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FF1 -Black Goblin (Dawn of Souls) -Knocker (Dawn of Souls) -Imp (NA) / Goblin (JP) -Grey Imp (NA) / Goblin Guard (JP) |
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FF2 -Goblin -Goblin Guard -Goblin Prince |
![FF3 in-game]() |
FF3 -Captain -Goblin -Knocker -Red Cap |
![FF3 DS in-game]() |
FF3 DS -Captain -Goblin -Knocker -Red Cap |
![FF4 DS in-game]() |
FF4 -Imp (NA) / Goblin (JP) (SUMMON) -Dark Imp (NA) / Killer Goblin (JP) -Imp Captain (NA) / Goblin Captain -Tricker (NA) / Lil' Murder (JP) |
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FF5 -Goblin -Neo-Goblin -Black Goblin -Gobbldigoo (NA) / Gobbledegook (JP) |
![FF7 in-game]() |
FF7 -Goblin |
![FF9 in-game]() |
FF9 -Goblin -Goblin Mage |
![FF11 in-game]() |
FF11 -Goblin (many varieties) |
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FF12 Although there are no goblins in the game, the Baknamy enemies use their classic Goblin Punch. |
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FF12RW -Goblin (Esper) ATK: Goblin Punch |
![MQ in-game]() |
Mystic Quest Brownie (NA) / Goblin (JP) -Mint Mint (NA) / Knocker (JP) -Red Cap |
![Tactics art]() |
Tactics -Goblin -Black Goblin -Gobbledeguck (NA) / Gobbledegook (JP) |
![TA face]() |
Tactics Advance -Goblin -Red Cap |
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Tactics A2 -Baknamy -Luchorpan
Similar to FF12, the Baknamys take over the mantle of the Goblin enemies. |
![CC Goblins]() |
Crystal Chronicles -Goblin (various) |