | run away from battle Select it, and then press X for chr to attempt to escape; he/she may or may not succeed in escaping; you can't escape from boss fights ----------------------------------------------------------------------------- ***************************************************************************** 1C - BATTLE MENUS - SPECIAL COMMAND WINDOW ***************************************************************************** This screen is also found in lower left of battle screen. But to access it, you must press left when in main command screen. Also, this command screen is only available if chr in question has an Overdrive available or is able to choose a trigger command. It houses different amount of commands you can choose from, depending on circumstances. ----------------------------------------------------------------------------- NAME OF CHR'S OVERDRIVE Thorough explanations for this command can be found in section, 'About overdrives'. ----------------------------------------------------------------------------- TRIGGER COMMAND Depending on circumstances, chr may be able to choose from one of trigger commands, that appear below overdrive name. Use the help window to find out what trigger command will do, and then select it if you feel it is helpful. You may also be prompted to choose a target of this trigger command. After you do so, press X for final time to complete the procedure. ----------------------------------------------------------------------------- ***************************************************************************** 1D - BATTLE MENUS - SENSOR WINDOW ***************************************************************************** This helpful guy appears in upper left of battle screen in one of three cases: someone in battle party has weapon with Sensor ability equipped, the fiend targeted has been Scanned beforehand or aeon is summoned (aeons have innate sensor ability). There are six lines of info that are helpful to your planning of battle strategy. ----------------------------------------------------------------------------- HP This shows two numbers. First one is fiend's current HP, and the other is fiend's MAX HP. By depleting first one to zero fiend is defeated. ----------------------------------------------------------------------------- x1,5 SYMBOL, FOLLOWED BY FOUR CIRCLES* This shows the elements fiend is weak against. Elements have following colors: fire - red, lightning - yellow, water - blue, ice - white. So if you'd find a red-filled circle in this line, this would mean that fiend is weak to fire attacks and you should proceed using those attacks. ----------------------------------------------------------------------------- + SYMBOL, FOLLOWED BY FOUR CIRCLES* This shows the elements fiend absorbs in shape of HP. You should avoid using element attacks whose symbols appear in this line. ----------------------------------------------------------------------------- / SYMBOL, FOLLOWED BY FOUR CIRCLES* This shows the elements fiend takes no damage from. While not beneficial to anyone, avoid using element attacks whose symbols appear in this line. ----------------------------------------------------------------------------- 1/2 SYMBOL, FOLLOWED BY FOUR CIRCLES* This shows the element fiend is strong against, meaning it takes only half damage from those element attacks. With only half as useful, also avoid using element attacks whose symbols appear in this line. ----------------------------------------------------------------------------- BLUE WINDOW WITH STATUS AFFLICTIONS This window shows names of all statuses fiend is currently afflicted with. If more than one status is afflicted, it switches between them in one second intervals. ----------------------------------------------------------------------------- SENSOR HELP WINDOW This window appears on top of screen and shows two types of info: name of the fiend, and a bit to the right a quick tip about fiend itself (may contain info on fiend's attacks, fiend's weaknesses, or what to look out for...). ----------------------------------------------------------------------------- * - If certain element's color doesn't appear in any line, fiend takes normal damage from that element. However, there is hidden fifth element, holy element (only manifested thru Holy white magic or Blessed Gem). Fiends that resist, absorb, nullify or are weak to holy element also exist. You can learn of these elemental affinities only thru trial end error. ----------------------------------------------------------------------------- ***************************************************************************** 1E - BATTLE MENUS - SCAN WINDOW ***************************************************************************** Can't be missed. Cast Scan at any target in battle screen to have scan screen appear with following data, going from left to right, top to bottom... ----------------------------------------------------------------------------- NAME Simple. Name of target you scanned. ----------------------------------------------------------------------------- HP This shows two numbers. First one is target's current HP, and the other is target's MAX HP. By depleting first one to zero fiend is defeated/chr KO-ed. ----------------------------------------------------------------------------- STR / MAG Shows physical strength and magic power of the target. ----------------------------------------------------------------------------- x1,5 SYMBOL, FOLLOWED BY FOUR CIRCLES* This shows the elements target is weak against. Elements have following colors: fire - red, lightning - yellow, water - blue, ice - white. So if you'd find a red-filled circle in this line, this would mean that target is weak to fire attacks and you should proceed using those attacks. ----------------------------------------------------------------------------- + SYMBOL, FOLLOWED BY FOUR CIRCLES* This shows the elements target absorbs in shape of HP. You should avoid using element attacks whose symbols appear in this line. ----------------------------------------------------------------------------- / SYMBOL, FOLLOWED BY FOUR CIRCLES* This shows the elements target takes no damage from. While not beneficial to anyone, avoid using element attacks whose symbols appear in this line. ----------------------------------------------------------------------------- 1/2 SYMBOL, FOLLOWED BY FOUR CIRCLES* This shows the elements target is strong against, meaning it takes only half damage from those element attacks. With only half as useful, also avoid using element attacks whose symbols appear in this line. ----------------------------------------------------------------------------- IMMUNITIES Shows all possible statuses target is immune to, meaning it can't be afflicted with them no way whatsoever, even if hell freezes over... but as there have always been exceptions, so are here. ----------------------------------------------------------------------------- SCAN INFORMATION Just a bit of information about target. Try scanning your party members! ----------------------------------------------------------------------------- * - If certain element's color doesn't appear in any line, target takes normal damage from that element. However, there is hidden fifth element, holy element. Fiends that resist, absorb, nullify or are weak to holy element also exist. You can learn of these elemental affinities only thru thru trial end error. ----------------------------------------------------------------------------- ***************************************************************************** 1F - BATTLE MENUS - CTB WINDOW ***************************************************************************** Always visible in top right corner of battle screen, it is your pointer to when will which target's turn come. Turns displayed in this window are as if each target would choose 'Attack' command. But alas this is only *if*. Nearly all commands will alter CTB order, with Overdrives having the biggest recharge time, and Quick Pockets having the quickest recharge time. There are abilities available that can speed up your party's turns (Haste), slow down enemy's (Slow), or delay enemy's (Delay Attack). Careful planning of what to use is important, so that you don't find yourself open to multiple repeated enemy attacks. ***************************************************************************** 1G - BATTLE MENUS - SWITCH WINDOW ***************************************************************************** Available by pressing L1 button while in any of three of following menus: Main command screen, sub command screen or special command screen. You also must have more than three chrs available. This screen allows you to switch members freely in battle, suiting your needs for enemy eradication. It will show you list of available party members that can be switched in for a chr you currently think is not useful. Select one of other chrs and press X. Chr that is not needed will exit the screen and chr you selected will join the battle. Note that no turns are lost during the switch, so you can switch members as many times as you want. You cannot switch members that are KO-ed, were petrified/shattered, or have escaped from battle. ***************************************************************************** 1H - BATTLE MENUS - CHARACTER STATUS WINDOW ***************************************************************************** Cosily situated in lower right of battle screen, it shows info for your frontline party, ie the one currently battling. It shows following info: ----------------------------------------------------------------------------- NAME Name of character. ----------------------------------------------------------------------------- HP Amount of current HP. If you'd like to find out what is the MAX HP for chr, target that chr with an item or magic that restores HP. If this number drops to 0, chr is KO-ed. ----------------------------------------------------------------------------- MP Amount of current MP. If you'd like to find out what is the MAX MP for chr, target that chr with an item that restores MP. If this number drops to 0, chr is unable to use magic, and skills/specials that require MP. ----------------------------------------------------------------------------- OVERDRIVE GAUGE Located underneath HP and MP numbers for each chr, this gauge fills each time a certain condition is met (for these conditions check out About Overdrive modes section). Once the gauge is full, chr's Overdrive becomes available. ----------------------------------------------------------------------------- ***************************************************************************** 1I - BATTLE MENUS - POST BATTLE WINDOW ***************************************************************************** Once you win a battle, post-battle window will be displayed. Advance thru them by pressing X button. ----------------------------------------------------------------------------- AP EARNED When you win the battle, two more screens will be displayed. First one will show AP earned in that battle. You receive AP for each enemy defeated. You have to defeat the enemy to receive AP for it. You won't get any AP for partially damaging the enemy and the escaping. Each member that performed at least one action (Defend counts) inside the battle will receive AP. Here's how to 'read' one of the lines that appear in this window... Yuna (1) 500 AP (2) S.LVL 50 (3) Next 5000 AP (4) 1 - Character's name 2 - Amount of AP that character has gained for performing in battle 3 - Current Sphere Level (Max S.LVL is 99) 4 - Amount of AP needed to reach next Sphere Level (max AP needed is 22000) ----------------------------------------------------------------------------- ITEMS, EQUIPMENT AND GIL EARNED After satisfied with info you viewed on AP Earned screen, press X to be taken to this screen. Here you can view all of the spoils you earned for winning... In top left items you earned for winning will be displayed - first name of item and in black circle following the item's name amount of that items won. In top right pieces of equipment you earned for winning will be displayed [if you have more than 178 pieces of equipment, you'll be asked to discard some in order to take place for new ones]. In bottom left you will see two lines, first one shows amount of Gil earned for winning, and the line below is total sum of Gil in your possession. Once you've viewed everything viewable, press X to exit this screen and be returned to Field screen. ----------------------------------------------------------------------------- ***************************************************************************** 2A - SHOP MENUS - WEAPON / ARMOR SHOP MENU - BUYING ***************************************************************************** Approach the shop that sells weapons / armors and pick that option. You'll be taken to weapon / armor menu, where you can buy or sell weapons / armors and finish shopping. ----------------------------------------------------------------------------- a) In top left corner you will see three choices: Buy (buy weapons / armors), Sell (sell weapons / armors) and Done (finish shopping). We don't need this one, since you selected Buy, so moving along. ----------------------------------------------------------------------------- b) Below this line a character's name, HP and MP will appear. Whose name appears here depends on the piece of equipment pointer is showing to. Use that to instantly know for which chr which piece of equipment is. ----------------------------------------------------------------------------- c) In top right amount of total Gil in your possession is displayed. This number decreases each time you buy something. ----------------------------------------------------------------------------- d) Almost whole left of the screen is reserved for shop's wares, that is weapons / armors you can buy in this shop. Move the cursor with Up and Down directionals, or press L2/R2 buttons to move the menu for up to 9 items in case shop has more than 9 weapons / armors available. Position a yellow triangle at the weapon / armor you want to buy. Listed are in this order: - weapon's / armor's symbol for helping you decipher which chr will use the weapon / armor - weapon's / armor's name - weapon's / armor's cost in Gil In case you're not familiar with symbols yet, chr's name (ie, chr that will use the weapon / armor) will appear below 'Buy-Sell-Done' line, thus helping you decide whether or not to buy the weapon / armor ----------------------------------------------------------------------------- e) Once one of the weapons is pointed at, two more sections of screen are filled... - in lower right you can see auto-abilities integrated in the weapon / armor you want to buy - in middle right you can see name of the weapon / armor chr is equipped with and auto-abilities integrated in currently equipped weapon / armor Use these two bits of information to help you further decide if you want this weapon / armor or not. ----------------------------------------------------------------------------- f) Once you decide you want to buy the weapon / armor, position the pointer at weapon / armor you want to buy and press X. Another window will appear asking you if you're sure. Below this window another one will appear - it contains name of weapon / armor you want to buy, amount of Gil that'll be spent, and amount of Gil left after the purchase. Select Yes to complete the purchase or select No to cancel. When you select Yes, another window appears asking you if you'd like to equip lastly bought weapon / armor. Select Yes to equip or select No to not equip [if you're buying armor piece, whose equipping might reduce chr's current HP and/or MP, this window will rephrase the question accordingly]. Note: You can only buy one piece of weapon / armor per time. You cannot buy weapons / armors if you don't have enough Gil (such weapons / armors will be greyed out) and/or already have 178 pieces of equipment in your inventory (all shop's wares will be greyed out and alert window saying 'You can't carry any more.' will be displayed). ----------------------------------------------------------------------------- Congratulations! You've completed weapon / armor buy process. Once you're satisfied with wares, select Done or continually press Circle to be taken to Field screen. ----------------------------------------------------------------------------- ***************************************************************************** 2B - SHOP MENUS - WEAPON / ARMOR SHOP MENU - SELLING ***************************************************************************** Approach the shop that sells weapons / armors and pick that option. You'll be taken to weapon / armor menu, where you can buy or sell weapons / armors and finish shopping. ----------------------------------------------------------------------------- a) In top left corner you will see three choices: Buy (buy weapons / armors), Sell (sell weapons / armors) and Done (finish shopping). We don't need this one, since you selected Sell, so moving along. ----------------------------------------------------------------------------- b) Below this line a character's name, HP and MP will appear. Whose name appears here depends on the piece of equipment pointer is showing to. Use that to instantly know for which chr which piece of equipment is. ----------------------------------------------------------------------------- c) In top right amount of total Gil in your possession is displayed. This number increases each time you sell something. ----------------------------------------------------------------------------- d) Almost whole left of the screen is reserved for your wares, that is weapons / armors you can sell. Move the cursor with Up and Down directionals, or press L2/R2 buttons to move the menu for up to 9 items in case you have more than 9 weapons / armors available. Position a yellow triangle at the weapon / armor you want to sell. Listed are in this order: - weapon's / armor's symbol for helping you decipher which chr uses the weapon / armor - weapon's / armor's name - weapon's / armor's sell cost in Gil In case you're not familiar with symbols yet, chr's name (ie, chr that uses the weapon / armor) will appear below 'Buy-Sell-Done' line, thus helping you decide whether or not to sell the weapon / armor ----------------------------------------------------------------------------- e) Once one of the weapons is pointed at, two more sections of screen are filled... - in lower right you can see auto-abilities integrated in the weapon / armor you want to sell - in middle right you can see name of the weapon / armor chr is equipped with and auto-abilities integrated in currently equipped weapon / armor Use these two bits of information to help you further decide if you want o sell this weapon / armor or not. ----------------------------------------------------------------------------- f) Once you decide you want to sell the weapon / armor, position the pointer at weapon / armor you want to sell and press X. Another window will appear asking you if you're sure. Below this window another one will appear - it contains name of weapon / armor you want to sell, amount of Gil that'll be gained, and amount of Gil left after the sell process. Select Yes to complete the process or select No to cancel. Note: You can only sell one piece of weapon per time. You cannot sell certain weapons. You cannot sell weapons / armors chrs are equipped with. ----------------------------------------------------------------------------- Congratulations! You've completed weapon / armor sell process. Once you're satisfied with wares, select Done or continually press Circle to be taken to Field screen. ----------------------------------------------------------------------------- ***************************************************************************** 2C - SHOP MENUS - ITEM SHOP MENU - BUYING ***************************************************************************** Approach the shop that sells items and pick that option. You'll be taken to item menu, where you can buy or sell items and finish shopping. ----------------------------------------------------------------------------- a) In top left corner you will see three choices: Buy (buy items), Sell (sell items) and Done (finish shopping). We don't need this one, since you selected Buy, so moving along. ----------------------------------------------------------------------------- b) In top right corner total Gil number is displayed. Number decreases each time you buy something. ----------------------------------------------------------------------------- c) On the left of the screen you'll see items shop is offering. Move the cursor with Up and Down directionals, or press L2/R2 buttons to move the menu for up to 9 items in case you have more than 9 items available. Position a yellow triangle at the item you want to buy. Listed are like this: - item's symbol (totally irrelevant) - item's name (at extreme top a help line resides, in which you can find description of what the item selected does) - item's cost in Gil ----------------------------------------------------------------------------- d) Once you position a yellow triangle at the item (say Potion) you want to buy, in lower right corner a certain number will be displayed. If it is 0, that means you don't have any Potions yet. If it is 99, it means you have max amount of Potions already in your inventory (in that case you won't be able to buy anymore Potions). If it is say 35, that means you have 35 Potions in your inventory and are able to buy 64 more Potions. ----------------------------------------------------------------------------- Once you decide to buy an item, new window appears showing following information: - name of item you're buying - first black circle with a number inside shows the amount of that item you're buying (number ranges from anywhere between 1-99); press Left/Right to decrease/increase the amount per one, or Up/Down to increase/decrease the amount per 10 - second black circle with a number inside shows total stock number of that item, that will be in your inventory after you complete the purchase - first Gil line shows amount of Gil that will be spent - second Gil line shows amount of Gil that will be left after purchase ----------------------------------------------------------------------------- Press X to complete the purchase, thus successfully finishing this part of crash course. Once you're satisfied with wares, select Done or continually press Circle to be taken to Field screen. ----------------------------------------------------------------------------- ***************************************************************************** 2D - SHOP MENUS - ITEM SHOP MENU - SELLING ***************************************************************************** Approach the shop that sells items and pick that option. You'll be taken to item menu, where you can buy or sell items and finish shopping. ----------------------------------------------------------------------------- a) In top left corner you will see three choices: Buy (buy items), Sell (sell items) and Done (finish shopping). We don't need this one, since you selected Sell, so moving along. ----------------------------------------------------------------------------- b) In top right corner total Gil number is displayed. Number increases each time you sell something. ----------------------------------------------------------------------------- c) Almost whole screen will be taken by the items you possess. Move the cursor with Directional buttons, or press L2/R2 buttons to move the menu for up to 20 items in case you have more than 20 items available. Position a yellow triangle at the item you want to sell. Listed are like this: - item's symbol (totally irrelevant) - item's name (at extreme top a help line resides, in which you can find description of what the item selected does) - black circle with number inside, showing you have that much of selected item in your inventory ----------------------------------------------------------------------------- d) Once you position a yellow triangle at item (say Potion) you want to sell, new window appears showing following information: - name of item you're selling - first black circle with a number inside shows the amount of that item you're selling (number ranges from anywhere between 1-99); press Left/Right to decrease/increase the amount per one, or Up/Down to increase/decrease the amount per 10 - second black circle with a number inside shows total stock number of that item, that will be in your inventory after you complete the sell process - first Gil line shows amount of Gil that will be gained - second Gil line shows amount of Gil that will be left after sell process ----------------------------------------------------------------------------- Press X to complete the process, thus successfully finishing this part of crash course. Once you're satisfied with wares, select Done or continually press Circle to be taken to Field screen. ----------------------------------------------------------------------------- ***************************************************************************** 3 - TRIANGLE BUTTON MENU - GENERAL INFO ***************************************************************************** Access the menu by pressing Triangle button anytime when on Field screen. ----------------------------------------------------------------------------- In top row help line is displayed, showing information on what does selected part of Triangle menu do ----------------------------------------------------------------------------- In central left part party members' data is displayed, containing info on chr's name, current / MAX HP, current / MAX MP and current Sphere level ----------------------------------------------------------------------------- In central right part eleven headings are displayed (they're explained in deeper depths a bit below) ----------------------------------------------------------------------------- In lower left corner time you've played FFX so far, amount of Gil and your current location are displayed ----------------------------------------------------------------------------- ***************************************************************************** 3A - TRIANGLE BUTTON MENU - SPHERE GRID HEADING ***************************************************************************** Section VIII covers all aspects of SG, so check it out. ***************************************************************************** 3B - TRIANGLE BUTTON MENU - ITEM HEADING ***************************************************************************** You'll spend quite a bit of time with your best friends, the items. What follows is explanation of Item screen... ----------------------------------------------------------------------------- - as usual, the top of the screen is reserved for help line that tells you what a selected item does when used ----------------------------------------------------------------------------- - below is a line with four commands: USE: Let's you use items in your inventory. Note that only a fraction of items is usable, ie those that restore HP and MP - items that cannot be used are greyed out. To use say Potion, place the cursor on it and press X button. A small window containing all currently available chrs will appear, for each showing current HP and MP. Select chr you want to use Potion on and press X to complete the healing. Reapply as necessary, and press Circle to exit this submenu. SORT: Let's you sort out items in your inventory, either Auto or Manual. By selecting Auto items will be arranged automatically, and by selecting Manual you're in the control. Place the cursor at an item you wish to put somewhere else and press X. Blinking cursor will appear near first selected item. What you do now is position another cursor at the second item. When X is pressed again, these two items will switch places. Note: The order in which items are arranged also affects order of items when accessed in battles. EQUIPMENT: Let's you view the equipment you've acquired so far and, similar to items, enable you to sort them manually or automatically. When Auto is selected, equipment is sorted in 'chr fashion', ie first weapons and then armors for a certain chr. For Manual place the cursor at an eq. piece you wish to put somewhere else and press X. Blinking cursor will appear near first selected eq. piece. What you do now is position another cursor at the second eq. piece. When X is pressed again, these two eq. pieces will switch places. KEY ITEMS: Simple enough. Phew. In this submenu all you can do is view key items you've acquired so far ----------------------------------------------------------------------------- - and lastly, most of the rest of the screen is reserved for items you currently possess; first a name of the item, then in the black circle amount of that particular item ----------------------------------------------------------------------------- ***************************************************************************** 3C - TRIANGLE BUTTON MENU - ABILITY HEADING ***************************************************************************** Yippee. Another easy one. Once you select this heading, select one of the chrs whose abilities you want to see. Once done, a list of abilities chr has learned so far is displayed. As usual, top line is helpful information on what the ability does. While here, you can also use Cure, Cura and Curaga to heal chrs in need of HP - process is much the same as when selecting an item you wish to use (but you do need a sufficient MP). That's all. ***************************************************************************** 3D - TRIANGLE BUTTON MENU - OVERDRIVE HEADING ***************************************************************************** Pick this, then select a chr you wish to view overdrive info for. Screen is outlined like this... ----------------------------------------------------------------------------- - top of the screen is reserved for help line telling what a selected overdrive or ov. mode does ----------------------------------------------------------------------------- - below is line with two commands: VIEW: Let's you view all of chr's overdrives he/she has acquired so far. SET MODE: In here you can view all of chr's ov. modes he/she learned so far. Move around available modes with directional buttons and press X on selected mode to have chr switch to that ov. mode. For example, Lulu is using Stoic mode, but you'd like her to switch to Victor. So in Set Mode screen seek out Victor entry, press X when mode is selected and voila! Lulu's ov. gauge now fills according to Victor. ----------------------------------------------------------------------------- - then chr's info with name, HP, MP and SLVL ----------------------------------------------------------------------------- - then name of chr's Overdrive, ov. gauge (shows how full it currently is) and name of ov. mode currently set by that chr ----------------------------------------------------------------------------- - lastly list of all available overdrives (move around with directionals) ----------------------------------------------------------------------------- ***************************************************************************** 3E - TRIANGLE BUTTON MENU - EQUIP HEADING ***************************************************************************** Use this to properly outfit the characters so that they can win easily. First the explanation of Equip screen. ----------------------------------------------------------------------------- - top line is help line ----------------------------------------------------------------------------- - below is chr's line with name, HP, MP and SLVL ----------------------------------------------------------------------------- - then chr's picture, ov. gauge and ov. mode currently in use by that chr ----------------------------------------------------------------------------- - then currently equipped weapon and armor (note that you cannot de-equip a weapon, but you can de-equip an armor) ----------------------------------------------------------------------------- - bottom left of the screen is where all pieces of equipment for selected chr will appear ----------------------------------------------------------------------------- - bottom right of the screen lists auto-abilities of currently selected weapon or armor ----------------------------------------------------------------------------- First choice to be done is to choose what you want to change, weapon or armor. Let's say you'd like to change Lulu's armor. Move the cursor down and press X. Cursor will move to bottom left of the screen, where all available armors for Lulu will appear. Move between them with Up/Down directions. You will see a small purple triangle by the name of one of the armors - use this to identify the armor Lulu is currently equipped with. Use bottom right of the screen to view auto-abilities of armors as you browse thru them. Once you know which armor you want to equip, press X to complete the change (note that when equipping armor whose abilities might cause MAX HP and/or MP to be reduced, you'll be asked to confirm the change). Same procedure is used when equipping weapons. That's it for this section. ***************************************************************************** 3F - TRIANGLE BUTTON MENU - STATUS HEADING ***************************************************************************** Once picked, select chr whose status you'd like to see. There are six screens you can browse thru, each of them explained below. ----------------------------------------------------------------------------- 1ST SCREEN CONTAINS - chr's name, HP, MP and SLVL - chr's pic, how full ov. gauge is, ov. mode selected, and current equipment - finally listed are chr's statistics ----------------------------------------------------------------------------- 2NS SCREEN CONTAINS - let's you view auto-abilities of currently equipped weapon and armor ----------------------------------------------------------------------------- 3RD SCREEN CONTAINS - let's you view skills selected chr has learned so far ----------------------------------------------------------------------------- 4TH SCREEN CONTAINS - let's you view specials selected chr has learned so far ----------------------------------------------------------------------------- 5TH SCREEN CONTAINS - let's you view white magic selected chr has learned so far ----------------------------------------------------------------------------- 6TH SCREEN CONTAINS - let's you view black magic selected chr has learned so far ----------------------------------------------------------------------------- ***************************************************************************** 3G - TRIANGLE BUTTON MENU - AEONS HEADING ***************************************************************************** This one is huge and a pain to do. Explanation follows... ----------------------------------------------------------------------------- - top line is help line, as usual by now ----------------------------------------------------------------------------- - then command line with three choices: Status, Abilities and Attributes (note that only Status is available from the start, you have to earn Abilities and Attributes). Look for 1* mark a little below to find thorough explanation for these three commands. ----------------------------------------------------------------------------- - most of right side of the screen is reserved for aeons you've acquired so far, showing their name and HP/MP ----------------------------------------------------------------------------- - by placing a cursor over one of the names small picture of selected aeon will appear on the left ----------------------------------------------------------------------------- 1* - Hey! At this place I will teach you how to utilize Status, Abilities and Attributes commands, which are selectable in Aeons heading. --> STATUS Shows you status of a selected aeon. Aeon's has 5 screens, with only the first being a little different, and the rest being exactly the same as by chr's. Aeon's first status screen looks like this: - help line at top, with command line below it - then aeon's name, HP, MP and how full ov. gauge is - then aeon's pic, name of special attack and name of overdrive - finally aeon's stats By pressing X up to four times you can view skills, specials, white and black magic selected aeon has learned so far. That's it for Status part. --> ABILITIES Use this to teach your aeons new abilities, like Full Break and Ultima. Once Abilities command is selected, select an aeon you wish to bring by something new (some aeons can't be taught new abilities). Another rather complicated submenu will appear with following entries... - help line at top, with 3-commands line below it - aeon's name, HP/MP and ov. gauge - in lower left a list of abilities available for learning is displayed - in middle right item cost for selected ability to be taught is displayed - and finally, by pressing Triangle you can scroll thru abilities aeon has already learned so far There's something I have to warn you about. Here's the example. Dark Attack is first ability that is listed in 'Ability to learn' menu. But in order to learn it, you need 6 Smoke Bombs. Which brings me to my 'warning': Dark Attack will appear as available ability to be learned only after you've acquired some Smoke Bombs. If you have no Smoke Bombs in your inventory, Dark Attack ability will not be shown. Item cost entry looks like this: first you'll see name of the item you need for selected ability to be learned, followed by two black circles. In first total amount of item currently in your inventory is shown, and in second amount of item that will be left after learning is done. Subtract second number from first to get the amount of items needed for ability to be learned. So how do you learn an ability? Step by step guide: 1. Select Abilities in 3-commands line. 2. Select an aeon to be taken into protective custody of Dr. Tidus (Shiva). 3. Scroll Up/Down on the list of abilities available (use help line for info on what the ability does). Abilities your aeon already knows or you don't have enough items for will be greyed out (also, a warning window will pop up telling you what is the reason that the ability can't be learned). 4. Let's say you'd like to teach Shiva Dark Attack. Press X (check in Item Cost section to see how many items will be spent) and confirmation window will pop up asking to confirm the process. Move cursor to yes and Shiva has learned Dark Attack. Repeat as needed for other aeons/abilities and you've mastered the art of disguise... erm, I mean teaching. --> ATTRIBUTES Use this to raise aeons' stats, like HP and MP. Once Attributes command is selected, select an aeon you wish to improve. Another rather complicated submenu will appear with following entries... - help line at top, with 3-commands line below it - aeon's name, HP/MP and ov. gauge - in lower left a list of stats will appear (10 stats can be increased) - in middle right item cost for selected stat to be raised is displayed Item cost entry looks like this: first you'll see name of the item you need for selected stat to be raised, followed by two black circles. In first total amount of item currently in your inventory is shown, and in second amount of item that will be left after raising is done. Subtract second number from first to get the amount of items needed for a stat to be raised. HP is raised in increments of 100, MP in increments of 10, and the rest of the staff will be satisfied by 1 point increment. So how do you raise a stat? Step by step guide: 1. Select Attributes in 3-commands line. 2. Select an aeon to be taken into learning custody of Dr. Tidus (Shiva). 3. Scroll Up/Down on the list of stats. Stats you don't have enough items for or if aeon has already reached max value for that stat (HP 99999, MP 9999, the rest 255) will be greyed out (also, a warning window will pop up telling you what is the reason that the stat can't be increased). 4. Let's say you'd like to increase Shiva's HP. Press X (check in Item Cost section to see how many items will be spent) and confirmation window will pop up asking to confirm the process. Move cursor to yes and Shiva/s HP has increased by 100. Repeat as needed for other aeons/stats and you've mastered the art of raising stats. ***************************************************************************** 3H - TRIANGLE BUTTON MENU - FORMATION HEADING ***************************************************************************** This option allows you to switch between members who will appear in frontline party when the battle begins. Pick chr you'd like to switch out and press X for a blinking cursor to appear. Then search out chr you'd like to switch in and press X again to complete the switch process. That's it! Note: No character enjoys and benefits from occupying first, second or third position. ***************************************************************************** 3I - TRIANGLE BUTTON MENU - CUSTOMIZE HEADING ***************************************************************************** Okay, last big bastard and then I'm outta here. First an overview of how Customize screen looks like... ----------------------------------------------------------------------------- - who wants to make a really wild guess what's at the top? ----------------------------------------------------------------------------- - in next line chr's name will appear, HP, MP and SLVL Note: Name that appears depends on piece of equipment you're having selected ----------------------------------------------------------------------------- - in lower left list of all pieces of equipment you currently have in your possession will be shown (small purple triangle denotes that a certain piece of equipment is equipped by a certain character) ----------------------------------------------------------------------------- - once you place the pointer at one piece of equipment, take a look at lower right of the screen to learn what kind of abilities have been melted into it ----------------------------------------------------------------------------- Let's make an example of putting Curseproof on Lulu's Tetra Bangle in this following step-by-step guide. 1. Pick Customize heading. 2. Find Tetra Bangle and select it. 3. You'll be taken to another submenu with a handful of available armor auto- abilities, found in leftmost part of the screen. As you scroll thru abilities, middle right of the screen will show name and amount of items needed for specific ability to be added. Lower right shows name of selected equipment (Tetra Bangle in this case) and names of abilities that may have already been added, as well as any remaining empty slots (in this case no abilities have been added yet, and four empty slots are available). 4. Find Curseproof. Take a look at Item Cost window. As you see, you'll need Tetra Elemental item for this ability. How much? This is what numbers in two black circles below will tell you. Subtract second number from first and you get amount of items needed (if second circle has a minus inside, that means you don't have enough items available). 5. Select Curseproof and confirmation window will pop up asking you to complete the process. Do so by selecting yes and process is complete (note that in most cases adding an ability to piece of equipment might change its name - in this case Tetra Bangle changes to Medical Bangle). 6. Exact same procedure applies for weapon upgrading. 7. Here are some exceptions you need to be aware of: - you can't upgrade certain weapons at all - you can't upgrade a weapon with a certain ability if you don't have enough items to add that ability, if superior ability is already present (you can't add Darkward if armor already has Darkproof), if ability is already present on a piece of equipment or if there are no free slots left - for Curseproof you need Tetra Elementals... but as long as you don't have any Tetra Elementals in your stock, Curseproof ability will not be displayed; once you lay your hands on few Tetra Elementals, Curseproof ability will show up for you to choose With this I hand over the goods you need to know about successfully upgrading your equipment. ***************************************************************************** 3J - TRIANGLE BUTTON MENU - CONFIG HEADING ***************************************************************************** Select this to be taken to eight-part submenu with these entries... ----------------------------------------------------------------------------- SOUND - let's you switch between stereo and monaural ----------------------------------------------------------------------------- SUBTITLE - let's you turn subtitles that appear whenever character talks on or off; subtitles still appear when talking to NPC-s ----------------------------------------------------------------------------- NAMES - select ON to see the name of the person speaking during a dialogue sequence ----------------------------------------------------------------------------- CURSOR - let's you switch between default and memory cursor; default cursor will always appear at the start of any menus and submenus when selecting an entry in random battle; memory cursor will remain at the last heading you picked when in random battle ----------------------------------------------------------------------------- HELP - let's you turn help window you see during battles on or off ----------------------------------------------------------------------------- AEONS - let's you turn aeon sequences (summon and overdrives) to be at default (view full sequence) or short (view shortened version of sequence) ----------------------------------------------------------------------------- MAP - let's you turn mini-map you see when in field screen on or off ----------------------------------------------------------------------------- VIBRATION - let's you turn vibration function on or off ----------------------------------------------------------------------------- ***************************************************************************** 3K - TRIANGLE BUTTON MENU - HELP HEADING ***************************************************************************** This is a help menu of a help menu, heh. Enter this section to be taken to detailed explanations of controls, basic battle terms and explanations of Overdrives, Overdrive Modes, auto-abilities and command abilities. ============================================================================= ============================================================================= XII) ABOUT BATTLES ============================================================================= ============================================================================= ***************************************************************************** PART 1 - BATTLE PREPARATIONS ***************************************************************************** 1. First select three characters you'll be using (exceptions apply for battles where you have less than three characters or you're forced to be using certain chr/s). Until comfortable with all chrs, I suggest having one heavy hitter (Auron/Kimahri/Wakka), mage (if going offensively Lulu/if going defensively Yuna) and a speedy character (Rikku/Tidus). 2. Equip your chrs prior to battles. ALWAYS wear a piece of armor. Weapon is a mandatory piece of equipment, so don't bother trying to be weaponless, cos you can't. Yes, I know that you can't predict what lies in future battle, but you're better off having at least something equipped than having nothing. 3. Always save whenever you see Save Sphere. They are invaluable to your progress. Not only do they restore party's and aeons' HP/MP to full, but once you're after a certain tough spot in the game, you'll have a deep Phew! after not having to repeat it again, should you encounter a game over afterwards. ***************************************************************************** PART 2 - BATTLE START ***************************************************************************** As you wander around in Field screen, suddenly a TV screen will shatter! Not literally, but it is your warning that random battle has just issued! One of three possible encounter setups await you: 1. Your party encounters enemy party and CTB window is outlined based on every member's and fiend's Agi stat. Further divisions are possible. - if every member's Agi is higher than Agi of fastest fiend, all your party members will have a turn before fiends or may even have multiple turns before first fiend even gets to act Example 1: Party is Yuna with 30 Agi, Lulu with 33 Agi and Rikku with 45 Agi. Enemy party consists of Dingo with 25 Agi. As you see, Dingo is slower than three gals, so each of them will get a shot at it. Example 2: Party is Yuna with 30 Agi, Lulu with 33 Agi and Rikku with 45 Agi. Enemy party consists of Killer Bee with 14 Agi. As you see, Killer Bee is much slower than three gals, so each of them will get two turns, Rikku even three before Killer Bee even gets to act. - if every members' Agi is lower than Agi of slowest fiend, each fiend will get a turn before your fastest member gets to act; fiends may get to act multiple times in case their Agi is enormous Example 3: Party is Yuna with 30 Agi, Lulu with 33 Agi and Rikku with 45 Agi. Enemy party consists of Dingo with 50 Agi. As you see, Dingo is faster than three gals, so Dingo will act first. Example 4: Party is Yuna with 30 Agi, Lulu with 33 Agi and Rikku with 45 Agi. Enemy party consists of Killer Bee with 90 Agi. As you see, Killer Bee is much faster than three gals, Killer Bee will get two turns before first member (Rikku in this case) gets to act. - if members' and fiends' Agi is a mixed bag, then CTB order goes from fastest Agi to slowest Agi Example 5: Party is Yuna with 30 Agi, Lulu with 33 Agi and Rikku with 45 Agi. Enemy party consists of Dingo with 40 Agi. As you see, Rikku goes first, then Dingo, then Lulu and finally Yuna. 2. Your party is ambushed by enemy party. You'll know so by word 'Ambushed!' that appears at the top of battle screen. All fiends will act first. It doesn't matter how high member's Agi is, fiends will always get to act first. Once fiends use the advantage of free attack, CTB order returns to regular program, ie calculating Agi of every member/fiend and outlining CTB order based on that. For more info on how that is done look at point 1. of this section. 3. Your party ambushes enemy party. You'll know so by words 'Pre-emptive strike!' that appears at top of battle screen. All members will go first, regardless of Agi stat of the fiends. Once members use the advantage of free attack, CTB order returns to regular program, ie calculating Agi of every member/fiend and outlining CTB order based on that. For more info on how that is done look at point 1. of this section. 4. Initiative ability Increases your chances of gaining 'Pre-emptive strike!' advantage and reduces enemy's chances of getting 'Ambushed!' advantage. 5. First Strike ability Allows wielder to act first at beginning of any battle, regardless of Agi stat of members/fiends and regardless of being ambushed. Only exception to this rule is Varuna's Haste, in case you encounter it in O. Ruins. ***************************************************************************** PART 3 - MEMBER'S TURN ***************************************************************************** So a member of your party gets a turn. There's many things you can do now, each explained below. 1. Select Attack to attack your enemy with equipped weapon. Once you have confirmed the target fiend you want to attack, one of these outcomes may occur (say damage done is 100 to make things easier for me to explain): - fiend struck takes 100 damage; this is the outcome that'll occur the most - fiend struck takes 200 damage (followed by a small screen flash); denotes that fiend took a critical strike; chances of critical strike are increased with higher Luck - fiend struck takes 200 damage; denotes that fiend was struck with weapon bearing an element fiend is weak against / fiend is Armor Breaked; continue using that weapon / continue using any weapon - fiend evades the attack; denotes that fiend's Eva is superior to member's Acc; either use the character with higher Acc or improve member's Acc - fiend is struck, but absorbs damage as 100 HP restored; denotes that fiend was struck with weapon bearing an element fiend absorbs; discontinue using that weapon or try other element attacks - fiend is struck, but takes 0 damage or word Immune appears; denotes that fiend was struck with weapon bearing an element fiend is immune to / status ability enemy is immune to; discontinue using that element or try other element attacks / try other statuses - fiend is struck, but takes 50 damage; denotes that fiend was struck with weapon bearing an element fiend is strong against / fiend is armored; discontinue using that element or try other element attacks / use weapons with Piercing ability, try Armor Break or switch to magic attacks - fiend is struck, but a blue multi-hexagon barrier appears reducing damage done by 50%; denotes fiend is under Protect; use Dispel or switch to magic attacks - fiend is struck, takes damage, but then the fiend responds to the attacker by attacking him/her (note that this doesn't require a turn); denotes fiend is capable of countering physical attacks; switch to magic attacks 2. Select Skill or Special and then choose one of abilities displayed to either improve party's status or cripple enemy's. Note that most Skills have longer recharge time (in aspect to selecting Attack) and most Specials have shorter recharge time (in aspect to selecting Attack). - Skills are used mainly to inflict fiends with status disorder and at same time dealing some damage. Use them as needed, but take care of MP. Also take note that element properties of weapons used still come into play, meaning even if you successfully Full Break a Bomb, if weapon you used has Firestrike, damage done will be absorbed. - Specials are mostly used to aid party's status. Most are free of MP charge, so fire away at them. 3. White Magic and Black Magic are core of existence for magic wielders. Black magic is to be used against enemies, whilst white magic aids party members. When black magic is used (also count Holy here), following can happen... (say damage done is 100 to make things easier for me to explain): - fiend struck takes 100 damage; this is the outcome that'll occur the most - fiend struck takes 200 damage; denotes that fiend was struck with element magic fiend is weak against / fiend is Mental Breaked; continue using that magic / continue using any magic - fiend is struck, but absorbs damage as 100 HP restored; denotes that fiend was struck with element magic bearing an element fiend absorbs; discontinue using that element magic - fiend is struck, but takes 0 damage or word Immune appears; denotes that fiend was struck with element magic bearing an element fiend is immune to / status magic enemy is immune to; discontinue using that element magic / try other status magic - fiend is struck, but takes 50 damage; denotes that fiend was struck with element magic bearing an element fiend is strong against; discontinue using that element magic, try Mental Break or switch to other element magic - fiend is struck, but a red three-circle barrier appears reducing damage done by 50%; denotes fiend is under Shell; use Dispel or switch to physical attacks - fiend is struck, takes damage, but then the fiend responds to the attacker by attacking him/her (note that this doesn't require a turn); denotes fiend is capable of countering magic attacks; switch to physical attacks - just as fiend is to be struck, a 'half-of-the-blue-ball' barrier appears and magic caster is struck instead; denotes fiend is under Reflect; use Dispel or switch to physical attacks White magic works just a bit differently: - instead of restoring HP, member being healed takes damage; denotes member is under Zombie; remove Zombie - member is aided, but a red three-circle barrier appears reducing the healing effect by 50%; denotes member is under Shell; use Dispel or switch to other means of aiding, like items - just as member is to be aided, a 'half-of-the-blue-ball' barrier appears and one of the fiends is aided instead; denotes member is under Reflect; use Dispel or switch to other means of aiding, like items 4. Items are to be used mainly for healing party members and restoring status. Recharge time for item command is shorter than that of selecting Attack. 5. Summon (Yuna only) allows you to summon an aeon, who will take the fighting all for himself (or herself!). Aeon's menu works much like member's. 6. Overdrive (available only if ov. gauge is full) allows chrs to perform especially strong techs. Overdrives also have longest recharge time, so know CTB well before you use them. 7. Switch equipment allows you to switch between weapons and armor to suit your battle needs. Couple of examples below. --> If you have Firestrike weapon and your opponent is a Bomb, you won't do well against it. In fact, you'll restore HP to Bomb as it absorbs fire element. But Bomb is weak versus ice and if you have Icestrike weapon in your stock, switch to it and your odds have just improved dramatically. --> If enemy Dingo is constantly putting you to sleep, that means you don't have Sleepproof armor on yourself. Check the stock to see if you have such armor available. If yes, equip it and Dingo's status changing attacks have just been exterminated. See? By experimenting and proceeding further in the game it won't take long before you become an expert in the field. 8. Escape lets one chr flee from battle in case you believe 'Odds are against us...'. You may not always succeed and you can't flee from most boss battles. 9. Switch is used when you believe that chr who is currently up, isn't quite useful according to battle situation. Press L1 and select more appropriate chr, and finally press X to complete the switch. Example follows. - Your party is Yuna, Lulu and Rikku against Bunyip (armored mole enemy type). It's Rikku's turn before Bunyip's. Not too good. Why? None of the gals have particularly high Str and Bunyip is quite strong vs magic. Chr that is good against armored mole enemies is Auron. So press L1, seek out Auron and switch him in. Select Attack and point to Bunyip, who disappears in cloud of pyreflies. 10. Defend is used when you can't think of anything particularly useful to be done. Defend reduces physical damage done until next turn for 50%, but chr defending still takes full magic damage. ***************************************************************************** PART 4 - FIEND'S TURN ***************************************************************************** Now for some of possible outcomes when fiend physically attacks a member. - member struck takes 100 damage; this is the outcome that'll occur the most - member struck takes 200 damage (followed by a small screen flash); denotes member took a critical strike - member is struck and takes 200 damage; denotes member is Armor Breaked; cast Dispel on that member - member evades the attack; denotes member's Eva is superior to fiend's Acc - member is struck, but absorbs damage as 100 HP restored; denotes member was struck with element attack bearing an element member absorbs (only fiend's attack so far that falls in this category is Bomb's Self-Destruct) - member is struck, but takes 0 damage or word Immune appears; denotes member was struck with element attack (Bomb's Self-Destruct) bearing an element member is immune to / status attack member is immune to - member is struck, but takes 50 damage; denotes member was struck with element attack (Bomb's Self-Destruct) bearing an element member is strong against - member is struck, but a blue multi-hexagon barrier appears reducing damage done by 50%; denotes member is under Protect - member is struck, takes damage, but then the member responds to the fiend attacker by attacking it (note that this doesn't require a turn); denotes member is capable of countering physical attacks And the outcomes that'll occur by magical attack... - member struck takes 100 damage; this is the outcome that'll occur the most - member struck takes 200 damage; member is Mental Breaked; cast Dispel on that member - member is struck, but absorbs damage as 100 HP restored; denotes member was struck with element magic bearing an element member absorbs - member is struck, but takes 0 damage or word Immune appears; denotes member was struck with element magic bearing an element member is immune to / status magic member is immune to - member is struck, but takes 50 damage; denotes member was struck with element magic bearing an element member is strong against - member is struck, but a red three-circle barrier appears reducing damage done by 50%; denotes member is under Shell - member is struck, takes damage, but then the member responds to the fiend attacker by attacking it (note that this doesn't require a turn); denotes member is capable of countering magic attacks - just as member is to be struck, a 'half-of-the-blue-ball' barrier appears and magic caster is struck instead; denotes member is under Reflect ***************************************************************************** PART 5 - MISCELLANEOUS INFORMATION AND GOOD-TO-KNOW-STUFF ***************************************************************************** In here I'll list down any helpful info or hints I can think of to ease the suffering of poor fiends that try to get in your way... and in case they succeed, what to do to fix the situation. 1. You lose control of a chr if he/she is berserked, confused, petrified, KO- ed. Berserk is not necessarily bad, as chr continues to attack fiends with increased Str, you just can't control that chr. Confused chr will always attack allies, so quickly use Esuna or Remedy on such chr. Petrified chr is a mixed bag... if chr receives an attack whose damage is greater than current HP (there are exceptions), such chr will shatter and be gone from this battle permanently - Soft OR Esuna used quickly will ensure that will never happen. KO-ed chr is of no use to you, therefore Phoenix Down or Life will give that chr a new chance. 2. Increase your party's amount of turns available by increasing Agi. You can do so in many ways: Haste, Hastega, Chocobo Feather, Chocobo Wing. 3. Decrease enemy party's amount of turns available by decreasing their Agi or incurring certain statuses. Decrease fiends' Agi with Slow or Slowga, or use Delay skills to let fiends never even get the attack in. Putting fiends to sleep and then whacking them with magic attacks is also an excellent way of winning the battle. 4. Augment your Def and Mdef with Protect and Shell respectively (both increase the resistance by 50%). 5. Make enemies hit themselves with magic by having Reflect on (for permanent effect wear Auto-Reflect armor). 6. Each attack enemy does to you will make them feel the pain right back with help of Counter-Attack and Magic Counter weapons (Sentinel and Counter-Attack make a very good combo). Note that you cannot counter multi-target attacks. 7. Steal from enemies often. You will need a lot of items later in the game which will help you in tougher fights or you'll need them to make a proper weapon or armor. 8. Always try to have chr who is good against specific enemies kill that enemy, therefore ending the battle as quickly as possible. That means like this... Rikku - robotic enemies Lulu - flan enemies and element enemies Yuna - super-strong enemies (like Land Worm and Zu), for she can summon Tidus - nimble enemies (wolf and lizard enemies) Wakka - flying enemies Auron, Kimahri - armored enemies ***************************************************************************** PART 6 - BATTLE END ***************************************************************************** Battle is over when: - all of the fiends are killed and / or have escaped - your party fled the battle - your party was killed or petrified (but as long as at least one chr manages to escape, you do not get Game Over) ***************************************************************************** PART 7 - POST BATTLE ***************************************************************************** So enemies have been toasted, AP distributed and items, equipment and Gil received. What to do before next battle? 1. First, heal up any members who suffered heavy wounds (any KO-ed or shattered allies are restored with 1 HP; also any status changes chr was afflicted with at end of battle are gone). 2. Check the equipment your chrs wear. If you feel it doesn't do well against enemies you fought, make proper changes. Hopefully you were 'lucky' enough to get a taste of everything possible fiend can throw at you, therefore making your decision what to use in next battles easier. Aside making equipment changes in triangle menu you can also change equipment inside battles, you know. 3. Practice makes perfect! Keep in mind that there are many generic type enemies you'll meet thru the game. They are no different from their brethren other than in name, color and stats. Once you encounter another enemy of say wolf-type, you'll already know that Tidus is the best option to dispose of it. 4. Keep your eyes peeled! At top left corner of the screen you'll see a mini- map. Red arrow will be pointing you in the right direction. Green squares mark entrances and exits, white squares show save spheres. Also remember to check everywhere and to talk to as many people as you can - doing so may yield many useful items and equipment. ============================================================================= ============================================================================= XIII) WALKTHROUGH -> A9999 ============================================================================= ============================================================================= *Better save than sorry!* ***************************************************************************** 701 - ZANARKAND Enemies: Sinscale, Sinspawn Ammes (BOSS) Items: 2x Potion Weapons: Longsword Key Items: None ***************************************************************************** When you have control of main character, move to the bunch of people you'll see on the pier. Talk with three kids, name your character, then talk with two girls. Talk with left one again to hit (on) her. When done, just wait a bit. You're now on a long driveway. Go along it until the end. Talk to every person you see for some funny responses. One of the gals (pink top, yellow tights) you talk to on this highway will give you 2x Potion (when asked if you have some spare tickets, say that you do). Have a laugh or two (heh), then proceed inside (if you wait long enough, Tidus will go in by himself). You'll now view an amazing blitzball sequence. But everything that looks like a ball is not friendly... Some flying 'balls' mean trouble. Your new ally will hand Tidus Longsword (no abilities) and it's battle time. As this is first battle of the game, it's easy - enemy doesn't attack you. BTW, your item stock is currently composed of 10x Potion (12x Potion if you offered tickets to the gal on the road) and 3x Phoenix Down. I'd advise you to KO your ally for this battle and cripple Tidus' HP in yellow, ie below 50% MAX HP. Once you do that, continuously defend with Tidus until he learns Daredevil and Loner overdrive modes. Once both modes are learned, use Phoenix Down on your comrade, have him KO Tidus and continuously defend as well until he too learns Daredevil and Loner modes. When done, use Phoenix Down on Tidus and kill that lonely enemy. When this battle ends, it's not over yet. Another awaits you. This time you're attacked from both sides, 3x Sinscale in front and 2x Sinscale behind your back. Listen to the advice of your comrade-in-arms and attack Sinscales that block your path forward. These five Sinscales still do not attack and this is also a perfect opportunity for both chrs to learn Slayer mode (but make sure that you only target Sinscales behind your back; if you kill the three in front, battle will end). It may be boring a bit, but do persevere, for you'll see that Slayer mode is among the best ones. After three Sincales in front are defeated, you'll reach your goal: first boss! ----------------------------------------------------------------------------- BOSS ENTRY ---> A501 ----------------------------------------------------------------------------- Sinspawn Ammes | HP: 2400-1000 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 400 | AP: na | 1, 1, 5, 1, 9, 10, 0, 0 ----------------------------------------------------------------------------- No items acquired! ----------------------------------------------------------------------------- STIMM: BER, CON, DEA, DEM, DOO, EJE, PET, POI, SLE, THRE, ZOM ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- No equipment acquired! ----------------------------------------------------------------------------- Immune to SENSOR and SCAN! ----------------------------------------------------------------------------- a) Demi - GRATT VS all chrs - mgd - tears off 25% of current HP ----------------------------------------------------------------------------- STRATEGY | A boss already (with five soon-to-be-killed Sinscales) and we haven't had a chance to save yet. Fret not, you can't die in this battle if you swing your joypad right (picks up few teeth scattered around...). Take a look: Your other party member will have an Overdrive ready. Press left in command window to bring up Overdrive command. Select it, then select Dragon Fang. If you accidentally mess up, Dragon Fang will take care of all Sinscales anyway. So that leaves only Ammes. Demi, Demi, Demi. Even if you're really low on HP, you can't die. All you have to do is repeatedly attack Ammes until it bites the flies. ----------------------------------------------------------------------------- 'Zanarkand: Overpass' Yay. Save sphere. Save! Then go to right of the screen. After a bit of running you'll again fall into a battle against Sinscales. Yawn. Rinse and repeat the last fight you had with them - attack the ones whose turn will come up soonest, but make priority on the ones whose wings start to flicker. After a while your comrade will suggest attacking the generator which will now become a legit target. Attack it a few times (ignore Sinscales!) and generator will take care of the rest... ***************************************************************************** 702 - SUBMERGED RUINS Enemies: Sahagin, Geosgaeno (BOSS), Klikk (BOSS) Items: 200 gil, 2x Potion, 1x Hi-Potion, 1x X-Potion, 1x Ether, 1x Hi-Potion Weapons: None Key Items: Flint, Withered Bouquet ***************************************************************************** 'Submerged ruins' Where are we? Press Circle to dive until game takes over. Where are we now? Geez, swimming again. Before you exit this area in the far north exit, explore the ruins. You'll find two treasure chests (one containing 200 Gil, the other 2x Potion), and Al Bhed Compilation Sphere (useless if you're playing for the first time, BUT if that's your second time thru the game, do examine that compilation sphere and choose to pull Al Bhed Primers from your other save/s into your current game) and a strange insignia on the pillar written in funny language. Done all that? We have nothing left to do here, so swim to far north exit. 'Ruins: Underwater hall' As you enter make left turns until you reach a chest with Hi-Potion. Backtrack and take the other path. Dive and swim in obvious direction... all this to pick a fight? Three Sahagins will try to make short work of you. ----------------------------------------------------------------------------- BOSS ENTRY ---> A231 ----------------------------------------------------------------------------- Geosgaeno | HP: 32767-32767 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 128 | AP: na | 36, 50, 40, 50, 48, 15, 0, 50 ----------------------------------------------------------------------------- ST: 1x-2x Water Gem* ----------------------------------------------------------------------------- STIMM: BER, Break sk., CON, DAR, DEA | STRESIS: 95% POI Delay sk., DEM, DOO, EJE, PET, PRV | SIL, SLE, SLO, THR, ZOM | POI%: 10% ----------------------------------------------------------------------------- ELEMWEAK: FIR, LIG, WAT, ICE, HOL ----------------------------------------------------------------------------- No equipment acquired! ----------------------------------------------------------------------------- SENSOR: Covered with thick scales. Vulnerable to magic. Immune to SCAN! ----------------------------------------------------------------------------- a) 'Punch' - GRATTP VS one chr - phd - tears off 50% current HP ----------------------------------------------------------------------------- STRATEGY | After two Sahagins kick the bucket, Geosgaeno shows up. It'll kill remaining Sahagin and then turn on you. An intimidating amount of HP VS Tidus' puny amount of HP. A battle that cannot be won? Indeed it is. So what do you do? Just exchange blows with each other. Don't use any Potions! Geo's punch is gravity based and cannot kill you, ever. After Geo hits you for the third time, battle is over.** * - Acquired with help of AR2. ** - With help of cheats it is possible to defeat Geosgaeno. However, you don't get anything for it. ----------------------------------------------------------------------------- 'Ruins: Corridor' Cough, cough. If I never see another fish, it'll be too soon. Drat, trapped again. Simply go up the stairs. 'Ruins: Hall' You've reached a big room with dead campfire in the middle. Right doors can't be opened... but push to the right of this door to have the screen shift a bit in order to find an area with a chest containing X-Potion! Now what would MacGyver do? Left doors lead to a messed up room... 'Ruins: Small Room' Examine the crushed desk where you must pick up a Flint *KEY ITEM*. Exit to previous big room and go in the back. 'Ruins: Stairs' When on this new screen, check the bottom of the screen for Ether. Climb the stairs and pick up Withered Bouquet *KEY ITEM*. Don't go back yet. You'll reach the balcony of 'Ruins: Hall'. On the end is another chest with Hi-Potion. You've done all you can for now. Return to campfire and press X... ----------------------------------------------------------------------------- BOSS ENTRY ---> A288 ----------------------------------------------------------------------------- Klikk | HP: 1500 - 400 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 5 | AP: 5 - 7 | 14, 1, 1, 1, 4, 15, 0, 50 ----------------------------------------------------------------------------- ST: 1x-2x Grenade | DR: 1x-2x; 2x-4x Ability Sp. GIL: 50 | ----------------------------------------------------------------------------- STIMM: POI, SLE | DCOUNT: 3 ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- No equipment acquired! ----------------------------------------------------------------------------- Immune to SENSOR and SCAN! ----------------------------------------------------------------------------- a) 'Swipe' - VS one chr - phd ----------------------------------------------------------------------------- STRATEGY | Keep Potions handy. Your first boss battle where you have to be a bit careful! Well, you still can't pull off any fancy moves, so you're left with tried-and-tested strategy of hitting Klikk and using a Potion when your HP is at 150. Klikk can hit you for about 100 damage. Once Klikk loses 750 HP... hmm, who's this? Reinforcements have arrived! Now you can try out a few new tricks. BTW, Klikk's HP is restored to 1500. (Thanks to Gestahl for this.) New comrade's commands include Use (allows you to use items you cannot use with Item command) and Steal (character will attempt to steal from the enemy). Have your comrade Use Grenades on Klikk and have Tidus attack as usual (remember to heal yourself if damaged badly). If you run out of Grenades, you can steal some from Klikk. And 'Give what you get!'. ----------------------------------------------------------------------------- ***************************************************************************** 703 - SALVAGE SHIP Enemies: Piranha, Tros (BOSS) Items: 3x Potion Weapons: None Key Items: Primer I ***************************************************************************** 'Salvage Ship: Deck' Blah blah. It's time for you to learn how to use Sphere Grid, so pay attention. For info on amount of Sp.L. you need to reach next ability, look at my handy section IX of this guide. After tutorial is over, pick up a strange small object on the deck of ship. It turns out to be Al Bhed Primer Vol. I *KEY ITEM*. These books allow you to understand Al Bhed language once you have all of them. Talking with one of male Al Bheds will net you 3x Potion. Then talk to female Al Bhed and off we go. Let's salvage something... anything. Hint: It's very much advisable that you teach Tidus Flee and Haste ASAP. I'm not saying to push yourself hard right now to gain enough AP, I'm merely stating that getting these two Abilities in early stages of the game may save your life quite a few times. If you keep returning from 'Salvage Ship: Underwater' to the deck of Salvage Ship to talk to leftmost Al Bhed, who gives you 3x Potion, you can rack up to 99x Potions that way. 'Salvage Ship: Surface' While you're in water near the ship, press Circle to dive. 'Salvage Ship: Underwater' Keep diving. 'Underwater Ruins' When you reach a strange room, head to what appears to be control panel and press X. I never knew that banging on stuff would be a good thing to do... Anyway, continue on (follow the arrow in the mini-map until you reach an X mark indicated in the mini-map). As you enter the room, couple from Piranhas will charge from behind you. Defeat them, then examine the 'thing' by pressing X. Try to leave... another ambush! ----------------------------------------------------------------------------- BOSS ENTRY ---> A602 ----------------------------------------------------------------------------- Tros | HP: 2200-600 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 10 | AP: 8-12 | 10, 1, 1, 1, 12, 15, 0, 20 ----------------------------------------------------------------------------- ST: 1x-3x Grenade | DR: 2x-4x; 2x-4x Power Sp. GIL: 100 | ----------------------------------------------------------------------------- STIMM: BER, CON, DAR, DEA, DEM, DOO | POI%: 0% EJE, PET, PRV, SIL, SLE, THR, ZOM | ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- No equipment acquired! ----------------------------------------------------------------------------- SENSOR: Attacks with Nautilus Charge after backing away. SCAN: Retreats after the column after taking damage, where it cannot be attacked. Hits all targets with Nautilus Charge on the next turn, inflicting great damage. Use trigger commands to stop it from unleashing Nautilus Charge. ----------------------------------------------------------------------------- a) Nautilus Charge - VS all chrs - phd, requires one turn to charge b) 'Tentacle strike' - VS one chr - phd c) Tentacles - VS one chr - phd ----------------------------------------------------------------------------- STRATEGY | This battle introduces Trigger commands. Follow this strategy: Tidus attacks, girl Uses Grenades (if she runs out, she can steal some from Tros), heal with Potions when necessary. After you deal 350 damage to Tros, it'll get out of range. You can still hit it with Grenades, hehe. If Tidus already has Cheer learned, use it a few times to increase Str and Def. You have three options now. If your health is low, use Potion to heal. If you're quite healthy, use Trigger Command Stand By [restores 50 HP to user]. Or otherwise press Triangle to defend. Get ready for Nautilus Charge and take the punishment of about 170 HP (half less if you were defending). Attack Tros for further 350 damage until it gets out of range again. This time new Trigger Command Pincer Attack [attack an enemy from two sides] becomes available. Only Tidus is able to use it. So? Use it and Tros can't use Nautilus Charge anymore. Tidus attacks, girl grenadiers, but beware of Tros using stronger version of physical attack called Tentacles, heh. It takes off about 100 HP. Wave buh-bye to Tros, who'll disappear in a cloud of mist... ----------------------------------------------------------------------------- Go thru the hole Tros came in and then just keep following the girl. Game takes over again. Hm, I should go grab a snack before we move on. After a long sequence... ***************************************************************************** 704 - BESAID ISLAND Enemies: Piranha, Dingo, Water Flan, Condor, ???? (BOSS), Garuda Items: 200 gil, 2x Potion, 3x Potion, 1x Hi-Potion, 2x Antidote, 1x Phoenix Down, 1x Hi-Potion, 2x Antidote, 1x Phoenix Down, 2x Potion, 1x Hi-Potion, 400 gil, 1x Map, 1x Remedy, 400 Gil, 1x Ether, 3x Phoenix Down Weapons: Rod of Wisdom, Brotherhood, Seeker's Ring Key Items: Moon Crest, Primer II ***************************************************************************** 'Besaid: Beach' Water again. Meet the local blitz team and enjoy a bit of conversation. You'll get 200 Gil, 2x Potion, 3x Potion and 1x Hi-Potion from them. Before you follow their leader (who introduces himself as Wakka) off the beach, explore the area. Pick up Moon Crest *KEY ITEM* at all costs from the chest located on the east in a bay. Between the houses on southwest of the beach you can find a chest with 2x Antidote. 'Besaid: Crossroads' In this new area follow Wakka to the right. You've reached the end of the... 'Besaid: Valley' ...water? Follow the arrow. Don't forget to pick up chests (contain Phoenix Down, Hi-Potion and 2x Antidote) you'll pass across, as this area is one-time deal. Wakka is obviously hiding something and you'll get to learn soon what that is... That's all? No problem! 'Besaid: Village Slope' Simply go left. 'Besaid Village' Yay, our first village, originally called Besaid village. Not a big one, I might add. It has only 5 houses and one temple (which takes off 2/3 of the village). As another rule of RPGs states: Check everything, talk with everybody and check the shops (meanwhile ducks to avoid a Rocket Propelled Grenade). There's a hard-to-see hidden path behind one of the houses on the left, that leads to destroyed house with three chests. Loot them for 2x Potion, Hi-Potion and 400 Gil. Chest in front of item shop has Phoenix Down. Now head for the temple, which is on far north of Besaid village. Check the statues and a priest will explain about... nope, I said no spoilers. Return to Wakka's house and say that you want to sleep. Yawn... when you stand up, go left, as you can't go right very far... wakey, wakey! Go to the temple again. Tidus decides to go on a rescue mission. Welcome to the first Cloister of Trials. While there aren't many of them, these cloisters are annoying. Let's start. I also have pictures present to guide you thru the whole process, so that you won't get lost ever. Under each step will be picture provided so whenever you don't know what to do, copy/paste the link to your address bar and voila. ***************************************** LEVEL 1: Besaid Temple Cloister of Trials ***************************************** LEVEL 1 PRIZE: Rod of Wisdom STEP 1: As you enter first room, game will explain what is the purpose of Cloister of Trials (it conveniently forgets to mention that their other purpose is to annoy the heck out of us). http://splitinfinity.50megs.com/images/btemple01.jpg STEP 2: Approach spot A marked in previous picture and touch the glyph there. http://splitinfinity.50megs.com/images/btemple02.jpg STEP 3: Easy, huh? Now approach spot B marked two pictures back and touch second glyph. http://splitinfinity.50megs.com/images/btemple03.jpg STEP 4: Tadaah! Go down the stairs and when 'road' turns left, you'll see a recess on the wall to the right. Examine it and remove Glyph Sphere. http://splitinfinity.50megs.com/images/btemple04.jpg STEP 5: With Glyph Sphere in hand go down the stairs even more. A door will be in the way. What's this? Another recess. Put in Glyph Sphere... http://splitinfinity.50megs.com/images/btemple05.jpg STEP 6:... and door opens. Leave Glyph Sphere where it is and proceed down the corridor (ignore the recess you'll see on left wall between first and second turn). After two turns you will reach a spot with small white pillar on the left and a bunch of wall symbols on the right. Touch the symbols. http://splitinfinity.50megs.com/images/btemple06.jpg STEP 7: Aren't you a nice little wall destroyer? Enter the newly opened area. At the end is yet another recess (better get used to those). Inside is Besaid Sphere. Remove it. http://splitinfinity.50megs.com/images/btemple07.jpg STEP 8: With Besaid Sphere in hand turn around and stick it into the recess found on small pillar I mentioned before. Third wall gone... Leave the pillar as it is. *Don't move* it yet. http://splitinfinity.50megs.com/images/btemple08.jpg STEP 9: Remember the door we opened with Glyph Sphere. Return there and remove Glyph Sphere from the door. http://splitinfinity.50megs.com/images/btemple09.jpg STEP 10: Now I'll need you to remember the recess I mentioned in step 6. Maybe you tried inserting Besaid Sphere into it before, but it didn't do squat, right? That's because you need to insert Glyph Sphere into this recess like so... http://splitinfinity.50megs.com/images/btemple10.jpg STEP 11: Another wall gone. Enter this small room and remove Destruction Sphere that happily awaits to release its true potential. http://splitinfinity.50megs.com/images/btemple11.jpg STEP 12: Go to the room where you got Besaid Sphere (step 7!). In the recess insert Destruction Sphere. http://splitinfinity.50megs.com/images/btemple12.jpg STEP 13: Unlucky me.:) And another unlucky wall gets smithened. Weee, a treasure chest! Nail it and Rod of Wisdom (Mag+3%, Mag+5%, Sensor) is yours. You also broke Destruction sigil! 1/6 of your work is thus done! Work for what? It's explained in one of the sections waaaay more down in this guide. http://splitinfinity.50megs.com/images/btemple13.jpg STEP 14: I need to show you one more thing. If you look at this pic... http://splitinfinity.50megs.com/images/btemple14.jpg ... there are two points of interest. You need to push small pillar onto square shaped Spot D. If somehow you manage not to succeed into getting it there, step onto Spot C to reset pillar's default position. STEP 15: So stand to the right of pillar like so... http://splitinfinity.50megs.com/images/btemple15.jpg STEP 16:... and press left on directional buttons. Push it all the way down the corridor until pillar is pushed onto Spot D. Pillar will now sink into the floor. Floor will also change design into this... http://splitinfinity.50megs.com/images/btemple16.jpg ... meaning you have successfully completed first Cloister! Congratulations. After listening to another convo you'll be outside of temple. Head left and get a glimpse at what Yuna can do now. Honestly, I expected a known force and not a completely new one. Name this 'pet'. Later when the night falls, move left and talk with Yuna. When finished and Wakka asks you a question, answer whatever you like. Then talk to Wakka again and say you'd like to sleep. Good morning! Wakka will hand over Brotherhood (Str+5%, 3 FS), a sword that previously belonged to... oops, spoiler. Head for the Crusader's tent and nab Vol. II *KEY ITEM*. Now find the girl with the dog (she's in item shop) I bet you saw earlier and talk to her until she says 'that her dog found something'. Go in the third house on the right of the village and 'talk' to the dog inside. You'll get a special item, and somebody learns a new Overdrive. We're done in this village, so get ready to depart. You gain 1x Map item automatically. Equip function is now available in the Triangle menu. 'Besaid: Village Slope' On your way out of the village the game will now lead you by hand by teaching you how to best utilize your new party members. 'Besaid: Promontory' When you reach Promontory, pray or not. It doesn't affect anything later in the game. Proceed in arrow's direction. 'Besaid: Ancient Road' You want some of me? ----------------------------------------------------------------------------- BOSS ENTRY ----------------------------------------------------------------------------- ???? | HP: 750-300 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 10 | AP: 3-4 | 10, 15, 8, 5, 15, 15, 0, 10 ----------------------------------------------------------------------------- ST: 1x-1x Potion | DR: 2x-4x; 2x-4x Ability Sp. GIL: 100 | ----------------------------------------------------------------------------- STIMM: EJE, THR | DCOUNT: 3 POI%: 25% | ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- EQUIPMENT: 1-2, 1-2, 99% DWA: Sensor, Piercing DAA: Def+5% ----------------------------------------------------------------------------- Immune to SENSOR and SCAN! ----------------------------------------------------------------------------- a) 'Halberd' - VS one chr - phd b) Jump - VS one chr - phd ----------------------------------------------------------------------------- STRATEGY | Why must Tidus constantly prove himself? Exchange hits (as usual by now), taking care when your HP gets at 180 or so, which is when you should heal. Every three or so turns ???? will use Jump, which deals about 100 damage when it connects. Otherwise ???? should go down in 7 to 9 hits. ----------------------------------------------------------------------------- Besaid's item shop now sells equipment, so you might want to check them out. 'Besaid: Waterfall Way' Go thru another tutorial battle against Garuda. Call in Yuna, have her summon Valefor and let it rip. After the battle Formation function becomes available in Triangle menu. Another Garuda tutor battle awaits you further ahead. When done, you'll reach the 'Besaid: Crossroads'. Go to 'Besaid: Beach' and head for... 'Besaid: Dock' Talk with people to receive various items, which are: Remedy, 400 Gil, Ether, Seeker's Ring (HP+10%), 3x Phoenix Down. Board S.S. Liki... ***************************************************************************** 705 - SHIP S.S. LIKI Enemies: Sinscale, Sin (BOSS), Sinspawn Echuilles (BOSS) Items: 1x Remedy, [20 - amount of Potions in your stock = amount of Potions received] Potion suitcase Weapons: None Key Items: Primer III ***************************************************************************** More water? Tidus' eyesight sure wanders over interesting places...;) Explore the ship (there's Vol. III *KEY ITEM* in the ship's Power Room - where two chocobos are; you can pick up a Remedy from the chest in the cabin; then there's a suitcase you can kick for up to twenty potions - however, if you already have say 12 Potions, you'll get 8 of them by kicking the suitcase). For a quickie you need to: talk to Wakka, approach the crowd at end of the ship, talk to Wakka, talk to Yuna, talk to... RUN! ----------------------------------------------------------------------------- BOSS ENTRY ---> A499 ----------------------------------------------------------------------------- Sin | HP: 2000-1000 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 100 | AP: 10-15 | 1, 1, 1, 1, 6, 15, 0, 0 ----------------------------------------------------------------------------- ST: 1x-1x Potion | DR: 1x-2x; 1x-2x Mana Sp. GIL: 100 | ----------------------------------------------------------------------------- STIMM: BER, CON, DAR, DEA, DOO, EJE, HAS, Nul sk., PET, POI, PRT, PRV, REF, REG, SHE, SIL, SLE, SLO, THR, ZOM ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- EQUIPMENT: 1-2, 1-2, 99% DWA: Icest., Piercing DAA: Fireward, Iceward, Lightningward, Waterward ----------------------------------------------------------------------------- SENSOR: Attack with magic and Wakka's ball. SCAN: Save Kilika! Hit Sin from a distance with Wakka' blitzball and Lulu's black magic. Valefor's attacks work well, too. ----------------------------------------------------------------------------- a) 'Move' - simply moves to another location, no harm done to your chrs ----------------------------------------------------------------------------- STRATEGY | Characters I recommend to use are Wakka, Lulu and Tidus. Let Tidus take care of Sinscales, but kill only two of them. If you waste all three, more will come. Naturally concentrate on Sinscales whose wings start to flicker. Otherwise Spines will hit for about 220 damage. Have Lulu use any offensive magic she has on Sin, and have Wakka attack Sin as well. Once two Sinscales are disposed of, switch Tidus out and assign Yuna as medic. Attack and attack until Sin goes down. Liam H. wrote to me: If you feel your guys and gals are strong enough to kill Sinscales with one hit, keep killing them and their reinforcements. Sinscale supply is endless. That way you can end this battle with way more AP than you ever wished for. ----------------------------------------------------------------------------- You're not out of the woods yet! You immediately fall into next boss battle! ----------------------------------------------------------------------------- BOSS ENTRY ---> A502 ----------------------------------------------------------------------------- Sinspawn Echuilles| HP: 2000-400 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 20 | AP: 12-18 | 10, 1, 15, 1, 5, 15, 0, 15 ----------------------------------------------------------------------------- ST: 1x-1x Potion | DR: 2x-4x; 2x-4x Ability Sp. GIL: 115 | ----------------------------------------------------------------------------- STIMM: BER, CON, DEA, EJE, PET, PRV | DCOUNT: 3 SLE, ZOM | POI%: 25% ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- EQUIPMENT: 1-2, 1-2, 99% DWA: Piercing, Waterst. DAA: Waterward ----------------------------------------------------------------------------- SENSOR: Afflict it with darkness to make it miss. SCAN: Absorbs HP with its Drain Touch. Inflicting darkness is the way to go. But after two Drain Touches it will bring out the Blender, inflicting damage on all targets. ----------------------------------------------------------------------------- a) Blender - NATT VS all chrs - mgd - used every three turns b) Drain Touch - VS one chr - phd - amount of HP deducted from attacked chr is added to Echuilles' HP ----------------------------------------------------------------------------- STRATEGY | What the heck was Tidus thinking anyway? Only Tidus and somebody else are available for this battle. Hope you haven't used all Potions yet. Forget about Sinscales. I know they're annoying (inflict around 65 damage), but they come in infinite numbers, so concentrate your attacks on Echuilles. Drain Touch inflicts about 50 damage and Blender deals 120 damage to all. Take heed: Blender is used every three turns. However, by inflicting darkness (Dark Attack!) you can increase your odds significantly as Echuilles will have trouble connecting Drain Touch. Also have Tidus use Cheer a few times to increase Str and Def. I recommend counting the turns Echuilles uses Drain Touch so you'll know when Blender will come up and use that knowledge to heal yourself in time. Again, ignore Sinscales and concentrate on Echuilles only. Once you rip off 2000 HP it has, it bites the water. ----------------------------------------------------------------------------- ***************************************************************************** 706 - KILIKA Enemies: Ragora, Dinonix, Yellow Element, Killer Bee, Lord Ochu (BOSS), Sinspawn Geneaux (BOSS) Items: 3x Potion, 1x Ether, 1x Remedy, 1x Hi-Potion, 1x Luck Sphere, 2x Mana Sphere, 4x Antidote, 3x Phoenix Down, 1x Elixir Weapons: Scout, NulBlaze Shield, Red Armlet Key Items: Primer IV ***************************************************************************** As you get off the ship, go up and then left on next screen. After the movie go out of the inn, head right, talk to Wakka. There's Vol. IV *KEY ITEM* in 'Kilika - Tavern'. Exit the tavern and then go left all the time (last house you can enter before Kilika Woods has chest with 3x Potion; also, approach the destroyed house with little girl in it... return to tavern and open new chest with Ether). Leave this village until you reach Kilika Woods. 'Kilika Woods' In this next battle you get to see how Enemy Skill works in this game. Have Kimahri use Lancet on Ragora and he'll learn Seed Cannon, useless Ronso Rage (this is how Enemy Skill is renamed in FFX). As soon as Kimahri learns new Ronso Rage from specific enemy, this will fill up his Overdrive gauge to the max immediately, so you can test out new ability. Somewhere around now it's a good idea to have Tidus learn Haste. Explore the forest, open chests, talk to folks roaming around and you'll find/receive: Remedy, Hi-Potion, Luck Sphere, Scout, 2x Mana Sphere, 4x Antidote. If you approach Lord Ochu from the left, engage in battle, let Ochu take a swing or two at you, and then escape, a Crusader will come running and give you 3x Phoenix Down. Meet up with two acquaintances from Besaid village near the bridge you'll see up ahead. Further ahead you will see an enemy which you will instantly recognize if you're a veteran to FF - yep, it's Ochu, but not just any Ochu... ----------------------------------------------------------------------------- BOSS ENTRY ---> A311 ----------------------------------------------------------------------------- Lord Ochu | HP: 4649-800 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 39 | AP: 40-60 | 15, 1, 23, 1, 8, 20, 0, 10 ----------------------------------------------------------------------------- ST: 1x-1x Potion | DR: 1x-2x MP Sp.; 1x-2x HP Sp. GIL: 420 | BR: Remedy for 46490 gil ----------------------------------------------------------------------------- STIMM: BER, CON, DAR, POI, PRV | DCOUNT: 1 ----------------------------------------------------------------------------- ELEMWEAK: FIR ----------------------------------------------------------------------------- EQUIPMENT: 1-3, 1-3, 99% DWA: Mag+5%, Piercing, Poisontouch, Str+5% DAA: Berserkward, Darkward, Poisonward, Silenceward, Sleepward, Stoneward ----------------------------------------------------------------------------- SENSOR: Vulnerable to fire. SCAN: Its claws inflict poison. Restores lost HP by sleeping. Retaliates with Earthquake if awakened, so watch out. Being a plant, it burns easily. ----------------------------------------------------------------------------- a) Poison Claw - VS one chr - phd + Poison b) Water - WATT VS one chr - water d. c) 'Lord Ochu falls asleep.' - once sustaining 2500 or more damage, Ochu will go to sleep, receiving Regen status - wake it up and it will counter with Earthquake d) Earthquake - GRATT & CATT VS all chrs - tears off 50% current HP - used if awakened ----------------------------------------------------------------------------- STRATEGY | First boss battle where you get troubles with statuses - this time it's Poison that'll annoy you. Get those Antidotes handy. Ochu's Poison Claw will deal about 120 damage to single chr on top of poisoning it. It may also cast Water for about 300 damage. Shut it up with Wakka's Silence Attack. If you don't have that yet, casting NulTide is another solution. Also have Tidus use Cheer a few times to increase Str and Def. Further fighting this guy revealed a set attack pattern: Ochu will use one or two Poison Claws, and then Water, again one or two Poison Claws, then Water. Lulu is nearly a must in this fight. Her Fire will deal big damage to Ochu. Tidus can also be of use by casting Haste I hope you've learned so far (you'll need to gain 11 Sphere levels to get to Haste). Prior to the fight it is also recommended to equip Firestrike weapons, if you have any. I suggest not wasting Antidotes for Poison, but instead use Yuna's Esuna. Once you knock of 2500 or more of Ochu's HP, it'll fall asleep on first turn it'll get after that and at same time getting Regen status. Wake it up ASAP - this will also negate Ochu's Regen. It'll counter with Earthquake, but it cannot kill you cos it's a gravity attack based on current HP. You could also use Valefor to strike Ochu - as Valefor is a flying bastard, Earthquake misses (thanks to Gestahl for this). Once awakened, continue to repeat the advice I gave above and you'll win. Also, if you've followed my tip from start of this guide about Loner, use Slice and Dice on it for quick reduction of HP, hehe. ----------------------------------------------------------------------------- After you kick his lordy ass, go right from your current position and then up at next intersection. Also, one of two acquaintances I mentioned before will give you Elixir; and if you talk to one of both captain Falcons... er, I mean Crusader captains (more specifically, the one who mentions he can't believe you wasted Ochu), you'll receive NulBlaze Shield for Tidus. 'Kilika: Pilgrimage Road' Save and go up the stairs. ----------------------------------------------------------------------------- BOSS ENTRY ---> A503 ----------------------------------------------------------------------------- Sinspawn Geneaux | HP: 3000-900 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 30 | AP: 48-72 | 15, 1, 10, 1, 7, 0, 0, 100 ----------------------------------------------------------------------------- ST: 1x-1x Potion | DR: 2x-4x; 3x-6x Power Sp. GIL: 300 | ----------------------------------------------------------------------------- STIMM: BER, CON, DAR, DEA, DEM, DOO, EJE, PET, POI, PRV, SLE, THR, ZOM ----------------------------------------------------------------------------- ELEMWEAK: FIR | ELEMABS: WAT ----------------------------------------------------------------------------- EQUIPMENT: 1-2, 1-2, 99% DWA: Darktouch, Piercing DAA: Darkward ----------------------------------------------------------------------------- SENSOR: Vulnerable to magic. SCAN: Its shell deflects physical attacks well. Tentacles absorb magic attacks. Defeat tentacles first, then force it from its shell with fire magic. Absorbs water-based attacks. ----------------------------------------------------------------------------- a) Sigh - NATT VS all chr - mgd - used when Geneaux is still in its shell - used every second turn boss gets while in its shell b) Venom - VS one chr - phd + Poison - always used on chr whose current HP is the highest c) Water - WATT VS one chr - water mgd d) Staccato - VS all chrs - phd ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- SUB-BOSS ENTRY ---> A504 ----------------------------------------------------------------------------- Geneaux's Tentacle| HP: 450-500 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 10 | AP: 5-7 | 14, 1, 1, 1, 10, 15, 0, 20 ----------------------------------------------------------------------------- ST: 1x-1x Potion | DR: 1x-2x; 1x-2x Ability Sp. GIL: 30 | ----------------------------------------------------------------------------- STIMM: BER, CON, DAR, DEA, DOO, EJE, PET, POI, PRV, SIL, SLE, THR, ZOM ----------------------------------------------------------------------------- ELEMHALF: LIG, ICE | ELEMABS: WAT ----------------------------------------------------------------------------- No equipment acquired! ----------------------------------------------------------------------------- SENSOR: Absorbs magical attacks against Geneaux. SCAN: Absorbs magic cast against Geneaux's body. Defeat tentacles first, then use magic attacks on the body. Tentacles have high magic defence, so physical attacks are the way to go. ----------------------------------------------------------------------------- a) 'Tentacles absorb magic!' - as long as tentacles live, ANY magic cast at main body is useless b) 'Tentacle strike' - VS one chr - phd ----------------------------------------------------------------------------- STRATEGY | Get rid of tentacles first. Why? ANY magic cast at the body will be absorbed by tentacles. Not only do you waste a turn, you also lose valuable MP. However, magic cast at tentacles themselves won't be absorbed. Element to use in this fight is fire. Body is vulnerable to it, and tentacles take normal damage from it. Tentacles deal about 100 damage on their turn. And there's two of them, so be careful. Heal if you're at 250 HP or less! Now what? Body is weak to magic, but resistant to physicals. Tentacles are resistant to magic, but weak to physicals. Have Tidus use Cheer a few times to increase Str and Def. Meanwhile attack tentacles (3-5 hits should take them down) and then blast away at the boss with Fire magic or Firestrike weapons. When Geneaux's HP falls is 2399 or less, it'll bust out of its shell. Alternatively summon Valefor at the start of battle (in Overdrive, if possible) and energize them to kingdom come (thanks to Gestahl for this). Geneaux uses Venom, Water and Staccato in that order. So use this big tip to plan ahead. When it breaks from shell, first attack it'll use is Venom (about 100 damage to single chr). So use Antidote or Esuna on character that's affected. Before Geneaux's second turn comes up when it casts Water (around 90 damage), cast NulTide. You can also Silence it! On third turn get ready for Staccato. Deals around 100 damage to all chrs. Either Defend or keep up your HP above 200. Then the roulette repeats... of course, you shall prevail. ----------------------------------------------------------------------------- 'Kilika Temple' You've reached the next temple. And you also reached next Cloister of Trials. 