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FF1 -Mithril Golem (Dawn of Souls) -Iron Golem -Mud Golem (NA) / Clay Golem (JP) -Rock Golem (NA) / Stone Golem (JP) |
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FF2 -Mythril Golem -Stone Golem -Wood Golem |
![FF4 NES in-game]() |
FF4 -Iron Man (NA) / Mithril Golem (JP) -Stale Man (NA) / -Steel Golem (JP) -Stone Man (NA) / Stone Golem (JP) |
![FF5 in-game]() |
FF5 (ENEMY & SUMMON) -Golem ATK: Earth Wall -???? -Adamant Golem -Iron -Lumber Beast (NA) / Undead Rusk (JP) -Stone Golem |
![FF6 in-game]() |
FF6 (SUMMON) -Golem ATK: Earth Wall FF6 Advance (SUMMON) -Golem ATK: Earthen Wall |
![FF7 in-game]() |
FF7 -Golem -Armored Golem (NA) / Full Armor Golem (JP) -Ice Golem |
![FF9 in-game]() |
FF9 -Sand Golem |
![FF11 image]() |
FF11 -Golem (many varieties) |
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FF12 -Golem -Treant -Clay Golem -Mythril Golem -Babil -Tower (rare) -Juggernaut (rare) -Goliath (mark) -Roblon (mark)
CP: Being a great, soulless, vegetative creature that supports its mass and moves about by means of extraordinarily long arms. Said to be the manifestation of tree spirits, from trees burned down on battlefields, golems are peaceful by nature, though they suffer no intrusion upon their territory. They are as strong as their life-trees were old, so old that some are already in advanced stages of petrifaction even as they stand. |
![FF12RW in-game]() |
FF12RW -Golem ATK: Wild Charge (Immobilize + Earth Damage) |
![MQ in-game]() |
Mystic Quest -Stone Golem -Ice Golem |
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Tactics (SUMMON) -Golem ATK: Earthen Wall |
![CC in-game]() |
Crystal Chronicles -Golem |