'I wanna scream, I wanna jump for joy...' Yeah right. Go inside the temple. Talk to Wakka and pick whichever choice. Wow! Go thru the door up the stairs and enter Cloister of Trials. When all others go, wait until platform comes back up. Then step on it... When down, go ahead and enter the door. ****************************************** LEVEL 2 - Kilika Temple Cloister of Trials ****************************************** LEVEL 2 PRIZE: Red Armlet KS - Kilika Sphere GS - Glyph Sphere DS - Destruction Sphere STEP 1: What you see on this pic is the first room of Kilika's Cloister. One pillar (marked with A) rests KS1. Take it out and stick it into recess found on right of the door (marked with B). http://splitinfinity.50megs.com/images/ktemple01.jpg STEP 2: Hot hot hot! Remove KS1 from the recess... http://splitinfinity.50megs.com/images/ktemple02.jpg STEP 3:... and with KS1 in hand proceed thru now 'broken' door until you reach next big room with four points of interest. C, D and E mark spots where there are recesses (into which you can insert spheres) on the walls. F marks second pillar with GS atop of it. http://splitinfinity.50megs.com/images/ktemple03.jpg STEP 4: Approach recess marked with D (as shown in above pic) and insert KS1. http://splitinfinity.50megs.com/images/ktemple04.jpg STEP 5: A glyph will appear. Now remove KS1. http://splitinfinity.50megs.com/images/ktemple05.jpg STEP 6: With KS1 in hand approach recess marked with E (as shown in step 3) in stick it in. http://splitinfinity.50megs.com/images/ktemple06.jpg STEP 7: Now approach the glyph you just caused to appear. Examine it and you will be able to touch it. http://splitinfinity.50megs.com/images/ktemple07.jpg STEP 8: Access granted. Shown on this pic are two points of interest. G marks the spot of shining glyph, which we shall use later. H marks a recess with KS2 inserted in it. http://splitinfinity.50megs.com/images/ktemple08.jpg STEP 9: Take out KS2 from recess marked with H as shown above. http://splitinfinity.50megs.com/images/ktemple09.jpg STEP 10: Return to recess marked with C (step 3 pic) in insert KS2. http://splitinfinity.50megs.com/images/ktemple10.jpg STEP 11: Now get near the second pillar (marked as F in step 3 pic) with GS atop of it. Remove the GS. http://splitinfinity.50megs.com/images/ktemple11.jpg STEP 12: Get moving to recess marked as H (step 8 pic) and insert GS into it. Wall will split, allowing access to another room, but that room doesn't interest us... yet. http://splitinfinity.50megs.com/images/ktemple12.jpg STEP 13: Now step on shining glyph, marked as G (step 8 pic). Pillar you saw one room back (marked as F in step 3 pic) will be magically teleported near your current position. http://splitinfinity.50megs.com/images/ktemple13.jpg STEP 14: Return to either of recesses marked as C or E (step 3 pic), doesn't matter. But for this guide I shall use recess C. Remove KS2 from that recess. http://splitinfinity.50megs.com/images/ktemple14.jpg STEP 15: Now go to the pillar you teleported before by stepping on shining glyph. Do you have KS2? If yes, insert it in recess found on that pillar. http://splitinfinity.50megs.com/images/ktemple15.jpg STEP 16: With KS2 inserted it's time to do a bit of pushing. Remember how you pushed the pillar found in Besaid temple? Repeat the exercise for this one, but you need to push the pillar onto shining glyph (mark G). http://splitinfinity.50megs.com/images/ktemple16.jpg STEP 17: Part of the floor will crumble, allowing access to yet another recess. From your current position go left, then down the stairs and to the right. You're now near the recess, so remove KS3. http://splitinfinity.50megs.com/images/ktemple17.jpg STEP 18: See another set of stairs leading up not far from here? At the end is a door with a recess on the right of it. Insert KS3 you just got into it. http://splitinfinity.50megs.com/images/ktemple18.jpg STEP 19: Recall the small room you were granted access back in step 12? Now this room does interest us. Go there and remove DS. http://splitinfinity.50megs.com/images/ktemple19.jpg STEP 20: Now go to recess where KS3 rested before. Insert DS into it. http://splitinfinity.50megs.com/images/ktemple20.jpg STEP 21: Kaboom... sort of. A chest. Nail it and Red Armlet is yours. You also just broke Destruction sigil! http://splitinfinity.50megs.com/images/ktemple21.jpg STEP 22: For coup de grace go up the stairs to your left. This is where you inserted KS3 in step 18. Now remove it and Kilika's Cloister of trials is finished. http://splitinfinity.50megs.com/images/ktemple22.jpg You've reached the Antechamber! Talk to Wakka and Lulu until they start repeating themselves. Nothing happens. Try to leave now and Yuna will appear. You have to backtrack all the way to Kilika now. Joy, for you can test out a new toy (if you skipped defeating Lord Ochu before, try your new toy on it). The ship is repaired, so get on it and head out to Luca. ***************************************************************************** 707 - SHIP S.S. WINNO Enemies: None Items: 1x Hi-Potion Weapons: None Key Items: Volume V ***************************************************************************** You'll find yourself in a cabin. Loot the chest for Hi-Potion. Find Yuna, talk to her (stupidos, I'll take ya all on next time we meet!). Pick up Vol. V *KEY ITEM* in ship's bridge. Now you need to find Wakka and Lulu. They're on the top deck of the ship. Go up the stairs that lead there four times. If you want to get one of best blitz techs for Tidus, you better save now. Go and touch the ball you'll find on the main deck. After a so-so explanation of 'controls' try to perform J. Shot. If you fail, don't feel bad about it. Enjoy more convo. ***************************************************************************** 708 - LUCA Enemies: Worker, Oblitzerator (BOSS), Sahagin Chief, Vouivre, Garuda Items: 2x Hi-Potion, 600 gil, 2x Phoenix Down, 1000 gil, 1x Strength Sphere, 1x HP Sphere, 1x Magic Sphere Weapons: Tidal Spear Key Items: Volume VI, Volume VII, Jupiter Crest (in Aurochs' locker room - return to get it later in the game) ***************************************************************************** View the movie. You've reached Luca, second largest city in Spira. You'll find yourself on 'Luca: Nr.2 Dock'. After blahblah is over move right to 'Luca: Nr.3 dock'. Go right a bit more... Sephiroth? Naaah.:) Time to prepare for the game. View the tutorial (or not, since it's rather large). Yuna will burst in, saying that she saw someone you've already met before... What? Let's go find this person. You'll be in 'Luca: Basement A'. Follow the arrow. 'Luca: Main Gate' welcomes you. Go a bit left and down the stairs to enter 'Luca: Basement B'. On the floor here is Vol. VI *KEY ITEM*. There's 2x Hi-Potion chest at end of basement. Turn back and enter 'Luca: Main Gate' again. Now let's go visit the docks. Nr.1 Dock - 600 gil, Tidal Spear Nr.2 Dock - 2x Phoenix Down Return to 'Luca: Main Gate' and go in only direction you haven't gone yet. On 'Luca: Bridge' go north first. Go all the way up until you reach 'Theatre: Reception'. There's Vol. VII *KEY ITEM* in here. Return to 'Luca: Bridge' and go right to find 'Luca: Square'. Climb the stairs on upper right of the screen to enter 'Luca: City Limits'. Nab 1000 Gil. Return to previous screen and enter the tavern. Now we have to look for somebody else. Kimahri, Lulu and Tidus will form a search party. You need to reach 'Luca: Nr.4 Dock'. You'll have to use the left side. Buy Thunder Spear for Kimahri from O'aka at 'Luca: Nr.1 dock'. As you reach 'Luca: Nr.2 dock', you'll get ambushed by some weirdos. New type of enemies... remember to follow Lulu's advice! Same thing will happen on Docks 3 and 4. Kick last few enemies into oblivion, save. Note that this is an excellent opportunity to stock up on Hi-Potions and X-Potions. How, you ask? Return to Dock 3 and you'll engage in random battles against Workers. If you can Overkill one, you'll get 2x Hi-Potion, or 2x X-Potion for rare drop. When bored, proceed to Dock 4 and go right... ----------------------------------------------------------------------------- BOSS ENTRY ---> A401 ----------------------------------------------------------------------------- Oblitzerator | HP: 6000-600 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 10 | AP: 36-54 | 16, 1, 1, 1, 1, 0, 0, 10 ----------------------------------------------------------------------------- ST: 1x-1x Potion | DR: 1x-2x; 2x-4x Elixir GIL: 580 | ----------------------------------------------------------------------------- STIMM: BER, CON, DAR, DEA, Distil sk., DOO, EJE, PET, POI, PRV, REG, SIL, SLE, THR, ZOM ----------------------------------------------------------------------------- ELEMWEAK: LIG | ELEMHALF: FIR, WAT, ICE, HOL ----------------------------------------------------------------------------- EQUIPMENT: 1-2, 1-2, 99% DWA: Lightningst., Piercing DAA: Def+3% ----------------------------------------------------------------------------- SENSOR: Vulnerable to lightning. SCAN: Speeds up when damaged. Vulnerable to lightning, but chucks a Mute Ball at anyone casting Thunder. Use a nearby object to escape its mighty Blitzball Rush. ----------------------------------------------------------------------------- a) Blind Ball - CATT VS one chr - phd + Blind for one turn - used if attacked with physical attack b) Mute Ball - CATT VS one chr - phd + Silence for one turn - used if attacked with magical attack c) Blitzball Rush - STATT VS all chrs - std - 12 hits randomly distributed between targeted chrs ----------------------------------------------------------------------------- STRATEGY | Tidus will make a smartass comment... which actually pays off. As battle starts, have Tidus use Haste on Lulu. Have Lulu cast Thunder at the Crane three times. Meanwhile have Kimahri defend or use healing items on the party. Do whatever you wish, just leave Oblitzerator the hell alone. Also have Tidus use Cheer a few times to increase Str and Def. Thundering the crane will power it up and now Oblitzerator is doomed. Have Tidus use Trigger Command 'Use Crane' [activates crane]. Crane will move, pick up Oblitzerator and rip off its top part, dropping it in the water, at the same time reducing boss' HP by 93,75% of current HP. I forgot to mention that by ripping off Oblitzerator's top part it cannot attack anymore (thanks to Gestahl for this). Why is this the best way? If attacked with magic, boss counters with Mute Ball - deals about 70 damage and inflicts Silence. Blind Ball is used in case of physical attack. Expect 90 damage and Darkness. On its regular turn it'll use Blitzball Rush, which hits twelve times, each hit dealing around 35 damage. Also, the lower its health, faster it'll become. And there's no Haste involved. So it's best to go with Crane technique. ADDITIONAL STRATEGY (submitted by Terminal Velocity): I managed to defeat the Oblitzerator without using the crane. How so? Instead of wasting time on using the crane with Tidus, I had him Cheer to the point that there was no noticable increase in stats. Lulu shot off a Thunder every so often, with the turns in which she was Silenced by the Mute Ball counter she acted as healer. The biggest breakthrough came when I realized that Kimahri's Lancet would be countered by a Mute Ball, rather than a Blind Ball. This enabled me to Lancet, get Silenced, Attack, get Blinded, then Lancet until the blindness wore off, since Lancet is not afected by either status ailment. The increase in Oblitzerator's Agility wasn't noticable due to Kimahri being in Haste for more Lancet opportunities. ----------------------------------------------------------------------------- What looked impossible was just possibilized! Go to your locker room, then enter it again. Play a bit of blitzball. You obtain 1x Strength Sp. if you manage to win this game. If you don't win, don't sweat it... After that save when prompted. Sahagin Chiefs will litter the pool. Use a good cleansing on them. After you kill 17 of them, reinforcements arrive. Someone you know from before VS Vouivre. Bam! Dead Vouivre. Wakka, Tidus and SYKFB VS Garuda. Bam! Dead Garuda (use Wakka's Dark Attack skill for easier battle). Wakka, Tidus and SYKFB VS ALOE (A Lot Of Enemies). Bam! Dead ALOE. But your party didn't do it... someone else did. Surprise, surprise. SYKFB will now start spreading rumors.:) Alright, we needed that! From No.5 Dock head to 'Luca: City Limits'. After the scene talk with Yuna and then head off by following the arrow. *Before* you do that, tho', return to Nr.5 Dock and check the boxes thoroughly. Between some of them is a passage that leads to two chests containing HP Sphere and Magic Sphere. ***************************************************************************** 709 - HIGHROAD Enemies: Mi'ihen Fang, Bomb, Dual Horn, White Element, Floating Eye, Raldo, Thunder Flan, Ipiria, Vouivre, Chocobo Eater (BOSS) Items: 1x Hi-Potion, 2x Antidote, 1x Remedy, 3x Soft, 1x Lv.1 Key Sp., 4x Antidote, 2000 Gil, 600 Gil, Hi-Potion, 3x Eye Drops, 1x Ether, 1x Lv.1 Key Sp., 2x Mega-Potion, 2x Hi-Potion, 1x Fortune Sphere Weapons: Hunter's Spear, Ice Brand, Echo Ring (win vs Belgemine), Seeker's Ring (lose vs Belgemine), Red Ring, Heat Lance, Thunder Blade, Scout, Scout (donate 100 gil), Ice Lance (donate 1000 gil), Moon Ring (donate 10000 gil) Key Items: Volume VIII, Mars Crest, Volume IX ***************************************************************************** 'Highroad: South End' Welcome to the green. You'll be seeing green for a while and I'm not complaining. A tutor battle awaits you telling you about Auron's specialty. Talk with people you'll see walking around. Also remember to check every nook and cranny of the road. You can find/receive: Hi-Potion, Hunter's Spear, 2x Antidote, Ice Brand. You'll have a few historical lessons, encounter a few Chocobos (they're big in this game), find out more about what Crusaders are up to, kill next boss... wait, that comes later... umm, oh yeah, there's a woman called Belgemine you'll eventually meet before you leave first part of Highroad. She'll challenge Yuna to a game of Tetris. Jes, aj spik ruski. BTW, this isn't in Russian. ----------------------------------------------------------------------------- BELGEMINE'S CHALLENGE, ROUND 1 ----------------------------------------------------------------------------- 'Flameguy' | HP: 3500-560 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 200 | AP: na | 18, 0, 18, 0, 13, 15, 0, 0 ----------------------------------------------------------------------------- No items acquired! ----------------------------------------------------------------------------- STIMM: Just about everything. ----------------------------------------------------------------------------- ELEMABS: FIR ----------------------------------------------------------------------------- No equipment acquired! ----------------------------------------------------------------------------- Immune to SENSOR and SCAN! ----------------------------------------------------------------------------- a) 'Swipe' - VS one chr - phd b) Meteor Strike - VS one chr - mgd c) Hell Fire - VS all chrs - fire mgd ----------------------------------------------------------------------------- Doesn't matter if you win or not, you get something either way: for winning you'll receive Echo Ring, for losing Seeker's Ring. Return on the main road and keep following the arrow. 'Highroad: South' Locate/receive: Remedy, Red Ring, 3x Soft (don't kick the blitzball!). 'Highroad: Central' Locate/receive: Lv.1 Key Sp., 4x Antidote, 2000 Gil, 600 Gil, Hi-Potion, 3x Eye Drops. After chocobo carriage moves out of the way, there's a nervous Crusader standing on the left of highroad. Talk to him for 1x Ether. 'Highroad: Agency, Front' You've reached first of many Rin's Agencies. Snort. Refresh your stock if you wish, then exit the Agency. Have a talk with Yuna. In the morning you'll receive Lv.1 Key Sp. Try to exit and you'll bump into Rin. He'll give you Vol. VIII *KEY ITEM* and 2x Mega-Potion. Save. Head outside and I bet you want to ride the big bird already... ----------------------------------------------------------------------------- BOSS ENTRY ---> A095 ----------------------------------------------------------------------------- Chocobo Eater | HP: 10000-800 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 5 | AP: 90-135 | 25, 25, 20, 35, 12, 15, 0, 25 ----------------------------------------------------------------------------- ST: 1x-1x Potion | DR: 2x Lv.1 Key Sp.* GIL: 970 | ----------------------------------------------------------------------------- STIMM: BER, CON, DEA, DEM, DOO, EJE, | STRESIS: 50% Break sk., 40% POI PET, SIL, SLE, THR, ZOM | POI%: 5% ----------------------------------------------------------------------------- ELEMWEAK: FIR ----------------------------------------------------------------------------- EQUIPMENT: 1-2, 1-2, 99% DWA: Mag+5%, Mag+10%, Piercing, Sensor, Str+5%, Str+10% DAA: Fireward, Iceward, Lightningward, Waterward ----------------------------------------------------------------------------- SENSOR: Vulnerable to darkness. SCAN: Stick with piercing weapons until you knock him over. After he says 'You're next!' he'll unleash a powerful attack. Casts Blizzard when HP is low, so stay warm with NulFrost. ----------------------------------------------------------------------------- a) 'Rush attack' - GRATTP VS all chrs - phd - tears off 18,75% of current HP b) You're next! - charge turn for Fist of Fury attack c) Fist of Fury - VS one chr - high phd - requires one turn to charge d) 'Smack' - VS one chr - phd e) Blizzard - CATT & IATT VS one chr - ice mgd ----------------------------------------------------------------------------- STRATEGY | An interesting battle. It's comprised of five 'slots'. From left to right, your party fills second slot, whilst CE fills third slot. If CE manages to push you out of first slot, you lose. If you manage to push CE out of fifth slot, you win. You also win if you defeat CE the normal way. Let's talk strategy now. Its normal attack deals around 300 damage to single chr. However, if you see 'You're next!' appear on screen, prepare to heal or revive that character on boss' next turn, as CE will unleash Fist of Fury, which deals up to 1000 damage. If you can use Provoke already, you will never see 'You're next!' and Fist of Fury. Having HP at about 500 is recommended, as you won't need to revive the chr who might get hit with normal attack. Of course, if chr is going to be hit with Fist of Fury, let that chr take it. 'Rush attack' can't kill you, as it deals damage based on your current HP, but it can knock you off the cliff, so either you knock CE off the cliff or defeat it. Lastly, when CE is on its back and if it has less than 45% HP, CE can cast Blizzard as a counter at one chr when attacked. For as long as CE is standing, it is armored, so only Piercing weapons do full damage. For as long as it's decked, it takes normal damage from any chr's physical attack. As CE is vulnerable to fire, you might want to employ Lulu. Have her use Fire (or Fira, if you've already gained at least 27 Sp. L. for her). Have Tidus cast Haste on the party, and Slow on CE (you'll need about 35 Sp. L. for Tidus to reach Slow, but it's worth it, believe me). Wakka will also be useful in this battle. Have him use Dark Attack or Dark Buster (you need about 38 Sp. L.). Auron? Power Break is very useful. You need to deal at least 1201 damage (not necessarily in one attack) to Chocobo Eater for it to fall over. Once you do that for first time, you could use the free turns to Cheer and Focus. Then when it's on the ground, deal at least 501 damage (not necessarily in one attack) to it and you'll push it back one slot. Watch out for this: when CE is down and if it has 4500 or less HP, it'll counter with Blizzard whenever attacked. It's a bit funny when you manage to push CE off the cliff, but it's not worth the effort IMO. Actually, I correct that: if you push CE off the cliff, you'll receive 2x Lv.1 Key Sp., which I cannot seem to obtain if I kill CE the normal way. It's okay if you lose the battle by being pushed off the cliff, but it's not okay if you lose the battle by having all of the party KO-ed. It'll be Game Over for you, so careful. * - You're awarded Lv.1 Key Sp. only if you manage to push CE off the cliff. ----------------------------------------------------------------------------- If you lose by accident, you'll continue on 'Highroad: Oldroad, South'. You get a free ride if you won. Ride off into the sunset with Billy the Kid on the back... 'Highroad: Newroad, South' Nothing at all. Just go forward. 'Highroad: Newroad, North' Don't run all the time. Go slower and look for small yellow stripes on the ground - these are chocobo feathers. There's aren't many, but they do lead to some treasures. There's one in this part - it leads to Heat Lance. Back on the road look for Vol. IX *KEY ITEM* lying on the road. 'Highroad: North End' You've reached the end of Highroad. Kick the chest for 2x Hi-Potion. Take a right to enter Oldroad... 'Highroad: Oldroad, North' Look carefully for feather - it leads to Thunder Blade and Scout. 'Highroad: Oldroad, South' Feather here leads to Fortune Sphere. At the end of Oldroad you'll find a chest with Mars Crest *KEY ITEM*. Return all the way back to the last crossroads. Dismount Chocobo as you can't take it any further. Laugh at Dona's incompetence (heh, serves you right, you witch). Approach the carriage until it goes away. You can talk to Clasko here and he'll wonder where Elma and Lucile are. You'll be given the option of helping him look for them (carriage led by Gatta and Luzzu must be gone) or letting it be. I don't know yet what kind (if any at all) of consequences it might have to help Clasko out. Talk with everybody and then try going north (as the screen shifts, talk with person in lower left corner and decide how much you'd like to donate, if anything at all - depending on donation, you'll get an item (for 100 gil Scout, for 1000 Ice Lance and for 10000 Moon Ring). You won't be able to go thru as well. As you try to go back, someone will make the guards let you thru. ***************************************************************************** 710 - MUSHROOM ROCK Enemies: Bomb, Dual Horn, Ipiria, Vouivre, Thunder Flan, Floating Eye, Raptor, Red Element, Gandarewa, Garuda, Lamashtu, Funguar, Sinspawn Gui (BOSS) Items: 1x Remedy, 1x Ether, 1x Hi-Potion, 2x Phoenix Down, 1x Hi-Potion, 10x Potion, 1000 Gil, 1x Remedy, 1x Hi-Potion, 1x X-Potion, 400 Gil, 1x Mega- Potion, 1x Mega-Potion, 1x Hi-Potion, 4x Soft (available only after completing Djose temple trials - return to Mushroom Rock: Aftermath and cross to the next screen using the broken machine to reach this chest) Weapons: Tough Bangle, Serene Armlet, Serene Bracer Key Items: Volume X ***************************************************************************** QUICK TIP: If haven't done so already, have Lulu learn her Lv2 element spells: Fira, Blizzara, Thundara and Watera. QUICK TIP: You should train up Yuna until she learns Cura. 'Mushroom Rock' On this road your path further north will be blocked by Clasko guy who insists it's too dangerous to go forward. Yeah right. Talking with people will nab you: Remedy, Ether, Hi-Potion, 2x Phoenix Down. Backtrack a bit to where you entered Mushroom Rock - there will be a guy who hands over Tough Bangle (HP+20%, 1 FS). After all this you'll need to take the left path. 'Mushroom Rock: Valley' Person here will give you Hi-Potion. Then use the platform. After a lot of zig- zaging (during your trip thru here find/receive: 10x Potion, 1000 Gil, Remedy, Hi-Potion). You'll reach next platform. 'Mushroom Rock: Precipice' In new area find your way around. Find/receive: X-Potion, Serene Armlet, 400 Gil. Taking a big curve you'll see on the map leads to Vol. X *KEY ITEM*. Take another platform up. You'll get Mega-Potion from guy closest to mechanical lift. Go past the save point for a bit of story. Then use the lift. 'Mushroom Rock: Plateau' Nothing of interest. Proceed right. 'Mushroom Rock: Ridge' Talk to Gatta and choose whatever you wish. Talk to him again, again choose whatever you wish. You'll meet an old friend of Auron's. When done chatting, save. Loot two chests here for Serene Bracer and Mega-Potion. Look for the person on extreme right and say 'Yes'. ----------------------------------------------------------------------------- BOSS ENTRY ---> A505 ----------------------------------------------------------------------------- Sinspawn Gui | HP: 12000-800 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 30 | AP: 400-600 | 29, 1, 20, 30, 10, 15, 0, 100 ----------------------------------------------------------------------------- ST: 1x-1x Potion | GIL: 1000 ----------------------------------------------------------------------------- STIMM: ARM, BER, CON, DAR, DEA, Delay sk., DOO, EJE, MAG, MEN, Nul sk., PET, POI, SIL, SLE, SLO, THR, ZOM ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- EQUIPMENT: 1-2, 1-2, 99% DWA: Piercing, Sleepstrike DAA: Sleepproof ----------------------------------------------------------------------------- SENSOR: Blocks attacks with both arms. SCAN: Blocks physical attacks with its toughened arms. Remove them with piercing weapons, and then strike the body. Hit the head when it starts twitching or else it will belch Venom at you. ----------------------------------------------------------------------------- a) 'Punch' - VS one chr - phd b) Demi - GRATT VS all chrs - mgd - tears off 25% current HP ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- SUB-BOSS ENTRY ---> A506 ----------------------------------------------------------------------------- Gui's Head | HP: 4000-800 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 200 | AP: 48-72 | 1, 1, 1, 1, 15, 0, 0, 0 ----------------------------------------------------------------------------- ST: 1x-1x Potion | GIL: 200 ----------------------------------------------------------------------------- STIMM: BER, Break sk., CON, DAR, DEA, Delay sk., Distil sk., DOO, EJE, Nul sk., PET, POI, PRV, SIL, SLE, SLO, THR, ZOM ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- EQUIPMENT: 1-2, 1-2, 11% DWA: Firest., Icest., Lightningst., Piercing, Waterst. DAA: Fireward, Iceward, Lightningward, Waterward ----------------------------------------------------------------------------- SENSOR: Strike the head to disable its Venom. SCAN: Blocks physical attacks with its toughened arms. Remove them with piercing weapons, and then strike the body. Hit the head when it starts twitching or else it will belch Venom at you. ----------------------------------------------------------------------------- a) 'The head is moving suspiciously!' - signifies a charge turn for Venom b) Venom - STATT VS one chr - std + Poison c) 'The head stops moving!' - hit it with magic or Wakka's ball d) Thunder - LATT VS one chr - lightning d. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- SUB-BOSS ENTRY ---> A507 ----------------------------------------------------------------------------- Gui's Arm | HP: 800-500 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 1 | AP: 37-55 | 1, 1, 1, 1, 0, 15, 0, 0 ----------------------------------------------------------------------------- ST: 1x-1x Potion | GIL: 300 ----------------------------------------------------------------------------- STIMM: BER, CON, DAR, DEA, Delay sk., Distil sk., DOO, EJE, MAG, MEN, Nul sk., PET, POI, POW, PRV, SIL, SLE, SLO, THR, ZOM ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- EQUIPMENT: 1-2, 1-2, 11% DWA: Firest., Icest., Lightningst., Piercing, Waterst. DAA: Fireward, Iceward, Lightningward, Waterward ----------------------------------------------------------------------------- SENSOR: Protects the body with thick armor. SCAN: Blocks physical attacks with its toughened arms. Remove them with piercing weapons, and then strike the body. Hit the head when it starts twitching or else it will belch Venom at you. ----------------------------------------------------------------------------- a) 'The arms regenerated!' - after few turns in which Gui is without its arms pass, they will regenerate ----------------------------------------------------------------------------- STRATEGY | Looks intimidating, but fear not! Another boss with set patterns of moves, hehe. Gui will alternate between 'Punch' (deals about 600 damage) and Demi. Head will go like this: Thunder (deals about 180 damage), 'The head is moving suspiciously!' and Venom (500 damage, unblockable, Poison). Anytime when head starts to move, hit it with anything that flies at a distance, ie Wakka's ball or Lulu's magic. Note that Auron's Dragon Fang will not stop the head. Strange indeed (thanks to Gestahl for this). Doing this will forfeit it's next turn. Otherwise you'll get hit by Venom, and damage dealt can't be halved in any way. Hitting the head when it's twitching will reset head's pattern to Thunder on next turn. Get rid of the head completely to stop the annoying Venom. Gui hits hard, so you should have your HP above 1000. Yuna's Cura will help you much - I hope you listened to my advice and had her learn it? And Gui is immune to Slow and Delay skills. As the battle starts, cast Haste at everyone that'll participate - I'd recommend Tidus, Yuna and Lulu. Tidus will provide Haste for members who might get knocked out. Yuna will heal members or revive them. Meanwhile Lulu will barrage Gui with spells. Take note that physically attacking Gui at any time with at least one arm still alive will not be a good idea - arm/s will move in the way and shield Gui. Damage dealt will be done to Gui, but it won't be much. So get rid of arms first - either by magic or by using piercing weapons. BIG BREAKTHRU: Arms are susceptible to Armor Break! What does that mean? Have Auron use Armor Break on each Arm once (hopefully he won't kill them) and there you have it - you can now concentrate your attacks on main body without those annoying Arms reducing the damage. Yes, they will still move in the way to shield the body, but they *will not* reduce the damage as we've Armor Break-ed them. Just careful not to kill the arms, heh. You've got the tips, now go and win. ----------------------------------------------------------------------------- I thought Crusaders will do all the job, not I! Oh well, after this movie is over, you'll understand why it had to be you that did the dirty job... ----------------------------------------------------------------------------- BOSS ENTRY ---> A505 ----------------------------------------------------------------------------- Sinspawn Gui | HP: 6000-800 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 30 | AP: 400-600 | 15, 1, 20, 30, 10, 15, 0, 100 ----------------------------------------------------------------------------- ST: 1x-1x Potion | DR: 3x-6x; 3x-6x Lv.1 Key Sp. GIL: 1000 | ----------------------------------------------------------------------------- STIMM: ARM, BER, CON, DAR, DEA, Delay sk., DOO, EJE, MAG, MEN, Nul sk., PET, POI, SIL, SLE, SLO, THR, ZOM ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- EQUIPMENT: 1-2, 1-2, 99% DWA: Piercing, Sleepstrike DAA: Sleepproof ----------------------------------------------------------------------------- SENSOR: Blocks attacks with both arms. SCAN: Blocks physical attacks with its toughened arms. Remove them with piercing weapons, and then strike the body. Hit the head when it starts twitching or else it will belch Venom at you. ----------------------------------------------------------------------------- a) 'Punch' - VS one chr - phd b) Demi - GRATT VS all chrs - mgd - tears off 25% current HP ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- SUB-BOSS ENTRY ---> A506 ----------------------------------------------------------------------------- Gui's Head | HP: 1000-800 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 200 | AP: 48-72 | 1, 1, 1, 1, 15, 0, 0, 0 ----------------------------------------------------------------------------- ST: 1x-1x Potion | GIL: 200 ----------------------------------------------------------------------------- STIMM: BER, Break sk., CON, DAR, DEA, Delay sk., Distil sk., DOO, EJE, Nul sk., PET, POI, PRV, SIL, SLE, SLO, THR, ZOM ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- EQUIPMENT: 1-2, 1-2, 11% DWA: Firest., Icest., Lightningst., Piercing, Waterst. DAA: Fireward, Iceward, Lightningward, Waterward ----------------------------------------------------------------------------- SENSOR: Strike the head to disable its Venom. SCAN: Blocks physical attacks with its toughened arms. Remove them with piercing weapons, and then strike the body. Hit the head when it starts twitching or else it will belch Venom at you. ----------------------------------------------------------------------------- a) 'The head is moving suspiciously!' - signifies a charge turn for Venom b) Venom - STATT VS one chr - std + Poison c) 'The head stops moving!' - hit it with magic or Wakka's ball d) Thunder - LATT VS one chr - lightning d. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- SUB-BOSS ENTRY ---> A507 ----------------------------------------------------------------------------- Gui's Arm | HP: 800-500 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 1 | AP: 37-55 | 1, 1, 1, 1, 0, 0, 0, 0 ----------------------------------------------------------------------------- ST: 1x-1x Potion | GIL: 300 ----------------------------------------------------------------------------- STIMM: BER, CON, DAR, DEA, Delay sk., Distil sk., DOO, EJE, MAG, MEN, Nul sk., PET, POI, POW, PRV, SIL, SLE, SLO, THR, ZOM ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- EQUIPMENT: 1-2, 1-2, 11% DWA: Firest., Icest., Lightningst., Piercing, Waterst. DAA: Fireward, Iceward, Lightningward, Waterward ----------------------------------------------------------------------------- SENSOR: Protects the body with thick armor. SCAN: Blocks physical attacks with its toughened arms. Remove them with piercing weapons, and then strike the body. Hit the head when it starts twitching or else it will belch Venom at you. ----------------------------------------------------------------------------- a) 'The arms regenerated!' - after few turns in which Gui is without its arms pass, they will regenerate ----------------------------------------------------------------------------- STRATEGY | Same boss as before, only with lesser stats. Gui will alternate between 'Punch' (deals about 100 damage) and Demi. Head will go like this: Thunder (deals about 90 damage), 'The head is moving suspiciously!' and Venom (200 damage, unblockable, Poison). Anytime when head starts to move, hit it with ????'s magic. Doing this will forfeit it's next turn, which would be Venom and damage dealt can't be halved in any way. Gui doesn't hit hard anymore. ????'s healing magic will take care of tight situations. Strategy is pretty much the same as in previous fight, only things different are members you're using and boss' stats. Take note that physically attacking Gui at any time with at least one arm still alive will not be a good idea - arm/s will move in the way and shield Gui. Damage dealt will be done to Gui, but it won't be much. So get rid of arms first - either by magic or by using piercing weapons. BIG BREAKTHRU: Arms are susceptible to Armor Break! What does that mean? Have Auron use Armor Break on each Arm once (hopefully he won't kill them) and there you have it - you can now concentrate your attacks on main body without those annoying Arms reducing the damage. Yes, they will still move in the way to shield the body, but they *will not* reduce the damage as we've Armor Break-ed them. Just careful not to kill the arms, heh. When summing everything up, this battle isn't hard at all, esp of certain chr's stats. So what else remains? Winning! ----------------------------------------------------------------------------- 'Mushroom Rock: Beach' Wake up, Tidus! Explore the area. Find Gatta - depending on what you suggested him to do determines... 'Mushroom Rock: Aftermath' On extreme left is chest with Hi-Potion. Talk with Auron, buy few Softs from O'aka and then follow the arrow to new part of the world... ***************************************************************************** 711 - DJOSE HIGHROAD Enemies: Bite Bug, Basilisk, Garm, Bunyip, Simurgh, Funguar, Snow Flan, Lamashtu, Raptor, Gandarewa Items: 2x Phoenix Down, 1x Ether, 1x Hi-Potion, 1x Mega-Potion, 4x Ability Sphere, 4000 gil, 1x Ether, 1x Remedy, 1x Mega-Phoenix, 1x Magic Sphere, 2x Hi- Potion, 10x Potion Weapons: Soft Ring, Bright Bangle, Variable Steel, Switch Hitter, Halberd Key Items: Volume XI ***************************************************************************** 'Djose Highroad' Talk with people and loot chests to receive: Soft Ring (equip it on Yuna straight away as it has Stoneproof!), 2x Phoenix Down, Bright Bangle, Ether, Hi-Potion, Mega-Potion, Variable Steel. Be careful of Basilisks found in this area. They can petrify your chrs. Check behind stone pillars - one of them hides Vol. XI *KEY ITEM*. Path is pretty straightforward. At the end go right and you will reach another temple, another Cloister and another... well, I'm sure you know what you get at the end, so I won't write that down. 'Djose: Pilgrimage Road' Proceed north. 'Djose Temple' Chest behind the shop has 4x Ability Sphere. On extreme left nab 4000 Gil. Depending on what you replied to Gatta you'll find somebody to right of temple's entrance. Enter the shop, refreshing your own stock. Enter the temple. Inside are chests with Ether, Remedy, Mega Phoenix. Finally enter the Cloister. **************************************** LEVEL 3: Djose Temple Cloister of Trials **************************************** LEVEL 3 PRIZE: Magic Sphere DJS - Djose Sphere GS - Glyph Sphere DS - Destruction Sphere STEP 1: In this pic a part of first room is shown. R1 marks a recess in which DJS1 is inserted. Remove it and stick it in left recess found on the doors (marked with X). http://splitinfinity.50megs.com/images/dtemple01.jpg STEP 2: Repeat the exercise. Remove DJS1 inserted in R2 recess and stick it in other recess found on the doors (again marked with X). Doors will disengage the lock and you're now able to go thru. http://splitinfinity.50megs.com/images/dtemple02.jpg STEP 3: Lots of spheres again. R3 is a recess with DJS3 inside. R4 has DJS4. P1 is a pillar atop which DJS5 rests. http://splitinfinity.50megs.com/images/dtemple03.jpg STEP 4: On this pic Tidus is standing between two recesses. Left one is R5, right one R6. Strange contraption on the ceiling (marked with CON) is activated... http://splitinfinity.50megs.com/images/dtemple04.jpg STEP 5:... by removing DJS3 from R3 and inserting it into R5. Similarly remove DJS4 from R4 and insert it into R6. Contraption is activated! http://splitinfinity.50megs.com/images/dtemple05.jpg STEP 6: For what purpose? For that stand on the left of pillar (marked as P1) and push it to the right all the way you can. Contraption will electrify DJS5. http://splitinfinity.50megs.com/images/dtemple06.jpg STEP 7: At the opposite end of contraption is shining glyph. Step on it. http://splitinfinity.50megs.com/images/dtemple07.jpg STEP 8: Pillar (P1) will return to original position with charged DJS5 atop. Remove DJS5 and insert it into R4. Doing this will remove the door to the left, allowing access in further depths of Djose temple. http://splitinfinity.50megs.com/images/dtemple08.jpg STEP 9: Electrifying! To get across, do the following: Remove DJS3 from R5 and insert it in either one of recesses found on top of pillar (P1). Remove DJS4 from R6 and insert it in other recess found on pillar (P1). After all of this pillar should be in such position... http://splitinfinity.50megs.com/images/dtemple09.jpg STEP 10: Stand below it and push it up until it falls in the chasm. Magically it'll float back up... (red X shows position of pillar, which is otherwise not to be seen in this pic) http://splitinfinity.50megs.com/images/dtemple10.jpg STEP 11: Approach the chasm and Tidus will jump across. E1 marks a device near which you need to press X in order to activate it (you'll find a bunch of them later). So do that. http://splitinfinity.50megs.com/images/dtemple11.jpg STEP 12: After this jump back across. Step on shining glyph again (look at step 7 pic if you forgot its location). Pillar (P1) returns to its position. Remove DJS3 from atop of it and insert it into R1 (step 1 pic!). DJS4, when removed from pillar, must be inserted into R2 (step 2 pic!). On this pic you see Tidus standing in corridor with two white lines (L1 and L2), one on each side. This means you have successfully completed this exercise. http://splitinfinity.50megs.com/images/dtemple12.jpg STEP 13: Only one part of picture remains to be completed. Remove charged DJS5 from R4... http://splitinfinity.50megs.com/images/dtemple13.jpg STEP 14:... and relocate it to R3. Pillar will disappear and will instead be replaced by a lift. http://splitinfinity.50megs.com/images/dtemple14.jpg STEP 15: What's that shining on the wall? Near shining glyph you will notice an insignia that glows every so often. Examine it and touch the glyph. http://splitinfinity.50megs.com/images/dtemple15.jpg STEP 16: Weeee. Destruction Sphere! http://splitinfinity.50megs.com/images/dtemple16.jpg STEP 17: Once you have it, board the lift shown on step 14 pic and up you go. On this pic you have E2, E3, E4, E5 and E6 (E2 and E6 I wasn't able to capture onto pics... they are located behind corners - E2 on left, and E6 on right). Approach all five of them and press X to activate them. Once they shoot down, final steps will become exposed and another pillar shall also arise (marked as P2). http://splitinfinity.50megs.com/images/dtemple17.jpg STEP 18: Approach this second pillar and make it happy with Destruction Sphere. http://splitinfinity.50megs.com/images/dtemple18.jpg STEP 19: Where wall previously existed, there's now a chest with Magic Sphere. Congrats, for you just broke another Destruction sigil... http://splitinfinity.50megs.com/images/dtemple19.jpg ... now all that is left is ascending the stairs to your left. You've reached the Antechamber. Talk to your members until they repeat themselves. Try to exit and Yuna pops out. Pick another name, then go to sleep. When you control Tidus again, head back to the shop. There's a chest with Switch Hitter. Back outside talk to everybody. Now enter the temple and enter leftmost room. Yuna is knocked out on the bed. Talking to the person next to her will prompt Yuna to wake up. Then head back to Djose Highroad. This time people on Pilgrimage Road will hand over items if you stick 'em up... I mean talk to them: Halberd, 2x Hi-Potion, 10x Potion. If you return all the way back to screen 'Mushroom Rock: Aftermath', you'll find a destroyed pieces of some machine in lower left of that screen. Climb the boxes near it and walk to the next screen. Chest you'll encounter contains 4x Soft. ***************************************************************************** 712 - MOONFLOW Enemies: Garm, Bunyip, Snow Flan, Ochu, Bite Bug, Gandarewa, Funguar, treasure chest, Extractor (BOSS) Items: 3x Lv.1 Key Sp., 1x X-Potion, 3x Lv.1 Key Sp., 1x Magic Def Sp., 6x Smoke Bomb (lose vs Belgemine), 2x Dragon Scale (win vs Belgemine), 2x Phoenix Down, 5000 gil, 1x Ether, 4x Antidote, 1x Mega-Potion Weapons: None Key Items: Summoner's Soul, Volume XII ***************************************************************************** 'Moonflow: South Bank Road' Loot the chests for: 3x Lv.1 Key Sp., X-Potion, 3x Lv.1 Key Sp., Magic Def Sp. You'll again run into Belgemine for a new game of badminton... you know the drill by know. It doesn't matter if you win or lose. ----------------------------------------------------------------------------- BELGEMINE'S CHALLENGE, ROUND 2 ----------------------------------------------------------------------------- 'Thunderguy' | HP: 6000-924 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 450 | AP: na | 22, 1, 23, 1, 17, 15, 0, 0 ----------------------------------------------------------------------------- No items acquired! ----------------------------------------------------------------------------- STIMM: Just about everything. ----------------------------------------------------------------------------- ELEMABS: LIG ----------------------------------------------------------------------------- No equipment acquired! ----------------------------------------------------------------------------- Immune to SENSOR and SCAN! ----------------------------------------------------------------------------- a) 'Swipe' - VS one chr - phd b) Aerospark - VS one chr - phd + Dispel effect c) Haste - on itself - adds Haste d) Thor's Hammer - VS all chrs - lightning mgd ----------------------------------------------------------------------------- You'll receive Summoner's Soul *KEY ITEM* (in case you lose you get 6x Smoke Bomb, but for winning you get 2x Dragon Scale). New tutorial will pop up, telling you how to teach aeons new abilities. 'Moonflow: South Bank' Continue further north. Beautiful. Lol at Tidus. Go left. 'Moonflow: South Wharf' Chest has 2x Phoenix Down. Go left. Refresh your stock, but watch out which merchant you buy from. Buy lots of Potions and Eye Drops. Go left again. After the scene save. Nab 5000 Gil from chest. Talk to the strange driver of Shoopuf and embark on a journey over water. Can you guess what'll happen next? ----------------------------------------------------------------------------- BOSS ENTRY ---> A193 ----------------------------------------------------------------------------- Extractor | HP: 4000-600 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 10 | AP: 660-990 | 23, 1, 15, 1, 15, 15, 0, 30 ----------------------------------------------------------------------------- ST: 1x-1x Potion | DR: 1x-2x; 2x-4x Mega Phoenix GIL: 2400 | ----------------------------------------------------------------------------- STIMM: BER, CON, DAR, DEA, DOO, EJE | STRESIS: 50% PRV PET, POI, REG, SIL, SLE, ZOM | ----------------------------------------------------------------------------- ELEMWEAK: LIG | ELEMHALF: FIR, WAT, ICE, HOL ----------------------------------------------------------------------------- EQUIPMENT: 1-3, 1-3, 99% DWA: Firest., Icest., Lightningst., Piercing, Waterst. DAA: SOS NulBlaze, SOS NulFrost, SOS NulShock, SOS NulTide ----------------------------------------------------------------------------- SENSOR: Vulnerable to lightning. SCAN: After rising, it releases Depth Charges, inflicting darkness and damage on Tidus and Wakka. Hurt it as much as you can to bring it back down. ----------------------------------------------------------------------------- a) Aqua Shooter - WATT VS one chr - water mgd b) 'Readying Depth Charges' - signifies charge turn for 'Depth Charges' c) Depth Charges - STATT VS all chrs - std + Darkness (inflicted for three chr's turns) d) 'The Extractor comes back down!' - after dealing 500 damage to Extractor during its raised state, it'll come back down ----------------------------------------------------------------------------- STRATEGY | Yay? An underwater battle again with only two characters. One of priorities you have to give most importance to is keeping your HP at about 500 or higher. Why? Aqua Shooter deals around 200 damage. Depth Charges deal about 350 damage to each character, on top of it inflicting Darkness. As the battle starts, have Tidus cast Haste on both himself and Wakka. Slow works on boss, as do Delay skills! Extractor will use two turns for Aqua Shooter. On third turn it'll rise, and on fourth turn it'll release Depth Charges. During boss' third and fourth turn try your hardest to inflict at least 500 damage to boss, as you'll bring it back down, thus disabling its chance to use Depth Charges and resetting its attack pattern to Aqua Shooter, Aqua Shooter, 'Readying Depth Charges', etc... If somehow you're too late or don't deal enough damage, use Eye Drops to heal Darkness you might've been inflicted with. Otherwise use Hi-Potions you might have left. By Hasting your chrs and Slowing the boss (at least Haste is recommended to have already) your odds can increase greatly in this battle. Remember to attack as much as you can during its raised state and you will win easily. ADDITIONAL STRATEGY: See two Aqua Shooters and allow the boss to rise - naturally, don't forget to hit the boss. Just before Extractor is about to use Depth Charges, have Tidus use Provoke on Extractor. It'll come back down and two messages will pop up. 'The Extractor is provoked!' and 'Aqua Shooter damage increases!' Don't be alarmed at the latter message, this is actually better that getting hit with Depth Charges. AS' damage increases only by 50% anyway, so why worry? Provoked Extractor will use two powered-up AS. After it has done so, first turn Extractor gets after that, two new messages appear. 'The Extractor cools down' and 'Aqua Shooter damage decreases'. Cool! From now on you'll see regular pattern: AS, AS, rise, Depth Charges, repeat. Just remember to use Provoke before Depth Charges phase and you win. ----------------------------------------------------------------------------- 'Moonflow: North Wharf' Talk to everybody and head left. On this screen pick up Vol. XII *KEY ITEM* - it's a bit hard to see. Left. Open the chest for Ether. Left again. 'Moonflow: North Bank' Recognize this person? I bet you know what follows. Yep, a tutor battle. Open the chest for 4x Antidote. Proceed north. I've received an excellent tip from GamerZombie666 regarding Rikku. Once you regain her back when crossing a large body of water on a certain animal, you'll see that she starts very close to Reflect on the standard SG - there's only a matter of Lv.2 Lock in the way. First Lv.2 Key Sp. you can obtain after getting Rikku permanently is after beating Spherimorph boss in Macalania woods. So save Rikku's SLVL until after beating boss mentioned, then use her SLVL to move over SG toward Reflect node, use newly gained LV.2 Key Sp. to remove Lv.2 Lock and Reflect is yours. It will prove mightily useful for later battles. 'Moonflow: North Bank Road' You're not far from next 'city'. Next chest on your way has Mega-Potion. You're now entering city of... ***************************************************************************** 713 - GUADOSALAM Enemies: None Items: 1x Mega-Potion, 1x Elixir, 3000 gil, 2x Hi-Potion, 8x Lightning Marble Weapons: None Key Items: Volume XIII, Venus Crest (appears in Farplane, but only after you set foot in Thunder plains ahead) ***************************************************************************** Bla bla bla. I sure wish you could press Start to skip the sequences. Last option will appear in Main menu - Customize. Yep, with this command you can shape weapons and armor to your liking. A handy tutorial will show you how to do just that. I told you Rikku rocks. There're two chests you can loot for Mega-Potion and Elixir. One of the houses (with four people and 3000 gil chest) has Vol. XIII *KEY ITEM* lying on the floor. Enter the main building. Before doing anything here, go up the stairs and open the chest for 2x Hi-Potion. Approach the big doors, then enter them. Talk to your members, then listen to more convo. Exit the manor, and go a bit down. Yuna is all mine, you know! Head for the Farplane. On screen 'Road to Farplane' there's a chest with 8x Lightning Marble. Go north. Chat, chat again, the go thru the portal. Talk to Wakka, then Lulu, then Yuna. At this point Brotherhood weapon for Tidus is upgraded with following abilities: Str+5%, Str+10%, Waterstrike, Sensor. Exit the Farplane and approach the manor. Chat. Go down the slope and talk to Lulu again and again (or if Rikku's affection for Tidus is higher, you'll have a chat with Rikku). Then try to exit Guadosalam in direction of Thunder Plains. Go back to front of the manor. Finally you can leave. ***************************************************************************** 714 - THUNDER PLAINS Enemies: Gold Element, Larva, Qactuar, Melusine, Kusariqqu, Aerouge, Buer, Iron Giant Items: 2x Phoenix Down, 5000 gil, 2x Hi-Potion, 1x Ether, 2000 gil, 1x X- Potion, 1x Remedy Weapons: Water Ball, Yellow Shield Key Items: Volume XIV ***************************************************************************** Gandof Thunder Plains is the full name. While here, have Rikku steal from enemies items that allow weapons to be customized with Lightningstrike. Now you can also return to the Farplane, where chest has appeared containing Venus Crest *KEY ITEM*. 'Thunder Plains: South' Don't worry if lightning strikes you. It doesn't cause any damage to you. You will see a bunch of strange stones that glow with a picture of Cactuar. Press *Square* button in front of three such stones (when they're glowing) to be able to encounter Qactuars. If Wakka's Acc and Str are high enough, he will hit and kill one with ease. Steal few Chocobo Feathers from them. They'll be useful later. I also recommend trying to dodge 20 lightning bolts. Once you do this, there will be a chest containing 2x MP Sphere in front of Rin's Agency which is located just further ahead. Chests in this area on the left contain: 2x Phoenix Down, 5000 gil and 2x Hi-Potion. On the right side you'll find a chest with Water Ball (this one is hidden in an 'alcove' you'll see in minimap). You must go all the way north until a cutscene... 'Thunder Plains: Agency Front' Talk to Rikku.;) Enter the Agency. Talk to everybody (do NOT follow Yuna yet!) and Rin will show up eventually. Pick the first option and you'll receive Vol. XIV *KEY ITEM*. Follow Yuna. After the scene talk to Rikku. There's also a book with a hint about Cactuar stones you saw outside, which is located on the counter between save sphere and Mifurey (Rin's attendant in this Agency). Outside pick up Yellow Shield, then proceed north. 'Thunder Plains: North' Half more way to go. There're are chests with Ether, 2000 gil, X-Potion and Remedy scattered over north Thunder Plains. Then proceed north even more. ***************************************************************************** 715 - MACALANIA WOODS Enemies: Chimera, Xiphos, Wasp, Iguion, Murussu, Blue Element, Chimera, Spherimorph (BOSS) Items: 2000 gil, 3x Phoenix Down, 1x Remedy, 1x Ether (butterfly game before defeating Spherimorph), 1x MP Sphere (butterfly game before defeating Spherimorph), 2x Elixir (butterfly game after defeating Spherimorph), 2x Megalixir (butterfly game after defeating Spherimorph) Weapons: Sleepy Cait Sith Key Items: Volume XV, Jecht's Sphere ***************************************************************************** 'Macalania Woods: South' Path to the right is blocked, which means you can only go north again. Once you take first left turn, go until you hit first right turn and stop here. Keep walking to the left and press X. You'll get Sleepy Cait Sith. At the end of this part of the forest there's a chest with 2000 Gil. 'Macalania Woods: Central' Halfway thru loot the chest for 3x Phoenix Down. Skip the butterfly game for now, if you don't want to be bothered by it. 'Macalania Woods: North' There's a hard-to-see chest with Remedy here. 'Macalania Woods: Lake Road' Save. *Buy Sonic Steel from O'aka!* Finally you can buy Hi-Potions! Buy a few of them at all costs. On the path to the right is Vol. XV *KEY ITEM*. Go thru the path Auron created... 'Macalania Woods: Spring' Go forward... ----------------------------------------------------------------------------- BOSS ENTRY ---> A554 ----------------------------------------------------------------------------- Spherimorph | HP: 12000-2000 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 100 | AP: 3240-4860 | 20, 100,20, 1, 15, 15, 0, 30 ----------------------------------------------------------------------------- ST: 1x Ether - 1x Turbo Ether | DR: 1x-2x; 1x-2x Lv.2 Key Sp. GIL: 4000 | ----------------------------------------------------------------------------- STIMM: BER, CON, DAR, DEA, Delay sk. | STRESIS: 90% POI, 75% THR EJE, PET, PRV, SIL, SLE, SLO | DCOUNT: 20 | POI%: 5% ----------------------------------------------------------------------------- Elemental affinities vary! ----------------------------------------------------------------------------- EQUIPMENT: 2-3, 1-3, 99% DWA: Firest., Icest., Lightningst., Piercing, Waterst. DAA: Fireward, Iceward, Lightningward, Waterward ----------------------------------------------------------------------------- Immune to SENSOR and SCAN! ----------------------------------------------------------------------------- a) Elemental Shift - once boss is hit with an element it is currently weak against, boss'll change its elemental properties b) 'Slam' - VS one chr - phd c) Fire - FATT VS one-all chr-s - fire mgd - used as counterattack in certain situations d) Thunder - LATT VS one-all chr-s - lightning mgd - used as counterattack in certain situations e) Water - WATT VS one-all chr-s - water mgd - used as counterattack in certain situations f) Blizzard - IATT VS one-all chr-s - ice mgd - used as counterattack in certain situations g) Press - GRATTP VS all chrs - phd - tears off 50% current HP ----------------------------------------------------------------------------- STRATEGY | Challenging boss indeed, but not hard to defeat. Characters to be brought into this fight are Tidus, Yuna and Lulu (hopefully you've learned her Lv2 spells already). First cast Haste on all three so you'll get more turns in. Have Yuna defend for the time being. Have Lulu use Focus a few times to increase Mag and Mdef. It's also recommended to bring in Auron for one turn and use Power Break on Spherimorph - doing this will halve the damage Spherimorph is doing with Press - instead of 50% it'll rip off 25% current HP. At any time Spherimorph is weak to one element, and absorbs other three elements. Example: Boss is weak to fire, but absorbs other three. Now when Tidus is done inflicting Haste, have him attack Spherimorph with a physical attack (make sure he doesn't have a weapon with element attack equipped) and take note with which spell boss will counter. If it's Fire / Ice, this means that boss is vulnerable to ice / fire element. If it's Water / Thunder, this means that boss is weak to lightning / water. Okay! Now that you've seen what magic boss has used as a counter, have Lulu cast the correct countermeasure - so if boss used Fire, have Lulu use Blizzard. Boss will use Elemental Shift - its weaknesses will change. I tried figuring out if it has a certain pattern which dictates what will be its next elemental weakness, but it turned out that it's completely random. One last note: Spherimorph *doesn't* always start with Fire spells. First spell it'll use against you is completely random. Again have Tidus attack Spherimorph, memorising which spell it'll use. Then have Lulu use the right counterpart. Rinse and repeat. Should somehow your HP get low... that's why Yuna is here for. Let's assume Spherimorph is currently using Fire. Here's description on how it will act (re-apply for other element magic): - if attacked with fire, water or lightning based attacks (these are all elements boss currently absorbs), boss'll counter with that Fire spell cast at whole party; it'll also counter like that if non-element magic (healing, for example) is used on it - if attacked with physical, boss counters with Fire cast at the attacker - on boss' turn, it'll use 'Slam', which deals about 200 damage, or Press Note: Funnily this boss can be Zombied. Too bad you don't have that ability by now... unless you were really leveling up. ----------------------------------------------------------------------------- You'll get Jecht's Sphere *KEY ITEM*. 'Macalania Woods: Lake Road' Back on track. Save. Then proceed north as usual. Check your equipment and see if you have weapons with Lightningstrike ability for Wakka, Auron and Tidus. If not, I suggest returning to Thunder Plains and steal some items that allow you to customize weapons with Lightningstrike. ***************************************************************************** 716 - LAKE MACALANIA Enemies: Snow Wolf, Ice Flan, Mafdet, Evil Eye, Crawler (BOSS), S. (BOSS), Guado Guardian, A. (BOSS), Wendigo (BOSS) Items: 4000 gil, 400 gil, 5000 gil, 2x X-Potion, 1x Ether, 1x Elixir, 3x Phoenix Down, 2x Remedy, 2x Hi-Potion, 1x Luck Sp., 1x Mega-Potion, 1x Lv.1 Key Sp., 1x Lv.2 Key Sphere Weapons: Shell Targe, Avenger Key Items: Volume XVI ***************************************************************************** 'Lake Macalania: Agency Front' Pick up Vol. XVI *KEY ITEM* to the left of Agency. You'll find a Chocobo to the right of Agency. Pick the second option (you can loot the chest you see after you defeat next boss; it contains 4000 gil, BTW). Then enter the Agency. Refresh your stock - buy at least two dozens of Hi-Potions! Exit the Agency and head left. After the scene go down a bit and get ready! ----------------------------------------------------------------------------- BOSS ENTRY ---> A110 ----------------------------------------------------------------------------- Crawler | HP: 16000-4000 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 1 | AP: 4400-6600 | 25, 100,30, 50, 20, 15, 0, 30 ----------------------------------------------------------------------------- ST: 1x Lunar Curtain-2x Lunar Curtain| DR: 1x-2x; 2x-4x Elixir GIL: 7000 | ----------------------------------------------------------------------------- STIMM: BER, Break sk., CON, DAR, DEA, DOO, EJE, PET, POI, PRV, REG, SIL, SLE, THR, ZOM ----------------------------------------------------------------------------- ELEMWEAK: LIG | ELEMHALF: FIR, WAT, ICE, HOL ----------------------------------------------------------------------------- EQUIPMENT: 2-4, 1-3, 99% DWA: Alchemy, Firest., Icest., Lightningst., Piercing, Waterst. DAA: Fireward, Iceward, Lightningward, Waterward ----------------------------------------------------------------------------- SENSOR: Vulnerable to lightning. Negator disables all magic and summoning. SCAN: Shoots all targets with Gatling Gun. Vulnerable to lightning. Starts countdown to Mana Beam once the Negator is destroyed. Retaliates when hit by lightning magic during countdown. Restores Negator after being hit by magic four times. ----------------------------------------------------------------------------- a) Gatling Gun - VS all chrs - phd - deals 8 hits to random targets b) Assault - CATT VS one chr - heavy phd - used as counterattack if attacked in any way c) 'Mana beam in 3-2-1 turn-s!' - signifies countdown to Mana Beam d) Mana Beam - NATT VS all chrs - mgd - requires three turns to charge e) 'Mana Beam interrupted!' - message pops up if Crawler releases another Negator while counting down to Mana Beam - forfeits use of Mana Beam ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- SUB-BOSS ENTRY ---> A111 ----------------------------------------------------------------------------- Negator | HP: 1000-1000 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 1 | AP: 220-330 | 1, 1, 1, 1, 0, 0, 0, 0 ----------------------------------------------------------------------------- ST: 1x Hi-Potion-2x Hi-Potion | DR: 1x-2x Potion; 1x-2x Hi-Potion GIL: 300 | ----------------------------------------------------------------------------- STIMM: BER, CON, DAR, DEA, DOO, EJE, PET, POI, PRV, REG, SIL, SLE, THR, ZOM ----------------------------------------------------------------------------- ELEMHALF: FIR, WAT, ICE, HOL ----------------------------------------------------------------------------- EQUIPMENT: 1-3, 1-2, 15% DWA: Lightningst., Piercing DAA: Fireward, Iceward, Lightningward, Waterward ----------------------------------------------------------------------------- SENSOR: Disables magic and summoning. Attack it with items and Wakka's ball. Immune to SCAN! ----------------------------------------------------------------------------- a) 'Negator disables all magic and summoning!' - if Negator is present in battle, no chr can use magic based attacks nor can aeons be summoned ----------------------------------------------------------------------------- STRATEGY | Although by taking a look at boss' HP it may seem a hard boss, it's not. Use Wakka, Auron and Tidus. Got lightning based weapons in your stock? Good, unload at the boss until it bites the dust. If you don't have these, it's quite alright, but the battle will take longer. Why is this better strategy than getting rid of Negator? - boss counters almost every attack with Assault, which deals about 800 damage to attacker - on each fourth turn it'll use Mana Beam, which deals about 1300 damage to all chrs (you can check how many turns left by blinking lights on boss' turret gun) - I'd rather get hit by Gatling Gun (with Negator around), which hits 8 times, but it deals less damage than single Assault (each hit scores for about 50 damage) - plus boss doesn't counter at all with Negator around Lastly, use Hi-Potions to heal yourself when need be. ADDITIONAL STRATEGY: Start battle with Tidus, Wakka and Auron. Have Wakka attack Negator until it's killed. For that time being have Tidus and Auron attack Crawler or heal if wounds get severe (if you wish, use Tidus' Cheer to increase Str and Def). Once Negator is down, swap Wakka for Lulu and Auron for Yuna. Now Crawler starts countdown to Mana Beam and will *not* attack for three turns. Mana Beam is released on fourth turn. Tidus now casts Haste at all three, and (if possible) Slow at Crawler. As Scan indicates, Crawler spits out another Negator once Crawler has been hit with four magic attacks. All three of your chrs are now getting two turns in a row before Crawler gets one (or even up to four turns per one Crawler's in case you Slow-ed it down). Your main goal here is to have Lulu throw four magic attacks at Crawler as quickly as she can. Heal her each time she will get countered by Assault. It's also a good thing to cast Yuna's protective spells on the party, if she has learned them already. Once that is accomplished, another Negator pops out. Swap to your original team: Lulu and Yuna out, Auron and Wakka in. Crawler will continue countdown to Mana Beam, but when it reaches the time to be released, nothing will happen cos of Negator around.:) Again have Wakka attack Negator until it's down, Auron and Tidus attack Crawler... etc etc. Simply rinse and repeat and you will win with no difficulties. If Rikku had stolen any elemental-based items so far, you can have her use them on Crawler - highly recommended are Electro Marbles. BIG TIP: If Rikku got lucky and she stole Silver Hourglass from one of these enemies: Lamashtu or Vouivre, have her use it on Crawler. Slow effect works 100% of the time, unless the fiend is immune to it. ----------------------------------------------------------------------------- 'Lake Macalania: Crevasse' Just go down the steps you'll see. 'Macalania: Road' Talk to first person you see for 400 Gil. At the end there'll be a scene. Enter the temple. 'Macalania: Hall' Talk to Tromell for Shell Targe. Loot chests for 5000 gil, 2x X-Potion. Two guys in Monk's Chambers will give you Ether and Elixir (in the back is also a chest with 3x Phoenix Down). Chest in Nun's Chambers has 2x Remedy. Talk to both people to receive 2x Hi-Potion. Now save and enter the Cloister. 'Macalania Temple Trials' Just press forward. Then go a bit right. ----------------------------------------------------------------------------- BOSS ENTRY ---> A464 ----------------------------------------------------------------------------- S. | HP: 6000-1400 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 100 | AP: 2000-3000 | 20, 1, 25*,25, 20, 15, 0, 100 ----------------------------------------------------------------------------- ST: 1x Turbo Ether-1x Elixir DR: 1x-2x Black Magic Sp.; 1x-2x Special Sp. GIL: 5000 ----------------------------------------------------------------------------- STIMM: BER, CON, DAR, DEA, Delay sk. | STRESIS: 40% POI, 50% MAG DEM, DOO, EJE, PET, POW, PRV, SIL | SLE, THR, ZOM | POI%: 10% ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- EQUIPMENT: 2-4, 1-2, 99% DWA: Piercing, Silencetouch DAA: Silenceproof ----------------------------------------------------------------------------- SENSOR: Casts ice, lightning, water, and fire, in that order. SCAN: Casts ice, lightning, water, and fire spells in that order, so have Yuna cast NulFrost, NulShock, NulTide, and NulBlaze. He'll summon when cornered. Beware! ----------------------------------------------------------------------------- a) Shell - on oneself - magical damage is halved b) Blizzara - IATT VS one chr - ice mgd c) Thundara - LATT VS one chr - lightning mgd d) Watera - WATT VS one chr - water mgd e) Fira - FATT VS one chr - fire mgd f) Multi-Blizzara - IATT VS two chrs - ice mgd g) Multi-Thundara - LATT VS two chrs - lightning mgd h) Multi-Watera - WATT VS two chrs - water mgd i) Multi-Fira - FATT VS two chrs - fire mgd ----------------------------------------------------------------------------- * - Mag stat increases to 32 once you enter third phase of battle. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- BOSS ENTRY ---> A245 ----------------------------------------------------------------------------- Guado Guardian | HP: 2000-2000 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 10 | AP: 290-435 | 10, 1, 15, 1, 12, 15, 0, 100 ----------------------------------------------------------------------------- ST: 1x Hi-Potion-1x Ether | DR: 1x-2x; 1x-2x Ability Sp. GIL: 300 | BR: Ether for 20000 gil ----------------------------------------------------------------------------- STIMM: BER, CON, DOO, PRV, SLE | STRESIS: 10% DEA, 20% SIL POI%: 25% | ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- EQUIPMENT: 1-3, 1-3, 99% DWA: Mag+3%, Mag+5%, Piercing, Sensor, Str+3%, Str+5% DAA: HP+5%, Mdef+3%, MP+5% ----------------------------------------------------------------------------- SENSOR: Protects S. SCAN: Attacks and defends with items, using Auto-Potion and confusion-inducing Shremedies. He restores S.'s HP too, so stop him from using items somehow. ----------------------------------------------------------------------------- a) Protect - on oneself - physical damage is halved b) Auto-Potion - CATT on oneself - any type of attack is done on Guado G., it'll heal himself for 1000 HP c) Shremedy - VS one chr - inflicts Confusion d) Fire - FATT VS one chr - fire d. e) Thunder - LATT VS one chr - lightning d. f) Water - WATT VS one chr - water d. g) Blizzard - IATT VS one chr - ice d. h) Remedy - if main enemy is suffering from bad status, Guado G. will use Remedy on him i) Hi-Potion - if main enemy is missing some HP, Guado G. will use Hi-Potion on him ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- SUB-BOSS ENTRY ---> A000 ----------------------------------------------------------------------------- A. aeon | HP: 18000-1400 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 50 | AP: 2500-3750 | 25, 1, 20, 1, 25, 15, 0, 30 ----------------------------------------------------------------------------- ST: 3x Silence Gren.-1x Farplane Sh. | DR: 1x-2x; 1x-2x Ability Sp. GIL: 3000 | ----------------------------------------------------------------------------- STIMM: BER, Break sk., CON, DAR, DEA, Delay sk., DOO, EJE, PET, POI, PRV, SIL, SLE, SLO, THR, ZOM ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- EQUIPMENT: 2-4, 1-3, 99% DWA: Darktouch, Piercing, Silencetouch, Sleeptouch DAA: Darkward, Silenceward, Sleepward ----------------------------------------------------------------------------- SENSOR: Goes into Overdrive when its gauge charges up. Immune to SCAN! ----------------------------------------------------------------------------- a) Boost - fills up an Overdrive gauge a bit b) Pain - NATT VS one chr - mgd + Death c) Oblivion - VS all chrs - deals 16 hits to random targets ----------------------------------------------------------------------------- STRATEGY | First things first! Use Tidus, Yuna and *Rikku*. As battle starts, Guado Guardians will cast Protect on themselves and S. will Shell himself. Have Yuna use Trigger Command Talk (talk to enemy). Doing this will increase her Magic Def for 10 points (same for Wakka, but I don't find him useful for this fight). Choosing Talk for Tidus will increase his Str for 10 points. Even if KO-ed, stat increases remain in effect for duration of this battle. As usual cast Haste on all three chrs. Meanwhile have Rikku Steal from Guado Guardians to stop them using Auto-Potion.;) Once she stole from each one once, swap her for Lulu (Haste her as well) and use Lulu's Focus a few times. GG are susceptible to Armor Break. But *even* if Auron uses Armor Break on each once, there still won't be any efficient increase in damage you do. Now one thing to memorize is that S. uses element magic in certain order, starting with ice. It goes like this: ice, lightning, water, fire. So each turn before S. gets to act, have Yuna cast respective NulElement on party, ie if S. is about to use Fira, cast NulBlaze. Otherwise S.'s spells deal around 600 damage a pop. Beware of Guado G.'s Shremedy - it inflicts Confusion. Either hit Confused chr or use Remedy on it. On turns Yuna gets to 'waste' have her cast Shell on your members if you have it by now. Use magic attacks on Guado G. until they're gone. Next use physicals against S. until his HP fall below 3000, at which point reinforcements will arrive. I hope you have lots of Phoenix Downs. Don't bother casting Haste over chr you'll revive as they may just get knocked out again. Instead keep attacking S.'s new ally. Her Pain carries Death, but it cannot bypass Deathproof (found out with help of AR2, don't worry about it). If her Overdrive gets full, summon an aeon to shield yourself from Oblivion, which deals massive damage. Personal observation: I've seen some strategies about summoning new Aeon and using Heavenly Strike in order to delay next turn of this enemy. This is a bad suggestion. Why? First it delays new aeon's next turn a bit (you know, being a special attack) and second, this enemy is immune to Delay skills. Take a look. She mostly uses Boost. Now what does Boost do if you choose that command for your aeons? That's right, damage done to them is greater. Same applies here. Remember to summon an aeon if Overdrive is imminent! Tidus' Slice & Dice might come in handy. Once she is disposed of, S. steps back into the fray, mightily improved. His HP is restored and he now casts Multi version spells that hit two chrs at once. Plus they're almost three times stronger. If only one is alive, that chr will get double dose. But again he goes in known order of ice, lightning, water and fire - so Yuna again to the rescue. He will start with whatever element was last used before he summoned. Recast Haste on Yuna is she's too slow to keep up with S. He also falls easily to Slow and is susceptible to Magic Break. With no-one to shield him now he bites the dust. ----------------------------------------------------------------------------- Save your game. Go left. Now you really have to do that dang Cloister of Trials... ******************************************** LEVEL 4: Macalania Temple Cloister of Trials ******************************************** LEVEL 4 PRIZE: Luck Sphere MS - Macalania Sphere GS - Glyph Sphere DS - Destruction Sphere STEP 1: Wow... it's a long way across. And a long exercise awaits you, too. http://splitinfinity.50megs.com/images/mtemple01.jpg STEP 2: Stop for a while at this screen. I need to explain few thingies. R1 is a recess with MS1. R2 is recess with MS2. P1 is pillar with one recess atop of it. R3 marks a recess with GS. SG1 marks shining glyph we'll use few times. http://splitinfinity.50megs.com/images/mtemple02.jpg STEP 3: See pillar (P1)...? http://splitinfinity.50megs.com/images/mtemple03.jpg Stand on its left and push it into an iceberg (marked with IC1). After this push, stand below pillar and push it up into another iceberg (IC2). Pillar will slide down the slope past R1. STEP 4: Picture should look like this now, if you successfully got rid of both icebergs. http://splitinfinity.50megs.com/images/mtemple04.jpg STEP 5: Let's beging inputting those spheres. First remove GS from R3. http://splitinfinity.50megs.com/images/mtemple05.jpg STEP 6: Go past R1 down the icy slope. You'll reach lowest level of this Cloister and bump into pillar (P1), but that doesn't interest us yet. Go as far left as you can and insert GS into far-left recess found on wall. You'll know you hit the right one if a portion of the floor rises on upper level. http://splitinfinity.50megs.com/images/mtemple06.jpg STEP 7: Back on middle level approach newly discovered recess. Surprise, surprise. MS3... remove it. http://splitinfinity.50megs.com/images/mtemple07.jpg STEP 8: Back on lower level you may have noticed two bottom parts of two of three huge pillars that supported ice path which crumbled away once you tried to exit the temple after you defeated last boss. One is very close to recess into which you inserted GS and the other is all way to the right. Left huge- pillar-bottom part has a recess. Into this recess insert MS3. One third of path is created. http://splitinfinity.50megs.com/images/mtemple08.jpg STEP 9: Back on middle level take out MS2 from R2. http://splitinfinity.50megs.com/images/mtemple09.jpg STEP 10: Back on lower level insert MS2 into free recess found on top of pillar (P1). http://splitinfinity.50megs.com/images/mtemple10.jpg STEP 11: After MS2 is in, push this pillar to the right. It'll slide right under huge-pillar-bottom part and create second third of path. It must look like this... http://splitinfinity.50megs.com/images/mtemple11.jpg STEP 12: Back on middle level remove MS1 from R1. http://splitinfinity.50megs.com/images/mtemple12.jpg STEP 13: Finally insert MS1 into R3. Path complete! http://splitinfinity.50megs.com/images/mtemple13.jpg STEP 14: Once you're back to the top... hm, another shining glyph? What does it do? Step on it. http://splitinfinity.50megs.com/images/mtemple14.jpg STEP 15: Oooops. But it is necessary if you want to break Destruction sigil for this temple. *Push* pillar (P1) that materialized near you down the slope. Do not remove MS2 from the pillar! Pillar'll be shot across into some light beam... http://splitinfinity.50megs.com/images/mtemple15.jpg STEP 16:... see the light? MS2 became DS. Step on SG (shining glyph, if you forgot). http://splitinfinity.50megs.com/images/mtemple16.jpg STEP 17: At same level remove MS1 from R3. http://splitinfinity.50megs.com/images/mtemple17.jpg STEP 18: Insert MS1 into R1 to create a path to lower level. http://splitinfinity.50megs.com/images/mtemple18.jpg STEP 19: Remove DS from pillar (P1) that teleported to its default position. http://splitinfinity.50megs.com/images/mtemple19.jpg STEP 20: Go down onto lower level (we recreated the path). I'm sure you've noticed another recess to the right of recess we fed earlier with GS. This recess can be fed with DS... http://splitinfinity.50megs.com/images/mtemple20.jpg STEP 21: A part of floor will crumble away, revealing chest with Luck Sphere. You also broke Destruction sigil for this temple as well. http://splitinfinity.50megs.com/images/mtemple21.jpg STEP 22: Remove DS from recess you put it into. http://splitinfinity.50megs.com/images/mtemple22.jpg STEP 23: Return DS onto its original position on pillar (P1). http://splitinfinity.50megs.com/images/mtemple23.jpg STEP 24: Retrieve MS1 from R1... http://splitinfinity.50megs.com/images/mtemple24.jpg STEP 25:... and put it into R2. http://splitinfinity.50megs.com/images/mtemple25.jpg STEP 26: Return to top floor and step on this shining glyph again. http://splitinfinity.50megs.com/images/mtemple26.jpg STEP 27: Familiar? As before do not remove DS! Push pillar down the slope. http://splitinfinity.50megs.com/images/mtemple27.jpg STEP 28: Go down the slope on middle level and approach SG. Also step on it. DS changed back into MS2. http://splitinfinity.50megs.com/images/mtemple28.jpg STEP 29: Again stand on pillar's left and push it to the right. http://splitinfinity.50megs.com/images/mtemple29.jpg STEP 30: Remove MS1 from R2. http://splitinfinity.50megs.com/images/mtemple30.jpg STEP 31: Insert MS1 into R1. http://splitinfinity.50megs.com/images/mtemple31.jpg STEP 32: Now stand below pillar and push it up, so that is slides to lower level. http://splitinfinity.50megs.com/images/mtemple32.jpg STEP 33: Go after the pillar to lower level. Push it to the right, just like before. Second third of path is again created. http://splitinfinity.50megs.com/images/mtemple33.jpg STEP 34: One last touch... remove MS1 from R1. http://splitinfinity.50megs.com/images/mtemple34.jpg STEP 35: Insert MS1 into R3... http://splitinfinity.50megs.com/images/mtemple35.jpg ... and you're home free. Just be careful that you don't step on shining glyph found on upper level, otherwise you'll have to do some stuff again! Proceed north to exit this Cloister. 'Macalania: Road' Shopping at a time like this? Buy Hi-Potions! They are a must! Then run as fast as you can - if Guado Guardians catch up with you (and they will around three times or so), you can just flee. 'Lake Macalania: Crevasse' Nab Mega-Potion I forgot earlier. Oops. At the end of eastern path there's Lv.1 Key Sp. Make sure that you save your progress! ----------------------------------------------------------------------------- BOSS ENTRY ---> A632 ----------------------------------------------------------------------------- Wendigo | HP: 18000-1432 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 32 | AP: 2000-3000 | 40, 1, 1, 1, 18, 15, 0, 0 ----------------------------------------------------------------------------- ST: 1x Hi-Potion-1x X-Potion | DR: 1x-2x Power Sp.; 2x-4x Power Sp. GIL: 3000 | ----------------------------------------------------------------------------- STIMM: CON, DEA, EJE, PET, POI, REF | STRESIS: 20% DAR, 20% SIL, 20% SLE SLO, ZOM | DCOUNT: 5 ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- EQUIPMENT: 1-2, 1-2, 50% DWA: Counter-Attack, Piercing DAA: HP+10%, SOS Haste ----------------------------------------------------------------------------- SENSOR: Only uses physical attacks. Curing its berserk status will lower its strength... SCAN: Uses physical attacks only. Once it puts up its dukes, it'll retaliate to any physical attacks with a deadly counter-attack. ----------------------------------------------------------------------------- a) 'Punch' - VS one chr - phd b) 'Ready punch' - CATT VS one chr - phd - any type of physical damage done to Wendigo while its hands are put up will prompt it to counterattack - occurs when Wendigo's HP fall below 50% ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- SUB-BOSS ENTRY ---> A245 ----------------------------------------------------------------------------- Guado Guardian | HP: 1200-1432 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 330 | AP: 290-580 | 1, 1, 14, 1, 20, 15, 0, 0 ----------------------------------------------------------------------------- ST: 1x Hi-Potion-1x X-Potion DR: 1x-2x Ability Sp.; 1x-2x Ability Sp. GIL: 480 ----------------------------------------------------------------------------- STIMM: BER, CON, MAG, SIL, SLE, SLO | STRESIS: 25% DEA, 25% PET, 25% POI THR | DCOUNT: 5 | POI%: 25% ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- EQUIPMENT: 1-3, 1-3, 3% DWA: Mag+3%, Mag+5%, Piercing, Sensor, Str+3%, Str+5% DAA: HP+5%, Mdef+3%, MP+5% ----------------------------------------------------------------------------- SENSOR: Heals himself with Auto-Potion, so stop him from using items. SCAN: Try to stop him from healing himself with Auto-Potion. He sometimes casts Berserk on other enemies, making them stronger. ----------------------------------------------------------------------------- a) Protect - on Wendigo - physical damage is halved b) Shell - on Wendigo - magical damage is halved c) Auto-Potion - CATT on oneself - any type of attack is done on Guado G., it'll heal himself for 1000 HP d) Berserk - on Wendigo - this will increase Wendigo's Str - each turn Wendigo doesn't spend in Berserk, Guado G. may try inflicting Berserk on it again e) Thundara - LATT VS one chr - lightning mgd f) Blizzara - IATT VS one chr - ice mgd ----------------------------------------------------------------------------- STRATEGY | Ouch. Wendigo's Punch under Berserk deals about 2500 damage. Otherwise you're looking at around 1800 damage when not under Berserk. Yet again you have annoying Guado G. to deal with. First have Rikku steal from them so they can't use Auto-Potion anymore. Then have Tidus cast Haste on himself, Wakka and Yuna. When this is done, use Wakka's Dark Attack (or Buster, if you're that far) on Wendigo to blind it, thus decreasing its chances to hit you. Meanwhile have Yuna cast Protect on Tidus (switch him out and bring Auron in), then Wakka, then Auron. On Yuna's next turn switch her out and bring Tidus in. Now lastly cast Haste on Auron and you're set. With Auron Power Break Wendigo. Wakka should keep using Dark Attack or Buster. Use Tidus to dispose of Guado G. You can also Threaten Wendigo, freezing it up and forfeiting its next turn. Once those two are gone, they'll cast Protect and Shell on Wendigo. Just beautiful. If Yuna is far enough already to use Dispel, then by all means use it. Or call Ixion and use his Aerospark which carries Dispel effect. Otherwise battle is still easy, it'll just take longer. Finally heal that Berserk on Wendigo if it's still affected. Now pay attention. Keep attacking with Tidus, Auron and Wakka (have the latter use Sleep Attack - Buster!) - but as soon as Wendigo puts up its hands - stop. Bring in Lulu and shell Wendigo to oblivion with her spells. You might also consider bringing in Rikku and have her Use attack items in your inventory. Wendigo will alternate between three turns of 'Ready punch' and 'Punch'. That's all you need to know to kick its ass. ----------------------------------------------------------------------------- 'Lake Macalania: Lake Bottom' Talk to Lulu, then Auron, Wakka, Rikku. Talk to Yuna, Wakka, Lulu. There's a Lv.2 Key Sp. chest found near Kimahri. Talk to Kimahri, Yuna, Rikku, Auron. A chest with Avenger is near Auron. Move down. ***************************************************************************** 717 - SANUBIA DESERT Enemies: Zu, Mech Guard, Mech Gunner, Cactuar, Alcyone, Sand Wolf, Sand Worm, Mushussu, treasure chest, Sandragora Items: 4x Remedy, 8x Al Bhed Potion, 8x Al Bhed Potion, 2x Ether, 4x Hi-Potion, 4x Hi-Potion, 8x Al Bhed Potion, 2x Mega-Potion, 2x X-Potion, 1x Elixir, 1x Lv.2 Key Sp., 10000 Gil, 2x Teleport Sphere, 3x Megalixir, 8x Hi-Potion, 3x Mega-Potion, 2x X-Potion Weapons: None Key Items: Volume I, Volume III, Volume V, Volume XIV, Volume XVII, Volume XVIII, Mercury Crest ***************************************************************************** 'Oasis' Yay. Dessert! Not a typo.:) Get out of water, then go back in the water. Get a chest with 4x Remedy. If you missed Primer I at start of game, you can now find it to the right of the save sphere in the shades. Let's go for a stroll in desert. In first battle two others join you. Go up a bit and find third one. Near is chest with 8x Al-Bhed Potion. Also, if you missed getting Primer III before, nail it now. It is under the same tent where you found third one. 'Sanubia Desert: East' On this screen first go right to find fourth one - near this spot you may nail Primer V, but only if you missed getting it earlier in the game. Then go in other direction to find fifth one. Nab two chests for 8x Al-Bhed Potion and 2x Ether. Who's leading the way anyway? A tutor battle will issue introducing how Rikku can dispose of robotic enemies fast. At intersection leading on the left is chest with 4x Hi-Potion. To the right of this chest you can nail Primer XIV, but only if you missed getting it earlier in the game. Follow Rikku into next section of desert... 'Sanubia Desert: Central' Kick the chests for: 4x Hi-Potion, 8x Al-Bhed Potion, 2x Mega-Potion and 2x X- Potion. Save at save sphere found in this part of desert. Further ahead you will see a sign saying 'This way to Home.'. Before it is Vol. XVIII *KEY ITEM*. Backtrack to save sphere and go left. You'll see a lot of ruins. Here you can find Vol. XVII *KEY ITEM* (inside one of ruined houses) as well as few more chests with Elixir, Lv.2 Key Sp., 10000 Gil. Continue on to last part of desert. 'Sanubia Desert: West' There's a few nice goodies here, but you'll need to defeat their guardians in sandtraps. Doing this yields 2x Teleport Sphere, 3x Megalixir. In 'regular chests' you'll find 8x Hi-Potion, Mercury Crest *KEY ITEM*, 3x Mega-Potion, 2x X-Potion. Forget about part of desert with sandstorms - you can't do anything about it. ***************************************************************************** 718 - HOME Enemies: Bomb, Dual Horn, Chimera, Evil Eye, Guado Guardian Items: 2x Hi-Potion, 4x Al-Bhed Potion, 1x Elixir OR 1x Hi-Potion OR 1x Mega- Potion OR 1x Soft OR 1x Potion OR 1x Remedy, 1x Friend Sp., 6x Al Bhed Potion, 1x Special Sp., 1x Skill Sp., 1x Lv.4 Key Sp, 1x Lv.2 Key Sp., 10000 gil Weapons: None Key Items: Volume XIX, Volume XX, Volume XXI ***************************************************************************** 'Home' There's Vol. XIX *KEY ITEM* on left of this screen. Check one of dead bodies for 2x Hi-Potion. 'Home: Entrance' Win a battle. Then proceed right. 'Home: Main Corridor' Careful now! First win a battle. Then go down the stairs and when screen shifts, examine the chest under stream of smoke to your immediate left. You'll receive 4x Al Bhed Potion. Go back up the stairs you just descended and enter first door on the left. 'Home: Living Quarters' Win a battle. Examine the left chest and pick... First row: Bomb, Elixir, Hi-Potion Second row: Mega-Potion, Soft, Chimera Third row: Potion, Remedy, Evil Eye As you can see, it's a bad thing if you choose either: first choice in first row, third choice in second row, or third choice in third row. Chest will open, but you'll have to defeat the respective fiend. The *best* choice is second choice in first row - you get 1x Elixir. Then examine right chest. First pick second option in third row, then third option in second row, then second option in second row. You'll get Friend Sphere. There's also Vol. XX *KEY ITEM* to the right of this chest (hard to see, keep mashing X to pick it up). Exit the room, go down the stairs and go forward. In chest you'll find 6x Al-Bhed Potion. Backtrack a little and head right. There's Vol. XXI *KEY ITEM* at the end of this hallway. Then enter door on the right. 'Home: Living Quarters' Win a battle. Examine the left chest (other hardly visible). A password, eh. First number is sth *plus* sth. Second is sth *minus* sth. Third is sth *times* sth. Last is sth *plus* sth. You'll get Special Sphere. Examine the chest on right of the screen. 'Who wants to be a gillionare?' Pick third choice, then fourth, then second, then first. Skill Sphere is yours! Exit this room and go in only direction you haven't checked yet. Enter door on your left. Win another battle. What the...??? Downstairs there are two chests with Lv.4 Key Sp. and Lv.2 Key Sp. Enter the door. 'Home: Environment Controls' After the scene loot the chest for 10000 Gil and then go thru the exit. 'Home: Airship Dock' Go the only way available. ***************************************************************************** 719 - AIRSHIP Enemies: Dual Horn, Evil Eye, Bomb, Evrae (BOSS) Items: 4x Al Bhed Potion Weapons: None Key Items: None ***************************************************************************** Talk to Rikku's father, then explore the ship. Refresh your stock by Rin. After done talking to everybody, head for the bridge. Talk to everyone on the bridge again, then talk to Brother. Save. Try to exit the cabin... Ambush! Head for the top of the airship and get ready! One of two Al Bhed up here will hand over 4x Al Bhed Potion. Buy any last minute stocks by Rin, but make sure you stock up on Softs and Antidotes. ----------------------------------------------------------------------------- BOSS ENTRY ---> A188 ----------------------------------------------------------------------------- Evrae | HP: 32000-2000 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 500 | AP: 5400-8100 | 36, 1, 30, 1, 20, 15, 0, 100 ----------------------------------------------------------------------------- ST: 1x Water Gem-2x Water Gem | DR: 1x-2x; 1x-2x Black Magic Sp. GIL: 2600 | ----------------------------------------------------------------------------- STIMM: ARM, BER, CON, DEA, DEM, EJE | STRESIS: 50% DAR, 50% SLO MAG, PET, POI, PRV, SLE, SIL, THR | ZOM | DCOUNT: 30 ----------------------------------------------------------------------------- ELEMHALF: FIR, LIG, WAT, ICE ----------------------------------------------------------------------------- EQUIPMENT: 1-3, 1-2, 99% DWA: Piercing, Stonetouch DAA: Stoneward ----------------------------------------------------------------------------- SENSOR: Releases Poison Breath after inhaling. SCAN: High magic defence. No elemental weaknesses. Exhales Poison Breath if hit repeatedly by melee attacks. Ask Cid to move the airship away and he'll launch a volley of Guided Missiles for you. ----------------------------------------------------------------------------- a) Poison Breath - NATT VS all chrs - mgd + Poison - requires one turn to charge b) 'Swipe' - VS one chr - phd c) Photon Spray - NATT VS all chrs - mgd - deals 8 hits between random targets - used only if ship is far away from Evrae d) 'Inhale' - signifies charge turn for Poison Breath e) Haste - CATT on oneself - once Evrae is down to about 40% health, it'll use Haste on itself - used as counterattack f) Stone Gaze - VS one chr - inflicts Petrify and Slow (Slow is inflicted regardless of protections!) - used after Evrae suffers from certain attack combos (fully explained in strategy) g) Swooping Scythe - (CATT sometimes) VS all chrs - phd - used if ship is far away *and* if Evrae is low on HP h) 'Out of breath range.' - signifies you've successfully evaded Evrae's Poison Breath ----------------------------------------------------------------------------- STRATEGY | Its 'Swipe' will strike for roughly 1200 damage. Photon Spray deals 100 damage per hit. Poison Breath strikes for 1300 damage to all chrs and inflicts Poison. If ship is close to Evrae, it'll attack like this - 'Swipe', 'Swipe', 'Inhale', Poison Breath, repeat. Never use Delay skills on it. Although they work, Evrae counters with Haste on itself (after three Delay Attacks - after one Delay Buster). However, if you can pull off Delay Attack-Buster with Tidus before Evrae will get a turn in even when hasted, then by all means use only Delay skills on it to kill it without seeing a single attack once. If ship is far away from Evrae, it'll use only Photon Spray. Then later when it's low on HP (that means it is under 10665 HP and hit Haste phase), it'll be using Swooping Scythe for about 700 damage to everyone (if ship is far away and Evrae's turn is not up yet, and you attack it with say Fira, Evrae will *counter* by using Swooping Scythe... in fact, everything you try to use on Evrae will prompt it to counter). Last obstacle fell! I figured out when to expect Stone Gaze move! Hahah, there's not a secret I cannot uncover *ego-talk*. Shhhh! Anyway, you know already of Evrae's attack pattern if close to it. But it may happen that instead of 'swipe'-s you'll see Stone Gaze. Let's say that Stone Gaze has a counter of six points. Stone Gaze will be used after: - Evrae has been target of three physical attacks that dealt damage - Evrae has been target of six magical attacks that dealt damage - Evrae has been target of say... four magical and one physical attack - as you can easily see, physical attack adds two points, and magical attack adds one point to the counter (Special skills do not count) - Stone Gaze is not used anymore after Evrae used Haste on itself (ie after its HP falls below 10665) - I noticed a glitch here: I had Tidus with Ribbon armor be the target of Stone Gaze. He wasn't petrified, but he was slowed. Even more, I wasn't able to input anymore commands for him (he wasn't even in ATB bar, heh). Let's talk strategy - use Tidus, Auron and Lulu for now. Start by having Tidus cast Haste-ga on party, then using Auron's Mental Break on Evrae, followed by Lulu's Focus. Take first swipe. Then Auron uses Power Break, Lulu chucks another Focus and Tidus is switched for Rikku. With her use Silver Hourglass you might have obtained on your trips so far. If not, select to Pull Back. About now Evrae will probably inhale. You're set. Now you'll be shelled continuously with Photon Spray (or get to see a turn of Evrae missing with Poison Breath) - each chr will take between 300 and 500 damage, but this is nothing dangerous yet. I bet you've accumulated a bunch of Al Bhed Potions during your desert trip. And it just so happens that Rikku can use them. So do that. After each Photon Spray have Rikku use Al Bhed Potion. Meanwhile switch out Lulu and Auron bring in Wakka and Tidus. Tidus Hastes Wakka and Rikku as well, then have Wakka attack, and Rikku be on healing duty. Alternatively, have Rikku Mix two Distillers (bought any so far?) to get Mighty G - this will bestow current frontline party with Haste, Shell and Protect! On Tidus' next turn switch him out and bring Lulu back. Now have Wakka attack, Lulu cast spells (or use Focus again for up to 5 times) and Rikku use Al Bhed Potion after each Photon Spray (or two Photon Sprays in case you didn't take much damage from first one). Each turn Cid gets in his ship away from Evrae, he'll use Homing Missiles - 12 hits VS Evrae, each for about 200 damage. It can only do so 3 times, tho', before running out of ammo. Heh. After Evrae has 10665 or less HP remaining, it'll use Haste on itself. Photon Spray is no longer used, instead you face Swooping Scythe (sometimes it is used as a counter, so watch out - thanks to Gestahl for this). You'll need to get close and personal! Wakka's Dark Attack will take care of Evrae's 'Swipe' and Swooping Scythe attacks. As Stone Gaze doesn't deal any damage, you'll only need to use a Soft or even better, Al Bhed Potion. This item will also heal your problems after Poison Breath. To negate Evrae's Haste status, you'll need to Dispel it. If none of your chrs know it, that's quite alright. Do *not* try to Slow it, as it'll automatically counter with Haste. The *only* way to Slow it down again is Reflecting Evrae and one of your chrs, then casting Slow on that reflected chr. Evrae will get Slow and automatically counter with Haste on itself. Newsflash, hehe. As Evrae is under Reflect, it'll bounce off and Evrae will remain Slow-ed for remainder of the battle. Do not remove Reflect! Any action you take against Evrae will prompt it to counter with Haste on itself. As long as Evrae is under Reflect, you have nothing to fear. So, remember to heal Petrify status, to slow Evrae down (at least until Haste phase) and to heal when necessary! ----------------------------------------------------------------------------- ***************************************************************************** 720 - BEVELLE Enemies: YAT-99, YKT-63, Warrior Monk (flamethrower), Warrior Monk (rifle) Items: HP Sphere Weapons: Knight Lance Key Items: Volume XXII ***************************************************************************** 'Bevelle: Tower of Light' Chaaaarge! Win five battles. 'Bevelle: Priests' Passage' Pick up Vol. XXII *KEY ITEM*, then enter the Cloister. ****************************************** LEVEL 5: Bevelle Temple Cloister of Trials ****************************************** LEVEL 5 PRIZE: HP Sphere BS - Bevelle Sphere DS - Destruction Sphere GS - Glyph Sphere STEP 1: This is a general rule. Whenever I say push pillar back, it means you'll have to push it into the electric (?) current, which will cause pillar to disappear and form a platform, which Tidus will use to be transported to various ends. You're currently on level 1. For this pic push pillar ahead. Do not toy around with BS1 already inserted into it. You won't need it. And any BS must be inserted into this pillar anyway, otherwise you cannot use it. http://splitinfinity.50megs.com/images/betemple01.jpg STEP 2: As you see, Tidus is on a green glyph that points out a green arrow. This green glyph only has one direction. There are green glyphs with two directions and one with three. Fret not, all will be explained. Press X to be 'shot' in arrow's direction. http://splitinfinity.50megs.com/images/betemple02.jpg STEP 3: This will be called level 2. There are three green glyphs ahead, marked with G1, G2 and G3. G1 has directions of forward (leads to G2, G3 and DE) and to the right (leads to level 3). G2 has directions to left and right. G3 has directions of forward and backward. DE marks dead end. If you'll be shot into DE, you won't die, you'll simply reappear a bit before G1. http://splitinfinity.50megs.com/images/betemple03.jpg Oh yeah, look at green glyphs' arrow directions. For example, if you travel over G1, Tidus will continue going forward. However, if you travel over G1 and arrow points to the right as you press X button, Tidus' path will change. Understood? Okay, aim for G2, direction left. STEP 4: Retrieve BS2 from recess. http://splitinfinity.50megs.com/images/betemple04.jpg STEP 5: Push pillar back in and travel thru DE. Now aim for G2, direction right. Here insert BS2 into the recess. http://splitinfinity.50megs.com/images/betemple05.jpg STEP 6: Push pillar back in and travel thru DE. Now aim for G1, direction right. http://splitinfinity.50megs.com/images/betemple06.jpg STEP 7: This is main green glyph of level 3. I'll mark it as G4. Number 1 marks right direction, number 2 marks forward direction and number 3 marks left direction. http://splitinfinity.50megs.com/images/betemple07.jpg STEP 8: As you arrive onto G4, you have all the time in the world to make a choice. Choose direction 1! http://splitinfinity.50megs.com/images/betemple08.jpg STEP 9: You will arrive onto level 4 platform. Retrieve BS3 from recess. http://splitinfinity.50megs.com/images/betemple09.jpg STEP 10: Push pillar back and you arrive onto G4 again. Choose direction 2 now and let it carry you all way to the end, so that you will reappear at G4, as showed on this pic... http://splitinfinity.50megs.com/images/betemple10.jpg ... notice G5 further ahead? It has directions of forward and right. You're standing on G4 now, so choose direction 2 again. Don't do anything yet. STEP 11: Showed on this pic are G6 and G7, DE as well. Both G6 and G7 have direction of forward and right. Fall thru DE to reappear at G4. Aim for G7, direction right. http://splitinfinity.50megs.com/images/betemple11.jpg STEP 12: Here insert BS3 into the recess. Push pillar back and fall thru DE. http://splitinfinity.50megs.com/images/betemple12.jpg STEP 13: Aim for G6, direction right. Remove GS from the recess. Push pillar back and fall thru DE. http://splitinfinity.50megs.com/images/betemple13.jpg STEP 14: Aim for G7, direction right. Once you arrive at the place where you inserted BS3 before, a path was created. Proceed down this path and insert GS into recess found on invisible wall. http://splitinfinity.50megs.com/images/betemple14.jpg STEP 15: Retrieve DS. Push pillar back and fall thru DE. http://splitinfinity.50megs.com/images/betemple15.jpg STEP 16: Aim for G6, direction right. Insert DS into the recess. Push pillar back and fall thru DE. http://splitinfinity.50megs.com/images/betemple16.jpg STEP 17: Aim for G7, direction right. Retrieve BS3 you inserted before. Push pillar back and fall thru DE. http://splitinfinity.50megs.com/images/betemple17.jpg STEP 18: Aim for G5, direction right. Careful now! Push pillar further ahead (on this pic this would mean down) to continue. http://splitinfinity.50megs.com/images/betemple18.jpg STEP 19: Back at level 1, but this time near the exit. Insert BS3 you're carrying into the recess found up the stairs. http://splitinfinity.50megs.com/images/betemple19.jpg STEP 20: To your right is a chest with HP Sphere. Congrats, for you just broke Destruction sigil for this temple. Only one more to go! http://splitinfinity.50megs.com/images/betemple20.jpg STEP 21: Step on shining glyph that was below the chest to teleport the pillar (you were using so far for travelling) near your position. http://splitinfinity.50megs.com/images/betemple21.jpg STEP 22: Push the pillar to the left. After traversing thru small tunnel, you'll get Knight Lance. Tidus returns automatically... http://splitinfinity.50megs.com/images/betemple22.jpg ... all that you need to do is to go right past shining glyph to complete this boring Cloister. Long story sequence. ***************************************************************************** 721 - VIA PURIFICO AND HIGHBRIDGE Enemies: Aqua Flan, Cave Iguion, Sahagin, Bat Eye, Maze Larva, Cave Iguion, Swamp Mafdet, Grothia (BOSS), Pterya (BOSS), Spathi (BOSS), Octopus, Phlegyas, Remora, Sahagin (this isn't same one!), Evrae Altana (BOSS), YAT-99, YKT-63, Warrior Monk (flamethrower), Warrior Monk (rifle), S. Natus (BOSS) Items: 1x Elixir, 1x White Mag Sp., 1x Black Mag Sp., 1x Skill Sp., 10000 Gil, 1x Mega-Potion Weapons: Lucid Ring, Avenger, Rematch Key Items: None ***************************************************************************** Ugh, a maze. I hate these. You start with Yuna only (next to a save sphere), so you need to be careful at least until you collect your reinforcements. In this small room you'll see a teleporter with blinking arrow. It will blink in one direction two times, then move one spot counter-clockwise. Let's say arronw is blinking up (ie north). Step on teleporter at this point and you'll be moved to another teleporter (tel. from now on). There's a total of six tel. found in this dungeon: - first at extreme south (can get to sixth) - second at extreme east (can get to sixth) - third at extreme north (can get to sixth) - fourth at extreme north-west corner (unavailable yet) - fifth at extreme west (can get to sixth) - sixth in the middle of the dungeon (can get to first, second, third, fifth) Furthermore, only one tel. is active at any given time, starting with first tel. For example, you use first tel. to warp to sixth. Sixth is now the one active. If you try to use say third tel. to warp to sixth, it won't work. There's a total of eight rooms you visit during your trek thru Via Purifico: - first at extreme south (contains save sphere and first tel.); this room is linked to second, fifth, sixth and seventh - second at extreme east (contains second tel.); this room is linked to first and third - third at extreme north (contains third tel. and save sphere); this room is linked to second and fifth - fourth at extreme north-west corner (unavailable yet, but you can't enter it due to some steel bars blocking the path) - fifth at extreme west (contains fifth tel.); this room is linked to first, third and sixth - sixth at extreme south-west corner (contains tel. release seal); this room is linked to first and fifth - seventh in the middle of the dungeon (contains sixth tel.); this room is linked to first, third and eighth - eighth to the right of seventh room (contains sealed tel.); this room is linked to seventh As I said, you start in first room. Go east to reach second room. In here you'll find Kimahri, as well as chest with 1x Mega-Potion. Continue up north and follow the path until you reach third room. Here you'll get Auron back. Go west now. At next intersection go south (west path is blocked by some bars), then south again and you will reach fifth room. Taking east tunnel here will lead you to Lulu and 1x White Magic Sp. chest. Take south tunnel again, and go south yet again to reach sixth room. In one corner you will receive 1x Elixir from a friendly chest, in the other examine a strange glyph... you've broken the seal! Now go north, at intersection go east and you're back in first room. Go north now to reach seventh room. From this room take north tunnel again, but at intersection take east path to arrive in eighth room. Here nail 1x Black Magic Sp., and step on formerly inactive tel. Sixth tel. will go wacky, destroy the bars blocking access between third and seventh room, and reposition itself just to the right of fourth room (the one you cannot get inside because of some bars). From eighth room go west, at intersection north to arrive in third room. Take west path now and you will soon find tel. escapee.:) Step on it when the arrow is pointing west. You're finally inside fourth room. Loot the chests for Lucid Ring (Silenceward, Confuseward, Poisonward), 1x Skill Sphere, 10000 Gil. When done, step on tel. when the arrow is pointing east. When warping is complete, go east to arrive in third room again. Finally take north tunnel... beware, you cannot escape from random battles inside this red glowing tunnel! ----------------------------------------------------------------------------- BOSS ENTRY ---> A244 ----------------------------------------------------------------------------- Grothia | HP: 8000-2550 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 600 | AP: 2000-2000 | 23, 10, 21, 1, 18, 15, 0, 0 ----------------------------------------------------------------------------- GIL: 2000 ----------------------------------------------------------------------------- STIMM: BER, Break sk., CON, DAR, DEA | DCOUNT: 5 Delay sk., DEM, Distil sk., EJE, PET | POI, PRV, SIL, SLE, SLO, THR, ZOM | ----------------------------------------------------------------------------- ELEMABS: FIR ----------------------------------------------------------------------------- No equipment acquired! ----------------------------------------------------------------------------- Immune to SENSOR and SCAN! ----------------------------------------------------------------------------- a) 'Strike' - VS one chr - phd b) Meteor Strike - NATT VS one chr - mgd c) Fira - FATT VS one chr - fire mgd d) Hell Fire - FATT VS all chrs - fire mgd ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- NEXT BOSS ENTRY ---> A439 ----------------------------------------------------------------------------- Pterya | HP: 12000-2550 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 1000 | AP: 2000-2000 | 20, 10, 18, 10, 21, 15, 0, 0 ----------------------------------------------------------------------------- GIL: 2000 ----------------------------------------------------------------------------- STIMM: BER, Break sk., CON, DAR, DEA | DCOUNT: 5 Delay sk., DEM, Distil sk., EJE, PET | POI, PRV, SIL, SLE, SLO, THR, ZOM | ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- No equipment acquired! ----------------------------------------------------------------------------- Immune to SENSOR and SCAN! ----------------------------------------------------------------------------- a) Sonic Wings - VS one chr - phd + delays chr's next turn b) 'Strike' - VS one chr - phd c) Energy Ray - NATT VS one chr - mgd ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- NEXT BOSS ENTRY ---> A549 ----------------------------------------------------------------------------- Spathi | HP: 20000-2550 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 1500 | AP: 2000-2000 | 31, 1, 38, 1, 20, 15, 0, 0 ----------------------------------------------------------------------------- GIL: 2000 ----------------------------------------------------------------------------- STIMM: BER, Break sk., CON, DAR, DEA | DCOUNT: 5 Delay sk., DEM, Distil sk., EJE, PET | POI, PRV, SIL, SLE, SLO, THR, ZOM | ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- No equipment acquired! ----------------------------------------------------------------------------- Immune to SENSOR and SCAN! ----------------------------------------------------------------------------- a) 'Countdown' - uses turns charging for Overdrive b) Mega Flare - NATT VS all chrs - mgd ----------------------------------------------------------------------------- STRATEGY | For starters I suggest getting both Yuna and Bahamut into full Overdrive. First battle is against Grothia. As it starts with full Overdrive, *Grand Summon* Bahamut and use Shield. Take about 500 or so damage. Unleash Mega Flare. Grothia goes aaaargh. If Grothia still lives, finish off with Impulse. Second battle is against Pterya. Summon Bahamut and have him unleash another Mega Flare. If this doesn't kill Pterya, later pound away with physical attacks. Lastly it's Spathi. Easy! It'll use four turns to Countdown to its Overdrive. I suggest summoning Shiva for she'll most likely be fastest Aeon you have. Once Spathi's Overdrive is about to hit, use Shield and I guarantee that Shiva will survive. Then Spathi returns to Countdown... yawn. Kick its ass. ----------------------------------------------------------------------------- Now it's down to three remaining party members. There's a save sphere on your left and tresure chest shop on your right (what's a shop doing down here anyway?). After your stocks are refreshed, proceed east, then north up to the next save sphere. Oh, an old friend... ----------------------------------------------------------------------------- BOSS ENTRY ---> A189 ----------------------------------------------------------------------------- Evrae Altana | HP: 16384-2000 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 200 | AP: 5800-8700 | 32, 1, 27, 1, 25, 15, 0, 100 ----------------------------------------------------------------------------- ST: 2x Water Gem-1x Healing Spring | DR: 1x-2x; 1x-2x Black Magic Sp. GIL: 3000 | ----------------------------------------------------------------------------- STIMM: BER, CON, DEA, DOO, EJE, PRV | STRESIS: 50% DAR, 50% SLO PET, POI, SLE, SIL, THR | ----------------------------------------------------------------------------- ELEMWEAK: HOL ----------------------------------------------------------------------------- EQUIPMENT: 1-3, 1-2, 99% DWA: Piercing, Stonetouch DAA: Stoneward ----------------------------------------------------------------------------- SENSOR: Weak against healing effects. SCAN: Beware its Stone Gaze and nasty counter-attacks. Open the gate locks to get some distance. Since it's a zombie, healing magic and items are the way to go. ----------------------------------------------------------------------------- a) Stone Gaze - NATT VS one chr - mgd + inflicts Petrify b) Photon Spray - NATT VS all chrs - mgd - deals 8 hits to random targets c) 'Swipe' - (CATT) VS one chr - phd ----------------------------------------------------------------------------- STRATEGY | Easy! Just use two Phoenix Downs on Evrae and you win! Why would you complicate things if you don't have to?;) Well, it's most likely that Evrae will get first turn, in which it'll use Stone Gaze. Chances are high you're down by one chr. Still want challenge? Any attack you do to Evrae, it'll counter with 'Swipe' for about 800 damage. Photon Spray will hit 8 times, each hit dealing about 100 damage. Two Phoenix Downs is still fastest way to go. Do not destroy gate locks during battle or you'll miss out on two counterattack weapons! ----------------------------------------------------------------------------- Once doors are opened, loot two chests you'll come across for Avenger (Counter- Attack) and Rematch (Evade & Counter). Then swim thru the exit... 'Highbridge' Buy at O'aka. How does this guy know where to be, hehe? Reflect will be your best friend in the next boss battle! LEARN IT! Enemies here guarantee that you'll have Yuna learn Reflect faster than a speeding chocobo! After taking a sprint down the bridge you'll approach a save sphere. Few more steps forward and... ----------------------------------------------------------------------------- BOSS ENTRY ---> A530 ----------------------------------------------------------------------------- S. Natus | HP: 36000-3500 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 200 | AP: 6300-9450 | 30, 1, 25, 1, 21, 15, 0, 100 ----------------------------------------------------------------------------- ST: 2x-3x Tetra Elemental | DR: 2x-4x; 2x-4x Lv.2 Key Sp. GIL: 3500 | ----------------------------------------------------------------------------- STIMM: ARM, BER, CON, DAR, DEA, Delay| STRESIS: 50% POI, 10% PRV sk., DEM, DOO, EJE, MAG, MEN, PET | SIL, SLE, SLO, THR, ZOM | POI%: 4% ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- EQUIPMENT: 2-3, 1-2, 99% DWA: Firest., Icest., Lightningst., Piercing, Waterst. DAA: SOS Shell ----------------------------------------------------------------------------- SENSOR: Casts elemental magic, Break, and Flare. SCAN: Still uses elemental magic, but now uses multi-spells. When HP is low, he'll petrify with Break and cast the non-elemental spell Flare. ----------------------------------------------------------------------------- a) Multi-Blizzara - IATT VS two chrs - ice d. b) Multi-Thundara - LATT VS two chrs - lightning d. c) Multi-Watera - WATT VS two chrs - water d. d) Multi-Fira - FATT VS two chrs - fire d. e) Break - VS one chr - inflicts Petrify f) Flare - NATT VS one chr - mgd g) Protect - CATT on oneself - physical damage is halved h) Banish - CATT VS an Aeon - KO-es Aeon ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- SUB-BOSS ENTRY ---> A531 ----------------------------------------------------------------------------- Mortibody | HP: 4000*-NO OV! | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 50 | AP: na | 22, 50, 20, 1, 28, 15, 0, 100 * Its HP drops like this: 4000 / 4000 / 3000 / 2000 / 1000 / 1000 from now on ----------------------------------------------------------------------------- No items acquired! ----------------------------------------------------------------------------- STIMM: BER, CON, DAR, DEA, DEM | STRESIS: 50% ARM Distil sk., DOO, EJE, MAG, MEN, PET | POI, PRV, SIL, SLE, SLO, THR, ZOM | ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- No equipment acquired! ----------------------------------------------------------------------------- SENSOR: Watch out for their combo attacks. SCAN: Its Shattering Claw hits petrified characters, smashing them to smithereens. Beware the Desperado, which inflicts damage and negates any magical augmentations. ----------------------------------------------------------------------------- a) Mortibsorption - VS ally - once Mortibody loses its HP, it will drain its ally to replenish HP - first 4000, then 3000, 2000, 1000, and 1000 from now on b) Blizzard - IATT VS all chrs - ice d. c) Thunder - LATT VS all chrs - lightning d. d) Water - WATT VS all chrs - water d. e) Fire - FATT VS all chrs - fire d. f) Desperado - VS all chrs - mgd + removes positive statuses g) Shattering Claw - VS one chr - phd + shatters target chr if he-she was petrified h) Cura - on ally - restores medium amount of HP ----------------------------------------------------------------------------- STRATEGY | This is entirely a strategic boss battle. Remember last encounter with this guy? The battle starts with Tidus, Yuna and Kimahri. As soon as Kimahri gets his first turn, throw him out and bring in Auron. Characters are set, now let's talk strategy. First I'll present a three stage overview on how the boss attacks, that looks like this... ---> Round 1 (Natus' HP range is between 36000 and 24000 HP): Mortibody - Blizzard / Desperado (in case all three chrs are under Haste) Natus - Multi-Blizzara Mortibody - Thunder / Desperado (in case all three chrs are under Haste) Natus - Multi-Thundara Mortibody - Water / Desperado (in case all three chrs are under Haste) Natus - Multi-Watera Mortibody - Fire / Desperado (in case all three chrs are under Haste) Natus - Multi-Fira After this the cycle repeats... ---> Round 2 (Natus' HP range is between 23999 and 12000 HP): Natus - Protect (triggered by first attack that crosses 24000 HP limit) Mortibody - Shattering Claw / Desperado (in case all three chrs are under Haste) Natus - Break ---> Round 3 (Natus' HP range is between 11999 and 0 HP): Mortibody - Cura / Desperado (in case all three chrs are under *same* status, say all three are Protected etc.) Natus - Flare (good thing about it is great delay of Natus' next turn) Pay attention on what spell Mortibody uses. It starts with Blizzard. If it uses Fire (or any level 1 spell for that matter - deals about 250 damage to all chrs), Natus will use Multi-Fira (hits two chrs for 1400 damage each). So it's advised that Yuna goes after Mortibody, but before Natus so that she can cast respective Nul spell. If she can't do that, have her switch weapons or do anything else that might bring her a turn before Natus gets one. If you don't want to be bothered by that, Shell all chrs. Heal with help of Mega-Potions or Hi-Potions. Don't forget to talk to Natus with Tidus and Auron to increase their Str for 10 points. Cheer will increase Str and Def even more, while Focus will help increasing Mag and Mdef. Besides Shell cast Haste on two and only *two* characters. Don't Haste all three of your chrs, as Mortibody is very allergic to three hasted chrs and will use Desperado on first turn he gets (in later stages of battle I figured Mortibody will use Desperado even in cases all three of my chrs are under Reflect or Protect; however, it won't Desperado if two chr are under Reflect, and third under Protect; so as long as only two chrs are affected with same positive status, you're safe from Desperado). Auron is here for physical power - he'll by far be your strongest character. Don't bother with Break skills as Mortibody is immune to them, while Natus can only be Power Breaked, but it is useless, as he doesn't attack physically. Once Natus' HP is 23999 or less, he'll use Protect. Really? Use Dispel. If you don't have that, it'll be harder and longer. BIG TIP: Dispel Protect effect by calling Ixion and using Aerospark on Natus. DO NOT Overdrive. Lately I found out this: If you 'kill' Mortiorchis, ie freeing it of all its HP, it will drain HP from its ally. However, if by doing that Natus crosses 23999 HP remaining limit, he will not use Protect! Or you could reload and fight random enemies some more on the Highbridge until Yuna learns Dispel. Mortibody and Natus no longer use element spells in this stage of battle. Now you'll be shelled with Break, which petrifies one chr. Use Esuna or Soft immediately - do not let Mortibody get his turn before you. Why? It'll use Shattering Claw, which shatters petrified chr and removes that chr from battle. Randomly it may happen that you get lucky and Mortibody uses Shattering Claw against character who isn't petrified. After Natus' HP is 11999 or less, he gets to test out Flare - hits for around 2000. Mortibody will now use Cura on its partner. The good thing about Flare is that it greatly delays Natus' next turn. Recast Shell if it was removed cos of Desperado (in case you accidentally Hasted all of your chrs) to halve Flare damage. Also remember to cure the chr that got hit. Attack with the rest of chrs until Natus bites the dust. Again, hehe. Summoning Aeons? Go ahead, but note that they'll be Banished immediately, so bring one in with full Overdrive and fire away. As I said, Reflect is your best friend in this battle. If you have Yuna cast it at everybody, it'll bounce back *every* spell Natus will chuck at you, including Break and Flare! Only way you can get dispeled is Desperado. Additional strategic tips: Natus can be poisoned. Each turn he'll spend doing something will rip off 1440 HP. And lastly, if you have Stoneproof armor in your stock for chr that has Provoke (most likely Tidus) - here's a great tip: in second part of battle use Provoke with whoever is wearing Stoneproof armor. Natus will be using Break on that character only (and in third part of battle Flare). So now you have two free characters which can easily smite down Natus, while character-who-did-Provoke's only job is healing him/herself. BIG BREAKTHRU: Poison Natus. And then only heal yourself. DON'T ATTACK HIM AT ALL COSTS. Whatever you do, DO NOT ATTACK HIM whatsoever during the fight. Nor try anything else!!! Just leave him alone! When Natus is poisoned, every turn he'll spend will cause him to lose 1440 HP. Wait 25 turns and he is defeated! The biggest catch is that even when he's over 24000 and 12000 HP limits, he'll continue to use Multi-spells. Now if this isn't better than Break and Flare... ----------------------------------------------------------------------------- ***************************************************************************** 722 - MACALANIA WOODS, REVISITED Enemies: None Items: None Weapons: Lucid Ring Key Items: None ***************************************************************************** 'Macalania Woods: Campsite' Talk to everybody, then leave. 'Macalania Woods: To Thunder' Go down. 'Macalania Woods: Spring' 'Talk' to Kimahri, then proceed left. After the sequence go right. Wheee. Go back to previous screen. Nab the Lucid Ring, then backtrack and now go right. 'Macalania Woods: North' Just proceed further. ***************************************************************************** 723 - CALM LANDS Enemies: Malboro, Coeurl, Mech Scouter (on fire), Chimera Brain, Nebiros, Skoll, Mech Scouter, Flame Flan, Anacondaur, Shred, Ogre, Defender X (BOSS), Epaaj Items: 30x Power Sphere (win vs Belgemine), 30x Speed Sphere (lose vs Belgemine), 1x Lv.2 Key Sp., 10000 Gil, 5000 Gil Weapons: Key Items: Aeon's Soul, Volume XXIII ***************************************************************************** Yay. In this area you get to meet the most annoying enemy - Malboro and its Bad Breath. Yippee. *Equip at least one chr with First Strike weapon - preferably Tidus.* If you get ambushed by Malboro, you still get first turn with Tidus, so flee. When you enter Calm Lands, head left. After the scene go left a little bit more. Refresh your stock (guy sells glitched Magic Counter shield for Tidus). In the middle of Calm Lands is another Rin Agency. There's still more - you'll meet Belgemine again to the left of Agency - this time after the 'match' you get Aeon's Soul *KEY ITEM*, which allows you to improve your Aeons' stats. If you win, you'll get 30x Power Sphere as well. If you get wasted, you receive 30x Speed Sphere instead. ----------------------------------------------------------------------------- BELGEMINE'S CHALLENGE, ROUND 3 ----------------------------------------------------------------------------- 'Icegirl' | HP: 15000-1432 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 900 | AP: na | 20, 180,20, 180,21, 15, 0, 0 ----------------------------------------------------------------------------- No items acquired! ----------------------------------------------------------------------------- STIMM: Just about everything. ----------------------------------------------------------------------------- ELEMABS: ICE ----------------------------------------------------------------------------- No equipment acquired! ----------------------------------------------------------------------------- Immune to SENSOR and SCAN! ----------------------------------------------------------------------------- a) 'Kick' - VS one chr - phd b) Blizzara - IATT VS one chr - ice mgd c) Heavenly Strike - VS one chr - phd + Delay effect - used only on full overdrive ----------------------------------------------------------------------------- Make a stop at Agency now. After the scene talk to everybody, refresh your stock, then proceed to northwestern part of Calm Lands. Find a chocobo lady in here somewhere (she's located directly north of Rin's shop in Calm Lands). At extreme northwest there is Vol. XXIII *KEY ITEM*. Train a chocobo by completing a first course, then choose to quit. After you've trained the chocobo, prompt the lady to ride one. Now loot the chests found in these parts. They contain: Lv.2 Key Sp., 10000 Gil, 5000 Gil. Go back to where you came to Calm Lands and go right. There's a chocobo feather in the ground here, that leads to Remiem temple. 'Remiem Temple' Save at the entrance. Go left and examine sphere on the floor. Further ahead is Vol. XXIV *KEY ITEM*. Now go all the way right and mount the chocobo. Win the race with: - first win will nab Cloudy Mirror *KEY ITEM* - with one opened chest: Elixir - with two: Megalixir - with three: 30x Wings to Discovery!!! This is why we came here! Forget about Belgemine inside the temple for now and exit this area back to Calm Lands. Mount the chocobo and use chocobo feather found here. There's a place called Arena here in the east. I suggest letting it be for now, but do buy weapons with Capture ability for later usage. Proceed for northeastern part where the exit is. 'Calm Lands: Near Bridge' Save. ----------------------------------------------------------------------------- BOSS ENTRY ---> A148 ----------------------------------------------------------------------------- Defender X | HP: 64000-4060 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 1 | AP: 6600-9900 | 42, 30, 5, 1, 20, 15, 0, 0 ----------------------------------------------------------------------------- ST: 4x Lunar Curtain-4x Lunar Curtain DR: 1x-2x Lv.2 Key Sp.; 2x-4x Lv.2 Key Sp. GIL: 3500 ----------------------------------------------------------------------------- STIMM: CON, DEA, Delay sk., DEM, EJE | STRESIS: 95% DAR PET, POI, POW, SIL, SLE, SLI, THR | ZOM | DCOUNT: 10 ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- EQUIPMENT: 1-3, 1-3, 23% DWA: Mag+3%, Mag+5%, Mag+10%, Piercing, Str+3%, Str+5%, Str+10% DAA: SOS Protect ----------------------------------------------------------------------------- SENSOR: Made of stone. Resistant to physical attacks. SCAN: Boasts very high physical attack and defence. Its counter-attack Blast Punch delays target and causes damage. Casts Mighty Guard and Slowga. ----------------------------------------------------------------------------- a) Blast Punch - CATT & GRATTP VS one chr - phd - tears off 50% current HP + delays next turn b) Mighty Guard - on oneself - gains NulAll, Protect, Shell c) 'Punch' - VS one chr - phd d) Haymaker - VS one chr - heavy phd e) Slowga - CATT VS all chrs - inflicts Slow - used as a counter after Defender X has been a target five consecutive magical attacks, or five items have been used on it, or after many other possible combos ----------------------------------------------------------------------------- STRATEGY | Start the battle with Tidus, Yuna and Auron. Tidus uses Haste/ga first on all characters (and maybe few Cheers as well), Yuna casts Protect, Auron uses Armor Break. Boss will usually physically attack you with 'Punch' for about 1700 damage. Each fourth turn it will use Haymaker (this attack always connects!) for about 3200 damage. Blast Punch is its countermove - beside ripping off 50% of current health it also delays target's next turn. Blast Punch is used after any of following combinations: two physical attacks (rarely three), three magical attacks, combo consisting of one *or* two magical and one physical attack (and many more combinations... after figuring out what triggers Slowga counter in some cases I found it impossible to figure out all examples of triggering Blast Punch counter). So if you're going physical on it, expect Blast Punch each second attack you do on it. I've also figured out when to expect Slowga counter. If you target X with five fire spells consecutively, you'll see Slowga counter after fifth fire spell you chuck at it. I also managed to be Slowga-ed after I used three Bomb Cores on DX, among other things. Easy. Use Provoke with Tidus. DX will only use Blast Punch from now on. Meanwhile have your chrs bomb away at the boss until it's gone. Hard. Once Auron has Armor Breaked DX, switch him out and bring in Wakka. Have him use Dark Attack or Buster on DX to blind it. Its regular 'Punch' will miss most of the time now. Haymaker can't be avoided. Of course, don't forget to put Wakka on Haste and Protect. Once done, switch Tidus for Auron and proceed to pummel at the boss. And how to keep up your HP? With following summary it should be easy - Wakka keeps using Dark Attack (or Buster, since it will almost always inflict Darkness), Auron attacks normally, and Yuna is assigned as healer should some of DX's attacks connect. Absolutely heal before and after Haymaker. Once DX's HP fall below 25%, it may decide to cast Mighty Guard on itself (this is also an impossible task, for I cannot figure out what triggers it). Easy. Just Dispel it. Armor Break DX again cos Dispel you just use removed Armor Break as well. Continue as usual and DX bites the dust. But why bother with complicate strategy when you can just use Provoke with Tidus and boss goes buh-bye before you know it. ----------------------------------------------------------------------------- After it's defeated, cross the other bridge and enter... ***************************************************************************** 724 - MT GAGAZET Enemies: Mech Leader, Mech Defender, Grat, Grenade, Bashura, Imp, Bandersnatch, Nidhogg, Behemoth, Dark Flan, Mandragora, Grendel, Ahriman, Splasher, Maelspike, Achelous, B. Ronso (BOSS), Y. Ronso (BOSS), S. Flux (BOSS), Sanctuary Keeper (BOSS) Items: 20000 gil, 2x Mega-Potion, 1x HP Sphere, 1x Lv.4 Key Sp., 1x Lv.1 Key Sp., 1x Fortune Sp., 1x Return Sp. Weapons: Defending Bracer, Pep Talk, Recovery Ring Key Items: Braska's Sphere, Saturn Crest ***************************************************************************** 'Gagazet: Mountain Gate' Up you go. After the scene save. Then continue on further north. ----------------------------------------------------------------------------- BOSS ENTRY ---> A074 ----------------------------------------------------------------------------- B. Ronso | HP: ****-2500 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 200 | AP: 4500-6750 | *, 30, **, 50, ***,15, 0, 100 * - Depends on Kimahri's HP ** - 1/2 of Y.'s Mag value *** - Kimahri's Agi stat minus 4 **** - Rises in tandem with Kimahri's Str and Mag ----------------------------------------------------------------------------- ST: 1x-2x Lv.3 Key Sp. | DR: 1x-2x Return Sp.; 1x-2x Friend Sp. GIL: 1500 | ----------------------------------------------------------------------------- STIMM: CON, DAR, DEA, Delay sk., EJE | DCOUNT: 20 PET, POI, PRV, REF, SLO, SIL, SLE | THR, ZOM | ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- EQUIPMENT: 2-3, 1, 99% DWA: Piercing DAA: MP+20% ----------------------------------------------------------------------------- SENSOR: Covers Y. when together. SCAN: Blocks attacks on Y. with Guard, except when separated after performing a Bulldoze. Casts Mighty Guard just once after losing HP. Kimahri can learn many techniques. ----------------------------------------------------------------------------- a) Thunder - LATT VS one chr - lightning mgd b) Bulldoze - VS one chr - phd c) Blizzard - IATT VS one chr - ice mgd d) Mighty Guard - CATT on all allies - adds NulAll, Protect and Shell - used once Y or B lose 75% of HP e) Berserk - on oneself - inflicts Berserk ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- NEXT-BOSS ENTRY ---> A651 ----------------------------------------------------------------------------- Y. Ronso | HP: ****-2500 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 200 | AP: 4500-6750 | *, 30, **, 50, ***,15, 0, 100 * - 1/2 of B.'s Str ** - Depends on Kimahri's HP *** - Kimahri's Agi minus 6 **** - rises with Kimahri's Str and Mag ----------------------------------------------------------------------------- ST: 1x-2x Lv.3 Key Sp. | DR: 1x-2x Return Sp.; 1x-2x Friend Sp. GIL: 1500 | ----------------------------------------------------------------------------- STIMM: BER, CON, DAR, DEA, Delay sk. | DCOUNT: 20 EJE, PET, POI, PRO, REF, SIL, SLE | SLO, THR, ZOM | ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- EQUIPMENT: 2-3, 1, 99% DWA: Piercing DAA: MP+20% ----------------------------------------------------------------------------- SENSOR: Covers B. when together. SCAN: Blocks attacks on B. with Guard, except when separated after performing a Bulldoze. Casts White Wind just once after losing HP. Kimahri can learn many techniques. ----------------------------------------------------------------------------- a) Fire Breath - FATT VS all chrs - fire d. b) Bulldoze - VS one chr - phd c) Aqua Breath - WATT VS all chrs - water d. d) White Wind - CATT on all allies - restores HP - used once either Y or B lose 75% of HP e) Haste - on oneself - adds Haste ----------------------------------------------------------------------------- STRATEGY | Long, but easy. For starters, don't physically attack them if they're both on same Kimahri's side. If you do that, the other one will block the attack and greatly reduce damage done. I suggest using magical attacks or attack items from your stock with Use (in case you took Kimahri down Rikku's path like I suggested). Wait! Don't kill them too fast. Each of these two can be used to get Kimahri four Overdrives. One (I'll call him Y-guy) can be Lancet-ed for Stone Breath, Aqua Breath, Fire Breath and White Wind (White Wind must be used by Y-guy first, otherwise you won't learn it). The other (B-guy) has Self-Destruct, Thrust Kick, Doom and Mighty Guard (like with Y-guy, Mighty G must be used by B-guy first). Y goes like this: Fire Breath, Bulldoze, Aqua Breath, Bulldoze, repeat. Damage done ranges from 70 to 120. B goes like this: Thunder, Bulldoze, Blizzard, Bulldoze, repeat. You're looking for damage done from 50 to 100. As the fight progresses, there will be a point at which either Y or B will lose over 75% of HP. At this point both of them will make an action: Y will use White Wind and B will use Mighty Guard. Both moves are used as a counter only once. Once you kill off Y, B will cast Berserk on himself and only use Bulldoze from now on. If you kill off B, Y will Haste himself. Don't bother dispelling, as he'll recast it again. So better idea is to kill off Y first. In case you accidentally kill either one of them off without learning Mighty Guard and White Wind, don't reload and try again. Soon thereafter there are enemies which you can learn these two skills from. All in all, this is not a hard battle. ----------------------------------------------------------------------------- After you're done defeating those two suckers (finally, I might add), proceed further north. 'Gagazet: Mountain Trail' Straight at beginning go all the way up and back to nail a chest with 20000 gil. Nabbing the rest of the chests will get you: 2x Mega-Potion, Defending Bracer, HP Sphere, Lv.4 Key Sp. - use this to unlock way to Zombie Attack on Auron's path. When you see a small path branching off to the right, take it. You'll find Braska's Sphere *KEY ITEM*. When you run into Wantz, buy Zombie Ward armors for Yuna and Auron. You should also customize five Zombie Ward armors by buying respective amount of Holy Waters. After a long trek thru the outer part of Gagazet, save. 'Gagazet: Prominence' Move along and... ----------------------------------------------------------------------------- BOSS ENTRY ---> A479 ----------------------------------------------------------------------------- S. Flux | HP: 70000-3500 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 512 | AP: 10000-15000 | 30, 40, 15, 40, 38, 15, 0, 100 ----------------------------------------------------------------------------- ST: 1x-1x Elixir | DR: 1x-2x; 1x-2x Lv4. Key Sp. GIL: 6000 | ----------------------------------------------------------------------------- STIMM: BER, Break sk., CON, DAR, DEA | STRESIS: 90% POI, 50% SIL Delay sk., DEM, DOO, EJE, PET, PRV | SLE, SLO, THR, ZOM | POI%: 2% ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- EQUIPMENT: 2-4, 1-2, 99% DWA: Darkstrike, Piercing DAA: SOS Shell ----------------------------------------------------------------------------- SENSOR: Watch out for their combo attacks. SCAN: Predict the Mortiorchis's actions by watching S.'s. His Lance of Atrophy causes zombie, and Mortiorchis follows with Full-Life. Together they unleash Total Annihilation. ----------------------------------------------------------------------------- a) Lance of Atrophy - VS one chr - phd + inflicts Zombie b) Protect - CATT on oneself - physical damage is halved c) Reflect - CATT on oneself - certain spells are reflected d) Flare - NATT VS one chr - mgd e) Banish - STATT & CATT VS an Aeon - Aeon is KO-ed f) Dispel - VS all chrs - negates positive statuses g) 'S. watches... and waits.' - Flux skips a turn h) 'Failed counterstrike.' - appears when Flux casts Flare on himself ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- SUB-BOSS ENTRY ---> A480 ----------------------------------------------------------------------------- Mortiorchis | HP: 4000*-NO OV! | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 512 | AP: na | 40, 100,40, 1, 38, 15, 0, 100 * Its HP drops like this: 4000 / 4000 / 3000 / 2000 / 1000 / 1000 from now on ----------------------------------------------------------------------------- No items acquired! ----------------------------------------------------------------------------- STIMM: BER, Break sk., CON, DAR, DEA, Delay sk., DEM, DOO, EJE, HAS, PET, POI, PRV, SIL, SLE, SLO, THR, ZOM ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- No equipment acquired! ----------------------------------------------------------------------------- SENSOR: Watch out for their combo attacks. SCAN: Beware its combo attacks. If a character is zombified by S.'s Lance of Atrophy, it will cast Full-Life, causing instant KO. Cast Protect to help survive Cross Cleave. ----------------------------------------------------------------------------- a) Full-Life - VS one chr - KO-es chr under Zombie b) Cross-Cleave - VS all chrs - phd c) Mortibsorption - VS ally - once Mortiorchis loses its HP, it will drain its ally to replenish HP - first 4000, then 3000, 2000, 1000, and 1000 from now on d) 'Mortiorchis: Auto-Attack mode!' - signifies Mortiorchis will start to use Total Annihilation e) 'Mortiorchis: Ready to annihilate!' - signifies charge turn for Total Annihilation f) Total Annihilation - NATT VS all chrs - mgd - strikes all chrs, then delivers six to eight random hits, and again strikes all chrs g) Slowga - CATT VS all chrs - inflicts Slow ----------------------------------------------------------------------------- STRATEGY | This is entirely a strategic boss battle. Start battle with Tidus, Yuna and Kimahri. Characters are set, now let's talk strategy. First I'll present a three stage overview on how the boss attacks, that looks like this... ---> Round 1 (Flux's HP range is between 70000 and 52500 HP): Flux - Lance of Atrophy Mortiorchis - Full-Life Flux - Lance of Atrophy Mortiorchis - Full-Life Flux - Dispel Mortiorchis - Cross Cleave After this the cycle repeats... ---> Round 2 (Flux's HP range is between 52499 and 35000 HP): Flux - Protect (triggered by first attack that crosses 52500 HP limit) Flux - Lance of Atrophy Mortiorchis - Full-Life Flux - Lance of Atrophy Mortiorchis - Full-Life Flux - Dispel Mortiorchis - Cross Cleave After this the cycle repeats except for Protect part... ---> Round 3 (Flux's HP range is between 34999 and 0 HP): Flux - Reflect (triggered by first attack that crosses 35000 HP limit) Mortiorchis - 'Auto-attack mode' Flux - Flare on himself Mortiorchis - 'Ready to annihilate.' Flux - 'S. watches... and waits.' Mortiorchis - Total Annihilation Flux - Flare on himself Mortiorchis - 'Ready to annihilate.' Flux - Reflect (if you removed it with Dispel) / 'S. watches... and waits.' After this the cycle repeats... Want an easy way? Have Rikku mix 2x Wings to Discovery for Trio of 9999. Attack 8 times and Flux is gone. Hard, eh? Start with Tidus (Hastega!), Yuna (Reflect!) and Kimahri (Mighty Guard!). If you Talk to Flux with Yuna, her Mag Def will increase for 10 points. You can increase Kimahri's Str for 10 points by doing the same (although forget it, cos you need heavy hitters for this battle). Once Kimahri made his magic with Mighty G., switch him out for Auron. Haste, Protect, Shell and Reflect him, in that order. Now you're set. Reflect is recommended, but not necessary - namely, sole purpose is to have it assist you bounce back Full- Lives that Mortiorchis will be casting at you. You can easily predict what Mortiorchis will do by following Flux's actions. Flux will be using Lance of Atrophy two times, then Dispel. The pattern then repeats itself until his health reaches 52499. Lance deals about 500 damage and causes Zombie. I hope you bought and customized those Zombie Ward armors. Each turn you spend not healing Zombie is a good turn. As soon as Mortiorchis gets a turn after Flux, it'll cast Full-Life on zombied chr, KO-ing him/her. On each third turn Mortiorchis will use Cross Cleave for about 2500 damage to everyone - that's why we're Protected. After this turn *heal* everyone up. *Never* attack Morti. with Delay Attack/Buster or try to cast Slow on it. It won't work, and it will counter with Slowga (however, I noticed that by 'killin' Morti., ie forcing it to use Mortibsorption on its ally at least once will remove Slowga counter). Then pattern repeats itself. Interesting note - this boss will always go like this: Flux, Morti., Flux, Morti., Flux, Morti. Even if Flux gets another turn before Morti., he *won't* do anything productive. So what to do in this part of battle? First, Haste, Protect, Shell and Reflect everyone you'll be using. Attack normally until Morti. used two Full-Lives, meaning it'll use Cross Cleave on its third turn. Before that we must take care that Flux won't Dispel what we worked hard to achieve. Bring in Wakka and have him use Silence Attack or Buster on Flux. He won't be able to use Dispel, hehe. Switch Wakka out and bring back whoever you threw out (Wakka probably isn't under Protect). Then have everybody Defend - with this (and help of Protect) damage Cross Cleave does will be lessened by 75%. Okay, you're set until Flux reaches next phase. It's also recommended to Bio Flux, so he'll get poisoned. When Flux goes in 52K, he'll Protect himself. Yawn. Use Dispel and no Protect for him. Later he'll continue to repeat Lance/Full-Life combo, with Cross Cleave on third turn. When Flux goes over 50% HP lost - first it'll use Reflect as a counter (use Dispel!!!), and then use Flare on next turn. If Flux is under Reflect at time he casts Flare, he'll use it on himself to be reflected at your party. But if you remove Reflect prior to that... hehehe.;) First turn Mortiorchis gets after 50% limit, it'll enter Auto-Attack mode. On second turn it'll be 'Ready to annihilate!'. On third turn you'll get Total Annihilation. Each character will receive about 4000 damage, 2000 if under Shell. Then Morti. needs only two turns to get ready for another TA. Also you won't see Lance of Atrophy anymore, so heal any zombies you still have! What does Flux do during this time? After TA first turn Flux gets will use to cast Flare on himself. If he's still Reflected, receive the punishment. If Reflect is missing, however, he'll nail himself for about 2000 damage. On his next turn he'll either skip it or Reflect himself again if you dispeled it before. Now the only danger that is left is Morti.'s TA. You can take care of Flare by dispeling Reflect Flux casts on himself, but all you need to do to make it thru TA is have at least 3200 HP and be under Shell. I guarantee you'll survive. Even better: A single chr in battle against Flux with 3000 HP, really low Mag Def and under Shell (Haste is also welcome) will be hit only *five* times. This means chr will only take 2400 damage or less. This is tried and tested. If you haven't been neglecting agility, you're bound to kick his ass with only one chr alive. Is it still so hard beating this boss? Oh yeah, in case you'll be summoning Aeons: it's best to hit Flux with their Overdrives, as he'll Banish them as soon as you throw anything at him. BIG BREAKTHRU: As with previous fight with this guy, cast Haste, THEN Bio on him and then STOP ALL ATTACKS ON HIM. Wait 50 turns for him to do his actions - each will rip off 1400 of his health, including on turns he skips cos he got a turn in faster than Mortiorchis. During this time you mustn't do anything to him, not even Scan him. As soon as you do, bang! He'll start using Total Annihilation and Flare... but if you don't touch him at all, all you'll be seeing are Lance of Atrophy, Full-Life, Dispel and Cross Cleave. ----------------------------------------------------------------------------- Bye! Hope I've seen you one last time. Continue on. Before saving at next save sphere check between the pillars on the left. You'll find Saturn Crest *KEY ITEM*. You'll enter... 'Gagazet: Fayth Cluster' Story. When you wake up, go up, then enter the door. Back outside climb stairs on the right. Finally go up. 'Gagazet: Mountain Cave' Aaaargh. Strategic walkthru goes like this... First go up and then take a left at intersection. 'Gagazet: Submerged Passage' At intersection go forward. Hit the centre with Wakka's ball. Collect Lv.1 Key Sp. Then go back out. 'Gagazet: Mountain Cave' Proceed up the stairs. At next intersection go left and into the water. 'Gagazet: Submerged Passage 2' At the end send Rikku in green hole and Tidus in blue hole (in case you don't get it - colors correspond to chr's color on the Sphere Grid). Collect Fortune Sphere. Then back you go. 'Gagazet: Mountain Cave' Return to known save sphere now. At first intersection on Mountain Cave go left again, then immediately right. Nab Pep Talk. At second intersection I mentioned earlier now go right. Path leads to Recovery Ring and Return Sphere. Back to Mountain Cave. At second intersection go left again. Now look for a set of 'stairs' that appeared. Save! 'Gagazet: Summit Region' ----------------------------------------------------------------------------- BOSS ENTRY ---> A468 ----------------------------------------------------------------------------- Sanctuary Keeper | HP: 40000-6400 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 256 | AP: 11000-16500 | 37, 100,40, 100,32, 15, 0, 50 ----------------------------------------------------------------------------- ST: 1x-2x Turbo Ether | DR: 1x-2x; 1x-2x Return Sp. GIL: 6500 | ----------------------------------------------------------------------------- STIMM: CON, DEA, Delay sk., DEM, DOO | STRESIS: 99% DAR, 50% MAG, 90% POI EJE, PET, PRV, SIL, SLE, ZOM | 50% POW POI%: 5% | ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- EQUIPMENT: 2-3, 1-2, 99% DWA: Half MP Cost, Piercing DAA: MP+10% ----------------------------------------------------------------------------- SENSOR: High physical and magic defence. SCAN: Its Photon Wings attack causes confusion, sleep, silence, darkness, curse, and other status effects. Tail Sweep negates Haste and delays target's next turn. Uses healing magic and Reflect, among other spells. ----------------------------------------------------------------------------- a) Reflect - on oneself - certain spells are reflected b) Curaga - on oneself - restores big amount of HP c) Photon Wings - STATT VS all chrs - std + inflicts Sleep, Silence, Darkness, Curse, Confusion (Sleep, Silence and Darkness are inflicted for three chr's turns) d) Mana Breath - NATT VS one chr - mgd e) Regen - on oneself - regenerates HP for 10 of SK's turns f) Tail Sweep - CATT VS all chrs - phd + delays next turn g) Protect - on oneself - physical damage is halved h) Esuna - on oneself - nullifies most negative statuses i) 'Swipe' - VS one chr - phd j) Haste - CATT on oneself - agility is increased ----------------------------------------------------------------------------- STRATEGY | A boss with set pattern of moves with few distinctions? Yes please! What to do prior to battle? Get at least *one* armor with Confuseproof (steal Musks from floating one-eye enemies) - best would be three such armors for these chrs - Tidus, Yuna, Wakka. Easy way? Rikku's Mix of two Wings to Discovery for Trio of 9999, which allows any character to hit for 9999 damage. Hard way? It's also an easy way, but with a bit of strategy involved. SK opens the battle by using Photon Wings on its first turn. It causes 1000 damage to all and sleep, silence, darkness, curse, confusion - you're bound to get a few of these babies. I don't mind first four, but confusion is an absolute killer, so I really suggest getting Confuseproof armors. SK's second and third turn are 'Swipe'-s for about 1300 damage to one chr. On fourth turn it'll use Mana Breath for 3000 damage to one. Now it gets annoying. SK's fifth and sixth turns are Curaga on itself. You can tamper with it a bit and have it cast something else with following actions: - if you Reflect SK, then it will use Reflect on you in order to be able to heal itself; not recommended - if Armor Break is used on SK, it will cast Protect - if you put additional negative statuses on SK (except Slow!), Armor Break takes first priority, ie SK will use Protect instead of Curaga; very recommended - if under bad statuses, but Armor Break is not included, it will cast Esuna - it may not necessarily use Curaga, it may choose to use Regen Does SK have any other attacks in its arsenal? Yep. Sometimes during battle it may Protect itself (only if Armor Broken) - remove that with Dispel. Yawn. Lastly you have Tail Sweep. Don't worry, I have it all figured out.;) This is its nasty countermove - hits everybody for about 600 damage, removes Haste and delays next turn. If however, you put Blind on SK, chances of Tail Sweep dealing damage to all chrs in decreased. There's more: it'll be used as a counterattack to anything that would tamper with SK's HP (White magic, Black, Skills), but never sooner than third such attack, and never later than sixth attack. In other words, as soon as you attack SK for third time dealing damage (up to sixth attack), expect Tail Sweep counter. Oh yeah, don't try to use Slow on SK by casting it (SK will automatically counter with Haste). You can inflict Slow on SK only like this... First have Yuna cast Reflect on SK, then have Rikku follow with Silver or Gold Hourglass being used on SK. Ta-daah! You just Slowed SK down significantly. Of course SK will counter by casting Haste on itself, but it will bounce off cos of Reflect we put into place. Much like Evrae, each and every attack you land on SK will now prompt it to counter with Haste on itself, hehe. You can toy with him until it gets down to 19999 HP, at which point it becomes smart enough to cast Reflect on your party members, and then casting Esuna (or whatever suits the situation) on that reflected member to heal itself of bad statuses. So Yuna, Tidus and Wakka. What to do with you three? Tidus casts Hastega for starters. Yuna follows with Shell on everyone, and Wakka keeps attacking with Dark Attack or Buster. Wakka uses only Dark Attack or Buster!!! This is to ensure that you'll never see Curaga. You'll get hit by Photon Wings - use Remedy, Esuna or whatever is needed to get back in fighting shape (give priority to confused chrs). Then it's two turns of 'Swipe', which should miss thanks to SK being blinded. Same goes for Tail Sweep.;) Get Mana Breathed upon. Heal character that got hit. Wakka still uses Dark Attack. Now if you did as I suggested, instead of two Curagas you'll see two Esunas. Pattern than repeats itself... You can help yourself more, if you wish: Using Magic Break on SK will significantly lower his magic abilities - instead of 9999 HP it will heal itself for 5000 or so. Mana Breath will deal about 1600 damage. Take note that casting Dispel removes positive statuses *as well as any Breaks* you already inflicted on SK. Casting Reflect on SK at start of battle is very helpful as well - as it'll try to use curative magic on itself (Protect, Regen, Curaga, Esuna) all of that will bounce of to your chrs (at least until the 19999-HP- remaining-point as explained above). This is all you'll have to know to subdue this sucker. ----------------------------------------------------------------------------- Go away. Proceed further to the left. Don't worry, I'll soon stop saying that. Pick up the sphere... 'Road to the Zanarkand Ruins' Simply follow the path. ***************************************************************************** 725 - ZANARKAND Enemies: Dark Flan, Behemoth, Mandragora, Grendel, Ahriman, Bashura, YAT-97, Fallen Monk (rifle), YKT-11, Fallen Monk (flamethrower), Defender Z, Spectral Keeper (BOSS), Y. Woman (BOSS) Items: 1x Fortune Sp., 10000 gil, 1x Friend Sp., 1x Lv.3 Key Sp., 1x Luck Sp. Weapons: Spiritual Targe, Magistral Rod (available only after you have airship permanently) Key Items: Sun Crest ***************************************************************************** 'Zanarkand Ruins' Ahead you go. Story. Save, then proceed ahead again. 'Zanarkand Ruins: Overpass' Follow the road. Meanwhile nab Fortune Sphere and Spiritual Targe. 'Dome' Uuuh, enter? 'Dome: Interior' Defenders Z fought here drop Lv.2 or Lv.3 Key Spheres. Follow the road. Once you exit from first 'tunnel', climb the slope immediately to the right of the exit from this 'tunnel'. You'll reach a chest with 10000 gil. Then backtrack and keep going ahead. When you reach save sphere, save. Collect Friend Sphere and Lv.3 Key Sp. 'Dome: Corridor' Nab Luck Sphere, then proceed further down. 'Dome Trials' ******************************************** LEVEL 6: Zanarkand Temple Cloister of Trials ******************************************** LEVEL 6 PRIZE: Magistral Rod KS - Kilika Sphere DS - Destruction Sphere BS - Besaid Sphere STEP 1: This will be called Room 1. Step on square marked with X in this pic to initiate the puzzles. http://splitinfinity.50megs.com/images/ztemple01.jpg STEP 2: To solve first puzzle, you need to step on these five tiles. If you mess up, puzzle resets and all tiles you may have stepped on so far reset as well. http://splitinfinity.50megs.com/images/ztemple02.jpg STEP 3: Once first matter is take care of, bunch of doors rise. On this pic E marks exit to Room 2, P2 marks puzzle two, P3 puzzle three and P4 puzzle four. http://splitinfinity.50megs.com/images/ztemple03.jpg STEP 4: P5, P6 and P7 mark respective puzzles... http://splitinfinity.50megs.com/images/ztemple04.jpg ... okay, approach P2 and press X. It'll slide back against the wall, a strange symbol will appear and you'll get to see what tiles are needed to solve puzzle two. Proceed thru exit (marked with E in previous pic) to reach Room 2. STEP 5: Ta-dah! You need to step on these tiles to solve puzzle two... http://splitinfinity.50megs.com/images/ztemple05.jpg ... after you do this, one of six symbols will appear near centre gap. Return to Room 1 and press X near P4. STEP 6: You need to step on these tiles to solve puzzle four... http://splitinfinity.50megs.com/images/ztemple06.jpg ... return to Room 1 and press X near P5. STEP 7: You need to step on these tiles to solve puzzle five... http://splitinfinity.50megs.com/images/ztemple07.jpg ... return to Room 1 and press X near P7. STEP 8: You need to step on these tiles to solve puzzle seven... http://splitinfinity.50megs.com/images/ztemple08.jpg STEP 9: Sphere business at last. Remove KS from recess to the left of monitor found in Room 2. http://splitinfinity.50megs.com/images/ztemple09.jpg STEP 10: Return to Room 1 and insert KS into P3. http://splitinfinity.50megs.com/images/ztemple10.jpg STEP 11: Return to Room 2 and remove BS from recess found to the right of monitor. http://splitinfinity.50megs.com/images/ztemple11.jpg STEP 12: Return to Room 1 and insert BS into P6... http://splitinfinity.50megs.com/images/ztemple12.jpg Mission accomplished! Be warned, save immediately. Do not proceed to Room 2 yet, or you may be sorry. Also, you cannot get DS yet. You can, however, do so, after you have defeated next two storyline bosses. ----------------------------------------------------------------------------- Note: Following steps are done after you return to Zanarkand temple. You'll know when you can do so after you progress far enough in the story. STEP 13: As you have re-entered Room 1, I bet you saw seven white squares at the monitor? Yap, another puzzle. This pic shows tiles you need to step on in Room 2... http://splitinfinity.50megs.com/images/ztemple13.jpg STEP 14:... and this one does the same for Room 1. http://splitinfinity.50megs.com/images/ztemple14.jpg STEP 15: Cool! DS was hidden behind the monitor. Retrieve it. http://splitinfinity.50megs.com/images/ztemple15.jpg STEP 16: Go to Room 2 and insert DS into right recess. http://splitinfinity.50megs.com/images/ztemple16.jpg STEP 17: This monitor will also get out of the way, revealing a chest with Magistral Rod. Congratulations. You have successfully broken all Destruction sigils, thus granting you access to another ally... you know which, otherwise you wouldn't be revisiting here.;) http://splitinfinity.50megs.com/images/ztemple17.jpg ----------------------------------------------------------------------------- Do not exit the trials until not finished, otherwise you'll have to go from start again. There's a boss ahead, so you know what to do prior to that. ----------------------------------------------------------------------------- BOSS ENTRY ---> A551 ----------------------------------------------------------------------------- Spectral Keeper | HP: 52000-8000 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 500 | AP: 12000-18000 | 36, 100,1, 100,36, 15, 0, 50 ----------------------------------------------------------------------------- ST: 1x Ether-1x Turbo Ether | DR: 1x-2x; 1x-2x Lv.4 Key Sp. GIL: 7000 | ----------------------------------------------------------------------------- STIMM: ARM, BER, CON, DAR, DEA, DEM, Delay sk., DOO, EJE, MAG, PET, POI, POW, SLE, SLO, THR, ZOM ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- EQUIPMENT: 2-3, 1-3, 99% DWA: Firest., Icest., Lightningst., Piercing, Waterst. DAA: Fireproof, Iceproof, Lightningproof, Waterproof ----------------------------------------------------------------------------- SENSOR: Attacks all frontal targets when hit. SCAN: Attacks all frontal targets when hit. It will plant a Glyph Mine upon a circle, causing instant KO when detonated. Use the trigger command Move to transfer to another circle. ----------------------------------------------------------------------------- a) Berserk Tail - VS one chr - phd + Berserk b) 'Swipe' - CATT VS three tiles c) Glyph Mine - plants a mine on two glyphs - if detonated while your chr is standing on one, this chr is KO ----------------------------------------------------------------------------- STRATEGY | His only regular attack is Berserk Tail - does 1000 damage plus Berserk. That's bad. Anything you do to it will prompt SK to counter with 'Swipe', that covers glyph SK is facing to plus glyphs on right and left, deals 1500 damage to everyone caught in this counterattack. There's six glyphs surrounding SK. Put your characters with command Move on glyphs 1, 3, 5 or 2, 4, 6. Main thing is that none of your chrs are together. That way SK's counter won't reach them all. Lastly, SK may use Glyph Mine on first turn he gets after sustaining damage for fourth time, on two glyphs, not necessarily ones you're standing on. If you are, Move away. When Glyph Mine detonates, it's sure KO for chr standing on it. So what to do? Cure Berserk ASAP (or if you have Berserkproof armor, you have nothing to worry about). Only attack with your strongest character - Auron is possibly your strongest one. Well, bring in Yuna, Tidus and Auron. Hastega and Protect are basically all you need. And few Esunas on the way. Remember to Move away from glyphs that are about to explode - check the turn chart in upper right screen to see when glyph's turn comes up. Or if you want to play safe... You'll still need to cure Berserk sometimes, but this way involves aeons. Have Yuna summon an aeon, but don't use aeon's overdrive. Have aeon attack regularly. It takes SK three turns of doing 'Swipe', and on fourth it'll plant Glyph Mine. If you dismiss an aeon before that happens, hehehe... (:P at SK) After mine explodes, have Yuna summon again and repeat until SK is defeated. Additional strategy: Have a chr with Berserkproof armor and have that chr use Provoke on Spectral Keeper. Now continuously defend with Provoker while other two members hack away at the boss until it's dead. ----------------------------------------------------------------------------- 'Dome: Chamber of the Fayth' After Spectral Keeper is defeated, lift will be used. Save at the save sphere found below. Then keep going north. After a long story sequence you will get challenged by none other than... ----------------------------------------------------------------------------- BOSS ENTRY ---> A652 ----------------------------------------------------------------------------- Y. woman | HP: *-10000 (3rd)| St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 500 | AP: 14000-21000 | 20, 50, 30, 50, 40, 20, 0, 0 * - 1st form has 24000, 2nd 48000, and 3rd 60000 HP. ----------------------------------------------------------------------------- ST: 1x Stam. Tablet-1x Farplane Wind | DR: 1x-2x; 1x-2x Lv.3 Key Sp. GIL: 9000 | ----------------------------------------------------------------------------- STIMM: BER, Break sk., CON, DAR, DEA | STRESIS: 75% THR Delay sk., DEM, Distil sk., DOO, EJE | PET, POI, PRV, SIL, SLE, SLO, ZOM | ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- EQUIPMENT: 2-4, 1-2, 99% DWA: Piercing, Zombiestrike DAA: Zombieproof ----------------------------------------------------------------------------- SENSOR: Reaper of souls. Vulnerable to holy magic. SCAN: Casts Curaga and Regen on zombified characters. Cure zombie with Holy Water. Her counter-attacks dispel support magic. She also curses aeons with her Mind Blast. ----------------------------------------------------------------------------- 1st form: a) Blind - CATT VS one chr - inflicts Darkness (inflicted for three chr's turns) - used as countermove if attacked physically b) Silence - CATT VS one chr - inflicts Silence (inflicted for three chr's turns) - used as countermove if attacked magically c) Sleep - CATT VS one chr - inflicts Sleep (inflicted for three chr's turns) - used as countermove if attacked with Special ability d) Absorb - GRATT VS one chr - tears off 50% MAX HP and heals Y. for same amount - used on chr's with most HP e) 'Punch' - VS one chr - phd - removes positive statuses except Reflect ----------------------------------------------------------------------------- 2nd form: a) Hell Biter - VS all chrs - phd + inflicts Zombie b) Cura - VS one chr - restores medium amount of HP c) Regen - VS one chr - regenerates HP for certain amount of time d) Absorb - GRATT VS one chr - tears off 50% MAX HP and heals Y. for same amount - used on chr with most HP e) 'Punch' - CATT VS one chr - phd - removes positive statuses except Reflect ----------------------------------------------------------------------------- 3rd form: a) Mega Death - VS all chrs - KO-es all chrs b) Hell Biter - VS all chrs - phd + inflicts Zombie c) Mind Blast - NATT VS all chrs - mgd + inflicts Confusion, Sleep, Curse d) Curaga - VS one chr - restores big amount of HP e) Absorb - GRATT VS one chr - tears off 50% MAX HP and heals Y. for same amount - used on chr with most HP f) 'Punch' - CATT VS one chr - phd - removes positive statuses except Reflect g) Osmose - VS an Aeon - mgd - MP deducted from Aeon is added to Y. MP i) Regen - VS one chr - regenerates HP for certain amount of time ----------------------------------------------------------------------------- STRATEGY | Get those Confuseproof armors out for one more time. Y. woman is another boss with set pattern with few exceptions. Only status worth having in this battle is Reflect. Round 1: When Y. gets her normal turns, she'll alternate between Absorb and 'Punch'. Absorb removes 50% of MAX HP of chr targeted and gives same amount to Y., also healing her (remember that it always targets chr with most current HP). 'Punch' removes any positive status, but it's unable to remove Reflect. It also deals about 300 damage. Y. also has a countermove for anything you do to her - Sleep for specials, Blind for physicals and Silence for magic. You could try zombifying your chrs if you have Zombie Attack - then Y. will kill herself for the first round. As battle starts, have Yuna cast Reflect on everybody. Now just proceed hacking away at Y., laughing as none of her counters will hit you. Remember to heal the member that gets hit with Absorb with items. Y. dies... Round 2: Hellbiter will be used straight away. Nothing you can do about that. *Stay as zombie for this round!* If you cure any / all zombies, you'll just get Hellbiter-ed again. Waste of time? Certainly. If all (or at least one member) is zombie, Y. will mostly be using Cura and Regen. That's bad for zombies, you'll say. Nuh-uh, that's why we have Reflect on.;) True, it'll heal her (cast Shell on Y. to halve healing effect), but better that than be dead. So can you use any other status like Haste? Nope. As soon as you attack Y., she may counter with 'Punch', which removes all positive statuses except Reflect. Nothing dangerous left here, eh? Keep hacking away at the boss. If she gets Regened, Dispel it. As long as you deal more damage to her than she restores each round, you'll be okay. If she happens to kill one of your chrs, revive that chr ASAP, then heal him/her, and Reflect it. Also cure all zombies now and restore their health. Next attack Y. uses will almost surely be Hellbiter, which again puts all three chrs in Zombie. Good thing? All three are at nearly full HP. After all this Y. dies... Round 3: Mega Death to all. Zombies too? Nope. Hehe. In this round Y. has a set pattern - Mega Death, Hellbiter / Curaga / Regen, Hellbiter / Curaga / Regen, Mind Blast (600 damage to all + Confusion, Curse or Sleep), Hellbiter / Curaga / Regen, Mega Death, then repeat. Hellbiter does 250 damage to all chrs. Naturally, keep all chrs as zombies so Mega Death won't kill you. Neither will Curaga, cos it will be Reflected on Y. (remember to use Shell in order to halve healing effect). You still shouldn't bother with Haste or anything else cos of... yep, 'Punch' counter still removes everything sans Reflect. Mind Blast will be her most dangerous move - 600 damage to everybody and Confusion (also Sleep [inflicted very rarely] and Curse [also low rate of connecting]). But if you got Confuseproof armors like I suggested, you won't be affected. Y. dies for the third and final time. Finally, if at any time you'll be calling aeons for Overdrives obviously, be warned. During phases one Y. alternates between 'Punch' and Absorb. During phase two Y. alternates between Absorb and Hell Biter. In phase three she gets even nastier. She uses Mind Blast (curses an aeon, thus disabling Overdrives), then Absorb, then Osmose, then Absorb, and starts again with Mind Blast (pattern is then repeated). Thanks to MrVandal for confirming Osmose used by Y. in phase three). Of course, she still counters anything you chuck at her with your Aeons. Y. can be Threatened, but don't count on it too often. ----------------------------------------------------------------------------- After she's defeated, go down the stairs in the back. This should make a chest appear in far left corner of this room. If not, go down same stairs again. In the chest is Sun Crest *KEY ITEM*. Exit the Dome. Don't worry, Auron, I kinda figured it out already... Whoa! ***************************************************************************** 726 - AIRSHIP Enemies: Left Fin (BOSS), Right Fin (BOSS), Sin's Core (BOSS), Sin (BOSS) Items: None Weapons: None Key Items: None ***************************************************************************** Now is the time for sidequests, but I'll save this for later. Talk to all aboard, then go to the Cabin. Talk to Yuna, then return to bridge. Talk to Cid, and select Highbridge as new destination. Go up a bit. Story. When back on the ship, go to bridge. Pick the first destination on the NavMap's list. Then head for top of the airship. Save in the Cabin. Get ready! ----------------------------------------------------------------------------- BOSS ENTRY ---> A296 ----------------------------------------------------------------------------- Left Fin | HP: 65000-10000 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 999 | AP: 16000-24000 | 30, 100,30, 50, 20, 15, 0, 0 ----------------------------------------------------------------------------- ST: 1x Mega-Potion-1x Supreme Gem | DR: 1x-2x; 1x-2x HP Sp. GIL: 10000 | ----------------------------------------------------------------------------- STIMM: BER, CON, DAR, DEA, Delay sk., DEM, DOO, EJE, HAS, MAG, PET, POI, POW, PRV, SIL, SLE, SLO, THR, ZOM ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- EQUIPMENT: 3-4, 1-2, 99% DWA: Piercing, Poisonstrike DAA: Poisonproof ----------------------------------------------------------------------------- SENSOR: Gathers energy to cast Gravija. Avoid with trigger command Pull Back. SCAN: Unleashes Gravija once the core is energized, reducing all characters' HP by 3/4. To avoid this, get Cid to back off. Dispels with Negation and sometimes attacks all with a physical attack. ----------------------------------------------------------------------------- a) 'Core gathers energy.' - signifies charge turn for Gravija b) Gravija - GRATT VS all chrs - mgd - tears off 75% current HP c) 'Strike' - (sometimes CATT) VS all chrs - phd - delays next turn of all chrs d) 'Sin remains motionless.' - skips its turn e) Negation - (sometimes CATT) on oneself *or* VS everything - nullifies negative statuses on itself *or* nullifies negative statuses on itself and removes positive statuses of your party ----------------------------------------------------------------------------- STRATEGY | Far away? Use Lulu's magic, Wakka's ball, or any other chr's magic if you had them learn some so far (hopefully). It may attack your party with 'Strike' for about 1800 damage to every chr. Here's when to expect this attack - after you've dealt damage to Sin for five times, first turn Sin gets after that, 'Strike' will be used. If amount of times damage is dealt is four times or less, Sin will remain motionless. Sometimes it may use Negation, which nullifies any bad statuses you might have inflicted on it if you're far away. If you're close when boss does Negation, it'll also remove any helpful statuses on your party. Close and personal? First it'll use three turns for either: 'Strike', which deals about 1300 damage to all chrs or 'Sin remains motionless.'. On each fourth turn core will get energized. Unload everything you have, but take heed that you may get countered with Negation. Fifth turn will be Gravija, which cannot kill you - you can avoid it altogether by selecting Pull Back in Trigger Command window, but I find this to be a waste of time. Cid may not have a move before Sin does. Stop all attacks now, and heal yourself to full. Negation counter is expected as soon as second attack and as late as sixth attack received. Again you'll either get attacked or Sin will remain motionless. So wait (Defend!) for three such moves and once core energizes, attack! Repeat and you win. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- BOSS ENTRY ---> A461 ----------------------------------------------------------------------------- Right Fin | HP: 65000-10000 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 999 | AP: 17000-25500 | 30, 100,30, 50, 20, 15, 0, 0 ----------------------------------------------------------------------------- ST: 1x X-Potion-1x Shining Gem | DR: 1x-2x; 1x-2x Lv.3 Key Sp. GIL: 10000 | ----------------------------------------------------------------------------- STIMM: BER, CON, DAR, DEA, Delay sk., DEM, DOO, EJE, HAS, MAG, PET, POI, POW, PRV, SIL, SLE, SLO, THR, ZOM ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- EQUIPMENT: 3-4, 1-2, 99% DWA: Piercing, Stonestrike DAA: Stoneproof ----------------------------------------------------------------------------- SENSOR: Gathers energy to cast Gravija. Avoid with trigger command Pull Back. SCAN: Unleashes Gravija once the core is energized, reducing all characters' HP by 3/4. To avoid this, get Cid to back off. Dispels with Negation and sometimes attacks all with a physical attack. ----------------------------------------------------------------------------- a) 'Core gathers energy.' - signifies charge turn for Gravija b) Gravija - GRATT VS all chrs - mgd - tears off 75% current HP c) 'Strike' - (sometimes CATT) VS all chrs - phd - delays next turn of all chrs d) 'Sin remains motionless.' - skips its turn e) Negation - (sometimes CATT) on oneself *or* VS everything - nullifies negative statuses on itself *or* nullifies negative statuses on itself and removes positive statuses of your party ----------------------------------------------------------------------------- STRATEGY | Far away? Use Lulu's magic, Wakka's ball and-or any chr's magic he-she may have learned so far. It may attack your party with 'Strike' for about 1800 damage to every chr. Here's when to expect this attack - after you've dealt damage to Sin for five times, first turn Sin gets after that, 'Strike' will be used. If amount of times damage is dealt is four times or less, Sin will remain motionless. Sometimes it may use Negation, which nullifies any bad statuses you might have inflicted on it if you're far away. If you're close when boss does Negation, it'll also remove any helpful statuses on your party. Close and personal? First it'll use three turns for either: 'Strike', which deals about 1300 damage to all chrs or 'Sin remains motionless.'. On each fourth turn core will get energized. Unload everything you have, but take heed that you may get countered with Negation. Fifth turn will be Gravija, which cannot kill you - you can avoid it altogether by selecting Pull Back in Trigger Command window, but I find this to be a waste of time. Cid may not have a move before Sin does. Stop all attacks now, and heal yourself to full. Negation counter is expected as soon as second attack and as late as sixth attack received. Again you'll either get attacked or Sin will remain motionless. So wait (Defend!) for three such moves (beware - if you're under positive status and you attack Sin when close, it may counter with Negation) and once core energizes, attack! Repeat and you win. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- BOSS ENTRY ---> A661 ----------------------------------------------------------------------------- Sin | HP: 36000-3000 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 999 | AP: 18000-27000 | 1, 100,30, 100,20, 15, 0, 0 ----------------------------------------------------------------------------- ST: 3x-4x Stamina Spring | DR: 1x-2x; 1x-2x MP Sp. GIL: 10000 | ----------------------------------------------------------------------------- STIMM: BER, CON, DAR, DEA, Delay sk., DEM, DOO, EJE, HAS, MAG, PET, POI, POW, PRV, REF, SIL, SLE, SLO, THR, ZOM ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- EQUIPMENT: 3-4, 1-2, 99% DWA: Piercing, Slowstrike DAA: Slowproof ----------------------------------------------------------------------------- SENSOR: Gathers energy when Genais enters its shell. SCAN: When Genais enters its shell, the core begins to energize, unleashing Gravija, which reduces HP of all targets by 3/4. Also dispels positive status effects with Negation. ----------------------------------------------------------------------------- a) Fire - CATT & FATT VS all chrs - fire mgd b) Thunder - CATT & LATT VS all chrs - lightning mgd c) Water - CATT & WATT VS all chrs - water mgd d) Blizzard - CATT & IATT VS all chrs - ice mgd e) 'Core gathers energy.' - signifies charge turn for Gravija f) Gravija - GRATT VS all chrs and Genais - mgd - tears off 75% of current HP - if Genais is in its shell when Gravija strikes, it'll take no damage g) Negation - CATT VS everything - nullifies negative statuses on itself and removes positive statuses of your party h) 'Core is inactive.' - any turn Sin gets while Genais is outside, it'll skip its turn ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- SUB-BOSS ENTRY ---> A663 ----------------------------------------------------------------------------- Sinspawn Genais | HP: 20000-2000 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 200 | AP: 1800-2700 | 30, 80, 35, 50, 25, 15, 0, 0 ----------------------------------------------------------------------------- ST: 1x Star Curtain-1x Shining Gem | DR: 1x-2x; 1x-2x Return Sp. GIL: 10000 | ----------------------------------------------------------------------------- STIMM: ARM, BER, CON, DAR, DEA, Delay| STRESIS: 99% SIL, 80% ZOM sk., DEM*, DOO, EJE, HAS, MEN, PET | POI, PRV, SLE, THR | * - only when inside its shell ----------------------------------------------------------------------------- ELEMWEAK: FIR | ELEMABS: WAT ----------------------------------------------------------------------------- EQUIPMENT: 3-4, 1-2, 99% DWA: Piercing, Zombiestrike DAA: Zombieproof ----------------------------------------------------------------------------- SENSOR: Absorbs magical attacks against Sin. SCAN: After losing half its HP, it enters its shell on its next turn. If hit there, it recovers with Cura and exits the shell on its next turn. Protected from Gravija when inside the shell. ----------------------------------------------------------------------------- a) Venom - NATT VS one chr - mgd + inflicts Poison b) Thrashing - VS all chrs - phd c) Waterga - CATT & WATT VS one chr - water mgd - used as countermove if any magic is used on Genais d) Cura - on oneself - restores medium amount of HP e) Sigh - NATT VS all chrs - mgd + inflicts Darkness (inflicted for three chr's turns) f) 'Magic absorbed.' - any type of magic is used against Sin with Genais around, it'll be absorbed by Genais ----------------------------------------------------------------------------- STRATEGY | Easy way? Rikku's Mix of two Wings to Discovery. It'll allow your members to deal 9999 damage with *anything*. So just pound away, hehe. Hard way? Not dangerous really. I suggest Tidus, Yuna and Auron. Hastega with Tidus, then have Yuna Shell each member and finally have Auron attack. After Yuna Shells everybody, also include Protect, if you wish. Genais has set pattern - Venom, Venom, Thrashing. Venom deals about 1600 damage and incurs Poison (Esuna!), whereas Thrashing deals about 1600 damage to all chrs. Use Shell and Protect respectively. Don't use magic on Genais (it doesn't counter Demi), otherwise it'll counter with Waterga for 2500 damage on the attacker. What about the core? As long as Genais is out, core will not act at all. It'll only act if you attack it physically - the only way is by Wakka. But that's a waste of time and also you may get countered by level 1 spell or Negation. Genais must die! My thoughts exactly. Slow and Silence it! Once you knock off 50% of its health (9999 HP and lower), it'll go in its shell on first turn Genais gets. Now anything you do to Genais while in its shell will prompt it to counter with Cura. On its regular turn it'll use Sigh, which does about 1000 damage to all chrs and adds Darkness. Meanwhile core will also start to act. First turn core gets (with Genais in its shell) will get it energized. On next turn it'll unleash Gravija. It strikes all chrs AND Genais, but if it's still in the shell, Genais is immune to Gravija. So hit Genais once (just once is enough), see Cura counter and hope that Genais will exit its core before Gravija. Bam, Genais is down to mere few thousands. Use Mega-Potion to heal bad wounds and then unload everything you have at Genais until it kicks the bucket. Only core remains! It'll alternate turns between energizing core and Gravija. It may randomly counterattack with level 1 elemental spells aimed at whole party, so beware. Each spell deals about 500 damage to each chr. Sometimes it also counters with Negation. Anyway, if you're careful not to let your HP drop below 500 (or 1000 just to be extra safe), core is as good as dead, right? Right! ----------------------------------------------------------------------------- Talk to everyone, then head for top of the ship. Here talk to Yuna. Who's the girl you have highest affection with? Following sequence will answer that... Lulu (Let's go! Just you and me.), Rikku (Don't worry. I'll cover you.) or Yuna? Again head for top of the ship. Save. ----------------------------------------------------------------------------- BOSS ENTRY ---> A662 ----------------------------------------------------------------------------- Sin | HP: 140000-16000 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 999 | AP: 20000-30000 | 30, 40, 30, 40, 30, 15, 0, 0 ----------------------------------------------------------------------------- ST: 1x Ether-1x Supreme Gem | DR: 1x-2x; 1x-2x Lv.3 Key Sp. GIL: 12000 | ----------------------------------------------------------------------------- STIMM: BER, CON, DAR, DEA, Delay sk., DEM, DOO, EJE, HAS, MAG, PET, POI, POW, PRV, SIL, SLE, SLO, THR, ZOM ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- EQUIPMENT: 3-4, 1-3, 99% DWA: Darkstrike, Piercing, Silencestrike, Sleepstrike, Slowstrike DAA: Silenceproof ----------------------------------------------------------------------------- SENSOR: Finish him before he opens his mouth all the way. SCAN: Pulls the airship in while gathering all his strength to cast the ultimate terror, Giga-Graviton. Stop him before he wipes everyone out! ----------------------------------------------------------------------------- a) 'Drawn to Sin.' - ship is drawn closer to Sin b) Giga-Graviton - VS all chrs - Game over! c) 'Flash attack' - STATT & CATT VS all chrs - std + inflicts Petrify, Confusion and Zombie ----------------------------------------------------------------------------- STRATEGY | I recommend getting Stoneproof and Confuseproof armors for whoever you'll be using. It rarely happens, but I did get my guys petrified, zombified and confused during this battle. First it'll use 'Drawn to Sin.' three times. 'Flash attack', which is used as a counterattack after Sin sustains damage for six times *or* on its regular turns - not very often, deals 700 damage to all chrs along with a small chance to deal nasty status effects, like Petrify and Confusion. Once Sin's Overdrive charges up, you have one more turn to defeat it, otherwise you get Game Over. So how to win? Easy way would be: Bring in Rikku, Wakka, and Lulu. Rikku's Mix of two Wings to Discovery will allow everyone to deal 9999 damage. So after 15 hits Sin is gone. Hard way? Start with Wakka, Lulu and Tidus. First have Tidus use Hastega on everyone. Now have Lulu cast her level 3 spells and Wakka attack normally. If Yuna's far enough to have learned Holy, use her instead of Wakka. When three turns of 'Drawn to Sin' pass, change Lulu for Auron and Yuna for Wakka. Again use Hastega with Tidus, Auron should Armor Break the thing. Now you're set. You'll also be more set if you've reached end of Tidus' path, where he learns Quick Hit. Then use Friend / Teleport Spheres to teleport other chrs here (specifically Auron and Wakka) and have them learn Quick Hit as well. Just pummel away at the boss - or use Quick Hit continuously. If you've customized Confuseproof and Stoneproof armors, you have nothing to fear. Note that you cannot halve damage done by 'Flash attack' in any way. You also can't block Giga-Graviton with an aeon. ----------------------------------------------------------------------------- ***************************************************************************** 727 - INSIDE SIN Enemies: Gemini (there're two kinds), Behemoth King, Exoray, Ahriman, Adamantoise, Great Malboro, Barbatos, Wraith, Demonolith, Land Worm, Varuna Items: 1x Special Sp., 1x Elixir, 1x Lv.3 Key Sp., 1x Lv.4 Key Sp., 1x Megalixir, 20000 gil, 1x HP Sphere, 1x Defence Sphere, 1x White Magic Sp., 1x Skill Sp., 1x Attribute Sp. (these last three items are obtained past the point of no return) Weapons: Phantom Ring, Wizard Lance, Four-on-One, Defending Bracer, Laevatein, Stillblade, Wicked Cait Sith, Infinity, Prism Ball, Mage's Staff, Hrunting, Knight Lance (these last seven weapons are obtained past the point of no return) Key Items: None ***************************************************************************** 'Inside Sin: Near Airship' Yes. We've done it. We're inside! 'Sin: Sea of Sorrow' Explore the area and collect stuff. You can find: 1x Special Sp., Phantom Ring (Water Eater, Fire Eater, Lightning Eater, 1 FS), 1x Elixir, Wizard Lance (Mag+ 3%, Mag+5%, Mag+10%, 1 FS), 1x Lv.3 Key Sp. Save at the end! 'Sin: Garden of Pain' Don't tell me... ----------------------------------------------------------------------------- BOSS ENTRY ---> A535 ----------------------------------------------------------------------------- S. Omnis | HP: 80000-15000 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 999 | AP: 24000-36000 | 20, 180,35, 100,40, 20, 0, 0 ----------------------------------------------------------------------------- ST: 1x Shining Gem-1x Supreme Gem | DR: 1x-2x; 1x-2x Lv.3 Key Sp. GIL: 12000 | ----------------------------------------------------------------------------- STIMM: BER, CON, DAR, DEA, Delay sk., DEMI, Distil sk., DOO, EJE, MAG, PET, POI, POW, PRV, SIL, SLE, SLO, THR, ZOM ----------------------------------------------------------------------------- Elemental affinities vary! ----------------------------------------------------------------------------- EQUIPMENT: 3-4, 1-2, 99% DWA: Mag+20%, Piercing DAA: SOS Haste, SOS Protect, SOS Shell ----------------------------------------------------------------------------- SENSOR: Energized by the Mortiphasms. SCAN: Casts spells once energized by the four Mortiphasms behind him. Their positions somehow affect his actions. Physical attacks turn the Mortiphasms to the left, while magic turns them to the right. ----------------------------------------------------------------------------- a) Fira - FATT VS one chr - fire mgd b) Thundara - LATT VS one chr - lightning mgd c) Watera - WATT VS one chr - water mgd d) Blizzara - IATT VS one chr - ice mgd e) Firaga - FATT VS one chr - fire mgd f) Thundaga - LATT VS one chr - lightning mgd g) Waterga - WATT VS one chr - water mgd h) Blizzaga - IATT VS one chr - ice mgd i) Dispel - VS all chrs - negates positive statuses on your party j) Ultima - STATT VS all chrs - std ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- SUB-BOSS ENTRY ---> A536 ----------------------------------------------------------------------------- Mortiphasm | HP: 6000* | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 30* | AP: na | 20, 1, 20, 1, 10, 20, 0, 30 * - These two stats were hacked out of the game. ----------------------------------------------------------------------------- No items acquired! ----------------------------------------------------------------------------- STIMM: BER, Break sk., CON, DAR, DEA, Delay sk., DEM, DOO, EJE, PET, POI, PRV, SIL, SLE, SLO, THR, ZOM ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- No equipment acquired! ----------------------------------------------------------------------------- Immune to SENSOR and SCAN! ----------------------------------------------------------------------------- Has no attacks, but depending on how each Mortiphasm is turned dictates what attacks Natus will use and his elemental properties. ----------------------------------------------------------------------------- STRATEGY | Easy way? Rikku's Mix of two Wings to Discovery. It'll allow your members to deal 9999 damage with *anything*. So just pound away, hehe. Customize empty armors with SOS Nul abilities and have everyone who will participate in battle in yellow HP prior to commencing actual battle. Why? SOS Nul abilities *cannot* be dispeled nor do they disappear after a chr affected with it has been struck with respective element attack. *wink* Die, Omnis! Hard way? Easy as well. On first turns Omnis will use either level 2 (deals 1000 damage) or level 3 (deals 2500 damage) elemental spells, depending on how Mortiphasms are turned. Halve the damage with Shell. Reflect is a bad idea, cos Omnis may absorb the element he's currently using. As Omnis starts with Fire element, I suggest equipping all chrs you'll be using with Fireward-proof-eater ability. Thus you'll greatly lessen the damage he'll do to you at the start of the battle. If you have Shell on top of it - great. Also, if you'll follow the below strategy and you have sufficient Agility, I assure you won't see any spells again except Dispel and Ultima. Start battle with Tidus, Yuna and Auron. Tidus goes Hastega, Yuna goes way of the Shell (or cast NulBlaze if you lack fire reducing armors) and Auron goes Armor Break. Forget about squeaking around with Mortiphasms - it's complete waste of time. Let's talk about how Omnis attacks can be turned to your advantage. If you don't attack him, all Omnis will be doing is casting four Firagas on his turn. Recast NulBlaze after each Omnis' move until following happens... Once you attack Omnis for *five* times (if you heal Omnis this is considered as an 'attack' - same deal was with Sanctuary Keeper; even Stealing from Omnis will count), Omnis will use Dispel on the first round he gets after your fifth attack. Dispel hits everyone and removes their positive statuses. Use Hastega immediately. Also make sure that Yuna gets a turn before Omnis does. Why? I'll tell you. Damage Ultima does is about 4000, and *cannot* be halved, not even with Shell (odd, I know, but I'm sure of what I've written - Shell does *not* halve the damage). So unless all chrs that are fighting don't have over 4500 HP, you'll meet your end. That's why Yuna should... no, *must* get a turn before Omnis can cast Ultima. Have her summon Aeon, then use Shield with that Aeon. Ultima's damage will now be no bigger than summer's breeze. After Ultima dismiss the Aeon! Funny thing about aeons I noticed the other day... Mortiphasms can't be targetted for Overdrives! I tried using Shiva's Diamond Dust on them, but it said they were out of range. WTF? Heheh. As an alternative you could check if you have any Stamina Tonics in your inventory - this item *doubles* MAX HP of all chrs in frontline party for one battle. Next turn Omnis gets he will use it to rotate Mortiphasms until they all point to ice element - meaning he'll be using Blizzagas. This is Omnis' turn, meaning he'll have to wait until next one to use Blizzagas. During this time I hope you're fast enough with help of Hastega to inflict damage on him five times, so you'll forfeit his Blizzagas and *force* him to use Dispel. If you're not that fast, remember to cast NulFrost to at least nullify two to three Blizzagas. Again, after Dispel, Hastega immediately, assure that Yuna goes before Omnis next turn comes up, summon Aeon, use Shield, wait until Ultima hits, dismiss an Aeon, Omnis wastes a turn, you attack him five times, ad infinitum... or at least until all 80000 HP are gone down the potty. Yay, now Omnis is finally pushing up the daisies. ----------------------------------------------------------------------------- 'Sin: City of Dying Dreams' Oh woman. Enemies here sure put up a challenge. Equip First Strike weapons cos of Great Malboros around - you can easily get ambushed by them and then watch helplessly as your chrs strike each other down. Use Silence Buster on Demonoliths to disable Pharaoh's Curse counter. Slay Behemoth King with counterattacks to have it not use Meteor. As you set foot in here, go a bit forward and examine the wall on the right. It'll tell you a sob story about 10 fiends that need to be killed. Once you have killed 10 enemies - doesn't matter what kind (if you kill them with aeons, enemies killed *will not* count - you must dirty your hands instead; thanks to Dominic for this piece of info), examine the wall again and it will move away. Another must-kill-10-fiends wall. Kill next 10 fiends, examine this second wall and buh-bye to it, too. What? *Another wall?* And this time I must waste 15 fiends? Oh well, let's do it. Once also this matter is taken care of, examine the wall to have it removed. Can you guess what's in the chest? It's a crappy 1x Lv.4 Key Sp. Once you get to a hole in the floor, and the other side is accessible over a blue square-shaped stone, press Circle to get access to Four-On-One weapon for Wakka (Lightningstrike, Firestrike, Icestrike, Waterstrike). There's a hard-to- miss pillar that can be pushed down, granting you access to one chest with Defending Bracer (Darkproof, Deathproof, 2 FS). Continue on. Take a left as soon as you can... a dead end? Not really. Examine the wall and it will move away, revealing a chest with 1x Megalixir. Backtrack a bit, then proceed further. You'll find a sort of a hole in the floor. Enter it and open another chest for 20000 gil. Stepping on blue square found in this hole will launch you to a chest with 1x HP Sp., then by taking a stroll down the slope to another chest with 1x Defence Sp. Step on hovering blue square nearby to be safely transported back to the ground. Carry on. You'll reach a wide area with pillars rising from floor, disabling you to proceed further at certain points. Once you reach a chasm, Tidus will look down. Another chest? Turn back a bit and try to get into lower right corner of this open area. You'll notice a tunnel. Enter it and slide down all the way. Chest you saw before contains Laevatein (SOS Overdrive). Climb the stone steps nearby when prompted with an action command as shown in lower right of screen, then proceed in arrow's direction. 'Sin: Tower of the Dead' You've reached last save point. Once you enter the tower that just appeared, there's no turning back... 'Sin: Nucleus' If you touch ice blades coming out of the ground, you'll enter a battle. Your goal here is to collect 10 gems that pop around. Each one collected will nail you: Stillblade, Wicked Cait Sith, Infinity, Prism Ball, White Magic Sp., Skill Sp., Mage's Staff, Hrunting, Knight Lance, Attribute Sp. Items you get aren't necessarily in this order. And they all suck except for spheres. 'Sin: Dream's End' Finally. Make any last weapon/armor changes and commence final battle. ----------------------------------------------------------------------------- BOSS ENTRY ---> A055 ----------------------------------------------------------------------------- Br. F. Aeon | HP:**-20000 (2nd)| St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 100*** | AP: na | 45*,100,50, 100,44, 15, 0, 10 * - In second phase of battle Str stat rises to 50. ** - 1st form has 60000 HP, 2nd form has 120000 HP. *** - Both forms share 100 MP. ----------------------------------------------------------------------------- ST: 1x Turbo Ether-1x Elixir ----------------------------------------------------------------------------- STIMM: DAR, DEA, DEM, Distil sk., DOO| STRESIS: 99% POI, 75% SIL, 50% ZOM EJE, PET, REG, SLE, SLO, THR | POI%: 1% ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- No equipment acquired! ----------------------------------------------------------------------------- SENSOR: Use the trigger command to talk. SCAN: Draws power from the Yu Pagodas and unleashes Overdrive attacks once his gauge is charged. Stop him from using Overdrives. Have Tidus talk to lower the gauge. ----------------------------------------------------------------------------- 1st form: a) J. Beam - NATT VS one chr - mgd + Petrify b) Triumphant Grasp - VS one chr - phd + Zombie c) 'Punch' - VS one chr - phd d) J. Bomber - VS an Aeon ----------------------------------------------------------------------------- 2nd form: a) J. Beam - NATT VS one chr - mgd + Petrify b) Triumphant Grasp - VS one chr - phd + Zombie c) 'Sword swipe' - VS all chrs - phd + delays next turn d) Almighty J. Shot - STATT VS all chrs - std e) J. Bomber - VS an Aeon f) 'Slam' - VS one chr - phd + delays chr's next turn ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- SUB-BOSS ENTRY ---> A664 ----------------------------------------------------------------------------- Yu Pagoda | HP: 5000*-NO OV! | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 5000 | AP: na | 0, 80, 50, 80, 40, 15, 0, 0 * - If you kill Yu with attacks that dealt say 4500 and 3500 damage, it'll come back with 8000 HP as its MAX HP. As you can see, Yu Pagodas add together amounts of damage dealt to them and then come back with combined total of the attacks. I'll present an example: Yu Pagoda has 5000 HP at start. Attack it once for 3500 damage. Yu adds that to its damage total. Attack it again for 5500 damage. Yu adds that to its damage total, now totalled at 9000. Yu is disabled for few turns. When revived, 9000 HP will be Yu's new MAX HP. Yu's damage total resets to zero. Attack it once for 8500 HP. Yu's damage total is 8500. Attack it again for 99000 damage. Yu's damage total is now 107500. Yu is disabled for few turns. When revived it will have 107500 MAX HP etc. ----------------------------------------------------------------------------- No items acquired! ----------------------------------------------------------------------------- STIMM: BER, Break sk., CON, DAR, DEA | STRESIS: 50% SLO DOO, EJE, Nul sk., PET, POI, PRV, PRT| REF, REG, SHE, SIL, SLE, THR, ZOM | ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- No equipment acquired! ----------------------------------------------------------------------------- SENSOR: Inflict damage to halt its actions. Immune to SCAN! ----------------------------------------------------------------------------- Left: a) Power Wave - on ally - restores 1500 HP, removes negative statuses, and fills up something - possible only if both Yu Pagodas are alive b) Osmose - VS one chr - rips one chr of all MP c) Curse - NATT VS one chr - mgd + Curse, Poison, Sleep, Silence, Darkness (Sleep, Silence and Darkness are inflicted for three chr's turns) ----------------------------------------------------------------------------- Right: a) Power Wave - on ally - restores 1500 HP, removes negative statuses, and fills up something - possible only if both Yu Pagodas are alive b) Osmose - VS one chr - rips one chr of all MP c) Curse - NATT VS one chr - mgd + Curse, Poison, Sleep, Silence, Darkness (Sleep, Silence and Darkness are inflicted for three chr's turns) ----------------------------------------------------------------------------- STRATEGY | 'Punch' does about 2500 damage. Triumphant Grasp does 2000 damage to one chr two times and inflicts Zombie. Beam does about 1000 damage and petrifies chr - either you bring Stoneproof armors with you or quickly use Esuna or Soft on petrified chr. Don't ignore it or you'll have one chr less to fight with. Following two attacks need to charge: Triumphant Grasp will strike single chr twice and inflict Zombie, so you better not forget to heal that. Bomber is used if Aeon is present in battle. If both Yu Pagodas are 'alive', they'll use Power Wave on their ally. This'll restore 1500 HP to him and fill up something. When it's almost full, have Tidus use Talk command - doing this will cause that something to empty and also forfeit main boss' next turn. Talk command will be effective only twice. Third time it is used it won't have any effect anymore. If Yu Pagoda is under positive status when you shut it offline, that same status will still be present when Yu goes back online. The same doesn't apply for negative statuses. If you kill off left Yu, right one will be using Curse and Osmose. Same applies when killing right Yu. Any status you inflict on Br. F. Aeon will be cured by Power Wave. Let's talk battle: Tidus, Yuna and Auron are of course recommended. Tidus uses Hastega, Yuna Protect and Auron Power Break (continue using Power Break throughout the battle, cos Power Wave will remove that status. Note that it is possible to Slow Yu Pagodas - hard to connect, but not impossible (use Silver or Gold Hourglass). When hit by J. Beam, Esuna or Soft immediately. His 'Punch' will be halved by Protect. When hit with Triumphant Grasp, first cure zombie status, *then* heal. To get two free chrs to do the attacking, equip one chr with Stoneproof armor and then have that chr use Provoke on boss. Power Wave doesn't remove that - yahoo. Beam, Grasp and 'Punch' will all be directed at Provoker. So what do you do? Two chrs attack relentlessly, while Provoker only takes care he/she doesn't die. After we reach second halftime, game gets more dangerous. 'Sword swipe' deals about 2500 damage to everyone and delays all chrs' next turn as well! Hastega will be vitally important here. 'Slam' deals about 1200 damage to one chr. Beam is still used - Soft or Esuna immediately! Get out those Protects. If Provoked in first half of battle, boss will *still* be affected, but doesn't do you much good anyway cos of hit-all 'Sword swipe'. After you knock boss' HP under 60000, be well prepared. This time instead of Triumphant Grasp (it should be known that Triumphant Grasp used during this part of battle doesn't inflict Zombie anymore!) you'll see sth else - Almighty J. Shot - deals about 4500 damage to everyone and is unblockable. Use that Talk command now! Or as last resort call an aeon and use Shield (I believe that only Shield can lessen the damage done by special type attacks by 75%). Killing off Yus sounds a good idea, but I suggest Slowing them down instead. If you do kill one of them, the other Yu will either Curse you or Osmose you - both of which are pretty annoying. So either you Slow them or kill them. Fast way to kill this boss is to make him a Zombie. Then shell out that Hi- Potions, Mega-Potions and whatnot (X-Potions and Elixirs won't work well). Sooner or later boss will wave goodbye. Or use Quick Hits. Or Mix 2x Wings to Discovery. Bye-bye! ----------------------------------------------------------------------------- What? Strategy for the very last boss? You really (trust me) do not need one except for these three tips: #1 - You're always in Auto-Life status. #2 - Only way you can lose this battle is if you Petrify yourself. #3 - Cast Reflect on very final boss. Sensors of last bosses: 'Strike me down.' V. 'Extinguish me.' I. (absorbs fire) 'End it right here.' I. (absorbs lightning) 'Please... Defeat me.' S. (absorbs ice) 'Soon... Eternal rest.' B. 'Thus I atone.' A. 'Take my life.' Y. 'Stop the suffering.' C. 'Don't cry.' S. 'Gotta say goodbye.' M. 'Possesses aeons.' YY. Oh well, I guess I can provide you with few infos on last boss: It has 99999 HP and 1 MP. Boss can be inflicted with following statuses: Doom (will get KO-ed in 3 turns), Full Break, Zombie, Poison (rips off 10% MAX HP), Slow, Nul spells, Haste, Protect, Shell, Reflect, Regen, Distil effects. Attacks it uses are Gravija (with which it hurts itself, too), Osmose (when it's used, it works on all three chrs), Ultima (you should kinda beware since you can't halve it with Shell... but why bother? Auto-Life is here to save the day) and Curaga, which is used as counter to any damage boss sustains from your chrs' side. Boss sometimes also skips its turn. Two quick ways to defeat it is casting Reflect on it, then it's just a matter of time before it goes down. Or zombify it and then use Life spell on it. Bam! Boss is defeated. BTW, is it just me or does boss' dying sequence make you remember one scene from Tomb Raider the movie?:) Also, killing this final boss was so much satisfactory, ever since I had to fight final boss of FFIX (hates N's guts). You've just beaten the game. CONGRATULATIONS! And I really mean it. Enjoy the ending sequence and cross your fingers that the sequel to this great game will be even in every field if not even surpassing it. Now that you've finished the game, many challenges still await you. Let me name some: - Celestial weapons and their upgrades - Monster Arena - Chocobo racing - Secret aeons - Dark aeons (ONLY in PAL and International version!) - Statistic maxing - Etcetera, etcetera, etcetera... Just about anything you need to know is contained in sections you will find below the walkthrough. ============================================================================= ============================================================================= ============================================================================= XIV) ABOUT ITEMS ============================================================================= ============================================================================= ============================================================================= In this section you'll find info on all regular items you can find throughout the world of FFX. Listed first will be name of item, then what it does and for items that are harder to come by, also some info on where to get it in big amounts. I know there are more options available to get certain items, but they suck in my opinion and/or are waaaay too slow. They tell me I make incomprehensible lists... okay than, I'll let you have it. ***************************************************************************** 1A - RESTORATIVE ITEMS & DISTILLERS - OVERVIEW ***************************************************************************** ----------------------------------------------------------------------------- 1. Name & description ----------------------------------------------------------------------------- 2. Obtain in large amounts where and how? ----------------------------------------------------------------------------- 3. Can customize weapon/armor abilities? ----------------------------------------------------------------------------- 4. Can teach aeon abilities & skills? ----------------------------------------------------------------------------- ***************************************************************************** 1B - RESTORATIVE ITEMS & DISTILLERS - CHART EXPLANATION ***************************************************************************** 1. Name and description Name of the item in question and what does this item actually do. 2. Obtain in large amounts where and how For harder-to-come-by items I may list some fast ways to obtain multitude of item in question. 3. Can customize weapon/armor abilities? If item in question can be used to customize weapon/armor abilities, then find out here how many units of item you need for that ability. 4. Can teach aeon abilities & skills? If item in question can be used to teach aeons abilities, then find out here how many units of item you need for that ability. Like with boss charts from walkthru part above, I will omit sections not necessary. An example will follow soon just a bit below for Potion item - there are many ways to get truckloads of Potions, and it cannot be used for any ability to be customized or taught. ***************************************************************************** 1C - RESTORATIVE ITEMS & DISTILLERS - ITEM OVERVIEW ***************************************************************************** ----------------------------------------------------------------------------- POTION ---> A429 - restores 200 HP to one target, deals 200 damage to zombied targets ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- HI-POTION ---> A256 - restores 1000 HP to one target, deals 1000 damage to zombied targets ----------------------------------------------------------------------------- 99x Hi-Potion to teach an aeon Cure ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- X-POTION ---> A642 - restores target's MAX HP when used in battle, but HP restored this way doesn't exceed 9999; restores MAX HP to one chr if used in Item menu; deals 9999 damage to Zombied targets ----------------------------------------------------------------------------- Bribe Valaha ----------------------------------------------------------------------------- 1x X-Potion to install HP+5% armor ability ----------------------------------------------------------------------------- 30x X-Potion to teach an aeon Cura ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- MEGA-POTION ---> A358 - restores 2000 HP to target party; deals 2000 damage to Zombied targets ----------------------------------------------------------------------------- Bribe Grendel ----------------------------------------------------------------------------- 60x Mega-Potion to teach an aeon Curaga ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- ETHER ---> A184 - restores 100 MP to one target; lowers MP of Zombied targets by 100 ----------------------------------------------------------------------------- 1x Ether to install MP+5% armor ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- TURBO ETHER ---> A603 - restores 500 MP to one target; lowers MP of Zombied targets by 500 ----------------------------------------------------------------------------- Bribe Funguar, Thorn, Exoray ----------------------------------------------------------------------------- 30x Turbo Ether to install Magic Booster weapon ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- ELIXIR ---> A178 - restores all HP/MP to one target when used in battle, but HP restored this way doesn't exceed 9999 and MP restored this way doesn't exceed 999; lowers MP of Zombied targets by 999 and deals 9999 damage; restores MAX HP/MP to one chr if used in Item menu ----------------------------------------------------------------------------- Bribe YKT-11 ----------------------------------------------------------------------------- 5x Elixir to install HP+20% armor ability 5x Elixir to install MP+20% armor ability ----------------------------------------------------------------------------- 8x Elixir to teach an aeon Life ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- MEGALIXIR ---> A356 - restores all HP/MP to party when used in battle, but HP restored this way doesn't exceed 9999 and MP restored this way doesn't exceed 999; lowers MP of Zombied targets by 999 and deals 9999 damage; restores MAX HP/MP to all chrs if used in Item menu ----------------------------------------------------------------------------- Bribe Xiphos, Varuna ----------------------------------------------------------------------------- 20x Megalixir to install Double AP weapon ability ----------------------------------------------------------------------------- 1x Megalixir to teach an aeon Full-Life ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- PHOENIX DOWN ---> A418 - revives KO-ed ally with 50% MAX HP restored, but HP restored this way doesn't exceed 9999; - deals KO to zombied targets ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- MEGA PHOENIX ---> A357 - revives KO-ed allies with MAX HP restored, but HP restored this way doesn't exceed 9999; deals KO to zombied targets ----------------------------------------------------------------------------- Bribe Ghost ----------------------------------------------------------------------------- 20x Mega Phoenix to install Auto-Phoenix armor ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- ANTIDOTE ---> A022 - removes Poison from one target ----------------------------------------------------------------------------- 99x Antidote to install Poisontouch weapon ability 40x Antidote to install Poisonward armor ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- SOFT ---> A534 - removes Petrify from one target ----------------------------------------------------------------------------- 30x Soft to install Stoneward armor ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- EYE DROPS ---> A196 - removes Darkness from one target ----------------------------------------------------------------------------- 60x Eye Drops to install Darktouch weapon ability 40x Eye Drops to install Darkward armor ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- ECHO SCREEN ---> A175 - removes Silence from one target ----------------------------------------------------------------------------- 60x Echo Screen to install Silencetouch weapon ability 30x Echo Screen to install Silenceward armor ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- HOLY WATER ---> A258 - removes Zombie and Curse from one target ----------------------------------------------------------------------------- 70x Holy Water to install Zombietouch weapon ability 30x Holy Water to install Zombieward armor ability ----------------------------------------------------------------------------- 99x Holy Water to teach an aeon Zombie Attack ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- REMEDY ---> A455 - removes Poison, Petrify, Darkness, Silence, Confuse, Berserk, Slow and Zombie from one target ----------------------------------------------------------------------------- 20x Remedy to install Auto-Med armor ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- POWER DISTILLER ---> A432 - makes one enemy drop Power Spheres after battle with 100% probability; lastly used Distiller will decide what type of spheres you'll get ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- MANA DISTILLER ---> A331 - makes one enemy drop Mana Spheres after battle with 100% probability; lastly used Distiller will decide what type of spheres you'll get ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- SPEED DISTILLER ---> A552 - makes one enemy drop Speed Spheres after battle with 100% probability; lastly used Distiller will decide what type of spheres you'll get ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- ABILITY DISTILLER ---> A002 - makes one enemy drop Ability Spheres after battle with 100% probability; lastly used Distiller will decide what type of spheres you'll get ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- AL BHED POTION ---> A015 - restores 1000 HP to frontline party, removes Poison, Silence, Petrify; deals 1000 damage to Zombied targets ----------------------------------------------------------------------------- Bribe Mech Gunner, Mech Hunter, Mech Defender ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- HEALING WATER ---> A254 - restores all HP to frontline party if used in battle, but HP restored this way doesn't exceed 9999 ----------------------------------------------------------------------------- Bribe Anacondaur ----------------------------------------------------------------------------- 4x Healing Water to install Alchemy weapon ability ----------------------------------------------------------------------------- 5x Healing Water to teach an aeon Pray ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- TETRA ELEMENTAL ---> A586 - restores all HP and adds NulAll status to one chr, but HP restored this way doesn't exceed 9999; there's a mistake in item's description, where it says it restores all HP to -->all<-- chrs... that 'all' is wrong, it restores HP to only one chr ----------------------------------------------------------------------------- Rare Steal of Master Tonberry ----------------------------------------------------------------------------- 12x Tetra Elemental to install Curseproof armor ability ----------------------------------------------------------------------------- ***************************************************************************** 2A - ELEMENT GEMS, ATTACK ITEMS, STATUS CHANGING ITEMS - OVERVIEW ***************************************************************************** ----------------------------------------------------------------------------- 1. Name & description ----------------------------------------------------------------------------- 2. Obtain in large amounts where and how? ----------------------------------------------------------------------------- 3. Can customize weapon/armor abilities? ----------------------------------------------------------------------------- 4. Can teach aeon abilities & skills? ----------------------------------------------------------------------------- ***************************************************************************** 2B - ELEMENT GEMS, ATTACK ITEMS, STATUS CHANGING ITEMS - CHART EXPLANATION ***************************************************************************** 1. Name and description Name of the item in question and what does this item actually do. For element gems expect the results to vary - this is mainly thanks to target's element affinities, which can halve the damage (HALF), nullify it (NULL), absorb as HP (ABS) or take double damage (WKN). 2. Obtain in large amounts where and how For harder-to-come-by items I may list some fast ways to obtain multitude of item in question. 3. Can customize weapon/armor abilities? If item in question can be used to customize weapon/armor abilities, then find out here how many units of item you need for that ability. 4. Can teach aeon abilities & skills? If item in question can be used to teach aeons abilities, then find out here how many units of item you need for that ability. Remember that I will omit sections not necessary. ***************************************************************************** 2C - ELEMENT GEMS, ATTACK ITEMS, STATUS CHANGING ITEMS - ITEM OVERVIEW ***************************************************************************** ----------------------------------------------------------------------------- BOMB FRAGMENT ---> A068 - one fire hit for 600 damage on one target - user's Str or Mag statistics, target's Mdef statistic, or target's Shell, Reflect and Mental Break statuses do not alter damage done - target's fire affinities may alter damage done (HALF, NULL, ABS, WKN) - if target is under NulBlaze, hit is neutralized ----------------------------------------------------------------------------- 4x Bomb Fragment to install Firestrike weapon ability 4x Bomb Fragment to install Fireward armor ability ----------------------------------------------------------------------------- 2x Bomb Fragment to teach an aeon NulBlaze ability 1x Bomb Fragment to teach an aeon Fire ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- BOMB CORE ---> A067 - one fire hit for 1000 damage on one target - user's Str or Mag statistics, target's Mdef statistic, or target's Shell, Reflect and Mental Break statuses do not alter damage done - target's fire affinities may alter damage done (HALF, NULL, ABS, WKN) - if target is under NulBlaze, hit is neutralized ----------------------------------------------------------------------------- 8x Bomb Core to install Fireproof armor ability 1x Bomb Core to install SOS NulBlaze armor ability ----------------------------------------------------------------------------- 2x Bomb Core to teach an aeon Fira ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- FIRE GEM ---> A207 - five fire hits, each for 600 damage, on random targets in target party - user's Str or Mag statistics, target's Mdef statistic, or target's Shell, Reflect and Mental Break statuses do not alter damage done - target's fire affinities may alter damage done (HALF, NULL, ABS, WKN) - if target is under NulBlaze, only first hit is neutralized ----------------------------------------------------------------------------- Bribe Flame Flan ----------------------------------------------------------------------------- 20x Fire Gem to install Fire Eater armor ability ----------------------------------------------------------------------------- 4x Fire Gem to teach an aeon Firaga ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- ELECTRO MARBLE ---> A176 - one lightning hit for 600 damage on one target - user's Str or Mag statistics, target's Mdef statistic, or target's Shell, Reflect and Mental Break statuses do not alter damage done - target's lightning affinities may alter damage done (HALF, NULL, ABS, WKN) - if target is under NulShock, hit is neutralized ----------------------------------------------------------------------------- 4x Electro Marble to install Lightningstrike weapon ability 4x Electro Marble to install Lightningward armor ability ----------------------------------------------------------------------------- 2x Electro Marble to teach an aeon NulShock ability 1x Electro Marble to teach an aeon Thunder ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- LIGHTNING MARBLE ---> A306 - one lightning hit for 1000 damage on one target - user's Str or Mag statistics, target's Mdef statistic, or target's Shell, Reflect and Mental Break statuses do not alter damage done - target's lightning affinities may alter damage done (HALF, NULL, ABS, WKN) - if target is under NulShock, hit is neutralized ----------------------------------------------------------------------------- 8x Lightning Marble to install Lightningproof armor ability 1x Lightning Marble to install SOS NulShock armor ability ----------------------------------------------------------------------------- 2x Lightning Marble to teach an aeon Thundara ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- LIGHTNING GEM ---> A305 - five lightning hits, each for 600 damage, on random targets in target party - user's Str or Mag statistics, target's Mdef statistic, or target's Shell, Reflect and Mental Break statuses do not alter damage done - target's lightning affinities may alter damage done (HALF, NULL, ABS, WKN) - if target is under NulShock, only first hit is neutralized ----------------------------------------------------------------------------- Steal from Imp ----------------------------------------------------------------------------- 20x Lightning Gem to install Lightning Eater armor ability ----------------------------------------------------------------------------- 4x Lightning Gem to teach an aeon Thundaga ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- FISH SCALE ---> A212 - one water hit for 600 damage on one target - user's Str or Mag statistics, target's Mdef statistic, or target's Shell, Reflect and Mental Break statuses do not alter damage done - target's water affinities may alter damage done (HALF, NULL, ABS, WKN) - if target is under NulTide, hit is neutralized ----------------------------------------------------------------------------- 4x Fish Scale to install Waterstrike weapon ability 4x Fish Scale to install Waterward armor ability ----------------------------------------------------------------------------- 2x Fish Scale to teach an aeon NulTide ability 1x Fish Scale to teach an aeon Water ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- DRAGON SCALE ---> A170 - one water hit for 1000 damage on one target - user's Str or Mag statistics, target's Mdef statistic, or target's Shell, Reflect and Mental Break statuses do not alter damage done - target's water affinities may alter damage done (HALF, NULL, ABS, WKN) - if target is under NulTide, hit is neutralized ----------------------------------------------------------------------------- 8x Dragon Scale to install Waterproof armor ability 1x Dragon Scale to install SOS NulTide armor ability ----------------------------------------------------------------------------- 2x Dragon Scale to teach an aeon Watera ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- WATER GEM ---> A628 - five water hits, each for 600 damage, on random targets in target party - user's Str or Mag statistics, target's Mdef statistic, or target's Shell, Reflect and Mental Break statuses do not alter damage done - target's water affinities may alter damage done (HALF, NULL, ABS, WKN) - if target is under NulTide, only first hit is neutralized ----------------------------------------------------------------------------- Bribe Water Flan, Blue Element ----------------------------------------------------------------------------- 2x Water Gem to install Water Eater armor ability ----------------------------------------------------------------------------- 4x Water Gem to teach an aeon Waterga ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- ANTARCTIC WIND ---> A021 - one ice hit for 600 damage on one target - user's Str or Mag statistics, target's Mdef statistic, or target's Shell, Reflect and Mental Break statuses do not alter damage done - target's ice affinities may alter damage done (HALF, NULL, ABS, WKN) - if target is under NulFrost, hit is neutralized ----------------------------------------------------------------------------- 4x Antarctic Wind to install Icestrike weapon ability 4x Antarctic Wind to install Iceward armor ability ----------------------------------------------------------------------------- 2x Antarctic Wind to teach an aeon NulFrost ability 1x Antarctic Wind to teach an aeon Blizzard ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- ARCTIC WIND ---> A025 - one ice hit for 1000 damage on one target - user's Str or Mag statistics, target's Mdef statistic, or target's Shell, Reflect and Mental Break statuses do not alter damage done - target's ice affinities may alter damage done (HALF, NULL, ABS, WKN) - if target is under NulFrost, hit is neutralized ----------------------------------------------------------------------------- 8x Arctic Wind to install Iceproof armor ability 1x Arctic Wind to install SOS NulFrost armor ability ----------------------------------------------------------------------------- 2x Arctic Wind to teach an aeon Blizzara ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- ICE GEM ---> A269 - five ice hits, each for 600 damage, on random targets in target party - user's Str or Mag statistics, target's Mdef statistic, or target's Shell, Reflect and Mental Break statuses do not alter damage done - target's ice affinities may alter damage done (HALF, NULL, ABS, WKN) - if target is under NulFrost, only first hit is neutralized ----------------------------------------------------------------------------- Bribe Ice Flan ----------------------------------------------------------------------------- 20x Ice Gem to install Ice Eater armor ability ----------------------------------------------------------------------------- 4x Ice Gem to teach an aeon Blizzaga ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- GRENADE ---> A242 - one hit for 350 damage (CRIT-700) VS all members in target party - user's Str or Mag statistics, target's Def or Mdef statistic, or target's Shell, Protect, Reflect, Armor Break, Mental Break statuses do not alter damage done ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- FRAG GRENADE ---> A220 - one hit for 800 damage (CRIT-1600) + Armor Break status VS target party - user's Str or Mag statistics, target's Def or Mdef statistic, or target's Shell, Protect, Reflect, Armor Break, Mental Break statuses do not alter damage done - if target is immune or has a certain % resistance to statuses listed, status change may not succeed ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- SLEEPING POWDER ---> A514 - one hit for 750 damage + Sleep status VS target party - user's Str or Mag statistics, target's Def or Mdef statistic, or target's Shell, Protect, Reflect, Armor Break, Mental Break statuses do not alter damage done - if target is immune or has a certain % resistance to statuses listed, status change may not succeed; status lasts for eight of afflicted target's turns ----------------------------------------------------------------------------- Bribe most wolf-type enemies ----------------------------------------------------------------------------- 10x Sleeping Powder to install Sleeptouch weapon ability 6x Sleeping Powder to install Sleepward armor ability ----------------------------------------------------------------------------- 3x Sleeping Powder to teach an aeon Sleep Attack ability 10x Sleeping Powder to teach an aeon Sleep Buster ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- DREAM POWDER ---> A172 - one hit for 1000 damage + Sleep status VS target party - user's Str or Mag statistics, target's Def or Mdef statistic, or target's Shell, Protect, Reflect, Armor Break, Mental Break statuses do not alter damage done - if target is immune or has a certain % resistance to statuses listed, status change may not succeed; status lasts for eight of afflicted target's turns ----------------------------------------------------------------------------- Bribe Skoll, Bandersnatch ----------------------------------------------------------------------------- 16x Dream Powder to install Sleepstrike weapon ability 8x Dream Powder to install Sleepproof armor ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- SILENCE GRENADE ---> A492 - one hit for 750 damage + Silence status VS target party - user's Str or Mag statistics, target's Def or Mdef statistic, or target's Shell, Protect, Reflect, Armor Break, Mental Break statuses do not alter damage done - if target is immune or has a certain % resistance to statuses listed, status change may not succeed; status lasts for eight of afflicted target's turns ----------------------------------------------------------------------------- Steal from fungus-type enemies ----------------------------------------------------------------------------- 20x Silence Grenade to install Silencestrike weapon ability 10x Silence Grenade to install Silenceproof armor ability ----------------------------------------------------------------------------- 3x Silence Grenade to teach an aeon Silence Attack ability 10x Silence Grenade to teach an aeon Silence Buster ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- SMOKE BOMB ---> A529 - one hit for 750 damage + Darkness status VS target party - user's Str or Mag statistics, target's Def or Mdef statistic, or target's Shell, Protect, Reflect, Armor Break, Mental Break statuses do not alter damage done - if target is immune or has a certain % resistance to statuses listed, status change may not succeed; status lasts for eight of afflicted target's turns ----------------------------------------------------------------------------- 20x Smoke Bomb to install Darkstrike weapon ability 10x Smoke Bomb to install Darkproof armor ability ----------------------------------------------------------------------------- 6x Smoke Bomb to teach an aeon Dark Attack ability 12x Smoke Bomb to teach an aeon Dark Buster ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- SHADOW GEM ---> A481 - one gravity-based hit VS target party, reduces HP by 1/2 - if target is immune to gravity attacks, no damage is done ----------------------------------------------------------------------------- Steal from Sand Worm ----------------------------------------------------------------------------- 8x Shadow Gem to teach an aeon Demi ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- SHINING GEM ---> A484 - one non-elemental hit for 6000 damage on one target - user's Str or Mag statistics, target's Mdef statistic, or target's Shell, Reflect, Mental Break statuses do not alter damage done ----------------------------------------------------------------------------- Bribe Grenade, defeat Coeurlregina ----------------------------------------------------------------------------- 16x Shining Gem to install Magic Counter weapon ability ----------------------------------------------------------------------------- 60x Shining Gem to teach an aeon Flare ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- BLESSED GEM ---> A060 - one holy hit for 7500 damage on one target - user's Str or Mag statistics, target's Mdef statistic, or target's Shell, Reflect, Mental Break statuses do not alter damage done - target's holy affinities may alter damage done (HALF, NULL, ABS, WKN) ----------------------------------------------------------------------------- Rare Steal from Barbatos, defeat Cactuar King ----------------------------------------------------------------------------- 4x Blessed Gem to install Def+20% armor ability 4x Blessed Gem to install Mdef+20% armor ability ----------------------------------------------------------------------------- 60x Blessed Gem to teach an aeon Holy ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- SUPREME GEM ---> A580 - one non-elemental hit for 9999 damage VS target party - user's Str or Mag statistics, target's or Mdef statistic, or target's Shell, Reflect, Mental Break statuses do not alter damage done ----------------------------------------------------------------------------- Bribe Halma, defeat Jormungand ----------------------------------------------------------------------------- 4x Supreme Gem to install Str+20% weapon ability 4x Supreme Gem to install Mag+20% weapon ability ----------------------------------------------------------------------------- 99x Supreme Gem to teach an aeon Ultima ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- POISON FANG ---> A424 - one hit for 2000 damage + Poison status on one target - user's Str or Mag statistics, target's Def or Mdef statistic, or target's Shell, Protect, Reflect, Armor Break, Mental Break statuses do not alter damage done - if target is immune or has a certain % resistance to statuses listed, status change may not succeed ----------------------------------------------------------------------------- Bribe Killer Bee, Bite Bug, Wasp, Nebiros ----------------------------------------------------------------------------- 24x Poison Fang to install Poisonstrike weapon ability 12x Poison Fang to install Poisonproof armor ability ----------------------------------------------------------------------------- 8x Poison Fang to teach an aeon Bio ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- SILVER HOURGLASS ---> A497 - Slow status VS target party - if target is immune or has a certain % resistance to statuses listed, status change may not succeed ----------------------------------------------------------------------------- Bribe Vouivre, Lamashtu, Kusariqqu ----------------------------------------------------------------------------- 16x Silver Hourglass to install Slowtouch weapon ability 10x Silver Hourglass to install Slowward armor ability ----------------------------------------------------------------------------- 20x Silver Hourglass to teach an aeon Delay Attack ability 4x Silver Hourglass to teach an aeon Slow ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- GOLD HOURGLASS ---> A236 - one hit for 1000 damage + Slow status VS target party - user's Str or Mag statistics, target's Def or Mdef statistic, or target's Shell, Protect, Reflect, Armor Break, Mental Break statuses do not alter damage done - if target is immune or has a certain % resistance to statuses listed, status change may not succeed ----------------------------------------------------------------------------- Bribe Mushussu, Nidhogg ----------------------------------------------------------------------------- 30x Gold Hourglass to install Slowstrike weapon ability 20x Gold Hourglass to install Slowproof armor ability ----------------------------------------------------------------------------- 30x Gold Hourglass to teach an aeon Delay Buster ability 8x Gold Hourglass to teach an aeon Slowga ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- CANDLE OF LIFE ---> A083 - Doom status on one target - if target is immune or has a certain % resistance to statuses listed, status change may not succeed ----------------------------------------------------------------------------- Steal from Fallen Monk ----------------------------------------------------------------------------- 30x Candle of Life to install Zombiestrike weapon ability 10x Candle of Life to install Zombieproof armor ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- PETRIFY GRENADE ---> A416 - Petrify status VS all enemies - if enemy is immune or has a certain % resistance to statuses listed, status change may not succeed ----------------------------------------------------------------------------- Bribe most of lizard-type enemies ----------------------------------------------------------------------------- 10x Petrify Grenade to install Stonetouch weapon ability 60x Petrify Grenade to install Stonestrike weapon ability 20x Petrify Grenade to install Stoneproof armor ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- FARPLANE SHADOW ---> A199 - Death (KO) status on one target - if target is immune or has a certain % resistance to statuses listed, status change may not succeed ----------------------------------------------------------------------------- 30x Farplane Shadow to install Deathtouch weapon ability 15x Farplane Shadow to install Deathward armor ability ----------------------------------------------------------------------------- 30x Farplane Shadow to teach an aeon Death ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- FARPLANE WIND ---> A200 - Death (KO) status VS target party (4 attempts) - if target is immune or has a certain % resistance to statuses listed, status change may not succeed ----------------------------------------------------------------------------- Bribe Epaaj, defeat Don Tonberry ----------------------------------------------------------------------------- 60x Farplane Wind to install Deathstrike weapon ability 60x Farplane Wind to install Deathproof armor ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- DARK MATTER ---> A128 - one non-elemental hit for 13000 damage VS target party - user's Str or Mag statistics, target's Def or Mdef statistic, or target's Shell, Protect, Reflect, Armor Break, Mental Break statuses do not alter damage done ----------------------------------------------------------------------------- Fight in Monster Arena, get 99 of these by unlocking Ultima Buster ----------------------------------------------------------------------------- 60x Dark Matter to install Break Damage Limit weapon ability 99x Dark Matter to install Ribbon armor ability ----------------------------------------------------------------------------- 2x Dark Matter to teach an aeon Full Break ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- CHOCOBO FEATHER ---> A096 - Haste status on one target (can Dispel) - if target is immune or has a certain % resistance to statuses listed, status change may not succeed ----------------------------------------------------------------------------- Steal from Qactuar, Cactuar ----------------------------------------------------------------------------- 6x Chocobo Feather to install Initiative weapon ability 20x Chocobo Feather to install SOS Haste armor ability ----------------------------------------------------------------------------- 10x Chocobo Feather to teach an aeon Haste ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- CHOCOBO WING ---> A098 - Haste status on target party (can Dispel) - if target is immune or has a certain % resistance to statuses listed, status change may not succeed ----------------------------------------------------------------------------- Rare steal from Cactuar, Bribe Machea ----------------------------------------------------------------------------- 80x Chocobo Wing to install Auto-Haste armor ability ----------------------------------------------------------------------------- 16x Chocobo Wing to teach an aeon Hastega ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- LUNAR CURTAIN ---> A314 - Shell status on one target (can Dispel) - if target is immune or has a certain % resistance to statuses listed, status change may not succeed ----------------------------------------------------------------------------- Steal from Defender, Defender Z, Larva ----------------------------------------------------------------------------- 8x Lunar Curtain to install SOS Shell armor ability 80x Lunar Curtain to install Auto-Shell armor ability ----------------------------------------------------------------------------- 4x Lunar Curtain to teach an aeon Shell ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- LIGHT CURTAIN ---> A302 - Protect status on one target (can Dispel) - if target is immune or has a certain % resistance to statuses listed, status change may not succeed ----------------------------------------------------------------------------- Steal from Iron Giant, Gemini ----------------------------------------------------------------------------- 8x Light Curtain to install SOS Protect armor ability 70x Light Curtain to install Auto-Protect armor ability ----------------------------------------------------------------------------- 6x Light Curtain to teach an aeon Protect ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- STAR CURTAIN ---> A562 - Reflect status on one target (can Dispel) - if target is immune or has a certain % resistance to statuses listed, status change may not succeed ----------------------------------------------------------------------------- Steal from Dark Flan ----------------------------------------------------------------------------- 8x Star Curtain to install SOS Reflect armor ability 40x Star Curtain to install Auto-Reflect armor ability ----------------------------------------------------------------------------- 3x Star Curtain to teach an aeon Reflect ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- HEALING SPRING ---> A253 - Regen status on one target (can Dispel), which lasts for 10 target's turns - if target is immune or has a certain % resistance to statuses listed, status change may not succeed ----------------------------------------------------------------------------- Bribe Achelous, defeat Kottos ----------------------------------------------------------------------------- 12x Healing Spring to install SOS Regen armor ability 80x Healing Spring to install Auto-Regen armor ability ----------------------------------------------------------------------------- 60x Healing Spring to teach an aeon Regen ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- MANA SPRING ---> A337 - absorbs up to 1000 MP from one enemy ----------------------------------------------------------------------------- Steal from Coeurl ----------------------------------------------------------------------------- 2x Mana Spring to install Mag+5% weapon ability 2x Mana Spring to install Mdef+5% armor ability ----------------------------------------------------------------------------- 4x Mana Spring to teach an aeon Magic Break ability 10x Mana Spring to teach an aeon Osmose ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- STAMINA SPRING ---> A559 - absorbs up to 400 HP from one enemy ----------------------------------------------------------------------------- Bribe Ogre, Bashura ----------------------------------------------------------------------------- 2x Stamina Spring to install Str+5% weapon ability 2x Stamina Spring to install Def+5% armor ability ----------------------------------------------------------------------------- 8x Stamina Spring to teach an aeon Power Break ability 60x Stamina Spring to teach an aeon Drain ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- SOUL SPRING ---> A547 - absorbs up to 1500 HP and up to 1500 MP from one enemy ----------------------------------------------------------------------------- Steal from Bashura ----------------------------------------------------------------------------- 3x Soul Spring to install HP+10% armor ability 3x Soul Spring to install MP+10% armor ability ----------------------------------------------------------------------------- 20x Soul Spring to teach an aeon Lancet ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- PURIFYING SALT ---> A441 - one hit for 1100 damage + Dispel effect on one target - user's Str or Mag statistics, target's Def or Mdef statistic, or target's Shell, Protect, Reflect, Armor Break, Mental Break statuses do not alter damage done - Dispel effect works 100% of the time, unless target has nothing to dispel ----------------------------------------------------------------------------- Rare Steal from Fallen Monk or Hornet, usual steal from Abaddon ----------------------------------------------------------------------------- 30x Purifying Salt to install No Encounters armor ability ----------------------------------------------------------------------------- 3x Purifying Salt to teach an aeon Dispel ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- STAMINA TABLET ---> A560 - target chr's MAX HP is doubled for one battle or until KO-ed - can still use this item after, but effects DO NOT stack ----------------------------------------------------------------------------- Bribe Defender ----------------------------------------------------------------------------- 4x Stamina Tablet to install Auto-Potion armor ability 2x Stamina Tablet to install HP Stroll armor ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- MANA TABLET ---> A338 - target chr's MAX MP is doubled for one battle or until KO-ed - can still use this item after, but effects DO NOT stack ----------------------------------------------------------------------------- Bribe Chimera ----------------------------------------------------------------------------- 2x Mana Tablet to install MP Stroll armor ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- STAMINA TONIC ---> A561 - front-line party's MAX HP is doubled for one battle or until KO-ed - can still use this item after, but effects DO NOT stack ----------------------------------------------------------------------------- Bribe Iron Giant, Gemini ----------------------------------------------------------------------------- 1x Stamina Tonic to install HP+30% armor ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- MANA TONIC ---> A339 - front-line party's MAX MP is doubled for one battle or until KO-ed - can still use this item after, but effects DO NOT stack ----------------------------------------------------------------------------- Rare Steal from Great Malboro, defeat Malboro Menace ----------------------------------------------------------------------------- 1x Mana Tonic to install MP+30% armor ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- TWIN STARS ---> A604 - reduces MP cost of black magic, white magic, skills and specials for one chr to 0 for one battle or until KO-ed ----------------------------------------------------------------------------- Bribe Spirit ----------------------------------------------------------------------------- 2x Twin Stars to install Half MP Cost weapon ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- THREE STARS ---> A591 - reduces MP cost of black magic, white magic, skills and specials for whole front-line party to 0 for one battle or until KO-ed ----------------------------------------------------------------------------- Bribe Behemoth King ----------------------------------------------------------------------------- 20x Three Stars to install One MP Cost weapon ability 30x Three Stars to install Break MP Limit armor ability ----------------------------------------------------------------------------- 5x Three Stars to teach an aeon Doublecast ability ----------------------------------------------------------------------------- ***************************************************************************** 3A - SPHERES - OVERVIEW ***************************************************************************** ----------------------------------------------------------------------------- 1. Name & description ----------------------------------------------------------------------------- 2. Obtain in large amounts where and how? ----------------------------------------------------------------------------- 3. Can customize weapon/armor abilities? ----------------------------------------------------------------------------- 4. Can teach aeon abilities & skills? ----------------------------------------------------------------------------- 5. Can raise aeon's stats? ----------------------------------------------------------------------------- ***************************************************************************** 3B - SPHERES - CHART EXPLANATION ***************************************************************************** 1. Name and description Name of the item in question and what does this item actually do. 2. Obtain in large amounts where and how For harder-to-come-by items I may list some fast ways to obtain multitude of item in question. 3. Can customize weapon/armor abilities? If item in question can be used to customize weapon/armor abilities, then find out here how many units of item you need for that ability. 4. Can teach aeon abilities & skills? If item in question can be used to teach aeons abilities, then find out here how many units of item you need for that ability. 5. Can raise aeon's stats? Some of the spheres you obtain can raise aeon's stats. I'll tell you if the sphere in question raises any stats in this part. Remember that I will omit sections not necessary. ***************************************************************************** 3C - SPHERES - ITEM OVERVIEW ***************************************************************************** ----------------------------------------------------------------------------- POWER SPHERE ---> A433 - activates Strength, Defence and HP nodes on SG ----------------------------------------------------------------------------- 2x Power Sphere to install Distil Power weapon ability 3x Power Sphere to install Str+3% weapon ability 3x Power Sphere to install Def+3% armor ability ----------------------------------------------------------------------------- 20x Power Sphere to teach an aeon Extract Power ability 5x Power Sphere to teach an aeon Cheer ability ----------------------------------------------------------------------------- Power Sphere/s to raise aeon's HP, Str and Def ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- MANA SPHERE ---> A336 - activates Magic, Magic Defence and MP nodes on SG ----------------------------------------------------------------------------- 2x Mana Sphere to install Distil Mana weapon ability 3x Mana Sphere to install Mag+3% weapon ability 3x Mana Spher to install Mdef+3% armor ability ----------------------------------------------------------------------------- 20x Mana Sphere to teach an aeon Extract Mana ability 10x Mana Sphere to teach an aeon Focus ability ----------------------------------------------------------------------------- Mana Sphere/s to raise aeon's MP, Mag and Mdef ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- SPEED SPHERE ---> A553 - activates Agility, Accuracy and Evasion nodes on SG ----------------------------------------------------------------------------- 2x Speed Sphere to install Distil Speed weapon ability 20x Speed Sphere to teach an aeon Extract Speed ability ----------------------------------------------------------------------------- 5x Speed Sphere to teach an aeon Aim ability 10x Speed Sphere to teach an aeon Reflex ability ----------------------------------------------------------------------------- Speed Sphere/s to raise aeon's Agi, Acc and Eva ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- ABILITY SPHERE ---> A003 - activates Ability nodes on SG ----------------------------------------------------------------------------- 2x Ability Sphere to install Sensor weapon ability 2x Ability Sphere to install Distil Ability weapon ability ----------------------------------------------------------------------------- 20x Ability Sphere to teach an aeon Extract Ability ability 10x Ability Sphere to teach an aeon Scan ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- FORTUNE SPHERE ---> A219 - activates Luck nodes on SG ----------------------------------------------------------------------------- Defeat Earth Eater ----------------------------------------------------------------------------- Fortune Sphere/s to raise aeon's Luck ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- ATTRIBUTE SPHERE ---> A029 - activates attribute node already activated by ally ----------------------------------------------------------------------------- Bribe Maelspike ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- SPECIAL SPHERE ---> A550 - activates Special node already activated by ally ----------------------------------------------------------------------------- Bribe Adamantoise ----------------------------------------------------------------------------- 1x Special Sphere to install Def+10% armor ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- SKILL SPHERE ---> A508 - activates Skill node already activated by ally ----------------------------------------------------------------------------- Bribe Zu ----------------------------------------------------------------------------- 1x Skill Sphere to install Str+10% weapon ability ----------------------------------------------------------------------------- 4x Skill Sphere to teach an aeon Triple Foul ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- WHT MAGIC SPHERE ---> A635 - activates White Magic node already activated by ally ----------------------------------------------------------------------------- Bribe Dark Flan ----------------------------------------------------------------------------- 1x Wht Magic Sphere to install Mdef+10% armor ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- BLK MAGIC SPHERE ---> A059 - activates Black Magic node already activated by ally ----------------------------------------------------------------------------- Bribe Black Element ----------------------------------------------------------------------------- 1x Blk Magic Sphere to install Mag+10% weapon ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- MASTER SPHERE ---> A346 - activates any node ----------------------------------------------------------------------------- Receive 10 for unlocking Nemesis, rare drops of Dark Aeons ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- LV.1 KEY SPHERE ---> A297 - removes Lv.1 Lock ----------------------------------------------------------------------------- Bribe Imp, common drop of Master Coeurl ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- LV.2 KEY SPHERE ---> A298 - removes Lv.2 Lock ----------------------------------------------------------------------------- Bribe Behemoth, common drop of Defender Z ----------------------------------------------------------------------------- 1x Lv.2 Key Sphere to install Piercing weapon ability ----------------------------------------------------------------------------- 2x Lv.2 Key Sphere to teach an aeon Armor Break ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- LV.3 KEY SPHERE ---> A299 - removes Lv.3 Lock ----------------------------------------------------------------------------- Bribe Demonolith, rare drop of Defender Z ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- LV.4 KEY SPHERE ---> A300 - removes Lv.4 Lock ----------------------------------------------------------------------------- Bribe Chimera Brain ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- HP SPHERE ---> A264 - turns empty node into HP+300 ----------------------------------------------------------------------------- Defeat Ironclad ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- MP SPHERE ---> A376 - turns empty node into MP+40 ----------------------------------------------------------------------------- Defeat Vidatu ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- STRENGTH SPHERE ---> A576 - turns empty node into Str+4 ----------------------------------------------------------------------------- Defeat Juggernaut ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- DEFENCE SPHERE ---> A146 - turns empty node into Def+4 ----------------------------------------------------------------------------- Defeat Tanket ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- MAGIC SPHERE ---> A332 - turns empty node into Mag+4 ----------------------------------------------------------------------------- Defeat Jumbo Flan ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- MAGIC DEF SPHERE ---> A330 - turns empty node into Mdef+4 ----------------------------------------------------------------------------- Defeat One-Eye ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- AGILITY SPHERE ---> A010 - turns empty node into Agi+4 ----------------------------------------------------------------------------- Defeat Fenrir ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- EVASION SPHERE ---> A186 - turns empty node into Eva+4 ----------------------------------------------------------------------------- Defeat Pteryx ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- ACCURACY SPHERE ---> A005 - turns empty node into Acc+4 ----------------------------------------------------------------------------- Defeat Hornet ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- LUCK SPHERE ---> A313 - turns empty node into Luck+4 ----------------------------------------------------------------------------- Defeat Greater Sphere ----------------------------------------------------------------------------- 2x Luck Sphere to teach an aeon Luck ability 2x Luck Sphere to teach an aeon Jinx ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- CLEAR SPHERE ---> A099 - removes nodes from SG, except Ability, White Magic, Black Magic and Skill nodes ----------------------------------------------------------------------------- Buy in Monster Arena once you unlock Ultima Buster ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- RETURN SPHERE ---> A459 - return to any previously activated node ----------------------------------------------------------------------------- Bribe Dark Element, defeat Chimerageist ----------------------------------------------------------------------------- 1x Return Sphere to install First Strike weapon ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- FRIEND SPHERE ---> A221 - teleport to any ally's location ----------------------------------------------------------------------------- Bribe Coeurl, defeat Vorban ----------------------------------------------------------------------------- 1x Friend Sphere to install Counter-attack weapon ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- TELEPORT SPHERE ---> A585 - teleport to any activated node ----------------------------------------------------------------------------- Bribe Barbatos, defeat Sleep Sprout ----------------------------------------------------------------------------- 1x Teleport Sphere to install Evade&Counter weapon ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- WARP SPHERE ---> A621 - teleport to any node ----------------------------------------------------------------------------- Rare Steal from Nemesis, Bribe Master Coeurl ----------------------------------------------------------------------------- ***************************************************************************** 4A - MISCELLANEOUS ITEMS - OVERVIEW ***************************************************************************** ----------------------------------------------------------------------------- 1. Name & description ----------------------------------------------------------------------------- 2. Obtain in large amounts where and how? ----------------------------------------------------------------------------- 3. Can customize weapon/armor abilities? ----------------------------------------------------------------------------- 4. Can teach aeon abilities & skills? ----------------------------------------------------------------------------- ***************************************************************************** 4B - MISCELLANEOUS ITEMS - CHART EXPLANATION ***************************************************************************** 1. Name and description Name of the item in question and what does this item actually do. 2. Obtain in large amounts where and how For harder-to-come-by items I may list some fast ways to obtain multitude of item in question. 3. Can customize weapon/armor abilities? If item in question can be used to customize weapon/armor abilities, then find out here how many units of item you need for that ability. 4. Can teach aeon abilities & skills? If item in question can be used to teach aeons abilities, then find out here how many units of item you need for that ability. Remember that I will omit sections not necessary. ***************************************************************************** 4C - MISCELLANEOUS ITEMS - ITEM OVERVIEW ***************************************************************************** ----------------------------------------------------------------------------- MAP ---> A341 - displays world map ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- RENAME CARD ---> A458 - rename an Aeon ----------------------------------------------------------------------------- Bribe Zaurus ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- MUSK ---> A382 - used in Mix and customization ----------------------------------------------------------------------------- Bribe Floating Eye, Buer ----------------------------------------------------------------------------- 16x Musk to install Confuseward armor ability 48x Musk to install Confuseproof armor ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- HYPELLO POTION ---> A266 - used in Mix and customization ----------------------------------------------------------------------------- Bribe Murussu, Mafdet, Shred ----------------------------------------------------------------------------- 8x Hypello Potion to install Berserkward armor ability 32x Hypello Potion to install Berserkproof armor ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- SHINING THORN ---> A485 - used in Mix and customization ----------------------------------------------------------------------------- Bribe Larva ----------------------------------------------------------------------------- 4x Shining Thorn to teach an aeon Mental Break ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- PENDULUM ---> A414 - used in Mix and customization ----------------------------------------------------------------------------- Bribe Ultima Weapon, Master Tonberry ----------------------------------------------------------------------------- 30x Pendulum to install Master Thief armor ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- AMULET ---> A019 - used in Mix and customization ----------------------------------------------------------------------------- Bribe Tonberry, defeat Stratoavis ----------------------------------------------------------------------------- 30x Amulet to install Pickpocket armor ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- DESIGNER WALLET ---> A154 - used in Mix and customization ----------------------------------------------------------------------------- Bribe Defender Z ----------------------------------------------------------------------------- 30x Designer Wallet to install Gillionare weapon ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- DOOR TO TOMORROW ---> A165 - used in Mix and customization ----------------------------------------------------------------------------- Bribe Mech Scouter, Mech Leader ----------------------------------------------------------------------------- 10x Door to Tomorrow to install Overdrive->AP weapon ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- WINGS TO DISCOVERY ---> A637 - used in Mix and customization ----------------------------------------------------------------------------- Bribe Malboro, Great Malboro ----------------------------------------------------------------------------- 50x Wings to Discovery to install Triple AP weapon ability 30x Wings To Discovery to install Break HP Limit armor ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- GAMBLER'S SPIRIT ---> A226 - used in Mix and customization ----------------------------------------------------------------------------- Bribe Floating Death ----------------------------------------------------------------------------- 20x Gambler's Spirit to install SOS Overdrive weapon ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- UNDERDOG'S SECRET ---> A608 - used in Mix and customization ----------------------------------------------------------------------------- receive 99 from Rin once you have all 26 Primers, defeat Th'uban ----------------------------------------------------------------------------- 30x Underdog's Secret to install Double Overdrive weapon ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- WINNING FORMULA ---> A638 - used in Mix and customization ----------------------------------------------------------------------------- Bribe Sand Worm, defeat Ultima Buster ----------------------------------------------------------------------------- 30x Winning Formula to install Triple Overdrive weapon ability ----------------------------------------------------------------------------- ============================================================================= ============================================================================= ============================================================================= XV) ABOUT KEY ITEMS ============================================================================= ============================================================================= ============================================================================= ***************************************************************************** KEY ITEMS - CHART OVERVIEW ***************************************************************************** ----------------------------------------------------------------------------- 1. Name & in-game description ----------------------------------------------------------------------------- 2. Obtain where? ----------------------------------------------------------------------------- 3. True purpose? ----------------------------------------------------------------------------- 4. Picture URL? ----------------------------------------------------------------------------- ***************************************************************************** KEY ITEMS - CHART EXPLANATION ***************************************************************************** 1. Name and description Name of the key item in question and its description as viewed on key item screen accessed thru Item menu. 2. Obtain where? Few words on place where you can find this key item. 3. True purpose? Besides its description what's the true purpose of key item in question? 4. Picture URL? For some key items I provided a pic. Copy/paste URL provided in your browser address bar and you will be taken to it. Remember I will omit sections not necessary. ***************************************************************************** KEY ITEMS - ITEM OVERVIEW ***************************************************************************** ----------------------------------------------------------------------------- #1 - CLOUDY MIRROR ---> A766 - The surface is dark and clouded. - Win a chocobo race at Remiem Temple. - Needed to gain Celestial Mirror. ----------------------------------------------------------------------------- #2 - CELESTIAL MIRROR ---> A767 - The surface is shiny and bright. - Obtain by powering up Cloudy Mirror at the great sphere in Macalania Woods. - Needed to obtain Celestial Weapons. ----------------------------------------------------------------------------- #3 - WITHERED BOUQUET ---> A768 - Someone put heart and soul into making this. - Found in 'Ruins: Stairs' screen in the Underwater Ruins. - Needed to start a fire. ----------------------------------------------------------------------------- #4 - FLINT ---> A769 - Used to start fires. - Found in 'Ruins: Small Room'. - Needed to start a fire. ----------------------------------------------------------------------------- #5 - SUMMONER'S SOUL ---> A770 - Allows the aeons to learn abilities. - Obtained from Belgemine after you defeat her for second time. ----------------------------------------------------------------------------- #6 - AEON'S SOUL ---> A771 - Allows you to raise aeons' attributes. - Obtained from Belgemine after you defeat her for third time at Calm Lands. ----------------------------------------------------------------------------- #7 - JECHT'S SPHERE ---> A772 - A sphere recorded by Jecht ten years ago. - Obtained after defeating Spherimorph. - It allows you to start collecting special spheres for Auron's Overdrive. ----------------------------------------------------------------------------- #8 - RUSTY SWORD ---> A773 - An old, rusty sword. - Found in 'Calm Lands: Gorge Bottom'. - Needed to obtain Auron's Masamune. ----------------------------------------------------------------------------- #9 - SUN CREST ---> A774 - A Celestial Token, fashioned in the shape of Sun. - Obtained after defeating Y. Woman. - Needed to power up Tidus' celestial weapon. ----------------------------------------------------------------------------- #10 - SUN SIGIL ---> A775 - A Celestial Token, fashioned in the shape of Sun. - Obtained after getting time faster than 0.0.0 at chocobo race in Calm Lands. - Needed to power up Tidus' celestial weapon. ----------------------------------------------------------------------------- #11 - MOON CREST ---> A776 - A Celestial Token, fashioned in the shape of Moon. - Found on Besaid's beach near where you met Wakka for first time. - Needed to power up Yuna's celestial weapon. ----------------------------------------------------------------------------- #12 - MOON SIGIL ---> A777 - A Celestial Token, fashioned in the shape of Moon. - Obtained after defeating all of Belgemine's aeons and 'dismissing' her. - Needed to power up Yuna's celestial weapon. ----------------------------------------------------------------------------- #13 - MARS CREST ---> A778 - A Celestial Token, fashioned in the shape of Mars. - Go to the place where S. convinced few guards to let you thru barricade. There's a path leading down and right. Enter it and you'll be on Oldroad. Go all the way to the end and you'll find Mars Crest in the chest. - Needed to power up Auron's celestial weapon. ----------------------------------------------------------------------------- #14 - MARS SIGIL ---> A779 - A Celestial Token, fashioned in the shape of Mars. - Unlock combined total of 10 Area and/or Species creations. - Needed to power up Auron's celestial weapon. ----------------------------------------------------------------------------- #15 - SATURN CREST ---> A780 - A Celestial Token, fashioned in the shape of Saturn. - Found on same screen where you fought Flux. There's a bunch of pillars. Between third and fourth on the left is a chest with this item. - Needed to power up Kimahri's celestial weapon. ----------------------------------------------------------------------------- #16 - SATURN SIGIL ---> A781 - A Celestial Token, fashioned in the shape of Saturn. - Complete both butterfly games in Macalania Woods after you get permanent control of the airship. - Needed to power up Kimahri's celestial weapon. ----------------------------------------------------------------------------- #17 - JUPITER CREST ---> A782 - A Celestial Token, fashioned in the shape of Jupiter. - Found in Auroch's locker room by examining one of the lockers. You *cannot* get it on first visit to Luca. - Needed to power up Wakka's celestial weapon. ----------------------------------------------------------------------------- #18 - JUPITER SIGIL ---> A783 - A Celestial Token, fashioned in the shape of Jupiter. - Once Wakka has appeared in 450 battles against fiends and you have all Overdrives for him, Sigil may appear as a league prize. - Needed to power up Wakka's celestial weapon. ----------------------------------------------------------------------------- #19 - VENUS CREST ---> A784 - A Celestial Token, fashioned in the shape of Venus. - Found in the Farplane. - Needed to power up Lulu's celestial weapon. ----------------------------------------------------------------------------- #20 - VENUS SIGIL ---> A785 - A Celestial Token, fashioned in the shape of Venus. - Dodge 200 lightning bolts consecutively. Sigil will then be in the chest in front of Rin's Agency in Thunder Plains. - Needed to power up Lulu's celestial weapon. ----------------------------------------------------------------------------- #21 - MERCURY CREST ---> A786 - A Celestial Token, fashioned in the shape of Mercury. - Found in western part of Sanubia desert. - Needed to power up Rikku's celestial weapon. ----------------------------------------------------------------------------- #22 - MERCURY SIGIL ---> A787 - A Celestial Token, fashioned in the shape of Mercury. - Complete Cactuar Village sidequest in Sanubia Desert. Sigil is inside one of the chests in newly accessible part of desert. - Needed to power up Rikku's celestial weapon. ----------------------------------------------------------------------------- #23 - AL BHED PRIMER I ---> A788 - Teaches the letter A in Al Bhed. - On first Al Bhed ship. Picture showing location of this Primer available at following URL: http://splitinfinity.50megs.com/images/primer01.jpg ----------------------------------------------------------------------------- #24 - AL BHED PRIMER II ---> A789 - Teaches the letter B in Al Bhed. - In Crusader's hut in Besaid. Picture showing location of this Primer available at following URL: http://splitinfinity.50megs.com/images/primer02.jpg ----------------------------------------------------------------------------- #25 - AL BHED PRIMER III ---> A790 - Teaches the letter C in Al Bhed. - On Liki ship, in the Power Room. Picture showing location of this Primer available at following URL: http://splitinfinity.50megs.com/images/primer03.jpg ----------------------------------------------------------------------------- #26 - AL BHED PRIMER IV ---> A791 - Teaches the letter D in Al Bhed. - In Kilika's Tavern. Picture showing location of this Primer available at following URL: http://splitinfinity.50megs.com/images/primer04.jpg ----------------------------------------------------------------------------- #27 - AL BHED PRIMER V ---> A792 - Teaches the letter E in Al Bhed. - On Winno ship, on the bridge. Picture showing location of this Primer available at following URL: http://splitinfinity.50megs.com/images/primer05.jpg ----------------------------------------------------------------------------- #28 - AL BHED PRIMER VI ---> A793 - Teaches the letter F in Al Bhed. - In Basement B of Luca Stadium. Picture showing location of this Primer available at following URL: http://splitinfinity.50megs.com/images/primer06.jpg ----------------------------------------------------------------------------- #29 - AL BHED PRIMER VII ---> A794 - Teaches the letter G in Al Bhed. - In Luca's Theater reception. Picture showing location of this Primer available at following URL: http://splitinfinity.50megs.com/images/primer07.jpg ----------------------------------------------------------------------------- #30 - AL BHED PRIMER VIII ---> A795 - Teaches the letter H in Al Bhed. - Get it from Rin in first Rin's Agency. Picture showing location of this Primer available at following URL: http://splitinfinity.50megs.com/images/primer08.jpg ----------------------------------------------------------------------------- #31 - AL BHED PRIMER IX ---> A796 - Teaches the letter I in Al Bhed. - Get it on Mi'ihen Highroad (look closely on the path). Picture showing location of this Primer available at following URL: http://splitinfinity.50megs.com/images/primer09.jpg ----------------------------------------------------------------------------- #32 - AL BHED PRIMER X ---> A797 - Teaches the letter J in Al Bhed. - Get it in Mushroom Rock on the screen with mechanical lift (you'll need to take a path that makes nearly full circle). Picture showing location of this Primer available at following URL: http://splitinfinity.50megs.com/images/primer10.jpg ----------------------------------------------------------------------------- #33 - AL BHED PRIMER XI ---> A798 - Teaches the letter K in Al Bhed. - On Djose Road, behind one of stalactites... or is it stalagmites?:) Picture showing location of this Primer available at following URL: http://splitinfinity.50megs.com/images/primer11.jpg ----------------------------------------------------------------------------- #34 - AL BHED PRIMER XII ---> A799 - Teaches the letter L in Al Bhed. - Get it in Moonflow, North Wharf. Picture showing location of this Primer available at following URL: http://splitinfinity.50megs.com/images/primer12.jpg ----------------------------------------------------------------------------- #35 - AL BHED PRIMER XIII ---> A800 - Teaches the letter M in Al Bhed. - Get it in Guadosalam, inside the house with chest with some money. Picture showing location of this Primer available at following URL: http://splitinfinity.50megs.com/images/primer13.jpg ----------------------------------------------------------------------------- #36 - AL BHED PRIMER XIV ---> A801 - Teaches the letter N in Al Bhed. - Get it from Rin in T. Plains' Agency by saying 'Okay.' to him. Pictures showing location of this Primer available at following URL: http://splitinfinity.50megs.com/images/primer14a.jpg http://splitinfinity.50megs.com/images/primer14b.jpg ----------------------------------------------------------------------------- #37 - AL BHED PRIMER XV ---> A802 - Teaches the letter O in Al Bhed. - In 'Macalania Woods: Lake Road', on the path to the right. Picture showing location of this Primer available at following URL: http://splitinfinity.50megs.com/images/primer15.jpg ----------------------------------------------------------------------------- #38 - AL BHED PRIMER XVI ---> A803 - Teaches the letter P in Al Bhed. - In front of Rin's Agency in Macalania Lake. Picture showing location of this Primer available at following URL: http://splitinfinity.50megs.com/images/primer16.jpg ----------------------------------------------------------------------------- #39 - AL BHED PRIMER XVII ---> A804 - Teaches the letter Q in Al Bhed. - Inside one of the ruins found in 'Sanubia Desert: Central'. Picture showing location of this Primer available at following URL: http://splitinfinity.50megs.com/images/primer17.jpg ----------------------------------------------------------------------------- #40 - AL BHED PRIMER XVIII ---> A805 - Teaches the letter R in Al Bhed. - Found before the sign 'This way to Home' in 'Sanubia Desert: Central'. Picture showing location of this Primer available at following URL: http://splitinfinity.50megs.com/images/primer18.jpg ----------------------------------------------------------------------------- #41 - AL BHED PRIMER XIX ---> A806 - Teaches the letter S in Al Bhed. - Found on first screen of Home (after you find out who Rikku's father is). Picture showing location of this Primer available at following URL: http://splitinfinity.50megs.com/images/primer19.jpg ----------------------------------------------------------------------------- #42 - AL BHED PRIMER XX ---> A807 - Teaches the letter T in Al Bhed. - When in 'Home: Main Corridor', first win a battle. Then go down the stairs and when screen shifts, go back up. Enter first door on the left. Win a battle. This primer is to the right of rightmost chest. Pictures showing location of this Primer available at following URL: http://splitinfinity.50megs.com/images/primer20a.jpg http://splitinfinity.50megs.com/images/primer20b.jpg http://splitinfinity.50megs.com/images/primer20c.jpg http://splitinfinity.50megs.com/images/primer20d.jpg ----------------------------------------------------------------------------- #43 - AL BHED PRIMER XXI ---> A808 - Teaches the letter U in Al Bhed. - Found on the floor in rightmost section of 'Home: Main Corridor'. Picture showing location of this Primer available at following URL: http://splitinfinity.50megs.com/images/primer21.jpg ----------------------------------------------------------------------------- #44 - AL BHED PRIMER XXII ---> A809 - Teaches the letter V in Al Bhed. - Inside Bevelle Temple, specifically 'Bevelle: Priest's Passage' just before the save sphere. Picture showing location of this Primer available at following URL: http://splitinfinity.50megs.com/images/primer22.jpg ----------------------------------------------------------------------------- #45 - AL BHED PRIMER XXIII ---> A810 - Teaches the letter W in Al Bhed. - Found in northwestern part of Calm Lands. Picture showing location of this Primer available at following URL: http://splitinfinity.50megs.com/images/primer23.jpg ----------------------------------------------------------------------------- #46 - AL BHED PRIMER XXIV ---> A811 - Teaches the letter X in Al Bhed. - Found in Remiem Temple, on the path after chocobo on the left. Pictures showing location of this Primer available at following URL: http://splitinfinity.50megs.com/images/primer24a.jpg http://splitinfinity.50megs.com/images/primer24b.jpg ----------------------------------------------------------------------------- #47 - AL BHED PRIMER XXV ---> A812 - Teaches the letter Y in Al Bhed. - Found inside Cavern of S. F. Picture showing location of this Primer available at following URL: http://splitinfinity.50megs.com/images/primer25.jpg ----------------------------------------------------------------------------- #48 - AL BHED PRIMER XXVI ---> A813 - Teaches the letter Z in Al Bhed. - Found inside O. Ruins in X-marks-the-spot room beside left blue lamp you'll see in the background. Picture showing location of this Primer available at following URL: http://splitinfinity.50megs.com/images/primer26.jpg ----------------------------------------------------------------------------- #49 - BLOSSOM CROWN ---> A814 - Seems to have some connection with a hidden aeon... - Capture at least one of each fiend on Mt. Gagazet. Return to Monster Arena and you'll get it from manager. - Needed to obtain 8th aeon. ----------------------------------------------------------------------------- #50 - FLOWER SCEPTRE ---> A815 - Seems to have some connection with a hidden aeon... - Trample Belgemine's fifth aeon when duelling her in Remiem Temple. - Needed to obtain 8th aeon. ----------------------------------------------------------------------------- #51 - MARK OF CONQUEST ---> A816 - Given to those who have surpassed mortal bounds. - Given to you by Monster Arena manager after you defeat Nemesis. ----------------------------------------------------------------------------- ============================================================================= ============================================================================= XVI) ABOUT AEONS ============================================================================= ============================================================================= O fayth, welcome this section! In here there will be all information one desires about you guys. Where to obtain you, what are your attacks, your Overdrives, how to upgrade you etc. ***************************************************************************** 1 - AEON'S CHART OVERVIEW ***************************************************************************** Roman Number - Name of an aeon 1 - Where and how to obtain 2 - What are aeon's attacks to be used in battle... each aeon (except two) has normal physical attack, a special attack and an Overdrive attack (except one) 3 - Then information on what do you need in order to teach aeon new abilities (after you acquire Summoner's Soul) Note: All but two aeons can be taught new abilities. 4 - Then information on what do you need in order to raise aeon's attributes (after you acquire Aeon's Soul) 5 - Any other specific/interesting info on an aeon, if applicable 6 - What do you have to do to allow an aeon to exceed 9999 damage limit ***************************************************************************** 2 - AEON'S IN-DEPTH INFORMATION ***************************************************************************** ----------------------------------------------------------------------------- I - VALEFOR ---> A761 ----------------------------------------------------------------------------- 1. You'll get her after you complete Besaid Village's Cloister of Trials. ----------------------------------------------------------------------------- 2. Special attacks: - Sonic Wings [---> A759]- VS one enemy - phd + delays enemy's next turn - Energy Ray (Overdrive) [---> A744] - STATT VS all enemies - std - Energy Blast (Overdrive) [---> A743] - STATT VS all enemies - std ----------------------------------------------------------------------------- 3. Amount of items needed in order to teach new abilities: Dark Attack - 6x Smoke Bomb | Silence Attack - 3x Silence Grenade Sleep Attack - 3x Sleeping Powder | Dark Buster - 12x Smoke Bomb Silence Buster - 10x Silence Grenade | Sleep Buster - 10x Sleeping Powder Zombie Attack - 99x Holy Water | Triple Foul - 4x Skill Sphere Delay Attack - 20x Silver Hourglass| Delay Buster - 30x Gold Hourglass Extract Power - 20x Power Sphere | Extract Mana - 20x Mana Sphere Extract Speed - 20x Speed Sphere | Extract Ability - 20x Ability Sphere Power Break - 8x Stamina Spring | Magic Break - 4x Mana Spring Armor Break - 2x Lv.2 Key Sphere | Mental Break - 4x Shining Thorn Full Break - 2x Dark Matter | Pray - 5x Healing Water Cheer - 5x Power Sphere | Aim - 5x Speed Sphere Focus - 10x Mana Sphere | Reflex - 10x Speed Sphere Luck - 2x Fortune Sphere | Jinx - 2x Fortune Sphere Lancet - 20x Soul Spring | Doublecast - 5x Three Stars Cure - 99x Hi-Potion | Cura - 30x X-Potion Curaga - 60x Mega-Potion | NulBlaze - 2x Bomb Fragment NulShock - 2x Electro Marble | NulTide - 2x Fish Scale NulFrost - 2x Antarctic Wind | Scan - 10x Ability Sphere Life - 8x Elixir | Full-Life - 1x Megalixir Haste - 10x Chocobo Feather | Hastega - 16x Chocobo Wing Slow - 4x Silver Hourglass | Slowga - 8x Gold Hourglass Shell - 4x Lunar Curtain | Protect - 6x Light Curtain Reflect - 3x Star Curtain | Dispel - 3x Purifying Salt Regen - 60x Healing Spring | Holy - 60x Blessed Gem Fire - 1x Bomb Fragment | Thunder - 1x Electro Marble Water - 1x Fish Scale | Blizzard - 1x Antarctic Wind Fira - 2x Bomb Core | Thundara - 2x Lightning Marble Watera - 2x Dragon Scale | Blizzara - 2x Arctic Wind Firaga - 4x Fire Gem | Thundaga - 4x Lightning Gem Waterga - 4x Water Gem | Blizzaga - 4x Ice Gem Bio - 8x Poison Fang | Demi - 8x Shadow Gem Death - 30x Farplane Shadow | Drain - 60x Stamina Spring Osmose - 10x Mana Spring | Flare - 60x Shining Gem Ultima - 99x Supreme Gem | ----------------------------------------------------------------------------- 4. Items needed in order to raise attributes: HP, Str and Def - Power Sphere | MP, Mag and Mdef - Mana Sphere Agi, Acc and Eva - Speed Sphere | Luck - Fortune Sphere ----------------------------------------------------------------------------- 5. Valefor may prove very valuable ally in beginning stages of the game, especially because of her Sonic Wings, which have Delay effect. Also, as she is a flying Aeon, some fiends cannot reach her (example: Dual Horns on Highroad). She doesn't belong to any element, therefore you aren't able to heal her with elemental spells. In order to obtain her second Overdrive Energy Blast: just before you're about to leave Besaid Village for the first time, find the girl with the dog (she's now in item shop) I bet you saw earlier and talk to her until she says 'that her dog found something'). Go in the third house on the right of the village and 'talk' to the dog inside. You'll get a special item, and Valefor gains Energy Blast. Listed below are three URL-s showing exactly what you must do: http://splitinfinity.50megs.com/images/valefor01.jpg http://splitinfinity.50megs.com/images/valefor02.jpg http://splitinfinity.50megs.com/images/valefor03.jpg Lately, I've been toying around with various aspects and have discovered following: if you return to Besaid village after completing Djose temple trials, enter the shop. Inside you'll find owner's sister together with the dog. Talk to her and she'll mention that dog gave something to her. She'll give that something to you instead (Energy Blast learned). ----------------------------------------------------------------------------- 6. Valefor exceeds 9999 damage limit after you acquire Yuna's Nirvana *and* power it up with Moon Crest. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- II - IFRIT ---> A747 ----------------------------------------------------------------------------- 1. You'll get him after you complete Kilika's Cloister of Trials. ----------------------------------------------------------------------------- 2. Special attacks: - Meteor Strike [---> A753] - STATT VS one enemy - std - Hellfire (Overdrive) [---> A746] - FATT VS all enemies - fire mgd ----------------------------------------------------------------------------- 3. Amount of items needed in order to teach new abilities: For this please look under Valefor's section, where you'll find full and complete listing. ----------------------------------------------------------------------------- 4. Items needed in order to raise attributes: HP, Str and Def - Power Sphere | MP, Mag and Mdef - Mana Sphere Agi, Acc and Eva - Speed Sphere | Luck - Fortune Sphere ----------------------------------------------------------------------------- 5. Ifrit is fire elemental Aeon, thus allowing you to heal him with fire-based attacks. This is about his only advantage over Valefor. He's also very useful for one particular fiend - Jumbo Flan. Ifrit's Meteor Strike is special type attack, not magical, not physical. I know this is strange, but I have proof. Jumbo Flan is immune to physicals, and Juggernaut to magicals. Guess what? Meteor Strike works on both of them. So, in case you're tired of seeing Anima's Pain, Ifrit is the guy to use.:) ----------------------------------------------------------------------------- 6. Ifrit exceeds 9999 damage limit after you acquire Wakka's World Champion *and* power it up with Jupiter Crest. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- III - IXION ---> A749 ----------------------------------------------------------------------------- 1. You'll get him after you complete Djose's Cloister of Trials. ----------------------------------------------------------------------------- 2. Special attacks: - Aerospark [---> A736] - VS one enemy - phd + Dispel effect - Thor's Hammer (Overdrive) [---> A760] - LATT VS all enemies - lightning mgd ----------------------------------------------------------------------------- 3. Amount of items needed in order to teach new abilities: For this please look under Valefor's section, where you'll find full and complete listing. ----------------------------------------------------------------------------- 4. Items needed in order to raise attributes: HP, Str and Def - Power Sphere | MP, Mag and Mdef - Mana Sphere Agi, Acc and Eva - Speed Sphere | Luck - Fortune Sphere ----------------------------------------------------------------------------- 5. Ixion is much the same league as Ifrit. Ixion is lightning elemental, thus he can be healed with lightning based attacks. His other useful feature is Aerospark, as it carries Dispel effect. Otherwise I see no other beneficial feature which might prompt you to use Ixion often. ----------------------------------------------------------------------------- 6. Ixion exceeds 9999 damage limit after you acquire Kimahri's Spirit Lance *and* power it up with Saturn Crest. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- IV - SHIVA ---> A758 ----------------------------------------------------------------------------- 1. You'll get her after you defeat S. and his cronies for first time. ----------------------------------------------------------------------------- 2. Special attacks: - Heavenly Strike [---> A745] - VS one enemy - phd + delays enemy's next turn - Diamond Dust (Overdrive) [---> A742] - IATT VS all enemies - ice mgd ----------------------------------------------------------------------------- 3. Amount of items needed in order to teach new abilities: For this please look under Valefor's section, where you'll find full and complete listing. ----------------------------------------------------------------------------- 4. Items needed in order to raise attributes: HP, Str and Def - Power Sphere | MP, Mag and Mdef - Mana Sphere Agi, Acc and Eva - Speed Sphere | Luck - Fortune Sphere ----------------------------------------------------------------------------- 5. Ah, my *favorite* Aeon. Her being ice elemental means she could use some icing on the cake... er, I mean she can be healed with ice based attacks. Shiva also possesses tremendous Agility, which will be main reason you'll want to use her. And her special attack has Delay effect. Beware of her low HP and Def, tho'. In a cinch she may fall easily. ----------------------------------------------------------------------------- 6. Shiva exceeds 9999 damage limit after you acquire Lulu's Onion Knight *and* power it up with Venus Crest. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- V - BAHAMUT ---> A738 ----------------------------------------------------------------------------- 1. You'll get him after you complete Bevelle's Cloister of Trials. ----------------------------------------------------------------------------- 2. Special attacks: - Impulse [---> A748] - VS all enemies - phd - Mega Flare (Overdrive) [---> A752] - STATT VS all enemies - std ----------------------------------------------------------------------------- 3. Amount of items needed in order to teach new abilities: For this please look under Valefor's section, where you'll find full and complete listing. ----------------------------------------------------------------------------- 4. Items needed in order to raise attributes: HP, Str and Def - Power Sphere | MP, Mag and Mdef - Mana Sphere Agi, Acc and Eva - Speed Sphere | Luck - Fortune Sphere ----------------------------------------------------------------------------- 5. What the hell did they do to him in this game??? Okay, so he has big Str and Def, but he has low Agi. His Impulse hits every enemy on the field. But both this and Mega Flare need long to charge, so careful with them. Bahamut with Haste learned is a killing machine. He can only be healed by healing magic. ----------------------------------------------------------------------------- 6. Bahamut doesn't require a certain chr's celestial weapon to exceed 9999 damage limit. He can do so after he's strong enough. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- VI - ANIMA ---> A737 ----------------------------------------------------------------------------- 1. You'll get her after you complete Baaj Temple's Cloister of Trials. You must have opened all six treasures (one in each temple - Besaid, Kilika, Djose, Macalania, Bevelle and Zanarkand) in order for final seal in Baaj Temple to disappear. ----------------------------------------------------------------------------- 2. Special attacks: - Pain [---> A755] - NATT VS one enemy - mgd + KO - Oblivion (Overdrive) [---> A754] - STATT VS all enemies - 16 consecutive hits to all ----------------------------------------------------------------------------- 3. Amount of items needed in order to teach new abilities: For this please look under Valefor's section, where you'll find full and complete listing. ----------------------------------------------------------------------------- 4. Items needed in order to raise attributes: HP, Str and Def - Power Sphere | MP, Mag and Mdef - Mana Sphere Agi, Acc and Eva - Speed Sphere | Luck - Fortune Sphere ----------------------------------------------------------------------------- 5. Yuck. But very useful. Pain carries KO. Oblivion is strongest attack in the game. She has big HP and Str. But special attacks take quite long to charge, so careful planning is needed. Don't forget to teach Anima Haste/ga. ----------------------------------------------------------------------------- 6. Anima doesn't require a certain chr's celestial weapon to exceed 9999 damage limit. She can do so after she's strong enough. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- VII - YOJIMBO ---> A763 ----------------------------------------------------------------------------- 1. You'll get him after you defeat optional boss in Cavern of S. F. ----------------------------------------------------------------------------- 2. Special attacks: - Daigoro [---> A740] - VS one enemy - phd - Kozuka [---> A750] - VS one enemy - phd - Wakizashi [---> A762] - VS one enemy OR all enemies - phd - Zanmato [---> A764] - VS all enemies - instant kill against *any* enemy in the game ----------------------------------------------------------------------------- 3. Amount of items needed in order to teach new abilities: Yojimbo cannot be taught any abilities. ----------------------------------------------------------------------------- 4. Items needed in order to raise attributes: HP, Str and Def - Power Sphere | MP, Mag and Mdef - Mana Sphere Agi, Acc and Eva - Speed Sphere | Luck - Fortune Sphere Note: It is useless to raise Yojimbo's MP and Magic, as he doesn't use them. ----------------------------------------------------------------------------- 5. Money-eating-machine is the best I can describe this scrooge. He'll take money from you in order to execute one of his four special attacks. There are only two commands available for him: Pay and Dismiss. Pick Pay, then choose amount of Gil you want to give Yojimbo. Depending on how much he 'likes' you (don't ask, too complicated to explain), he will choose an attack, Daigoro being the crappiest, and Zanmato being the coolest. Daigoro and Kozuka attack only one enemy, Wakizashi attacks either one or all enemies, and Zanmato insta- kills *anything* in the game. If you pay him 0 gil at any time, he'll Dismiss automatically. Sometimes Yojimbo acts on his own and will choose an attack without your investment. Longest I had Yojimbo attack an enemy without me paying was three turns. Kylie T. reminded me about an interesting tidbit I neglect to mention: if you pay Yojimbo some gil and he nods his head, this means he'll launch Zanmato. If however, he shakes his head, this means Daigoro will be used. ----------------------------------------------------------------------------- 6. Yojimbo exceeds 9999 damage limit after you acquire Auron's Masamune *and* power it up with Mars Crest. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- VIII - MAGUS SISTERS ---> A751 ----------------------------------------------------------------------------- 1. You'll get them after you have Blossom Crown and Flower Scepter *KEY ITEMS* and after you have obtained Anima and Yojimbo in Remiem Temple. After you've done all that, examine barred doors in the back of Remiem temple. You'll be asked to use both Blossom Crown and Flower Scepter. Seals have been broken, so enter and they're yours. ----------------------------------------------------------------------------- 2. Special attacks: - Mindy's Passado [---> A756] - VS one enemy - 15 consecutive hits - phd - Sandy's Razzia [---> A757] - VS one enemy - phd - Cindy's Camisade [---> A739] - VS one enemy - phd - Delta Attack (Overdrive) [---> A741] - STATT VS all enemies - 6 consecutive hits to all enemies - std - usable only if all three are alive ----------------------------------------------------------------------------- 3. Amount of items needed in order to teach new abilities: Magus Sisters cannot be taught any abilities. ----------------------------------------------------------------------------- 4. Items needed in order to raise attributes: HP, Str and Def - Power Sphere | MP, Mag and Mdef - Mana Sphere Agi, Acc and Eva - Speed Sphere | Luck - Fortune Sphere ----------------------------------------------------------------------------- 5. Strongest aeons in the game, their Overdrive only surpassed by Oblivion. However, price comes high. As with Yojimbo, you can't control directly what they will use. You are, however, presented with at least two commands to choose from. When entered, Sister on the act may either execute an attack or 'Taking a break...'. I hate it so when that happens. Mindy: Passado, physical attack, all Lv2 element spells, all Lv3 element spells, Drain, Death, Bio, Flare, Ultima, Lancet. Sandy: Razzia, Reflect, Haste, Shell, Protect, physical attack, NulAll. Cindy: Camisade, physical attack, all Lv3 element spells, Auto-Life, Life, Full-Life, Pray, Cure, Cura, Curaga, Mighty Guard, Holy. ----------------------------------------------------------------------------- 6. Magus Sisters don't require a certain chr's celestial weapon to exceed 9999 damage limit. They can do so after they're strong enough. ----------------------------------------------------------------------------- ***************************************************************************** 3 - LAST MINUTE USEFUL AEON TIPS AND TRICKS ***************************************************************************** 1. List of commands is outlined like this: - Attack : launch a physical attack VS targeted enemy - *Special attack* : unleash aeon's special attack - White Magic : exactly the same as if you were controlling your regular characters - Black Magic : exactly the same as if you were controlling your regular characters - Skill : exactly the same as if you were controlling your regular characters - Special : exactly the same as if you were controlling your regular characters - Pay (only Yojimbo): pay money to Yojimbo so that he attacks your enemies - Overdrive : when aeon's Overdrive gauge is full, press left in command window, then pick the name of Overdrive and let it rip (GO Shiva!) - Shield : by pressing right in command window you can access this command, which reduces damage done to aeon until next turn by 75%, but Overdrive gauge doesn't charge - Boost : by pressing right in command window you can access this command, which increases damage done to aeon until next turn by 50%, but also charges Overdrive gauge faster - Dismiss : by pressing right in command window you can access this command, which sends an aeon away 2. Remember, Ifrit, Shiva and Ixion can also be healed with their natural element! Ifrit with fire, Shiva with ice and Ixion with lightning. 3. You should teach your aeons following abilities: Full Break, Lancet, Doublecast, Curaga, Hastega, Slowga, Shell, Protect, Reflect, Dispel, Regen, Holy, Flare, Ultima. 4. When raising aeon's attributes, take heed that after certain amount of times item requirement for certain stat may rise by one. For example: Anima needs 50 Power Spheres in order to raise her HP by 100. After you do so for about ten times, you will need *51 Power Spheres* for next HP improvement. Same applies for all of 10 statistics. Detailed formulas are further down. Also note that strength of an aeon is tied to that of the summoner. So, stronger Yuna gets, stronger aeons get, but there is aeon growth limit, ie a point behind which aeon's stats will stop growing no matter how much you train Yuna. The first increase in aeon's stats takes place after the 60th battle from the time the aeon was first available). From then on, the levels can increase up to 18 times at 30-battle intervals (thanks to piggyback). 5. If aeon is KO-ed in battle, that aeon will need certain amount of battles before his/her HP is restored. His/her Ov. gauge is also reset to zero. You can speed this up by finding a save sphere and examining it. Doing this instantly revives all aeons and restores everyone's HP/MP. ----------------------------------------------------------------------------- Valefor - 8 battles to go | Ifrit - 12 battles to go Ixion - 20 battles to go | Shiva - 20 battles to go Bahamut - 24 battles to go | Yojimbo - 24 battles to go Anima - 24 battles to go | Magus Sisters - 30 battles to go ----------------------------------------------------------------------------- 6. All aeons have inherent ability of Sensor. Whenever you summon one, you will see enemy's stats pop up on the screen when targeting that enemy. In addition to sensor aeons also have innate ability of Piercing (discovered by Terence). ***************************************************************************** 4 - YOJIMBO MATHEMATICS INFORMATOR, NTSC STYLE ---> A848 ***************************************************************************** Note: Information written was permitted to use by Azure Edge! This is a section where the information lies explaining just how exactly does game configure the probability of Yojimbo using Zanmato... and the rest of the attacks. To start, Yojimbo's attacks are involved with six different factors. They are motivation, compatibility, gil paid, Zanmato level of the fiend/s, Overdrive gauge and random factor (like you expected something else, heh). ----------------------------------------------------------------------------- FACTOR 1 - MOTIVATION Motivation is most important factor, for it decides what attack Yojimbo will use. Motivation is a points scale, starting at zero. Higher motivation means better attack. Zanmato is performed at motivation, that is higher than 80. The other five factors are used to calculate motivation. After the calculations are done and if motivation is higher than 80, you'll see Zanmato. If not, calculations are done again, this time assuming Zanmato level of the fiend is one. Basically, first the game will find out if Yojimbo will do Zanmato. If not, another attack is selected. Motivation is resetted every turn, so if you pay Yojimbo 5000 gil one turn and 10000 the next, he will only have the motivation count for that second payment. Because all motivation numbers are whole, in- game equation rounds by ignoring the decimals. Outlined below is small chart showing what motivation triggers what attacks: --> 0 - 31 motivation will trigger Daigoro --> 32 - 47 motivation will trigger Kozuka --> 48 - 63 motivation will trigger Wakizashi VS one enemy --> 64 (and beyond) motivation will trigger Wakizashi VS all enemies The other five factors add up to Yojimbo's final motivation thus determining which attack will be used. Discussed below is how these five factors apply to the attack used. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- FACTOR 2 - GIL Cash paid is nearly as important as motivation. Paying certain amounts of gil can add up to 56 points of motivation to Yojimbo's overall motivation. How much gil for how many motivation? This you will see below. Gil Paid | Motivation | Gil Paid | Motivation ----------------------------------------------------------------------------- 1 to 3 | 0 | 4 to 7 | 2 8 to 15 | 4 | 16 to 31 | 6 32 to 63 | 8 | 64 to 127 | 10 128 to 255 | 12 | 256 to 511 | 14 512 to 1023 | 16 | 1024 to 2047 | 18 2048 to 4095 | 20 | 4096 to 8191 | 22 8129 to 16383 | 24 | 16384 to 32767 | 26 32768 to 65535 | 28 | 65536 to 131071 | 30 131072 to 262143 | 32 | 262144 to 524287 | 34 524288 to 1048575 | 36 | 1048576 to 2097151 | 38 2097152 to 4194303 | 40 | 4194304 to 83886007 | 42 83886008 to 16777215 | 44 | 16777216 to 33554431 | 46 33554432 to 67108863 | 48 | 67108864 to 134217727 | 50 134217728 to 268435455 | 52 | 268435456 to 536870911 | 54 536870912 to 999999999 | 56 | | ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- FACTOR 3 - COMPATIBILITY When you acquire Yojimbo, he starts with a hidden affection for Yuna. Better watch out, Tidus, hehe. It starts at 50, and can raise all the way up to 255 heaven. The equation for compatibility factor is [c / 30 = m], where c = compatibility and m = motivation. Whaaat? Measly +8 motivation for highest compatibility? Sadly it is so. Also, certain actions, when performed, will raise or lower Yojimbo's compatibility. 'Chart' below will show action performed first, followed by compatibility change... --> Pay 0 gil - compatibility drops by 20 points --> Yojimbo is KO-ed - compatibility drops by 10 --> Yojimbo is dismissed without being payed once - compatibility drops by 3 --> Daigoro is used - compatibility drops by 1 --> Kozuka is used - compatibility is not changed --> Wakizashi VS one enemy is used - compatibility rises by 1 point --> Wakizashi VS all enemies is used - compatibility rises by 3 --> Zanmato is used - compatibility rises by 4 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- FACTOR 4 - ZANMATO LEVEL There are five Zanmato Levels, and each fiend is assigned to one, even the underwater fiends, which you can't Zanmato otherwise. These levels affect the rate of Zanmato being used on a particular fiend; the higher the Zanmato level, the lower the Zanmato rate becomes. This is also tied in with the answer you gave when you hired him, and the motivation from his compatibility. To find out the effect of Zanmato Level on Yojimbo's motivation, take the motivation added from his compatibility and apply it to the below formula. For this equation, c = motivation from compatibility, p = the amount you paid for the attack, and t = your total amount of gil. c * (0.75 + [{p * 0.5} / t]) Now, take the solution from the above formula and multiply it into the equation below, based on the answer you gave Yojimbo when you hired him. If you hired him to help with your training as a summoner, or if you hired him to destroy fiends... Level One - * 1 Level Two - * 0.5 Level Three - * 0.33 Level Four - * 0.25 Level Five - * 0.2 If you hired him to defeat very strong enemies... Level One to Three - * 0.8 Level Four or Five - * 0.4 Which enemy has what Zanmato level? Their list is below. --> Zanmato level 1 Achelous, Aerouge, Ahriman, Alcyone, Anacondaur, Aqua Flan, Bandersnatch, Bashura, Basilisk, Bat Eye, Bite Bug, Black Element, Blue Element, Bomb, Buer, Bunyip, Cave Iguion, Chimera, Chimera Brain, Coeurl, Condor, Dark Element, Dark Flan, Defender, Defender X, Defender Z, Demonolith, Dingo, Dinonix, Dual Horn, Epaaj, Evil Eye, Exoray, Fallen Monk, Flame Flan, Floating Death, Floating Eye, Funguar, Gandarewa, Garm, Garuda, Gemini, Ghost, Gold Element, Grat, Great Malboro, Grenade, Grendel, Grothia, Guado Guardian (Sometimes Level 4), Halma, Ice Flan, Iguion, Imp, Ipiria, Iron Giant, Killer Bee, Klikk, Kusariqqu, Lamashtu, Land Worm, Larva, Lord Ochu, Machea, Maelspike, Mafdet, Magic Urn, Malboro, Mandragora, Master Coeurl, Master Tonberry, Maze Larva, Mech Defender, Mech Guard, Mech Gunner, Mech Hunter, Mech Leader, Mech Scouter, Melusine, Mi'ihen Fang, Murussu, Mushussu, Nebiros, Nidhogg, Ochu, Octopus, Ogre, Phlegyas, Piranha, Puroboros, Ragora, Raldo, Raptor, Red Element, Remora, Sahagin, Sahagin Chief, Sandragora, Sand Wolf, Sand Worm, Shred, Simurgh, Sinscale (Underwater Sinscales are Level 4), Sinspawn: Ammes, Skoll, Snow Flan, Snow Wolf, Spathi, Spirit, Splasher, Swamp Mafdet, Thorn, Thunder Flan, Tonberry, Valaha, Varuna, Vouivre (2 Types), Warrior Monk (2 Types), Wasp, Water Flan, Wendigo, White Element, Worker, Wraith, Xiphos, YAT-97, YAT-99, Yellow Element, YKT-11, YKT-63, Yowie, Zaurus, Zuu. --> Zanmato level 2 Barbatos, Behemoth, Behemoth King, Cactuar, Qactuar. --> Zanmato level 3 Adamantoise, Anima. --> Zanmato level 4 All Monster Arena bosses (except Earth Eater, Greater Sphere, Catastrophe, Th'uban, Ultima Buster and Nemesis), Arms, Braska's Final Aeon, B. Ronso, Chocobo Eater, Crawler, dark aeons, Evrae, Evrae Altana, Extractor, Geneaux's Tentacle, Geosgaeno, Guado Guardian (Sometimes Level 1), Head, Kimahri, Left Fin, Mimic, Mortibody, Mortivessel, Negator, Neslug, Oblitzerator, Omega Weapon, Penance, Pterya, Right Fin, Sanctuary Keeper, S., S. Flux, S. Natus, S. Omnis, Shinryu, Sin's Fin, Sin's Core, Sin's Head, Sinspawn: Echuilles, Sinspawn: Genais, Sinspawn: Geneaux, Sinspawn Gui, Spectral Keeper, Spherimorph, Tros, Ultima Weapon, Underwater Sinscale, Y. Ronso, Y. Woman. --> Zanmato level 5 Earth Eater, Greater Sphere, Catastrophe, Th'uban, Ultima Buster, Nemesis ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- FACTOR 5 - OVERDRIVE This one is quick. If Yojimbo's overdrive gauge is full, this adds 2 points to his overall motivation. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- FACTOR 6 - RANDOM FACTOR Random factor will always determine whether or not you'll see Zanmato. It randomly adds anywhere from 0 to 63 points to Yojimbo's overall motivation. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- FREE ATTACKS? There's also a chance that Yojimbo will attack free of charge. If c = compatibility, the chance is (c / 1024). When he does this, his motivation calculation is much simpler. If c = compatibility, the formula is (c / 4) + a random factor of 0 to 63. The result is: --> 0 - 31 motivation will trigger Daigoro --> 32 - 47 motivation will trigger Kozuka --> 48 - 63 motivation will trigger Wakizashi VS one enemy --> 64 - 79 motivation will trigger Wakizashi VS all enemies --> 80 (and beyond) will trigger Zanmato Free Zanmato is used if Zanmato level of the enemy is one. It's the most economic way of using Yojimbo, but it'll cost you a few truckloads of gil to get you all the way to 255 compatibility (counts few millions of dead Mimics). At 255 compatibility Yojimbo attacks for free 25% of the time and uses either Wakizashi or Zanmato. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- EXECUTING ZANMATO? Here are a few tips that may help you increase your chances to see Zanmato: - Don't let Yojimbo get KO-ed - Don't pay him zero gil, or dismiss him straight away - Pay him at least 1000 gil every turn you plan using him - Keep his overdrive gauge (near) full - Pay all money you have and hope that randomness is on your side for once - lastly, investing large amounts of gil until he has 255 compatibility ----------------------------------------------------------------------------- ***************************************************************************** 5 - YOJIMBO MATHEMATICS INFORMATOR, PAL / INTERNATIONAL STYLE ---> A848 ***************************************************************************** Info supplied by Olivier Hague on FFX message board. It all depends on Yojimbo's Motivation. It starts at 0, naturally. It is calculated as follows: ----------------------------------------------------------------------------- FACTOR 1: The money you paid him for the attack Motivation according to how much you paid him for the attack: ----------------------------------------------------------------------------- 1 ~3 Gil -> + 0 | 4 ~7 Gil -> + 4 8 ~15 Gil -> + 8 | 16 ~31 Gil -> + 12 32 ~63 Gil -> + 16 | 64 ~127 Gil -> + 20 128 ~255 Gil -> + 24 | 256 ~511 Gil -> + 28 512 ~1023 Gil -> + 32 | 1024 ~2047 Gil -> + 36 2048 ~4095 Gil -> + 40 | 4096 ~8191 Gil -> + 44 8192 ~16383 Gil -> + 48 | 16384 ~32767 Gil -> + 52 32768 ~65535 Gil -> + 56 | 65536 ~131071 Gil -> + 60 131072 ~262143 Gil -> + 64 | 262144 ~524287 Gil -> + 68 524288 ~1048575 Gil -> + 72 | 1048576 ~2097151 Gil -> + 76 2097152 ~4194303 Gil -> + 80 | 4194304 ~83886007 Gil -> + 84 8388608 ~16777215 Gil -> + 88 | 16777216 ~33554431 Gil -> + 92 33554432 ~67108863 Gil -> + 96 | 67108864 ~134217727 Gil -> + 100 134217728~268435455 Gil -> + 104 | 268435456~536870911 Gil -> + 108 536870912~999999999 Gil -> + 112 | ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- FACTOR 2: The Compatibility parameter This hidden parameter starts at 128. The minimum is 0, and the max is 255. It decreases by 20 points if you pay him 0 Gil. It decreases by 10 points if Yojimbo is KO-ed during battle. It decreases by 3 points if you dismiss him just after you summoned him. It decreases by 1 point when he attacks with Daigoro. It doesn't change when he uses Kozuka. It increases by 1 point when he uses Wakizashi VS one enemy. It increases by 3 points when he uses Wakizashi VS all enemies. It increases by 4 points when he uses Zanmato. It doesn't reset when the battle is over. Yojimbo's motivation according to his compatibility parameter when you paid him for the attack: + (Compatibility / 4) (round off by ignoring what's after the comma) ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- FACTOR 3: Your answer when you hired him, and the Zanmato Lv. of the enemy You chose you wanted to hire him as a part of your training as a Summoner: X [0.75 + (what you paid for the attack X 0.5 / the total amount of Gil you have)] (round off by ignoring what's after the comma) You chose you wanted to hire him as a part of your training as a Summoner, or to destroy fiends: Enemy is Zanmato Lv. 1 -> X 1 Enemy is Zanmato Lv. 2 -> X 0.5 Enemy is Zanmato Lv. 3 -> X 0.33 Enemy is Zanmato Lv. 4 -> X 0.25 Enemy is Zanmato Lv. 5 -> X 0.2 Enemy is Zanmato Lv. 6 -> X 0.16 (round off by ignoring what's after the comma) You chose you wanted to hire him to defeat really strong enemies: Enemy is Zanmato Lv. 1~3 -> X 0.8 Enemy is Zanmato Lv. 4~6 -> X 0.4 (round off by ignoring what's after the comma) ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- FACTOR 4: The Overdrive gauge If it was full when you paid him for the attack: + 20 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- FACTOR 5: The random factor That one is random: it can be anywhere between + 0-63 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- FACTOR 6: So, how much does that make? If, after all that, Yojimbo's motivation is equal or superior to 80, he'll use Zanmato. If it isn't, the whole calculation will be made one more time, but the enemy's Zanmato Lv. will be considered to be 1 this time. And according to the new Motivation result... 0~31 -> Daigoro 32~47 -> Kozuka 48~63 -> Wakizashi (one enemy) 64+ -> Wakizashi (all enemies) ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- FREE ATTACK? Yojimbo may also immediately attack for free when his turn comes. Odds are: Compatibility parameter / 1024 When he does attack for free, the kind of attack he does is decided as follows: [Compatibility parameter / 4] (round off by ignoring what's after the comma) + 0~63 (random) If the result is: 0~31 -> Yojimbo uses Daigoro 32~47 -> Yojimbo uses Kozuka 48~63 -> Yojimbo uses Wakizashi VS one enemy 64~79 -> Yojimbo uses Wakizashi VS all enemies 80+ -> Yojimbo uses Zanmato if the enemy's Zanmato Lv. is 1, otherwise, he uses Wakizashi VS all enemies ----------------------------------------------------------------------------- ============================================================================= ============================================================================= XVII) ABOUT OVERDRIVES ============================================================================= ============================================================================= ***************************************************************************** 1 - TIDUS' OVERDRIVE - SWORDPLAY ---> A582 ***************************************************************************** Press button at the right time for extra damage! Once Tidus' Ov. gauge is full, press left in command window. A bar with brighter middle part will appear with fast moving marker moving across. You want to stop this marker while it's over that bright part to inflict additional damage. Also the quicker you are, the greater the damage. ----------------------------------------------------------------------------- A - Spiral cut (3 seconds timer) ---> A555 Unsuccessful stop - VS one enemy, 1 strike with attack power 24 Successful stop - VS one enemy, 1 strike with attack power 32 ----------------------------------------------------------------------------- B - Slice & Dice (3 seconds timer) ---> A520 Unsuccessful stop - VS 1-3 enemies, 3 strikes randomly distributed among enemies with attack power 8 Successful stop - VS 1-4 enemies, 6 strikes randomly distributed among enemies with attack power 6 Note - learned once you use previous Overdrive 10 times, regardless of success ----------------------------------------------------------------------------- C - Energy Rain (3 seconds timer) ---> A179 Unsuccessful stop - VS all enemies, 1 strike with attack power 20 Successful stop - VS all enemies, 1 strike with attack power 26 Note - learned once you use previous two Overdrives 30 times, regardless of success ----------------------------------------------------------------------------- D - Blitz Ace (2 seconds timer) ---> A064 Unsuccessful stop - VS one enemy, 8 strikes with attack power 4 Successful stop - VS one enemy, 8 strikes with attack power 4, and then 1 strike with attack power 24 Note - learned once you use previous Overdrives 80 times, regardless of success ----------------------------------------------------------------------------- ***************************************************************************** 2 - YUNA'S OVERDRIVE - GRAND SUMMON ---> A237 ***************************************************************************** Summon an Aeon in Overdrive! Once Yuna's Ov. gauge is full, press left in command window. Yuna can now use Grand Summon. Select an Aeon you want. Aeon she'll summon will come to battle with full Overdrive, instantly ready to be launched. The other cool catch is that if Aeon had full Overdrive prior to Grand Summon, he gets to keep it, meaning you can unleash two Mega Flares in a row, for example. ***************************************************************************** 3 - LULU'S OVERDRIVE - FURY ---> A225 ***************************************************************************** Unleash a barrage of spells on the enemy! Once Lulu's Ov. gauge is full, press left in command window. Pick Fury, then select the spell you want to use. Now rotate right analog stick as fast as you can. The more circles you successfully complete, the more number on screen will rise. Once time limit elapses, chosen spell will be thrown at the enemies. The harder the spell, the more circles you need to accomplish for one successful casting. Two good things about it are that it penetrates enemy's Reflect and is not affected by Shell. Bad thing is that damage done is merely a fraction of what it could be were it cast alone. Here's the order of spells as they're listed in Lulu's Overdrive screen: ----------------------------------------------------------------------------- Fire Fury (attack power 5) | Thunder Fury (attack power 5) Water Fury (attack power 5) | Blizzard Fury (attack power 5) Fira Fury (attack power 10) | Thundara Fury (attack power 10) Watera Fury (attack power 10) | Blizzara Fury (attack power 10) Firaga Fury (attack power 18) | Thundaga Fury (attack power 18) Waterga Fury (attack power 18) | Blizzaga Fury (attack power 18) Bio Fury | Demi Fury Death Fury | Drain Fury (attack power 9) Osmose Fury (attack power 4) | Flare Fury (attack power 22) Ultima Fury (attack power 28) | ----------------------------------------------------------------------------- Notes about Lulu's Furies: - Bio Fury has up to 80% chance of inflicting Poison - Demi Fury reduces current HP by 12,5% - Death Fury has up to 80% chance of inflicting Death - Fury's maximum is *sixteen* spells - available Furies appear as soon as Lulu learns the respective Black Magic ***************************************************************************** 4 - WAKKA'S OVERDRIVE - SLOTS ---> A521 ***************************************************************************** Get the right combination for the ultimate shot! Once Wakka's Ov. gauge is full, press left in command window. Slot machine will appear. His Overdrive is called Slots. Depending on type of reels you've obtained so far you can choose from following: ----------------------------------------------------------------------------- A - Element Reels ---> A177 These are Wakka's primary reels you'll have from the time he joins your party. Once selected, you'll have 20 secs to line up colors of the orbs. There's four kinds of them, each one for respective elemental damage: red for fire, blue for water, yellow for lightning and white for ice. There's multiple outcomes you may get depending on what was lined up. I'll explain them: - if you line up three red orbs successfully, Wakka will perform fire elemental physical attack VS all enemies with attack power 34 (same applies if you line up three blue, yellow or white orbs respectively) - if you line up say two red and one blue orb, Wakka will perform fire elemental physical attack VS one random enemy with attack power 34 (same applies for various other combinations) - if you line up say one red, one blue and one yellow orb, Wakka will perform an ordinary physical attack VS one random enemy for critical damage with attack power 34 ----------------------------------------------------------------------------- B - Attack Reels ---> A028 These are second reels Wakka can use and surprisingly, they're the best out of all four he can joke around with. Attack Reels may appear as a prize in Blitzball Tournament. Picture proving that available at: http://splitinfinity.50megs.com/images/attackreels.jpg Once you take Attack Reels for a spin, you have 20 secs to select among three choices: 1x hit, 2x hit, or Miss. Likewise, multiple outcomes are possible. - if you line up say '1x hit, 2x hit and Miss', Wakka will launch three physical attacks randomly distributed among all enemies on the screen - if you line up say '1x hit, 2x hit and 2x hit', Wakka will launch five physical attacks randomly distributed among all enemies on the screen - if you line up say '1x hit, 1x hit and 1x hit', Wakka will launch six physical attacks randomly distributed among all enemies on the screen - if you line up say '2x hit, 2x hit and 2x hit', Wakka will launch twelve(!) physical attacks randomly distributed among all enemies on the screen - this is the best outcome you can wish for - attack power taken into account is amount of hits multiplied by 10 ----------------------------------------------------------------------------- C - Status Reels ---> A563 These are third reels for Wakka... the least useful as well. Status Reels may appear as a prize in Blitzball League. Picture proving that available at: http://splitinfinity.50megs.com/images/statusreels.jpg Once you take Status Reels for a spin, you have 20 secs to select among three choices: 'Down' symbol, 'skull' symbol and... errr, 'sandclock' symbol. Yet again, multiple outcomes possible. - if you line up three 'Down'-s successfully, Wakka will perform one physical attack VS all enemies with attack power 34 and inflict Full Break at the same time (if you complete 'skull'-s, enemies will be inflicted with Poison, Sleep, Silence and Darkness; by lining up three 'sandclock'-s, Wakka will try to launch an attack which petrifies all enemies) - if you line up say two 'Down'-s and one 'skull', Wakka will launch a physical attack (carries Full Break as well) against one random enemy with attack power 34 (same applies for various other combinations) - if you line up one of each symbol, Wakka will perform an ordinary physical attack VS one random enemy for critical damage with attack power 34 - Wakka must appear in at least 250 battles against fiends before Status Reels become a prize ----------------------------------------------------------------------------- D - Aurochs Reels ---> A030 Last reels for Wakka and useless as well. They may appear as Tournament prize. Picture proving that available at: http://splitinfinity.50megs.com/images/aurochsreels.jpg Aurochs reels are combination of Element and Status Reels. Each slot is comprised of following symbols: red, blue, yellow and white orbs, 'skull', 'sandclock', 'Down' and three Aurochs symbols per one slot. Once activated, you have 20 seconds to line up the symbols. A myriad of outcomes is possible again. For lining up orbs and symbols look a bit above, but I do need to mention two outcomes: - if you line up say two red orbs and one 'Down', this will no longer cause fire elemental attack VS one random enemy - instead one random enemy is hit for critical damage - if you line up three Aurochs symbols, all enemies get hit once with attack power 72 - Wakka must appear in at least 450 battles against fiends before Aurochs Reels become a prize ----------------------------------------------------------------------------- ***************************************************************************** 5 - AURON'S OVERDRIVE - BUSHIDO ---> A077 ***************************************************************************** Enter commands for a lethal sword attack! Once Auron's Ov. gauge is full, press left in command window. Pick Bushido, then select one of four attacks you'd like to use. Timer will now appear on screen along with some buttons. Follow the instructions on screen to enter the commands. If successful, additional effects are added to the attack - however, if your opponent is immune to the additional effect, the status neutral 'variant' will automatically be used to attack (thanks to piggyback for this). Also the quicker you are, the greater the damage. ----------------------------------------------------------------------------- A - Dragon Fang (4 seconds timer) ---> A169 Commands - Down, Left, Up, Right, L1, R1, Circle, X Unsuccessful entry - damages all enemies once with attack power 16 Successful entry - damages all enemies once with attack power 17 and delay's their next turn a bit Variant - damages all enemies once with attack power 19 Note - initially available ----------------------------------------------------------------------------- B - Shooting Star (4 seconds timer) ---> A487 Commands - Triangle, Circle, Square, Circle, Left, Right, X Unsuccessful entry - damages one enemy once with attack power 24 Successful entry - damages one enemy once with attack power 24, attacked enemy is ejected Variant - damages one enemy once with attack power 27 Note - learned once you collect one of special spheres ----------------------------------------------------------------------------- C - Banishing Blade (4 seconds timer) ---> A045 Commands - Up, L1, Down, R1, Right, Left, Triangle Unsuccessful entry - damages one enemy once with attack power 28 Successful entry - damages one enemy once with attack power 28 and inflicts Full Break Variant - damages one enemy once with attack power 30 Note - learned once you collect three of special spheres ----------------------------------------------------------------------------- D - Tornado (3 seconds timer) ---> A598 Commands - X, Right, R1, Left, L1, Triangle Unsuccessful entry - damages all enemies once with attack power 15 Successful entry - damages all enemies twice with attack power 20 Variant - none Note - learned once you collect all ten of special spheres ----------------------------------------------------------------------------- For information where to find these spheres, please look in the Sidequests section or in FFX Enc. look up Auron's Sphere. ***************************************************************************** 6 - KIMAHRI'S OVERDRIVE - RONSO RAGE ---> A462 ***************************************************************************** Use fiends' skills against them! Once Kimahri's Ov. gauge is full, press left in command window. Pick Ronso Rage, then select one of twelve skills you'd like to use. Kimahri learns new Rages by using Lancet on specific enemies. ----------------------------------------------------------------------------- A - Jump ---> A283 VS one enemy, physical damage with attack power 32 Learn from? - Initially available ----------------------------------------------------------------------------- B - Fire Breath ---> A205 VS all enemies, fire mgd with attack power 24 Learn from? - Dual Horn, Grendel, Y. Ronso ----------------------------------------------------------------------------- C - Seed Cannon ---> A475 VS one enemy, physical damage with attack power 33 Learn from? - Ragora, Grat ----------------------------------------------------------------------------- D - Self-Destruct ---> A476 VS one enemy, std, Kimahri is gone for rest of battle, damage inflicted is Kimahri's MAX HP multiplied by three (can score critical damage) Learn from? - Bomb, Grenade, Puroboros, B. Ronso ----------------------------------------------------------------------------- E - Thrust Kick ---> A592 VS one enemy, physical damage with attack power 33 (Enemy *is not* ejected!) Learn from? - YKT-11, YKT-63, B. Ronso ----------------------------------------------------------------------------- F - Stone Breath ---> A566 VS all enemies, inflicts Petrify Learn from? - Basilisk, Anacondaur, Y. Ronso ----------------------------------------------------------------------------- G - Aqua Breath ---> A023 VS all enemies, water mgd with attack power 26 Learn from? - Chimera, Chimera Brain, Y. Ronso ----------------------------------------------------------------------------- H - Doom ---> A163 VS one enemy, inflicts Doom Learn from? - Ghost, Wraith, B. Ronso ----------------------------------------------------------------------------- I - White Wind ---> A636 on all allies, restores a fraction of HP with attack power 40 Learn from? - Dark Flan, Spirit, Y. Ronso ----------------------------------------------------------------------------- J - Bad Breath ---> A043 VS all enemies, inflicts status disorder on all enemies for 10 turns (so far I've seen Sleep, Silence, Darkness, Poison) Learn from? - Malboro, Great Malboro ----------------------------------------------------------------------------- K - Mighty Guard ---> A365 on all allies, adds NulAll, Shell, Protect Learn from? - Behemoth, Behemoth King, B. Ronso ----------------------------------------------------------------------------- L - Nova ---> A392 VS all enemies, extreme std with attack power 70 Learn from? - Omega Weapon, Nemesis ----------------------------------------------------------------------------- ***************************************************************************** 7 - RIKKU'S OVERDRIVE - MIX ---> A367 ***************************************************************************** Combine items for various effects! Once Rikku's Ov. gauge is full, press left in command window. Pick Mix, then select two of the items you'd like to use in combination. There's a total of 64 end products you can chuck around. Luckily Christine allowed me to use her combo mix list as a basis for this part. Since it's unnecessary for me to keep the full data, I'll only list up to 4 mix combos for particular Mix - I'll concentrate on mix combos with lowest available items. NOTE: CRIT abbr you will see by some Mixes denote damage by critical strike. ----------------------------------------------------------------------------- 1 - Grenade ---> A668 - one hit for 350 damage (CRIT - 700) VS all enemies - damage done is not affected by anyone's stats or statuses currently in effect MIX COMBOS WHICH WILL GET YOU THIS RESULT: Bomb Fragment + Antarctic Wind | Bomb Core + Arctic Wind Fire Gem + Ice Gem | Electro Marble + Fish Scale ----------------------------------------------------------------------------- 2 - Frag Grenade ---> A669 - one hit for 800 damage (CRIT - 1600) + Armor Break status VS all enemies - damage done is not affected by anyone's stats or statuses currently in effect - if fiend is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed MIX COMBOS WHICH WILL GET YOU THIS RESULT: Power Sphere + Power Sphere | Power Sphere + Mana Sphere Power Sphere + Speed Sphere | Power Sphere + Ability Sphere ----------------------------------------------------------------------------- 3 - Pineapple ---> A670 - one hit for 1250 damage (CRIT - 2500) VS all enemies - damage done is not affected by anyone's stats or statuses currently in effect MIX COMBOS WHICH WILL GET YOU THIS RESULT: Power Distiller + Map | Power Distiller + Rename Card Mana Distiller + Map | Mana Distiller + Rename Card ----------------------------------------------------------------------------- 4 - Potato Masher ---> A671 - one hit for 2500 damage (CRIT - 5000) VS all enemies - damage done is not affected by anyone's stats or statuses currently in effect MIX COMBOS WHICH WILL GET YOU THIS RESULT: Bomb Core + Lightning Gem | Bomb Core + Water Gem Fire Gem + Lightning Marble | Fire Gem + Lightning Gem ----------------------------------------------------------------------------- 5 - Cluster Bomb ---> A672 - one hit for 4800 damage (CRIT - 9600) VS all enemies - damage done is not affected by anyone's stats or statuses currently in effect MIX COMBOS WHICH WILL GET YOU THIS RESULT: Bomb Fragment + Shining Gem | Bomb Fragment + Blessed Gem Bomb Core + Shining Gem | Bomb Core + Blessed Gem ----------------------------------------------------------------------------- 6 - Tallboy ---> A673 - one hit for 9250 damage (CRIT - 18500) VS all enemies - damage done is not affected by anyone's stats or statuses currently in effect; you must, however, be equipped by Godhand or Break Damage Limit weapon to exceed 9999 limit MIX COMBOS WHICH WILL GET YOU THIS RESULT: Bomb Fragment + Supreme Gem | Bomb Core + Supreme Gem Fire Gem + Supreme Gem | Electro Marble + Supreme Gem ----------------------------------------------------------------------------- 7 - Blaster Mine ---> A674 - one hit for 1100 damage (CRIT - 2200) VS all enemies, also inflicts Sleep, Darkness, Silence (last for three fiend's turns) - damage done is not affected by anyone's stats or statuses currently in effect - if fiend is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed MIX COMBOS WHICH WILL GET YOU THIS RESULT: Antidote + Grenade | Antidote + Frag Grenade Soft + Grenade | Soft + Frag Grenade ----------------------------------------------------------------------------- 8 - Hazardous Shell ---> A675 - one hit for 2300 damage (CRIT - 4600) VS all enemies, also inflicts Sleep, Darkness, Silence (these last for four fiend's turns) and Poison - damage done is not affected by anyone's stats or statuses currently in effect - if fiend is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed MIX COMBOS WHICH WILL GET YOU THIS RESULT: Healing Water + Grenade | Healing Water + Frag Grenade Tetra Elemental + Grenade | Tetra Elemental + Frag Grenade ----------------------------------------------------------------------------- 9 - Calamity Bomb ---> A676 - one hit for 3600 damage (CRIT - 7200) VS all enemies, also inflicts Sleep, Darkness, Silence (these last for five fiend's turns), Poison and Full Break - damage done is not affected by anyone's stats or statuses currently in effect - if fiend is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed MIX COMBOS WHICH WILL GET YOU THIS RESULT: Grenade + Master Sphere | Grenade + Lv.3 Key Sphere Grenade + Lv.4 Key Sphere | Frag Grenade + Attribute Sphere ----------------------------------------------------------------------------- 10 - Chaos Grenade ---> A677 - one hit for 7250 damage (CRIT - 14500) VS all enemies, also inflicts Sleep, Darkness, Silence (these last for eight fiend's turns), Poison, Full Break and Slow - damage done is not affected by anyone's stats or statuses currently in effect - if fiend is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed MIX COMBOS WHICH WILL GET YOU THIS RESULT: Grenade + HP Sphere | Grenade + MP Sphere Grenade + Strength Sphere | Grenade + Defense Sphere ----------------------------------------------------------------------------- 11 - Heat Blaster ---> A678 - five fire hits, each for 400 damage, on random targets in enemy party - damage done is not affected by anyone's stats or statuses currently in effect - enemy's fire affinities may alter damage done (HALF, NULL, ABS, WKN) - if enemy is under NulBlaze, only first hit is neutralized MIX COMBOS WHICH WILL GET YOU THIS RESULT: Antidote + Bomb Fragment | Antidote + Bomb Core Soft + Bomb Fragment | Soft + Bomb Core ----------------------------------------------------------------------------- 12 - Firestorm ---> A679 - six fire hits, each for 700 damage, on random targets in enemy party - damage done is not affected by anyone's stats or statuses currently in effect - enemy's fire affinities may alter damage done (HALF, NULL, ABS, WKN) - if enemy is under NulBlaze, only first hit is neutralized MIX COMBOS WHICH WILL GET YOU THIS RESULT: Antidote + Fire Gem | Soft + Fire Gem Eye Drops + Fire Gem | Echo Screen + Fire Gem ----------------------------------------------------------------------------- 13 - Burning Soul ---> A680 - nine fire hits, each for 900 damage, on random targets in enemy party - damage done is not affected by anyone's stats or statuses currently in effect - enemy's fire affinities may alter damage done (HALF, NULL, ABS, WKN) - if enemy is under NulBlaze, only first hit is neutralized MIX COMBOS WHICH WILL GET YOU THIS RESULT: Bomb Fragment + Master Sphere | Bomb Fragment + Lv.3 Key Sphere Bomb Fragment + Lv.4 Key Sphere | Bomb Fragment + HP Sphere ----------------------------------------------------------------------------- 14 - Brimstone ---> A681 - three fire hits, each for 400 damage, on random targets in enemy party, also inflicts Poison, Sleep, Darkness, Silence (latter three statuses last for three fiend's turns) - damage done is not affected by anyone's stats or statuses currently in effect - enemy's fire affinities may alter damage done (HALF, NULL, ABS, WKN) - if fiend is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed - if enemy is under NulBlaze, only first hit (and statuses) is neutralized MIX COMBOS WHICH WILL GET YOU THIS RESULT: Bomb Fragment + Sleeping Powder | Bomb Fragment + Dream Powder Bomb Fragment + Silence Grenade | Bomb Fragment + Smoke Bomb ----------------------------------------------------------------------------- 15 - Abaddon Flame ---> A682 - three fire hits, each for 900 damage, on random targets in enemy party, also inflicts Full Break, Poison, Sleep, Darkness, Silence (latter three statuses last for three fiend's turns) - damage done is not affected by anyone's stats or statuses currently in effect - enemy's fire affinities may alter damage done (HALF, NULL, ABS, WKN) - if fiend is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed - if enemy is under NulBlaze, only first hit (and statuses) is neutralized MIX COMBOS WHICH WILL GET YOU THIS RESULT: Bomb Fragment + Chocobo Feather | Bomb Fragment + Chocobo Wing Bomb Core + Dream Powder | Bomb Core + Farplane Shadow ----------------------------------------------------------------------------- 16 - Thunderbolt ---> A683 - five lightning hits, each for 400 damage, on random targets in enemy party - damage done is not affected by anyone's stats or statuses currently in effect - enemy's lightning affinities may alter damage done (HALF, NULL, ABS, WKN) - if enemy is under NulShcok, only first hit is neutralized MIX COMBOS WHICH WILL GET YOU THIS RESULT: Antidote + Electro Marble | Antidote + Lightning Marble Soft + Electro Marble | Soft + Lightning Marble ----------------------------------------------------------------------------- 17 - Rolling Thunder ---> A684 - six lightning hits, each for 700 damage, on random targets in enemy party - damage done is not affected by anyone's stats or statuses currently in effect - enemy's lightning affinities may alter damage done (HALF, NULL, ABS, WKN) - if enemy is under NulShock, only first hit is neutralized MIX COMBOS WHICH WILL GET YOU THIS RESULT: Antidote + Lightning Gem | Soft + Lightning Gem Eye Drops + Lightning Gem | Echo Screen + Lightning Gem ----------------------------------------------------------------------------- 18 - Lightning Bolt ---> A685 - nine lightning hits, each for 900 damage, on random targets in enemy party - damage done is not affected by anyone's stats or statuses currently in effect - enemy's lightning affinities may alter damage done (HALF, NULL, ABS, WKN) - if enemy is under NulShock, only first hit is neutralized MIX COMBOS WHICH WILL GET YOU THIS RESULT: Electro Marble + Master Sphere | Electro Marble + Lv.3 Key Sphere Electro Marble + Lv.4 Key Sphere | Electro Marble + HP Sphere ----------------------------------------------------------------------------- 19 - Electroshock ---> A686 - three lightning hits, each for 400 damage, on random targets in enemy party, also inflicts Poison, Sleep, Darkness, Silence (latter three statuses last for three fiend's turns) - damage done is not affected by anyone's stats or statuses currently in effect - enemy's lightning affinities may alter damage done (HALF, NULL, ABS, WKN) - if fiend is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed - if enemy is under NulShock, only first hit (and statuses) is neutralized MIX COMBOS WHICH WILL GET YOU THIS RESULT: Electro Marble + Sleeping Powder | Electro Marble + Dream Powder Electro Marble + Silence Grenade | Electro Marble + Smoke Bomb ----------------------------------------------------------------------------- 20 - Thunderblast ---> A687 - three lightning hits, each for 900 damage, on random targets in enemy party, also inflicts Full Break, Poison, Sleep, Darkness, Silence (latter three statuses last for three fiend's turns) - damage done is not affected by anyone's stats or statuses currently in effect - enemy's lightning affinities may alter damage done (HALF, NULL, ABS, WKN) - if fiend is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed - if enemy is under NulShock, only first hit (and statuses) is neutralized MIX COMBOS WHICH WILL GET YOU THIS RESULT: Lightning Marble + Dream Powder | Lightning Marble + Farplane Shadow Lightning Marble + Farplane Wind | Lightning Gem + Sleeping Powder ----------------------------------------------------------------------------- 21 - Waterfall ---> A688 - five water hits, each for 400 damage, on random targets in enemy party - damage done is not affected by anyone's stats or statuses currently in effect - enemy's water affinities may alter damage done (HALF, NULL, ABS, WKN) - if enemy is under NulTide, only first hit is neutralized MIX COMBOS WHICH WILL GET YOU THIS RESULT: Antidote + Fish Scale | Antidote + Dragon Scale Soft + Fish Scale | Soft + Dragon Scale ----------------------------------------------------------------------------- 22 - Flash Flood ---> A689 - six water hits, each for 700 damage, on random targets in enemy party - damage done is not affected by anyone's stats or statuses currently in effect - enemy's water affinities may alter damage done (HALF, NULL, ABS, WKN) - if enemy is under NulTide, only first hit is neutralized MIX COMBOS WHICH WILL GET YOU THIS RESULT: Antidote + Water Gem | Soft + Water Gem Eye Drops + Water Gem | Echo Screen + Water Gem ----------------------------------------------------------------------------- 23 - Tidal Wave ---> A690 - nine water hits, each for 900 damage, on random targets in enemy party - damage done is not affected by anyone's stats or statuses currently in effect - enemy's water affinities may alter damage done (HALF, NULL, ABS, WKN) - if enemy is under NulTide, only first hit is neutralized MIX COMBOS WHICH WILL GET YOU THIS RESULT: Fish Scale + Master Sphere | Fish Scale + Lv.3 Key Sphere Fish Scale + Lv.4 Key Sphere | Fish Scale + HP Sphere ----------------------------------------------------------------------------- 24 - Aqua Toxin ---> A691 - three water hits, each for 400 damage, on random targets in enemy party, also inflicts Poison, Sleep, Darkness, Silence (latter three statuses last for three fiend's turns) - damage done is not affected by anyone's stats or statuses currently in effect - enemy's water affinities may alter damage done (HALF, NULL, ABS, WKN) - if fiend is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed - if enemy is under NulTide, only first hit (and statuses) is neutralized MIX COMBOS WHICH WILL GET YOU THIS RESULT: Fish Scale + Sleeping Powder | Fish Scale + Dream Powder Fish Scale + Silence Grenade | Fish Scale + Smoke Bomb ----------------------------------------------------------------------------- 25 - Dark Rain ---> A692 - three water hits, each for 900 damage, on random targets in enemy party, also inflicts Full Break, Poison, Sleep, Darkness, Silence (latter three statuses last for three fiend's turns) - damage done is not affected by anyone's stats or statuses currently in effect - enemy's water affinities may alter damage done (HALF, NULL, ABS, WKN) - if fiend is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed - if enemy is under NulTide, only first hit (and statuses) is neutralized MIX COMBOS WHICH WILL GET YOU THIS RESULT: Dragon Scale + Dream Powder | Dragon Scale + Farplane Shadow Dragon Scale + Farplane Wind | Water Gem + Sleeping Powder ----------------------------------------------------------------------------- 26 - Snow Flurry ---> A693 - five ice hits, each for 400 damage, on random targets in enemy party - damage done is not affected by anyone's stats or statuses currently in effect - enemy's ice affinities may alter damage done (HALF, NULL, ABS, WKN) - if enemy is under NulFrost, only first hit is neutralized MIX COMBOS WHICH WILL GET YOU THIS RESULT: Antidote + Antarctic Wind | Antidote + Arctic Wind Soft + Antarctic Wind | Soft + Arctic Wind ----------------------------------------------------------------------------- 27 - Icefall ---> A694 - six ice hits, each for 700 damage, on random targets in enemy party - damage done is not affected by anyone's stats or statuses currently in effect - enemy's ice affinities may alter damage done (HALF, NULL, ABS, WKN) - if enemy is under NulFrost, only first hit is neutralized MIX COMBOS WHICH WILL GET YOU THIS RESULT: Antidote + Ice Gem | Soft + Ice Gem Eye Drops + Ice Gem | Echo Screen + Ice Gem ----------------------------------------------------------------------------- 28 - Winter Storm ---> A695 - nine ice hits, each for 900 damage, on random targets in enemy party - damage done is not affected by anyone's stats or statuses currently in effect - enemy's ice affinities may alter damage done (HALF, NULL, ABS, WKN) - if enemy is under NulFrost, only first hit is neutralized MIX COMBOS WHICH WILL GET YOU THIS RESULT: Antarctic Wind + Master Sphere | Antarctic Wind + Lv.3 Key Sphere Antarctic Wind + Lv.4 Key Sphere | Antarctic Wind + HP Sphere ----------------------------------------------------------------------------- 29 - Black Ice ---> A696 - three ice hits, each for 400 damage, on random targets in enemy party, also inflicts Poison, Sleep, Darkness, Silence (latter three statuses last for three fiend's turns) - damage done is not affected by anyone's stats or statuses currently in effect - enemy's ice affinities may alter damage done (HALF, NULL, ABS, WKN) - if fiend is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed - if enemy is under NulFrost, only first hit (and statuses) is neutralized MIX COMBOS WHICH WILL GET YOU THIS RESULT: Antarctic Wind + Sleeping Powder | Antarctic Wind + Dream Powder Antarctic Wind + Silence Grenade | Antarctic Wind + Smoke Bomb ----------------------------------------------------------------------------- 30 - Krysta ---> A697 - three ice hits, each for 900 damage, on random targets in enemy party, also inflicts Full Break, Poison, Sleep, Darkness, Silence (latter three statuses last for three fiend's turns) - damage done is not affected by anyone's stats or statuses currently in effect - enemy's ice affinities may alter damage done (HALF, NULL, ABS, WKN) - if fiend is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed - if enemy is under NulFrost, only first hit (and statuses) is neutralized MIX COMBOS WHICH WILL GET YOU THIS RESULT: Arctic Wind + Dream Powder | Arctic Wind + Farplane Shadow Arctic Wind + Farplane Wind | Ice Gem + Sleeping Powder ----------------------------------------------------------------------------- 31 - Nega Burst ---> A698 - one gravity hit VS all enemies, tears off 3/4 of current HP - if enemy is immune to gravity attacks, nothing will happen MIX COMBOS WHICH WILL GET YOU THIS RESULT: Power Distiller + Shadow Gem | Mana Distiller + Shadow Gem Speed Distiller + Shadow Gem | Ability Distiller + Shadow Gem ----------------------------------------------------------------------------- 32 - Black Hole ---> A699 - one gravity hit VS all enemies, tears off 15/16 of current HP - if enemy is immune to gravity attacks, nothing will happen MIX COMBOS WHICH WILL GET YOU THIS RESULT: Shadow Gem + Master Sphere | Shadow Gem + Warp Sphere Shadow Gem + Pendulum | Shadow Gem + Amulet ----------------------------------------------------------------------------- 33 - Sunburst ---> A700 - one hit for 19998 damage VS all enemies - damage done is not affected by anyone's stats or statuses currently in effect MIX COMBOS WHICH WILL GET YOU THIS RESULT: Gambler's Spirit + Underdog's Secret | Gambler's Spirit + Winning Formula Underdog's Secret + Underdog's Secret | Underdog's Secret + Winning Formula ----------------------------------------------------------------------------- 34 - Ultra Potion ---> A701 - restores frontline party's HP to full; maximum HP restored this way is 99999 HP - be careful not to use this if any/all of your characters are under zombie status, as it will KO them! MIX COMBOS WHICH WILL GET YOU THIS RESULT: Potion + Potion | Potion + Hi-Potion Potion + X-Potion | Potion + Mega-Potion ----------------------------------------------------------------------------- 35 - Panacea ---> A702 - cures frontline party of status ailments - Berserk, Confusion, Curse, Darkness, Petrification, Poison, Silence, Sleep, Slow and Zombie statuses - Doom, KO, Armor Break, Power Break, Mental Break and Magic Break statuses cannot be healed this way MIX COMBOS WHICH WILL GET YOU THIS RESULT: Potion + Antidote | Potion + Soft Potion + Eye Drops | Potion + Echo Screen ----------------------------------------------------------------------------- 36 - Ultra Cure ---> A703 - restores frontline party's HP (for 1/2 MAX HP of each frontline member) and status; maximum HP restored this way is 49999 HP - heals Berserk, Confusion, Curse, Darkness, Petrification, Poison, Silence, Sleep, Slow and Zombie* statuses (* - although Zombie is removed, character suffers damage as well, so take care that chr's HP is above 1/2 MAX HP) - Doom, KO, Armor Break, Power Break, Mental Break and Magic Break statuses cannot be healed this way MIX COMBOS WHICH WILL GET YOU THIS RESULT: Power Distiller + Sleeping Powder | Power Distiller + Dream Powder Power Distiller + Silence Grenade | Power Distiller + Smoke Bomb ----------------------------------------------------------------------------- 37 - Mega Phoenix ---> A704 - revives frontline party members (other than Rikku) from KO with 1/2 MAX HP restored; maximum HP restored this way is 9999 HP - if any chrs are under zombie status, this will KO them MIX COMBOS WHICH WILL GET YOU THIS RESULT: Potion + Phoenix Down | Hi-Potion + Phoenix Down X-Potion + Phoenix Down | Mega-Potion + Phoenix Down ----------------------------------------------------------------------------- 38 - Final Phoenix ---> A705 - revives frontline party members (other than Rikku) from KO with full HP restored, also heals remaining chrs to full HP; maximum HP restored this way is 99999 HP - if any chrs are under zombie status, this will KO them MIX COMBOS WHICH WILL GET YOU THIS RESULT: Potion + Mega Phoenix | Hi-Potion + Mega Phoenix X-Potion + Mega Phoenix | Mega-Potion + Mega Phoenix ----------------------------------------------------------------------------- 39 - Elixir ---> A706 - one chr's HP/MP are restored - max HP/MP restored this way is 9999 HP/999 MP - be careful when using this Mix if any chr/s are under Zombie status; chr/s must have over 9999 HP (that is 10000 HP minimum) to survive MIX COMBOS WHICH WILL GET YOU THIS RESULT: Antidote + Power Sphere | Antidote + Mana Sphere Antidote + Speed Sphere | Antidote + Ability Sphere ----------------------------------------------------------------------------- 40 - Megalixir ---> A707 - frontline party's HP/MP are restored - maximum HP/MP restored this way is 9999 HP/999 MP - be careful when using this Mix if any chr/s are under Zombie status; chr/s must have over 9999 HP (that is 10000 HP minimum) to survive MIX COMBOS WHICH WILL GET YOU THIS RESULT: Potion + Elixir | Potion + Shining Gem Potion + Blessed Gem | Potion + Farplane Shadow ----------------------------------------------------------------------------- 41 - Super Elixir ---> A708 - frontline party's HP/MP are restored, status ailments removed - maximum HP/MP restored this way is 9999 HP/999 MP - heals Berserk, Confusion, Curse, Darkness, Petrification, Poison, Silence, Sleep, Slow and Zombie statuses - Doom, KO, Armor Break, Power Break, Mental Break and Magic Break statuses cannot be healed this way - heh, it's funny that this Mix can heal Zombie status, but it doesn't matter as chr gets KO-ed anyway MIX COMBOS WHICH WILL GET YOU THIS RESULT: Potion + Megalixir | Potion + Supreme Gem Potion + Attribute Sphere | Potion + Special Sphere ----------------------------------------------------------------------------- 42 - Final Elixir ---> A709 - frontline party's HP/MP are restored, status ailments removed, any KO-ed frontline party members (other than Rikku) are restored with full HP/MP - maximum HP/MP restored this way is 99999 HP/9999 MP - heals Berserk, Confusion, Curse, Darkness, KO, Petrification, Poison, Silence, Sleep, Slow and Zombie statuses - Doom, Armor Break, Power Break, Mental Break and Magic Break statuses cannot be healed this way - heh, it's funny that this Mix can heal Zombie status, but it doesn't matter as chr gets KO-ed anyway MIX COMBOS WHICH WILL GET YOU THIS RESULT: Potion + Dark Matter | Hi-Potion + Dark Matter Hi-Potion + Attribute Sphere | Hi-Potion + Special Sphere ----------------------------------------------------------------------------- 43 - NulAll ---> A710 - one of frontline members gains NulBlaze, NulShock, NulTide and NulFrost statuses for duration of one battle or until KO-ed (can be dispeled!) MIX COMBOS WHICH WILL GET YOU THIS RESULT: Potion + Bomb Fragment | Potion + Bomb Core Potion + Fire Gem | Potion + Electro Marble ----------------------------------------------------------------------------- 44 - Mega NulAll ---> A711 - frontline party gains NulBlaze, NulShock, NulTide and NulFrost statuses for duration of one battle or until KO-ed (can be dispeled!) MIX COMBOS WHICH WILL GET YOU THIS RESULT: Hi-Potion + Bomb Fragment | Hi-Potion + Bomb Core Hi-Potion + Fire Gem | Hi-Potion + Electro Marble ----------------------------------------------------------------------------- 45 - Hyper NulAll ---> A712 - frontline party gains NulBlaze, NulShock, NulTide and NulFrost statuses, Cheer and Focus for duration of one battle or until KO-ed (Nul statuses can be dispeled!) - Cheer and Focus remain in effect until end of battle MIX COMBOS WHICH WILL GET YOU THIS RESULT: Lunar Curtain + Mana Spring | Lunar Curtain + Stamina Spring Lunar Curtain + Soul Spring | Lunar Curtain + Purifying Salt ----------------------------------------------------------------------------- 46 - Ultra NulAll ---> A713 - frontline party gains NulBlaze, NulShock, NulTide and NulFrost statuses, attributes are raised for duration of one battle or until KO-ed (Nul statuses can be dispeled!) - these are additional effects Ultra NulAll gives you: Cheer x 5, Aim x 5, Focus x 5 and Reflex x 5 - these remain in effect until end of battle MIX COMBOS WHICH WILL GET YOU THIS RESULT: Healing Water + Chocobo Feather | Healing Water + Chocobo Wing Tetra Elemental + Chocobo Feather | Tetra Elemental + Chocobo Wing ----------------------------------------------------------------------------- 47 - Mighty Wall ---> A714 - frontline party gains Shell and Protect for duration of one battle or until KO-ed (can be dispeled!) MIX COMBOS WHICH WILL GET YOU THIS RESULT: Antidote + Lunar Curtain | Antidote + Light Curtain Antidote + Star Curtain | Soft + Lunar Curtain ----------------------------------------------------------------------------- 48 - Mighty G ---> A715 - frontline party gains Shell, Protect, Haste for duration of one battle or until KO-ed (can be dispeled!) MIX COMBOS WHICH WILL GET YOU THIS RESULT: Power Distiller + Power Distiller | Power Distiller + Mana Distiller Power Distiller + Speed Distiller | Power Distiller + Ability Distiller ----------------------------------------------------------------------------- 49 - Super Mighty G ---> A716 - frontline party gains Shell, Protect, Haste, Regen for duration of one battle or until KO-ed (can be dispeled!) MIX COMBOS WHICH WILL GET YOU THIS RESULT: Bomb Core + Lunar Curtain | Bomb Core + Light Curtain Bomb Core + Star Curtain | Fire Gem + Lunar Curtain ----------------------------------------------------------------------------- 50 - Hyper Mighty G ---> A717 - frontline party gains Shell, Protect, Haste, Regen, Auto-Life for duration of one battle or until KO-ed (all of the statuses [sans Auto-Life] can be dispeled!) MIX COMBOS WHICH WILL GET YOU THIS RESULT: Chocobo Wing + Pendulum | Lunar Curtain + Door to Tomorrow Light Curtain + Gambler's Spirit | Light Curtain + Underdog's Secret ----------------------------------------------------------------------------- 51 - Vitality ---> A718 - one of frontline chr's MAX HP is doubled for duration of one battle or until KO-ed - to exceed 9999 HP limit when using this Mix, you need Break HP Limit armor - can still use this Mix after, but effects DO NOT stack MIX COMBOS WHICH WILL GET YOU THIS RESULT: Hi-Potion + Hi-Potion | Hi-Potion + X-Potion X-Potion + X-Potion | ----------------------------------------------------------------------------- 52 - Mega Vitality ---> A719 - frontline party's MAX HP is doubled for duration of one battle or until KO-ed - to exceed 9999 HP limit when using this Mix, you need Break HP Limit armor - can still use this Mix after, but effects DO NOT stack MIX COMBOS WHICH WILL GET YOU THIS RESULT: Potion + Stamina Tablet, | Potion + Three Stars Hi-Potion + Stamina Tablet | Hi-Potion + Three Stars ----------------------------------------------------------------------------- 53 - Hyper Vitality ---> A720 - frontline party's MAX HP is doubled, adds Cheer for duration of one battle or until KO-ed - to exceed 9999 HP limit when using this Mix, you need Break HP Limit armor - can still use this Mix after, but effects DO NOT stack - Cheer effect remains for whole battle MIX COMBOS WHICH WILL GET YOU THIS RESULT: Potion + Stamina Tonic | Hi-Potion + Stamina Tonic X-Potion + Stamina Tonic | Mega-Potion + Stamina Tonic ----------------------------------------------------------------------------- 54 - Mana ---> A721 - one of frontline chr's MAX MP is doubled for duration of one battle or until KO-ed - to exceed 999 MP limit when using this Mix, you need Break MP Limit armor - can still use this Mix after, but effects DO NOT stack MIX COMBOS WHICH WILL GET YOU THIS RESULT: Potion + Ether | Hi-Potion + Ether X-Potion + Ether | Mega-Potion + Ether ----------------------------------------------------------------------------- 55 - Mega Mana ---> A722 - frontline party's MAX MP is doubled for duration of one battle or until KO-ed - to exceed 999 MP limit when using this Mix, you need Break MP Limit armor - can still use this Mix after, but effects DO NOT stack MIX COMBOS WHICH WILL GET YOU THIS RESULT: Potion + Turbo Ether | Hi-Potion + Turbo Ether X-Potion + Turbo Ether | Mega-Potion + Turbo Ether ----------------------------------------------------------------------------- 56 - Hyper Mana ---> A723 - frontline party's MAX MP is doubled, adds Focus for duration of one battle or until KO-ed - to exceed 999 MP limit when using this Mix, you need Break MP Limit armor - can still use this Mix after, but effects DO NOT stack - Focus effect remains for whole battle MIX COMBOS WHICH WILL GET YOU THIS RESULT: Potion + Mana Tablet | Potion + Mana Tonic Hi-Potion + Mana Tablet | Hi-Potion + Mana Tonic ----------------------------------------------------------------------------- 57 - Freedom ---> A724 - one of frontline chr's abilities cost 0 MP to cast/use for duration of one battle or until KO-ed MIX COMBOS WHICH WILL GET YOU THIS RESULT: Ether + Mega Phoenix | Ether + Remedy Ether + Farplane Wind | ----------------------------------------------------------------------------- 58 - Freedom X ---> A725 - frontline party's abilities cost 0 MP to cast/use for duration of one battle or until KO-ed MIX COMBOS WHICH WILL GET YOU THIS RESULT: Potion + Twin Stars | Hi-Potion + Twin Stars X-Potion + Twin Stars | Mega-Potion + Twin Stars ----------------------------------------------------------------------------- 59 - Quartet of 9 ---> A726 - one of frontline chr's actions always deal 9999 damage for duration of one battle or until KO-ed - Potion used by chr under Quartet of 9 effect would heal 9999 HP instead of usual 200, Pray special would heal all chrs for 9999 etc., attacks VS enemies deal 9999 damage (however, attacks that already deal say 20000 damage will continue to do so - Quartet of 9 *doesn't* lower the damage) MIX COMBOS WHICH WILL GET YOU THIS RESULT: Bomb Fragment + Dark Matter | Bomb Core + Pendulum Bomb Core + Amulet | Bomb Core + Door to Tomorrow ----------------------------------------------------------------------------- 60 - Trio of 9999 ---> A727 - frontline party's actions always deal 9999 damage for duration of one battle or until KO-ed - Potion used by chr under Trio of 9999 effect would heal 9999 HP instead of usual 200, Pray special would heal all chrs for 9999 etc, attacks VS enemies deal 9999 damage (however, attacks that already deal say 20000 damage will continue to do so - Trio of 9999 *doesn't* lower the damage) MIX COMBOS WHICH WILL GET YOU THIS RESULT: Door to Tomorrow + Wings to Discovery | Door to Tomorrow + Gambler's Spirit Door to Tomorrow + Underdog's Secret | Gambler's Spirit + Gambler's Spirit ----------------------------------------------------------------------------- 61 - Hero Drink ---> A728 - one of frontline chr's attacks always deal critical damage for duration of one battle or until KO-ed MIX COMBOS WHICH WILL GET YOU THIS RESULT: Potion + Fortune Sphere | Potion + Luck Sphere Potion + Designer Wallet | Hi-Potion + Fortune Sphere ----------------------------------------------------------------------------- 62 - Miracle Drink ---> A729 - frontline party's attacks always deal critical damage for duration of one battle or until KO-ed MIX COMBOS WHICH WILL GET YOU THIS RESULT: Ether + Luck Sphere | Ether + Designer Wallet Turbo Ether + Fortune Sphere | Turbo Ether + Luck Sphere ----------------------------------------------------------------------------- 63 - Hot Spurs ---> A730 - frontline party's Ov. gauge fills up at 1,5x speed for duration of one battle or until KO-ed - this is one of only two Mixes that can stack in effect with other Mix: Hot Spurs and Eccentrick will make overdrive gauges fill even faster MIX COMBOS WHICH WILL GET YOU THIS RESULT: Elixir + Clear Sphere | Mega Phoenix + Stamina Tonic Shining Gem + Mana Tablet | Shining Gem + Stamina Tonic ----------------------------------------------------------------------------- 64 - Eccentrick ---> A731 - frontline party's Ov. gauge fills up twice as fast for duration of one battle or until KO-ed - this is one of only two Mixes that can stack in effect with other Mix: Hot Spurs and Eccentrick will make overdrive gauges fill even faster MIX COMBOS WHICH WILL GET YOU THIS RESULT: Megalixir + Strength Sphere | Megalixir + Defence Sphere Megalixir + Magic Sphere | Megalixir + Magic Def Sphere ----------------------------------------------------------------------------- ============================================================================= ============================================================================= XVIII) ABOUT OVERDRIVE MODES ============================================================================= ============================================================================= ***************************************************************************** 1 - OVERDRIVE MODES - CHART OVERVIEW ***************************************************************************** This section covers all the different Overdrive modes. In here you'll be able to learn conditions under which a character learns one mode, how many times must the character be in that condition and how many turns must character spend in that Overdrive mode for his/her gauge to fill up completely. First you'll see name of the mode, then what type of action fills the gauge, when does the mode become available, and lastly how many turns and/or whatever else is needed for OD gauge to fill up. So far 17 Overdrive modes have been discovered. ----------------------------------------------------------------------------- 1. Name & description? ----------------------------------------------------------------------------- 2. Learned? | TIDUS | YUNA | WAKKA LULU | KIMAHRI | AURON | RIKKU ----------------------------------------------------------------------------- 3. Fills how? 4. Fast way to obtain? ----------------------------------------------------------------------------- IMPORTANT NOTE: You *can't* learn new modes when fighting in Monster Arena. ***************************************************************************** 2 - OVERDRIVE MODES - CHART EXPLANATION ***************************************************************************** 1. Name & description?: Name of overdrive mode and conditions under which the mode causes ov. gauge to fill 2. Learned? : There will be seven entries here, one for each chr along with a number denoting amount of turns in which conditions for learning the mode are met 3. Fills how? : Amount of ov. gauge filled up when mode is selected 4. Fast way to obtain?: If there's a possibility to learn this mode in a fast way, find what it is here ***************************************************************************** 3 - OVERDRIVE MODES - IN-DEPTH OVERVIEW ***************************************************************************** ----------------------------------------------------------------------------- #1 - STOIC ---> A565 - when character receives damage Learned when? - Initially available Fills how? - Damage received x 30 / MAX HP Fast way to obtain this mode? - None, since you already start with it ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- #2 - WARRIOR ---> A620 - when chr damages enemy (NOT by Overdrives or items) ----------------------------------------------------------------------------- Learned when? | Tidus - 150 | Yuna - 200 | Wakka - 160 Lulu - 300 | Kimahri - 120 | Auron - 100 | Rikku - 140 ----------------------------------------------------------------------------- Fills how? - Damage inflicted x 10 / Estimated Damage (*3), maximum 16 Fast way to obtain this mode? - No fast way but to fight lots of battles and you'll learn it eventually ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- #3 - COMRADE ---> A102 - when chr's allies take damage ----------------------------------------------------------------------------- Learned when? | Tidus - 300 | Yuna - 240 | Wakka - 100 Lulu - 100 | Kimahri - 100 | Auron - 220 | Rikku - 100 ----------------------------------------------------------------------------- Fills how? - Damage received x 20 / Target's MAX HP Fast way to obtain this mode? - No fast way but to fight lots of battles and you'll learn it eventually ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- #4 - HEALER ---> A252 - when chr heals allies ----------------------------------------------------------------------------- Learned when? | Tidus - 80 | Yuna - 60 | Wakka - 100 Lulu - 170 | Kimahri - 100 | Auron - 200 | Rikku - 70 ----------------------------------------------------------------------------- Fills how? - Healing amount x 16 / Target's Max HP Fast way to obtain this mode? - Engage in battle against Magic Pot. Have chr who wants to learn Healer (chr A) know Pray. Someone else (chr B) knows Demi. Chr B casts Demi over your party so your HP is reduced by 1/4. Chr A now uses Pray to restore HP to two chrs at once. I've been informed that actually you don't need to heal a damaged ally, which means that using Pray over and over on your allies (even those that are in top shape) will get you Healer mode. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- #5 - TACTICIAN ---> A583 - chr inflicts status on the target (*1) ----------------------------------------------------------------------------- Learned when? | Tidus - 75 | Yuna - 100 | Wakka - 80 Lulu - 75 | Kimahri - 60 | Auron - 110 | Rikku - 90 ----------------------------------------------------------------------------- Fills how? - for one successful status attack gauge fills per 16% Fast way to obtain this mode? - Select any Flan enemy, let's choose Flame Flan. For chr A customize a weapon with Firestrike and Silencestrike. Chr B knows Esuna. Engage VS Flame Flan (kill other enemies around it). Chr A attacks Flame Flan, who gets Silenced, but not killed since we have Firestrike weapon. Chr B uses Esuna on that Flan to cure Silence. Repeat as needed until chr A learns Tactician. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- #6 - DANCER ---> A117 - when chr evades physical attack ----------------------------------------------------------------------------- Learned when? | Tidus - 250 | Yuna - 200 | Wakka - 200 Lulu - 300 | Kimahri - 130 | Auron - 200 | Rikku - 200 ----------------------------------------------------------------------------- Fills how? - for each successful evasion gauge fills per 16% Fast way to obtain this mode? - Once your Eva is high enough so that most of physical attacks miss, find an enemy who has only physical attacks. I'd suggest fighting a battle with 3x Yowie in Cavern of S. F. Have all frontline members who will learn Dancer know Provoke (have Stoneproof just in case). Start battle, cast Hastega over Yowies, Slowga on yourself, then have each chr Provoke his/her Yowie. After required number of turns Dancer is learned. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- #7 - AVENGER ---> A041 - when chr's allies are KO-ed ----------------------------------------------------------------------------- Learned when? | Tidus - 100 | Yuna - 80 | Wakka - 100 Lulu - 150 | Kimahri - 100 | Auron - 120 | Rikku - 90 ----------------------------------------------------------------------------- Fills how? - for each successful ally's KO gauge fills per 30% Fast way to obtain this mode? - Provoking Master Coeurl (found in Omega Ruins) guarantees a KO, since Provoked Master C. uses Blaster, which carries instant death effect. So keep doing it and soon you'll have Avenger. You can save turns reviving if two of frontline members have Auto-Phoenix. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- #8 - SLAYER ---> A510 - when chr defeats an enemy ----------------------------------------------------------------------------- Learned when? | Tidus - 100 | Yuna - 110 | Wakka - 90 Lulu - 130 | Kimahri - 120 | Auron - 80 | Rikku - 100 ----------------------------------------------------------------------------- Fills how? - for each successful kill gauge fills per 20% Fast way to obtain this mode? - No fast way but to kill lots of enemies and you'll learn it eventually ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- #9 - HERO ---> A255 - Kill enemy with 20x more HP than estimated damage (*3), or 10,000+ HP ----------------------------------------------------------------------------- Learned when? | Tidus - 50 | Yuna - 50 | Wakka - 50 Lulu - 70 | Kimahri - 45 | Auron - 40 | Rikku - 50 ----------------------------------------------------------------------------- Fills how? - for each such successful kill gauge fills per 20% Fast way to obtain this mode? - Go for the enemies that have over 10000 HP. Two places that are crawling with such enemies are Omega Ruins and final dungeon. Keep killing them and hope you won't get bored. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- #10 - VICTOR ---> A615 - when party wins the battle (only chrs in frontline party benefit from this!) ----------------------------------------------------------------------------- Learned when? | Tidus - 120 | Yuna - 150 | Wakka - 160 Lulu - 200 | Kimahri - 120 | Auron - 200 | Rikku - 140 ----------------------------------------------------------------------------- Fills how? - for each successful victory gauge fills per 20% Fast way to obtain this mode? - No fast way but to fight lots of battles and you'll learn it eventually ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- #11 - COWARD ---> A109 - when chr flees from battle ----------------------------------------------------------------------------- Fills how? | Tidus - 600 | Yuna - 900 | Wakka - 400 Lulu - 980 | Kimahri - 700 | Auron - 1000 | Rikku - 450 ----------------------------------------------------------------------------- Fills how? - for each successful escape gauge fills per 10% Fast way to obtain this mode? - No fast way but to escape lots of battles and you'll learn it eventually (if you select Flee, one turn is awarded to all three frontline chrs) ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- #12 - ALLY ---> A018 - when chr gets a turn ----------------------------------------------------------------------------- Learned when? | Tidus - 600 | Yuna - 500 | Wakka - 350 Lulu - 480 | Kimahri - 300 | Auron - 450 | Rikku - 320 ----------------------------------------------------------------------------- Fills how? - for each successful get-a-turn gauge fills per 4% Fast way to obtain this mode? - No fast way but to fight lots of battles and you'll learn it eventually ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- #13 - SUFFERER ---> A577 - chr gets a turn under negative status effects (*2) ----------------------------------------------------------------------------- Learned when? | Tidus - 120 | Yuna - 100 | Wakka - 110 Lulu - 130 | Kimahri - 100 | Auron - 160 | Rikku - 125 ----------------------------------------------------------------------------- Fills how? - for each such turn gauge fills per 16% Fast way to obtain this mode? - Cast Slowga over frontline party, than keep defending. Fight a Magic Pot, since it doesn't attack. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- #14 - DAREDEVIL ---> A118 - while chr is fighting with 50% or less HP ----------------------------------------------------------------------------- Learned when? | Tidus - 170 | Yuna - 90 | Wakka - 140 Lulu - 150 | Kimahri - 200 | Auron - 260 | Rikku - 110 ----------------------------------------------------------------------------- Fills how? - for each successful get-a-turn gauge fills per 16% Fast way to obtain this mode? - Fight Magic Pot. Demi yourself until chrs are in yellow HP, then keep defending. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- #15 - LONER ---> A310 - when chr fights alone (*5) ----------------------------------------------------------------------------- Learned when? | Tidus - 60 | Yuna - 180 | Wakka - 110 Lulu - 45 | Kimahri - 90 | Auron - 35 | Rikku - 170 ----------------------------------------------------------------------------- Fills how? - for each successful get-a-turn gauge fills per 16% Fast way to obtain this mode? - Fight Magic Pot. Kill two other chrs (or have them escape), then keep defending with remaining character. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- #16 - ROOK ---> A463 - charges when character magically blocks attacks (*4) ----------------------------------------------------------------------------- Learned when? | Tidus - 120 | Yuna - 110 | Wakka - 120 Lulu - 120 | Kimahri - 120 | Auron - 120 | Rikku - 120 ----------------------------------------------------------------------------- Fills how? - for each successful 'deflection' gauge fills per 10% Fast way to obtain this mode? - For chr you want to learn Rook for make an armor with Auto-Shell and Auto-Protect. Then fight any enemy you want, as long as this enemy can hit you with either physical or magic attack. FYI, I had Yuna learn Rook while fighting Penance. He used Obliteration against me, and Yuna learned Rook after this attack (she had Auto-Protect in her armor). ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- #17 - VICTIM ---> A614 - hit by negative status (*2) from an enemy ----------------------------------------------------------------------------- Learned when? | Tidus - 100 | Yuna - 80 | Wakka - 100 Lulu - 110 | Kimahri - 130 | Auron - 120 | Rikku - 90 ----------------------------------------------------------------------------- Fills how? - for each successful attack versus your chr gauge fills per 16% Fast way to obtain this mode? - This one can be hard. Most appropriate enemies to learn this mode from are Malboro, Ochu or Mandragora, all of which can inflict multiple statuses. Get an armor with Confuseproof, Berserkproof and Poisonproof. The other statuses are manageable. Fight any of these fiends and wait until they throw their stuff at you. After statuses are inflicted, use Esuna. Repeat as needed. Don E. has sent me a great way to attain Victim mode. At the same time you're Provoking Master Coeurls and learning Avenger mode, you're also having KO-ed chrs' Victim counter slowly raising. Why? It appears that Death status is also considered to be one of statuses that counts towards learning Victim. So that means that as soon as Tidus has been killed 100 times by Blaster, he'll learn Victim mode. ----------------------------------------------------------------------------- *1 - Sleep, Silence, Darkness, Poison, Petrify, Slow, Zombie, Power Break, Magic Break, Armor Break, Mental Break, Threaten, Doom, Provoke *2 - Sleep, Silence, Darkness, Poison, Slow, Confuse, Zombie, Doom *3 - Damage dealt by Attack regardless of enemy DEF. When MAG > STR, MAG is put in place of STR. *4 - NulBlaze, NulShock, NulTide, NulFrost, Shell, Protect, Reflect *5 - All allies except self Petrified, KO-ed, Escaped, or Ejected ============================================================================= ============================================================================= XIX) ABOUT WHITE MAGICS ============================================================================= ============================================================================= Welcome to White Magic section. Listed first will be name of the ability (in parenthesis by the abilities there will be a number representing amount of MP needed), then what it does, and finally any additional helpful info. There's total of 22 White Magics you can learn in FFX. An mark by the magic means that spell can be reflected. An mark by the magic means that spell's effects are affected by Shell, ie spell's potency is reduced by 50% if target is under Shell. ----------------------------------------------------------------------------- #1 - CURE [4] ---> A114 - restores small amount of HP to target; deals damage to zombied targets - increase amount of HP restored by increasing chr's Mag stat ----------------------------------------------------------------------------- #2 - CURA [10] ---> A112 - restores medium amount of HP to target; deals damage to zombied targets - increase amount of HP restored by increasing chr's Mag stat ----------------------------------------------------------------------------- #3 - CURAGA [20] ---> A113 - restores large amount of HP to target; deals damage to zombied targets - increase amount of HP restored by increasing chr's Mag stat ----------------------------------------------------------------------------- #4 - SCAN [1] ---> A474 - displays vital information about the target, for example elemental affinities and status affinities ----------------------------------------------------------------------------- #5 - NULBLAZE [2] ---> A394 - bestows party with one-time protection from fire-based attack (gone after Dispel or one fire attack) - status indicator is red bubble circling around affected target ----------------------------------------------------------------------------- #6 - NULSHOCK [2] ---> A398 - bestows party with one-time protection from lightning-based attack (gone after Dispel or one lightning attack) - status indicator is yellow bubble circling around affected target ----------------------------------------------------------------------------- #7 - NULTIDE [2] ---> A400 - bestows party with one-time protection from water-based attack (gone after Dispel or one water attack) - status indicator is blue bubble circling around affected target ----------------------------------------------------------------------------- #8 - NULFROST [2] ---> A396 - bestows party with one-time protection from ice-based attack (gone after Dispel or one ice attack) - status indicator is white bubble circling around affected target ----------------------------------------------------------------------------- #9 - ESUNA [5] ---> A183 - removes status abnormalities from target: Darkness, Silence, Sleep, Poison, Petrify, Confuse, Berserk, Slow - cannot remove Break statuses, Curse, KO, Doom, Zombie ----------------------------------------------------------------------------- #10 - LIFE [18] ---> A301 - removes KO status from targeted ally and restores him/her with 50% MAX HP; deals KO to zombied target ----------------------------------------------------------------------------- #11 - FULL-LIFE [60] ---> A223 - removes KO status from targeted ally and restores him/her with MAX HP; deals KO to zombied target ----------------------------------------------------------------------------- #12 - HASTE [8] ---> A250 - heightens target's Agi (for one battle), allowing for more turns (gone after KO, Dispel or Slow) - status indicator is target's faster movement ----------------------------------------------------------------------------- #13 - HASTEGA [30] ---> A251 - heightens target party's Agi (for one battle), allowing for more turns (gone after KO, Dispel or Slow) - status indicator is target's faster movement - target under Hastega gets more turns in relevance to Haste ----------------------------------------------------------------------------- #14 - SLOW [12] ---> A523 - lowers target's Agi (for one battle), thus slowing it down (gone after KO, Esuna or Haste) - status indicator is target's slower movement ----------------------------------------------------------------------------- #15 - SLOWGA [20] ---> A524 - lowers target party's Agi (for one battle), thus slowing it down (gone after KO, Esuna or Haste) - status indicator is target's slower movement - target under Slowga loses more turns in relevance to Slow ----------------------------------------------------------------------------- #16 - SHELL [10] ---> A483 - target's Mdef is doubled (for one battle), meaning it'll receive 50% less damage from magic based attacks (gone after KO or Dispel) - status indicator of target being under Shell is few circles appearing each time target is hit with magical attack - there are enemy attacks in the game that ignore Shell ----------------------------------------------------------------------------- #17 - PROTECT [12] ---> A436 - target's Def is doubled (for one battle), meaning it'll receive 50% less damage from physical attacks (gone after KO or Dispel) - status indicator of target being under Protect is blue barrier appearing each time target is hit with physical attack - there are enemy attacks in the game that ignore Protect ----------------------------------------------------------------------------- #18 - REFLECT [14] ---> A451 - target reflects back most spells (for one battle), but target can't reflect already reflected spells (gone after KO or Dispel) - cannot reflect Demi, Ultima, Auto-Life, Dispel - status indicator of target being under Reflect is blue aura-like thing appearing each time target is hit with magical attack that can be reflected ----------------------------------------------------------------------------- #19 - DISPEL [12] ---> A157 - shatters most positive statuses and some negative statuses: Break statuses, Curse, Shell, Protect, Reflect, Haste, Regen, Nulspells ----------------------------------------------------------------------------- #20 - REGEN [40] ---> A454 - target restores a fraction of HP for 10 of target's turns (gone after KO or Dispel); Regening zombied target will produce Poison-like effect - status indicator of target being under Regen is purple stars appearing around target's body ----------------------------------------------------------------------------- #21 - HOLY [85] ---> A257 - deals holy damage to target - fiend's holy affinities may alter damage done (HALF, NULL, ABS, WKN) - increase amount of damage dealt by increasing chr's Mag stat or Mental Breaking target fiend beforehand ----------------------------------------------------------------------------- #22 - AUTO-LIFE [97] ---> A033 - target chr (& certain aeons) is auto-revived with 25% MAX HP when KO-ed - status indicator of target being under Auto-Life is angel circle above chr's head ----------------------------------------------------------------------------- ============================================================================= ============================================================================= XX) ABOUT BLACK MAGICS ============================================================================= ============================================================================= Welcome to Black Magic section. Listed first will be name of the ability (in parenthesis by the abilities there will be a number representing amount of MP needed), then what it does, and finally any additional helpful info. There's total of 19 Black Magics you can learn in FFX. An mark by the magic means that spell can be reflected. An mark by the magic means that spell's effects are affected by Shell, ie spell's potency is reduced by 50% if target is under Shell. ----------------------------------------------------------------------------- #1 - FIRE [4] ---> A204 - deals minor fire damage to target - target's fire affinities may alter damage done (HALF, NULL, ABS, WKN) - increase damage dealt by raising chr's Mag or Mental Breaking target ----------------------------------------------------------------------------- #2 - THUNDER [4] ---> A595 - deals minor lightning damage to target - target's lightning affinities may alter damage done (HALF, NULL, ABS, WKN) - increase damage dealt by raising chr's Mag or Mental Breaking target ----------------------------------------------------------------------------- #3 - WATER [4] ---> A623 - deals minor water damage to target - target's water affinities may alter damage done (HALF, NULL, ABS, WKN) - increase damage dealt by raising chr's Mag or Mental Breaking target ----------------------------------------------------------------------------- #4 - BLIZZARD [4] ---> A063 - deals minor ice damage to target - target's ice affinities may alter damage done (HALF, NULL, ABS, WKN) - increase damage dealt by raising chr's Mag or Mental Breaking target ----------------------------------------------------------------------------- #5 - FIRA [8] ---> A202 - deals medium fire damage to target - target's fire affinities may alter damage done (HALF, NULL, ABS, WKN) - increase damage dealt by raising chr's Mag or Mental Breaking target ----------------------------------------------------------------------------- #6 - THUNDARA [8] ---> A594 - deals medium lightning damage to target - target's lightning affinities may alter damage done (HALF, NULL, ABS, WKN) - increase damage dealt by raising chr's Mag or Mental Breaking target ----------------------------------------------------------------------------- #7 - WATERA [8] ---> A624 - deals medium water damage to target - target's water affinities may alter damage done (HALF, NULL, ABS, WKN) - increase damage dealt by raising chr's Mag or Mental Breaking target ----------------------------------------------------------------------------- #8 - BLIZZARA [8] ---> A062 - deals medium ice damage to target - target's ice affinities may alter damage done (HALF, NULL, ABS, WKN) - increase damage dealt by raising chr's Mag or Mental Breaking target ----------------------------------------------------------------------------- #9 - FIRAGA [16] ---> A203 - deals major fire damage to target - target's fire affinities may alter damage done (HALF, NULL, ABS, WKN) - increase damage dealt by raising chr's Mag or Mental Breaking target ----------------------------------------------------------------------------- #10 - THUNDAGA [16] ---> A593 - deals major lightning damage to target - target's lightning affinities may alter damage done (HALF, NULL, ABS, WKN) - increase damage dealt by raising chr's Mag or Mental Breaking target ----------------------------------------------------------------------------- #11 - WATERGA [16] ---> A627 - deals major water damage to target - target's water affinities may alter damage done (HALF, NULL, ABS, WKN) - increase damage dealt by raising chr's Mag or Mental Breaking target ----------------------------------------------------------------------------- #12 - BLIZZAGA [16] ---> A061 - deals major ice damage to target - fiend's ice affinities may alter damage done (HALF, NULL, ABS, WKN) - increase damage dealt by raising chr's Mag or Mental Breaking target ----------------------------------------------------------------------------- #13 - BIO [10] ---> A056 - poisons one target with 100% probability - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed - target under Poison will lose set amount of MAX HP for each turn taken; by your chrs that percentage is set at 25% MAX HP ----------------------------------------------------------------------------- #14 - DEMI [32] ---> A152 - reduces HP of target party by 1/4 current HP ----------------------------------------------------------------------------- #15 - DEATH [20] ---> A137 - KO-es one target; zombied targets cannot be KO-ed with this spell ----------------------------------------------------------------------------- #16 - DRAIN [12] ---> A171 - drains HP from one target; Draining zombied targets makes zombied target regain HP - increase HP damage dealt by raising chr's Mag or Mental Breaking target ----------------------------------------------------------------------------- #17 - OSMOSE ---> A411 - drains MP from one target; Osmosing zombied targets makes zombied target regain MP - increase MP damage dealt by raising chr's Mag or Mental Breaking target - even if you drain all MP from a fiend, it will still be able to cast magic ----------------------------------------------------------------------------- #18 - FLARE [54] ---> A214 - deals major non-elemental damage to one target - increase damage dealt by raising chr's Mag or Mental Breaking target - extremely good magic to be used against fiends that are resistant, nullify or even absorb elemental magic ----------------------------------------------------------------------------- #19 - ULTIMA [90] ---> A605 - deals extreme non-elemental damage to target party - increase damage dealt by raising chr's Mag or Mental Breaking target - extremely good magic to be used against fiends that are resistant, nullify or even absorb elemental magic ----------------------------------------------------------------------------- ============================================================================= ============================================================================= XXI) ABOUT SPECIAL ABILITIES ============================================================================= ============================================================================= Welcome to Special abilities section. Listed first will be name of the ability (in parenthesis by some of the abilities there will be a number representing amount of MP needed), then what it does, and finally any additional helpful info. There's total of 22 Specials you can learn in FFX. ----------------------------------------------------------------------------- #1 - FLEE ---> A215 - chr and any not KO-ed frontline allies will flee the battle with 100% success ----------------------------------------------------------------------------- #2 - STEAL ---> A564 - steal items from enemy - first steal is always 100% success, then prob. to steal successfully is 50%, then 25% and so on - each enemy has two items to be stolen, common item and rare item - some enemies' common and rare steals are the same - stealing from some machine type enemies can instantly destroy them ----------------------------------------------------------------------------- #3 - USE ---> A609 - use special attack, recovery and support items - items usable with Item command (Potion & Co.) *aren't* accessible here ----------------------------------------------------------------------------- #4 - PRAY ---> A434 - restore a fraction of HP to all allies - will deal damage if any of allies is under Zombie ----------------------------------------------------------------------------- #5 - CHEER ---> A091 - raises frontline party's Strength and Defence by one point up to a maximum of five points ----------------------------------------------------------------------------- #6 - AIM ---> A012 - raises frontline party's Accuracy by one point up to a maximum of five points ----------------------------------------------------------------------------- #7 - FOCUS ---> A218 - raises frontline party's Magic and Magic Defence by one point up to a maximum of five points ----------------------------------------------------------------------------- #8 - REFLEX ---> A452 - raises frontline party's Evasion by one point up to a maximum of five points ----------------------------------------------------------------------------- #9 - LUCK ---> A312 - raises frontline party's Luck, improving party's Acc, Eva and critical hit rate by one point up to a maximum of five points ----------------------------------------------------------------------------- #10 - JINX ---> A279 - lowers opposing party's Luck, decreasing their's Acc, Eva and critical hit rate by one point up to a maximum of five points ----------------------------------------------------------------------------- #11 - LANCET ---> A292 - absorb HP & MP from enemy - using Lancet against Zombied enemies is not a good idea - Kimahri can learn Ronso Rages if he Lancets right enemy ----------------------------------------------------------------------------- #12 - GUARD ---> A246 - take damage for an ally (can only intercept physical damage!) - doesn't work if all chrs are attacked ----------------------------------------------------------------------------- #13 - SENTINEL ---> A478 - take damage for an ally while in defensive stance, cutting physical damage received by 50% (can only intercept physical damage!) - doesn't work if all chrs are attacked ----------------------------------------------------------------------------- #14 - SPARE CHANGE ---> A548 - use excessive Gil to inflict special damage on enemies (amount of Gil thrown divided by 10 gives amount of damage inflicted) - example: you throw 50000 Gil for 5000 damage (max damage done is 9999) - ignores Shell, Protect and any other special protections ----------------------------------------------------------------------------- #15 - THREATEN [12] ---> A589 - delays Threatened enemy's next turn - Threatened enemy 'wakes' up on Threatener's next turn ----------------------------------------------------------------------------- #16 - PROVOKE [4] ---> A437 - forces Provoked enemy to be able to only attack chr who Provoked (there are exceptions to this rule) ----------------------------------------------------------------------------- #17 - ENTRUST [8] ---> A180 - transfers current Overdrive gauge to your ally ----------------------------------------------------------------------------- #18 - COPYCAT [28] ---> A107 - repeat last action of an ally (cannot copy Overdrives, Summons or equipment switching) - chr doing Copycat doesn't need to know the ability he/she is trying to Copycat (Note: at least two units of same item must be in your inventory i you decide to copycat item usage!) ----------------------------------------------------------------------------- #19 - PILFER GIL [20] ---> A421 - steal Gil from enemy - first steal is always 100% success, then prob. to steal successfully is 50%, then 25% and so on (more successful Pilfers you get, less Gil you get) ----------------------------------------------------------------------------- #20 - QUICK POCKETS [70] ---> A445 - use item with reduced recovery time - only items usable with Item command can be used with Quick Pockets ----------------------------------------------------------------------------- #21 - DOUBLECAST ---> A167 - cast two *black* magics at once ----------------------------------------------------------------------------- #22 - BRIBE ---> A073 - pay enemies Gil to force them to leave the battle (you need at least following amount: monster's MAX HP multiplied by 10) - once monster is successfully Bribed, you will receive items after battle - amount of items received *varies* ----------------------------------------------------------------------------- ============================================================================= ============================================================================= XXII) ABOUT SKILLS ============================================================================= ============================================================================= Welcome to Skills section. Listed first will be name of the ability (in parenthesis there will be a number representing amount of MP needed), then what it does, and finally any additional helpful info. There's total of 22 Skills you can learn in FFX. ----------------------------------------------------------------------------- #1 - SLEEP ATTACK [5] ---> A512 - damage + Sleep on one target for 3 turns with a 50% success - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #2 - SILENCE ATTACK [5] ---> A490 - damage + Silence on one target for 3 turns with a 50% success - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #3 - DARK ATTACK [5] ---> A120 - damage + Darkness on one target for 3 turns with a 50% success - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #4 - SLEEP BUSTER [10] ---> A513 - damage + Sleep on one target for 3 turns with almost 100% success - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #5 - SILENCE BUSTER [10] ---> A491 - damage + Silence on one target for 3 turns with almost 100% success - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #6 - DARK BUSTER [10] ---> A122 - damage + Darkness on one target for 3 turns with almost 100% success - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #7 - ZOMBIE ATTACK [10] ---> A654 - damage + Zombie on one target for 3 turns with almost 100% success - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #8 - TRIPLE FOUL [24] ---> A600 - damage + Sleep, Darkness and Silence on one target for 3 turns with almost 100% success - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #9 - DELAY ATTACK [8] ---> A150 - damage + Delay effect on one target - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #10 - DELAY BUSTER [18] ---> A151 - damage + great Delay effect on one target - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #11 - POWER BREAK [8] ---> A430 - damage + Power Break on one target (physical attacks become less powerful) - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #12 - MAGIC BREAK [8] ---> A323 - damage + Magic Break on one target (magical attacks become less powerful) - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #13 - ARMOR BREAK [12] ---> A026 - damage + Armor Break on one target (physical attacks do more damage) - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #14 - MENTAL BREAK [12] ---> A360 - damage + Mental Break on one target (magical attacks do more damage) - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #15 - EXTRACT POWER [1] ---> A194 - damage + Power Distil on one enemy; makes enemy drop Power Spheres after battle - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #16 - EXTRACT MANA [1] ---> A192 - damage + Mana Distil on one enemy; makes enemy drop Mana Spheres after battle - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #17 - EXTRACT SPEED [1] ---> A195 - damage + Speed Distil on one enemy; makes enemy drop Speed Spheres after battle - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #18 - EXTRACT ABILITY [1] ---> A191 - damage + Ability Distil on one enemy; makes enemy drop Ability Spheres after battle - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #19 - FULL BREAK [99] ---> A222 - damage + Power, Magic, Armor and Mental Breaks on one target with almost 100% success - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #20 - MUG [10] ---> A378 - damage + item Steal on one enemy - first steal is always 100% success, then prob. to steal successfully is 50%, then 25% and so on - each enemy has two items to be stolen, common item and rare item - some enemies' common and rare steals are the same ----------------------------------------------------------------------------- #21 - NAB GIL [30] ---> A383 - damage + gil Steal on one enemy - first steal is always 100% success, then prob. to steal successfully is 50%, then 25% and so on (more successful Nabs you get, less Gil you get) ----------------------------------------------------------------------------- #22 - QUICK HIT [36] ---> A444 - use a physical attack with reduced recovery time, meaning that chr's next turn will come up sooner than usual ----------------------------------------------------------------------------- ============================================================================= ============================================================================= XXIII) ABOUT STEAL ---> A852 ============================================================================= ============================================================================= Q - What's this section about? A - About stealing, of course. Listed below will be two charts. First will be alphabetical chart of every enemy in the game you can steal items from - naturally what and amount of items will be added as well. Then I'll reverse the magic - first will be items listed alphabetically, then all enemies you can steal certain item from will be listed. Q - How do I get Steal? A - Rikku initially starts with it. You can have other chrs learn it by travelling all the way to Steal node (or simply use Warp Sphere), where they use Ability Sphere to learn Steal, or you use Special Sphere or Master Sphere in order to learn Steal from anywhere on the grid. Q - What's Mug? A - I'm sure you remember that ability from previous FFs.:) When executed, chr will try to steal and at same time deal damage to the enemy as well. Q - What is success rate of Steal / Mug? A - You can steal first item with 100% success. Each additional item has 50% less chance to be stolen. That means success % goes like this: 100%, 50%, 25%... understood? It is believed that enemy has infinite supply of items that can be stolen. Q - I got two different kinds of items from same enemy. What's up? A - That's because most of the enemies carry two types of items to be stolen. One is common, the other is rare. Q - Common items suck. I want rare ones! A - For this matter one must equip Pickpocket or Master Thief armors. Q - What do they do and how do I get those? A - Pickpocket increases chances of stealing rare items. You will still steal common ones, but at lower rate. To get Pickpocket ability, you need 30x Amulet (to get Amulets, Bribe Tonberry or kill Stratoavis). Master Thief allows you to steal rare items only. Likewise you need 30x Pendulum to get one Master Thief armor (to get Pendulums, Bribe Ultima Weapon or Master Tonberry, or you can kill Neslug repeatedly). ***************************************************************************** ALPHABETICAL MONSTER LIST ***************************************************************************** NOTE: If you don't find the enemy you're looking for, there is one simple explanation. That enemy doesn't have anything to be stolen. FIEND'S NAME | COMMON STEAL | RARE STEAL ----------------------------------------------------------------------------- A. aeon (Mac. t.) | 3x Silence Grenade | 1x Farplane Shadow Abaddon | 3x Purifying Salt | 1x Shining Gem Abyss Worm | 4x Shadow Gem | 1x Stamina Tablet Achelous | 2x Water Gem | 1x Healing Spring Adamantoise | 1x Healing Water | 1x Stamina Tablet Aerouge | 1x Electro Marble | 1x Lightning Marble ----------------------------------------------------------------------------- Ahriman | 2x Musk | 3x Musk Alcyone | 1x Smoke Bomb | 2x Smoke Bomb Anacondaur | 1x Petrify Grenade | 2x Petrify Grenade Aqua Flan | 2x Fish Scale | 2x Dragon Scale Bandersnatch | 2x Dream Powder | 3x Dream Powder Barbatos | 1x Star Curtain | 1x Blessed Gem ----------------------------------------------------------------------------- Bashura | 1x Soul Spring | 2x Soul Spring Basilisk | 1x Petrify Grenade | 1x Petrify Grenade Bat Eye | 1x Hi-Potion | 2x Silence Grenade Behemoth | 1x Ether | 1x Mana Tablet Behemoth King | 1x Healing Water | 2x Twin Stars Bite Bug | 1x Antidote | 1x Poison Fang ----------------------------------------------------------------------------- Black Element | 1x Hi-Potion | 4x Shining Gem Blue Element | 2x Fish Scale | 3x Fish Scale Bomb (Mi'ihen road) | 2x Bomb Fragment | 3x Bomb Fragment Bomb (Home) | 2x Bomb Core | 3x Bomb Core Bomb King | 4x Fire Gem | 1x Shining Gem Br. F. A. (both forms) | 1x Turbo Ether | 1x Elixir ----------------------------------------------------------------------------- B. Ronso | 1x Lv.3 Key Sphere | 2x Lv.3 Key Sphere Buer | 1x Hi-Potion | 1x Musk Bunyip | 1x Hi-Potion | 1x Hypello Potion Cactuar | 1x Chocobo Feather | 1x Chocobo Wing Cactuar King | 2x Chocobo Wing | 1x Designer Wallet Catastrophe | 1x Gambler's Spirit | 1x Lv. 2 Key Sphere ----------------------------------------------------------------------------- Catoblepas | 3x Healing Spring | 1x Stamina Tonic Cave Iguion | 1x Soft | 1x Petrify Grenade Chimera (Macalania for.)| 1x Arctic Wind | 1x Lightning Marble Chimera (Home) | 3x Arctic Wind | 3x Lightning Marble Chimera Brain | 1x Ice Gem | 2x Lightning Gem Chimerageist | 2x Mana Spring | 2x Stamina Spring ----------------------------------------------------------------------------- Chocobo Eater | 1x Potion | 1x Potion Coeurl | 1x Mana Spring | 1x Mana Spring Coeurl Regina | 2x Farplane Wind | 1x Blessed Gem Condor | 1x Phoenix Down | 1x Smoke Bomb Crawler | 1x Lunar Curtain | 2x Lunar Curtain Dark Anima | 2x Three Stars | 1x Elixir ----------------------------------------------------------------------------- Dark Bahamut | 2x Twin Stars | 1x Elixir Dark Cindy | 1x Return Sphere | 1x Elixir Dark Element | 1x Shining Thorn | 2x Shining Thorn Dark Flan | 1x Star Curtain | 2x Star Curtain Dark Ifrit | 2x Mega Phoenix | 1x Elixir Dark Ixion | 2x Stamina Tablet | 1x Elixir ----------------------------------------------------------------------------- Dark Mindy | 1x Teleport Sphere | 1x Elixir Dark Sandy | 1x Friend Sphere | 1x Elixir Dark Shiva | 2x Mana Tablet | 1x Elixir Dark Valefor | 2x X-Potion | 1x Elixir Dark Yojimbo | 2x Stamina Tonic | 1x Elixir Defender | 1x Lunar Curtain | 2x Lunar Curtain ----------------------------------------------------------------------------- Defender X | 4x Lunar Curtain | 4x Lunar Curtain Defender Z | 2x Lunar Curtain | 2x Lunar Curtain Demonolith | 2x Petrify Grenade | 2x Petrify Grenade Dingo | 1x Potion | 1x Sleeping Powder Dinonix | 1x Soft | 1x Petrify Grenade Don Tonberry | 2x Candle of Life | 1x Designer Wallet ----------------------------------------------------------------------------- Dual Horn (Mi'ihen road)| 1x Potion | 1x Hi-Potion Dual Horn (Home) | 1x Hi-Potion | 1x Mega-Potion Earth Eater | 1x Gambler's Spirit | 1x Lv.1 Key Sphere Epaaj | 1x Hi-Potion | 2x Hi-Potion Espada | 4x Farplane Shadow | 1x Farplane Wind Evil Eye (Macalania l.) | 1x Hi-Potion | 1x Musk ----------------------------------------------------------------------------- Evil Eye (Home) | 1x Musk | 2x Musk Evrae | 1x Water Gem | 2x Water Gem Evrae Altana | 2x Water Gem | 1x Healing Spring Exoray | 3x Silence Grenade | 1x Ether Extractor | 1x Potion | 1x Potion Fafnir | 2x Gold Hourglass | 2x Stamina Spring ----------------------------------------------------------------------------- Fallen Monk (rifle) | 2x Candle of Life | 1x Purifying Salt Fallen Monk (flamethr.) | 2x Candle of Life | 1x Purifying Salt Fenrir | 2x Chocobo Feather | 1x Chocobo Wing Flame Flan | 1x Fire Gem | 2x Fire Gem Floating Death | 4x Musk | 5x Musk Floating Eye | 1x Echo Screen | 1x Musk ----------------------------------------------------------------------------- Funguar | 1x Silence Grenade | 1x Ether Gandarewa | 1x Electro Marble | 2x Electro Marble Garm | 1x Hi-Potion | 1x Sleeping Powder Garuda (Besaid island) | 1x Smoke Bomb | 2x Smoke Bomb Garuda (Luca stadium) | 1x Potion | 1x Potion Garuda (Mushroom Rock) | 1x Smoke Bomb | 2x Smoke Bomb ----------------------------------------------------------------------------- Gemini (both of them) | 1x Light Curtain | 2x Light Curtain Geosgaeno (both encoun.)| 1x Water Gem | 2x Water Gem Ghost | 2x Phoenix Down | 1x Farplane Shadow Gold Element | 1x Electro Marble | 2x Electro Marble Grat | 4x Antidote | 3x Remedy Great Malboro | 1x Remedy | 1x Mana Tonic ----------------------------------------------------------------------------- Greater Sphere | 1x Gambler's Spirit | 1x Return Sphere Grenade | 2x Fire Gem | 3x Fire Gem Grendel | 1x Hi-Potion | 1x Mega-Potion Guado Guardian (with S.)| 1x Hi-Potion | 1x Ether Guado Guardian (Wendigo)| 1x Hi-Potion | 1x X-Potion Guado Guardian (Home) | 1x Hi-Potion | 2x X-Potion ----------------------------------------------------------------------------- Halma | 3x Hypello Potion | 2x Shadow Gem Hornet | 4x Poison Fang | 2x Purifying Salt Ice Flan | 1x Arctic Wind | 2x Arctic Wind Iguion | 1x Soft | 1x Petrify Grenade Imp | 1x Lightning Gem | 2x Lightning Gem Ipiria | 1x Soft | 1x Petrify Grenade ----------------------------------------------------------------------------- Iron Giant | 1x Light Curtain | 1x Light Curtain Ironclad | 4x Light Curtain | 1x Stamina Tablet Jormungand | 4x Petrify Grenade | 1x Three Stars Juggernaut | 4x Lunar Curtain | 1x Shining Gem Jumbo Flan | 4x Lunar Curtain | 1x Mana Tablet Killer Bee | 1x Antidote | 1x Poison Fang ----------------------------------------------------------------------------- Klikk | 1x Grenade | 2x Grenade Kottos | 4x Stamina Spring | 2x Soul Spring Kusariqqu | 1x Hi-Potion | 1x Silver Hourglass Lamashtu | 1x Potion | 1x Silver Hourglass Land Worm | 1x Stamina Spring | 1x Stamina Spring Larva | 1x Lunar Curtain | 2x Lunar Curtain ----------------------------------------------------------------------------- Left Fin | 1x Mega-Potion | 1x Supreme Gem Lord Ochu | 1x Potion | 1x Potion Machea | 2x Hi-Potion | 1x Stamina Tonic Maelspike | 2x Water Gem | 3x Water Gem Mafdet | 1x Hi-Potion | 1x Hypello Potion Magic Urn | 1x Potion | 1x Potion ----------------------------------------------------------------------------- Malboro | 1x Remedy | 1x Remedy Malboro Menace | 4x Remedy | 2x Mana Spring Mandragora | 2x Remedy | 3x Remedy Master Coeurl | 2x Farplane Shadow | 4x Farplane Shadow Master Tonberry | 1x Mana Spring | 1x Tetra Elemental Maze Larva | 2x Fish Scale | 2x Dragon Scale ----------------------------------------------------------------------------- Mech Defender | 2x Al Bhed Potion | 3x Al Bhed Potion Mech Guard | 2x Grenade | 3x Grenade Mech Gunner | 1x Al Bhed Potion | 2x Al Bhed Potion Mech Hunter | 1x Al Bhed Potion | 2x Al Bhed Potion Mech Leader | 2x Grenade | 2x Frag Grenade Mech Scouter (regular) | 3x Grenade | 4x Grenade ----------------------------------------------------------------------------- Mech Scouter (burning) | 3x Grenade | 3x Grenade Melusine | 1x Soft | 1x Petrify Grenade Mi'ihen Fang | 1x Potion | 1x Sleeping Powder Murussu | 1x Hi-Potion | 1x Hypello Potion Mushussu | 1x Hi-Potion | 1x Silver Hourglass Nebiros | 1x Poison Fang | 2x Poison Fang ----------------------------------------------------------------------------- Nega Elemental | 4x Star Curtain | 1x Twin Stars Negator | 1x Hi-Potion | 2x Hi-Potion Nemesis | 1x Lv.4 Key Sphere | 1x Warp Sphere Neslug | 1x Gambler's Spirit | 1x Friend Sphere Nidhogg | 1x Hi-Potion | 1x Gold Hourglass Oblitzerator | 1x Potion | 1x Potion ----------------------------------------------------------------------------- Ochu | 1x Remedy | 2x Remedy Octopus | 2x Dragon Scale | 2x Water Gem Ogre | 1x Stamina Spring | 2x Stamina Spring Omega Weapon | 30x Gambler's Spirit | 30x Gambler's Spirit One-Eye | 3x Lunar Curtain | 1x Blessed Gem Ornitholestes | 1x Rename Card | 1x Chocobo Wing ----------------------------------------------------------------------------- Penance | 1x Elixir | 2x Megalixir Penance's arms | 1x Elixir | 1x Elixir Phlegyas | 2x Dragon Scale | 1x Water Gem Piranha (any pack) | 1x Grenade | 2x Grenade Pteryx | 4x Smoke Bomb | 1x Candle of Life Puroboros | 3x Fire Gem | 4x Fire Gem ----------------------------------------------------------------------------- Qactuar | 1x Chocobo Feather | 1x Chocobo Feather Ragora | 1x Antidote | 1x Remedy Raldo | 1x Potion | 1x Hypello Potion Raptor | 1x Soft | 1x Petrify Grenade Red Element | 1x Bomb Fragment | 2x Bomb Fragment Remora | 1x Dragon Scale | 2x Dragon Scale ----------------------------------------------------------------------------- Right Fin | 1x X-Potion | 1x Shining Gem S. (long haired guy) | 1x Turbo Ether | 1x Elixir Sahagin (Via Purifico) | 2x Fish Scale | 2x Dragon Scale Sahagin (Via P. underw.)| 2x Fish Scale | 1x Dragon Scale Sahagin Chief | 1x Potion | 1x Potion Sanctuary Keeper | 1x Turbo Ether | 2x Turbo Ether ----------------------------------------------------------------------------- Sand Wolf | 2x Sleeping Powder | 2x Sleeping Powder Sand Worm | 2x Shadow Gem | 2x Stamina Spring Sandragora | 2x Remedy | 10x Musk S. Flux | 1x Elixir | 1x Elixir Shinryu | 1x Gambler's Spirit | 1x Three Stars Shred | 1x Hypello Potion | 2x Hypello Potion ----------------------------------------------------------------------------- Simurgh | 1x Smoke Bomb | 2x Smoke Bomb Sin (first battle) | 1x Potion | 1x Potion Sin (humongous HP one) | 1x Ether | 1x Supreme Gem Sin's Core | 3x Stamina Spring | 4x Stamina Spring Sinscale (on S.S. Liki) | 1x Potion | 1x Potion Sinscale (under Liki) | 1x Potion | 1x Potion ----------------------------------------------------------------------------- Sinspawn: Echuilles | 1x Potion | 1x Potion Sinspawn: Genais | 1x Star Curtain | 1x Shining Gem Sinspawn: Geneaux (all) | 1x Potion | 1x Potion Sinspawn: Gui (1st, all)| 1x Potion | 1x Potion Sinspawn: Gui (2nd, all)| 1x Potion | 1x Potion Skoll | 1x Dream Powder | 2x Dream Powder ----------------------------------------------------------------------------- Sleep Sprout | 4x Poison Fang | 1x Farplane Wind S. Natus | 2x Tetra Elemental | 3x Tetra Elemental Snow Flan | 2x Antarctic Wind | 2x Antarctic Wind Snow Wolf | 1x Sleeping Powder | 2x Sleeping Powder S. Omnis | 1x Shining Gem | 1x Supreme Gem Spectral Keeper | 1x Ether | 1x Turbo Ether ----------------------------------------------------------------------------- Spherimorph | 1x Ether | 1x Turbo Ether Spirit | 1x Stamina Spring | 2x Stamina Spring Splasher (all packs) | 1x Grenade | 1x Frag Grenade Stratoavis | 3x Smoke Bomb | 2x Stamina Spring Swamp Mafdet | 1x Hi-Potion | 1x Hypello Potion Tanket | 4x Light Curtain | 4x Lunar Curtain ----------------------------------------------------------------------------- Thorn | 2x Silence Grenade | 1x Ether Th'uban | 1x Gambler's Spirit | 1x Teleport Sphere Thunder Flan | 1x Electro Marble | 2x Electro Marble Tonberry | 1x Hi-Potion | 1x Farplane Shadow Tros | 1x Grenade | 3x Grenade Ultima Buster | 1x Gambler's Spirit | 1x Lv. 3 Key Sphere ----------------------------------------------------------------------------- Ultima Weapon | 10x Door to Tomorrow | 20x Door to Tomorrow Valaha | 1x Hi-Potion | 2x Hi-Potion Varuna | 1x Farplane Wind | 1x Shining Gem Vidatu | 4x Lightning Gem | 1x Mana Tonic Vorban | 2x Healing Spring | 1x Stamina Tablet Vouivre (Luca stadium) | 1x Potion | 1x Potion ----------------------------------------------------------------------------- Vouivre (Mi'ihen road) | 1x Potion | 1x Silver Hourglass Warrior Monk (rifle) | 2x Hi-Potion | 1x Purifying Salt Warrior Monk (flamethr.)| 2x Hi-Potion | 1x Purifying Salt Wasp | 1x Hi-Potion | 1x Poison Fang Water Flan | 1x Fish Scale | 2x Dragon Scale Wendigo | 1x Hi-Potion | 1x X-Potion ----------------------------------------------------------------------------- White Element | 1x Antarctic Wind | 2x Antarctic Wind Worker | 1x Potion | 1x Potion Wraith | 1x Farplane Shadow | 1x Farplane Wind Xiphos | 1x Hi-Potion | 1x Mega-Potion YAT-97 | 3x Holy Water | 2x Ether YAT-99 | 1x Remedy | 1x Ether ----------------------------------------------------------------------------- Yellow Element | 1x Electro Marble | 1x Lightning Marble YKT-11 | 3x Holy Water | 2x Ether YKT-63 | 1x Remedy | 1x Ether Yowie | 1x Soft | 1x Petrify Grenade Y. Ronso | 1x Lv.3 Key Sphere | 2x Lv.3 Key Sphere Y. Woman | 1x Stamina Tablet | 1x Farplane Wind ----------------------------------------------------------------------------- Zaurus | 2x Petrify Grenade | 3x Petrify Grenade Zu (Zu fought by Tidus) | 3x Smoke Bomb | 4x Smoke Bomb Zu (any Zu fought after)| 3x Smoke Bomb | 4x Smoke Bomb ??? (treasure chest) | 1x Bomb Core | 1x Bomb Core | 1x Dragon Scale | 1x Dragon Scale | 1x Mega-Potion | 1x Mega-Potion | 1x X-Potion | 1x X-Potion | 1x Ether | 1x Ether | 1x Stamina Tablet | 1x Stamina Tablet ???? (dude that joins) | 1x Potion | 1x Potion ----------------------------------------------------------------------------- ***************************************************************************** ALPHABETICAL ITEM LIST ***************************************************************************** NOTE: Like with monster chart, listed here will be only items, that you can steal from enemies. If an item is not here, that means it *cannot* be stolen nowhere nohow. - C stands for common steal - R is for rare steal - Wherever you see SS, that means 'same steal', ie both common and rare steal come in same quantities LEGEND ITEM NAME ----------------------------------------------------------------------------- FIEND'S NAME | COMMON STEAL | RARE STEAL ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Al Bhed Potion ----------------------------------------------------------------------------- Mech Defender | C: 2x Al Bhed Potion | R: 3x Al Bhed Potion Mech Gunner | C: 1x Al Bhed Potion | R: 2x Al Bhed Potion Mech Hunter | C: 1x Al Bhed Potion | R: 2x Al Bhed Potion ----------------------------------------------------------------------------- Antidote ----------------------------------------------------------------------------- Bite Bug | C: 1x Antidote | Grat | C: 4x Antidote | Killer Bee | C: 1x Antidote | Ragora | C: 1x Antidote | ----------------------------------------------------------------------------- Antarctic Wind ----------------------------------------------------------------------------- Snow Flan | C: 2x Antarctic Wind | SS White Element | C: 1x Antarctic Wind | 2x Antarctic Wind ----------------------------------------------------------------------------- Arctic Wind ----------------------------------------------------------------------------- Chimera (Mac. woods) | C: 1x Arctic Wind | Chimera (Home) | C: 3x Arctic Wind | Ice Flan | C: 1x Arctic Wind | R: 2x Arctic Wind ----------------------------------------------------------------------------- Blessed Gem ----------------------------------------------------------------------------- Barbatos | | R: 1x Blessed Gem Coeurl Regina | | R: 1x Blessed Gem One-Eye | | R: 1x Blessed Gem ----------------------------------------------------------------------------- Bomb Core ----------------------------------------------------------------------------- Bomb (Home) | C: 2x Bomb Core | R: 3x Bomb Core ??? (treasure chest) | C: 1x Bomb Core | SS ----------------------------------------------------------------------------- Bomb Fragment ----------------------------------------------------------------------------- Bomb (Mi'ihen) | C: 2x Bomb Fragment | R: 3x Bomb Fragment Red Element | C: 1x Bomb Fragment | R: 2x Bomb Fragment ----------------------------------------------------------------------------- Candle of Life ----------------------------------------------------------------------------- Don Tonberry | C: 2x Candle of Life | Fallen Monk (both types)| C: 2x Candle of Life | Pteryx | | R: 1x Candle of Life ----------------------------------------------------------------------------- Chocobo Feather ----------------------------------------------------------------------------- Cactuar | C: 1x Chocobo Feather | Fenrir | C: 2x Chocobo Feather | Qactuar | C: 1x Chocobo Feather | SS ----------------------------------------------------------------------------- Chocobo Wing ----------------------------------------------------------------------------- Cactuar | | R: 1x Chocobo Wing Cactuar King | C: 2x Chocobo Wing | Fenrir | | R: 1x Chocobo Wing Ornitholestes | | R: 1x Chocobo Wing ----------------------------------------------------------------------------- Designer Wallet ----------------------------------------------------------------------------- Cactuar King | | R: 1x Designer Wallet Don Tonberry | | R: 1x Designer Wallet ----------------------------------------------------------------------------- Door to Tomorrow ----------------------------------------------------------------------------- Ultima Weapon | C: 10x Door to Tomorrow| R: 20x Door to Tomorrow ----------------------------------------------------------------------------- Dragon Scale ----------------------------------------------------------------------------- Aqua Flan | | R: 2x Dragon Scale Maze Larva | | R: 2x Dragon Scale Octopus | C: 2x Dragon Scale | Phlegyas | C: 2x Dragon Scale | Remora | C: 1x Dragon Scale | R: 2x Dragon Scale Sahagin (Via Purifico) | | R: 2x Dragon Scale x2 Sahagin (watery Via P.) | | R: 1x Dragon Scale x1 Water Flan | | R: 2x Dragon Scale x2 ??? (treasure chest) | C: 1x Dragon Scale | SS ----------------------------------------------------------------------------- Dream Powder ----------------------------------------------------------------------------- Bandersnatch | C: 2x Dream Powder | R: 3x Dream Powder Skoll | C: 1x Dream Powder | R: 2x Dream Powder ----------------------------------------------------------------------------- Echo Screen ----------------------------------------------------------------------------- Floating Eye | C: 1x Echo Screen | ----------------------------------------------------------------------------- Electro Marble ----------------------------------------------------------------------------- Aerouge | C: 1x Electro Marble | Gandarewa | C: 1x Electro Marble | R: 2x Electro Marble Gold Element | C: 1x Electro Marble | R: 2x Electro Marble Thunder Flan | C: 1x Electro Marble | R: 2x Electro Marble Yellow Element | C: 1x Electro Marble ----------------------------------------------------------------------------- Elixir ----------------------------------------------------------------------------- All Dark aeons | | R: 1x Elixir Br. F. A. | | R: 1x Elixir Penance | C: 1x Elixir | Penance's arms | C: 1x Elixir | SS S. | | R: 1x Elixir S. Flux | C: 1x Elixir | SS ----------------------------------------------------------------------------- Ether ----------------------------------------------------------------------------- Behemoth | C: 1x Ether | Exoray | | R: 1x Ether Funguar | | R: 1x Ether Guado Guardian (with S.)| | R: 1x Ether Sin (humongous HP one) | C: 1x Ether | Spectral Keeper | C: 1x Ether | Spherimorph | C: 1x Ether | Thorn | | R: 1x Ether YAT-97 | | R: 2x Ether YAT-99 | | R: 1x Ether YKT-11 | | R: 2x Ether YKT-63 | | R: 1x Ether ??? (treasure chest) | C: 1x Ether | SS ----------------------------------------------------------------------------- Farplane Shadow ----------------------------------------------------------------------------- Anima | | R: 1x Farplane Shadow Espada | C: 4x Farplane Shadow | Ghost | | R: 1x Farplane Shadow Master Coeurl | C: 2x Farplane Shadow | R: 4x Farplane Shadow Tonberry | | R: 1x Farplane Shadow Wraith | C: 1x Farplane Shadow | ----------------------------------------------------------------------------- Farplane Wind ----------------------------------------------------------------------------- Coeurlregina | C: 2x Farplane Wind | Espada | | R: 1x Farplane Wind Sleep Sprout | | R: 1x Farplane Wind Varuna | C: 1x Farplane Wind | Wraith | | R: 1x Farplane Wind Y. Woman | | R: 1x Farplane Wind ----------------------------------------------------------------------------- Fire Gem ----------------------------------------------------------------------------- Bomb King | C: 4x Fire Gem | Flame Flan | C: 1x Fire Gem | R: 2x Fire Gem Grenade | C: 2x Fire Gem | R: 3x Fire Gem Puroboros | C: 3x Fire Gem | R: 4x Fire Gem ----------------------------------------------------------------------------- Fish Scale ----------------------------------------------------------------------------- Aqua Flan | C: 2x Fish Scale | Blue Element | C: 2x Fish Scale | R: 3x Fish Scale Maze Larva | C: 2x Fish Scale | Sahagin B | C: 2x Fish Scale | Sahagin C | C: 2x Fish Scale | Water Flan | C: 1x Fish Scale | ----------------------------------------------------------------------------- Frag Grenade ----------------------------------------------------------------------------- Mech Leader | | R: 2x Frag Grenade Splasher (all packs) | | R: 1x Frag Grenade ----------------------------------------------------------------------------- Friend Sphere ----------------------------------------------------------------------------- Dark Sandy | C: 1x Friend Sphere | Neslug | | R: 1x Friend Sphere ----------------------------------------------------------------------------- Gambler's Spirit ----------------------------------------------------------------------------- Catastrophe | C: 1x Gambler's Spirit | Earth Eater | C: 1x Gambler's Spirit | Greater Sphere | C: 1x Gambler's Spirit | Neslug | C: 1x Gambler's Spirit | Omega Weapon | C: 30x Gambler's Spirit| SS Shinryu | C: 1x Gambler's Spirit | Th'uban | C: 1x Gambler's Spirit | Ultima Buster | C: 1x Gambler's Spirit | ----------------------------------------------------------------------------- Gold Hourglass ----------------------------------------------------------------------------- Fafnir | C: 2x Gold Hourglass | Nidhogg | | R: 1x Gold Hourglass ----------------------------------------------------------------------------- Grenade ----------------------------------------------------------------------------- Klikk | C: 1x Grenade | R: 2x Grenade Mech Guard | C: 2x Grenade | R: 3x Grenade Mech Leader | C: 2x Grenade | Mech Scouter | C: 3x Grenade | R: 4x Grenade Mech Scouter (burning) | C: 3x Grenade | SS Piranha | C: 1x Grenade | R: 2x Grenade Splasher (all packs) | C: 1x Grenade | Tros | C: 1x Grenade | R: 3x Grenade ----------------------------------------------------------------------------- Healing Spring ----------------------------------------------------------------------------- Achelous | | R: 1x Healing Spring Catoblepas | C: 3x Healing Spring | Evrae Altana | | R: 1x Healing Spring Vorban | C: 2x Healing Spring | ----------------------------------------------------------------------------- Healing Water ----------------------------------------------------------------------------- Adamantoise | C: 1x Healing Water | Behemoth King | C: 1x Healing Water | ----------------------------------------------------------------------------- Hi-Potion ----------------------------------------------------------------------------- Bat Eye | C: 1x Hi-Potion | Black Element | C: 1x Hi-Potion | Buer | C: 1x Hi-Potion | Bunyip | C: 1x Hi-Potion | Dual Horn (Mi'ihen road)| | R: 1x Hi-Potion Dual Horn (Home) | C: 1x Hi-Potion | Epaaj | C: 1x Hi-Potion | R: 2x Hi-Potion Evil Eye (Macalania L.) | C: 1x Hi-Potion | Garm | C: 1x Hi-Potion | Grendel | C: 1x Hi-Potion | Guado Guar. (all types) | C: 1x Hi-Potion | Kusariqqu | C: 1x Hi-Potion | Machea | C: 2x Hi-Potion | Mafdet | C: 1x Hi-Potion | Murussu | C: 1x Hi-Potion | Mushussu | C: 1x Hi-Potion | Negator | C: 1x Hi-Potion | R: 2x Hi-Potion Nidhogg | C: 1x Hi-Potion | Swamp Mafdet | C: 1x Hi-Potion | Tonberry | C: 1x Hi-Potion | Valaha | C: 1x Hi-Potion | R: 2x Hi-Potion Warrior Monk (both) | C: 2x Hi-Potion | Wasp | C: 1x Hi-Potion | Wendigo | C: 1x Hi-Potion | Xiphos | C: 1x Hi-Potion | ----------------------------------------------------------------------------- Holy Water ----------------------------------------------------------------------------- YAT-97 | C: 3x Holy Water | YKT-11 | C: 3x Holy Water | ----------------------------------------------------------------------------- Hypello Potion ----------------------------------------------------------------------------- Bunyip | | R: 1x Hypello Potion Halma | C: 3x Hypello Potion | Mafdet | | R: 1x Hypello Potion Murussu | | R: 1x Hypello Potion Raldo | | R: 1x Hypello Potion Shred | C: 1x Hypello Potion | R: 2x Hypello Potion Swamp Mafdet | | R: 1x Hypello Potion ----------------------------------------------------------------------------- Ice Gem ----------------------------------------------------------------------------- Chimera Brain | C: 1x Ice Gem | ----------------------------------------------------------------------------- Lv.1 Key Sphere ----------------------------------------------------------------------------- Earth Eater | | R: 1x Lv.1 Key Sphere ----------------------------------------------------------------------------- Lv.2 Key Sphere ----------------------------------------------------------------------------- Catastrophe | | R: 1x Lv.2 Key Sphere ----------------------------------------------------------------------------- Lv.3 Key Sphere ----------------------------------------------------------------------------- B. Ronso | C: 1x Lv.3 Key Sphere | R: 2x Lv.3 Key Sphere Y. Ronso | C: 1x Lv.3 Key Sphere | R: 2x Lv.3 Key Sphere Ultima Buster | | R: 1x Lv.3 Key Sphere ----------------------------------------------------------------------------- Lv.4 Key Sphere ----------------------------------------------------------------------------- Nemesis | C: 1x Lv.4 Key Sphere | ----------------------------------------------------------------------------- Light Curtain ----------------------------------------------------------------------------- Gemini | C: 1x Light Curtain | R: 2x Light Curtain Iron Giant | C: 1x Light Curtain | SS Ironclad | C: 4x Light Curtain | Tanket | C: 4x Light Curtain | ----------------------------------------------------------------------------- Lightning Gem ----------------------------------------------------------------------------- Chimera Brain | | R: 2x Lightning Gem Imp | C: 1x Lightning Gem | R: 2x Lightning Gem Vidatu | C: 4x Lightning Gem | ----------------------------------------------------------------------------- Lightning Marble ----------------------------------------------------------------------------- Aerouge | | R: 1x Lightning Marble Chimera (Macalania) | | R: 1x Lightning Marble Chimera (Home) | | R: 3x Lightning Marble Yellow Element | | R: 1x Lightning Marble ----------------------------------------------------------------------------- Lunar Curtain ----------------------------------------------------------------------------- Crawler | C: 1x Lunar Curtain | R: 2x Lunar Curtain Defender | C: 1x Lunar Curtain | R: 2x Lunar Curtain Defender X | C: 4x Lunar Curtain | SS Defender Z | C: 2x Lunar Curtain | SS Juggernaut | C: 4x Lunar Curtain | Jumbo Flan | C: 4x Lunar Curtain | Larva | C: 1x Lunar Curtain | R: 2x Lunar Curtain One-Eye | C: 3x Lunar Curtain | Tanket | | R: 4x Lunar Curtain ----------------------------------------------------------------------------- Mana Spring ----------------------------------------------------------------------------- Chimerageist | C: 2x Mana Spring | Coeurl | C: 1x Mana Spring | SS Malboro Menace | | R: 2x Mana Spring Master Tonberry | C: 1x Mana Spring | ----------------------------------------------------------------------------- Mana Tablet ----------------------------------------------------------------------------- Behemoth | | R: 1x Mana Tablet Dark Shiva | C: 2x Mana Tablet | Jumbo Flan | | R: 1x Mana Tablet ----------------------------------------------------------------------------- Mana Tonic ----------------------------------------------------------------------------- Great Malboro | | R: 1x Mana Tonic Vidatu | | R: 1x Mana Tonic ----------------------------------------------------------------------------- Mega-Potion ----------------------------------------------------------------------------- Dual Horn (Home) | | R: 1x Mega-Potion Grendel | | R: 1x Mega-Potion Left Fin | C: 1x Mega-Potion | Xiphos | | R: 1x Mega-Potion ??? (treasure chest) | C: 1x Mega-Potion | SS ----------------------------------------------------------------------------- Musk ----------------------------------------------------------------------------- Ahriman | C: 2x Musk | R: 3x Musk Buer | | R: 1x Musk Evil Eye (Macalania) | | R: 1x Musk Evil Eye B | C: 1x Musk | R: 2x Musk Floating Death | C: 4x Musk | R: 5x Musk Floating Eye | | R: 1x Musk Sandragora | | R: 10x Musk ----------------------------------------------------------------------------- Petrify Grenade ----------------------------------------------------------------------------- Anacondaur | C: 1x Petrify Grenade | R: 2x Petrify Grenade Basilisk | C: 1x Petrify Grenade | SS Cave Iguion | | R: 1x Petrify Grenade Demonolith | C: 2x Petrify Grenade | SS Dinonix | | R: 1x Petrify Grenade Iguion | | R: 1x Petrify Grenade Ipiria | | R: 1x Petrify Grenade Jormungand | C: 4x Petrify Grenade | Melusine | | R: 1x Petrify Grenade Raptor | | R: 1x Petrify Grenade Yowie | | R: 1x Petrify Grenade Zaurus | C: 2x Petrify Grenade | R: 3x Petrify Grenade ----------------------------------------------------------------------------- Phoenix Down ----------------------------------------------------------------------------- Condor | C: 1x Phoenix Down | Ghost | C: 2x Phoenix Down | ----------------------------------------------------------------------------- Poison Fang ----------------------------------------------------------------------------- Bite Bug | | R: 1x Poison Fang Hornet | C: 4x Poison Fang | Killer Bee | | R: 1x Poison Fang Nebiros | C: 1x Poison Fang | R: 2x Poison Fang Sleep Sprout | C: 4x Poison Fang | Wasp | | R: 1x Poison Fang ----------------------------------------------------------------------------- Potion ----------------------------------------------------------------------------- Chocobo Eater | C: 1x Potion | SS Dingo | C: 1x Potion | Dual Horn (Mi'ihen) | C: 1x Potion | Extractor | C: 1x Potion | SS Garuda (Luca stadium) | C: 1x Potion | SS Lamashtu | C: 1x Potion | Lord Ochu | C: 1x Potion | SS Magic Urn | C: 1x Potion | SS Mi'ihen Fang | C: 1x Potion | Oblitzerator | C: 1x Potion | SS Raldo | C: 1x Potion | Sahagin Chief | C: 1x Potion | SS Sin (first encounter) | C: 1x Potion | SS Sinscale (onboard Liki) | C: 1x Potion | SS Sinspawn: Echuilles | C: 1x Potion | SS Sinsp.: Gene. (all tar.)| C: 1x Potion | SS Sinsp.: Gui (first) | C: 1x Potion | SS Sinsp.: Gui (second) | C: 1x Potion | SS Vouivre (Luca stadium) | C: 1x Potion | SS Vouivre (Mi'ihen road) | C: 1x Potion | SS Worker | C: 1x Potion | SS ???? (later joins you) | C: 1x Potion | SS ----------------------------------------------------------------------------- Purifying Salt ----------------------------------------------------------------------------- Abaddon | C: 3x Purifying Salt | Fallen Monk (both types)| | R: 1x Purifying Salt Hornet | | R: 2x Purifying Salt Warrior Monk (both typ.)| | R: 1x Purifying Salt ----------------------------------------------------------------------------- Remedy ----------------------------------------------------------------------------- Grat | | R: 3x Remedy Great Malboro | C: 1x Remedy | Malboro | C: 1x Remedy | SS Malboro Menace | C: 4x Remedy | Mandragora | C: 2x Remedy | R: 3x Remedy Ochu | C: 1x Remedy | R: 2x Remedy Ragora | | R: 1x Remedy Sandragora | C: 2x Remedy | YAT-99 | C: 1x Remedy | YKT-63 | C: 1x Remedy | ----------------------------------------------------------------------------- Rename Card ----------------------------------------------------------------------------- Ornitholestes | C: 1x Rename Card | ----------------------------------------------------------------------------- Return Sphere ----------------------------------------------------------------------------- Dark Cindy | C: 1x Return Sphere | Greater Sphere | | R: 1x Return Sphere ----------------------------------------------------------------------------- Shadow Gem ----------------------------------------------------------------------------- Abyss Worm | C: 4x Shadow Gem | Halma | | R: 2x Shadow Gem Sand Worm | C: 2x Shadow Gem | ----------------------------------------------------------------------------- Shining Gem ----------------------------------------------------------------------------- Abaddon | | R: 1x Shining Gem Black Element | | R: 4x Shining Gem Bomb King | | R: 1x Shining Gem Juggernaut | | R: 1x Shining Gem Right Fin | | R: 1x Shining Gem S. Omnis | C: 1x Shining Gem | Sinspawn: Genais | | R: 1x Shining Gem Varuna | | R: 1x Shining Gem ----------------------------------------------------------------------------- Shining Thorn ----------------------------------------------------------------------------- Dark Element | C: 1x Shining Thorn | R: 2x Shining Thorn ----------------------------------------------------------------------------- Silence Grenade ----------------------------------------------------------------------------- A. aeon (Macalania tem.)| C: 3x Silence Grenade | Bat Eye | | R: 2x Silence Grenade Exoray | C: 3x Silence Grenade | Funguar | C: 1x Silence Grenade | Thorn | C: 2x Silence Grenade | ----------------------------------------------------------------------------- Silver Hourglass ----------------------------------------------------------------------------- Kusariqqu | | R: 1x Silver Hourglass Lamashtu | | R: 1x Silver Hourglass Mushussu | | R: 1x Silver Hourglass Vouivre (Mi'ihen road) | | R: 1x Silver Hourglass ----------------------------------------------------------------------------- Sleeping Powder ----------------------------------------------------------------------------- Dingo | | R: 1x Sleeping Powder Garm | | R: 1x Sleeping Powder Mi'ihen Fang | | R: 1x Sleeping Powder Sand Wolf | C: 2x Sleeping Powder | SS Snow Wolf | C: 1x Sleeping Powder | R: 2x Sleeping Powder ----------------------------------------------------------------------------- Smoke Bomb ----------------------------------------------------------------------------- Alcyone | C: 1x Smoke Bomb | R: 2x Smoke Bomb Condor | | R: 1x Smoke Bomb Garuda (Besaid island) | C: 1x Smoke Bomb | R: 2x Smoke Bomb Garuda (Mushroom rock) | C: 1x Smoke Bomb | R: 2x Smoke Bomb Pteryx | C: 4x Smoke Bomb | Simurgh | C: 1x Smoke Bomb | R: 2x Smoke Bomb Stratoavis | C: 3x Smoke Bomb | Zu (both types) | C: 3x Smoke Bomb | R: 4x Smoke Bomb ----------------------------------------------------------------------------- Soft ----------------------------------------------------------------------------- Cave Iguion | C: 1x Soft | Dinonix | C: 1x Soft | Iguion | C: 1x Soft | Ipiria | C: 1x Soft | Melusine | C: 1x Soft | Raptor | C: 1x Soft | Yowie | C: 1x Soft | ----------------------------------------------------------------------------- Soul Spring ----------------------------------------------------------------------------- Bashura | C: 1x Soul Spring | R: 2x Soul Spring Kottos | | R: 2x Soul Spring ----------------------------------------------------------------------------- Stamina Spring ----------------------------------------------------------------------------- Chimerageist | | R: 2x Stamina Spring Fafnir | | R: 2x Stamina Spring Kottos | C: 4x Stamina Spring | Land Worm | C: 1x Stamina Spring | SS Ogre | C: 1x Stamina Spring | R: 2x Stamina Spring Sand Worm | | R: 2x Stamina Spring Sin's Core | C: 3x Stamina Spring | R: 4x Stamina Spring Spirit | C: 1x Stamina Spring | R: 2x Stamina Spring Stratoavis | | R: 2x Stamina Spring ----------------------------------------------------------------------------- Stamina Tablet ----------------------------------------------------------------------------- Abyss Worm | | R: 1x Stamina Tablet Adamantoise | | R: 1x Stamina Tablet Dark Ixion | C: 2x Stamina Tablet | Ironclad | | R: 1x Stamina Tablet Vorban | | R: 1x Stamina Tablet Y. Woman | C: 1x Stamina Tablet | ??? (treasure chest) | C: 1x Stamina Tablet | SS ----------------------------------------------------------------------------- Stamina Tonic ----------------------------------------------------------------------------- Catoblepas | | R: 1x Stamina Tonic Dark Yojimbo | C: 2x Stamina Tonic | Machea | | R: 1x Stamina Tonic ----------------------------------------------------------------------------- Star Curtain ----------------------------------------------------------------------------- Barbatos | C: 1x Star Curtain | Dark Flan | C: 1x Star Curtain | R: 2x Star Curtain Nega Elemental | C: 4x Star Curtain | Sinspawn: Genais | C: 1x Star Curtain | ----------------------------------------------------------------------------- Supreme Gem ----------------------------------------------------------------------------- Left Fin | | R: 1x Supreme Gem Sin (humongous HP one) | | R: 1x Supreme Gem S. Omnis | | R: 1x Supreme Gem ----------------------------------------------------------------------------- Teleport Sphere ----------------------------------------------------------------------------- Dark Mindy | C: 1x Teleport Sphere | Th'uban | | R: 1x Teleport Sphere ----------------------------------------------------------------------------- Tetra Elemental ----------------------------------------------------------------------------- Master Tonberry | | R: 1x Tetra Elemental S. Natus | C: 2x Tetra Elemental | R: 3x Tetra Elemental ----------------------------------------------------------------------------- Three Stars ----------------------------------------------------------------------------- Dark Anima | C: 2x Three Stars | Jormungand | | R: 1x Three Stars Shinryu | | R: 1x Three Stars ----------------------------------------------------------------------------- Turbo Ether ----------------------------------------------------------------------------- Br. F. A. (both forms) | C: 1x Turbo Ether | S. (the long haired guy)| C: 1x Turbo Ether | Sanctuary Keeper | C: 1x Turbo Ether | R: 2x Turbo Ether Spectral Keeper | | R: 1x Turbo Ether Spherimorph | | R: 1x Turbo Ether ----------------------------------------------------------------------------- Twin Stars ----------------------------------------------------------------------------- Behemoth King | | R: 2x Twin Stars Dark Bahamut | C: 2x Twin Stars | Nega Elemental | | R: 1x Twin Stars ----------------------------------------------------------------------------- Warp Sphere ----------------------------------------------------------------------------- Nemesis | | R: 1x Warp Sphere ----------------------------------------------------------------------------- Water Gem ----------------------------------------------------------------------------- Achelous | C: 2x Water Gem | Evrae | C: 1x Water Gem | R: 2x Water Gem Evrae Altana | C: 2x Water Gem | Geosgaeno (both fights) | C: 1x Water Gem | R: 2x Water Gem Maelspike | C: 2x Water Gem | R: 3x Water Gem Octopus | | R: 2x Water Gem Phlegyas | | R: 1x Water Gem ----------------------------------------------------------------------------- X-Potion ----------------------------------------------------------------------------- Dark Valefor | C: 2x X-Potion | Guado Guardian (past S.)| | R: 1x X-Potion Guado Guardian (Home) | | R: 2x X-Potion Right Fin | C: 1x X-Potion | Wendigo | | R: 1x X-Potion ??? (treasure chest) | C: 1x X-Potion | SS ----------------------------------------------------------------------------- ============================================================================= ============================================================================= XXIV) ABOUT BRIBE ---> A853 ============================================================================= ============================================================================= Q - What's this section about? A - About Bribing, of course. Listed below will be two charts. First will be alphabetical chart of every enemy in the game you can Bribe for items - added will also be amount of gil needed as well as an estimate number of items you will receive should Bribe succeed. Then I'll reverse the magic - first will be items listed alphabetically, then all enemies you can Bribe for certain item. Q - How do I get Bribe? A - It's on the end of Rikku's path. You can have other chrs learn it by travelling all the way to Bribe node (or you simply use Warp Sphere), where they use Ability Sphere to learn Steal, or you use Special Sphere or Master Sphere in order to learn Steal from anywhere on the grid. Q - How much gil do I need to pay? A - Read the following info carefully. For PAL version recommended Bribe amount is fiend's MAX HP multiplied by 10. For NTSC version recommended Bribe amount is fiend's MAX HP multiplied by 20. I dunno about very first release of FFX and International version. Q - What is success rate of Bribe? A - First take a look at fiend's HP. Multiply the amount by 10 (or 20) and you have the amount you need to pay (it'll be listed in here as well, so why bother?:)). Let's say you try to Bribe Malboro. For first bribing try 270001 gil. That's 10x times Malboro's MAX HP + 1. If Malboro goes away after that, cool! You did it. If it'll say 'Miss', keep giving 1 gil and 1 gil only. Eventually you will succeed. Q - I didn't get as many of this item from that enemy as last time I Bribed it. What's up with that? A - Amount of items you get is often randomly determined. I will offer info on estimated amount of item you'd receive should you decide to Bribe the fiend in case you offer '10x fiend's MAX HP' gil (or 20x times for NTSC). Q - Can I improve amount of items I get? A - Aside from increasing amount of gil, no. Q - This fiend/item is not listed in your list... did you forget it? A - If you can't find certain fiend or item to be put on display in these two lists, it means only one thing: this enemy can't be Bribed, or this item cannot be obtained thru Bribing. ***************************************************************************** ALPHABETICAL MONSTER LIST ***************************************************************************** NOTE 1: The amount of gil given and items received listed is legit for PAL version. If you have NTSC version and you're reading this, you must double the amount of gil that is displayed near fiend's name (Remember? Fiend's MAX HP x 20 for NTSC). You will also receive roughly twice the amount of items. NOTE 2: If you don't find the enemy you're looking for, there is one simple explanation. That enemy doesn't have anything to be bribed for. ----------------------------------------------------------------------------- ENEMY'S NAME MINIMUM GIL AMOUNT ITEM & AMOUNT RECEIVED ----------------------------------------------------------------------------- Achelous | 51000 | 8x Healing Spring Adamantoise | 544000 | 3x Special Sphere Aerouge | 2000 | 2x Lightning Marble Ahriman | 28000 | 3x Farplane Wind Alcyone | 4300 | 1x Mega Phoenix Anacondaur | 58000 | 8x Healing Water ----------------------------------------------------------------------------- Aqua Flan | 20250 | 8x Water Gem Bandersnatch | 18000 | 10x Dream Powder Barbatos | 950000 | 10x Teleport Sphere Bashura | 170000 | 40x Stamina Spring Basilisk | 20250 | 12x Petrify Grenade Bat Eye | 3800 | 6x Silence Grenade ----------------------------------------------------------------------------- Behemoth | 230000 | 15x Lv.2 Key Sphere Behemoth King | 675000 | 7x Three Stars Bite Bug | 2000 | 1x Poison Fang Black Element | 76000 | 1x Black Magic Sphere Blue Element | 15000 | 5x Water Gem Bomb (Mi'ihen Highroad) | 8500 | 8x Bomb Core ----------------------------------------------------------------------------- Bomb (Home) | 22000 | 7x Fire Gem Buer | 2300 | 1x Musk Bunyip | 4000 | 8x Hypello Potion Cave Iguion | 5500 | 3x Petrify Grenade Chimera (Macal. forest) | 52500 | 5x Mana Tablet Chimera (Home) | 90000 | 8x Underdog's Secret ----------------------------------------------------------------------------- Chimera Brain | 98000 | 1x Lv.4 Key Sphere Coeurl | 60000 | 1x Friend Sphere Condor | 950 | 2x Smoke Bomb Dark Element | 18000 | 2x Return Sphere Dark Flan | 128000 | 1x White Magic Sphere Defender | 120000 | 10x Stamina Tablet ----------------------------------------------------------------------------- Defender Z | 423000 | 3x Designer Wallet Demonolith | 450000 | 20x Lv.3 Key Sphere Dingo | 1250 | 2x Sleeping Powder Dinonix | 1400 | 1x Petrify Grenade Dual Horn (Mi'ihen road)| 18750 | 30x Hi-Potion Dual Horn B (Home) | 37950 | 12x Mega-Potion ----------------------------------------------------------------------------- Epaaj | 87000 | 12x Farplane Wind Evil Eye (Macal. Lake) | 3100 | 2x Musk Evil Eye (Home) | 4300 | 2x Musk Exoray | 74000 | 15x Turbo Ether Flame Flan | 15000 | 5x Fire Gem Floating Death | 67000 | 5x Gambler's Spirit ----------------------------------------------------------------------------- Floating Eye | 1400 | 1x Musk Funguar | 5400 | 1x Turbo Ether Gandarewa | 1480 | 2x Lightning Marble Garm | 2400 | 4x Sleeping Powder Garuda (Mushroom Rock) | 40000 | 50x Smoke Bomb Gemini (sword) | 360000 | 5x Stamina Tonic ----------------------------------------------------------------------------- Gemini (club) | 360000 | 5x Mana Tonic Ghost | 99990 | 19x Mega Phoenix Gold Element | 12000 | 10x Lightning Marble Grat | 40000 | 20x Remedy Great Malboro | 640000 | 4x Wings to Discovery Grenade | 75000 | 6x Shining Gem ----------------------------------------------------------------------------- Grendel | 95000 | 30x Mega-Potion Guado Guardian (with S.)| 20000 | 5x Ether Guado Guardian (Home) | 26000 | 15x X-Potion Halma | 130000 | 10x Supreme Gem Ice Flan | 13500 | 5x Ice Gem Iguion | 3700 | 3x Petrify Grenade ----------------------------------------------------------------------------- Imp | 8800 | 2x Lv.1 Key Sphere Ipiria | 1800 | 2x Petrify Grenade Iron Giant | 36000 | 1x Stamina Tonic Killer Bee | 1100 | 1x Poison Fang Kusariqqu | 4450 | 10x Silver Hourglass Lamashtu | 2750 | 5x Silver Hourglass ----------------------------------------------------------------------------- Land Worm | 800000 | 1x Dark Matter Larva | 14980 | 5x Shining Thorn Lord Ochu | 46490 | 40x Remedy Machea | 180000 | 30x Chocobo Wing Maelspike | 100000 | 1x Attribute Sphere Mafdet | 7100 | 14x Hypello Potion ----------------------------------------------------------------------------- Malboro | 270000 | 2x Wings to Discovery Mandragora | 310000 | 12x Return Sphere Master Coeurl | 130000 | 1x Warp Sphere Master Tonberry | 480000 | 2x Pendulum Maze Larva | 22220 | 7x Water Gem Mech Defender | 87000 | 50x Al Bhed Potion ----------------------------------------------------------------------------- Mech Guard | 12800 | 25x Grenade Mech Gunner | 28000 | 20x Al Bhed Potion Mech Hunter | 55000 | 30x Al Bhed Potion Mech Leader | 37000 | 1x Door to Tomorrow Mech Scouter (all types)| 27500 | 1x Door to Tomorrow Melusine | 2650 | 2x Petrify Grenade ----------------------------------------------------------------------------- Mi'ihen Fang | 1600 | 3x Sleeping Powder Murussu | 5800 | 12x Hypello Potion Mushussu | 6800 | 3x Gold Hourglass Nebiros | 7000 | 3x Poison Fang Nidhogg | 20000 | 6x Gold Hourglass Ochu | 72000 | 35x Remedy ----------------------------------------------------------------------------- Octopus | 45000 | 10x Healing Spring Ogre | 94000 | 25x Stamina Spring Phlegyas | 16800 | 3x Healing Spring Piranha (1-pack) | 500 | 1x Water Gem Piranha (2-pack) | 1000 | 1x Water Gem Piranha (3-pack) | 1500 | 1x Water Gem ----------------------------------------------------------------------------- Puroboros | 200000 | 18x Shining Gem Ragora | 7800 | 4x Remedy Raldo | 2400 | 5x Hypello Potion Raptor | 2000 | 2x Petrify Grenade Red Element | 4500 | 4x Bomb Core Remora | 30000 | 10x Water Gem ----------------------------------------------------------------------------- Sahagin (Via Purifico) | 13800 | 4x Water Gem Sahagin (Via P. underw.)| 3800 | 4x Water Gem Sand Wolf | 4500 | 6x Sleeping Powder Sand Worm | 450000 | 8x Winning Formula Sandragora | 127500 | 50x Remedy Shred | 19500 | 25x Hypello Potion ----------------------------------------------------------------------------- Simurgh | 2000 | 3x Smoke Bomb Sinscale (*on* Liki) | 2000 | 5x Potion Skoll | 10000 | 6x Dream Powder Snow Flan | 6000 | 5x Arctic Wind Snow Wolf | 4000 | 6x Sleeping Powder Spirit | 100000 | 5x Twin Stars ----------------------------------------------------------------------------- Splasher (1-pack) | 2000 | 2x Dragon Scale Splasher (2-pack) | 4000 | 4x Dragon Scale Splasher (3-pack) | 6000 | 6x Dragon Scale Swamp Mafdet | 8500 | 17x Hypello Potion Thorn | 40800 | 8x Turbo Ether Thunder Flan | 4500 | 4x Lightning Marble ----------------------------------------------------------------------------- Tonberry | 135000 | 1x Amulet Ultima Weapon | 999990 | 50x Pendulum Valaha | 87000 | 30x X-Potion Varuna | 560000 | 10x Megalixir Vouivre (Mi'ihen road) | 2550 | 5x Silver Hourglass Wasp | 3600 | 2x Poison Fang ----------------------------------------------------------------------------- Water Flan | 3150 | 1x Water Gem White Element | 3900 | 4x Arctic Wind Wraith | 222220 | 30x Farplane Wind Xiphos | 27000 | 1x Megalixir YAT-97 | 37000 | 8x Ether YAT-99 | 27000 | 5x Ether ----------------------------------------------------------------------------- Yellow Element | 3000 | 3x Lightning Marble YKT-11 | 62000 | 6x Elixir YKT-63 | 42000 | 4x Elixir Yowie | 9000 | 6x Petrify Grenade Zaurus | 78500 | 5x Rename Card Zu | 180000 | 1x Skill Sphere ----------------------------------------------------------------------------- ***************************************************************************** ALPHABETICAL ITEM LIST ***************************************************************************** Again, amount of gil given and items received is legit for PAL version. For NTSC you need to double the amount of gil given (you will also receive near double the amount of times). If the item you're looking for isn't displayed here, then it cannot be bribed for. LEGEND: Item's name ----------------------------------------------------------------------------- Amount - enemy - gil payed ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Al Bhed Potion ----------------------------------------------------------------------------- 50x from Mech Defender for 87000 | 20x from Mech Gunner for 28000 30x from Mech Hunter for 55000 | ----------------------------------------------------------------------------- Amulet ----------------------------------------------------------------------------- 1x from Tonberry for 135000 | ----------------------------------------------------------------------------- Arctic Wind ----------------------------------------------------------------------------- 5x from Snow Flan for 6000 | 4x from White Element for 3900 ----------------------------------------------------------------------------- Attribute Sphere ----------------------------------------------------------------------------- 1x from Maelspike for 100000 | ----------------------------------------------------------------------------- Black Magic Sphere ----------------------------------------------------------------------------- 1x from Black Element for 76000 | ----------------------------------------------------------------------------- Bomb Core ----------------------------------------------------------------------------- 8x from Bomb (Mi'ihen road) for 8500 | 4x from Red Element for 4500 ----------------------------------------------------------------------------- Chocobo Wing ----------------------------------------------------------------------------- 30x from Machea for 180000 | ----------------------------------------------------------------------------- Dark Matter ----------------------------------------------------------------------------- 1x from Land Worm for 800000 | ----------------------------------------------------------------------------- Designer Wallet ----------------------------------------------------------------------------- 3x from Defender Z for 423000 | ----------------------------------------------------------------------------- Door to Tomorrow ----------------------------------------------------------------------------- 1x from Mech Leader for 37000 | 1x from Mech Scouter (all) for 27500 ----------------------------------------------------------------------------- Dragon Scale ----------------------------------------------------------------------------- 2x from 1-pack-Splasher for 2000 | 4x from 2-pack-Splasher for 4000 6x from 3-pack-Splasher for 6000 | ----------------------------------------------------------------------------- Dream Powder ----------------------------------------------------------------------------- 10x from Bandersnatch for 18000 | 6x from Skoll for 10000 ----------------------------------------------------------------------------- Elixir ----------------------------------------------------------------------------- 6x from YKT-11 for 62000 | 4x from YKT-63 for 42000 ----------------------------------------------------------------------------- Ether ----------------------------------------------------------------------------- 5x Ether from Guado G. (S.) for 20000 | 8x from YAT-97 for 37000 5x from YAT-99 for 27000 | ----------------------------------------------------------------------------- Farplane Wind ----------------------------------------------------------------------------- 3x from Ahriman for 28000 | 12x from Epaaj for 87000 30x from Wraith for 222220 | ----------------------------------------------------------------------------- Fire Gem ----------------------------------------------------------------------------- 7x from Bomb (Home) for 22000 | 5x from Flame Flan for 15000 ----------------------------------------------------------------------------- Friend Sphere ----------------------------------------------------------------------------- 1x from Coeurl for 60000 | ----------------------------------------------------------------------------- Gambler's Spirit ----------------------------------------------------------------------------- 5x from Floating Death for 67000 | ----------------------------------------------------------------------------- Gold Hourglass ----------------------------------------------------------------------------- 3x from Mushussu for 6800 | 6x from Nidhogg for 20000 ----------------------------------------------------------------------------- Grenade ----------------------------------------------------------------------------- 25x from Mech Guard for 12800 | ----------------------------------------------------------------------------- Healing Spring ----------------------------------------------------------------------------- 8x from Achelous for 51000 | 10x from Octopus for 45000 3x from Phlegyas for 16800 | ----------------------------------------------------------------------------- Healing Water ----------------------------------------------------------------------------- 8x from Anacondaur for 58000 | ----------------------------------------------------------------------------- Hi-Potion ----------------------------------------------------------------------------- 30x from Dual Horn (Mi'ihen) for 18750| ----------------------------------------------------------------------------- Hypello Potion ----------------------------------------------------------------------------- 8x from Bunyip for 4000 | 14x from Mafdet for 7100 12x from Murussu for 5800 | 5x from Raldo for 2400 25x from Shred for 19500 | 17x from Swamp Mafdet for 8500 ----------------------------------------------------------------------------- Ice Gem ----------------------------------------------------------------------------- 5x from Ice Flan for 13500 | ----------------------------------------------------------------------------- Lightning Marble ----------------------------------------------------------------------------- 2x from Aerouge for 2000 | 2x from Gandarewa for 1480 10x from Gold Element for 12000 | 4x from Thunder Flan for 4500 3x from Yellow Element for 3000 | ----------------------------------------------------------------------------- Lv.1 Key Sphere ----------------------------------------------------------------------------- 2x from Imp for 8800 | ----------------------------------------------------------------------------- Lv.2 Key Sphere ----------------------------------------------------------------------------- 15x from Behemoth for 270000 | ----------------------------------------------------------------------------- Lv.3 Key Sphere ----------------------------------------------------------------------------- 20x from Demonolith for 450000 | ----------------------------------------------------------------------------- Lv.4 Key Sphere ----------------------------------------------------------------------------- 1x from Chimera Brain for 98000 | ----------------------------------------------------------------------------- Mana Tablet ----------------------------------------------------------------------------- 5x from Chimera (Macalania) for 52500 | ----------------------------------------------------------------------------- Mana Tonic ----------------------------------------------------------------------------- 5x from (club) Gemini for 360000 | ----------------------------------------------------------------------------- Megalixir ----------------------------------------------------------------------------- 10x from Varuna for 560000 | 1x from Xiphos for 27000 ----------------------------------------------------------------------------- Mega Phoenix ----------------------------------------------------------------------------- 1x from Alcyone for 4300 | 19x from Ghost for 99990 ----------------------------------------------------------------------------- Mega-Potion ----------------------------------------------------------------------------- 12x from Dual Horn (Home) for 37950 | 30x from Grendel for 95000 ----------------------------------------------------------------------------- Musk ----------------------------------------------------------------------------- 1x from Buer for 2300 | 2x from Evil Eye (Macalania) for 3100 2x from Evil Eye (Home) for 4300 | 1x from Floating Eye for 1400 ----------------------------------------------------------------------------- Pendulum ----------------------------------------------------------------------------- 2x from Master Tonberry for 480000 | 50x from Ultima Weapon for 999990 ----------------------------------------------------------------------------- Petrify Grenade ----------------------------------------------------------------------------- 12x from Basilisk for 20250 | 3x from Cave Iguion for 5500 1x from Dinonix for 1400 | 3x from Iguion for 3700 2x from Ipiria for 1800 | 2x from Melusine for 2650 2x from Raptor for 2000 | 6x from Yowie for 9000 ----------------------------------------------------------------------------- Poison Fang ----------------------------------------------------------------------------- 1x from Bite Bug for 2000 | 1x from Killer Bee for 1100 3x from Nebiros for 7000 | 2x from Wasp for 3600 ----------------------------------------------------------------------------- Potion ----------------------------------------------------------------------------- 5x from Sinscale (*on* Liki) for 2000 | ----------------------------------------------------------------------------- Remedy ----------------------------------------------------------------------------- 20x from Grat for 40000 | 40x Remedy from Lord Ochu for 46390 35x from Ochu for 72000 | 4x from Ragora for 7800 50x from Sandragora for 127500 | ----------------------------------------------------------------------------- Rename card ----------------------------------------------------------------------------- 5x from Zaurus for 78500 | ----------------------------------------------------------------------------- Return Sphere ----------------------------------------------------------------------------- 2x from Dark Element for 18000 | 12x from Mandragora for 310000 ----------------------------------------------------------------------------- Shining Gem ----------------------------------------------------------------------------- 6x from Grenade for 75000 | 18x from Puroboros for 200000 ----------------------------------------------------------------------------- Shining Thorn ----------------------------------------------------------------------------- 5x from Larva for 14980 | ----------------------------------------------------------------------------- Silence Grenade ----------------------------------------------------------------------------- 6x from Bat Eye for 3800 | ----------------------------------------------------------------------------- Silver Hourglass ----------------------------------------------------------------------------- 10x from Kusariqqu for 4450 | 5x from Lamashtu for 2750 5x from Vouivre (Mi'ihen) for 2550 | ----------------------------------------------------------------------------- Skill Sphere ----------------------------------------------------------------------------- 1x from Zu for 180000 | ----------------------------------------------------------------------------- Sleeping Powder ----------------------------------------------------------------------------- 2x from Dingo for 1250 | 4x from Garm for 2400 3x from Mi'ihen Fang for 1600 | 6x from Sand Wolf for 4500 6x from Snow Wolf for 4000 | ----------------------------------------------------------------------------- Smoke Bomb ----------------------------------------------------------------------------- 2x from Condor for 950 | 50x from Garuda (Mus. rock) for 40000 3x from Simurgh for 2000 | ----------------------------------------------------------------------------- Special Sphere ----------------------------------------------------------------------------- 3x from Adamantoise for 544000 | ----------------------------------------------------------------------------- Stamina Spring ----------------------------------------------------------------------------- 40x from Bashura for 170000 | 25x from Ogre for 94000 ----------------------------------------------------------------------------- Stamina Tablet ----------------------------------------------------------------------------- 10x from Defender for 120000 | ----------------------------------------------------------------------------- Stamina Tonic ----------------------------------------------------------------------------- 5x from (sword) Gemin for 360000 | 1x from Iron Giant for 36000 ----------------------------------------------------------------------------- Supreme Gem ----------------------------------------------------------------------------- 10x from Halma for 130000 | ----------------------------------------------------------------------------- Teleport Sphere ----------------------------------------------------------------------------- 10x from Barbatos for 950000 | ----------------------------------------------------------------------------- Three Stars ----------------------------------------------------------------------------- 7x from Behemoth King for 675000 | ----------------------------------------------------------------------------- Turbo Ether ----------------------------------------------------------------------------- 15x from Exoray for 74000 | 1x from Funguar for 5400 8x from Thorn for 40800 | ----------------------------------------------------------------------------- Twin Stars ----------------------------------------------------------------------------- 5x from Spirit for 100000 | ----------------------------------------------------------------------------- Underdog's Secret ----------------------------------------------------------------------------- 8x from Chimera (Home) for 90000 | ----------------------------------------------------------------------------- Warp Sphere ----------------------------------------------------------------------------- 1x from Master Coeurl for 130000 | ----------------------------------------------------------------------------- Water Gem ----------------------------------------------------------------------------- 8x from Aqua Flan for 20250 | 5x from Blue Element for 15000 7x from Maze Larva for 22220 | 1x from 1-pack-Piranha for 500 1x from 2-pack-Piranha for 1000 | 1x from 3-pack-Piranha for 1500 10x from Remora for 30000 | 4x from Sahagin (Via Pur.) for 13800 4x from Sahagin (water Puri.) for 3800| 1x from Water Flan for 3150 ----------------------------------------------------------------------------- White Magic Sphere ----------------------------------------------------------------------------- 1x from Dark Flan for 128000 | ----------------------------------------------------------------------------- Wings to Discovery ----------------------------------------------------------------------------- 4x from Great Malboro for 640000 | 2x from Malboro for 270000 ----------------------------------------------------------------------------- Winning Formula ----------------------------------------------------------------------------- 8x from Sand Worm for 450000 | ----------------------------------------------------------------------------- X-Potion ----------------------------------------------------------------------------- 15x from Guado Guar. (Home) for 26000 | 30x from Valaha for 87000 ----------------------------------------------------------------------------- ============================================================================= ============================================================================= XXV) ABOUT DROP ITEMS ---> A854 ============================================================================= ============================================================================= Q - What's this section about? A - About items you get when you kill an enemy (normal or Overkill). Listed below will be two charts. First will be alphabetical chart of every enemy in the game that can be defeated for items, which you obtain by viewing post- battle screen (ie the one where you view AP gained, weapons obtained etc.). Then I'll reverse the magic - first will be items listed alphabetically, then all enemies you can defeat for those items. Q - Anything of utmost importance? A - Yes. You can often get double amount of items when you Overkill an enemy. Overkill means that you gave your enemy a finishing blow that dealt damage which exceeded Overkill limit for that fiend. Here's an example: You kill Master Tonberry with a blow dealing 9999 damage. You'd get 1x Teleport Sphere. Overkill limit for Mr T. is 13560 damage. So if you kill Master Tonberry with blow dealing say 20000 damage, word Overkill will appear, meaning you exceeded Overkill limit, in which case you'll receive 2x Teleport Sphere. Q - I received Power Spheres from Master T., but you wrote it drops Teleport Spheres... what's up? A - Some of the enemies, bosses included, drop two different kinds of items. One is common drop, the other is rare. Q - Are there any variables that work in my favor of getting only rare drops? A - Except having a little bit of luck on your part (this doesn't include Luck stat of your chrs), there is nothing you can do to increase your bets in getting rare drops. Q - This fiend/item is not listed in your list... did you forget it? A - If you can't find certain fiend or item to be put on display in these two lists, it means only one thing: this enemy doesn't drop anything, or this item cannot be obtained as battle spoils from any fiend. ***************************************************************************** ALPHABETICAL MONSTER LIST ***************************************************************************** ENEMY'S NAME | COMMON DROP | RARE DROP ----------------------------------------------------------------------------- ???? (guy who joins) | 2x/4x Ability Sphere | 2x/4x Ability Sphere A. aeon (Macalania t.) | 1x/2x Ability Sphere | 1x/2x Ability Sphere Abaddon | 1x/2x Mana Tablet | 1x/2x Dark Matter Abyss Worm | 1x/2x Stamina Tonic | 1x/2x Dark Matter Achelous | 1x/2x Power Sphere | 1x/2x Power Sphere Adamantoise | 2x/4x Power Sphere | 4x/8x Power Sphere ----------------------------------------------------------------------------- Aerouge | 1x/2x Mana Sphere | 1x/2x Mana Sphere Ahriman | 1x/2x Speed Sphere | 1x/2x Speed Sphere Alcyone[1] | 1x/2x Speed Sphere[1] | 1x/2x Speed Sphere[1] | 1x/2x Al Bhed Potion[1] | 1x/2x Al Bhed Potion[1] Anacondaur | 1x/2x Power Sphere | 1x/2x Power Sphere Aqua Flan | 1x/2x Mana Sphere | 1x/2x Mana Sphere ----------------------------------------------------------------------------- Bandersnatch | 1x/2x Power Sphere | 1x/2x Power Sphere Barbatos | 1x/2x Power Sphere | 1x/2x Return Sphere Bashura | 1x/2x Power Sphere | 2x/4x Power Sphere Basilisk | 1x/2x Ability Sphere | 2x/4x Ability Sphere Bat Eye | 1x/2x Speed Sphere | 1x/2x Speed Sphere Behemoth | 1x/2x Power Sphere | 1x/2x Power Sphere ----------------------------------------------------------------------------- Behemoth King | 1x/2x Power Sphere | 1x/2x Lv.3 Key Sphere B. Ronso | 1x/2x Return Sphere | 1x/2x Friend Sphere Bite Bug | 1x/2x Speed Sphere | 1x/2x Speed Sphere Black Element | 1x/2x Mana Sphere | 1x/2x Return Sphere Blue Element | 1x/2x Mana Sphere | 1x/2x Mana Sphere Bomb (Mi'ihen Highroad) | 1x/2x Power Sphere | 1x/2x Power Sphere ----------------------------------------------------------------------------- Bomb (Home) | 1x/2x Power Sphere | 1x/2x Power Sphere Bomb King | 1x/2x Door to Tomorrow | 1x/2x Dark Matter Buer | 1x/2x Speed Sphere | 1x/2x Speed Sphere Bunyip | 1x/2x Power Sphere | 1x/2x Power Sphere Cactuar | 2x/4x Speed Sphere | 3x/6x Speed Sphere Cactuar King | 3x/6x Blessed Gem | 1x/2x Dark Matter ----------------------------------------------------------------------------- Catastrophe | 1x/2x Designer Wallet | 1x/2x Dark Matter Catoblepas | 1x/2x Three Stars | 1x/2x Dark Matter Cave Iguion | 1x/2x Speed Sphere | 1x/2x Power Sphere Chimera (Macalania for.) | 1x/2x Ability Sphere | 2x/4x Ability Sphere Chimera (Home) | 1x/2x Ability Sphere | 2x/4x Ability Sphere Chimera Brain | 1x/2x Ability Sphere | 2x/4x Ability Sphere ----------------------------------------------------------------------------- Chimerageist | 1x/2x Return Sphere | 1x/2x Dark Matter Chocobo Eater | 2x Lv.1 Key Sphere* | 2x Lv.1 Key Sphere* Coeurl | 1x/2x Mana Sphere | 2x/4x Mana Sphere Coeurlregina | 3x/6x Shining Gem | 1x/2x Dark Matter Condor | 1x/2x Speed Sphere | 1x/2x Speed Sphere Crawler | 1x/2x Elixir | 2x/4x Elixir ----------------------------------------------------------------------------- Dark Anima | 1x/2x Dark Matter | 1x/2x Master Sphere Dark Bahamut | 1x/2x Dark Matter | 1x/2x Master Sphere Dark Cindy | 1x/2x Dark Matter | 1x/2x Master Sphere Dark Element | 1x/2x Mana Sphere | 1x/2x Mana Sphere Dark Flan | 1x/2x Mana Sphere | 1x/2x Mana Sphere Dark Ifrit | 1x/2x Dark Matter | 1x/2x Master Sphere ----------------------------------------------------------------------------- Dark Ixion | 1x/2x Dark Matter | 1x/2x Master Sphere Dark Mindy | 1x/2x Dark Matter | 1x/2x Master Sphere Dark Sandy | 1x/2x Dark Matter | 1x/2x Master Sphere Dark Shiva | 1x/2x Dark Matter | 1x/2x Master Sphere Dark Valefor | 1x/2x Dark Matter | 1x/2x Master Sphere Dark Yojimbo | 1x/2x Dark Matter | 1x/2x Master Sphere ----------------------------------------------------------------------------- Defender | 2x/4x Power Sphere | 2x/4x Power Sphere Defender X | 1x/2x Lv.2 Key Sphere | 2x/4x Lv.2 Key Sphere Defender Z | 1x/2x Lv.2 Key Sphere | 1x/2x Lv.3 Key Sphere Demonolith | 1x/2x Mana Sphere | 1x/2x Lv.3 Key Sphere Dingo | 1x/2x Power Sphere | 1x/2x Power Sphere Dinonix | 1x/2x Speed Sphere | 1x/2x Power Sphere ----------------------------------------------------------------------------- Don Tonberry | 3x/6x Farplane Wind | 1x/2x Dark Matter Dual Horn (Mi'ihen road) | 1x/2x Ability Sphere | 1x/2x Ability Sphere Dual Horn (Home) | 1x/2x Ability Sphere | 1x/2x Ability Sphere Earth Eater | 1x/2x Fortune Sphere | 1x/2x Dark Matter Epaaj | 1x/2x Ability Sphere | 2x/4x Ability Sphere Espada | 1x/2x Rename Card | 1x/2x Dark Matter ----------------------------------------------------------------------------- Evil Eye (Macalania Lake)| 1x/2x Speed Sphere | 1x/2x Speed Sphere Evil Eye (Home) | 1x/2x Speed Sphere | 1x/2x Speed Sphere Evrae | 1x/2x Black Magic Sphere| 1x/2x Black Magic Sphere Evrae Altana | 1x/2x Black Magic Sphere| 1x/2x Black Magic Sphere Exoray | 1x/2x Mana Sphere | 1x/2x Mana Sphere Extractor | 1x/2x Mega Phoenix | 1x/2x Mega Phoenix ----------------------------------------------------------------------------- Fafnir | 20x/40x Light Curtain | 1x/2x Dark Matter Fallen Monk (both types) | 1x/2x Ability Sphere | 1x/2x Ability Sphere Fenrir | 1x/2x Agility Sphere | 1x/2x Dark Matter Flame Flan | 1x/2x Mana Sphere | 1x/2x Mana Sphere Floating Death | 2x/4x Mana Sphere | 3x/6x Mana Sphere Floating Eye | 1x/2x Speed Sphere | 1x/2x Speed Sphere ----------------------------------------------------------------------------- Funguar | 1x/2x Mana Sphere | 1x/2x Mana Sphere Gandarewa | 1x/2x Mana Sphere | 1x/2x Mana Sphere Garm | 1x/2x Power Sphere | 1x/2x Power Sphere Garuda (Besaid island) | 1x/2x Power Sphere | 1x/2x Power Sphere Garuda (Luca stadium) | 1x/2x Power Sphere | 1x/2x Power Sphere Garuda (Mushroom Rock) | 1x/2x Power Sphere | 1x/2x Power Sphere ----------------------------------------------------------------------------- Gemini (both of them) | 1x/2x Power Sphere | 2x/4x Power Sphere Geneaux's Tentacle (both)| 1x/2x Ability Sphere | 1x/2x Ability Sphere Geosgaeno (second fight) | 2x/4x Power Sphere | 2x/4x Power Sphere Ghost | 1x/2x Mana Sphere | 1x/2x Mana Sphere Gold Element | 1x/2x Mana Sphere | 1x/2x Mana Sphere Grat | 1x/2x Mana Sphere | 1x/2x Mana Sphere ----------------------------------------------------------------------------- Great Malboro | 1x/2x Mana Sphere | 1x/2x Mana Sphere Greater Sphere | 1x/2x Luck Sphere | 1x/2x Dark Matter Grenade | 1x/2x Power Sphere | 1x/2x Power Sphere Grendel | 1x/2x Ability Sphere | 2x/4x Ability Sphere Guado Guardian (with S.) | 1x/2x Ability Sphere | 1x/2x Ability Sphere Guado Gua. (with Wendigo)| 1x/2x Ability Sphere | 1x/2x Ability Sphere ----------------------------------------------------------------------------- Guado Guardian (Home) | 1x/2x Ability Sphere | 1x/2x Ability Sphere Halma | 1x/2x Power Sphere | 2x/4x Power Sphere Hornet | 1x/2x Accuracy Sphere | 1x/2x Dark Matter Ice Flan | 1x/2x Mana Sphere | 1x/2x Mana Sphere Iguion | 1x/2x Speed Sphere | 1x/2x Power Sphere Imp | 1x/2x Mana Sphere | 1x/2x Mana Sphere ----------------------------------------------------------------------------- Ipiria | 1x/2x Speed Sphere | 1x/2x Power Sphere Ironclad | 1x/2x HP Sphere | 1x/2x Dark Matter Iron Giant | 2x/4x Power Sphere | 3x/6x Power Sphere Jormungand | 2x/4x Supreme Gem | 1x/2x Dark Matter Juggernaut | 1x/2x Strength Sphere | 1x/2x Dark Matter Jumbo Flan | 1x/2x Magic Sphere | 1x/2x Dark Matter ----------------------------------------------------------------------------- Killer Bee | 1x/2x Speed Sphere | 1x/2x Speed Sphere Klikk | 1x/2x Ability Sphere | 2x/4x Ability Sphere Kottos | 20x/40x Stamina Spring | 1x/2x Dark Matter Kusariqqu | 1x/2x Power Sphere | 1x/2x Power Sphere Lamashtu | 1x/2x Power Sphere | 1x/2x Power Sphere Land Worm | 1x/2x Power Sphere | 1x/2x Lv.4 Key Sphere ----------------------------------------------------------------------------- Larva | 1x/2x Ability Sphere | 1x/2x Ability Sphere Left Arm (Penance's) | 1x Dark Matter | 1x Master Sphere Left Fin (Sin's) | 1x/2x HP Sphere | 1x/2x HP Sphere Lord Ochu | 1x/2x MP Sphere | 1x/2x HP Sphere Machea | 1x/2x Mana Sphere | 1x/2x Lv.3 Key Sphere Maelspike | 1x/2x Mana Sphere | 1x/2x Mana Sphere ----------------------------------------------------------------------------- Mafdet | 1x/2x Power Sphere | 1x/2x Power Sphere Malboro | 2x/4x Mana Sphere | 2x/4x Mana Sphere Malboro Menace | 2x/4x Mana Tonic | 1x/2x Dark Matter Mandragora | 1x/2x Mana Sphere | 1x/2x Mana Sphere Master Coeurl | 1x/2x Lv.1 Key Sphere | 1x/2x Friend Sphere Master Tonberry | 1x/2x Power Sphere | 1x/2x Teleport Sphere ----------------------------------------------------------------------------- Maze Larva | 1x/2x Ability Sphere | 1x/2x Ability Sphere Mech Defender | 1x/2x Phoenix Down | 1x/2x Mega Phoenix Mech Guard | 1x/2x Hi-Potion | 1x/2x Hi-Potion Mech Gunner | 2x/4x Hi-Potion | 2x/4x Hi-Potion Mech Hunter | 1x/2x Phoenix Down | 1x/2x Mega Phoenix Mech Leader | 1x/2x Hi-Potion | 1x/2x Mega-Potion ----------------------------------------------------------------------------- Mech Scouter (both) | 1x/2x Hi-Potion | 1x/2x Mega-Potion Melusine | 1x/2x Speed Sphere | 1x/2x Power Sphere Mi'ihen Fang | 1x/2x Power Sphere | 1x/2x Power Sphere Murussu | 1x/2x Power Sphere | 1x/2x Power Sphere Mushussu[2] | 1x/2x Power Sphere[2] | 1x/2x Power Sphere[2] | 1x/2x Al Bhed Potion[2] | 1x/2x Al Bhed Potion[2] ----------------------------------------------------------------------------- Nebiros | 1x/2x Mana Sphere | 1x/2x Mana Sphere Nega Elemental | 2x/4x Twin Stars | 1x/2x Dark Matter Negator | 1x/2x Potion | 1x/2x Hi-Potion Nemesis | 1x/2x Warp Sphere | 1x/2x Dark Matter Neslug | 1x/2x Pendulum | 1x/2x Dark Matter Nidhogg | 1x/2x Power Sphere | 1x/2x Power Sphere ----------------------------------------------------------------------------- Oblitzerator | 1x/2x Elixir | 2x/4x Elixir Ochu | 1x/2x Power Sphere | 2x/4x Mana Sphere Octopus | 1x/2x Mana Sphere | 1x/2x Mana Sphere Ogre | 1x/2x Power Sphere | 1x/2x Power Sphere Omega Weapon | 3x/6x Lv.4 Key Sphere | 3x/6x Lv.4 Key Sphere One-Eye | 1x/2x Magic Defence Sp. | 1x/2x Dark Matter ----------------------------------------------------------------------------- Ornitholestes | 1x/2x Gambler's Spirit | 1x/2x Dark Matter Penance | 1x Master Sphere | 1x Master Sphere Phlegyas | 1x/2x Power Sphere | 1x/2x Power Sphere Piranha (1-pack) | 1x/2x Power Sphere | 1x/2x Ability Sphere Piranha (2-pack) | 1x/2x Mana Sphere | 1x/2x Ability Sphere Piranha (3-pack) | 1x/2x Speed Sphere | 1x/2x Ability Sphere ----------------------------------------------------------------------------- Pteryx | 1x/2x Evasion Sphere | 1x/2x Dark Matter Puroboros | 1x/2x Mana Sphere | 1x/2x Lv.1 Key Sphere Qactuar | 1x/2x Speed Sphere | 2x/4x Speed Sphere Ragora | 1x/2x Mana Sphere | 1x/2x Mana Sphere Raldo | 1x/2x Power Sphere | 1x/2x Power Sphere Raptor | 1x/2x Speed Sphere | 1x/2x Power Sphere ----------------------------------------------------------------------------- Red Element | 1x/2x Mana Sphere | 1x/2x Mana Sphere Remora | 1x/2x Mana Sphere | 1x/2x Mana Sphere Right Arm (Penance's) | 1x Dark Matter | 1x Master Sphere Right Fin (Sin's) | 1x/2x Lv.3 Key Sphere | 1x/2x Lv.3 Key Sphere S. (Macalania temple) | 1x/2x Black Magic Sphere| 1x/2x Special Sphere Sahagin (Via Purifico) | 1x/2x Power Sphere | 1x/2x Power Sphere ----------------------------------------------------------------------------- Sahagin (Via P. underw.) | 1x/2x Power Sphere | 1x/2x Power Sphere Sahagin Chief | 1x/2x Power Sphere | 1x/2x Power Sphere Sanctuary Keeper | 1x/2x Return Sphere | 1x/2x Return Sphere Sand Wolf[3] | 1x/2x Power Sphere[3] | 1x/2x Power Sphere[3] | 1x/2x Al Bhed Potion[3] | 1x/2x Al Bhed Potion[3] Sand Worm | 2x/4x Ability Sphere | 1x/2x Lv.1 Key Sphere ----------------------------------------------------------------------------- Sandragora[4] | 1x/2x Mana Sphere[4] | 1x/2x Mana Sphere[4] | 2x/4x Al Bhed Potion[4] | 2x/4x Al Bhed Potion[4] S. Flux | 1x/2x Lv.4 Key Sphere | 1x/2x Lv.4 Key Sphere S. Natus | 2x/4x Lv.2 Key Sphere | 2x/4x Lv.2 Key Sphere S. Omnis | 1x/2x Lv.3 Key Sphere | 1x/2x Lv.3 Key Sphere Shinryu | 1x/2x Wings to Discovery| 1x/2x Dark Matter ----------------------------------------------------------------------------- Shred | 1x/2x Speed Sphere | 1x/2x Speed Sphere Simurgh | 1x/2x Speed Sphere | 1x/2x Speed Sphere Sin (on Liki) | 1x/2x Mana Sphere | 1x/2x Mana Sphere Sin (humongous HP one) | 1x/2x Lv.3 Key Sphere | 1x/2x Lv.3 Key Sphere Sin's Core | 1x/2x MP Sphere | 1x/2x MP Sphere Sinscale (on Liki) | 1x/2x Power Sphere | 1x/2x Power Sphere ----------------------------------------------------------------------------- Sinscale (under Liki) | 1x/2x Mana Sphere | 1x/2x Mana Sphere Sinspawn: Echuilles | 2x/4x Ability Sphere | 2x/4x Ability Sphere Sinspawn: Genais | 1x/2x Return Sphere | 1x/2x Return Sphere Sinspawn: Geneaux | 2x/4x Power Sphere | 3x/6x Power Sphere Sinspawn: Gui (2nd fight)| 3x/6x Lv.1 Key Sphere | 3x/6x Lv.1 Key Sphere Skoll | 1x/2x Power Sphere | 1x/2x Power Sphere ----------------------------------------------------------------------------- Sleep Sprout | 1x/2x Teleport Sphere | 1x/2x Dark Matter Snow Flan | 1x/2x Mana Sphere | 1x/2x Mana Sphere Snow Wolf | 1x/2x Power Sphere | 1x/2x Power Sphere Spectral Keeper | 1x/2x Lv.4 Key Sphere | 1x/2x Lv.4 Key Sphere Spherimorph | 1x/2x Lv.2 Key Sphere | 1x/2x Lv.2 Key Sphere Spirit | 1x/2x Mana Sphere | 1x/2x Friend Sphere ----------------------------------------------------------------------------- Splasher (all packs) | 1x/2x Power Sphere | 1x/2x Power Sphere Stratoavis | 1x/2x Amulet | 1x/2x Dark Matter Swamp Mafdet | 1x/2x Power Sphere | 1x/2x Power Sphere Tanket | 1x/2x Defence Sphere | 1x/2x Dark Matter Thorn | 1x/2x Mana Sphere | 1x/2x Mana Sphere Th'uban | 1x/2x Underdog's Secret | 1x/2x Dark Matter ----------------------------------------------------------------------------- Thunder Flan | 1x/2x Mana Sphere | 1x/2x Mana Sphere Tonberry | 1x/2x Power Sphere | 1x/2x Lv.2 Key Sphere Tros | 2x/4x Power Sphere | 2x/4x Power Sphere Ultima Buster | 1x/2x Winning Formula | 1x/2x Dark Matter Ultima Weapon | 3x/6x Lv.3 Key Sphere | 3x/6x Lv.3 Key Sphere Valaha | 1x/2x Ability Sphere | 1x/2x Ability Sphere ----------------------------------------------------------------------------- Varuna | 1x/2x Mana Sphere | 1x/2x Lv.2 Key Sphere Vidatu | 1x/2x MP Sphere | 1x/2x Dark Matter Vorban | 1x/2x Friend Sphere | 1x/2x Dark Matter Vouivre (Luca stadium) | 1x/2x Power Sphere | 1x/2x Power Sphere Vouivre (Mi'ihen road) | 1x/2x Power Sphere | 1x/2x Power Sphere Warrior Monk (both types)| 1x/2x Ability Sphere | 1x/2x Ability Sphere ----------------------------------------------------------------------------- Wasp | 1x/2x Speed Sphere | 1x/2x Speed Sphere Water Flan | 1x/2x Mana Sphere | 1x/2x Mana Sphere Wendigo | 1x/2x Power Sphere | 2x/4x Power Sphere White Element | 1x/2x Mana Sphere | 1x/2x Mana Sphere Worker | 1x/2x Hi-Potion | 1x/2x X-Potion Wraith | 1x/2x Mana Sphere | 2x/4x Mana Sphere ----------------------------------------------------------------------------- Xiphos | 1x/2x Ability Sphere | 2x/4x Ability Sphere YAT-97 | 2x/4x Phoenix Down | 1x/2x Mega Phoenix YAT-99 | 1x/2x Phoenix Down | 1x/2x Mega-Phoenix Yellow Element | 1x/2x Mana Sphere | 1x/2x Mana Sphere Y. Ronso | 1x/2x Return Sphere | 1x/2x Friend Sphere YKT-11 | 2x/4x Hi-Potion | 1x/2x Mega-Potion ----------------------------------------------------------------------------- YKT-63 | 1x/2x Hi-Potion | 1x/2x Mega-Potion Yowie | 1x/2x Speed Sphere | 1x/2x Power Sphere Y. Woman | 1x/2x Lv.3 Key Sphere | 1x/2x Lv.3 Key Sphere Zaurus | 1x/2x Speed Sphere | 2x/4x Speed Sphere Zu (first Zu)[5] | 1x/2x Power Sphere[5] | 1x/2x Power Sphere[5] | 2x/4x Al Bhed Potion[5] | 2x/4x Al Bhed Potion[5] ----------------------------------------------------------------------------- Zu (any fought after)[6] | 1x/2x Power Sphere[6] | 2x/4x Power Sphere[6] | 2x/4x Al Bhed Potion[6] | 3x/6x Al Bhed Potion[6] ----------------------------------------------------------------------------- * - must be pushed off cliff ***************************************************************************** ALPHABETICAL ITEM LIST ***************************************************************************** NOTE: Listed will be name of the item, then all enemies in the game that drop the item when defeated. If this item is common drop of specific enemy, it will be marked with C. If it's a rare drop, then it will be marked with R. SD mark denotes rarely dropped item and quantity is the same as commonly. ITEM'S NAME ----------------------------------------------------------------------------- ENEMY'S NAME | COMMON DROP | RARE DROP ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Ability Sphere ----------------------------------------------------------------------------- ???? (dude which joins) | C: 2x/4x Ability Sphere | SD A. aeon (Macalania t.) | C: 1x/2x Ability Sphere | SD Basilisk | C: 1x/2x Ability Sphere | R: 2x/4x Ability Sphere Chimera (both types) | C: 1x/2x Ability Sphere | R: 2x/4x Ability Sphere Chimera Brain | C: 1x/2x Ability Sphere | R: 2x/4x Ability Sphere Dual Horn (all types) | C: 1x/2x Ability Sphere | SD Epaaj | C: 1x/2x Ability Sphere | R: 2x/4x Ability Sphere Fallen Monk (both types) | C: 1x/2x Ability Sphere | SD Geneaux's Tentacle (both)| C: 1x/2x Ability Sphere | SD Grendel | C: 1x/2x Ability Sphere | R: 2x/4x Ability Sphere Guado Guardian (all) | C: 1x/2x Ability Sphere | SD Klikk | C: 1x/2x Ability Sphere | R: 2x/4x Ability Sphere Larva | C: 1x/2x Ability Sphere | SD Maze Larva | C: 1x/2x Ability Sphere | SD Piranha (all packs) | | R: 1x/2x Ability Sphere Sand Worm | C: 2x/4x Ability Sphere | Sinspawn: Echuilles | C: 2x/4x Ability Sphere | SD Valaha | C: 1x/2x Ability Sphere | SD Warrior Monk (both types)| C: 1x/2x Ability Sphere | SD Xiphos | C: 1x/2x Ability Sphere | R: 2x/4x Ability Sphere ----------------------------------------------------------------------------- Accuracy Sphere ----------------------------------------------------------------------------- Hornet | C: 1x/2x Accuracy Sphere| ----------------------------------------------------------------------------- Agility Sphere ----------------------------------------------------------------------------- Fenrir | C: 1x/2x Agility Sphere | SD ----------------------------------------------------------------------------- Al Bhed Potion ----------------------------------------------------------------------------- Alcyone | C: 1x/2x Al Bhed Potion | SD Mushussu | C: 1x/2x Al Bhed Potion | SD Sand Wolf | C: 1x/2x Al Bhed Potion | SD Sandragora | C: 2x/4x Al Bhed Potion | SD Zu (first encounter) | C: 2x/4x Al Bhed Potion | SD Zu (any encounter after) | C: 2x/4x Al Bhed Potion | R: 3x/6x Al Bhed Potion ----------------------------------------------------------------------------- Amulet ----------------------------------------------------------------------------- Stratoavis | C: 1x/2x Amulet | ----------------------------------------------------------------------------- Black Magic Sphere ----------------------------------------------------------------------------- S. (Mac. temple) | C: 1x/2x Black Magic Sp.| Evrae | C: 1x/2x Black Magic Sp.| SD Evrae Altana | C: 1x/2x Black Magic Sp.| SD ----------------------------------------------------------------------------- Blessed Gem ----------------------------------------------------------------------------- Cactuar King | C: 3x/6x Blessed Gem | ----------------------------------------------------------------------------- Dark Matter ----------------------------------------------------------------------------- Abaddon | | R: 1x/2x Dark Matter Abyss Worm | | R: 1x/2x Dark Matter Bomb King | | R: 1x/2x Dark Matter Cactuar King | | R: 1x/2x Dark Matter Catastrophe | | R: 1x/2x Dark Matter Catoblepas | | R: 1x/2x Dark Matter Chimerageist | | R: 1x/2x Dark Matter Coeurlregina | | R: 1x/2x Dark Matter Dark Anima | C: 1x/2x Dark Matter | Dark Bahamut | C: 1x/2x Dark Matter | Dark Cindy | C: 1x/2x Dark Matter | Dark Ifrit | C: 1x/2x Dark Matter | Dark Ixion | C: 1x/2x Dark Matter | Dark Mindy | C: 1x/2x Dark Matter | Dark Sandy | C: 1x/2x Dark Matter | Dark Shiva | C: 1x/2x Dark Matter | Dark Valefor | C: 1x/2x Dark Matter | Dark Yojimbo | C: 1x/2x Dark Matter | Don Tonberry | | R: 1x/2x Dark Matter Earth Eater | | R: 1x/2x Dark Matter Espada | | R: 1x/2x Dark Matter Fafnir | | R: 1x/2x Dark Matter Fenrir | | R: 1x/2x Dark Matter Greater Sphere | | R: 1x/2x Dark Matter Hornet | | R: 1x/2x Dark Matter Ironclad | | R: 1x/2x Dark Matter Jormungand | | R: 1x/2x Dark Matter Juggernaut | | R: 1x/2x Dark Matter Jumbo Flan | | R: 1x/2x Dark Matter Kottos | | R: 1x/2x Dark Matter Left Arm (Penance's) | C: 1x Dark Matter | Malboro Menace | | R: 1x/2x Dark Matter Nega Elemental | | R: 1x/2x Dark Matter Nemesis | | R: 1x/2x Dark Matter Neslug | | R: 1x/2x Dark Matter One-Eye | | R: 1x/2x Dark Matter Ornitholestes | | R: 1x/2x Dark Matter Pteryx | | R: 1x/2x Dark Matter Right Arm (Penance's) | C: 1x Dark Matter | Shinryu | | R: 1x/2x Dark Matter Sleep Sprout | | R: 1x/2x Dark Matter Stratoavis | | R: 1x/2x Dark Matter Tanket | | R: 1x/2x Dark Matter Th'uban | | R: 1x/2x Dark Matter Ultima Buster | | R: 1x/2x Dark Matter Vidatu | | R: 1x/2x Dark Matter Vorban | | R: 1x/2x Dark Matter ----------------------------------------------------------------------------- Defence Sphere ----------------------------------------------------------------------------- Tanket | C: 1x/2x Defence Sphere | ----------------------------------------------------------------------------- Designer Wallet ----------------------------------------------------------------------------- Catastrophe | C: 1x/2x Designer Wallet| ----------------------------------------------------------------------------- Door to Tomorrow ----------------------------------------------------------------------------- Bomb King | C: 1x/2x Door to Tomor. | ----------------------------------------------------------------------------- Elixir ----------------------------------------------------------------------------- Crawler | C: 1x/2x Elixir | R: 2x/4x Elixir Oblitzerator | C: 1x/2x Elixir | R: 2x/4x Elixir ----------------------------------------------------------------------------- Evasion Sphere ----------------------------------------------------------------------------- Pteryx | C: 1x/2x Evasion Sphere | ----------------------------------------------------------------------------- Farplane Wind ----------------------------------------------------------------------------- Don Tonberry | C: 3x/6x Farplane Wind | ----------------------------------------------------------------------------- Fortune Sphere ----------------------------------------------------------------------------- Earth Eater | C: 1x/2x Fortune Sphere | ----------------------------------------------------------------------------- Friend Sphere ----------------------------------------------------------------------------- B. Ronso | | R: 1x/2x Friend Sphere Master Coeurl | | R: 1x/2x Friend Sphere Spirit | | R: 1x/2x Friend Sphere Vorban | C: 1x/2x Friend Sphere | Y. Ronso | R: 1x/2x Friend Sphere | ----------------------------------------------------------------------------- Gambler's Spirit ----------------------------------------------------------------------------- Ornitholestes | C: 1x/2x Gambler's Sp. | ----------------------------------------------------------------------------- Hi-Potion ----------------------------------------------------------------------------- Mech Guard | C: 1x/2x Hi-Potion | SD Mech Gunner | C: 2x/4x Hi-Potion | SD Mech Leader | C: 1x/2x Hi-Potion | Mech Scouter (both) | C: 1x/2x Hi-Potion | Negator | | R: 1x/2x Hi-Potion Worker | C: 1x/2x Hi-Potion | YKT-11 | C: 2x/4x Hi-Potion | YKT-63 | C: 1x/2x Hi-Potion | ----------------------------------------------------------------------------- HP Sphere ----------------------------------------------------------------------------- Ironclad | C: 1x/2x HP Sphere | Left Fin (Sin's) | C: 1x/2x HP Sphere | SD Lord Ochu | | R: 1x/2x HP Sphere ----------------------------------------------------------------------------- Luck Sphere ----------------------------------------------------------------------------- Greater Sphere | C: 1x/2x Luck Sphere | ----------------------------------------------------------------------------- Lv.1 Key Sphere ----------------------------------------------------------------------------- Chocobo Eater | C: 2x Lv.1 Key Sphere* | SD Master Coeurl | C: 1x/2x Lv.1 Key Sphere| SD Puroboros | | R: 1x/2x Lv.1 Key Sphere Sand Worm | | R: 1x/2x Lv.1 Key Sphere Sinspawn: Gui (2nd fight)| C: 3x/6x Lv.1 Key Sphere| SD ----------------------------------------------------------------------------- Lv.2 Key Sphere ----------------------------------------------------------------------------- Defender X | C: 1x/2x Lv.2 Key Sphere| R: 2x/4x Lv.2 Key Sphere Defender Z | C: 1x/2x Lv.2 Key Sphere| S. Natus | C: 2x/4x Lv.2 Key Sphere| SD Spherimorph | C: 1x/2x Lv.2 Key Sphere| SD Tonberry | | R: 1x/2x Lv.2 Key Sphere Varuna | | R: 1x/2x Lv.2 Key Sphere ----------------------------------------------------------------------------- Lv.3 Key Sphere ----------------------------------------------------------------------------- Behemoth King | | R: 1x/2x Lv.3 Key Sphere Defender Z | | R: 1x/2x Lv.3 Key Sphere Demonolith | | R: 1x/2x Lv.3 Key Sphere Machea | | R: 1x/2x Lv.3 Key Sphere Right Fin (Sin's) | C: 1x/2x Lv.3 Key Sphere| SD S. Omnis | C: 1x/2x Lv.3 Key Sphere| SD Sin (big HP one) | C: 1x/2x Lv.3 Key Sphere| SD Ultima Weapon | C: 3x/6x Lv.3 Key Sphere| SD Y. Woman | C: 1x/2x Lv.3 Key Sphere| SD ----------------------------------------------------------------------------- Lv.4 Key Sphere ----------------------------------------------------------------------------- Land Worm | | R: 1x/2x Lv.4 Key Sphere Omega Weapon | C: 3x/6x Lv.4 Key Sphere| SD S. Flux | C: 1x/2x Lv.4 Key Sphere| SD Spectral Keeper | C: 1x/2x Lv.4 Key Sphere| SD ----------------------------------------------------------------------------- Light Curtain ----------------------------------------------------------------------------- Fafnir | C: 20x/40x Light Curtain| ----------------------------------------------------------------------------- Magic Defence Sphere ----------------------------------------------------------------------------- One-Eye | C: 1x/2x Magic Def. Sp. | ----------------------------------------------------------------------------- Magic Sphere ----------------------------------------------------------------------------- Jumbo Flan | C: 1x/2x Magic Sphere | ----------------------------------------------------------------------------- Mana Sphere ----------------------------------------------------------------------------- Aerouge | C: 1x/2x Mana Sphere | SD Aqua Flan | C: 1x/2x Mana Sphere | SD Black Element | C: 1x/2x Mana Sphere | Blue Element | C: 1x/2x Mana Sphere | SD Coeurl | C: 1x/2x Mana Sphere | R: 2x/4x Mana Sphere Dark Element | C: 1x/2x Mana Sphere | SD Dark Flan | C: 1x/2x Mana Sphere | SD Demonolith | C: 1x/2x Mana Sphere | Exoray | C: 1x/2x Mana Sphere | SD Flame Flan | C: 1x/2x Mana Sphere | SD Floating Death | C: 2x/4x Mana Sphere | R: 3x/6x Mana Sphere Funguar | C: 1x/2x Mana Sphere | SD Gandarewa | C: 1x/2x Mana Sphere | SD Ghost | C: 1x/2x Mana Sphere | SD Gold Element | C: 1x/2x Mana Sphere | SD Grat | C: 1x/2x Mana Sphere | SD Great Malboro | C: 1x/2x Mana Sphere | SD Ice Flan | C: 1x/2x Mana Sphere | SD Imp | C: 1x/2x Mana Sphere | SD Machea | C: 1x/2x Mana Sphere | Maelspike | C: 1x/2x Mana Sphere | SD Malboro | C: 2x/4x Mana Sphere | SD Mandragora | C: 1x/2x Mana Sphere | SD Nebiros | C: 1x/2x Mana Sphere | SD Ochu | | R: 2x/4x Mana Sphere Octopus | C: 1x/2x Mana Sphere | SD Piranha (2-pack) | C: 1x/2x Mana Sphere | Puroboros | C: 1x/2x Mana Sphere | Ragora | C: 1x/2x Mana Sphere | SD Red Element | C: 1x/2x Mana Sphere | SD Remora | C: 1x/2x Mana Sphere | SD Sandragora | C: 1x/2x Mana Sphere | SD Sin (on Hawaii cruise) | C: 1x/2x Mana Sphere | SD Sinscale (under Liki) | C: 1x/2x Mana Sphere | SD Snow Flan | C: 1x/2x Mana Sphere | SD Spirit | C: 1x/2x Mana Sphere | Thorn | C: 1x/2x Mana Sphere | SD Thunder Flan | C: 1x/2x Mana Sphere | SD Varuna | C: 1x/2x Mana Sphere | Water Flan | C: 1x/2x Mana Sphere | SD White Element | C: 1x/2x Mana Sphere | SD Wraith | C: 1x/2x Mana Sphere | R: 2x/4x Mana Sphere Yellow Element | C: 1x/2x Mana Sphere | SD ----------------------------------------------------------------------------- Mana Tablet ----------------------------------------------------------------------------- Abaddon | C: 1x/2x Mana Tablet | ----------------------------------------------------------------------------- Mana Tonic ----------------------------------------------------------------------------- Malboro Menace | C: 2x/4x Mana Tonic | ----------------------------------------------------------------------------- Master Sphere ----------------------------------------------------------------------------- Dark Anima | | R: 1x/2x Master Sphere Dark Bahamut | | R: 1x/2x Master Sphere Dark Cindy | | R: 1x/2x Master Sphere Dark Ifrit | | R: 1x/2x Master Sphere Dark Ixion | | R: 1x/2x Master Sphere Dark Mindy | | R: 1x/2x Master Sphere Dark Sandy | | R: 1x/2x Master Sphere Dark Shiva | | R: 1x/2x Master Sphere Dark Valefor | | R: 1x/2x Master Sphere Dark Yojimbo | | R: 1x/2x Master Sphere Left Arm (Penance's) | | R: 1x Master Sphere Penance | C: 1x Master Sphere | SD Right Arm (Penance's) | | R: 1x Master Sphere ----------------------------------------------------------------------------- Mega-Potion ----------------------------------------------------------------------------- Mech Leader | | R: 1x/2x Mega-Potion Mech Scouter (both types)| | R: 1x/2x Mega-Potion YKT-11 | | R: 1x/2x Mega-Potion YKT-63 | | R: 1x/2x Mega-Potion ----------------------------------------------------------------------------- Mega Phoenix ----------------------------------------------------------------------------- Extractor | C: 1x/2x Mega Phoenix | SD Mech Defender | | R: 1x/2x Mega Phoenix Mech Hunter | | R: 1x/2x Mega Phoenix YAT-97 | | R: 1x/2x Mega Phoenix YAT-99 | | R: 1x/2x Mega Phoenix ----------------------------------------------------------------------------- MP Sphere ----------------------------------------------------------------------------- Lord Ochu | C: 1x/2x MP Sphere | Sin's Core | C: 1x/2x MP Sphere | SD Vidatu | C: 1x/2x MP Sphere | ----------------------------------------------------------------------------- Pendulum ----------------------------------------------------------------------------- Neslug | C: 1x/2x Pendulum | ----------------------------------------------------------------------------- Phoenix Down ----------------------------------------------------------------------------- Mech Defender | C: 1x/2x Phoenix Down | Mech Hunter | C: 1x/2x Phoenix Down | YAT-97 | C: 2x/4x Phoenix Down | YAT-99 | C: 1x/2x Phoenix Down | ----------------------------------------------------------------------------- Potion ----------------------------------------------------------------------------- Negator | C: 1x/2x Potion | ----------------------------------------------------------------------------- Power Sphere ----------------------------------------------------------------------------- Achelous | C: 1x/2x Power Sphere | SD Adamantoise | C: 2x/4x Power Sphere | R: 4x/8x Power Sphere Anacondaur | C: 1x/2x Power Sphere | SD Bandersnatch | C: 1x/2x Power Sphere | SD Barbatos | C: 1x/2x Power Sphere | Bashura | C: 1x/2x Power Sphere | R: 2x/4x Power Sphere Behemoth | C: 1x/2x Power Sphere | SD Behemoth King | C: 1x/2x Power Sphere | Bomb (Mi'ihen road) | C: 1x/2x Power Sphere | SD Bomb (Home) | C: 1x/2x Power Sphere | SD Bunyip | C: 1x/2x Power Sphere | SD Cave Iguion | | R: 1x/2x Power Sphere Defender | C: 2x/4x Power Sphere | SD Dingo | C: 1x/2x Power Sphere | SD Dinonix | | R: 1x/2x Power Sphere Garm | C: 1x/2x Power Sphere | SD Garuda (all types) | C: 1x/2x Power Sphere | SD Gemini (both of them) | C: 1x/2x Power Sphere | R: 2x/4x Power Sphere Geosgaeno (2nd fight) | C: 2x/4x Power Sphere | SD Grenade | C: 1x/2x Power Sphere | SD Halma | C: 1x/2x Power Sphere | R: 2x/4x Power Sphere Iguion | | R: 1x/2x Power Sphere Ipiria | | R: 1x/2x Power Sphere Iron Giant | C: 2x/4x Power Sphere | R: 3x/6x Power Sphere Kusariqqu | C: 1x/2x Power Sphere | SD Lamashtu | C: 1x/2x Power Sphere | SD Land Worm | C: 1x/2x Power Sphere | Mafdet | C: 1x/2x Power Sphere | SD Master Tonberry | C: 1x/2x Power Sphere | Melusine | | R: 1x/2x Power Sphere Mi'ihen Fang | C: 1x/2x Power Sphere | SD Murussu | C: 1x/2x Power Sphere | SD Mushussu | C: 1x/2x Power Sphere | SD Nidhogg | C: 1x/2x Power Sphere | SD Ochu | C: 1x/2x Power Sphere | Ogre | C: 1x/2x Power Sphere | SD Piranha (1-pack) | C: 1x/2x Power Sphere | Phlegyas | C: 1x/2x Power Sphere | SD Raldo | C: 1x/2x Power Sphere | SD Raptor | | R: 1x/2x Power Sphere Sahagin (both Pur. types)| C: 1x/2x Power Sphere | SD Sahagin Chief | C: 1x/2x Power Sphere | SD Sand Wolf | C: 1x/2x Power Sphere | SD Sinscale (aboard Liki) | C: 1x/2x Power Sphere | SD Sinspawn: Geneaux | C: 2x/4x Power Sphere | R: 3x/6x Power Sphere Skoll | C: 1x/2x Power Sphere | SD Snow Wolf | C: 1x/2x Power Sphere | SD Splasher (all packs) | C: 1x/2x Power Sphere | SD Swamp Mafdet | C: 1x/2x Power Sphere | SD Tonberry | C: 1x/2x Power Sphere | Tros | C: 2x/4x Power Sphere | SD Vouivre (both types) | C: 1x/2x Power Sphere | SD Wendigo | C: 1x/2x Power Sphere | R: 2x/4x Power Sphere Yowie | | R: 1x/2x Power Sphere Zu (first Zu) | C: 1x/2x Power Sphere | SD Zu (any Zu after) | C: 1x/2x Power Sphere | R: 2x/4x Power Sphere ----------------------------------------------------------------------------- Rename Card ----------------------------------------------------------------------------- Espada | C: 1x/2x Rename Card | ----------------------------------------------------------------------------- Return Sphere ----------------------------------------------------------------------------- Barbatos | | R: 1x/2x Return Sphere B. Ronso | C: 1x/2x Return Sphere | Black Element | | R: 1x/2x Return Sphere Chimerageist | C: 1x/2x Return Sphere | Sanctuary Keeper | C: 1x/2x Return Sphere | SD Sinspawn: Genais | C: 1x/2x Return Sphere | SD Y. Ronso | C: 1x/2x Return Sphere | ----------------------------------------------------------------------------- Shining Gem ----------------------------------------------------------------------------- Coeurlregina | C: 3x/6x Shining Gem | ----------------------------------------------------------------------------- Special Sphere ----------------------------------------------------------------------------- S. (Mac. temple) | | R: 1x/2x Special Sphere ----------------------------------------------------------------------------- Speed Sphere ----------------------------------------------------------------------------- Cave Iguion | C: 1x/2x Speed Sphere | Ahriman | C: 1x/2x Speed Sphere | SD Alcyone | C: 1x/2x Speed Sphere | SD Bat Eye | C: 1x/2x Speed Sphere | SD Bite Bug | C: 1x/2x Speed Sphere | SD Buer | C: 1x/2x Speed Sphere | SD Cactuar | C: 2x/4x Speed Sphere | R: 3x/6x Speed Sphere Condor | C: 1x/2x Speed Sphere | SD Dinonix | C: 1x/2x Speed Sphere | Evil Eye (both types) | C: 1x/2x Speed Sphere | SD Floating Eye | C: 1x/2x Speed Sphere | SD Iguion | C: 1x/2x Speed Sphere | Ipiria | C: 1x/2x Speed Sphere | Killer Bee | C: 1x/2x Speed Sphere | SD Melusine | C: 1x/2x Speed Sphere | Piranha (3-pack) | C: 1x/2x Speed Sphere | Qactuar | C: 1x/2x Speed Sphere | R: 2x/4x Speed Sphere Raptor | C: 1x/2x Speed Sphere | Shred | C: 1x/2x Speed Sphere | SD Simurgh | C: 1x/2x Speed Sphere | SD Wasp | C: 1x/2x Speed Sphere | SD Yowie | C: 1x/2x Speed Sphere | Zaurus | C: 1x/2x Speed Sphere | R: 2x/4x Speed Sphere ----------------------------------------------------------------------------- Stamina Spring ----------------------------------------------------------------------------- Kottos | C: 20x/40x Stam. Spring | ----------------------------------------------------------------------------- Stamina Tonic ----------------------------------------------------------------------------- Abyss Worm | C: 1x/2x Stamina Tonic | ----------------------------------------------------------------------------- Strength Sphere ----------------------------------------------------------------------------- Juggernaut | C: 1x/2x Strength Sphere| ----------------------------------------------------------------------------- Supreme Gem ----------------------------------------------------------------------------- Jormungand | C: 2x/4x Supreme Gem | ----------------------------------------------------------------------------- Teleport Sphere ----------------------------------------------------------------------------- Master Tonberry | | R: 1x/2x Teleport Sphere Sleep Sprout | C: 1x/2x Teleport Sphere| ----------------------------------------------------------------------------- Three Stars ----------------------------------------------------------------------------- Catoblepas | C: 1x/2x Three Stars | ----------------------------------------------------------------------------- Twin Stars ----------------------------------------------------------------------------- Nega Elemental | C: 2x/4x Twin Stars | ----------------------------------------------------------------------------- Underdog's Secret ----------------------------------------------------------------------------- Th'uban | C: 1x/2x Underdog's Sec.| ----------------------------------------------------------------------------- Warp Sphere ----------------------------------------------------------------------------- Nemesis | C: 1x/2x Warp Sphere | ----------------------------------------------------------------------------- Winning Formula ----------------------------------------------------------------------------- Ultima Buster | C: 1x/2x Winning Formula| ----------------------------------------------------------------------------- Wings to Discovery ----------------------------------------------------------------------------- Shinryu | C: 1x/2x Wings to Disc. | ----------------------------------------------------------------------------- X-Potion ----------------------------------------------------------------------------- Worker | | R: 1x/2x X-Potion ----------------------------------------------------------------------------- * - must be pushed off cliff ----------------------------------------------------------------------------- ============================================================================= ============================================================================= XXVI) ABOUT WEAPONS ---> A817 ============================================================================= ============================================================================= ***************************************************************************** PART A - LISTS OF CHARACTERS WEAPONS ***************************************************************************** Welcome to Weapons section. Listed here will be all of character's weapons and what abilities should be put on them in order to get that weapon. Weapons will be listed in alphabetical order for a specific character along with an example of abilities to be put on them. ----------------------------------------------------------------------------- 1A - TIDUS' WEAPONS ---> A818 ----------------------------------------------------------------------------- Ambitious (Overdrive->AP) | Apocalypse (four status strikes)* Arc Sword (Half MP Cost) | Ascalon (Double AP) A-Steel (Distil Ability) | Astral Sword (One MP Cost) Avenger (Counter-Attack or Evade&C.) | Balmung (Triple Over., Overdrive->AP) Baroque Sword (2 or 3 ability slots) | Basilisk Steel (Stonetouch) Brotherhood (special weapon) | Caladbolg (celestial weapon) Crystal Sword (four element strikes) | Dance Macabre (Deathstrike) Deathbringer (Deathtouch) | Double-Edge (two element strikes) Durandal (Triple AP) | Enchanted Sword (Mag+3%) Excalibur (Break Damage Limit) | Fencing Saber (Str+5%) Flametongue (Firestrike) | Force Saber (Mag+??% and Str+??%) Gilventure (Gillionare) | Gravestone (Stonestrike) Heartbreaker (Triple Overdrive) | Helter-Skelter(three status strikes)* Hrunting (SOS Overdrive) | Hunter's Sword (Sensor) Ice Brand (Icestrike) | Knight Sword (three Str+??%) Largamente (Slowstrike) | Lifesaver (Alchemy) Lightning Steel (Lightningstrike) | Lionheart (Double Overdrive) Liquid Steel (Waterstrike) | Longsword (starting weapon) Lullaby Steel (Sleeptouch) | Mage Masher (Silencestrike) Master Sword (four Str+??%) | Mirage Sword (Magic Booster) M-Steel (Distil Mana) | Muted Steel (Silencetouch) Nightbringer (Darkstrike) | Nightmare (Sleepstrike) Poison Steel (Poisontouch) | Prism Steel (Magic Counter) P-Steel (Distil Power) | Ragnarok(Triple Ov., Tr. AP, Ov.->AP) Razzmatazz (two status touches)* | Rune Steel (Mag+5%) Runemaster (four Mag+??%) | Save The Queen (Double Ov., Doub. AP) Sidewinder (Poisonstrike) | Slasher (Piercing) Soldier's Saber (Str+20% or Str+10%) | Sonic Steel (First Strike) Sorcery Sword (Mag+10% or Mag+10%) | S-Steel (Distil Speed) Stunning Steel (Slowtouch) | Taming Sword (Capture) Tri-Steel (three element strikes) | Twilight Steel (Darktouch) Variable Steel (empty 4-slot weapon) | Vendetta (Counter-At., Mag C. or E&C) Vigilante (Initiative) | Warlock (Magic B. + three Mag+??%) Warrior's Sword (Str+3%) | Wizard Sword (three Mag+??%) ----------------------------------------------------------------------------- 2A - YUNA'S WEAPONS ---> A819 ----------------------------------------------------------------------------- Abraxas (Break Damage Limit) | Arc Arcana (four element Strikes) A-Staff (Distil Ability) | Astral Rod (One MP Cost) Beladonna Wand (Poisontouch) | Bizarre Staff (Poisonstrike) Break Rod (Stonetouch) | Calcite Staff (Stonestrike) Chaos Rod (four status strikes)* | Conductor (Initiative) Darkness Staff (Darkstrike) | Death Wand (Deathtouch) Defender (Counter-Attack or Evade&C.) | Dual Rod (two element strikes) Ductile Rod (2 or 3 ability slots) | El Dorado (Gillionare) Enchanted Rod (Mag+3%) | Entangling Rod (Slowtouch) Faerie Staff (Magic B., three Mag+??%)| Force Rod (Mag+??% and Str+??%) Full Metal Rod (Str+20% or Str+10%) | Healing Rod (Alchemy) Heavenly Axis (3x Ov., 3x AP, Ov.->AP)| Herding Staff (Capture) Impasse (Slowstrike) | Judgement (Ov.->AP, Triple Overdrive) Laevatein (SOS Overdrive) | Lullaby Rod (Sleeptouch) Mage's Staff (three Mag+??%) | Magistral Rod (Half MP Cost) Malleable Staff (empty 4-slot weapon) | Mirage Rod (Magic Booster) Monk Staff (three Str+??%) | M-Staff (Distil Mana) Nemesis Rod (Magic C. and E&C or C-A) | Nimbus Rod (Double Overdrive) Nirvana (celestial weapon) | Ominous Rod (two status touches)* Power Staff (all Str+??%) | Prism Rod (Magic Counter) P-Staff (Distil Power) | Punisher (Deathstrike) Reticent Staff (Silencestrike) | Rod of Beating (Str+3%) Rod of Darkness (Darktouch) | Rod of Fire (Firestrike) Rod of Ice (Icestrike) | Rod of Lightning (Lightningstrike) Rod of Roses (Triple Overdrive) | Rod of Silence (Silencetouch) Rod of Striking (Str+5%) | Rod of Water (Waterstrike) Rod of Wisdom (Sensor) | Rune Rod (Mag+5%) Seraphim Rod (Double AP, 2x Overdrive)| Shining Staff (all Mag+??%) Sorcery Rod (Mag+20% or Mag+10%) | Spiked Rod (Piercing) S-Staff (Distil Speed) | Staff (starting weapon) Staff of Thorns (Sleepstrike) | Tri-Rod (three element strikes) Wicked Wand (three status strikes)* | Wind Rod (First Strike) Wing Wand (Double AP) | Wonder Wand (Overdrive->AP) Wonder Wing (Triple AP) | ----------------------------------------------------------------------------- 3A - LULU'S WEAPONS ---> A820 ----------------------------------------------------------------------------- Abaddon Cait Sith (3 status strikes)* | A-Mog (Distil Ability) Attack Mog (Str+3%) | Blinding Cait Sith (Darktouch) Booster Cactuar (Magic Booster) | Buster Mog (Str+5%) Cactuar Scope (Sensor) | Cactuar Spy (Initiative) Cactuar Wizard (Half MP Cost) | Chaotic Cait Sith (4 status strikes)* Chronos Cait Sith (Slowstrike) | Comet Cactuar (Triple AP) Dark Cait Sith (Darkstrike) | Dreamy Cait Sith (Sleepstrike) Fatal Cait Sith (Deathtouch) | Fire Moomba (Firestrike) Fossil Cait Sith (Stonetouch) | Ice Moomba (Icestrike) Late Cait Sith (Slowtouch) | Lord Cactuar (Overdrive->AP) Magical Cactuar (One MP Cost) | Magical Mog (Mag+3%) Magician Mog (three Mag+??%) | Mana Mog (Magic B. and three Mag+??%) Medical Mog (Alchemy) | M-Mog (Distil Mana) Moogle (starting weapon) | Moomba Duo (two element strikes) Moomba Force (Mag+??%, Str+??%) | Moomba Mage (Mag+20% or Mag+10%) Moomba Quartet (four element strikes) | Moomba Trio (three element strikes) Moomba Warrior (Str+20% or Str+10%) | Morphing Mog (empty 4-slot weapon) Mute Cait Sith (Silencestrike) | Noxious Cait Sith (Poisontouch) Ominous Cait Sith(two status touches)*| Onion Knight (celestial weapon) P-Mog (Distil Power) | Power Mog (three Str+??% Prism Cactuar (Magic Counter) | Quiet Cait Sith (Silencetouch) Raging Cactuar (Counter-Attack or E&C)| Rune Mog (Mag+5%) Sleepy Cait Sith (Sleeptouch) | S-Mog (Distil Speed) Soul of Mog (Break Damage Limit) | Space Bandit (Gillionare) Space Energy (Double Overdrive) | Space Force (Triple Overdrive) Space King (2x AP, Double Overdrive) | Space Mage (all Mag+??%) Space Master (3x Overdrive, Over.->AP)| Space Power (SOS Overdrive) Space Soul (3x Ov., 3x AP, Ov.->AP) | Space Warrior (all Str+??%) Star Cactuar (Double AP) | Stinger Mog (Piercing) Stone Cait Sith (Stonestrike) | Swift Cactuar (First Strike) Thunder Moomba (Lightningstrike) | Toxic Cait Sith (Poisonstrike) Trapper Mog (Capture) | Variable Mog (2 or 3 ability slots) Vengeful Cactuar(Magic C., C-A or E&C)| Water Moomba (Waterstrike) Wicked Cait Sith (Deathstrike) | ----------------------------------------------------------------------------- 4A - RIKKU'S WEAPONS ---> A821 ----------------------------------------------------------------------------- A-Claw (Distil Ability) | Barbed Knuckles (Piercing) Battle Freak (SOS Overdrive) | Break Knuckles (Stonetouch) Brunhilde (all Mag+??%) | Buster Claw (Str+5%) Buster Glove (Str+3%) | Buster Knuckles (Str+20% or Str+10%) Claw (starting weapon) | Clock Hand (Slowtouch) Clockwork (Slowstrike) | Colossus (Stonestrike) Daydreamer (Sleeptouch) | Deus Ex Machina (four elem. strikes) Devastator (2 or 3 ability slots) | Dual Claw (two eleemnt strikes) Executioner (Deathstrike) | Eye Poker (Darktouch) Flexible Arm (empty 4-slot weapon) | Force Knuckles (Str+??% and Mag+??%) Godhand (celestial weapon) | Golden Arm (Triple AP) Golden Hand (Double AP) | Hawkeye (Sensor) Hot Knuckles (Firestrike) | Hurricane Claw (two status touches)* Ice Claw (Icestrike) | Infinity (One MP Cost) Iron Claw (three Str+??%) | Iron Grip (Capture) Ironside (Overdrive->AP) | Jammer (Darkstrike) Kaiser Knuckles (Break Damage Limit) | Lights Out (Sleepstrike) Mage Husher (Silencestrike) | Magic Claw (Mag+5%) Magic Glove (Mag+3%) | Magic Knuckles (Mag+20% or Mag+10%) Magical Rave (Half MP Cost) | Manticore Claw (Poisonstrike) M-Claw (Distil Mana) | Mirage Claw (Magic Booster) Ninja Claw (Deathtouch) | Overload (Triple Overdrive) Override (Double Overdrive) | P-Claw (Distil Power) Poison Claw (Poisontouch) | Prism Claw (Magic Counter) Rising Sun (three element strikes) | S-Claw (Distil Speed) Shocking Fist (Lightningstrike) | Sonar (Initiative) Spartan (all Str+??%) | Stickyfingers (Gillionare) Survivor (Survivor) | Tempest Claw (four status strikes)* The Ogre (three Mag+??%) | Tidal Knuckles (Waterstrike) Tit-for-Tat (Counter-Attack or E&C) | Tongue Holder (Silencetouch) Typhoon Claw (three status strikes)* | Unlimited (3x Overdrive, Ov.->AP) Untouchable (Magic C., C-A or E&C) | Valkyrie (Magic B. and three Mag+??%) Vanguard (First Strike) | Victorix (3x Ov., 3x AP, Ov.->AP) Warmonger (Double Overdrive, 2x AP) | ----------------------------------------------------------------------------- 5A - WAKKA'S WEAPONS ---> A822 ----------------------------------------------------------------------------- A-Ball (Distil Ability) | Ace Striker (all Str+??%) Ace Wizard (all Mag+??%) | All-Rounder (empty 4-slot weapon) Blackout (Darkstrike) | Blind Pass (Darktouch) Blowout (3x Ov., 3x AP, Ov.->AP) | Breakaway (First Strike) Buzzerbeater (SOS Overdrive) | Catcher (Capture) Center Forward (Piercing) | Comeback (Alchemy) Delay of Game (Slowtouch) | Double Header (two element strikes) Double Penalty (two status touches)* | Double Score (Double AP) Dream Team (Sleeptouch) | Fire Ball (Firestrike) First Goal (Initiative) | Four-on-One (four element strikes) Free Agent (Gillionare) | Grand Slam (Break Damage Limit) Halftime (Half MP Cost) | Hyper Ball (Str+5%) Ice Ball (Icestrike) | Magic Ball (Mag+3%) M-Ball (Distil Mana) | Mirage Ball (Magic Booster) Muffler (Silencestrike) | Noisebreaker (Silencetouch) Official Ball (starting weapon) | Ovation (Str+??% and Mag+??%) Over the Top(Magic B. + three Mag+??%)| Overtime (One MP Cost) P-Ball (Distil Power) | Penalty Master (four status strikes)* Power Ball (Str+3%) | Power Play (three Str+??%) Prism Ball (Magic Counter) | Rematch (Counter-Attack or E&C) Rookie Star (Overdrive->AP) | Rough Play (Deathtouch) Rout (Triple Overdrive, Overdrive->AP)| Rulebreaker (Poisontouch) Rune Ball (Mag+5%) | S-Ball (Distil Speed) Scoring Spree (Double Overdrive) | Scout (Sensor) Sleeper (Sleepstrike) | Stone Cold (Stonestrike) Striker (Str+20% or Str+10%) | Sudden Death (Deathstrike) Switch Hitter (2 or 3 ability slots) | T.K.O. (Stonetouch) Thunder Ball (Lightningstrike) | Tie Breaker (2x AP, Double Overdrive) Timeout (Slowstrike) | Trickster (Mag+20% or Mag+10%) Tricolor (three element strikes) | Triple Penalty(three status strikes)* Triple Score (Triple AP) | Turnover (Magic C., C-A or E&C) Violation (Poisonstrike) | Virtuoso (three Mag+??%) Water Ball (Waterstrike) | Winning Streak (Triple Overdrive) World Champion (celestial weapon) | ----------------------------------------------------------------------------- 6A - AURON'S WEAPONS ---> A823 ----------------------------------------------------------------------------- A-Blade (Distil Ability) | Alkaid (3x Overdrive, Overdrive->AP) Ashura (Magic C., C-A or E&C) | Assassin Blade (Deathstrike) Basara Blade (Str+??% and Mag+??%) | Beastmaster (Capture) Blade (starting weapon) | Blockade (Slowstrike) Blurry Moon (Darktouch) | Chaos Blade (two status touches)* Conqueror (four element strikes) | Corruptor (three status strikes)* Critical Blade (Deathtouch) | Dark Blade (Darkstrike) Divider (Double AP) | Djinn Blade (three Mag+??%) Dozing Blade (Sleepstrike) | Dragonkiller (Double Overdrive) Dual Blade (two element strikes) | Fire Blade (Firestrike) Frost Blade (Icestrike) | Genji Blade (Triple Overdrive) Gilmonger (Gillionare) | Gorgon Gaze (Stonetouch) Heaven's Cloud (Break Damage Limit) | Hunter's Blade (Sensor) Ichimonji (three element strikes) | Inducer (Half MP Cost) Katana (Piercing) | Knight Blade (Str+3%) Kotetsu (Evade&Counter or C-A) | Lifegiver (Alchemy) Magic Blade (Mag+3%) | Masamune (celestial weapon) Master Djinn (all Mag+??%) | Master Ogre (all Str+??%) Matoya's Blade (MB + three Mag+??%) | M-Blade (Distil Mana) Mirage Blade (Magic Booster) | Muramasa (3x Ov., 3x AP, Ov.->AP) Murasame (One MP Cost) | Nodachi (Str+20% or Str+10%) Ogre Blade (three Mag+??%) | Ogrekiller (SOS Overdrive) Painkiller (Triple AP) | P-Blade (Distil Power) Peaceful Slumber (Sleeptouch) | Peacemaker (Double Overdrive, 2x AP) Prism Blade (Magic Counter) | Riot Blade (four status strikes)* Rune Blade (Mag+5%) | S-Blade (Distil Speed) Sentry (Initiative) | Shimmering Blade(2 or 3 abil. slots) Shiranui (empty 4-slot weapon) | Sonic Blade (First Strike) Soundless Scream (Silencetouch) | Spider's Kiss (Poisontouch) Spiritual Blade (Mag+20% or Mag+10%) | Stillblade (Stonestrike) Stunner (Slowtouch) | Tacit Blade (Silencestrike) The Nameless (Overdrive->AP) | Thunder Blade (Lightningstrike) Venomous Blade (Poisonstrike) | War Blade (Str+5%) Water Blade (Waterstrike) | ----------------------------------------------------------------------------- 7A - KIMAHRI'S WEAPONS ---> A824 ----------------------------------------------------------------------------- Astral Spear (One MP Cost) | Berserker (Double Overdrive) Break Lance (Stonetouch) | Calamity Spear (two status touches)* Chaos Lance (four status strikes)* | Chariot (Double AP) Darkbringer (Darkstrike) | Detector (Initiative) Dragoon Lance (Magic C., C-A or E&C) | Dream Lance (Sleeptouch) Dusk Lance (Darktouch) | Eldritch Lance (MB + three Mag+??%) Enchanted Lance (Mag+3%) | Force Lance (Str+??% and Mag+??%) Full Metal Spear (Str+20% or Str+10%) | Gae Balg (Overdrive->AP, 3x Ov.) Giant Spear (all Str+??%) | Gungnir (Break Damage Limit) Halberd (2 or 3 ability slots) | Harpoon (Piercing) Healer Spear (Alchemy) | Heat Lance (Firestrike) Heavy Spear (Str+3%) | Highwind (Triple Overdrive) Horn of the Ronso (Triple AP) | Hunter's Spear (Sensor) Hypnos' Spear (Sleepstrike) | Ice Lance (Icestrike) Kain's Lance (SOS Overdrive) | Knight Lance (three Str+??%) Luin (3x Ov., 3x AP, Ov.->AP) | Mage Hunter (Silencestrike) Magic Lance (Mag+20% or Mag+10%) | Matador Spear (Deathtouch) Mirage Lance (Magic Booster) | Net Spear (Slowstrike) Prism Spear (Magic Counter) | Prospector (Gillionare) Quadforce (four element strikes) | Rebel Lance (Evade&Counter or C-A) Rock Buster (Stonestrike) | Rune Lance (Mag+5%) Shamanic Spear (Half MP Cost) | Shapeshifter (empty 4-slot weapon) Silent Spear (Silencetouch) | Snakehead (Poisontouch) Sonic Lance (First Strike) | Spear (starting weapon) Spirit Lance (celestial weapon) | Striking Spear (Str+5%) Taming Spear (Capture) | Thanatos Lance (Deathstrike) Thunder Spear (Lightningstrike) | Tidal Spear (Waterstrike) Titan Lance (all Str+??%) | Transmuter (Overdrive->AP) Trident (three element strikes) | Twin Lance (two element strikes) Venom Spike (Poisonstrike) | Venus Gospel (Double AP, 2x Ov.) Vicious Lance (three status strikes)* | Web Lance (Slowtouch) Wizard Lance (three Mag+??%) | ----------------------------------------------------------------------------- ABBREVIATIONS AND NOTES: * - all status abilities except Zombietouch and Zombiestrike 2x AP - Double AP | 2x Ov. - Double Overdrive 3x AP - Triple AP | 3x Ov. - Triple Overdrive Ov.->AP - Overdrive->AP | MB or Magic B. - Magic Booster E&C - Evade&Counter | C-A - Counter-Attack Magic C. - Magic Counter | ----------------------------------------------------------------------------- ***************************************************************************** PART B - FORGET-ME-NOT-POT-SHOTS ***************************************************************************** In this section I'll list down cases, in which once a certain ability is added on a weapon, you won't be able to add some other abilities. If you try to do so, it'll say 'Superior ability already present'. It is possible to add lesser ability, and then superior one (for example, you can add Darktouch and then Darkstrike; but it isn't possible to do so in reverse). - if you add Darkstrike before Darktouch, latter can't be added - if you add Silencestrike before Silencetouch, latter can't be added - if you add Sleepstrike before Sleeptouch, latter can't be added - if you add Poisonstrike before Poisontouch, latter can't be added - if you add Stonestrike before Stonetouch, latter can't be added - if you add Deathstrike before Deathtouch, latter can't be added - if you add Zombiestrike before Zombietouch, latter can't be added - if you add Slowstrike before Slowtouch, latter can't be added - once you add Distil Power, Distil Mana/Speed/Ability can't be added - once you add Distil Mana, Distil Power/Speed/Ability can't be added - once you add Distil Speed, Distil Power/Mana/Ability can't be added - once you add Distil Ability, Distil Power/Mana/Speed can't be added - if you add Evade&Counter before Counter-Attack, latter can't be added - if you add One MP Cost before Half MP Cost, latter can't be added - if you add Triple AP before Double AP, latter can't be added - if you add Double/Triple Overdrive before SOS Overdrive, latter can't be added - if you add Triple Overdrive before Double Overdrive, latter can't be added ============================================================================= ============================================================================= XXVII) ABOUT WEAPON ABILITIES ============================================================================= ============================================================================= Welcome to Weapon abilities section (readies Save the Queen and chops up Malboro trying to sneak up on someone). Listed first will be name of the ability, then amount of respective items you'll need to get this ability and finally a short description on what the ability does. ----------------------------------------------------------------------------- #1 - SENSOR ---> A477 - 2x Ability Sphere - view enemy's info when in battle - on top a quick tip appears and in top left corner you will view fiend's elemental affinities and/or any statuses fiend is currently affected with - Sensor wearer must be in frontline party and under your control ----------------------------------------------------------------------------- #2 - PIERCING ---> A420 - 1x Lv.2 Key Sphere - deal normal damage to armored enemies (by Attack or Skill commands) - Tidus' normal attack against Raldo would deal say 20 damage; however, with Piercing that damage would be 100 ----------------------------------------------------------------------------- #3 - FIRST STRIKE ---> A211 - 1x Return Sphere - allows chr to act first (must be in frontline party), even in case of being ambushed ----------------------------------------------------------------------------- #4 - INITIATIVE ---> A275 - 6x Chocobo Feather - increases chance of getting a surprise attack on the enemies (increases odds for 'Pre-emptive Strike!', decreases chances for 'Ambushed!') ----------------------------------------------------------------------------- #5 - FIRESTRIKE ---> A209 - 4x Bomb Fragment - physical attacks gain fire affinity (by Attack or Skill commands) - physical strike without Firestrike against say Ice Flan: 50 damage; physical strike with Firestrike against say Ice Flan: 75 damage - target's fire affinities may alter damage done (HALF, NULL, ABS, WKN) ----------------------------------------------------------------------------- #6 - LIGHTNINGSTRIKE ---> A308 - 4x Electro Marble - physical attacks gain lightning affinity (by Attack or Skill commands) - physical strike without Lightningst. against say Water Flan: 50 damage; physical strike with Lightningst. against say Water Flan: 75 damage - target's lightning affinities may alter damage done (HALF, NULL, ABS, WKN) ----------------------------------------------------------------------------- #7 - WATERSTRIKE ---> A630 - 4x Fish Scale - physical attacks gain water affinity (by Attack or Skill commands) - physical strike without Waterstrike against say Larva: 50 damage; physical strike with Waterstrike against say Larva: 75 damage - target's water affinities may alter damage done (HALF, NULL, ABS, WKN) ----------------------------------------------------------------------------- #8 - ICESTRIKE ---> A271 - 4x Antarctic Wind - physical attacks gain ice affinity (by Attack or Skill commands) - physical strike without Icestrike against say Flame Flan: 50 damage; physical strike with Icestrike against say Flame Flan: 75 damage - target's ice affinities may alter damage done (HALF, NULL, ABS, WKN) ----------------------------------------------------------------------------- #9 - DARKTOUCH ---> A133 - 60x Eye Drops - damage + 50% chance of inflicting Darkness on one target (by Attack or Skill commands) - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #10 - DARKSTRIKE ---> A132 - 20x Smoke Bomb - damage + almost 100% chance of inflicting Darkness on one target (by Attack or Skill commands) - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #11 - SILENCETOUCH ---> A495 - 60x Echo Screen - damage + 50% chance of inflicting Silence on one target (by Attack or Skill commands) - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #12 - SILENCESTRIKE ---> A494 - 20x Silence Grenade - damage + almost 100% chance of inflicting Silence on one target (by Attack or Skill commands) - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #13 - SLEEPTOUCH ---> A518 - 10x Sleeping Powder - damage + 50% chance of inflicting Sleep on one target (by Attack or Skill commands) - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #14 - SLEEPSTRIKE ---> A517 - 16x Dream Powder - damage + almost 100% chance of inflicting Sleep on one target (by Attack or Skill commands) - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #15 - POISONTOUCH ---> A427 - 99x Antidote - damage + 50% chance of inflicting Poison on one target (by Attack or Skill commands) - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #16 - POISONSTRIKE ---> A426 - 24x Poison Fang - damage + almost 100% chance of inflicting Poison on one target (by Attack or Skill commands) - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #17 - STONETOUCH ---> A569 - 10x Petrify Grenade - damage + 50% chance of inflicting Petrify on one target (by Attack or Skill commands) - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #18 - STONESTRIKE ---> A568 - 60x Petrify Grenade - damage + almost 100% chance of inflicting Petrify on one target (by Attack or Skill commands) - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #19 - DEATHTOUCH ---> A140 - 30x Farplane Shadow - damage + 50% chance of inflicting Death on one target (by Attack or Skill commands) - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #20 - DEATHSTRIKE ---> A139 - 60x Farplane Wind - damage + almost 100% chance of inflicting Death on one target (by Attack or Skill commands) - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #21 - ZOMBIETOUCH ---> A658 - 70x Holy Water - damage + 50% chance of inflicting Zombie on one target (by Attack or Skill commands) - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #22 - ZOMBIESTRIKE ---> A657 - 30x Candle of Life - damage + almost 100% chance of inflicting Zombie on one target (by Attack or Skill commands) - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #23 - SLOWTOUCH ---> A527 - 16x Silver Hourglass - damage + 50% chance of inflicting Slow on one target (by Attack or Skill commands) - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #24 - SLOWSTRIKE ---> A526 - 30x Gold Hourglass - damage + almost 100% chance of inflicting Slow on one target (by Attack or Skill commands) - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #25 - DISTIL POWER ---> A160 - 2x Power Sphere - damages + makes one enemy drop Power Spheres (by Attack or Skill commands) - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #26 - DISTIL MANA ---> A159 - 2x Mana Sphere - damages + makes one enemy drop Mana Spheres (by Attack or Skill commands) - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #27 - DISTIL SPEED ---> A161 - 2x Speed Sphere - damages + makes one enemy drop Speed Spheres (by Attack or Skill commands) - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #28 - DISTIL ABILITY ---> A158 - 2x Ability Sphere - damages + makes one enemy drop Ability Spheres (by Attack or Skill commands) - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #29 - STR+3% ---> A572 - 3x Power Sphere* - raises chr's physical attack power by 3% (by Attack or Skill commands) - chr's normal attack with a weapon does 100 damage; with weapon bearing this ability damage would increase to 103 ----------------------------------------------------------------------------- #30 - STR+5% ---> A573 - 2x Stamina Spring* - raises chr's physical attack power by 5% (by Attack or Skill commands) - chr's normal attack with a weapon does 100 damage; with weapon bearing this ability damage would increase to 105 ----------------------------------------------------------------------------- #31 - STR+10% ---> A574 - 1x Skill Sphere* - raises chr's physical attack power by 10% (by Attack or Skill commands) - chr's normal attack with a weapon does 100 damage; with weapon bearing this ability damage would increase to 110 ----------------------------------------------------------------------------- #32 - STR+20% ---> A575 - 4x Supreme Gem* - raises chr's physical attack power by 20% (by Attack or Skill commands) - chr's normal attack with a weapon does 100 damage; with weapon bearing this ability damage would increase to 120 ----------------------------------------------------------------------------- #33 - MAG+3% ---> A318 - 3x Mana Sphere** - raises chr's magical attack power by 3% - chr's magic attack does 100 damage; with weapon bearing this ability damage done by magic attack would increase to 103 ----------------------------------------------------------------------------- #34 - MAG+5% ---> A319 - 2x Mana Spring** - raises chr's magical attack power by 5% - chr's magic attack does 100 damage; with weapon bearing this ability damage done by magic attack would increase to 105 ----------------------------------------------------------------------------- #35 - MAG+10% ---> A320 - 1x Blk Magic Sphere** - raises chr's magical attack power by 10% - chr's magic attack does 100 damage; with weapon bearing this ability damage done by magic attack would increase to 110 ----------------------------------------------------------------------------- #36 - MAG+20% ---> A321 - 4x Supreme Gem** - raises chr's magical attack power by 20% - chr's magic attack does 100 damage; with weapon bearing this ability damage done by magic attack would increase to 120 ----------------------------------------------------------------------------- #37 - COUNTER-ATTACK ---> A108 - 1x Friend Sphere - makes chr counterattack each time he/she is physically attacked - chr is attacked by Dingo's 'Bite' -> chr just takes damage; but with a weapon bearing Counter-Attack chr also counterattacks Dingo physically - some physical attacks cannot be counter-attacked; you also can't counter- attack physical attacks that hit all chrs - you *cannot* counter-attack counter-attacks ----------------------------------------------------------------------------- #38 - EVADE & COUNTER ---> A185 - 1x Teleport Sphere - makes chr evade (if possible) and counterattack each time he/she is physically attacked - chr is attacked by Dingo's 'Bite' -> chr just takes damage; but with a weapon bearing Evade&Counter chr will attempt to evade the attack (it may fail), in which case he does or doesn't take damage and then counterattack Dingo physically - some physical attacks cannot be counter-attacked; you also can't counter- attack physical attacks that hit all chrs - you *cannot* counter-attack counter-attacks ----------------------------------------------------------------------------- #39 - MAGIC COUNTER ---> A325 - 16x Shining Gem - makes chr counterattack each time he/she is magically attacked - chr is attacked by Ice Flan's Blizzard -> chr just takes damage; but with a weapon bearing Magic Counter chr will take damage from magic attack and then counterattack Ice Flan physically - some magical attacks cannot be countered; you also can't Magic Counter magical attacks that hit all chrs ----------------------------------------------------------------------------- #40 - MAGIC BOOSTER ---> A322 - 30x Turbo Ether - doubles amount of MP used to cast white and black magic spells, but also raises their power for 50% ----------------------------------------------------------------------------- #41 - ALCHEMY ---> A016 - 4x Healing Water - doubles potency of healing items - chr with Alchemy will restore double amount of HP and/or MP whenever chr uses healing items, but MAX HP/MP restored can't exceed 9999/999 ----------------------------------------------------------------------------- #42 - HALF MP COST ---> A247 - 20x Twin Stars - chr's MP cost to use any MP consuming abilities is halved ----------------------------------------------------------------------------- #43 - ONE MP COST ---> A408 - 20x Three Stars - chr's MP cost to use any MP consuming abilities is 1 ----------------------------------------------------------------------------- #44 - DOUBLE AP ---> A166 - 20x Megalixir - chr gains double amount of AP at the end of battle ----------------------------------------------------------------------------- #45 - TRIPLE AP ---> A599 - 50x Wings to Discovery - chr gains triple amount of AP at the end of battle ----------------------------------------------------------------------------- #46 - OVERDRIVE -> AP ---> A412 - 10x Door to Tomorrow - chr's Overdrive gauge is frozen in exchange for more AP ----------------------------------------------------------------------------- #47 - SOS OVERDRIVE ---> A542 - 20x Gambler's Spirit - chr's Overdrive gauge charges at double speed when below 50% MAX HP - effect subsides once chr's HP rises over 50% again ----------------------------------------------------------------------------- #48 - DOUBLE OVERDRIVE ---> A168 - 30x Underdog's Secret - chr's Overdrive gauge charges at double speed - chr with say Slayer Overdrive mode must normally kill 5 fiends in order to fill his/her Overdrive gauge; if weapon with Double Overdrive ability is equipped, chr must kill only 3 fiends and Overdrive Gauge is full ----------------------------------------------------------------------------- #49 - TRIPLE OVERDRIVE ---> A601 - 30x Winning Formula - chr's Overdrive gauge charges at triple speed - chr with say Slayer Overdrive mode must normally kill 5 fiends in order to fill his/her Overdrive gauge; if weapon with Triple Overdrive ability is equipped, chr must kill only 2 fiends and Overdrive Gauge is full ----------------------------------------------------------------------------- #50 - GILLIONARE ---> A233 - 30x Designer's Wallet - doubles amount of Gil won after battle - chr with this ability *must* be in fighting party when battle ends ----------------------------------------------------------------------------- #51 - BREAK DAMAGE LIMIT ---> A070 - 60x Dark Matter - allows character to deal over 9999 damage up to maximum of 99999 damage ----------------------------------------------------------------------------- #52 - NO AP ---> A390 - cannot be customized, available on Celestial weapons - chr gains no AP at the end of battle - this ability disappears after Celestial weapon has been upgraded with both Crest and Sigil ----------------------------------------------------------------------------- #53 - CAPTURE ---> A084 - cannot be customized, available on weapons sold in Monster Arena - monster killed with Capture ability goes to Monster Arena total (must be killed by Attack or Skill commands) ----------------------------------------------------------------------------- * - Here's the explanation of cumulative effects for Str+??% - Str+3% increases damage done to your enemies by 3% - Str+3% + Str+5% increases damage done to your enemies by 8% - Str+3% + Str+10% increases damage done to your enemies by 13% - Str+3% + Str+20% increases damage done to your enemies by 23% - Str+3% + Str+5% + Str+10% increases damage done to your enemies by 18% - Str+3% + Str+5% + Str+20% increases damage done to your enemies by 28% - Str+3% + Str+5% + Str+10% + Str+20% increases damage done to your enemies by 38% - Str+5% increases damage done to your enemies by 5% - Str+5% + Str+10% increases damage done to your enemies by 15% - Str+5% + Str+20% increases damage done to your enemies by 25% - Str+5% + Str+10% + Str+20% physical damage done to your enemies by 35% - Str+10% increases damage done to your enemies by 10% - Str+10% + Str+20% increases damage done to your enemies by 30% - Str+20% increases damage done to your enemies by 20% ----------------------------------------------------------------------------- ** - Here's the explanation of cumulative effects for Mag+??% - Mag+3% increases damage done to your enemies by 3% - Mag+3% + Mag+5% increases damage done to your enemies by 8% - Mag+3% + Mag+10% increases damage done to your enemies by 13% - Mag+3% + Mag+20% increases damage done to your enemies by 23% - Mag+3% + Mag+5% + Mag+10% increases damage done to your enemies by 18% - Mag+3% + Mag+5% + Mag+20% increases damage done to your enemies by 28% - Mag+3% + Mag+5% + Mag+10% + Mag+20% increases damage done to your enemies by 38% - Mag+5% increases damage done to your enemies by 5% - Mag+5% + Mag+10% increases damage done to your enemies by 15% - Mag+5% + Mag+20% increases damage done to your enemies by 25% - Mag+5% + Mag+10% + Mag+20% increases damage done to your enemies by 35% - Mag+10% increases damage done to your enemies by 10% - Mag+10% + Mag+20% increases damage done to your enemies by 30% - Mag+20% increases damage done to your enemies by 20% ============================================================================= ============================================================================= XXVIII) ABOUT ARMORS ---> A825 ============================================================================= ============================================================================= ***************************************************************************** PART A - LISTS OF CHARACTERS ARMORS ***************************************************************************** Welcome to Armors section. Listed here will be all of character's armors and what abilities should be put on them in order to get that armor. Armors will be listed along with one example of abilities to be put on them (I won't bother with specifics as it's lot harder to include them than those for weapons). ----------------------------------------------------------------------------- 1B - TIDUS' ARMORS ---> A826 ----------------------------------------------------------------------------- Alert Shield (Sleepp.) | Blessed Shield (Zombiep.) Blue Shield (Waterp.) | Bright Shield (Darkp.) Buckler (empty 1-slot armor) | Cerulean Shield (Water E.) Collector's Shield (Master Thief) | Crimson Shield (Fire E.) Curative Shield (A-Med) | Defending Shield(Darkp., Deathp.) Echo Shield (Silencep.) | Elemental Shield (Firep., Icep.) Emblem (Break MP) | Emerald Shield (Mdef+10%, Mdef+20%) Endless Road (Break HP, Break MP) | Genji Shield (Break HP) Glorious Shield (empty 3-slot armor) | Gold Shield (Def+10%, Def+20%) Haste Shield (A-Haste) | Light Shield (Slowp.) Lucid Shield (Confusep.) | Mage's Shield (MP+20%, MP+30%) Magic Shield (MP+10%) | Medical Shield (Cursep.) Metal Shield (Def+5%) | Moon Shield (SOS Shell, SOS Regen) Mythril Shield (Def+20%, Mdef+20%) | NulBlaze Shield (SOS NulBlaze) NulFrost Shield (SOS NulFrost) | NulShock Shield (SOS NulShock) NulTide Shield (SOS NulTide) | Ochre Shield (Lightning E.) Onyx Shield (Mdef+20%) | Peaceful Shield (No Encounters) Pearl Shield (Mdef+5%) | Phoenix Shield (A-Phoenix) Protect Shield (A-Protect) | Recovery Shield (HP Stroll) Red Shield (Firep.) | Reflect Shield (A-Reflect) Regen Shield (A-Regen) | Rescue Shield (A-Potion, A-Med) Sanctuary (Ribbon) | Seeker's Shield (HP+10%) Serene Shield (Berserkp.) | Serum Shield (Poisonp.) Shaman Shield (A-Potion) | Shell Shield (A-Shell) Shield (empty 2-slot armor) | Shield of Hope (MP Stroll, HP Stroll) Silver Shield (Def+10%) | Snow Shield (Ice E.) Soft Shield (Stonep.) | Soldier's Shield (HP+20%, HP+30%) Sorcery Shield (MP+30%) | Soul Shield (Deathp.) Spiritual Shield (MP Stroll) | Tetra Shield (empty 4-slot armor) Treasure Shield (Pickpocket) | Warrior's Shield (HP+30%) White Shield (Icep.) | Wizard Shield(MP+10%, MP+20%, MP+30%) Yellow Shield (Lightningp.) | ----------------------------------------------------------------------------- Adept's Shield (HP+20%, HP+30%, MP+20%, MP+30%) Aegis Shield (Firep., Icep., Waterp., Lightningp.) Assault Shield (A-Shell, A-Protect, A-Regen) Barrier Shield (Firep., Icep., Waterp.) Crystal Shield (Fire E., Ice E., Water E., Lightning E.) Diamond Shield (Def+3%, Def+5%, Def+10%, Def+20%) Dynasty Shield (HP+5%, HP+10%, HP+20%, HP+30%) Faerie Shield (Deathp., Darkp., Sleep.) Golem Shield (A-Protect, A-Reflect, A-Regen, A-Shell) Knight's Shield (HP+10%, HP+20%, HP+30%) Magister Shield (MP+5%, MP+10%, MP+20%, MP+30%) Marching Shield (A-Protect, A-Reflect) Paladin Shield (Darkp., Deathp., Stonep., Slowp.) Phantom Shield (Fire E., Water E., Ice E.) Platinum Shield (Def+5%, Def+10%, Def+20%) Rainbow Shield (SOS Nultide, SOS NulShock, SOS NulBlaze, SOS NulFrost) Revive Shield (A-Potion, A-Med, A-Phoenix) Ruby Shield (Mdef+3%, Mdef+5%, Mdef+10%, Mdef+20%) Sapphire Shield (Mdef+5%, Mdef+10%, Mdef+20%) Shining Shield (SOS Shell, SOS Protect, SOS Haste, SOS Reflect) Star Shield (SOS Shell, SOS Regen, SOS Haste) ----------------------------------------------------------------------------- 2B - YUNA'S ARMORS ---> A827 ----------------------------------------------------------------------------- Alert Ring (Sleepp.) | Arcane Ring (Break HP) Barrier Ring (Firep., Icep., Waterp.) | Blessed Ring (Zombiep.) Blue Ring (Waterp.) | Bright Ring (Darkp.) Cerulean Ring (Water E.) | Collector Ring (Master Thief) Crimson Ring (Fire E.) | Curative Ring (A-Med) Defending Ring (Darkp., Deathp.) | Echo Ring (Silencep.) Elemental Ring (Firep., Icep.) | Emerald Ring (Mdef+10%, Mdef+20%) Faerie Ring (Deathp., Darkp., Sleep.) | Glorious Ring (empty 3-slot armor) Gold Ring (Def+10%, Def+20%) | Haste Ring (A-Haste) Healing Ring (A-Potion, A-Med) | Holy Ring (Ribbon) Light Ring (Slowp.) | Lucid Ring (Confusep.) Mage's Ring (MP+20%, MP+30%) | Magic Ring (MP+10%) Marching Ring (A-Protect, A-Reflect) | Medical Ring (Cursep.) Metal Ring (Def+5%) | Moon Ring (SOS Shell, SOS Regen) Mythical Ring (Break MP) | Mythril Ring (Def+20%, Mdef+20%) NulBlaze Ring (SOS NulBlaze) | NulFrost Ring (SOS NulFrost) NulShock Ring (SOS NulShock) | NulTide Ring (SOS NulTide) Ochre Ring (Lightning E.) | Onyx Ring (Mdef+20%) Peaceful Ring (No Encounters) | Pearl Ring (Mdef+5%) Phoenix Ring (A-Phoenix) | Power Ring (HP+10%, HP+20%, HP+30%) Protect Ring (A-Protect) | Recovery Ring (HP Stroll) Red Ring (Firep.) | Reflect Ring (A-Reflect) Regen Ring (A-Regen) | Ring (empty 1-slot armor) Ring of Hope (MP Stroll, HP Stroll) | Seeker's Ring (HP+10%) Serene Ring (Berserkp.) | Serum Ring (Poisonp.) Shaman Ring (A-Potion) | Shell Ring (A-Shell) Silver Ring (Def+10%) | Snow Ring (Ice E.) Soft Ring (Stonep.) | Soldier's Ring (HP+20%, HP+30%) Solomon Ring (Break HP, Break MP) | Sorcery Ring (MP+30%) Soul Ring (Deathp.) | Spiritual Ring (MP Stroll) Tetra Ring (empty 4-slot armor) | Tough Ring (HP+30%) Treasure Ring (Pickpocket) | White Ring (Icep.) Wide Ring (empty 2-slot armor) | Wizard Ring (MP+10%, MP+20%, MP+30%) Yellow Ring (Lightningp.) | ----------------------------------------------------------------------------- Adept's Ring (HP+20%, HP+30%, MP+20%, MP+30%) Aegis Ring (Firep., Icep., Waterp., Lightningp.) Assault Ring (A-Shell, A-Protect, A-Regen) Diamond Ring (Def+3%, Def+5%, Def+10%, Def+20%) Forbidding Ring (Darkp., Deathp., Stonep., Slowp.) Fortitude Ring (HP+5%, HP+10%, HP+20%, HP+30%) Magical Ring (MP+5%, MP+10%, MP+20%, MP+30%) Phantom Ring (Fire E., Water E., Ice E.) Platinum Ring (Def+5%, Def+10%, Def+20%) Rainbow Ring (SOS Nultide, SOS NulShock, SOS NulBlaze, SOS NulFrost) Ruby Ring (Mdef+3%, Mdef+5%, Mdef+10%, Mdef+20%) Sapphire Ring (Mdef+5%, Mdef+10%, Mdef+20%) Saviour Ring (A-Potion, A-Med, A-Phoenix) Sheltering Ring (A-Protect, A-Reflect, A-Regen, A-Shell) Shining Ring (SOS Shell, SOS Protect, SOS Haste, SOS Reflect) Sophia Ring (Fire E., Ice E., Water E., Lightning E.) Star Ring (SOS Shell, SOS Regen, SOS Haste) ----------------------------------------------------------------------------- 3B - LULU'S ARMORS ---> A828 ----------------------------------------------------------------------------- Alert Bangle (Sleepp.) | Auto Bangle (A-Potion, A-Med) Bangle (empty 1-slot armor) | Bangle of Hope (MP Stroll, HP Stroll) Barrier Bangle(Firep., Icep., Waterp.)| Blessed Bangle (Zombiep.) Blue Bangle (Waterp.) | Bright Bangle (Darkp.) Cerulean Bangle (Water E.) | Collector Bangle (Master Thief) Crimson Bangle (Fire E.) | Curative Bangle (A-Med) Echo Bangle (Silencep.) | Elemental Bangle (Firep., Icep.) Emerald Bangle (Mdef+10%, Mdef+20%) | Eternity (Ribbon) Faerie Bangle(Deathp., Darkp., Sleep.)| Glorious Bangle (empty 3-slot armor) Gold Bangle (Def+10%, Def+20%) | Guardian Bangle (empty 2-slot armor) Haste Bangle (A-Haste) | Light Bangle (Slowp.) Lucid Bangle (Confusep.) | Mage's Bangle (MP+20%, MP+30%) Magic Bangle (MP+10%) | Marching Bangle(A-Protect, A-Reflect) Medical Bangle (Cursep.) | Metal Bangle (Def+5%) Minerva Bangle (Break HP) | Moon Bangle (SOS Shell, SOS Regen) Mythical Bangle (Break MP) | Mythril Bangle (Def+20%, Mdef+20%) NulBlaze Bangle (SOS NulBlaze) | NulFrost Bangle (SOS NulFrost) NulShock Bangle (SOS NulShock) | NulTide Bangle (SOS NulTide) Ochre Bangle (Lightning E.) | Onyx Bangle (Mdef+20%) Peaceful Bangle (No Encounters) | Pearl Bangle (Mdef+5%) Phoenix Bangle (A-Phoenix) | Power Bangle (HP+10%, HP+20%, HP+30%) Protect Bangle (A-Protect) | Recovery Bangle (HP Stroll) Red Bangle (Firep.) | Reflect Bangle (A-Reflect) Regen Bangle (A-Regen) | Samantha Soul (Break HP, Break MP) Saviour Bangle (Darkp., Deathp.) | Seeker's Bangle (HP+10%) Serene Bangle (Berserkp.) | Serum Bangle (Poisonp.) Shaman Bangle (A-Potion) | Shell Bangle (A-Shell) Silver Bangle (Def+10%) | Snow Bangle (Ice E.) Soft Bangle (Stonep.) | Sorcery Bangle (MP+30%) Soul Bangle (Deathp.) | Spiritual Bangle (MP Stroll) Tetra Bangle (empty 4-slot armor) | Tough Bangle (HP+30%) Treasure Bangle (Pickpocket) | Vita Bangle (HP+20%, HP+30%) White Bangle (Icep.) | Wizard Bangle(MP+10%, MP+20%, MP+30%) Yellow Bangle (Lightningp.) ----------------------------------------------------------------------------- Adept's Bangle (HP+20%, HP+30%, MP+20%, MP+30%) Aegis Bangle (Firep., Icep., Waterp., Lightningp.) Assault Bangle (A-Shell, A-Protect, A-Regen) Black Ribbon (Darkp., Deathp., Stonep., Slowp.) Diamond Bangle (Def+3%, Def+5%, Def+10%, Def+20%) Draupnir (Fire E., Ice E., Water E., Lightning E.) Gorgeous Bangle (A-Protect, A-Reflect, A-Regen, A-Shell) Imperial Bangle (A-Potion, A-Med, A-Phoenix) Magister Bangle (MP+5%, MP+10%, MP+20%, MP+30%) Phantom Bangle (Fire E., Water E., Ice E.) Platinum Bangle (Def+5%, Def+10%, Def+20%) Precious Bangle (A-Shell, A-Protect, A-Reflect, A-Regen) Queen's Bangle (HP+5%, HP+10%, HP+20%, HP+30%) Rainbow Bangle (SOS Nultide, SOS NulShock, SOS NulBlaze, SOS NulFrost) Ruby Bangle (Mdef+3%, Mdef+5%, Mdef+10%, Mdef+20%) Sapphire Bangle (Mdef+5%, Mdef+10%, Mdef+20%) Shining Bangle (SOS Shell, SOS Protect, SOS Haste, SOS Reflect) Star Bangle (SOS Shell, SOS Regen, SOS Haste) ----------------------------------------------------------------------------- 4B - RIKKU'S ARMORS ---> A829 ----------------------------------------------------------------------------- Alert Targe (Sleepp.) | Atlas (Break HP) Blessed Targe (Zombiep.) | Blue Targe (Waterp.) Bright Targe (Darkp.) | Buccaneer (Master Thief) Celestial (Break MP) | Centurion (Def+5%, Def+10%, Def+20%) Cerulean Targe (Water E.) | Corsair (Pickpocket) Crimson Targe (Fire E.) | Curative Targe (A-Med) Dauntless (Berserkp.) | Dreadnought (Break HP, Break MP) Echelon (Mdef+5%, Mdef+10%, Mdef+20%) | Echo Targe (Silencep.) Elemental Targe (Firep., Icep.) | Emerald Targe (Mdef+10%, Mdef+20%) Glorious Targe (empty 3-slot armor) | Gold Targe (Def+10%, Def+20%) Goliath (A-Potion, A-Med) | Guardian Targe (empty 2-slot armor) Haste Targe (A-Haste) | Intrepid (A-Potion, A-Med, A-Phoenix) Impervious (Ribbon) |Knight's Targe(HP+10%, HP+20%, HP+30%) Light Targe (Slowp.) | Lucid Targe (Confusep.) Mage's Targe (MP+20%, MP+30%) | Magic Targe (MP+10%) Marching Targe (A-Protect, A-Reflect) | Medical Targe (Cursep.) Metal Targe (Def+5%) | Moon Targe (SOS Shell, SOS Regen) Mythril Targe (Def+20%, Mdef+20%) | NulBlaze Targe (SOS NulBlaze) NulFrost Targe (SOS NulFrost) | NulShock Targe (SOS NulShock) NulTide Targe (SOS NulTide) | Ochre Targe (Lightning E.) Onyx Targe (Mdef+20%) | Peaceful Targe (No Encounters) Pearl Targe (Mdef+5%) | Phoenix Targe (A-Phoenix) Protect Targe (A-Protect) | Recovery Targe (HP Stroll) Red Targe (Firep.) | Reflect Targe (A-Reflect) Regen Targe (A-Regen) | Reliant (Darkp., Deathp.) Seeker's Targe (HP+10%) | Serum Targe (Poisonp.) Shaman Targe (A-Potion) | Shell Targe (A-Shell) Silver Targe (Def+10%) | Snow Targe (Ice E.) Soft Targe (Stonep.) | Soldier's Targe (HP+20%, HP+30%) Sorcery Targe (MP+30%) | Soul Targe (Deathp.) Spiritual Targe (MP Stroll) | Talisman (Deathp., Darkp., Sleep.) Targe (empty 1-slot armor) | Targe of Hope (MP Stroll, HP Stroll) Tetra Targe (empty 4-slot armor) | Victorious (Firep., Icep., Waterp.) Warlord(HP+5%, HP+10%, HP+20%, HP+30%)| Warrior's Targe (HP+30%) White Targe (Icep.) | Wizard Targe (MP+10%, MP+20%, MP+30%) Yellow Targe (Lightningp.) | ----------------------------------------------------------------------------- Adept's Targe (HP+20%, HP+30%, MP+20%, MP+30%) Argonaut (Deathp., Stonep., Zombiep., Sleepp.) Armada (Firep., Icep., Waterp., Lightningp.) Assault Targe (A-Shell, A-Protect, A-Regen) Diamond Targe (Def+3%, Def+5%, Def+10%, Def+20%) Dominator (MP+5%, MP+10%, MP+20%, MP+30%) Invincible (Fire E., Ice E., Water E., Lightning E.) Phalanx (SOS Nultide, SOS NulShock, SOS NulBlaze, SOS NulFrost) Phantom Targe (Fire E., Water E., Ice E.) Ruby Targe (Mdef+3%, Mdef+5%, Mdef+10%, Mdef+20%) Star Targe (SOS Shell, SOS Regen, SOS Haste) Tercio (SOS Shell, SOS Protect, SOS Haste, SOS Reflect) Triumph (A-Protect, A-Reflect, A-Regen, A-Shell) ----------------------------------------------------------------------------- 5B - WAKKA'S ARMORS ---> A830 ----------------------------------------------------------------------------- Alert Armguard (Sleepp.) | Armsling (HP Stroll) Armguard (empty 1-slot armor) | Auto Armguard (A-Reflect, A-Protect) Automatic (A-Potion, A-Med, A-Phoenix)| Benchwarmer (MP Stroll, HP Stroll) Best Play (Master Thief) | Blessed Armguard (Zombiep.) Blue Armguard (Waterp.) | Bright Armguard (Darkp.) Cerulean Armguard (Water E.) | Crimson Armguard (Fire E.) Danger Armguard (SOS Haste, SOS Regen)| Echo Armguard (Silencep.) Elemental Armguard (Firep., Icep.) | Emerald Armguard (Mdef+3%, Mdef+5%) Fast Break (A-Haste) | First Aid (A-Potion, A-Med) Glorious Armguard(empty 3-slot weapon)| Gold Armguard (Def+3%, Def+5%) Great Play (Pickpocket) |Guardian Armguard(empty 2-slot weapon) Hat Trick (Firep., Icep., Waterp.) | High Spirits (Break MP) Indomitable (Break HP, Break MP) | Light Armguard (Slowp.) Low Risk (Deathp., Stonep.) | Lucid Armguard (Confusep.) Mage's Armguard (MP+20%, MP+30%) | Magic Armguard (MP+5%) Medical Armguard (Cursep.) | Metal Armguard (Def+5%) Miracle Comeback (A-Phoenix) | Mythril Armguard (Def+20%, Mdef+20%) NulBlaze Armguard (SOS NulBlaze) | NulFrost Armguard (SOS NulFrost) NulShock Armguard (SOS NulShock) | NulTide Armguard (SOS NulTide) Ochre Armguard (Lightning E.) | Off Season (No Encounters) Onyx Armguard (Mdef+20%) | Pearl Armguard (Mdef+5%) Power Armguard(HP+10%, HP+20%, HP+30%)| Protect Armguard (A-Protect) Red Armguard (Firep.) | Reflect Armguard (A-Reflect) Second Wind (A-Regen) | Seeker's Armguard (HP+10%) Serene Armguard (Berserkp.) | Serum Armguard (Poisonp.) Shaman Armguard (A-Potion) | Shell Armguard (A-Shell) Shutout (Ribbon) | Silver Armguard (Def+20%) Snow Armguard (Ice E.) | Soft Armguard (Stonep.) Soldier's Armguard (HP+20%, HP+30%) | Sorcery Armguard (MP+30%) Soul Armguard (Deathp.) | Spiritual Armguard (MP Stroll) Super Goalie (Break HP) | Tetra Armguard (empty 4-slot armor) Top Shape (A-Med) | Warrior's Armguard (HP+30%) White Armguard (Icep.) | Yellow Armguard (Lightningp.) ----------------------------------------------------------------------------- Adept's Armguard (HP+20%, HP+30%, MP+20%, MP+30%) Diamond Armguard (Def+3%, Def+5%, Def+10%, Def+20%) Element Save (Fire E., Ice E., Water E.) Energy Armguard (MP+10%, MP+20%, MP+30%) Final Four (Fire E., Ice E., Water E., Lightning E.) Great Four (Firep., Icep., Waterp., Lightningp.) Keeper (Darkp., Deathp., Stonep., Confusep.) Last Ditch (SOS Protect, SOS Shell, SOS Reflect, SOS Haste) Magic Ace (MP+5%, MP+10%, MP+20%, MP+30%) Miracle Save (SOS NulBlaze, SOS NulFrost, SOS NulShock, SOS NulTide) Pep Talk (SOS NulBlaze, SOS NulFrost, SOS NulShock) Platinum Armguard (Def+5%, Def+10%, Def+20%) Power Ace (HP+5%, HP+10%, HP+20%, HP+30%) Ruby Armguard (Mdef+3%, Mdef+5%, Mdef+10%, Mdef+20%) Sapphire Armguard (Mdef+5%, Mdef+10%, Mdef+20%) The Guardian (A-Protect, A-Reflect, A-Regen, A-Shell) Triple Guard (Deathp., Stonep., Cursep.) Triple Save (A-Shell, A-Protect, A-Regen) ----------------------------------------------------------------------------- 6B - AURON'S ARMORS ---> A831 ----------------------------------------------------------------------------- Alert Bracer (Sleepp.) |Barrier Bracer(Firep., Icep., Waterp.) Blessed Bracer (Zombiep.) | Blue Bracer (Waterp.) Bracer (empty 1-slot armor) | Bracer of Hope (MP Stroll, HP Stroll) Bright Bracer (Darkp.) | Cerulean Bracer (Water E.) Collector Bracer (Master Thief) | Crimson Bracer (Fire E.) Curative Bracer (A-Med) | Defending Bracer (Darkp., Deathp.) Dragon Lord (Break MP) | Echo Bracer (Silencep.) Elemental Bracer (Firep., Icep.) | Emerald Bracer (Mdef+10%, Mdef+20%) Faerie Bracer(Deathp., Darkp., Sleep.)| Genji Bracer (Break HP) Glorious Bracer (empty 3-slot armor) | Gold Bracer (Def+10%, Def+20%) Guardian Bracer (empty 2-slot armor) | Haste Bracer (A-Haste) Healer (A-Potion, A-Med) | Immortal (A-Potion, A-Med, A-Phoenix) Light Bracer (Slowp.) | Lucid Bracer (Confusep.) Mage's Bracer (MP+20%, MP+30%) | Magic Bracer (MP+10%) Marching Bracer (A-Protect, A-Reflect)| Medical Bracer (Cursep.) Metal Bracer (Def+5%) | Moon Bracer (SOS Shell, SOS Regen) Mythril Bracer (Def+20%, Mdef+20%) | NulBlaze Bracer (SOS NulBlaze) NulFrost Bracer (SOS NulFrost) | NulShock Bracer (SOS NulShock) NulTide Bracer (SOS NulTide) | Ochre Bracer (Lightning E.) Onyx Bracer (Mdef+20%) | Overlord (Break HP, Break MP) Peaceful Bracer (No Encounters) | Pearl Bracer (Mdef+5%) Phoenix Bracer (A-Phoenix) | Protect Bracer (A-Protect) Recovery Bracer (HP Stroll) | Red Bracer (Firep.) Reflect Bracer (A-Reflect) | Regen Bracer (A-Regen) Seeker's Bracer (HP+10%) | Serene Bracer (Berserkp.) Serum Bracer (Poisonp.) | Shaman Bracer (A-Potion) Shell Bracer (A-Shell) | Silver Bracer (Def+10%) Snow Bracer (Ice E.) | Soft Bracer (Stonep.) Soldier's Bracer (HP+20%, HP+30%) | Solidity (Ribbon) Sorcery Bracer (MP+30%) | Soul Bracer (Deathp.) Spiritual Bracer (MP Stroll) | Tetra Bracer (empty 4-slot armor) Treasure Bracer (Pickpocket) | Warrior's Bracer (HP+30%) White Bracer (Icep.) | Wizard Bracer(MP+10%, MP+20%, MP+30%) Yellow Bracer (Lightningp.) | ----------------------------------------------------------------------------- Adept's Bracer (HP+20%, HP+30%, MP+20%, MP+30%) Assault Bracer (A-Shell, A-Protect, A-Regen) Battle Bracer (HP+5%, HP+10%, HP+20%, HP+30%) Diamond Bracer (Def+3%, Def+5%, Def+10%, Def+20%) Glutton (Fire E., Ice E., Water E., Lightning E.) Knight's Bracer (HP+10%, HP+20%, HP+30%) Magical Bracer (MP+5%, MP+10%, MP+20%, MP+30%) Phantom Bracer (Fire E., Water E., Ice E.) Platinum Bracer (Def+5%, Def+10%, Def+20%) Rainbow Bracer (SOS Nultide, SOS NulShock, SOS NulBlaze, SOS NulFrost) Resistant (Firep., Icep., Waterp., Lightningp.) Ruby Bracer (Mdef+3%, Mdef+5%, Mdef+10%, Mdef+20%) Sapphire Bracer (Mdef+5%, Mdef+10%, Mdef+20%) Shining Bracer (SOS Shell, SOS Protect, SOS Haste, SOS Reflect) Star Bracer (SOS Shell, SOS Regen, SOS Haste) Undefeated (Darkp., Deathp., Stonep., Slowp.) Warder (A-Protect, A-Reflect, A-Regen, A-Shell) ----------------------------------------------------------------------------- 7B - KIMAHRI'S ARMORS ---> A832 ----------------------------------------------------------------------------- Acropolis (Ribbon) | Alert Armlet (Sleepp.) Armlet (empty 1-slot armor) | Armlet of Hope (MP Stroll, HP Stroll) Barrier Armlet(Firep., Icep., Waterp.)| Blessed Armlet (Zombiep.) Blue Armlet (Waterp.) | Bright Armlet (Darkp.) Cerulean Armlet (Water E.) | Collector Armlet (Master Thief) Crimson Armlet (Fire E.) | Curative Armlet (A-Med) Defending Armlet (Darkp., Deathp.) | Echo Armlet (Silencep.) Elemental Armlet (Firep., Icep.) | Emerald Armlet (Mdef+10%, Mdef+20%) Faerie Armlet(Deathp., Darkp., Sleep.)| Genji Armlet (Break HP) Glorious Armlet (empty 3-slot armor) | Gold Armlet (Def+10%, Def+20%) Guardian Armlet (empty 2-slot armor) | Haste Armlet (A-Haste) Light Armlet (Slowp.) | Lucid Armlet (Confusep.) Mage's Armlet (MP+20%, MP+30%) | Magic Armlet (MP+10%) Marching Armlet (A-Protect, A-Reflect)| Medical Armlet (Cursep.) Metal Armlet (Def+5%) | Moon Armlet (SOS Shell, SOS Regen) Mythril Armlet (Def+20%, Mdef+20%) | NulBlaze Armlet (SOS NulBlaze) NulFrost Armlet (SOS NulFrost) | NulShock Armlet (SOS NulShock) NulTide Armlet (SOS NulTide) | Ochre Armlet (Lightning E.) Onyx Armlet (Mdef+20%) |Orichalcum(A-Potion, A-Med, A-Phoenix) Peaceful Armlet (No Encounters) | Pearl Armlet (Mdef+5%) Phoenix Armlet (A-Phoenix) |Pride of the Ronso(Break HP, Break MP) Protect Armlet (A-Protect) | Recovery Armlet (HP Stroll) Red Armlet (Firep.) | Reflect Armlet (A-Reflect) Regen Armlet (A-Regen) | Safe Passage (A-Potion, A-Med) Sage's Armlet (Break MP) | Seeker's Armlet (HP+10%) Serene Armlet (Berserkp.) | Serum Armlet (Poisonp.) Shaman Armlet (A-Potion) | Shell Armlet (A-Shell) Silver Armlet (Def+10%) | Snow Armlet (Ice E.) Soft Armlet (Stonep.) | Soldier's Armlet (HP+20%, HP+30%) Sorcery Armlet (MP+30%) | Soul Armlet (Deathp.) Spiritual Armlet (MP Stroll) | Tetra Armlet (empty 4-slot armor) Treasure Armlet (Pickpocket) | Warrior's Armlet (HP+30%) White Armlet (Icep.) | Wizard Armlet(MP+10%, MP+20%, MP+30%) Yellow Armlet (Lightningp.) | ----------------------------------------------------------------------------- Adamantite (A-Protect, A-Reflect, A-Regen, A-Shell) Adept's Armlet (HP+20%, HP+30%, MP+20%, MP+30%) Aegis Armlet (Firep., Icep., Waterp., Lightningp.) Assault Armlet (A-Shell, A-Protect, A-Regen) Crystal Armlet (Fire E., Ice E., Water E., Lightning E.) Diamond Armlet (Def+3%, Def+5%, Def+10%, Def+20%) Enhanced Armlet (HP+5%, HP+10%, HP+20%, HP+30%) Knight's Armlet (HP+10%, HP+20%, HP+30%) Magical Armlet (MP+5%, MP+10%, MP+20%, MP+30%) Phantom Armlet (Fire E., Water E., Ice E.) Platinum Armlet (Def+5%, Def+10%, Def+20%) Rainbow Armlet (SOS Nultide, SOS NulShock, SOS NulBlaze, SOS NulFrost) Ronso Armlet (Darkp., Deathp., Stonep., Slowp.) Ruby Armlet (Mdef+3%, Mdef+5%, Mdef+10%, Mdef+20%) Sapphire Armlet (Mdef+5%, Mdef+10%, Mdef+20%) Shining Armlet (SOS Shell, SOS Protect, SOS Haste, SOS Reflect) Star Armlet (SOS Shell, SOS Regen, SOS Haste) ----------------------------------------------------------------------------- ABBREVIATIONS: A-sth - Auto-Shell, Auto-Reflect etc. | Deathp. - Deathproof etc. ----------------------------------------------------------------------------- ***************************************************************************** PART B - FORGET-ME-NOT-POT-SHOTS ***************************************************************************** In this section I'll list down cases, in which once a certain ability is added on an armor, you won't be able to add some other abilities. If you try to do so, it'll say 'Superior ability already present'. It is possible to add lesser ability, and then superior one (for example, you can add Darkward and then Darkp.; but it isn't possible to do so in reverse). - if you add *p. before *ward, latter can't be added - if you add * E. before *p./*ward, latter can't be added - if you add Darkp. before Darkward, latter can't be added - if you add Silencep. before Silenceward, latter can't be added - if you add Sleepp. before Sleepward, latter can't be added - if you add Poisonp. before Poisonward, latter can't be added - if you add Stonep. before Stoneward, latter can't be added - if you add Deathp. before Deathward, latter can't be added - if you add Zombiep. before Zombieward, latter can't be added - if you add Slowp. before Slowward, latter can't be added - if you add Confusep. before Confuseward, latter can't be added - if you add Berserkp. before Berserkward, latter can't be added - if you add A-** before SOS **, latter can't be added - if you add Master Thief before Pickpocket, latter can't be added - if you add Ribbon, you can't add Darkward/p., Silenceward/p., Sleepward/p., Poisonward/p., Stoneward/p., Zombieward/p., Slowward/p., Confuseward/p., Berserkward/p. afterwards Legend: * - Fire, Lightning, Water, Ice ** - Shell, Protect, Reflect, Haste, Regen ============================================================================= ============================================================================= XXIX) ABOUT ARMOR ABILITIES ============================================================================= ============================================================================= Welcome to Armor abilities section (puts up Flame Shield). Listed first will be name of the ability, then amount of respective items you'll need to get this ability and finally what the ability does. ----------------------------------------------------------------------------- #1 - FIRE WARD ---> A208 - 4x Bomb Fragment - fire-based damage is halved; chr receives say 100 damage from fire-based attack; bearing armor with this ability would reduce the damage to 50 ----------------------------------------------------------------------------- #2 - FIREPROOF ---> A207 - 8x Bomb Core - fire-based damage is nullified; chr receives say 100 damage from fire-based attack; bearing armor with this ability would reduce the damage to 0 ----------------------------------------------------------------------------- #3 - FIRE EATER ---> A206 - 20x Fire Gem - fire-based damage is absorbed; chr receives say 100 damage from fire-based attack; bearing armor with this ability would make chr absorb the damage, thus restoring 100 HP to his/her HP gauge ----------------------------------------------------------------------------- # 4 #4 - LIGHTNINGWARD ---> A309 - 4x Electro Marble - lightning-based damage is halved; chr receives say 100 damage from ligthning- based attack; bearing armor with this ability would reduce the damage to 50 ----------------------------------------------------------------------------- #5 - LIGHTNINGPROOF ---> A307 - 8x Lightning Marble - lightning-based damage is nullified; chr receives say 100 damage from lightning-based attack; bearing armor with this ability would reduce the damage to 0 ----------------------------------------------------------------------------- #6 - LIGHTNING EATER ---> A304 - 20x Lightning Gem - lightning-based damage is absorbed; chr receives say 100 damage from lightning-based attack; bearing armor with this ability would make chr absorb the damage, thus restoring 100 HP to his/her HP gauge ----------------------------------------------------------------------------- #7 - WATERWARD ---> A631 - 4x Fish Scale - water-based damage is halved; chr receives say 100 damage from water-based attack; bearing armor with this ability would reduce the damage to 50 ----------------------------------------------------------------------------- #8 - WATERPROOF ---> A629 - 8x Dragon Scale - water-based damage is nullified; chr receives say 100 damage from water-based attack; bearing armor with this ability would reduce the damage to 0 ----------------------------------------------------------------------------- #9 - WATER EATER ---> A625 - 20x Water Gem - water-based damage is absorbed; chr receives say 100 damage from water-based attack; bearing armor with this ability would make chr absorb the damage, thus restoring 100 HP to his/her HP gauge ----------------------------------------------------------------------------- #10 - ICE WARD ---> A272 - 4x Antarctic Wind - ice-based damage is halved; chr receives say 100 damage from ice-based attack; bearing armor with this ability would reduce the damage to 50 ----------------------------------------------------------------------------- #11 - ICEPROOF ---> A270 - 8x Arctic Wind - ice-based damage is nullified; chr receives say 100 damage from ice-based attack; bearing armor with this ability would reduce the damage to 0 ----------------------------------------------------------------------------- #12 - ICE EATER ---> A267 - 20x Ice Gem - ice-based damage is absorbed; chr receives say 100 damage from ice-based attack; bearing armor with this ability would make chr absorb the damage, thus restoring 100 HP to his/her HP gauge ----------------------------------------------------------------------------- #13 - DARK WARD ---> A136 - 40x Eye Drops - increases chr's chances to avoid Darkness by 50% - there may be attacks that inflict Darkness regardless of this ability ----------------------------------------------------------------------------- #14 - DARKPROOF ---> A131 - 10x Smoke Bomb - chr has almost 100% chance to avoid Darkness - there may be attacks that inflict Darkness regardless of this ability ----------------------------------------------------------------------------- #15 - SILENCE WARD ---> A496 - 30x Echo Screen - increases chr's chances to avoid Silence by 50% - there may be attacks that inflict Silence regardless of this ability ----------------------------------------------------------------------------- #16 - SILENCEPROOF ---> A493 - 10x Silence Grenade - chr has almost 100% chance to avoid Silence - there may be attacks that inflict Silence regardless of this ability ----------------------------------------------------------------------------- #17 - SLEEP WARD ---> A519 - 6x Sleeping Powder - increases chr's chances to avoid Sleep by 50% - there may be attacks that inflict Sleep regardless of this ability ----------------------------------------------------------------------------- #18 - SLEEPPROOF ---> A515 - 8x Dream Powder - chr has almost 100% chance to avoid Sleep - there may be attacks that inflict Sleep regardless of this ability ----------------------------------------------------------------------------- #19 - POISON WARD ---> A428 - 40x Antidote - increases chr's chances to avoid Poison by 50% - there may be attacks that inflict Poison regardless of this ability ----------------------------------------------------------------------------- #20 - POISONPROOF ---> A425 - 12x Poison Fang - chr has almost 100% chance to avoid Poison - there may be attacks that inflict Poison regardless of this ability ----------------------------------------------------------------------------- #21 - STONE WARD ---> A570 - 30x Soft - increases chr's chances to avoid Petrify by 50% - there may be attacks that inflict Petrify regardless of this ability ----------------------------------------------------------------------------- #22 - STONEPROOF ---> A567 - 20x Petrify Grenade - chr has almost 100% chance to avoid Petrify - there may be attacks that inflict Petrify regardless of this ability ----------------------------------------------------------------------------- #23 - DEATH WARD ---> A141 - 15x Farplane Shadow - increases chr's chances to avoid KO by 50% - there may be attacks that inflict KO regardless of this ability ----------------------------------------------------------------------------- #24 - DEATHPROOF ---> A138 - 60x Farplane Wind - chr has almost 100% chance to avoid KO - there may be attacks that inflict KO regardless of this ability ----------------------------------------------------------------------------- #25 - ZOMBIE WARD ---> A659 - 30x Holy Water - increases chr's chances to avoid Zombie by 50% - there may be attacks that inflict Zombie regardless of this ability ----------------------------------------------------------------------------- #26 - ZOMBIEPROOF ---> A656 - 10x Candle of Life - chr has almost 100% chance to avoid Zombie - there may be attacks that inflict Zombie regardless of this ability ----------------------------------------------------------------------------- #27 - SLOW WARD ---> A528 - 10x Silver Hourglass - increases chr's chances to avoid Slow by 50% - there may be attacks that inflict Slow regardless of this ability ----------------------------------------------------------------------------- #28 - SLOWPROOF ---> A525 - 20x Gold Hourglass - chr has almost 100% chance to avoid Slow - there may be attacks that inflict Slow regardless of this ability ----------------------------------------------------------------------------- #29 - CONFUSE WARD ---> A105 - 16x Musk - increases chr's chances to avoid Confusion by 50% - there may be attacks that inflict Confuse regardless of this ability ----------------------------------------------------------------------------- #30 - CONFUSEPROOF ---> A104 - 48x Musk - chr has almost 100% chance to avoid Confusion - there may be attacks that inflict Confuse regardless of this ability ----------------------------------------------------------------------------- #31 - BERSERK WARD ---> A054 - 8x Hypello Potion - increases chr's chances to avoid Berserk by 50% - there may be attacks that inflict Berserk regardless of this ability ----------------------------------------------------------------------------- #32 - BERSERKPROOF ---> A053 - 32x Hypello Potion - chr has almost 100% chance to avoid Berserk - there may be attacks that inflict Berserk regardless of this ability ----------------------------------------------------------------------------- #33 - CURSEPROOF ---> A116 - 12x Tetra Elemental - chr has almost 100% chance to avoid Curse - there may be attacks that inflict Curse regardless of this ability ----------------------------------------------------------------------------- #34 - SOS NULBLAZE ---> A538 - 1x Bomb Core - when chr's HP drops below 50% of MAX HP while bearing armor with this ability, NulBlaze will activate; will be in effect (*cannot* be dispeled) for as long as chr's HP is below 50% of chr's MAX HP ----------------------------------------------------------------------------- #35 - SOS NULSHOCK ---> A540 - 1x Lightning Marble - when chr's HP drops below 50% of MAX HP while bearing armor with this ability, NulShock will activate; will be in effect (*cannot* be dispeled) for as long as chr's HP is below 50% of chr's MAX HP ----------------------------------------------------------------------------- #36 - SOS NULTIDE ---> A541 - 1x Dragon Scale - when chr's HP drops below 50% of MAX HP while bearing armor with this ability, NulTide will activate; will be in effect (*cannot* be dispeled) for as long as chr's HP is below 50% of chr's MAX HP ----------------------------------------------------------------------------- #37 - SOS NULFROST ---> A539 - 1x Arctic Wind - when chr's HP drops below 50% of MAX HP while bearing armor with this ability, NulFrost will activate; will be in effect (*cannot* be dispeled) for as long as chr's HP is below 50% of chr's MAX HP ----------------------------------------------------------------------------- #38 - SOS SHELL ---> A546 - 8x Lunar Curtain - when chr's HP drops below 50% of MAX HP while bearing armor with this ability, Shell will activate; will be in effect (*cannot* be dispeled) for as long as chr's HP is below 50% of chr's MAX HP ----------------------------------------------------------------------------- #39 - SOS PROTECT ---> A543 - 8x Light Curtain - when chr's HP drops below 50% of MAX HP while bearing armor with this ability, Protect will activate; will be in effect (*cannot* be dispeled) for as long as chr's HP is below 50% of chr's MAX HP ----------------------------------------------------------------------------- #40 - SOS REFLECT ---> A544 - 8x Star Curtain - when chr's HP drops below 50% of MAX HP while bearing armor with this ability, Reflect will activate; will be in effect (*cannot* be dispeled) for as long as chr's HP is below 50% of chr's MAX HP ----------------------------------------------------------------------------- #41 - SOS HASTE ---> A537 - 20x Chocobo Feather - when chr's HP drops below 50% of MAX HP while bearing armor with this ability, Haste will activate; will be in effect (*cannot* be dispeled) for as long as chr's HP is below 50% of chr's MAX HP ----------------------------------------------------------------------------- #42 - SOS REGEN ---> A545 - 12x Healing Spring - when chr's HP drops below 50% of MAX HP while bearing armor with this ability, Regen will activate; will be in effect (*cannot* be dispeled) for as long as chr's HP is below 50% of chr's MAX HP ----------------------------------------------------------------------------- #43 - AUTO-SHELL ---> A040 - 80x Lunar Curtain - whenever you enter a battle with armor bearing this ability, chr will already be under Shell status; such Shell cannot be dispeled ----------------------------------------------------------------------------- #44 - AUTO-PROTECT ---> A037 - 70x Light Curtain - whenever you enter a battle with armor bearing this ability, chr will already be under Protect status; such Protect cannot be dispeled ----------------------------------------------------------------------------- #45 - AUTO-REFLECT ---> A038 - 40x Star Curtain - whenever you enter a battle with armor bearing this ability, chr will already be under Reflect status; such Reflect cannot be dispeled - if a chr bearing Auto-Reflect armor is KO-ed, you can only revive it back with help of Phoenix Down or Mega Phoenix; Life and Full-Life magics will be reflected! Funnily Auto-Reflect is still active even though chr is KO-ed ----------------------------------------------------------------------------- #46 - AUTO-HASTE ---> A031 - 80x Chocobo Wing - whenever you enter a battle with armor bearing this ability, chr will already be under Haste status; such Haste cannot be dispeled ----------------------------------------------------------------------------- #47 - AUTO-REGEN ---> A039 - 80x Healing Spring - whenever you enter a battle with armor bearing this ability, chr will already be under Regen status; such Regen cannot be dispeled ----------------------------------------------------------------------------- #48 - DEF+3% ---> A142 - 3x Power Sphere* - reduces damage from physical attacks by 3% - chr receives say 100 damage from enemy's physical attack; bearing armor with this ability would make chr reduce the damage taken to 97 ----------------------------------------------------------------------------- #49 - DEF+5% ---> A143 - 2x Stamina Spring* - reduces damage from physical attacks by 5% - chr receives say 100 damage from enemy's physical attack; bearing armor with this ability would make chr reduce the damage taken to 95 ----------------------------------------------------------------------------- #50 - DEF+10% ---> A144 - 1x Special Sphere* - reduces damage from physical attacks by 10% - chr receives say 100 damage from enemy's physical attack; bearing armor with this ability would make chr reduce the damage taken to 90 ----------------------------------------------------------------------------- #51 - DEF+20% ---> A145 - 4x Blessed Gem* - reduces damage from physical attacks by 20% - chr receives say 100 damage from enemy's physical attack; bearing armor with this ability would make chr reduce the damage taken to 80 ----------------------------------------------------------------------------- #52 - MDEF+3% ---> A326 - 3x Mana Sphere** - reduces damage from magical attacks by 3% - chr receives say 100 damage from enemy's magical attack; bearing armor with this ability would make chr reduce the damage taken to 97 ----------------------------------------------------------------------------- #53 - MDEF+5% ---> A327 - 2x Mana Spring** - reduces damage from magical attacks by 5% - chr receives say 100 damage from enemy's magical attack; bearing armor with this ability would make chr reduce the damage taken to 95 ----------------------------------------------------------------------------- #54 - MDEF+10% ---> A328 - 1x Wht Magic Sphere** - reduces damage from magical attacks by 10% - chr receives say 100 damage from enemy's magical attack; bearing armor with this ability would make chr reduce the damage taken to 90 ----------------------------------------------------------------------------- #55 - MDEF+20% ---> A329 - 4x Blessed Gem** - reduces damage from magical attacks by 20% - chr receives say 100 damage from enemy's magical attack; bearing armor with this ability would make chr reduce the damage taken to 80 ----------------------------------------------------------------------------- #56 - HP+5% ---> A260 - 1x X-Potion*** - raises chr's MAX HP by 5%; to raise HP beyond 9999 limit, chr must be wearing an armor with Break HP Limit ----------------------------------------------------------------------------- #57 - HP+10% ---> A261 - 3x Soul Spring*** - raises chr's MAX HP by 10%; to raise HP beyond 9999 limit, chr must be wearing an armor with Break HP Limit ----------------------------------------------------------------------------- #58 - HP+20% ---> A262 - 5x Elixir*** - raises chr's MAX HP by 20%; to raise HP beyond 9999 limit, chr must be wearing an armor with Break HP Limit ----------------------------------------------------------------------------- #59 - HP+30% ---> A263 - 1x Stamina Tonic*** - raises chr's MAX HP by 30%; to raise HP beyond 9999 limit, chr must be wearing an armor with Break HP Limit ----------------------------------------------------------------------------- #60 - MP+5% ---> A372 - 1x Ether**** - raises chr's MAX MP by 5%; to raise MP beyond 999 limit, chr must be wearing an armor with Break MP Limit ----------------------------------------------------------------------------- #61 - MP+10% ---> A373 - 3x Soul Spring**** - raises chr's MAX MP by 10%; to raise MP beyond 999 limit, chr must be wearing an armor with Break MP Limit ----------------------------------------------------------------------------- #62 - MP+20% ---> A374 - 5x Elixir**** - raises chr's MAX MP by 20%; to raise MP beyond 999 limit, chr must be wearing an armor with Break MP Limit ----------------------------------------------------------------------------- #63 - MP+30% ---> A375 - 1x Mana Tonic**** - raises chr's MAX MP by 30%; to raise MP beyond 999 limit, chr must be wearing an armor with Break MP Limit ----------------------------------------------------------------------------- #64 - AUTO-POTION ---> A036 - 4x Stamina Tablet - chr automatically recovers HP when hit with attack that brings chr's MAX HP below 50%, starting with lowest available potion: Potion, Hi-Potion, X-Potion - Auto-Potion doesn't activate if no potion-type items are available ----------------------------------------------------------------------------- #65 - AUTO-MED ---> A034 - 20x Remedy - chr automatically restores status when suffering from one: for Zombie and Curse Holy Water, for Poison Antidote/Remedy, for Silence Echo Screen/Remedy, for Darkness Eye Drops/Remedy - if no items are available, nothing happens - chr cannot cure Petrify, Slow, Sleep, Berserk, Confuse, Death and Doom ----------------------------------------------------------------------------- #66 - AUTO-PHOENIX ---> A035 - 20x Mega Phoenix - chr automatically revives fallen allies using Phoenix Downs from inventory - if no Phoenix Downs are available, nothing happens ----------------------------------------------------------------------------- #67 - PICKPOCKET ---> A419 - 30x Amulet - allows chr to steal rare items more often ----------------------------------------------------------------------------- #68 - MASTER THIEF ---> A347 - 30x Pendulum - allows chr to steal rare items *only* ----------------------------------------------------------------------------- #69 - HP STROLL ---> A265 - 2x Stamina Tablet - chr slowly restores HP when walking ----------------------------------------------------------------------------- #70 - MP STROLL ---> A377 - 2x Mana Tablet - chr slowly restores MP when walking ----------------------------------------------------------------------------- #71 - NO ENCOUNTERS ---> A391 - 30x Purifying Salt - no random encounters; chr with this ability needn't be in active party - if you wish to engage in further random battles, you must de-equip chr wearing No Encounters armor ----------------------------------------------------------------------------- #72 - BREAK MP LIMIT ---> A072 - 30x Three Stars - allows chr to have more than 999 MAX MP up to a maximum of 9999 MP ----------------------------------------------------------------------------- #73 - BREAK HP LIMIT ---> A071 - 30x Wings to Discovery - allows chr to have more than 9999 MAX HP up to a maximum of 99999 HP ----------------------------------------------------------------------------- #74 - RIBBON ---> A460 - 99x Dark Matter - chr has almost 100% chance to avoid Darkness, Silence, Sleep, Poison, Petrify, Zombie, Slow, Confuse, Berserk, Doom - doesn't protect against Death, Curse and any of the four Breaks - there may be attacks that inflict any of statuses Ribbon protects against ----------------------------------------------------------------------------- * - Here's the explanation of cumulative effects for Def+??% - Def+3% decreases damage from enemy attacks in battle by 3% - Def+3% + Def+5% decreases damage from enemy attacks in battle by 8% - Def+3% + Def+10% decreases damage from enemy attacks in battle by 13% - Def+3% + Def+20% decreases damage from enemy attacks in battle by 23% - Def+3% + Def+5% + Def+10% decreases damage from enemy attacks in battle by 18% - Def+3% + Def+5% + Def+20% decreases damage from enemy attacks in battle by 28% - Def+3% + Def+5% + Def+10% + Def+20% decreases damage from enemy attacks in battle by 38% - Def+5% decreases damage from enemy attacks in battle by 5% - Def+5% + Def+10% decreases damage from enemy attacks in battle by 15% - Def+5% + Def+20% decreases damage from enemy attacks in battle by 25% - Def+5% + Def+10% + Def+20% decreases damage from enemy attacks in battle by 35% - Def+10% decreases damage from enemy attacks in battle by 10% - Def+10% + Def+20% decreases damage from enemy attacks in battle by 30% - Def+20% decreases damage from enemy attacks in battle by 20% ----------------------------------------------------------------------------- ** - Here's the explanation of cumulative effects for Mdef+??% - Mdef+3% decreases damage from enemy attacks in battle by 3% - Mdef+3% + Mdef+5% decreases damage from enemy attacks in battle by 8% - Mdef+3% + Mdef+10% decreases damage from enemy attacks in battle by 13% - Mdef+3% + Mdef+20% decreases damage from enemy attacks in battle by 23% - Mdef+3% + Mdef+5% + Mdef+10% decreases damage from enemy attacks in battle by 18% - Mdef+3% + Mdef+5% + Mdef+20% decreases damage from enemy attacks in battle by 28% - Mdef+3% + Mdef+5% + Mdef+10% + Mdef+20% decreases damage from enemy attacks in battle by 38% - Mdef+5% decreases damage from enemy attacks in battle by 5% - Mdef+5% + Mdef+10% decreases damage from enemy attacks in battle by 15% - Mdef+5% + Mdef+20% decreases damage from enemy attacks in battle by 25% - Mdef+5% + Mdef+10% + Mdef+20% decreases damage from enemy attacks in battle by 35% - Mdef+10% decreases damage from enemy attacks in battle by 10% - Mdef+10% + Mdef+20% decreases damage from enemy attacks in battle by 30% - Mdef+20% decreases damage from enemy attacks in battle by 20% ----------------------------------------------------------------------------- *** - Here's the explanation of cumulative effects for HP+??% - HP+5% increases chr's MAX HP by 5% - HP+5% + HP+10% increases chr's MAX HP by 15% - HP+5% + HP+20% increases chr's MAX HP by 25% - HP+5% + HP+30% increases chr's MAX HP by 35% - HP+5% + HP+10% + HP+20% increases chr's MAX HP by 35% - HP+5% + HP+10% + HP+30% increases chr's MAX HP by 45% - HP+5% + HP+10% + HP+20% + HP+30% increases chr's MAX HP by 65% - HP+10% increases chr's MAX HP by 10% - HP+10% + HP+20% increases chr's MAX HP by 30% - HP+10% + HP+30% increases chr's MAX HP by 40% - HP+10% + HP+20% + HP+30% increases chr's MAX HP by 60% - HP+20% increases chr's MAX HP by 20% - HP+20% + HP+30% increases chr's MAX HP by 50% - HP+30% increases chr's MAX HP by 30% ----------------------------------------------------------------------------- **** - Here's the explanation of cumulative effects for MP+??% - MP+5% increases chr's MAX MP by 5% - MP+5% + MP+10% increases chr's MAX MP by 15% - MP+5% + MP+20% increases chr's MAX MP by 25% - MP+5% + MP+30% increases chr's MAX MP by 35% - MP+5% + MP+10% + MP+20% increases chr's MAX MP by 35% - MP+5% + MP+10% + MP+30% increases chr's MAX MP by 45% - MP+5% + MP+10% + MP+20% + MP+30% increases chr's MAX MP by 65% - MP+10% increases chr's MAX MP by 10% - MP+10% + MP+20% increases chr's MAX MP by 30% - MP+10% + MP+30% increases chr's MAX MP by 40% - MP+10% + MP+20% + MP+30% increases chr's MAX MP by 60% - MP+20% increases chr's MAX MP by 20% - MP+20% + MP+30% increases chr's MAX MP by 50% - MP+30% increases chr's MAX MP by 30% ----------------------------------------------------------------------------- ============================================================================= ============================================================================= XXX) ABOUT STATUSES ============================================================================= ============================================================================= ***************************************************************************** POSITIVE STATUSES ***************************************************************************** I - PROTECT ---> A435 It does...? - almost any type of physical damage is halved; there are some attacks that ignore Protect status Feature? - blue shield appears once target is hit with physical attack Longevity? - until target is KO-ed, until Protect is dispeled, battle ends, Aerospark, Purifying Salt Bestowed by? - Protect white magic, Light Curtain, Mighty Guard, some Rikku's Mixes ----------------------------------------------------------------------------- II - SHELL ---> A482 It does...? - almost any type of magical damage is halved; there are some attacks that ignore Shell status Feature? - orange sphere appears once target is hit with magic attack Longevity? - until target is KO-ed, until Shell is dispeled, battle ends, Aerospark, Purifying Salt Bestowed by? - Shell white magic, Lunar Curtain, Mighty Guard, some Rikku's Mixes ----------------------------------------------------------------------------- III - REFLECT ---> A450 It does...? - target reflects most of magic spells at the opposing party; spells that cannot be reflected are Demi, Ultima, Auto-Life, Dispel and already reflected spells Feature? - white wall appears once target is hit with reflectable spell Longevity? - until target is KO-ed, until Reflect is dispeled, battle ends, Aerospark, Purifying Salt Bestowed by? - Reflect white magic, Star Curtain ----------------------------------------------------------------------------- IV - NULTIDE ---> A399 It does...? - target nullifies one water based attack Feature? - blue ball circles around target Longevity? - until target is KO-ed, until NulTide is dispeled, disappears after one water based attack, battle ends, Aerospark, Purifying Salt Bestowed by? - NulTide white magic, Mighty Guard, some Rikku's Mixes ----------------------------------------------------------------------------- V - NULFROST ---> A395 It does...? - target nullifies one ice based attack Feature? - white ball circles around target Longevity? - until target is KO-ed, until NulFrost is dispeled, disappears after one ice based attack, battle ends, Aerospark, Purifying Salt Bestowed by? - NulFrost white magic, Mighty Guard, some Rikku's Mixes ----------------------------------------------------------------------------- VI - NULSHOCK ---> A397 It does...? - target nullifies one lightning based attack Feature? - yellow ball circles around target Longevity? - until target is KO-ed, until NulShock is dispeled, disappears after one water based attack, battle ends, Aerospark, Purifying Salt Bestowed by? - NulShock white magic, Mighty Guard, some Rikku's Mixes ----------------------------------------------------------------------------- VII - NULBLAZE ---> A393 It does...? - target nullifies one fire based attack Feature? - red ball circles around target Longevity? - until target is KO-ed, until NulBlaze is dispeled, disappears after one water based attack, battle ends, Aerospark, Purifying Salt Bestowed by? - NulBlaze white magic, Mighty Guard, some Rikku's Mixes ----------------------------------------------------------------------------- VIII - HASTE ---> A249 It does...? - heightens target's Agility Feature? - faster movement Longevity? - until target is KO-ed, until Haste is dispeled, battle ends, chr is inflicted with Slow, target is Threatened or Provoked, Aerospark, Purifying Salt Bestowed by? - Haste white magic, Chocobo Feather, Chocobo Wing, some Rikku's Mixes ----------------------------------------------------------------------------- IX - REGEN ---> A453 It does...? - target regenerates a fraction of HP each time someone takes an action for 10 target's turns Feature? - stars appear around target's body Longevity? - until target is KO-ed, a certain amount of turns, until Regen is dispeled, battle ends, Aerospark, Purifying Salt Bestowed by? - Regen white magic, Healing Spring, some Rikku's Mixes ----------------------------------------------------------------------------- X - AUTO-LIFE ---> A032 It does...? - chr is automatically revived when KO-ed Feature? - halo above chr's head Longevity? - until chr is KO-ed, disappears after one KO, battle ends, removed by some special attacks Bestowed by? - Auto-Life white magic, some Rikku's Mixes ----------------------------------------------------------------------------- XI - ABILITY DISTILLER ---> A732 It does...? - target fiend will drop Ability Spheres after battle with 100% probability Feature? - Scan the target and this status will be displayed in sensor window in upper left corner of battle screen Longevity? - until fiend is KO-ed, use other Distil skills on fiend Bestowed by? - Extract Ability skill, Ability Distiller item ----------------------------------------------------------------------------- XII - SPEED DISTILLER ---> A733 It does...? - target fiend will drop Speed Spheres after battle with 100% probability Feature? - Scan the target and this status will be displayed in sensor window in upper left corner of battle screen Longevity? - until fiend is KO-ed, use other Distil skills on fiend Bestowed by? - Extract Speed skill, Speed Distiller item ----------------------------------------------------------------------------- XIII - MANA DISTILLER ---> A734 It does...? - target fiend will drop Mana Spheres after battle with 100% probability Feature? - Scan the target and this status will be displayed in sensor window in upper left corner of battle screen Longevity? - until fiend is KO-ed, use other Distil skills on fiend Bestowed by? - Extract Mana skill, Mana Distiller item ----------------------------------------------------------------------------- XIV - POWER DISTILLER ---> A735 It does...? - target fiend will drop Power Spheres after battle with 100% probability Feature? - Scan the target and this status will be displayed in sensor window in upper left corner of battle screen Longevity? - until fiend is KO-ed, use other Distil skills on fiend Bestowed by? - Extract Power skill, Power Distiller item ----------------------------------------------------------------------------- XV - DEFEND ---> A845 It does...? - makes character who executed Defend by pressing Triangle take a defensive stance; any type of physical damage received until chr's next turn is reduced by 50%, but doesn't reduce magical damage received Feature? - only if targeted with say Esuna name of this status will be displayed in lower right corner of battle screen Longevity? - until chr's next turn Bestowed by? - push Triangle on chr's turn ----------------------------------------------------------------------------- XVI - GUARD ---> A843 It does...? - makes character who executed the skill take the damage instead of allies; triggered only by fiend's physical attacks, but cannot guard physical attacks which hit all characters Feature? - only if targeted with say Esuna name of this status will be displayed in lower right corner of battle screen Longevity? - until chr's next turn Bestowed by? - Guard Special ability ----------------------------------------------------------------------------- XVII - SENTINEL ---> A844 It does...? - makes character who executed the skill take the damage instead of allies with 50% of damage reduced; triggered only by fiend's physical attacks, but cannot guard physical attacks which hit all characters Feature? - only if targeted with say Esuna name of this status will be displayed in lower right corner of battle screen Longevity? - until chr's next turn Bestowed by? - Sentinel Special ability ----------------------------------------------------------------------------- XVIII - SCAN ---> A855 It does...? - absolutely nothing, it just denotes target has been scanned Feature? - only if targeted with say Esuna name of this status will be displayed in lower right corner of battle screen; or Scan the fiend and this status will be displayed in sensor window in upper left corner of battle screen Longevity? - until fiend is KO-ed or until end of battle (chr was scanned) Bestowed by? - Scan white magic ----------------------------------------------------------------------------- ***************************************************************************** NEGATIVE STATUSES ***************************************************************************** I - BERSERK ---> A052 It does...? - chr's Str increases, control of him/her is lost, can only attack enemies Feature? - target's body turns red Countered by?- until chr is KO-ed, battle ends, use Esuna, use Remedy; Berserk is removed if target gets Provoked, Threatened or Confused Bestowed by? - some enemy attacks Special note - Berserk *cannot* be inflicted on enemies; certain enemies will cast Berserk on themselves ----------------------------------------------------------------------------- II - CONFUSION ---> A106 It does...? - control of chr is lost, will attack allies Feature? - two little stars circle around chr's head Countered by?- until chr is KO-ed, use Esuna, use Remedy, battle ends, hit the confused chr with physical attack; Confusion is removed is target gets Berserked, Provoked or Threatened Bestowed by? - some enemy attacks Special note - Confusion *cannot* be inflicted on enemies ----------------------------------------------------------------------------- III - CURSE ---> A115 It does...? - chr's Overdrive gauge freezes, chr cannot execute Overdrives Feature? - chr's body turns black and blinks every so often Countered by?- until chr is KO-ed, use Dispel, use Holy Water, battle ends Bestowed by? - some enemy attacks Special note - Curse *cannot* be inflicted on enemies ----------------------------------------------------------------------------- IV - DARKNESS ---> A130 It does...? - target's Acc is lowered, misses with physical attacks often, lasts few turns (depends on what was used to induce darkness: Dark Attack - 3 turns, Dark Buster - 1 turn, Triple Foul - 3 turns, Smoke Bomb - 8 turns, Rikku's status inducing mixes - depends on mix used) Feature? - target's head is surrounded by black mist Countered by?- until chr is KO-ed, use Esuna, use Remedy, use Eye Drops, target lets designated amount of turns pass, battle ends Bestowed by? - some enemy attacks, Dark Attack/Buster, Triple Foul, Darktouch/strike ----------------------------------------------------------------------------- V - DOOM ---> A164 It does...? - countdown appears above target's head; once it reaches zero, target is KO-ed Feature? - red countdown timer Countered by?- until target is KO-ed, battle ends, only Ribbon armor ability guards against Doom Bestowed by? - some enemy attacks, Doom, Candle of Life ----------------------------------------------------------------------------- VI - KO ---> A289 It does...? - chr cannot participate in battle Feature? - chr rests happily on the ground Countered by?- Life, Full-Life, Mega Phoenix, Phoenix Down Bestowed by? - some enemy attacks, Death black magic, Farplane Shadow, Farplane Wind, Deathtouch/strike ----------------------------------------------------------------------------- VII - PETRIFICATION ---> A415 It does...? - chr cannot participate in battle, petrified fiends are shattered instantly Feature? - chr's body turns grey Countered by?- chr is KO-ed, battle ends, Esuna, Soft, Remedy Bestowed by? - some enemy attacks, Stonetouch/strike, Petrify Grenade, some Rikku's Mixes Special note - if petrified chr receives amount of damage greater than his/her current HP, he/she will be shattered and unable to return to battle (this is so called shattering petrify) ----------------------------------------------------------------------------- VIII - POISON ---> A423 It does...? - each turn chr takes causes 25% his/her MAX HP to be lost, for most fiends there is a set % of MAX HP lost for each turn Feature? - green bubbles above target's head Countered by?- target is KO-ed, battle ends, Esuna, Antidote, Remedy Bestowed by? - some enemy attacks, Poisontouch/strike, Bio black magic, Poison Fang, some Rikku's Mixes ----------------------------------------------------------------------------- IX - SILENCE ---> A489 It does...? - target is unable to cast white and/or black magic spells for some turns (depends on what was used to induce silence: Silence Attack - 3 turns, Silence Buster - 1 turn, Triple Foul - 3 turns, Silence Grenade - 8 turns, Rikku's status inducing mixes - depends on mix used) Feature? - speech bubble with '...' above target's head Countered by?- target is KO-ed, battle ends, target takes designated amount of turns, Esuna, Echo Screen, Remedy Bestowed by? - some enemy attacks, Silence Attack/Buster, Triple Foul, Silencetouch/strike, Silence Grenade, some Rikku's Mixes ----------------------------------------------------------------------------- X - SLEEP ---> A511 It does...? - target falls asleep and is unable to act for some turns (depends on what was used to induce sleep: Sleep Attack - 3 turns, Sleep Buster - 1 turn, Triple Foul - 3 turns, Sleeping/Dream Powder - 8 turns, Rikku's status inducing mixes - depends on mix used) Feature? - ZZZ... above target's head Countered by?- target is KO-ed, battle ends, target sleeps for some turns, Esuna, Remedy, hit sleeping target with physical attack Bestowed by? - some enemy attacks, Sleep Attack/Buster, Triple Foul, Sleeptouch/strike, Sleeping Powder, Dream Powder, some Rikku's Mixes ----------------------------------------------------------------------------- XI - SLOW ---> A522 It does...? - lowers target's Agility Feature? - slower movement Countered by?- target is KO-ed, battle ends, Esuna, Remedy, Haste Bestowed by? - some enemy attacks, Slow white magic, Slowga white magic, Slowtouch/strike, Silver/Gold Hourglass, some Rikku's Mixes ----------------------------------------------------------------------------- XII - ZOMBIE ---> A654 It does...? - target takes damage from healing items and magic Feature? - target's body turns green and black mist surrounds the head Countered by?- target is KO-ed, battle ends, Holy Water Bestowed by? - some enemy attacks, Zombietouch/strike, Zombie Attack ----------------------------------------------------------------------------- XIII - POWER BREAK ---> A431 It does...? - target's Attack is halved Feature? - only if targeted with say Esuna name of this status will be displayed in lower right corner of battle screen Countered by?- target is KO-ed, battle ends, Dispel Bestowed by? - some enemy attacks, Power/Full Break, some Rikku's Mixes ----------------------------------------------------------------------------- XIV - MAGIC BREAK ---> A324 It does...? - target's Magic is halved Feature? - only if targeted with say Esuna name of this status will be displayed in lower right corner of battle screen Countered by?- target is KO-ed, battle ends, Dispel Bestowed by? - some enemy attacks, Magic/Full Break, some Rikku's Mixes ----------------------------------------------------------------------------- XV - ARMOR BREAK ---> A027 It does...? - target's Defence is halved Feature? - only if targeted with say Esuna name of this status will be displayed in lower right corner of battle screen Countered by?- target is KO-ed, battle ends, Dispel Bestowed by? - some enemy attacks, Armor/Full Break, Frag Grenade, some Rikku's Mixes ----------------------------------------------------------------------------- XVI - MENTAL BREAK ---> A361 It does...? - target's Magic Defence is halved Feature? - only if targeted with say Esuna name of this status will be displayed in lower right corner of battle screen Countered by?- target is KO-ed, battle ends, Dispel Bestowed by? - some enemy attacks, Mental/Full Break, some Rikku's Mixes ----------------------------------------------------------------------------- XVII - THREATEN ---> A590 It does...? - target affected cannot move Feature? - target's movement freezes Countered by?- enemy affected can't move until chr who did Threaten gets next move, Threatener is killed or switched out; your chrs can't be Threatened; Threaten is removed if target gets Berserked or Provoked Bestowed by? - Threaten ability ----------------------------------------------------------------------------- XVIII - PROVOKE ---> A438 It does...? - prompts target to attack Provoker only Feature? - Scan the target and this status will be displayed in sensor window in upper left corner of battle screen Countered by?- battle ends, Provoker is killed or switched out; your chrs can't be Provoked; Provoke is removed if target gets Berserked or Threatened Bestowed by? - Provoke ability ----------------------------------------------------------------------------- XIX - EJECT ---> A765 It does...? - enemy/chr targeted is ejected from battle Feature? - target is no longer present in battle Countered by?- only to kill enemy capable of Ejecting as soon as possible Bestowed by? - some enemies' Thrust Kick, Shooting Star Overdrive ----------------------------------------------------------------------------- ============================================================================= ============================================================================= XXXI) ABOUT SHOPS ---> A835 ============================================================================= ============================================================================= *puts out 'For Sale' sign* It's shopping time. In this section you'll find out what each and every shop in the game is selling and for what price. [This document written by Split Infinity. If writer's name at top is different, guide is stolen. Report to lifearmor@hotmail.com] To make the section as accurate and helpful as possible, also included will be info on what are the abilities of weapons people are selling, therefore making your decision for purchasing even easier. Note: FS stands for Free Slot, ie 3 FS would mean that weapon you're buying has 3 free slots, into which you can later add an ability of your choice ----------------------------------------------------------------------------- - BESAID VILLAGE ITEM SHOP Potion - 50 | Phoenix Down - 100 | Antidote - 50 ----------------------------------------------------------------------------- - BESAID VILLAGE WEAPON SHOP Warrior's Sword | (Str+3%) - 150 Enchanted Rod | (Mag+3%) - 150 Power Ball | (Str+3%) - 150 Magical Mog | (Mag+3%) - 150 Seeker's Shield | (HP+5%) - 150 Seeker's Ring | (HP+5%) - 150 Seeker's Armguard | (HP+5%) - 150 Seeker's Bangle | (HP+5%) - 150 ----------------------------------------------------------------------------- - O'AKA WANNABE SHOP on S.S. Liki (1st chance to donate money to him) You can't buy anything from him yet. However, by donating certain amounts of money you will get either a discount or increase in prices - you have four chances to do so. How much to donate and how will this affect the prices in listed below. First time you'll see any effect on the prices is on the Mushroom Rock road. 0 - 100 gil -> all items/weapons will get 100% increase in prices 101 - 1000 gil -> all items/weapons will get 50% increase in prices 1001 - 10000 -> all items/weapons will get 20% increase in prices 10001+ -> items/weapons will get 30% discount on all prices ----------------------------------------------------------------------------- - WEAPON SHOP in Kilika Hunter's Sword | (Sensor) - 250 Rod of Wisdom | (Sensor) - 250 Scout | (Sensor) - 250 Cactuar Scope | (Sensor) - 250 Hunter's Spear | (Piercing, Sensor) - 375 Seeker's Shield | (HP+5%) - 150 Seeker's Ring | (HP+5%) - 150 Seeker's Armiguard | (HP+5%) - 150 Seeker's Bangle | (HP+5%) - 150 Seeker's Armlet | (HP+5%) - 150 ----------------------------------------------------------------------------- - O'AKA ITEM SHOP on S.S. Winno (2nd chance to donate money to him) Potion - 50 | Phoenix Down - 100 | Antidote - 50 ----------------------------------------------------------------------------- - O'AKA WEAPON SHOP in Luca (3rd chance to donate money to him) Stunning Steel | (Slowtouch) - 3050 Rulebreaker | (Poisontouch) - 1550 Thunder Spear | (Piercing, Lightningstrike) - 1125 Magic Ring | (MP+5%) - 1250 Magic Bangle | (MP+5%) - 1250 Red Armlet | (Fireward) - 1550 ----------------------------------------------------------------------------- - O'AKA ITEM SHOP in Luca (3rd chance to donate money to him) Potion - 50 | Phoenix Down - 100 | Antidote - 50 Eye drops - 50 | Echo Screen - 50 | ----------------------------------------------------------------------------- - WEAPON SHOP in Luca (open after Auron joins your party) Warrior's Sword | (Str+3%) - 150 Enchanted Rod | (Mag+3%) - 150 Power Ball | (Str+3%) - 150 Magical Mog | (Mag+3%) - 150 Halberd | (Piercing, Str+3%) - 225 Shimmering Blade | (Piercing, Str+3%) - 225 Metal Shield | (Def+3%) - 250 Metal Ring | (Def+3%) - 250 Metal Armguard | (Def+3%) - 250 Metal Bangle | (Def+3%) - 250 Metal Armlet | (Def+3%) - 250 Metal Bracer | (Def+3%) - 250 ----------------------------------------------------------------------------- - ITEM SHOP in Luca (open after Auron joins your party) Potion - 50 | Phoenix Down - 100 | Antidote - 50 Eye drops - 50 | Echo Screen - 50 | ----------------------------------------------------------------------------- - WEAPON SHOP in Luca Square (open after Auron joins your party) Warrior's Sword | (Str+3%) - 150 Enchanted Rod | (Mag+3%) - 150 Power Ball | (Str+3%) - 150 Magical Mog | (Mag+3%) - 150 Halberd | (Piercing, Str+3%) - 225 Metal Shield | (Def+3%) - 250 Metal Ring | (Def+3%) - 250 Metal Armguard | (Def+3%) - 250 Metal Bangle | (Def+3%) - 250 Metal Armlet | (Def+3%) - 250 ----------------------------------------------------------------------------- - ITEM SHOP in Luca Square (open after Auron joins your party) Potion - 50 | Phoenix Down - 100 | Antidote - 50 ----------------------------------------------------------------------------- - RIN'S WEAPON SHOP on the Highroad Warrior's Sword | (Str+3%) - 150 Enchanted Rod | (Mag+3%) - 150 Power Ball | (Str+3%) - 150 Magical Mog | (Mag+3%) - 150 Halberd | (Piercing, Str+3%) - 225 Shimmering Blade | (Piercing, Str+3%)-225 Pearl Shield | (Mdef+3%) - 250 Pearl Ring | (Mdef+3%) - 250 Pearl Armguard | (Mdef+3%) - 250 Pearl Bangle | (Mdef+3%) - 250 Pearl Armlet | (Mdef+3%) - 250 Pearl Bracer | (Mdef+3%) - 250 ----------------------------------------------------------------------------- - RIN'S ITEM SHOP on the Highroad Potion - 50 | Phoenix Down - 100 | Antidote - 50 Eye drops - 50 | Echo Screen - 50 | Grenade - 300 Map - 50 | | ----------------------------------------------------------------------------- - O'AKA ITEM SHOP in Oldroad (4th chance to donate money to him) Potion - 50 | Phoenix Down - 100 | Antidote - 50 Eye drops - 50 | Echo Screen - 50 | ----------------------------------------------------------------------------- - O'AKA WEAPON SHOP in Mushroom Rock (near Clasko) Ice Brand | (Icestrike) - 325 Metal Shield | (HP+5%, Def+3%) - 367 Rod of Wisdom | (Mag+3%, Sensor) - 367 Magic Ring | (HP+5%, MP+5%) - 1417 NulFrost Armguard | (HP+5%, SOS NulFrost) - 682 Magic Bangle | (MP+5%, HP+5%) - 1417 Light Bracer | (Slowward, 1 FS) - 1102 Note: Prices you see here are prices O'aka will set you if you donated over 10000 gil to him on your earlier visits to him. ----------------------------------------------------------------------------- - O'AKA ITEM SHOP in Mushroom Rock (near Clasko) Potion - 35 | Phoenix Down - 70 | Antidote - 35 Eye drops - 35 | Echo Screen - 35 | Note: Prices you see here are prices O'aka will set you if you donated over 10000 gil to him on your earlier visits to him. ----------------------------------------------------------------------------- - O'AKA WEAPON SHOP in Mushroom Rock HQ Avenger | (Counter-Attack) - 2835 T.K.O. | (Stonetouch) - 3535 Sentry | (Piercing, Initiative) - 6352 Pearl Ring | (Mdef+3%) - 175 White Armlet | (Iceward) -1085 Alert Armlet | (Sleepward) - 175 Blue Bangle | (Mdef+3%, Waterward) - 1837 Red Ring | (Fireward, SOS NulTide, 1 FS)- 4305 Lucid Armguard | (Mdef+3%, Confuseward) - 1312 Note: Prices you see here are prices O'aka will set you if you donated over 10000 gil to him on your earlier visits to him. ----------------------------------------------------------------------------- - O'AKA ITEM SHOP in Mushroom Rock HQ Potion - 35 | Phoenix Down - 70 | Antidote - 35 Eye drops - 35 | Echo Screen - 35 | Soft - 35 Note: Prices you see here are prices O'aka will set you if you donated over 10000 gil to him on your earlier visits to him. ----------------------------------------------------------------------------- - O'AKA ITEM SHOP in Mushroom Rock: Aftermath Potion - 35 | Phoenix Down - 70 | Antidote - 35 Eye drops - 35 | Echo Screen - 35 | Soft - 35 Note: Prices you see here are prices O'aka will set you if you donated over 10000 gil to him on your earlier visits to him. ----------------------------------------------------------------------------- - DJOSE WEAPON SHOP near Djose Temple Fencing Sabre | (Str+5%) - 550 Rune Rod | (Mag+5%) - 550 Hyper Ball | (Str+5%) - 550 Rune Mog | (Mag+5%) - 550 Halberd | (Piercing, Str+5%) - 825 Shimmering Blade | (Piercing, Str+5%) - 825 Metal Shield | (Def+5%) - 550 Metal Ring | (Def+5%) - 550 Metal Armguard | (Def+5%) - 550 Metal Bangle | (Def+5%) - 550 Metal Armlet | (Def+5%) - 550 Metal Bracer | (Def+5%) - 550 ----------------------------------------------------------------------------- - DJOSE ITEM SHOP near Djose Temple Potion - 50 | Phoenix Down - 100 | Antidote - 50 Eye drops - 50 | Echo Screen - 50 | Soft - 50 ----------------------------------------------------------------------------- - O'AKA WEAPON SHOP in South Moonflow Double-Edge | (Firestrike, Icestrike) - 2175 Switch Hitter | (Str+5%, Str+3%) - 975 Snakehead | (Mag+5%, Poisontouch) - 3075 Mythril Ring | (Mdef+5%, Def+5%) - 1575 Emerald Bangle | (Mdef+5%, Mdef+3%) - 1125 Serum Bracer | (Poisonward, SOS NulShock) - 1425 ----------------------------------------------------------------------------- - O'AKA ITEM SHOP in South Moonflow Potion - 50 | Phoenix Down - 100 | Antidote - 50 Eye drops - 50 | Echo Screen - 50 | Soft - 50 ----------------------------------------------------------------------------- - MAN'S WEAPONS SHOP in South Moonflow Serum Shield | (Mdef+5, Poison Ward) - 2850 NulTide Ring | (Mdef+5%, SOS NulTide) - 3150 Soft Armguard | (Mdef+5%, Stone Ward) - 5250 Emerald Bangle | (Mdef+5%, Mdef+3%) - 2250 Bright Armlet | (Mdef+5%, Dark Ward) - 3150 White Bracer | (Mdef+5%, Ice Ward) - 6150 ----------------------------------------------------------------------------- - MAN'S ITEM SHOP in South Moonflow Potion - 100 | Phoenix Down - 200 | Antidote - 100 Eye drops - 100 | Echo Screen - 100 | Soft - 100 ----------------------------------------------------------------------------- - WOMAN'S WEAPON SHOP in South Moonflow Bright Shield | (Def+5%, Dark Ward) - 1968 Serum Ring | (Def+5%, Poison Ward) - 1781 Danger Armguard | (SOS NulShock, SOS NulBlaze) - 1968 Echo Bangle | (Def+5%, Silence Ward) - 1968 Soft Armlet | (Def+5%, Stone Ward) - 3281 Blue Bracer | (Def+5%, Water Ward) - 3843 ----------------------------------------------------------------------------- - WOMAN'S ITEM SHOP in South Moonflow Potion - 75 | Phoenix Down - 150 | Antidote - 75 Eye drops - 75 | Echo Screen - 75 | Soft - 75 ----------------------------------------------------------------------------- - MAN UNDER TENT'S WEAPON SHOP in South Moonflow Hunter's Sword | (Str+5%, Sensor) - 2250 Flametongue | (Str+5%, Firestrike) - 3750 Ice Ball | (Str+5%, Icestrike) - 3750 Twin Lance | (Piercing, Firestrike, Icestrike) - 8700 Blurry Moon | (Piercing, Darktouch) - 6150 ----------------------------------------------------------------------------- - MAN UNDER TENT'S ITEM SHOP in South Moonflow Potion - 100 | Phoenix Down - 200 | Antidote - 100 Eye drops - 100 | Echo Screen - 100 | Soft - 100 ----------------------------------------------------------------------------- - O'AKA ITEM SHOP in North Moonflow Potion - 50 | Phoenix Down - 100 | Antidote - 50 Eye drops - 50 | Echo Screen - 50 | Soft - 50 ----------------------------------------------------------------------------- - O'AKA WEAPON SHOP in Guadosalam Double-Edge | (Waterstrike, Lightningstrike) - 2175 Beladonna Wand | (Mag+5%, Poisontouch) - 3075 Blind Pass | (Darktouch, 1 FS) - 3075 Fatal Cait Sith | (Mag+5%, Deathtouch) - 12825 Shimmering Blade | (Piercing, Str+5%, 1 FS) - 1650 Devastator | (Str+5%, 1 FS) - 825 Yellow Shield | (Lightningward, 1 FS) - 2325 Yellow Ring | (Lightningward, 1 FS) - 2325 Yellow Armguard | (Lightningward, 1 FS) - 2325 Yellow Bangle | (Lightningward, 1 FS) - 2325 Yellow Armlet | (Lightningward, 1 FS) - 2325 Yellow Bracer | (Lightningward, 1 FS) - 2325 Yellow Targe | (Lightningward, 1 FS) - 2325 ----------------------------------------------------------------------------- - O'AKA ITEM SHOP in Guadosalam Potion - 50 | Phoenix Down - 100 | Antidote - 50 Eye drops - 50 | Echo Screen - 50 | Soft - 50 ----------------------------------------------------------------------------- - GUADOSALAM WEAPON SHOP Baroque Sword | (Str+5%, 1 FS) - 1237 Ductile Rod | (Mag+5%, 1 FS) - 1237 Switch Hitter | (Str+5%, 1 FS) - 1237 Variable Mog | (Mag+5%, 1 FS) - 1237 Halberd | (Piercing, Str+5%, 1 FS) - 2475 Shimmering Blade | (Piercing, Str+5%, 1 FS) - 2475 Devastator | (Str+5%, 1 FS) - 1237 Yellow Shield | (Lightningward, 1 FS) - 3487 Yellow Ring | (Lightningward, 1 FS) - 3487 Yellow Armguard | (Lightningward, 1 FS) - 3487 Yellow Bangle | (Lightningward, 1 FS) - 3487 Yellow Armlet | (Lightningward, 1 FS) - 3487 Yellow Bracer | (Lightningward, 1 FS) - 3487 Yellow Targe | (Lightningward, 1 FS) - 3487 ----------------------------------------------------------------------------- - GUADOSALAM ITEM SHOP Potion - 75 | Phoenix Down - 150 | Antidote - 75 Eye drops - 75 | Echo Screen - 75 | Soft - 75 ----------------------------------------------------------------------------- - THUNDER PLAINS WEAPON SHOP Baroque Sword | (Str+5%, 1 FS) - 825 Ductile Rod | (Mag+5%, 1 FS) - 825 Switch Hitter | (Str+5%, 1 FS) - 825 Variable Mog | (Mag+5%, 1 FS) - 825 Halberd | (Piercing, Str+5%, 1 FS) - 1650 Shimmering Blade | (Piercing, Str+5%, 1 FS) - 1650 Devastator | (Str+5%, 1 FS) - 825 Yellow Shield | (Lightningward, HP+5%) - 2475 Yellow Ring | (Lightningward, HP+5%) - 2475 Yellow Armguard | (Lightningward, HP+5%) - 2475 Yellow Bangle | (Lightningward, HP+5%) - 2475 Yellow Armlet | (Lightningward, HP+5%) - 2475 Yellow Bracer | (Lightningward, HP+5%) - 2475 Yellow Targe | (Lightningward, HP+5%) - 2475 ----------------------------------------------------------------------------- - THUNDER PLAINS ITEM SHOP Potion - 50 | Phoenix Down - 100 | Antidote - 50 Eye drops - 50 | Echo Screen - 50 | Soft - 50 Grenade - 300 | Map - 50 | ----------------------------------------------------------------------------- - O'AKA WEAPON SHOP in Macalania Woods (when you enter his assortment for the first time, *don't buy anything*, exit instead. He'll ask you what you think of prices. Say they're too pricey and he'll lower the prices for 25%) Sonic Steel | (First Strike) - 9075 Rod of Darkness | (Mag+5%, Darktouch) - 5737 Ice Ball | (Str+5%, Icestrike) - 2812 Shimmering Blade | (Piercing, Str+5%, 1 FS) - 2475 Force Knuckles | (Str+5%. Mag+5%) - 2362 White Bangle | (Iceward, HP+5%) - 3712 Blue Armlet | (Waterward, HP+5%) - 3712 ----------------------------------------------------------------------------- - O'AKA ITEM SHOP in Macalania Woods Potion - 75 | Hi-Potion - 750 | Phoenix Down - 150 Antidote - 75 | Eye drops - 75 | Echo Screen - 75 Soft - 75 | | ----------------------------------------------------------------------------- - O'AKA WEAPON SHOP in Macalania Lake Sonic Steel | (First Strike, Str+3%) - 13837 Halberd | (Mag+5%, Mag+3%, Piercing) - 2925 Force Knuckles | (Mag+5%, Str+3%) - 1462 Serum Ring | (HP+10%, Poisonward) - 3262 Echo Bangle | (HP+10%, Silenceward) - 3487 Echo Armlet | (Silenceward, 1 FS) - 1237 Soft Bracer | (Stoneward, 1 FS) - 2812 Soldier's Targe | (HP+10%, HP+5%) - 2587 ----------------------------------------------------------------------------- - O'AKA ITEM SHOP in Macalania Lake Potion - 75 | Hi-Potion - 750 | Phoenix Down - 150 Antidote - 75 | Eye drops - 75 | Echo Screen - 75 Soft - 75 | | ----------------------------------------------------------------------------- - RIN'S WEAPON SHOP in Macalania Lake Baroque Sword | (Str+5%, 1 FS) - 825 Ductile Rod | (Mag+5%, 1 FS) - 825 Switch Hitter | (Str+5%, 1 FS) - 825 Variable Mog | (Mag+5%, 1 FS) - 825 Halberd | (Piercing, Str+5%, 1 FS) - 1650 Shimmering Blade | (Piercing, Str+5%, 1 FS) - 1650 Devastator | (Str+5%, 1 FS) - 825 Seeker's Shield | (HP+10%, 1 FS) - 1575 Seeker's Ring | (HP+10%, 1 FS) - 1575 Seeker's Armguard | (HP+10%, 1 FS) - 1575 Seeker's Bangle | (HP+10%, 1 FS) - 1575 Seeker's Armlet | (HP+10%, 1 FS) - 1575 Seeker's Bracer | (HP+10%, 1 FS) - 1575 Seeker's Targe | (HP+10%, 1 FS) - 1575 Longsword | (no customization possible) - 50 ----------------------------------------------------------------------------- - RIN'S ITEM SHOP in Macalania Lake Potion - 50 | Hi-Potion - 500 | Phoenix Down - 100 Antidote - 50 | Eye drops - 50 | Echo Screen - 50 Soft - 50 | Grenade - 300 | Map - 50 ----------------------------------------------------------------------------- - O'AKA WEAPON SHOP in Macalania Temple Sonic Steel | (First Strike, Str+3%) - 13837 Halberd | (Mag+5%, Mag+3%, Piercing) - 2925 Force Knuckles | (Mag+5%, Str+3%) - 1462 Serum Ring | (HP+10%, Poisonward) - 3262 Echo Bangle | (HP+10%, Silenceward) - 3487 Echo Armlet | (Silenceward, 1 FS) - 1237 Soft Bracer | (Stoneward, 1 FS) - 2812 Soldier's Targe | (HP+10%, HP+5%) - 2587 ----------------------------------------------------------------------------- - O'AKA ITEM SHOP in Macalania Temple Potion - 75 | Hi-Potion - 750 | Phoenix Down - 150 Antidote - 75 | Eye drops - 75 | Echo Screen - 75 Soft - 75 | | ----------------------------------------------------------------------------- - O'AKA ITEM SHOP on escape route from Macalania Temple Potion - 75 | Hi-Potion - 750 | Phoenix Down - 150 Antidote - 75 | Eye drops - 75 | Echo Screen - 75 Soft - 75 | | ----------------------------------------------------------------------------- - RIN'S WEAPON SHOP on the Airship Baroque Sword | (Str+5%, 1 FS) - 907 Ductile Rod | (Mag+5%, 1 FS)- 907 Switch Hitter | (Str+5%, 1 FS) - 907 Variable Mog | (Mag+5%, 1 FS)- 907 Halberd | (Piercing, Str+5%, 1 FS) - 1815 Shimmering Blade | (Piercing, Str+5%, 1 FS) - 1815 Devastator | (Str+5%, 1 FS) - 907 Seeker's Shield | (HP+10%, 1 FS) - 1732 Seeker's Ring | (HP+10%, 1 FS) - 1732 Seeker's Armguard | (HP+10%, 1 FS) - 1732 Seeker's Bangle | (HP+10%, 1 FS) - 1732 Seeker's Armlet | (HP+10%, 1 FS) - 1732 Seeker's Bracer | (HP+10%, 1 FS) - 1732 Seeker's Targe | (HP+10%, 1 FS) - 1732 ----------------------------------------------------------------------------- - RIN'S ITEM SHOP on the Airship Potion - 55 | Hi-Potion - 550 | Phoenix Down - 110 Antidote - 55 | Eye drops - 55 | Echo Screen - 55 Soft - 55 | Power Distiller - 110 | Mana Distiller - 110 Speed Distiller - 110 | Ability Distiller - 110 | Grenade - 330 Map - 55 | | ----------------------------------------------------------------------------- - CHEST'S ITEM SHOP in Via Purifico underwater Potion - 50 | Hi-Potion - 500 | Phoenix Down - 100 Antidote - 50 | Eye drops - 50 | Echo Screen - 50 Soft - 50 | Power Distiller - 100 | Mana Distiller - 100 Speed Distiller - 100 | Ability Distiller - 100 | ----------------------------------------------------------------------------- - O'AKA ITEM SHOP on Highbridge Potion - 50 | Hi-Potion - 500 | Phoenix Down - 100 Antidote - 50 | Eye drops - 50 | Echo Screen - 50 Soft - 50 | Power Distiller - 100 | Mana Distiller - 100 Speed Distiller - 100 | Ability Distiller - 100 | ----------------------------------------------------------------------------- - RIN'S TRAVEL WEAPON SHOP at edge of Calm Lands Malleable Staff | (Mag+10%, Mag+3%, 2 FS) - 38625 Shapeshifter | (Mag+5%, Mag+3%, Str+5%, Str+3%) - 6250 Buckler | (Magic Counter [glitch]) - 25050 White Armguard | (Ice Ward, Water Ward, HP+5%, 1 FS) - 15750 Savious Bangle | (Stoneproof, Silenceproof) - 6825 Wizard Bracer | (MP+20%, MP+10%, MP+5%, 1 FS) - 76250 Curative Targe | (Auto-Med) - 10050 ----------------------------------------------------------------------------- - RIN'S TRAVEL ITEM SHOP at edge of Calm Lands Potion - 50 | Hi-Potion - 500 | Phoenix Down - 100 Antidote - 50 | Eye drops - 50 | Echo Screen - 50 Soft - 50 | Power Distiller - 100 | Mana Distiller - 100 Speed Distiller - 100 | Ability Distiller - 100 | ----------------------------------------------------------------------------- - RIN'S WEAPON SHOP in middle of Calm Lands Baroque Sword | (Str+10%, 1 FS) - 7575 Ductile Rod | (Mag+10%, 1 FS) - 7575 Switch Hitter | (Str+10%, 1 FS) - 7575 Variable Mog | (Mag+10%, 1 FS) - 7575 Halberd | (Piercing, Str+10%, 1 FS) - 15150 Shimmering Blade | (Piercing, Str+10%, 1 FS) - 15150 Devastator | (Str+10%, 1 FS) - 7575 Seeker's Shield | (HP+10%, 1 FS) - 1575 Seeker's Ring | (HP+10%, 1 FS) - 1575 Seeker's Armguard | (HP+10%, 1 FS) - 1575 Seeker's Bangle | (HP+10%, 1 FS) - 1575 Seeker's Armlet | (HP+10%, 1 FS) - 1575 Seeker's Bracer | (HP+10%, 1 FS) - 1575 Seeker's Targe | (HP+10%, 1 FS) - 1575 ----------------------------------------------------------------------------- - RIN'S ITEM SHOP in middle of Calm Lands Potion - 50 | Hi-Potion - 500 | Phoenix Down - 100 Holy Water - 300 | Antidote - 50 | Eye drops - 50 Echo Screen - 50 | Soft - 50 | Power Distiller - 100 Mana Distiller - 100 | Speed Distiller - 100 | Ability Distiller - 100 Grenade - 300 | Map - 50 | ----------------------------------------------------------------------------- - WEAPON SHOP of Monster Arena Taming Sword | (Capture, 1 FS) - 9075 Herding Staff | (Capture, 1 FS) - 9075 Catcher | (Capture, 1 FS) - 9075 Trapper Mog | (Capture, 1 FS) - 9075 Taming Spear | (Capture, 1 FS) - 9075 Beastmaster | (Capture, 1 FS) - 9075 Iron Grip | (Capture, 1 FS) - 9075 ----------------------------------------------------------------------------- - ITEM SHOP of Monster Arena Potion - 50 | Hi-Potion - 500 | Phoenix Down - 100 Holy Water - 300 | Antidote - 50 | Eye drops - 50 Echo Screen - 50 | Soft - 50 | Power Distiller - 100 Mana Distiller - 100 | Speed Distiller - 100 | Ability Distiller - 100 Clear Sphere - 10000 | | ----------------------------------------------------------------------------- - RONSO WEAPON SHOP on Mt. Gagazet Baroque Sword | (Str+10%, 2 FS) - 22725 Ductile Rod | (Mag+10%, 2 FS) - 22725 Switch Hitter | (Str+10%, 2 FS) - 22725 Variable Mog | (Mag+10%, 2 FS) - 22725 Shapeshifter | (Piercing, Str+10%, 2 FS) - 37875 Shiranui | (Piercing, Str+10%, 2 FS) - 37875 Devastator | (Str+10%, 2 FS) - 22725 Glorious Shield | (HP+10%, 2 FS) - 4725 Glorious Ring | (HP+10%, 2 FS) - 4725 Glorious Armguard | (HP+10%, 2 FS) - 4725 Glorious Bangle | (HP+10%, 2 FS) - 4725 Glorious Armlet | (HP+10%, 2 FS) - 4725 Glorious Bracer | (HP+10%, 2 FS) - 4725 Glorious Targe | (HP+10%, 2 FS) - 4725 ----------------------------------------------------------------------------- - RONSO ITEM SHOP on Mt. Gagazet Potion - 50 | Hi-Potion - 500 | Phoenix Down - 100 Holy Water - 300 | Antidote - 50 | Eye drops - 50 Echo Screen - 50 | Soft - 50 | Power Distiller - 100 Mana Distiller - 100 | Speed Distiller - 100 | Ability Distiller - 100 ----------------------------------------------------------------------------- - WANTZ'S WEAPON SHOP on Mt. Gagazet Double-Edge | (Firestrike, Icestrike, 1 FS) - 4350 Conductor | (Initiative, 3 FS) - 90750 Double Penalty | (Sleeptouch, Silencetouch, Darktouch) - 18150 Booster Cactuar | (Magic Booster, Mag+10%, Mag+5% 1 FS) - 112750 Trident | (Firestrike, Lightningstrike, Icestrike) - 6450 Shimmering Blade | (Piercing, Str+10%, Str+5%) - 16650 Survivor | (Alchemy, Str+10%, 2 FS) - 97875 Tetra Shield | (HP+10%, Def+10%, 2 FS) - 45375 Blessed Ring | (Mdef+10%, Mdef+5%, Zombie Ward, 1 FS) - 37750 Tetra Armguard | (HP+10%, MP+10%, 2 FS) - 52875 Shell Bangle | (SOS Shell, 2 FS) - 18225 Tatra Armlet | (HP+10%, Def+10%, 2 FS) - 45375 Blessed Bracer | (HP+10%, Zombie Ward, 2 FS) - 22875 Haste Targe | (SOS Haste, 2 FS) - 90225 ----------------------------------------------------------------------------- - WANTZ'S ITEM SHOP on Mt. Gagazet Potion - 50 | Hi-Potion - 500 | Holy Water - 300 Phoenix Down - 100 | Antidote - 50 | Eye drops - 50 Echo Screen - 50 | Soft - 50 | Power Distiller - 100 Mana Distiller - 100 | Speed Distiller - 100 | Ability Distiller - 100 ----------------------------------------------------------------------------- Note: After obtaining the airship for good, most shop's wares change. Below is list of shops and what they sell after you acquire the airship. ----------------------------------------------------------------------------- - RIN'S WEAPON SHOP on the Airship Variable Steel | (Str+10%, 3 FS) - 75750 Malleable Staff | (Mag+10%, 3 FS) - 75750 All-Rounder | (Str+10%, 3 FS) - 75750 Morphing Mog | (Mag+10%, 3 FS) - 75750 Shapeshifter | (Piercing, Str+10%, 2 FS) - 37875 Shiranui | (Piercing, Str+10%, 2 FS) - 37875 Flexible Arm | (Str+10%, 3 FS) - 75750 Tetra Shield | (HP+10%, 3 FS) - 15750 Tetra Ring | (HP+10%, 3 FS) - 15750 Tetra Armguard | (HP+10%, 3 FS) - 15750 Tetra Bangle | (HP+10%, 3 FS) - 15750 Tetra Armlet | (HP+10%, 3 FS) - 15750 Tatra Bracer | (HP+10%, 3 FS) - 15750 Tetra Targe | (HP+10%, 3 FS) - 15750 ----------------------------------------------------------------------------- - RIN'S ITEM SHOP on the Airship Potion - 50 | Hi-Potion - 500 | Al Bhed Potion - 1000 Holy Water - 300 | Phoenix Down - 100 | Remedy - 1500 Antidote - 50 | Eye drops - 50 | Echo Screen - 50 Soft - 50 | Power Distiller - 100 | Mana Distiller - 100 Speed Distiller - 100 | Ability Distiller - 100 | Grenade - 300 ----------------------------------------------------------------------------- - BESAID VILLAGE WEAPON SHOP Baroque Sword | (3 FS) - 450 Ductile Rod | (3 FS) - 450 Switch Hitter | (3 FS) - 450 Variable Mog | (3 FS) - 450 Halberd | (3 FS) - 450 Shimmering Blade | (3 FS) - 450 Devastator | (3 FS) - 450 Glorious Shield | (3 FS) - 450 Glorious Ring | (3 FS) - 450 Glorious Armguard | (3 FS) - 450 Glorious Bangle | (3 FS) - 450 Glorious Armlet | (3 FS) - 450 Glorious Bracer | (3 FS) - 450 Glorious Targe | (3 FS) - 450 ----------------------------------------------------------------------------- - BESAID VILLAGE ITEM SHOP Potion - 50 | Hi-Potion - 500 | Phoenix Down - 100 Antidote - 50 | Eye drops - 50 | Echo Screen - 50 Soft - 50 | Power Distiller - 100 | Mana Distiller - 100 Speed Distiller - 100 | Ability Distiller - 100 | ----------------------------------------------------------------------------- - KILIKA WEAPON SHOP Hunter's Sword | (Piercing, Sensor, 2 FS) - 1875 Rod of Wisdom | (Piercing, Sensor, 2 FS) - 1875 Scout | (Piercing, Sensor, 2 FS) - 1875 Cactuar Scope | (Piercing, Sensor, 2 FS) - 1875 Hunter's Spear | (Piercing, Sensor, 2 FS) - 1875 Hunter's Blade | (Piercing, Sensor, 2 FS) - 1875 Hawkeye | (Piercing, Sensor, 2 FS) - 1875 Tetra Shield | (HP+5%, 3 FS) - 2250 Tetra Ring | (HP+5%, 3 FS) - 2250 Tetra Armguard | (HP+5%, 3 FS) - 2250 Tetra Bangle | (HP+5%, 3 FS) - 2250 Tetra Armlet | (HP+5%, 3 FS) - 2250 Tatra Bracer | (HP+5%, 3 FS) - 2250 Tetra Targe | (HP+5%, 3 FS) - 2250 ----------------------------------------------------------------------------- - LUCA WEAPON SHOP Nightmare | (Sleepstrike, 1 FS) - 12075 Staff of Thorns | (Sleepstrike, 1 FS) - 12075 Sleeper | (Sleepstrike, 1 FS) - 12075 Dreamy Cait Sith | (Sleepstrike, 1 FS) - 12075 Hypnos Spear | (Sleepstrike, 1 FS) - 12075 Dozing Blade | (Sleepstrike, 1 FS) - 12075 Lights Out | (Sleepstrike, 1 FS) - 12075 Lucid Shield | (Berserk Ward, Confuse Ward, 1 FS) - 6150 Lucid Ring | (Berserk Ward, Confuse Ward, 1 FS) - 6150 Lucid Armguard | (Berserk Ward, Confuse Ward, 1 FS) - 6150 Lucid Bangle | (Berserk Ward, Confuse Ward, 1 FS) - 6150 Lucid Armlet | (Berserk Ward, Confuse Ward, 1 FS) - 6150 Lucid Bracer | (Berserk Ward, Confuse Ward, 1 FS) - 6150 Lucid Targe | (Berserk Ward, Confuse Ward, 1 FS) - 6150 ----------------------------------------------------------------------------- - LUCA ITEM SHOP Potion - 50 | Hi-Potion - 500 | Phoenix Down - 100 Antidote - 50 | Eye drops - 50 | Echo Screen - 50 Soft - 50 | Power Distiller - 100 | Mana Distiller - 100 Speed Distiller - 100 | Ability Distiller - 100 | ----------------------------------------------------------------------------- - WEAPON SHOP in Luca Square Razzmatazz | (Sleeptouch, Silencetouch, Darktouch, 1 FS) - 30250 Ominous Rod | (Sleeptouch, Silencetouch, Darktouch, 1 FS) - 30250 Double Penalty | (Sleeptouch, Silencetouch, Darktouch, 1 FS) - 30250 Ominous Cait Sith | (Sleeptouch, Silencetouch, Darktouch, 1 FS) - 30250 Calamity Spear | (Sleeptouch, Silencetouch, Darktouch, 1 FS) - 30250 Chaos Blade | (Sleeptouch, Silencetouch, Darktouch, 1 FS) - 30250 Hurricane Claw | (Sleeptouch, Silencetouch, Darktouch, 1 FS) - 30250 White Shield | (Iceproof, 2 FS) - 13725 Red Ring | (Fireproof, 2 FS) - 13725 Yellow Armguard | (Lightningproof, 2 FS) - 13725 Blue Bangle | (Waterproof, 2 FS) - 13725 White Armlet | (Iceproof, 2 FS) - 13725 Red Bracer | (Fireproof, 2 FS) - 13725 Yellow Targe | (Ligthningproof, 2 FS) - 13725 ----------------------------------------------------------------------------- - ITEM SHOP in Luca Square Potion - 50 | Hi-Potion - 500 | Phoenix Down - 100 Antidote - 50 | Eye drops - 50 | Echo Screen - 50 Soft - 50 | Power Distiller - 100 | Mana Distiller - 100 Speed Distiller - 100 | Ability Distiller - 100 | ----------------------------------------------------------------------------- - RIN'S WEAPON SHOP on Mi'ihen Highroad Nightbringer | (Darkstrike, 2 FS) - 18225 Darkness Staff | (Darkstrike, 2 FS) - 18225 Blackout | (Darkstrike, 2 FS) - 18225 Dark Cait Sith | (Darkstrike, 2 FS) - 18225 Darkbringer | (Darkstrike, 2 FS) - 18225 Dark Blade | (Darkstrike, 2 FS) - 18225 Jammer | (Darkstrike, 2 FS) - 18225 Glorious Shield | (HP+10%, 2 FS) - 4725 Glorious Ring | (HP+10%, 2 FS) - 4725 Glorious Armguard | (HP+10%, 2 FS) - 4725 Glorious Bangle | (HP+10%, 2 FS) - 4725 Glorious Armlet | (HP+10%, 2 FS) - 4725 Glorious Bracer | (HP+10%, 2 FS) - 4725 Glorious Targe | (HP+10%, 2 FS) - 4725 ----------------------------------------------------------------------------- - RIN'S ITEM SHOP on Mi'ihen Highroad Potion - 50 | Hi-Potion - 500 | Phoenix Down - 100 Antidote - 50 | Eye drops - 50 | Echo Screen - 50 Soft - 50 | Power Distiller - 100 | Mana Distiller - 100 Speed Distiller - 100 | Ability Distiller - 100 | Grenade - 300 Map - 50 | | ----------------------------------------------------------------------------- - DJOSE TEMPLE WEAPON SHOP Vigilante | (Initiative, 2 FS) - 27225 Mirage Rod | (Alchemy, Magic Booster, 2 FS) - 187875 First Goal | (Initiative, 2 FS) - 27225 Booster Cactuar | (Mag+10%, Magic Booster, 2 FS) - 165375 Mirage Lance | (Alchemy, Magic Booster, 2 FS) - 187875 Sentry | (Initiative, Piercing, 2 FS) - 18150 Mirage Claw | (Mag+10%, Magic Booster, 2 FS) - 165375 Shell Shield | (SOS Shell, 2 FS) - 18225 Shell Ring | (SOS Shell, 2 FS) - 18225 Shell Armguard | (SOS Shell, 2 FS) - 18225 Shell Bangle | (SOS Shell, 2 FS) - 18225 Shell Armlet | (SOS Shell, 2 FS) - 18225 Shell Bracer | (SOS Shell, 2 FS) - 18225 Shell Targe | (SOS Shell, 2 FS) - 18225 ----------------------------------------------------------------------------- - DJOSE TEMPLE ITEM SHOP Potion - 50 | Hi-Potion - 500 | Phoenix Down - 100 Antidote - 50 | Eye drops - 50 | Echo Screen - 50 Soft - 50 | Power Distiller - 100 | Mana Distiller - 100 Speed Distiller - 100 | Ability Distiller - 100 | ----------------------------------------------------------------------------- - MAN'S WEAPONS SHOP in South Moonflow Serum Shield | (Mdef+5, Poison Ward) - 1710 NulTide Ring | (Mdef+5%, SOS NulTide) - 1890 Soft Armguard | (Mdef+5%, Stone Ward) - 3150 Emerald Bangle | (Mdef+5%, Mdef+3%) - 1350 Bright Armlet | (Mdef+5%, Dark Ward) - 1890 White Bracer | (Mdef+5%, Ice Ward) - 3690 ----------------------------------------------------------------------------- - MAN'S ITEM SHOP in South Moonflow Potion - 60 | Phoenix Down - 120 | Antidote - 60 Eye drops - 60 | Echo Screen - 60 | Soft - 60 ----------------------------------------------------------------------------- - WOMAN'S WEAPON SHOP in South Moonflow Bright Shield | (Def+5%, Dark Ward) - 1575 Serum Ring | (Def+5%, Poison Ward) - 1425 Danger Armguard | (SOS NulShock, SOS NulBlaze) - 1575 Echo Bangle | (Def+5%, Silence Ward) - 1575 Soft Armlet | (Def+5%, Stone Ward) - 2625 Blue Bracer | (Def+5%, Water Ward) - 3075 ----------------------------------------------------------------------------- - WOMAN'S ITEM SHOP in South Moonflow Potion - 50 | Phoenix Down - 100 | Antidote - 50 Eye drops - 50 | Echo Screen - 50 | Soft - 50 ----------------------------------------------------------------------------- - MAN UNDER TENT'S WEAPON SHOP in South Moonflow Hunter's Sword | (Str+5%, Sensor) - 1293 Flametongue | (Str+5%, Firestrike) - 2156 Ice Ball | (Str+5%, Icestrike) - 2156 Twin Lance | (Piercing, Firestrike, Icestrike) - 5002 Blurry Moon | (Piercing, Darktouch) - 3536 ----------------------------------------------------------------------------- - MAN UNDER TENT'S ITEM SHOP in South Moonflow Potion - 57 | Phoenix Down - 115 | Antidote - 57 Eye drops - 57 | Echo Screen - 57 | Soft - 57 ----------------------------------------------------------------------------- - GUADOSALAM WEAPON SHOP Prism Steel | (Magic Counter, Str+10%) - 67612 Prism Rod | (Magic Counter, Str+10%) - 67612 Prism Ball | (Magic Counter, Str+10%) - 67612 Prism Cactuar | (Magic Counter, Str+10%) - 67612 Prism Spear | (Magic Counter, Str+10%) - 67612 Prism Blade | (Magic Counter, Str+10%) - 67612 Prism Claw | (Magic Counter, Str+10%) - 67612 Glorious Shield | (MP+10%, 2 FS) - 40837 Glorious Ring | (MP+10%, 2 FS) - 40837 Glorious Armguard | (MP+10%, 2 FS) - 40837 Glorious Bangle | (MP+10%, 2 FS) - 40837 Glorious Armlet | (MP+10%, 2 FS) - 40837 Glorious Bracer | (MP+10%, 2 FS) - 40837 Glorious Targe | (MP+10%, 2 FS) - 40837 ----------------------------------------------------------------------------- - GUADOSALAM ITEM SHOP Potion - 75 | Hi-Potion - 750 | Phoenix Down - 150 Antidote - 75 | Eye drops - 75 | Echo Screen - 75 Soft - 75 | Power Distiller - 150 | Mana Distiller - 150 Speed Distiller - 150 | Ability Distiller - 150 | ----------------------------------------------------------------------------- - RIN'S WEAPON SHOP in Thunder Plains Variable Steel | (Str+10%, Str+5%, 2 FS) - 41625 Malleable Staff | (Str+10%, Str+5%, 2 FS) - 41625 All-Rounder | (Str+10%, Str+5%, 2 FS) - 41625 Morphing Mog | (Str+10%, Str+5%, 2 FS) - 41625 Shapeshifter | (Str+10%, Str+5%, 2 FS) - 41625 Shiranui | (Str+10%, Str+5%, 2 FS) - 41625 Flexible Arm | (Str+10%, Str+5%, 2 FS) - 41625 Protect Shield | (SOS Protect, Lightningproof, 1 FS) - 21150 Protect Ring | (SOS Protect, Lightningproof, 1 FS) - 21150 Protect Armguard | (SOS Protect, Lightningproof, 1 FS) - 21150 Protect Bangle | (SOS Protect, Lightningproof, 1 FS) - 21150 Protect Armlet | (SOS Protect, Lightningproof, 1 FS) - 21150 Protect Bracer | (SOS Protect, Lightningproof, 1 FS) - 21150 Protect Targe | (SOS Protect, Lightningproof, 1 FS) - 21150 ----------------------------------------------------------------------------- - RIN'S ITEM SHOP in Thunder Plains Potion - 50 | Hi-Potion - 500 | Phoenix Down - 100 Antidote - 50 | Eye drops - 50 | Echo Screen - 50 Soft - 50 | Power Distiller - 100 | Mana Distiller - 100 Speed Distiller - 100 | Ability Distiller - 100 | Grenade - 300 Map - 50 | | ----------------------------------------------------------------------------- - WANTZ'S WEAPON SHOP in Macalania Woods Variable Steel | (4 FS) - 100000 Malleable Staff | (4 FS) - 100000 All-Rounder | (4 FS) - 100000 Morphing Mog | (4 FS) - 100000 Shapeshifter | (4 FS) - 100000 Shiranui | (4 FS) - 100000 Flexible Arm | (4 FS) - 100000 Tetra Shield | (4 FS) - 100000 Tetra Ring | (4 FS) - 100000 Tetra Armguard | (4 FS) - 100000 Tetra Bangle | (4 FS) - 100000 Tetra Armlet | (4 FS) - 100000 Tatra Bracer | (4 FS) - 100000 Tetra Targe | (4 FS) - 100000 ----------------------------------------------------------------------------- - WANTZ'S ITEM SHOP in Macalania Woods Potion - 50 | Hi-Potion - 500 | Phoenix Down - 100 Antidote - 50 | Eye drops - 50 | Echo Screen - 50 Soft - 50 | Power Distiller - 100 | Mana Distiller - 100 Speed Distiller - 100 | Ability Distiller - 100 | ----------------------------------------------------------------------------- - RIN'S WEAPON SHOP near Macalania Lake Baroque Sword | (Mag+10%, Mag+5%, 1 FS) - 16650 Ductile Rod | (Str+10%, Str+5%, 1 FS) - 16650 Switch Hitter | (Mag+10%, Mag+5%, 1 FS) - 16650 Variable Mog | (Str+10%, Str+5%, 1 FS) - 16650 Halberd | (Mag+10%, Mag+5%, 1 FS) - 16650 Shimmering Blade | (Mag+10%, Mag+5%, 1 FS) - 16650 Devastator | (Mag+10%, Mag+5%, 1 FS) - 16650 Tetra Shield | (MP+10%, 3 FS) - 90750 Tetra Ring | (MP+10%, 3 FS) - 90750 Tetra Armguard | (MP+10%, 3 FS) - 90750 Tetra Bangle | (MP+10%, 3 FS) - 90750 Tetra Armlet | (MP+10%, 3 FS) - 90750 Tatra Bracer | (MP+10%, 3 FS) - 90750 Tetra Targe | (MP+10%, 3 FS) - 90750 ----------------------------------------------------------------------------- - RIN'S ITEM SHOP near Macalania Lake Potion - 50 | Hi-Potion - 500 | Phoenix Down - 100 Antidote - 50 | Eye drops - 50 | Echo Screen - 50 Soft - 50 | Power Distiller - 100 | Mana Distiller - 100 Speed Distiller - 100 | Ability Distiller - 100 | Grenade - 300 Map - 50 | | ----------------------------------------------------------------------------- - RIN'S WEAPON SHOP in Calm Lands Variable Steel | (Str+10%, 3 FS) - 75750 Malleable Staff | (Mag+10%, 3 FS) - 75750 All-Rounder | (Str+10%, 3 FS) - 75750 Morphing Mog | (Mag+10%, 3 FS) - 75750 Shapeshifter | (Piercing, Str+10%, 2 FS) - 37875 Shiranui | (Piercing, Str+10%, 2 FS) - 37875 Flexible Arm | (Str+10%, 3 FS) - 75750 Tetra Shield | (HP+10%, 3 FS) - 15750 Tetra Ring | (HP+10%, 3 FS) - 15750 Tetra Armguard | (HP+10%, 3 FS) - 15750 Tetra Bangle | (HP+10%, 3 FS) - 15750 Tetra Armlet | (HP+10%, 3 FS) - 15750 Tatra Bracer | (HP+10%, 3 FS) - 15750 Tetra Targe | (HP+10%, 3 FS) - 15750 ----------------------------------------------------------------------------- - RONSO WEAPON SHOP Mage Masher | (Silencestrike, Zombietouch, 2 FS) - 120375 Reticent Staff | (Silencestrike, Zombietouch, 2 FS) - 120375 Muffler | (Silencestrike, Zombietouch, 2 FS) - 120375 Mute Cait Sith | (Silencestrike, Zombietouch, 2 FS) - 120375 Mage Hunter | (Silencestrike, Zombietouch, 2 FS) - 120375 Tacit Blade | (Silencestrike, Zombietouch, 2 FS) - 120375 Mage Husher | (Silencestrike, Zombietouch, 2 FS) - 120375 Lucid Shield | (Berserk Ward, Confuse Ward, 1 FS) - 6150 Medical Ring | (Berserk Ward, Curseproof, 1 FS) - 27150 Medical Armguard | (Curseproof, Confuse Ward, 1 FS) - 27150 Lucid Bangle | (Berserk Ward, Confuse Ward, 1 FS) - 6150 Medical Armlet | (Berserk Ward, Curseproof, 1 FS) - 27150 Medical Bracer | (Curseproof, Confuse Ward, 1 FS) - 27150 Lucid Targe | (Berserk Ward, Confuse Ward, 1 FS) - 6150 ----------------------------------------------------------------------------- ============================================================================= ============================================================================= XXXII) ABOUT BLITZBALL ---> A833 ============================================================================= ============================================================================= ***************************************************************************** 1) BLITZBALL INTRODUCTION ***************************************************************************** A blitz team consists of five players and a goalie. Players are LF (left forward), RF (right forward), MF (midfielder), LD (left defence) and RD (right defence). Whenever you play blitz game, you will see an overhead map in lower right corner of the screen. It shows all players on the field and direction they're currently facing. Your team is represented with green arrows, the opposite with red arrows. Ball carrier is marked with a circled arrow. Note that goalies are not shown on the overhead map. One game of blitzball consists of two halftimes, each 5 minutes long, 10 minutes in total. League games can end in a tie, whilst tournament and exhibition games go into overtime/s (also last 5 minutes). If latter happens, team that scores first (so called golden goal rule) wins the game. Your objective is to win the game by getting the ball in opposing team's goal, which is always located on the *left* side of the pool, and to score more goals than opposing team by the end of the match. At the same time you must prevent the opposing team from winning. Your team's goal is always located on *right* side of the pool. Other 'items' that are to be found on screen whenever you play blitz game: - stats of player currently in possession of the ball in upper left - game score in lower right (beneath overhead map) - game commentary in lower left - action command in upper left ***************************************************************************** 2) BLITZBALL STATISTICS ***************************************************************************** Each player has eight attributes. There's a maximum of 9999 HP, while the other seven stats have a maximum of 99 value. ----------------------------------------------------------------------------- HP - Health Points The most important statistic (like usual, heh). HP drops when player has the ball. You also need specific amounts of HP for most of the moves, attacks and whatever there's left. If you don't have enough HP to perform a move, then you cannot use that move. Should player's HP be totally depleted, this causes a stat drop, making the player 9/10 less useful as before. HP regenerates when player doesn't have the ball. ----------------------------------------------------------------------------- SP - Speed Get this stat high and not even Sonic can catch you... oops, wrong game (too much Gamecube). High speed dictates the swimming speed of a player. The higher it is, faster you can escape your pursuers or catch up with opposing player. ----------------------------------------------------------------------------- AT - Attack This stat dictates how strong the player is in direct encounters. Attack stat comes into count when player tackles another player (usually one with the ball), should that player choose breaking. Tackling player's AT is compared to breaking player's EN. If AT is higher then EN, breaking player loses the ball. ----------------------------------------------------------------------------- EN - Endurance This stat dictates how well the player fares in direct encounters. Endurance stat comes into count when player with ball comes into encounter and chooses breaking, while other player tackles. Breaking's EN is compared to tackling's AT. If EN is higher, player breaks thru. ----------------------------------------------------------------------------- PA - Pass Stat determines how well a player can pass the ball to team players. High PA also takes care of ball not being caught or deflected by opposing players (they can still get a hand on it making PA drop a bit, but if PA is high as mentioned above, the decrease will be insignificant). PA slowly drops as ball travels thru water. If it reaches zero before it is caught... ooops. Better make passes from nearer positions. ----------------------------------------------------------------------------- BL - Block Countermeasure to PA and SH (described below). If ball player decides to pass or shoot in encounter, BL comes into picture. IF BL is higher than PA or SH, ball is caught. ----------------------------------------------------------------------------- SH - Shoot Determines player's ability to shoot the ball. Be aware that shot ball's SH will decrease as it travels thru water. If any defending players get their hand on the ball, SH drops even more. Last hazard is goalie's CA. If CA is higher than ball's SH when it's near the goal, the ball is caught or fumbled. If SH is still higher, you'll score a goal. ----------------------------------------------------------------------------- CA - Catch It means everything to a goalie. Take it away from him and you'll have no worries. Not true for your own goalie, heh. As written above, if CA is higher than ball's SH at the precisely right time, ball is caught and you'll spare yourself a goal. ----------------------------------------------------------------------------- ***************************************************************************** 3) MOVING AROUND ***************************************************************************** There are three modes of movement. Default mode is Auto, which means that players move around the pool automatically. This is not recommended mode. You'll be a lot more successful if you choose Manual A mode (you can access which movement mode you want to employ by pressing Triangle). Oh, and use left analog stick for moving around, it'll be much simpler then using D-pad. Only the ball carrier is moved by you, all others still remain in Auto mode. If at any time you feel like you don't know where a certain player is, check his/her position in an overhead map. Hah, even though the tutorial recommends manual A mode for veteran players, ignore that advice. As soon as you can, switch from Auto to Manual A. Then there's Manual B mode... which sucks too if you try to use D-pad. I highly recommend you stick to Manual A mode and use left analog stick. Remember this: Movement modes are only applicable if your team is on the offence, ie one of your players has the ball. If your team is on defence, movement mode automatically switches to Auto. ***************************************************************************** 4) ACTION MENU ***************************************************************************** Just swimming around the pool will not get you goals. You must select a command to tell your players to do so. You can access action menu by pressing Square anytime one of your players has the ball. When Square is pressed, action menu appears in upper left corner. It will usually have three commands you can choose from: - Pass: select this and you will then be presented with a list of your teammates you can pass the ball to (goalie can't be selected); select target player to receive the ball and confirm with X; ball carrier will then attempt to make a pass to the ball receiver - Shoot: select this and ball carrier will attempt to score a goal from his/her current position - Dribble: closes the action menu and allows ball carrier to resume swimming Don't forget that time is stopped while action menu is open! That means you don't have to rush making awkward decisions in the process, but have all the time to carefully consider what could your next move be. ***************************************************************************** 5) PASSING ***************************************************************************** As you swim around the pool, notice the stat bar of ball carrier. Stat bar is located in upper left corner. Tidus 100HP 9EN 10PA 10SH As you swim (ie dribbling), your HP slowly decreases. And you decide to make a pass. Press Square to open action menu. Once you do that, this window will appear... Action Commands Pass 10 HP Shoot 10 HP Dribble Notice HP costs to the right of commands 'Pass' and 'Shoot'? This denotes how much player's HP will be spent to make that action. As Tidus' PA stat is 10, 'Pass' command will require 10 HP. In short, HP cost for any player to make a pass is whatever value that player's PA is. Select Pass. 10 HP will be deducted from Tidus' HP... Tidus 90HP 9EN 10PA ...and new window appears... Pass to: Datto Letty Jassu Botta This window requires you to select target teammate to receive a pass. Help yourself with overhead map: ball carrier is marked with circled white arrow, and ball receiver will be marked by circled green arrow. Note that you cannot make passes to your team's goalie. Point the arrow to Jassu' name and upper right corner will show another stat bar, this one belonging to ball receiver: Tidus 90HP 9EN 10PA Jassu 75HP 10AT 10PA 1SH Press X to complete the pass. Tidus will not throw the ball with 10 PA. Notice how ball's PA will decrease as it travels thru the water. If ball's PA is still at least 1 as it reaches Jassu, pass will be successful. However, if ball's PA becomes zero, Jassu will fumble the ball. If latter happens, any other player can claim the ball. Enemy players are more likely to succeed. The higher PA stat, the longer passes you can make. ***************************************************************************** 6) SHOOTING ***************************************************************************** As you swim around, you decide to make a shot. Press Square to open action menu. Once you do that, this window will appear... Action Commands Pass 10 HP Shoot 10 HP Dribble Notice HP costs to the right of commands 'Pass' and 'Shoot'? This denotes how much player's HP will be spent to make that action. As Tidus' SH stat is 10, 'Shoot' command will require 10 HP. In short, HP cost for any player to make a shot is whatever value that player's SH is. Point the arrow at Shoot. Another stat bar will appear in upper right, this one belonging to opposing team's goalie. Tidus 100HP 9EN 10SH Raudy 80HP 8CA Note that Raudy's 8 CA will be compared to Tidus' 10 SH. Confirm the choice with X and Tidus will shoot the ball with 10 SH. Notice how ball's SH will decrease as it travels thru the water. If ball's SH is still at least 1 as it reaches the goalie, it still stands a chance to go in and score a goal. However, if ball's SH becomes zero, opposing goalie will either catch the ball or deflect it. If ball is caught, goalie will throw it back in to one of his teammates. If ball is deflected, it can be recovered by anyone. The higher SH stat, the longer shots you may attempt. One last note for this section. As you saw, Raudy's CA was 8. CA value is subtracted from whatever SH incoming ball has left when it reaches the goal. However, there's also a random factor to be considered. I'll explain it in the examples below... ----------------------------------------------------------------------------- RANDOM FACTOR EFFECT ----------------------------------------------------------------------------- I hated these things in FFIX, where the card game was set up so bad cos of random numbers, which were used each time two cards battled. And random effect is here to annoy you yet again. I'll list three examples representing how exactly does the random effect work. Note: All shots are made from as close to opposing goal as possible. --> Example 1: No random effect For starters let's assume that the game will not use any random effect when Tidus attempts to score using Shoot command. Tidus 100HP 9EN 10SH Raudy 80HP 8CA In upper stat bars you see that Tidus' SH is superior to Raudy's CA. Since no random effect is involved, this means shot will go in and score a goal. Tidus 100HP 9EN 10SH Raudy 80HP 15CA In upper stat bars you see that Tidus' SH is inferior to Raudy's CA. Since no random effect is involved, this means shot will NOT go in, but be caught or deflected. --> Example 2: Positive and negative random effect Now the game decides to play nasty with you. As Tidus attempts to shoot, a random number is added to goalie's CA, which can range from as low as 50% of goalie's current CA (negative random effect) and 150% of goalie's current CA (positive random effect). Which one will the game use? It cannot be predicted, therefore you'll need to rely on your luck. Tidus 100HP 9EN 10SH Raudy 80HP 8CA Let's say that when shot is attempted with these stats, positive random effect is used to full extent possible, meaning Raudy's CA gets 50% boost. Thus Tidus shoots a ball with 10 SH versus Raudy's 12 CA. The ball will not go in, since Raudy's CA is superior to Tidus' SH. Tidus 100HP 9EN 8SH Raudy 80HP 12CA Let's say that when shot is attempted with these stats, negative random effect is used to full extent possible, meaning Raudy's CA gets 50% cut. Thus Tidus shoots a ball with 8 SH versus Raudy's 6 CA. The ball will go in, since Raudy's CA is inferior to Tidus' SH. ***************************************************************************** 7) USING HP ***************************************************************************** Every action blitz players make expends HP. Whoever has the ball will steadily lose HP as he/she swims thru the pool. As you saw in parts IV and V of blitzball informator, passes and shots also expend HP. And so do tackles, evasiev maneuvers and more... but this types of actions are explained in later parts. If by any chance player's HP becomes too low or zero, that player isn't KO-ed or anything, he or she remains conscious. However, passes and shots become 50% less efective, meaning respective stats are halved. Whenever HP is too low, the commands are highlighted blue. Players with insufficient HP also can't perform any techs. Once a player is rid of ball, he or she will slowly regain HP (unless poisoned). ***************************************************************************** 8) ENCOUNTERS ***************************************************************************** Encounter happens when ball carrier come into contact with one or more (up to five) enemy players. Tidus will again serve for example. If he's ball carrier, action menu will open, but it will have different choices... Let's say Tidus has been intercepted by Bickson. When action menu opens (it does so automatically)... Breakthrough No Break Break to Bickson For now select 'No Break', as I will explain Breakthrough later. You also see Bickson's stat bar in upper right beneath Tidus'. Now your old friend appears, action command menu... Action Commands Pass 10 HP Shoot 10 HP Dribble Select 'Pass', and then choose who will receive the ball. Remember before when you made a pass, the ball was passed to target teammate. However, Bickson is in your way now... Tidus 80HP 9EN 10PA Bickson 72HP 1AT 2BL and will attempt to block Tidus' passes and shots. Bickson's BL will be compared to Tidus' PA. Once Tidus throws a pass, amount equal to Bickson's BL is deducted from ball's PA (exceptions are possible). If ball's PA becomes zero or less as Bickson tries to block the ball, ball is intercepted. If ball's PA remains at 1 or higher as Bickson tries to block, his block failed and the ball will continue its path toward ball receiver (note that is still applies that ball loses PA as it travels thru water). In the example above, ball's PA would remain at 8, thus Bickson would surely fail at an attempt to block the pass. --> If Bickson's stats were like this... Tidus 80HP 9EN 10PA Bickson 72HP 1AT 18BL Bickson would surely catch the ball (even with random factor in effect) if Tidus tried to make a pass to another teammate. --> How about encountering two guys at once? Tidus 80HP 9EN 10PA Bickson 72HP 3AT 4BL Abus 80HP 2AT 2BL This time BL values are added, making final result 6. But with random factor in effect, it may not always equal 6. It could be as high as 9 and as low as 3. Knowing that in mind, pass will go through regardless. --> Trying to score a goal When in enc., select 'No Break', then Shoot. Tidus 80HP 9EN 10SH Bickson 72HP 3AT 4BL Abus 80HP 2AT 2BL Raudy 80HP 8CA When attempting to shoot, goalie's stats also come into picture, resulting in one more opponent trying to block your shot. By subtracting both BL and CA values you see that your shot has almost no chances to score. If you take into account random factor, amount subtracted from SH could be as low as 7 and as high as 21. ***************************************************************************** 9) BREAKTHROUGHS ***************************************************************************** For this part we'll discuss Breakthroughs. For example we'll assume Tidus has encountered three enemy players. Tidus 80HP 11EN 11PA Bickson 72HP 6AT 12BL Abus 80HP 4AT 2BL Graav 80HP 2AT 3BL Note: Enemy player with highest AT will always be listed first below your player's stat bar, then the next highest AT etc. You may want to pass the ball, but Bickson has very high BL. Adding in BL of other two members assures almost no chance for pass to succeed. Thus you decide to break past few enemy players and reduce the amount of defenders blocking your passes/shots. Breakthrough No Break Break to Bickson Break to Abus Break to Graav In this example it's very good if we get rid or Bickson, so select 'Break to Bickson'. Bickson's AT is compared to Tidus' EN. After you chose breaking thru Bickson, you have to decide whether you'll want to pass the ball or shoot it. Dribble option WILL NOT be available (it is available only if you decide to break thru ALL enemy players you encountered). After you decide on pass or shot, HP costs are payed and Bickson tackles Tidus. As Bickson't AT even with random effect is not enough to reduce Tidus' EN to 0 (were that to happen, Tidus loses the ball and turnover occurs), Tidus remains in possession of the ball. He will now attempt to pass or shoot the ball, depending on what you chose earlier. PA stat is compared to remaining defenders' BL, in this case Abus and Graav. Bickson CAN'T block passes/shots anymore, since he already made a move - you chose to break thru him. SH stat is compared to remaining defenders' BL and goalie's CA. ***************************************************************************** 10) TECHCOPY ***************************************************************************** Techcopy occurs when a player attempts to learn a tech from enemy players. Let's use Tidus for example. You will need to have him *mark* (how to mark is explained later) an enemy player who knows a desirable tech, let's say Venom Shot from Bickson. Once Bickson is marked, you're set. Any time during the game Bickson attempts Venom Shot, word Techcopy! will appear in upper left. Word will flash white and blue. Press X button when the word is flashing WHITE to learn the tech. You may fail in following cases: - Tidus' level is too low... so you'll either need to raise Tidus' level or try to techcopy from someone else; in short, Tidus' level should be equal or greater from Bickson's for a successful techcopy - some techs can only be learned at specific moment, for example Sphere Shot, which can only be successfully techcopied right before ball is shot - you will fail to techcopy if you press X while the word is flashing blue Successful techcopy will be listed in lower left of the screen, where you read game's commentary otherwise. It will say who learned a tech. Game will also let you know again who learned what tech at halftimes or the end of game. Captured techs can be equipped at halftime or after the match. The chances of success depend on participant's level: - if your opponent's level is higher than your player's: 20% - your opponent's level is the same: 50% - your opponent's level is lower: 100% ***************************************************************************** 11) BLITZBALL TECHNIQUES ***************************************************************************** ----------------------------------------------------------------------------- Anti-Drain ---> A857 - 50% chance to avoid draining of HP - Cost: 10 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Anti-Drain tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Anti-Drain 2 ---> A858 - 100% chance to avoid draining of HP - Cost: 50 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Anti-Drain 2 tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Anti-Nap ---> A859 - 50% chance to avoid nap status - Cost: 40 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Anti-Nap tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Anti-Nap 2 ---> A860 - 100% chance to avoid nap status - Cost: 210 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Anti-Nap 2 tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Anti-Venom ---> A861 - 50% chance to avoid poison status - Cost: 5 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Anti-Venom tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Anti-Venom 2 ---> A862 - 100% chance to avoid poison status - Cost: 50 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Anti-Venom 2 tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Anti-Wither ---> A863 - 50% chance to avoid wither status - Cost: 30 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Anti-Wither tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Anti-Wither 2 ---> A864 - 100% chance to avoid wither status - Cost: 200 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Anti-Wither 2 tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Aurochs Spirit ---> A865 - +10 to Wakka's Shoot, adding the Shoot sum of remaining original Aurochs *still* playing for the team and which are in the current game - Cost: 600 HP, only Wakka can equip this tech - it appears as a tournament prize, but beware: Wakka must know all of his three key techs before he's able to add Aurochs Spirit to his tech list ----------------------------------------------------------------------------- Brawler ---> A866 - 60% chance of allowing a player equipped with this ability to get into encounters with ball carrier from further away - Cost: 10 HP per encounter - this tech appears as a random prize in tournament or league, you *cannot* techcopy it from opposing team's players ----------------------------------------------------------------------------- Drain Tackle ---> A867 - 40% chance to absorb 30 of enemy player's HP during an encounter, if you have at least 30 HP remaining - Cost: 30 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Drain Tackle tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Drain Tackle 2 ---> A868 - 70% chance to absorb 150 of enemy player's HP during an encounter, if you have at least 150 HP remaining - Cost: 150 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Drain Tackle 2 tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Drain Tackle 3 ---> A869 - 100% chance to absorb 500 of enemy player's HP during an encounter, if you have at least 500 HP remaining - Cost: 500 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Drain Tackle 3 tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Elite Defence ---> A870 - Your defence's field of vision is increased for 30%, therefore defence can get into encounters with ball carrier from further away - Cost: 5 HP to equip - this tech appears as a random prize in tournament or league, you *cannot* techcopy it from opposing team's players ----------------------------------------------------------------------------- Gamble ---> A871 - Should a player wake up from nap, a random number is added to all stats (except SPD and HP). Punch X button during the scene to select one number - Cost: 300 HP - this tech appears as a random prize in tournament or league, you *cannot* techcopy it from opposing team's players ----------------------------------------------------------------------------- Golden Arm ---> A872 - As ball travels thru water either from a pass or shot tech, PA or SH stat decrease is slowed - Cost: 30 HP to equip - this tech appears as a random prize in tournament or league, you *cannot* techcopy it from opposing team's players ----------------------------------------------------------------------------- Good Morning! ---> A873 - Should a player wake up from nap by being hit with a pass or shot, there is 50% chance of adding stat bonus, shooting stat value all the way up to 99 - if woken by Venom tech, EN and CA are increased - if woken by Nap tech, AT and PA are increased - if woken by Wither tech, BL and SH are increased - otherwise any stat can be increased (except HP and SPD) - Cost: 180 HP - this tech appears as a random prize in tournament or league, you *cannot* techcopy it from opposing team's players ----------------------------------------------------------------------------- Grip Gloves ---> A874 - Goalie's probability of dropping the ball is reduced to 10% (normally 40%) - Cost: 30 HP - learn by successfully tech-copying it from opposing team's goalie who is equipped with Grip Gloves tech (mark that player before the halftime starts) as he or she is attempting to catch the ball ----------------------------------------------------------------------------- Hi-Risk ---> A875 - All stats (except HP and SPD) during the blitz game are halved in exchange for double EXP - Cost: 300 HP to equip - this tech appears as a random prize in tournament or league, you *cannot* techcopy it from oppsoing team's players ----------------------------------------------------------------------------- Invisible Shot ---> A876 - +3 to player's Shoot, ball may become invisible on its way to goal (just before the ball reaches the goal and if SH value isn't 0, you have 60% chance to manually aim where do you want it to land in a five second minigame - bigger circle is goalie's catch area, smaller circle is ball's hit area - you can score frequently by aiming at lower left corner) - Cost: 220 HP - learn by tech-copying it from opposing team's player who is equipped with Invisible Shot tech (mark that player before the halftime starts), but you can only successfully tech-copy it *just* before the ball is shot ----------------------------------------------------------------------------- Jecht Shot ---> A877 - +5 to Tidus' Shoot, knocks away two enemy players - Cost: 120 HP, but only Tidus can equip this tech - learn it by successfully completing a minigame aboard S.S. Winno (go to Luca's harbor and board the boat for Kilika) ----------------------------------------------------------------------------- Jecht Shot 2 ---> A878 - +10 to Tidus' Shoot, knocks away three enemy players, ball becomes invisible on its way to goal - Cost: 999 HP, but only Tidus can equip this tech - it appears as a tournament prize, but beware: Tidus must know all of his three key techs before he's able to add Jecht Shot 2 to his tech list ----------------------------------------------------------------------------- Nap Pass ---> A879 - +3 to player's Pass, ball is passed to another team member, 30% chance of inflicting nap on enemy player during an encounter if that player gets a hand on passed ball - Cost: 40 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Nap Pass tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Nap Pass 2 ---> A880 - +5 to player's Pass, ball is passed to another team member, 60% chance of inflicting nap on enemy player during an encounter if that player gets a hand on passed ball - Cost: 200 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Nap Pass 2 tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Nap Pass 3 ---> A881 - +7 to player's Pass, ball is passed to another team member, 100% chance of inflicting nap on enemy player during an encounter if that player gets a hand on passed ball - Cost: 510 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Nap Pass 3 tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Nap Shot ---> A882 - +3 to player's Shoot, ball is shot at opposing team's goal, 40% chance of inflicting nap on goalie if ball's SH was reduced to 0 or keeper caught the ball - Cost: 45 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Nap Shot tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Nap Shot 2 ---> A883 - +5 to player's Shoot, ball is shot at opposing team's goal, 70% chance of inflicting nap on goalie if ball's SH was reduced to 0 or keeper caught the ball - Cost: 80 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Nap Shot 2 tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Nap Shot 3 ---> A884 - +7 to player's Shoot, ball is shot at opposing team's goal, 100% chance of inflicting nap on goalie if ball's SH was reduced to 0 or keeper caught the ball - Cost: 350 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Nap Shot 3 tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Nap Tackle ---> A885 - +3 to Attack, 40% chance of inflicting nap on enemy player during encounter, if that player's Endurance is reduced to 0 - Cost: 40 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Nap Tackle tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Nap Tackle 2 ---> A886 - +5 to Attack, 70% chance of inflicting nap on enemy player during encounter, if that player's Endurance is reduced to 0 - Cost: 90 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Nap Tackle 2 tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Nap Tackle 3 ---> A887 - +7 to Attack, 100% chance of inflicting nap on enemy player during encounter, if that player's Endurance is reduced to 0 - Cost: 180 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Nap Tackle 3 tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Pass ---> A888 - Ball is passed to another team member - Cost: Variable, dependant on player's Pass ----------------------------------------------------------------------------- Pile Venom ---> A889 - Effects of poison on enemy player during encounter cummulates - Cost: 30 HP to equip - this tech appears as a random prize in tournament or league, you *cannot* techcopy it from opposing team's players ----------------------------------------------------------------------------- Pile Wither ---> A890 - Effects of wither on enemy player during encounter cummulates - Cost: 70 HP to equip - this tech appears as a random prize in tournament or league, you *cannot* techcopy it from opposing team's players ----------------------------------------------------------------------------- Regen ---> A895 - HP regenerates four times more quickly when player doesn't have the ball - Cost: 50 HP to equip - this tech appears as a random prize in tournament or league, you *cannot* techcopy it from opposing team's players ----------------------------------------------------------------------------- Shot ---> A891 - Ball is shot towards opposing team's goal - Cost: Variable, dependant on player's Shoot ----------------------------------------------------------------------------- Sphere Shot ---> A892 - +3 and random number to player's Shoot, punch X button during animation to add random number yourself - player level (1 - 19) + (0 - 10) SH bonus points - player level (20 - 39) + (0 - 15) SH bonus points - player level (39 and up) + (0 - 20) SH bonus points - Cost: 90 HP - learn by tech-copying it from opposing team's player who is equipped with Sphere Shot tech (mark that player before the halftime starts), but you can only successfully tech-copy it *just* before the ball is shot ----------------------------------------------------------------------------- Spin Ball ---> A893 - if the goalie blocks the shot, there's 70% chance of dropping the ball (normally 40%) - Cost: 30 HP - learn by: there must be enemy players equipped with Spin Ball tech, and you can successfully tech-copy it during ball's spinning animation on its way to the goal ----------------------------------------------------------------------------- Super Goalie ---> A894 - if the ball reaches the goal, there's a 60% chance of random number being added to goalie's Catch ranging from 0-10, punch X button during animation to add random number yourself - Cost: 30 HP + bonus - learn by successfully tech-copying it from opposing team's goalie who is equipped with Super Goalie tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Tackle ---> A896 - Attack enemy player during encounter - Cost: Variable, dependant on player's Attack ----------------------------------------------------------------------------- Tackle Slip ---> A897 - 40% chance of evading enemy tackles, may be disoriented after (if a player becomes disoriented and there are still enemy players ready to tackle him / her, next tackle/s will connect 100% and may cause disoriented player to briefly lose one of equipped abilities) - Cost: 40 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Tackle Slip tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Tackle Slip 2 ---> A898 - 80% chance of evading enemy tackles, may be disoriented after (if a player becomes disoriented and there are still enemy players ready to tackle him / her, next tackle/s will connect 100% and may cause disoriented player to briefly lose one of equipped abilities) - Cost: 170 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Tackle Slip 2 tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Tech Find ---> A899 - Select an empty slot in player's ability list and press X to confirm (now the player is able to learn this ability by successfully tech- copying it from a 'friendly' blitzer) - Cost: N/A - this 'tech' appears as a random prize in tournament or league, you *cannot* techcopy it from opposing team's players ----------------------------------------------------------------------------- Venom Pass ---> A900 - +3 to player's Pass, ball is passed to another team member, 30% chance of inflicting poison on enemy player during an encounter if that player gets a hand on passed ball - Cost: 40 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Venom Pass tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Venom Pass 2 ---> A901 - +5 to player's Pass, ball is passed to another team member, 60% chance of inflicting poison on enemy player during an encounter if that player gets a hand on passed ball - Cost: 120 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Venom Pass 2 tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Venom Pass 3 ---> A902 - +7 to player's Pass, ball is passed to another team member, 100% chance of inflicting poison on enemy player during an encounter if that player gets a hand on passed ball - Cost: 350 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Venom Pass 3 tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Venom Shot ---> A903 - +3 to player's Shoot, ball is shot at opposing team's goal, 40% chance of inflicting poison on goalie if ball's SH was reduced to 0 or keeper caught the ball - Cost: 20 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Venom Shot tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Venom Shot 2 ---> A904 - +5 to player's Shoot, ball is shot at opposing team's goal, 70% chance of inflicting poison on goalie if ball's SH was reduced to 0 or keeper caught the ball - Cost: 35 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Venom Shot 2 tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Venom Shot 3 ---> A905 - +7 to player's Shoot, ball is shot at opposing team's goal, 100% chance of inflicting poison on goalie if ball's SH was reduced to 0 or keeper caught the ball - Cost: 100 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Venom Shot 3 tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Venom Tackle ---> A906 - +3 to Attack, 40% chance of inflicting poison on enemy player during encounter - Cost: 30 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Venom Tackle tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Venom Tackle 2 ---> A907 - +5 to Attack, 70% chance of inflicting poison on enemy player during encounter - Cost: 70 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Venom Tackle 2 tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Venom Tackle 3 ---> A908 - +7 to Attack, 100% chance of inflicting poison on enemy player during encounter - Cost: 160 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Venom Tackle 3 tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Volley Shot ---> A909 - 50% chance of player with this ability to attempt a shot at opposing team's goal (if he's close enough) using the fumbled ball (any player may have fumbled it, or goalie deflected it); only statistic that matters is goalie's CA - Cost: 10 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Volley Shot tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Volley Shot 2 ---> A910 - 75% chance of player with this ability to attempt a shot at opposing team's goal (if he's close enough) using the fumbled ball (any player may have fumbled it, or goalie deflected it); only statistic that matters is goalie's CA - Cost: 40 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Volley Shot 2 tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Volley Shot 3 ---> A911 - 100% chance of player with this ability to attempt a shot at opposing team's goal (if he's close enough) using the fumbled ball (any player may have fumbled it, or goalie deflected it); only statistic that matters is goalie's CA - Cost: 250 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Volley Shot 3 tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Wither Pass ---> A912 - +3 to player's Pass, ball is passed to another team member, 30% chance of halving one of enemy player's statistics (you can affect AT, EN or BL) during encounter if that player gets a hand on passed ball - Cost: 40 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Wither Pass tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Wither Pass 2 ---> A913 - +5 to player's Pass, ball is passed to another team member, 60% chance of halving one of enemy player's statistics (you can affect AT, EN or BL) during encounter if that player gets a hand on passed ball - Cost: 180 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Wither Pass 2 tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Wither Pass 3 ---> A914 - +7 to player's Pass, ball is passed to another team member, 100% chance of halving one of enemy player's statistics (you can affect AT, EN or BL) during encounter if that player gets a hand on passed ball - Cost: 440 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Wither Pass 3 tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Wither Shot ---> A915 - +3 to player's Shoot, ball is shot at opposing team's goal, 40% chance of halving goalie's Block or Catch if ball's SH was reduced to 0 or keeper caught the ball - Cost: 30 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Wither Shot tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Wither Shot 2 ---> A916 - +5 to player's Shoot, ball is shot at opposing team's goal, 70% chance of halving goalie's Block or Catch if ball's SH was reduced to 0 or keeper caught the ball - Cost: 180 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Wither Shot 2 tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Wither Shot 3 ---> A917 - +7 to player's Shoot, ball is shot at opposing team's goal, 100% chance of halving goalie's Block or Catch if ball's SH was reduced to 0 or keeper caught the ball - Cost: 390 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Wither Shot 3 tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Wither Tackle ---> A918 - +3 to Attack, 40% chance of halving one enemy player's stat (you can affect EN, PA or SH) during encounter - Cost: 8 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Wither Tackle tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Wither Tackle 2 ---> A919 - +5 to Attack, 70% chance of halving one enemy player's stat (you can affect EN, PA or SH) during encounter - Cost: 80 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Wither Tackle 2 tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Wither Tackle 3 ---> A633 - +7 to Attack, 100% chance of halving one enemy player's stat (you can affect EN, PA or SH) during encounter - Cost: 250 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Wither Tackle 3 tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- ***************************************************************************** 12) STATUSES DURING BLITZBALL GAME ***************************************************************************** There are three statuses you can toy around with during a game of Blitz. Or opposing team will toy around with you... a) Poison Affected player's HP drop fast when in possession of the ball, and doesn't rise at all when not in possession of the ball. Poison wears off after halftime or after certain amount of time (around 33 seconds). Beware, poisoned players also 'lose' their abilities temporarily. First their shooting techs are disabled. This is followed by tackling techs (second time) and passing techs (third time) if poison effects are stacked with ability called Pile Venom. HP loss due to Pile Venom effect: 1x poison - 4 HP every 0,6 seconds 2x poison - 16 HP every 0,6 seconds 3x poison - 64 HP every 0,6 seconds 4x poison - 256 HP every 0,6 seconds 5x poison - 1024 HP every 0,6 seconds b) Nap Otherwise known as sleep. Affected player can't do anything at all. If your goalie is put to sleep, well, you're quite screwed. Nap wears off if sleeping player is hit with a ball, goal is scored, after halftime or after certain amount of time (around 53 seconds). c) Wither Break status? Almost. Affected player's stats (one or more) is/are halved, thus making them less effective (halved stat is shown in blue). Wither wears off after halftime or after certain amount of time (around 33 seconds). Wither Shot reduces BL or CA, Wither Pass reduces PA, AT or BL, and Wither Tackle reduces EN, PA or SH. HP stat cannot be affected! ***************************************************************************** 13) SCOUT LEVEL ***************************************************************************** By talking to people all over Spira by pressing Square button in front of them you can view their Blitz stats. You may not know off the bat, but there are Scout levels, which can increase, thus allowing you to see more info. I'll reveal how you can accomplish that. A - Scout level 1 - Available from start of game - Allows you to see player's name, level, for which team he/she plays (if any), and gil fee per match B - Scout level 2 - Available once you accumulate 10 wins with Besaid Aurochs team - In addition to previous info you can now see player's stats as well C - Scout level 3 - Available once you accumulate 20 wins with Besaid Aurochs team - In addition to previous info you can now see techs player is currently equipped with and how many tech slots he/she has unlocked so far D - Scout level 4 (also the maximum scout level you can reach) - Available once you accumulate 30 wins with Besaid Aurochs team - In addition to previous info you can now see player's key techs and *all* techs player has learned so far ***************************************************************************** 14) TEAM LEVEL ***************************************************************************** By winning blitz games your team's level increases with every 5 wins. Besides bragging rights winning also allows your team to learn new formations. Here are the ones I obtained so far... A - Centre Attack - Players remain predominantly in field's centre - Available once you accumulate 5 wins with Besaid Aurochs team B - All-Out Defence - All players enter defence mode - Available once you accumulate 15 wins with Besaid Aurochs team C - Flat Line - Players form a straight line over the field - Available once you accumulate 25 wins with Besaid Aurochs team D - Counter - LF and MF move towards opposing goal - Available once you accumulate 35 wins with Besaid Aurochs team E - Double Sides - All members sans MF swim along the outer sides towards opposing goal - Available once you accumulate 45 wins with Besaid Aurochs team I've already accumulated over 100 victories with Besaid Aurochs, and no new formations have been learned, nor have I discovered anything else that might be of interest to me. ***************************************************************************** 15) PLAYER'S TECH SLOTS ***************************************************************************** Level 1 and 2 players are unable to use any techs, at least not until they reach level 3, at which point they may start equipping techs they've learned so far. As their level increases, so does the amount of tech slots. A - One slot - Available once player reaches level 3. B - Two slots - Available once player reaches level 7. C - Three slots - Available once player reaches level 12. D - Four slots - Available once player reaches level 20. E - Five slots - Available once player reaches level 30. ***************************************************************************** 16) PREPARATIONS FOR A GAME ***************************************************************************** Once you select your desired mode of play (league, tournament ot exhibition), you will be take to three pre-game setup screens, where you decide on three things. ----------------------------------------------------------------------------- ASSIGN POSITIONS Among the eight players (max number of players you can sign for Besaid Aurochs team) choose six of them who will play one game's halftime. Note that you don't have to select same players for same positions at start of another halftime. You need to select LF, RF, MF, LD, RD and GL. As you move the pointer over players' names, their stats are shown in the middle of the screen. Once every position is filled, you'll be asked to confirm. Select Yes to proceed to next screen. ----------------------------------------------------------------------------- ASSIGN TECHS Once a player is level 3 or higher, that player can set techs to be used in a game. On level 3 player can set one tech, as player has only one slot available. Slots multiply as player's level goes up, up to a maximum of five slots. I have a nasty trick for you.;) Select any of your players. List of available tech slots and any abilities equipped so far will appear in lower left corner. Press X by player's name and marker will move to equipped tech list in lower left. Press X at an equipped tech or empty tech slot to have another list pop up. This shows all techs player has learned so far. At the bottom of this list this player's key abilities are shown. If player doesn't have any key abilities learned, he or she can't learn many techs. But as player learns key techs, he or she gains access to wider range of techs that are available for learning. Once a player has learned all three key techs, that player can learn almost any tech. Tidus can only learn Jecht Shot 2 tech if he knows his three key techs. Similar applies for Wakka's Aurochs Spirit tech. Before you set any techs tho', select Done to be taken... ----------------------------------------------------------------------------- ASSIGN MARKS Your players are on left, enemy players on the right. Select one of your players (say Tidus), and press X. Marker will now move to enemy players' list, allowing you to choose an opponent you want to mark, ie learn techs from him/her (if any). Enemy player's stats are displayed in middle of the screen. Techs enemy player is currently equipped with are displayed in lower left - those that Tidus can learn are displayed in blue. You can mark any enemy player, but aim for those that have techs in blue displayed among equipped tech list, as blue techs are techs that you can attempt to techcopy during the game. Once you've decided on marks, select Done. You will asked for confirmation before proceeding to the actual match. Select Yes and game will begin for real. If you select No at this point, you'll be taken to first pre-match setup screen. ----------------------------------------------------------------------------- And now for the nasty trick! As Tidus is a forward, he needs shot techs and anti-techs. Forward's enemies are defenders, who are usually equipped with Nap, Wither, Venom or Drain Tackles. So, check out enemy players (let's say Balgerda and Kulukan) listed fourth and fifth in the enemy player list, as these two are defenders of the opposing team. Balgerda is equipped with Nap Pass 2, Nap Tackle, Wither Tackle and Volley Shot. Kulukan is equipped with Nap Tackle 2 and Wither Tackle 3. What does this tell you? As Tidus will most certainly be blocked by Balgerda and Kulukan as he attempts to make a shot, you know now what abilities those two will have equipped and can equip Tidus accordingly. So he'll need Anti-Nap and Anti-Wither techs. Repeat as needed for your other players to make a killer team, equipped with just the right techs for current game. Now select Done, but make sure you select No, when you're asked to proceed with the game. You will be returned to first pre-match setup screen. Reapply positions, and at Assign techs screen equip proper techs or anti-techs, which will help you win the game, for you know, what will the enemy use against you. ----------------------------------------------------------------------------- Another nasty trick! Select exhibition game. For your opponents choose a team you can easily and quickly score against. If you have Jecht Shot or Jecht Shot 2, this ain't a problem. Score ASAP. After second Blitzoff wrestle the ball from opposing players, then press Triangle to forfeit the game. You just got an easy victory.:) With this you can quickly and easily level up your team and scout levels. ***************************************************************************** 17) SEASON TYPES ***************************************************************************** ----------------------------------------------------------------------------- League 10 games are played. One team plays other five teams two times during whole season. Points are awarded based on outcome of games. If game ends in a tie, each team that participated gets 1 point. Otherwise winner gets 3 points and loser none. You can forfeit league games, but only when you're losing and in possession of the ball. After 10 league games are played, 1st, 2nd and 3rd teams are awarded prizes. Top scorer also gets a prize. If two or more people finish as top scorers, all of them get the prize. ----------------------------------------------------------------------------- Tournament Two teams are randomly seeded. Seeded teams need to play only two games. Remaining four are randomly paired up and play match 1. Two losers of match 1 are out. Winners or match 1 are paired up with seeded teams for match 2. Winners of match 2 square off against each other in championship match, whilst losers of match 2 are measured in consolation match. Winner and loser of championship match, along with winner of consolation match are awarded prizes at end of tournament. Top scorer(s) get(s) a prize as well. You can forfeit tournament games, but only when you're losing and in possession of the ball. ----------------------------------------------------------------------------- Exhibition If you select that, you're then prompted to select a team you'd like to play against. You can forfeit exhibition games, but only when you're in possession of the ball. No EXP are awarded at end of halftimes. Winner gets a small prize such as Potion, Hi-Potion, 2x Hi-Potion or Phoenix Down (these are all the prizes I personally received so far). ----------------------------------------------------------------------------- ***************************************************************************** 18) EXPERIENCE POINTS ***************************************************************************** Instead of gaining EXP in RPG itself, you deal with EXP in blitzball. EXP are awarded for pass techs, tackle techs etc. EXP are awarded after each league or tournament blitz halftime (no EXP are awarded after exhibition halftimes). ----------------------------------------------------------------------------- a) Alphabetical tech list with techs that award EXP ----------------------------------------------------------------------------- Anti-Drain - 1 EXP | Anti-Drain 2 - 1 EXP | Anti-Nap - 1 EXP Anti-Nap 2 - 1 EXP | Anti-Venom - 1 EXP | Anti-Venom 2 - 1 EXP Anti-Wither - 1 EXP | Anti-Wither 2 - 1 EXP | Aurochs Spirit - 6 EXP Drain Tackle - 1 EXP | Drain Tackle 2 - 2 EXP | Drain Tackle 3 - 3 EXP Gamble - 4 EXP | Good Morning! - 4 EXP | Invisible Shot - 3 EXP Jecht Shot - 3 EXP | Jecht Shot 2 - 6 EXP | Nap Pass - 2 EXP Nap Pass 2 - 3 EXP | Nap Pass 3 - 4 EXP | Nap Shot - 2 EXP Nap Shot 2 - 3 EXP | Nap Shot 3 - 4 EXP | Nap Tackle - 1 EXP Nap Tackle 2 - 2 EXP | Nap Tackle 3 - 3 EXP | Normal Pass - 1 EXP Normal Shot - 1 EXP | Sphere Shot - 2 EXP | Tackle Slip - 1 EXP Tackle Slip 2 - 1 EXP | Venom Pass - 2 EXP | Venom Pass 2 - 3 EXP Venom Pass 3 - 4 EXP | Venom Shot - 2 EXP | Venom Shot 2 - 3 EXP Venom Shot 3 - 4 EXP | Venom Tackle - 1 EXP | Venom Tackle 2 - 2 EXP Venom Tackle 3 - 3 EXP | Volley Shot - 3 EXP | Volley Shot 2 - 3 EXP Volley Shot 3 - 3 EXP | Wither Pass - 2 EXP | Wither Pass 2 - 3 EXP Wither Pass 3 - 4 EXP | Wither Shot - 2 EXP | Wither Shot 2 - 3 EXP Wither Shot 3 - 4 EXP | Wither Tackle - 1 EXP | Wither Tackle 2 - 2 EXP Wither Tackle 3 - 3 EXP | | ----------------------------------------------------------------------------- b) Goalie only actions that award EXP ----------------------------------------------------------------------------- Played in game - 2 EXP | Caught shot - 2 EXP | Caught Inv. shot - 4 EXP Deflected shot - 2 EXP | Super Goalie - 4 EXP | ----------------------------------------------------------------------------- c) Successful tech execution bonuses ----------------------------------------------------------------------------- Any caught block - 3 EXP | Any pass - 2 EXP | Any shot - 2 EXP Any tackle - 3 EXP | | ----------------------------------------------------------------------------- ***************************************************************************** 19) TECH CATEGORIES ***************************************************************************** Cat. 1: Manual techs Manual techs are techs for which you decide whether or not to use them when given a choice. Most appropriate example would be: Tidus is equipped with Jecht Shot. He is attempting a shot. One of the screens that'll pop up will ask you if you want to use Normal shot, or Jecht Shot. At this point you decided whether or not you will use Jecht Shot. Manual techs expend player's HP during the match each time they're used. Cat. 2: Trigger techs Trigger techs are techs which activate with a given % by themselves under right circumstances. Most appropriate example would be: Tidus is equipped with Tackle Slip. Bickson is equipped with Nap Tackle. Tidus is in encounter with Bickson and decides to Break to Bickson. As Bickson tries to tackle Tidus, Bickson misses cos of Tackle Slip kicking in. Trigger techs expend player's HP during the match each time they're used - as mentioned, you cannot actively select to use them. Cat. 3: Continuous techs Continuous techs are techs that are active during the whole match. You cannot actively select to use them, nor are they automaticaly activated. An example of cont. tech is Golden Arm or Brawler. Cont. techs do not expend player's HP. Instead they have HP equip cost: this means, that if you equip Golden Arm (equip cost 30 HP) on Tidus prior to the match, his HP will be reduced by 30 in exchange for Golden Arm effect to be active during whole match. ***************************************************************************** 20) TIPS FOR SUCCESSFUL BLITZ TEAM ***************************************************************************** TIP 1: WHEN TO START? I started playing actively after I got the airship permanently. I recommend that you wait until then also. One of the main reasons to wait that late in the game is: in case you win lot of early games, other teams will recruit players which may otherwise be unattainable to you in early parts of the game (Linna, Brother, and so on). But if you wait until you get the airship, you can recruit those players for yourself without other teams interfering. TIP 2: ASSIGNING To start a successful blitz team, you need to assign good players. You can assign new players by walking up to a blitz player and pressing square. Depending on scout level you will see info about that player. Once you cycle thru it, you'll be asked if you want to 'Sign player?', but only if the player you're examining is free agent. Select yes to be prompted for how many games. After that salary will be displayed and final confirmation will be displayed before signing a contract. If your team already consists of 8 players, you'll need to release someone before new player is accepted. Note that you never release Tidus. TIP 3: LEFT AND RIGHT FORWARD Forwards are team members that will attempt to score goals. Ideal LV30 forward should IMO have following stats and techs: - high HP for shot techs he/she will be using - high EN for attempting to break thru defenders - high SH for attempts to make shots past defenders and goalie (suitable for cases where you don't like breaking thru defenders) - Anti-Venom 2, Anti-Wither 2, Anti-Nap 2, Tackle Slip 2, Invisible Shot You can consider these augmentations: - Tidus doesn't need high EN, as his Jecht Shot techs remove two to three defenders... and you can't dismiss Tidus anyway, so you got yourself one forward already - if a player has enormous SH, you may not need EN, for you can attempt to shoot a goal from further away, this way not being anywhere near defenders - Sphere Shot or Nap Shot 3 are good choices for shot techs as well Why do I recommend above abilities? - Anti-Venom 2 is needed very much. As you know, poisoned player's shoot techs are disabled first, and forwards do you no good if they can't use shoot techs. - Anti-Wither 2 is recommended also as it successfully foils defenders' tries to halve forward's stats. Were they able to do that, your forward's SH stat could be reduced for up to 87,5%, just to name an example. - Anti-Nap 2? Sleeping forward is not useful at all, therefore having this tech ensures your forward will never go to sleep. - Tackle Slip 2 assures 80% chances of your forward successfully avoiding tackles. I say the risk is worth it in spite of chances being disoriented after. - Invisible Shot? Once the ball gets past all defenders, you've already won. You can always score by aiming at the lower left corner. Even though the small marker will point outside goal boundaries, ball will go in and score. Other recommended forward? - Oh, I recommend Linna so much! She starts with Nap Shot 3, Anti-Venom 2 and Volley Shot. TIP 4: MIDFIELDER Midfielder is team member that will see most of the action. MF also tries to catch the ball after blitzoff and takes care that most passes are made to your forwards. MF is also first line of defence against enemy forwards. Ideal LV30 MF should IMO have following stats and techs: - high AT for attempts to tackle enemy players trying to get to your side of the pool - high PA for making passes to your forwards - high SP for luring enemy players after him/her, thus allowing forwards to have less defenders to deal with - high BL for blocking passes/shots of enemy players - Nap Pass 3, Wither Tackle 3, Venom Tackle 3, Brawler, Golden Arm Why do I recommend above abilities? - Nap Pass 3 is very useful. MF with high PA and this tech could encounter all five of enemy players and put them all to sleep with one Nap Pass 3.:) - Wither Tackle 3 ensures that MF will halve one enemy player's stat whenever that player is tackled. If it's forwards you're trying to tackle, I recommend poisoning them first. Halving forward's stats may seem more efficient, but it's dangerous as forwards can still use shoot techs, whereas poisoned forwards can't use those. - Venom Tackle 3 ensures that MF will poison enemy player whenever that player is tackled and also disable that player's shoot techs. If it's forwards you're trying to tackle, I recommend poisoning them first. - Brawler will allow MF to get into encounters from further away. - Golden Arm assures that ball's PA will not drop as fast as it usually does. Recommended midfielder? - Get Brother! His skills as MF are unmatched and to top it off, he boasts an enormous speed stat for lure-enemy-away tactics. TIP 5: LEFT AND RIGHT DEFENSE LD and RD are team members, representing second defence line against incoming enemy forwards, who make it past your MF. Ideal LV30 defenceman should IMO have following stats and techs: - high AT for attempting to tackle enemy player, should he/she choose to break thru - high BL for blocking enemy player's shots or passes, should he/she choose to do so - high SP for catching up with enemy player - good PA for making successful passes to your MF once your defence wins the ball from enemy player - Venom Tackle 3, Wither Tackle 3, Anti-Nap 2, Golden Arm, Brawler Why do I recommend above abilities? - Wither Tackle 3 ensures that LD or RD will halve one enemy player's stat whenever that player is tackled. If it's forwards you're trying to tackle, I recommend poisoning them first. Halving forward's stats may seem more efficient, but it's dangerous as forwards can still use shoot techs, whereas poisoned forwards can't use those. - Venom Tackle 3 ensures that LD or RD will poison enemy player whenever that player is tackled and also disable that player's shoot techs. If it's forwards you're trying to tackle, I recommend poisoning them first. - Anti-Nap 2 assures that your defence will never fall asleep. Poisoned or withered defenceman is not half as bad as sleeping one. - Brawler will allow your defencemen to get into encounters from further away. - Golden Arm assures that ball's PA will not drop as fast as it usually does. Recommended LD and RD? - For one defence position I recommend Ropp. - For other Balgerda, but you'll need to wait for her contract with Luca Goers to run out. Until then Kyou will make a good replacement. TIP 6: GOALKEEPER Goalie is your final line of defence against incoming forwards. They try to catch or at least deflect shots enemy forwards make toward your goal. Ideal LV30 goalie should IMO have following stats and techs: - high CA to intercept incoming shots with ease - good amount of HP for techs we will equip on a goalie - Grip Gloves, Super Goalie, Anti-Nap 2, Anti-Wither 2, Regen Why do I recommend above abilities? - Grip Gloves increase goalies chances of catching the ball rather than deflecting it (in which case Volley Shot equipped enemy forwards may attempt to score a goal). - Super Goalie randomly activates during ball's approach to your goal and adds random number to goalie's CA. - Anti-Nap 2 is there to assure your goal is always defended by non-sleeping goalie. - Anti-Wither 2 assures your goalie's stats will never be halved, which would otherwise make your goalie only half as useful. - Regen will make sure that your goalie will rarely run out of HP. Recommended goalie? - Duren for starters. But as soon as Nimrook from Al Bhed Psyches team is free agent, sign a contract with Nimrook! TIP 7: WHICH SEASON TO START? Start with a tournament to gain first few EXP you need to reach level 3, at which point you can start equipping techs. Once you get that high, switch to few exhibition games which you should use as the opportunity to techcopy some techs from enemy players (esp key techs your players need to be able to copy wider range of techs - for starters I recommend learning at least one key tech for each of your players). Once you feel your players are at least properly equipped, you can try finishing a league. By the time you end it your players should be around levels 7 to 12, thus having two to three tech slots available. Now again switch to exhibition games for a while and attempt to learn second key tech for each of your players. Another league season should be enough to reach level 20 for your players, allowing fourth tech slot to open up. At this point of the game you should already have little to no problems winning a blitz game, esp with my strat I posted. Play whatever season you wish and experiment as you see fit. Oh, one last note... don't forget to evenly level up all players of your team or you will regret it later (use the free EXP trick). ***************************************************************************** 21) DETAILED PLAYERS OVERVIEW ***************************************************************************** I've taken this section out as it isn't needed. If you need info on who to recruit, the abilities learned etc., please refer to Blitzball FAQs that are up. ***************************************************************************** 21) ABOUT BEST TEAMS ***************************************************************************** Following info compiled by Evil R! Best team suggestions: I'll divide the BB game into 4 parts since most people won't play BB until level 99. I suggest that you should start Blitz Ball after Djose Temple since that is when the ferry will become available again and you can go back to recruit some good players. The best team early on right after Djose Temple is: LF: Tidus MF: Tatts/Kiyuri RF: Vilucha LD: Wedge RD: Zalitz/Ropp G: Jumal If you don't plan to play BB early on then you can consider the following teams. Level 1-29 LF: Tidus/Wakka MF: Tatts/Berrik (Al Behd Psyches)/Brother/Kiyuri/Naida/Svanda/Rin RF: Vilucha/Shammi/Mep/Linna LD: Zalitz/Judda (Al Bhed Psyches)/Kyou/Ropp RD: Wedge G: Nimrook/Miyu/Jumal/Kyou/Yuma Guado Level 30-59 LF: Tidus/Wakka MF: Brother/Berrik/Tatts/Kiyuri/Vuroja (Kilika Beasts)/Svanda RF: Basik, Argai Ronso (Ronso Fangs)/Vilucha/Linna/Shammi/Larbeight (Kilika Beasts) LD: Judda/Ropp/Irga/Kulukan RD: Wedge G: Nimrook/Miyu/Kyou/Jumal/Keppa/Yuma Guado Level 60-90 LF: Tidus/Nedus/Wakka MF: Kiyuri/Vuroja/Svanda/Naida/Mifurey/Brother/Nav Guado RF: Vilucha/Larbeight/Linna/Shammi/Besik, Argai Ronso LD: Ropp RD: Kulukan/Irga/Zev Ronso G: Nimrook Level 99 LF: Larbeight/Tidus/Wakka/Nedus MF: Vuroja/Kiyuri/Mifurey/Linna/Svanda/Ropp RF: Vilucha/Linna/Shammi/Isken LD: Ropp/Kiyuri RD: Kulukan/Irga/Zev Ronso G: Nimrook/Wedge ***************************************************************************** 22) FINAL WORDS ***************************************************************************** Personally I think that blitzball is extremely boring. Although I'm sure Square meant well and all when they were making it, it could be done better. I mean, just look at one blitz game... half the time you spend looking at your or enemy players swimming around, making passes or shots and so on, and the other half you spend pondering whether or not your shot will go thru. It also takes a very long time to build a good team. And awards you're receiving are most often pathetic... Hi-Potion for finishing first in league season? I'd rather go Overkill Nemesis 10 times instead. The only reason to even remotely bother with blitzball is to gain overdrives for Wakka and Jupiter Sigil for his World Champion. After you have all of these items, get the hell out of blitz world. ============================================================================= ============================================================================= XXXIII) FREQUENTLY ASKED QUESTIONS - FAQ ---> A842 ============================================================================= ============================================================================= Greetings! In this section most commonly asked questions will be answered. Q1 - I missed Destruction Sphere at Bevelle, but now I can't enter it again. What can I do? A1 - There is no way you can miss Destruction Sphere at Bevelle. You need to pick it up and use it in order to be able to leave the temple when you first visit it. Again I stress that there is no way in purgatory you could've missed that sphere. Q2 - I have PAL version of FFX and have beaten the game. I have also heard of extra ending that is on DVD, but I don't get to view it once I beat the game. After words The End appear, that's it. A2 - That bit of 'ending' can only be seen on Bonus DVD that came along with Japanese INT version. The movie you'd like to see sadly hasn't been put on bonus DVD that came along with PAL FFX. Q3 - How do I open that darn door in Remiem Temple? I want Magus Sisters! A3 - You need Flower Sceptre (get it by defeating Belgemine's Bahamut inside Remiem Temple), Blossom Crown (capture at least one of each fiend from Calm Lands and Gagazet, then arena manager hands it over). You'll also need to obtain Anima and Yojimbo. Only then will you be able to remove the seal barring the door and obtain final trio of aeons. Q4 - I've entered Baaj Temple in order to get Anima. There're six statues in there. Five of them lit up and one didn't. But I'm sure I got Destruction Sphere from all temples I've visited so far. What gives? A4 - You're missing Destruction Sphere from Zanarkand Temple. Return there. Monitor shows white squares. You now need to step on all seven white squares found in both parts of the temple. Once stepped on, pick up now revealed Destruction Sphere. Go to the monitor in that other room. Insert it in one of the holes. Collect Magistral Rod and sixth seal is broken. Return to Baaj Temple and Anima is yours. Q5 - Where is Tonberry in Cavern of S. F.? And what is the deal with Magic Urns I so often run into? A5 - Tonberry is one of rare fiends that's hard to encounter. As is common belief on Gamefaqs FFX board, Tonberry can be encountered the most in far green room. If even that doesn't work like it should, save your game and then reload. As odd as it sounds, this seems to reset game's random encounter order and frequency of which monsters you encounter, so this might help you find Tonberry more often. As for Magic Urns, no purpose has been found as of yet. Urns are only killable with Yojimbo's Zanmato or by Dooming them (200 turns), but don't bother as you get nothing in return. You may be interested in 'seven items' stuff you can find in Urn's scan. That too hasn't been deciphered yet. Either you can get seven different items from Urn or up to seven items in one battle, neither of which I've been able to do. So for now, don't bother. Q6 - There are some guys that won't let me enter the temples! What can I do? A6 - Have you been to Highbridge yet? When Kimahri suggests so in one of the scenes aboard the airship, Highbridge will become a destination on NavMap. Go there, see the scene and you will no longer be prohibited from entering the temples. BTW, recently I found out that you simply cannot miss talking to Kimahri and Yuna in order for Highbridge to appear as a destination - you HAVE to talk to both of them in order for the story to progress. Q7 - Where the purgatory is eighth Cactuar Isrra? It's pretty obvious from the clue he's supposed to be in the hole Sandragora was in before, but the bastard is nowhere to be found. A7 - You need to exit *Sanubia Desert - West* to *Sanubia Desert - Central* and then reenter the West Desert. Recheck the sand traps and Isrra will be found in one of them. Q8 - Nemesis is still locked! A8 - You need to capture 10 of every captureable fiend, you need to defeat all Area creations, you need to defeat all Species creations, and you need to defeat all seven Original creations (sans Nemesis, of course). Only after you've done all that, Nemesis will be unlocked. Lastly, Nemesis is found under Original creations, page two, which means you should press right once you enter that submenu. Q9 - I try to enter Besaid after I gain airship permanently, but I get my behind handed to me by some flying bastard. What can I do? And... um, there's an icy problem in front of Macalania temple. Tips? A9 - You *have* to defeat this flying annoyance or 'wooohooo!'. One option is boosting your stats a bit to stand better chances. The other is summoning Yojimbo in battle and paying him all your gil, also hoping that random factor is on your side and he'll do Zanmato. Q10 - Help! I can't find Garuda, Qactuar, Simurgh etc. Oh, and I also heard that this enemy most often pops up at this part. Can you take a pic of the area? A10 - I'm afraid I'll have to say no to this request. Based on my experience a certain enemy tends to pop up just as often on one part of the background as it does on the other. As it's often been said already, if you just can't seem to capture certain enemy, save your game, then reset, then load lastly saved game and try again. Monster encounter probability has changed with this, hopefully for the better. If I were to take a pic of the area and say: Simurgh pops up here for sure, you'd go try it... and 10 Basilisks later you'd still be left resultless. I can only provide you with two specific solutions: - Qactuar can be fought in Thunder Plains, but only after you've prayed to a Cactuar stone (you know, the ones that glow every so often) by pressing Square button. - Garuda can only be fought on Mushroom Rock: Precipice, and Mushroom Rock: Valley. You will know so if you enter Triangle menu and examine lower left corner where it says the name of the area. Q11 - I need help with this and that boss! A11 - Please! Use the strategies I wrote in the guide. I assure you that they will help you win against whatever it is you're up against. Strategies I wrote are result of lots of trial and error tests I ran when fighting those bosses. If you still can't win, then next reason you aren't able to do so is cos you're underpowered, in which case you should level up a bit. If you don't want to do that, then get all of your aeons in overdrives and use them on bosses. This alone should finally get you victory. ============================================================================= ============================================================================= XXXIV) PAST REVISIONS ============================================================================= ============================================================================= - Version 7.12 (26th April 2004) # One more site added to hosting list. ----------------------------------------------------------------------------- - Version 7.0 (26th May 2003) # Guide has been split into two parts. ----------------------------------------------------------------------------- - Version 6.0 (6th April 2003) # Fixes and tweaks done here and there. ----------------------------------------------------------------------------- - Version 5.5 (7th March 2003) # Rikku's Mix section is finished at last. # Two more sites that can host this guide. # Got some work on the quotes done. # 'Past revisions' section is on a compact route. ----------------------------------------------------------------------------- - Version 5.4 (28th February 2003) # Added characters information, making place for 51st section. # 'About battles', 'Basic controls' and 'About menus' sections are redone. # Beefed up 'About overdrives' section even more. Rikku's mixes keep rollin' in. Only few more to complete. # Still more info added to 'About blitzball' section. ----------------------------------------------------------------------------- - Version 5.3 (20th February 2003) # As suggested by fellow guide writer, I moved few sections before walkthru. TOC is done even more neatly. # Blitzball section updated for one final time. Thanks to Evil R you now have a choice of seeing who are the best players to choose from. # CB! allowed me to use her mix combo as a basis for my work. Thanks! All possible combinations added for first five entries. ============================================================================= ============================================================================= XXXV) CREDITS ============================================================================= ============================================================================= 1. Companies - Squaresoft: they created this game - Sony: for making PS2 2. Internet sites - GameFAQs [www.gamefaqs.com]: for hosting my guide - www.neoseeker.com: for hosting my guide - www.codejunkies.com: for Action Replay 2 codes - www.cheats.de: for hosting my guide - www.cheats-corner.de: for hosting my guide - www.ign.com: for hosting my guide - SPOnG.com: for hosting my guide - www.angelfire.com/anime5/a-dimension: for hosting my guide - www.pregaming.com: for hosting my guide - www.ComputerUnderground.com: for hosting my guide - www.squareenix.com: for hosting my guide - www.boundkingdom.com: for hosting my guide - ffspirit.net: for hosting my guide - www.ffslo.tk: for hosting my guide - www.ffworlds.net: for hosting my guide - www.1up.com: for hosting my guide - www.ffcompendium.com: for hosting my guide 3. People - Johan B.: for telling me about the secret of suitcase aboard the first ship - DannRagnarok: for submitting two of Auron's Overdrive quotes - Special thanks to Paul F.: for allowing me to use some info from his 'Character/Aeon Overdrive In-Depth FAQ' - Hawkwarrior27: for submitting one Tidus' Overdrive quote - stevieuk: for submitting 5 summon and 3 Rikku's VS specific enemy quotes - MrVandal: for telling me that Y. Woman indeed uses Osmose and Drain when fighting her. I guess I was just unlucky... - FFX Gameplay Board for some useful tips on Penance and suggestions on Quick AP gain trick - Gestahl: for quite a few bits of useful tips in some boss fights and some corrections of mistakes I have made - Anothergamer: for excellent Cheer tip in Penance battle - Hyprophant: for great Def+??% tip - Twink: for submitting one Kimahri, one Auron, one Tidus and one Yuna quote - McDragon: for submitting info on Y. woman's rare steal and reconfirming that same gal uses Osmose - G.D.D.: for submitting info on blue butterfly being at start of the course and pressing Square in front of glowing Cactuar statues - Saturn: for submitting one Yuna summon quote, one Rikku (VS Demonolith) and one Tidus (VS Adamantoise) quote and one boss quote - P. Rizos: a tip for defeating late bosses in the game with ease - Markus L.: for submitting two Auron, one Wakka and one Tidus 'kill-enemy' quotes - Special thanks to Clara: for her huge contribution of battle quotes - Alp O.: for confirming one of Yuna and Lulu quotes, and for sending in S. Omnis quotes - Thomas B.: for confirming one of Yuna and Lulu quotes - Eduardo: for sending in two monster encounter parties - Joseph W.: for sending in info on rewards in Remiem and Baaj temples and for sending in info on some one-time-only Primers relocations - BIG thanks to Skylark I.: for helping me with some sections whose info is missing and for sending me an enormous enemy data chart - Special thanks to Darryl K.: for allowing me to use his O. Ruins Treasure Hunt info - Gr8_gobbo: for telling me that Omega Weapon uses Ultima - DarkxWingx2: for telling me that Silence doesn't stop Neslug's Slime - Special thanks to Azure Edge: for allowing me to use Yojimbo's mathematics info found in his guide - Ultimania guide: Yojimbo's math info originally came from that guide - Brady Games guide: Yojimbo's math info originally came from that guide - Olivier Hague: for posting Yojimbo's math info for PAL/Int. versions on GameFAQs FFX message board - enigmaopoeia: I used Al Bhed rank info found in her Al Bhed guide - Soraya O.: for information on where to obtain few one-time-chance Primers, in case you missed them first time around - Fred K.: for sending in Dark Ixion strategy - Guardian Auron: for his submission of few enemies weapon drops - Paul Courtney: for sending me an impressive ASCII title for my guide - Blueeyedguy: for pointing out I switched Sufferer and Victim info - Don Enterprises: for sending in info on 2x Potion at very start of game; for sending in additional way of obtaining Victim mode; for info addendum on Healer mode - Marcin H.: for pointing out a mistake in armor abilities part - Nash C.: for helping out with four quotes - C. Mann: for pointing out you can flee from Mimic battles as long as you don't make it appear - Hugh H.: an interesting alternative of AP gain trick - Bill: for info on Tough Bangle you receive on Mushroom Rock - justaplayer: for allowing me to share his experience on beating Penance with base luck - Special thanks to Squall6Cloud: for letting me use his AP-combo-guide - Special thanks to Terence: for his great input of game mechanics, and for having contributed much to creation of aeons' stat formula guide - Special thanks to Masamune3: for his ultimate armor guide, and for having a part in aeons' stat formula guide - Special thanks to Xharas: for having contributed much to creation of aeons' stat formula guide - Kylie T.: for reminding me of Yojimbo's head moves:) - Special thanks to MouseNightShirt: for submission of extra ending sequence script - Special thanks to Bio: for the item checklist - SinirothX: for info on 80-bolts-struck prize - nepence: for confirming summon-Anima-quote - Special thanks to CB!: for letting me use her mix combo guide as a basis to complete my own - Terminal Velocity: strategy on defeating Oblitzerator - Guillaume: for correct wording of 'coup de grace' - Anders B.: for info on another quick cash option - Rdysn5: for info on 2x Teleport Sphere you can receive from Yojimbo - piggyback official guide: for some excellent charts and other random tidbits, but most specifically for detailed fiend info - Mr Gamer: for letting me know Hornet uses Curaga, Mindy uses Drain and Lancet and that Cindy uses Curaga and Full-Life - Liam H.: for sending in AP tip for first Sin battle - A. Radianto: for sending in info on two chests in Baaj temple - cerial killer: for alternate tip on quickly killing the bosses - Shay W.: for sending in a quote from beginning of game - Mike P.: for correcting an error about weapon upgrade in Guadosalam - Kyle H.: for sending in a quote in late part of game - Duke: for informing me of typos and mistakes - AngelWing: for sending in strat on Abyss Worm - GamerZombie666: big tip about making Rikku mightily useful - Roy: for fixing mistake on Blues Bros fight and a tip on Yuna's sphere grid - J-e-w-e-l-s: for informing me of Provoke being suitable for Tactician mode ============================================================================= ============================================================================= XXXVI) CONTACT INFO ============================================================================= ============================================================================= 1. Send your comments, ideas for improvements, additional info, correction of mistakes I may have made, and anything else via e-mail at: lifearmor (at) gmail (dot) com I need to put down a few guidelines. - as a subject of e-mail please include Final Fantasy X, or FFX - please make your e-mail be readable, ie do not send me e-mails that are written badly or in some strange gibberish - don't ask me to send you updated versions of my guide, because I won't - *make sure* to check if your question is already answered within these pages; I may reply to one of your questions, but if you'll persevere in asking more questions which are answered in my guide, I'll simply direct you to my guide - I accept e-mails in English, German, Croatian and Slovenian language - I will answer the e-mails in English, Croatian or Slovenian language; I can read and understand German well, but my writing skills of German have rusted, therefore I will answer such e-mails in English - when crediting contributors, I won't disclose their e-mails - finally, treat me as you'd like me to treat you 2. Split Infinity's Contributor page http://www.gamefaqs.com/features/recognition/6434.html 3. Split Infinity's Homepage http://splitinfinity.50megs.com Yours truly, Split Infinity End of Document